List of Paper Mario: Sticker Star pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 8: Line 8:


==Early builds==
==Early builds==
===First images===
===E3 2010 footage===
*The scenery was similar to ''[[Paper Mario]]''{{'}}s.
*The scenery was similar to ''[[Paper Mario]]''{{'}}s.
*[[? Block]]s were smaller and had light brown outlines.
*[[? Block]]s were smaller and had light brown outlines.
Line 14: Line 14:
**One of the stickers had an appearance similar to the [[Multibounce]] badge from the first two ''Paper Mario'' games.
**One of the stickers had an appearance similar to the [[Multibounce]] badge from the first two ''Paper Mario'' games.
*[[Paperize|Paperization]] did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
*[[Paperize|Paperization]] did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
*Stickers were red circles with an icon on them.
*A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge [[Sticker (Paper Mario: Sticker Star)#Scraps|scrap]] for the final game.
*An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, or some sort of "Limit Break" bar.
*Enemies such as [[Goomba]]s and [[Pokey]]s looked like they did in the other ''Paper Mario'' games.
*Enemies such as [[Goomba]]s and [[Pokey]]s looked like they did in the other ''Paper Mario'' games.
*A [[Chain Chomp]] was shown to be a partner<ref>[http://www.youtube.com/watch?v=1CRv4XmbrmQ Paper Mario 3DS footage (E3 2010)]</ref>.
*A [[Chain Chomp]] was shown to be a partner<ref>[http://www.youtube.com/watch?v=1CRv4XmbrmQ Paper Mario 3DS footage (E3 2010)]</ref>.
**Partners were removed because it was conflicting with the Sticker focused gameplay.
**Partners were removed because it was conflicting with the Sticker focused gameplay.
*The [[Wiggler]] had more body segments in early screenshots.
*The [[Wiggler]] had more body segments and had a pink flower similar to the unused Wiggler sprite in [[Super Paper Mario]].
*There was going to be a [[Monty Mole]] king boss, but it was probably replaced by [[Gooper Blooper]] as it is shown in a forest area similar to World 3.
*There was going to be a [[Monty Mole]] king boss, but it was probably replaced by [[Gooper Blooper]] as it is shown in a forest area similar to World 3.
*Some images show a maze made of playing cards, but said area does not appear in the final game.
*Some images show a maze made of playing cards, but said area does not appear in the final game.
*[[Whomp]] was smaller, bluer, and most likely a regular enemy.
===Nintendo Conference 2010 footage===
*The art style appeared to be much closer to the art style in the final game.
*An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, or some sort of "Limit Break" bar.
*The [[Frog Suit]] sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
*Stickers were red circles with an icon on them.
===Nintendo World 2011 trailer===
*The health HUD was a white and yellow bar and the numbers were orange.
*[[Coin]]s were similar to ''Super Paper Mario'''s version.
*The interior of [[Goomba Fortress]]' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
*The interior of [[Goomba Fortress]]' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
*A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge [[Sticker (Paper Mario: Sticker Star)#Scraps|scrap]] for the final game.
*The center of [[Decalburg]] had a third path branching off from it suggesting that [[Surfshine Harbor]] was likely originally intended to be a part of Decalburg.
*The [[Frog Suit]] sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
*The Shop in Decalburg had a [[mushroom]] design that resembled the previous three ''Paper Mario'' games.
*[[Whomp]] was smaller, bluer, and most likely a regular enemy.
*An unused area that resembled [[Whammino Mountain]] that had falling [[Parabomb]]s was shown
*The [[Sticker (Paper Mario: Sticker Star)#Baahammer|Baahammer]] was simply a [[Sleepy Sheep]]-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.


===E3 2011 trailer===
===E3 2011 trailer===
*The game was known as "''Paper Mario''" at this point.
*The game was known as "''Paper Mario''" at this point.
*The opening shows a very different map and seven [[Royal Sticker]]s rather than six, suggesting that more worlds were planned.
*The opening shows a very different map and seven [[Royal Sticker]]s rather than six, suggesting that more worlds were planned.
*The health HUD was a white and yellow bar and the numbers were orange.
*[[Coin]]s were similar to ''[[Super Paper Mario]]'''s version.
*Battle Spin was originally called "Battle Chance".
*Battle Spin was originally called "Battle Chance".
*The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
*The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
Line 46: Line 53:
*Multiple Wigglers were going to appear as enemies.
*Multiple Wigglers were going to appear as enemies.
*[[Album]] pages displayed their number and the total of pages instead of only the page number in a half circle.
*[[Album]] pages displayed their number and the total of pages instead of only the page number in a half circle.
*The [[Sticker (Paper Mario: Sticker Star)#Baahammer|Baahammer]] was simply a [[Sleepy Sheep]]-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.


==Unused data==
==Unused data==

Revision as of 23:51, September 6, 2021

This is a list of pre-release and unused content for the game Paper Mario: Sticker Star.

Early ideas

  • Bowser's Sky Castle was intended to include minigames, but was cut due to development time restraints[1].
  • The PRIMA Official Game Guide mentions various enemies that did not appear in the game. These enemies include Shiny 2-Fold Goombas, 4-Fold Goombas, Shiny 4-Fold Goombas and Shiny Dry Bones. These are possibly enemies that were planned to be in the game, but taken out of the final version.
    • Shiny variants of Paper Dry Bones and Spinies later appeared in Mario & Luigi: Paper Jam.

Early builds

E3 2010 footage

  • The scenery was similar to Paper Mario's.
  • ? Blocks were smaller and had light brown outlines.
  • In-battle stickers originally appeared in big light brown and blue squares and had different designs.
    • One of the stickers had an appearance similar to the Multibounce badge from the first two Paper Mario games.
  • Paperization did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
  • A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge scrap for the final game.
  • Enemies such as Goombas and Pokeys looked like they did in the other Paper Mario games.
  • A Chain Chomp was shown to be a partner[2].
    • Partners were removed because it was conflicting with the Sticker focused gameplay.
  • The Wiggler had more body segments and had a pink flower similar to the unused Wiggler sprite in Super Paper Mario.
  • There was going to be a Monty Mole king boss, but it was probably replaced by Gooper Blooper as it is shown in a forest area similar to World 3.
  • Some images show a maze made of playing cards, but said area does not appear in the final game.
  • Whomp was smaller, bluer, and most likely a regular enemy.

Nintendo Conference 2010 footage

  • The art style appeared to be much closer to the art style in the final game.
  • An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, or some sort of "Limit Break" bar.
  • The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
  • Stickers were red circles with an icon on them.

Nintendo World 2011 trailer

  • The health HUD was a white and yellow bar and the numbers were orange.
  • Coins were similar to Super Paper Mario's version.
  • The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
  • The center of Decalburg had a third path branching off from it suggesting that Surfshine Harbor was likely originally intended to be a part of Decalburg.
  • The Shop in Decalburg had a mushroom design that resembled the previous three Paper Mario games.
  • An unused area that resembled Whammino Mountain that had falling Parabombs was shown

E3 2011 trailer

  • The game was known as "Paper Mario" at this point.
  • The opening shows a very different map and seven Royal Stickers rather than six, suggesting that more worlds were planned.
  • Battle Spin was originally called "Battle Chance".
  • The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
  • In-battle Fan would appear as a sticker and right on the stage, instead of the background.
  • The stickers on the Shop in Decalburg were actual stickers instead of cardboard.
  • A Mystery Box sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots.
  • The principal Action command was assigned to the B button. In the final version, it is assigned to the A button.

Early images

  • The Scissors were cyan-colored.
  • Stickers had a hexagonal shape.
  • The health meter numbers were red.
  • Multiple Wigglers were going to appear as enemies.
  • Album pages displayed their number and the total of pages instead of only the page number in a half circle.
  • The Baahammer was simply a Sleepy Sheep-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.

Unused data

The unused Sticker Fest plaza

The Sticker Fest plaza featured a different design and a blocked-off exit most likely intended to be accessed later in the game.

Unused text

2-Fold Shiny Goomba
4-Fold Goomba
4-Fold Shiny Goomba
Shiny Spiny
Deep Cheep
Monty Mole
Inky Piranha Plant
Ptooie
Bullet Bill
Bill Blaster
Banzai Bill
Banzai Blaster
Crowber
Shiny Dry Bones

Several unused enemies.[3]

Unused graphics

It has been requested that this article be rewritten and expanded to include more information.

Gallery

Pre-release screenshots

References

  1. ^ East, Thomas (January 3, 2013). Paper Mario: Sticker Star mini-games were cut from Bowser's Castle. Official Nintendo Magazine UK. (Archived January 6, 2013 at 03:46:12 UTC via Internet Archive: Wayback Machine.)
  2. ^ Paper Mario 3DS footage (E3 2010)
  3. ^ [1] Paper Mario: Sticker Star text dump. Retrieved February 4, 2016.