Metroid Prime 2: Difference between revisions
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|intro=''Knock over!'' | |intro=''Knock over!'' | ||
|info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''" | |info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''" | ||
|form="The | |form="The Chaufer" | ||
|song=Metroid Prime 2 | |song=Metroid Prime 2 | ||
}} | }} | ||
'''Metroid Prime 2''' is one of [[9-Volt]] and [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. The game is based on ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''. | '''Metroid Prime 2''' is one of [[9-Volt]] and [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. The game is based on ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''. | ||
==Gameplay== | ==Gameplay== |
Revision as of 09:47, January 26, 2022
Template:Minigame-infobox Metroid Prime 2 is one of 9-Volt and 18-Volt's microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.
Gameplay
The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.
- 1st level difficulty: The barrel is directly in front.
- 2nd level difficulty: The barrel is somewhere in front.
- 3rd level difficulty: The barrel is behind a bumper obstacle.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | メトロイドプライム2 ダークエコーズ Metoroido Puraimu 2 Dāku Ekōzu |
Metroid Prime 2: Echoes lit. Metroid Prime 2: Dark Echoes |
Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames