Panel (Super Mario Bros. 3): Difference between revisions

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|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Desert.gif|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Desert.gif|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]]
|{{anchor|Action Panel}} '''Action Panel'''<ref name="sma4manual"/>
|{{anchor|Action Panel}} '''Action Panel'''<ref name="sma4manual"/>
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name="smasmanual"/><ref name="smb3pg17"/> are where [[Mario]] and [[Luigi]] access the various levels found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name="sma4manual"/> (also named '''Clear Panel'''<ref name="smasmanual"/><ref name="smb3pg16"/>), and these depict an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi complete a level, neither of them can revisit it, so they must move on to the next area.
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name="smasmanual"/><ref name="smb3pg17"/> are where [[Mario]] and [[Luigi]] access the various levels found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name="sma4manual"/> (also named '''Clear Panel'''<ref name="smasmanual"/><ref name="smb3pg16"/>), and these depict an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi complete a level, neither of them can revisit it, so they must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared.
|-
|-
|[[File:SMB3 Spade Panel.png|16px]]
|[[File:SMB3 Spade Panel.png|16px]][[File:SMB3 SMAS Spade Panel.png|16px]]<br>[[File:SMA4 Spade Panel.gif|69px]]
|[[Spade Panel]]
|[[Spade Panel]]
|style="text-align:left"|These are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]] respectively. If any of the pictures are not properly aligned, Mario or Luigi do not earn any extra lives. Regardless of the outcome, the Spade Panel becomes a Clear Panel once the minigame is finished.
|style="text-align:left"|These are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]] respectively. If any of the pictures are not properly aligned, Mario or Luigi do not earn any extra lives. Regardless of the outcome, the Spade Panel becomes a Clear Panel once the minigame is finished.
''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a Leaf that gives a 7-Up); clearing those turns them into {{conjectural|Club Panels}} (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.
|-
|-
|[[File:SMB3 N-Mark Spade Panel.png|16px]]
|[[File:SMB3 N-Mark Spade Panel.png|16px]][[File:SMB3 SMAS N-Mark Spade Panel.png]][[File:SMA4 N-Mark Spade Panel.png]]
|[[N-Mark Spade Panel]]
|[[N-Mark Spade Panel]]
|style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi earn. Unlike other panels, Mario or Luigi automatically access an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If Mario or Luigi do not get a match two times, the minigame ends, and they are returned to the world map.
|style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi earn. Unlike other panels, Mario or Luigi automatically access an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If Mario or Luigi do not get a match two times or match all cards, the minigame ends, and they are returned to the world map.
|}
|}
==Gallery==
==Gallery==

Revision as of 11:55, January 25, 2022

Panels,[1][2][3] also named squares,[4] are objects found on the overworld map in Super Mario Bros. 3. They represent the different areas in each world. There are five types of panels:

Sprite (NES) Name Description
Start Space.png Start Panel These mark the starting point on the map of each world.
Level 1 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 2 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 3 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 4 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 5 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 6 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 7 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 8 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 9 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 10 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Desert.gifPyramid sprite from All-starsThe Fortress map icon.The Fortress map icon for the sky portion of Sky Land.The map icon for the tower level from Sky Land.Hand Trap in Super Mario Bros. 3 (Super Mario All-Stars)
Bowser's Castle map icon, from Super Mario Advance 4: Super Mario Bros. 3.
Action Panel[1] Action Panels, originally named Action Scene Panels,[2][3] are where Mario and Luigi access the various levels found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a Cleared Panel[1] (also named Clear Panel[2][4]), and these depict an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi complete a level, neither of them can revisit it, so they must move on to the next area. Super Mario Advance 4: Super Mario Bros. 3 lets the player revisit worlds and Action Panels after Bowser's Castle is cleared.
SMB3 Spade Panel.pngSpade Panel
Spade Panel
Spade Panel These are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a Mushroom, a Flower, or a Star, which reward two, three, and five extra lives respectively. If any of the pictures are not properly aligned, Mario or Luigi do not earn any extra lives. Regardless of the outcome, the Spade Panel becomes a Clear Panel once the minigame is finished.

Super Mario Advance 4 lets the player revisit Spade Panels once all the levels are cleared. Additionally, clearing a Spade Panel turns all of them into Heart Panels (which replace the Star with a Leaf that gives a 7-Up); clearing those turns them into Club Panels (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into Diamond Panels (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.

N-Mark Spade PanelN-Mark Spade PanelN-Mark Spade Panel N-Mark Spade Panel A special type of Spade Panel that appears on the map for every 80,000 points Mario or Luigi earn. Unlike other panels, Mario or Luigi automatically access an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If Mario or Luigi do not get a match two times or match all cards, the minigame ends, and they are returned to the world map.

Gallery

References

  1. ^ a b c Super Mario Advance 4: Super Mario Bros. 3 instruction booklet, page 22.
  2. ^ a b c Super Mario All-Stars instruction booklet, page 31.
  3. ^ a b Super Mario Bros. 3 instruction booklet, page 17.
  4. ^ a b Super Mario Bros. 3 instruction booklet, page 16.