List of Paper Mario: Sticker Star pre-release and unused content: Difference between revisions
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*Some images show a maze made of playing cards, but said area does not appear in the final game. | *Some images show a maze made of playing cards, but said area does not appear in the final game. | ||
*[[Whomp]] was smaller, bluer, and most likely a regular enemy. | *[[Whomp]] was smaller, bluer, and most likely a regular enemy. | ||
<gallery> | |||
PaperMario3ds2.PNG|Different [[? Block]]s, and also the [[Candy Canes]] in the background. | |||
GoombaPM3DS.PNG|''Paper Mario'' background, curtains and early stickers. There are also ''Super Paper Mario'' [[Koopa Troopa]] and [[Goomba]] sprites. | |||
PM3DS3.png|A Maze made of playing cards which is never seen in the final game. | |||
ScreenPM3DS.PNG|Early [[Chain Chomp]] partner. | |||
WigglerPM3DS.PNG|The early Wiggler. | |||
Papermario3dsmole.png|A scrapped [[Monty Mole]] boss. | |||
PaperMario3dslog.PNG|An early bridge sticker. | |||
Whomp PM3DS E3 2010 screenshot.png|An early [[Whomp]]. | |||
PM3DS4.png|Early battle system. | |||
PaperMario3ds1.png| The damage Mario receives is represented by a yellow star instead of a red one. | |||
</gallery> | |||
===Nintendo Conference 2010 footage=== | ===Nintendo Conference 2010 footage=== | ||
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*The [[Frog Suit]] sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump. | *The [[Frog Suit]] sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump. | ||
*Stickers were red circles with an icon on them. | *Stickers were red circles with an icon on them. | ||
*The health meter numbers were red. | |||
<gallery> | |||
PaperMarioFrogSuit.png|An early [[Heart Point|HP]] HUD and early rainbow meter. | |||
PM3DS10.png|An early sticker being used. | |||
</gallery> | |||
===Nintendo World 2011 trailer=== | ===Nintendo World 2011 trailer=== | ||
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*The Shop in Decalburg had a [[mushroom]] design that resembled the previous three ''Paper Mario'' games. | *The Shop in Decalburg had a [[mushroom]] design that resembled the previous three ''Paper Mario'' games. | ||
*An unused area that resembled [[Whammino Mountain]] that had falling [[Parabomb]]s was shown | *An unused area that resembled [[Whammino Mountain]] that had falling [[Parabomb]]s was shown | ||
<gallery> | |||
PM3DS ghosthouse.png|An early interior of Goomba Fortress's Tower. | |||
PaperToadTown.png|An early version of Decalburg. Note the multiple different pathways. | |||
</gallery> | |||
===E3 2011 trailer=== | ===E3 2011 trailer=== | ||
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*The stickers on the Shop in Decalburg were actual stickers instead of cardboard. | *The stickers on the Shop in Decalburg were actual stickers instead of cardboard. | ||
*A [[Mystery Box (item)|Mystery Box]] sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots. | *A [[Mystery Box (item)|Mystery Box]] sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots. | ||
<gallery> | |||
PM3DS19.png|The early version of the Shop. | |||
PM3DS17.png|An early in-battle Fan. | |||
PM3DS18.png|Red Scissors. | |||
PM3DS16.png|"Battle Chance". | |||
PM3DS Screen11.png|Early coins. | |||
PM3DS15.png | |||
PM3DSart2.png|The [[Mystery Box (item)|Mystery Box]]. | |||
</gallery> | |||
===Nintendo Conference 2011 trailer=== | |||
*Stickers had a hexagonal shape. | |||
<gallery> | |||
PM3DS27.png|Hexagon-shaped stickers. | |||
</gallery> | |||
===Miscellaneous=== | |||
*The principal Action command was assigned to the B button. In the final version, it is assigned to the A button. | *The principal Action command was assigned to the B button. In the final version, it is assigned to the A button. | ||
*The Scissors were cyan-colored. | *The Scissors were cyan-colored. | ||
*Multiple Wigglers were going to appear as enemies. | *Multiple Wigglers were going to appear as enemies. | ||
*[[Album]] pages displayed their number and the total of pages instead of only the page number in a half circle. | *[[Album]] pages displayed their number and the total of pages instead of only the page number in a half circle. | ||
*The [[Sticker (Paper Mario: Sticker Star)#Baahammer|Baahammer]] was simply a [[Sleepy Sheep]]-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side. | *The [[Sticker (Paper Mario: Sticker Star)#Baahammer|Baahammer]] was simply a [[Sleepy Sheep]]-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side. | ||
<gallery> | |||
PMSS early snow level.png|Early Baahammer. | |||
PMSS Buzzy Beetle battle early screenshot.png|Cyan-colored Scissors. | |||
</gallery> | |||
==Unused data== | ==Unused data== | ||
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==Gallery== | ==Gallery== | ||
===Early logo=== | ===Early logo=== | ||
<gallery> | <gallery> |
Revision as of 21:14, September 7, 2021
This is a list of pre-release and unused content for the game Paper Mario: Sticker Star.
Early ideas
- Bowser's Sky Castle was intended to include minigames, but was cut due to development time restraints[1].
- The PRIMA Official Game Guide mentions various enemies that did not appear in the game. These enemies include Shiny 2-Fold Goombas, 4-Fold Goombas, Shiny 4-Fold Goombas and Shiny Dry Bones. These are possibly enemies that were planned to be in the game, but taken out of the final version.
- Shiny variants of Paper Dry Bones and Spinies later appeared in Mario & Luigi: Paper Jam.
Early builds
E3 2010 footage
- The scenery was similar to Paper Mario's.
- ? Blocks were smaller and had light brown outlines.
- In-battle stickers originally appeared in big light brown and blue squares and had different designs.
- One of the stickers had an appearance similar to the Multibounce badge from the first two Paper Mario games.
- Paperization did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
- A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge scrap for the final game.
- Enemies such as Goombas and Pokeys looked like they did in the other Paper Mario games.
- A Chain Chomp was shown to be a partner[2].
- Partners were removed because it was conflicting with the Sticker focused gameplay.
- The Wiggler had more body segments and had a pink flower similar to the unused Wiggler sprite in Super Paper Mario.
- There was going to be a Monty Mole king boss, but it was probably replaced by Gooper Blooper as it is shown in a forest area similar to World 3.
- Some images show a maze made of playing cards, but said area does not appear in the final game.
- Whomp was smaller, bluer, and most likely a regular enemy.
Different ? Blocks, and also the Candy Canes in the background.
Paper Mario background, curtains and early stickers. There are also Super Paper Mario Koopa Troopa and Goomba sprites.
Early Chain Chomp partner.
A scrapped Monty Mole boss.
An early Whomp.
Nintendo Conference 2010 footage
- The art style appeared to be much closer to the art style in the final game.
- An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, or some sort of "Limit Break" bar.
- The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
- Stickers were red circles with an icon on them.
- The health meter numbers were red.
An early HP HUD and early rainbow meter.
Nintendo World 2011 trailer
- The health HUD was a white and yellow bar and the numbers were orange.
- Coins were similar to Super Paper Mario's version.
- The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
- The center of Decalburg had a third path branching off from it suggesting that Surfshine Harbor was likely originally intended to be a part of Decalburg.
- The Shop in Decalburg had a mushroom design that resembled the previous three Paper Mario games.
- An unused area that resembled Whammino Mountain that had falling Parabombs was shown
E3 2011 trailer
- The game was known as "Paper Mario" at this point.
- The opening shows a very different map and seven Royal Stickers rather than six, suggesting that more worlds were planned.
- Battle Spin was originally called "Battle Chance".
- The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
- In-battle Fan would appear as a sticker and right on the stage, instead of the background.
- The stickers on the Shop in Decalburg were actual stickers instead of cardboard.
- A Mystery Box sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots.
The Mystery Box.
Nintendo Conference 2011 trailer
- Stickers had a hexagonal shape.
Miscellaneous
- The principal Action command was assigned to the B button. In the final version, it is assigned to the A button.
- The Scissors were cyan-colored.
- Multiple Wigglers were going to appear as enemies.
- Album pages displayed their number and the total of pages instead of only the page number in a half circle.
- The Baahammer was simply a Sleepy Sheep-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.
Unused data
The Sticker Fest plaza featured a different design and a blocked-off exit most likely intended to be accessed later in the game.
Unused text
2-Fold Shiny Goomba 4-Fold Goomba 4-Fold Shiny Goomba Shiny Spiny Deep Cheep Monty Mole Inky Piranha Plant Ptooie Bullet Bill Bill Blaster Banzai Bill Banzai Blaster Crowber Shiny Dry Bones
Several unused enemies.[3]
Unused graphics
It has been requested that this article be rewritten and expanded to include more information.
A green, spiked Pokey.
A Ptooie.
Graphics of a Fish Bone being damaged. As they act as mere obstacles in the final game, they cannot be fought in battle but can be attacked with the hammer.
Graphics of a Lakitu being damaged. In the final game, the top left sprite can be seen by jumping into Lakitu while using a Super Star.
An unused shiny Dry Bones.
An unused larger version of the Leaf sticker.
An unused Piranha Plant sticker.
An unused rock sticker. Likely would have functioned similarly to the Pebble from Paper Mario.
An unused Spiny Egg sticker.
An unused Super Leaf sticker. Possibly replaced with the Tail sticker.
An unused scrap internally referred to as "mp_hei_4_dokan". Likely intended for Hither Thither Hill. A duplicate exists under the name "pm_hei_4_dokan".
An unused scrap internally referred to as "mp_iwa_4_tree". Likely intended for Whammino Mountain. A duplicate exists under the name "pm_iwa_4_tree".
An unused scrap internally referred to as "mp_w4_yak_09a". Likely intended for The Enigmansion. A duplicate exists under the name "pm_w4_yak_09a".
An unused scrap internally referred to as "pm_bridge01". Likely intended for an area in World 1.
An unused scrap internally referred to as "pm_hei_2_02a". Likely intended for Bouquet Gardens.
An unused scrap internally referred to as "pm_hei_3_flower1". Likely intended for Water's Edge Way.
A screenshot found in Sticker Star's data, which shows an unused Koopa Troopa-like snake enemy.
Gallery
Early logo
References
- ^ East, Thomas (January 3, 2013). Paper Mario: Sticker Star mini-games were cut from Bowser's Castle. Official Nintendo Magazine UK. (Archived January 6, 2013 at 03:46:12 UTC via Internet Archive: Wayback Machine.)
- ^ Paper Mario 3DS footage (E3 2010)
- ^ [1] Paper Mario: Sticker Star text dump. Retrieved February 4, 2016.