Metroid Prime 2: Difference between revisions

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|intro=''Knock over!''
|intro=''Knock over!''
|info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''"
|info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''"
|form="The Waiter"
|form="The Chaufer"
|song=Metroid Prime 2
|song=Metroid Prime 2
}}
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'''Metroid Prime 2''' is one of [[9-Volt]] and [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. The game is based on ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''.  
'''Metroid Prime 2''' is one of [[9-Volt]] and [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. The game is based on ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''.


==Gameplay==
==Gameplay==

Revision as of 09:47, January 26, 2022

Template:Minigame-infobox Metroid Prime 2 is one of 9-Volt and 18-Volt's microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.

Gameplay

The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.

  • 1st level difficulty: The barrel is directly in front.
  • 2nd level difficulty: The barrel is somewhere in front.
  • 3rd level difficulty: The barrel is behind a bumper obstacle.

Names in other languages

Language Name Meaning
Japanese メトロイドプライム2 ダークエコーズ
Metoroido Puraimu 2 Dāku Ekōzu
Metroid Prime 2: Echoes
lit. Metroid Prime 2: Dark Echoes

Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames