Bowser's Lovely Lift!: Difference between revisions

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Tag: Rollback
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==Gameplay==
==Gameplay==
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison.]]
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison.]]
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s, and the [[lift|elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s. Once they are all hit, the [[lift|elevator]] goes up a number of floors based on the total roll, and then the Dice Blocks start rolling again. For example, on one turn, if the player rolls a 7, a 9, and two 10s, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.


After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when Koopa Kid appears, they may shoot a laser beam.
After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when Koopa Kid appears, they may shoot a laser beam.


The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.
The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached. If the total roll of the Dice Blocks hit so far would bring the elevator to the 100th floor, it will rise immediately to victory.


==Controls==
==Controls==