Dr. Mario: Difference between revisions

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{{quote2|Hi everybody! I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. Today I'm about to begin my research as usual.|Dr. Mario|Dr. Mario NES manual, p. 3}}
{{quote2|Hi everybody! I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. Today I'm about to begin my research as usual.|Dr. Mario|Dr. Mario NES manual, p. 3}}


'''Dr. Mario''' is the persona [[Mario]] takes in the [[Dr. Mario (series)|''Dr. Mario'' series]]. Under this identity, Mario dons a lab coat, a head mirror, and a stethoscope around his neck. He first appears in his titular game, ''[[Dr. Mario (game)|Dr. Mario]]''. Dr. Mario and [[Nurse Toadstool]], his assistant nurse, work at the [[Mushroom Kingdom Hospital]], where Dr. Mario eliminates Viruses and other diseases by using [[Megavitamin]]s, which has been the standard for subsequent games starring him. Dr. Mario also appears as an unlockable fighter in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', where he is considered a separate character from Mario.  
'''Dr. Mario''' is the persona [[Mario]] assumes in the [[Dr. Mario (series)|''Dr. Mario'' series]]. Under this identity, Mario dons a lab coat, a head mirror, and a stethoscope around his neck. Debuting in [[Dr. Mario (game)|his eponymous game]]Dr. Mario and his assistant [[Nurse Toadstool]] work at the [[Mushroom Kingdom Hospital]], where he eliminates Viruses and other diseases by using [[Megavitamin]]s, a premise that has been the standard for subsequent games starring him. Dr. Mario also appears as an unlockable fighter in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', where he is considered a separate character from Mario.  


==History==
==History==
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====''Dr. Mario''====
====''Dr. Mario''====
[[File:Dr Mariones.gif|frame|left]]
[[File:Dr Mariones.gif|frame|left]]
[[File:MarioDMNES.png|thumb|Dr. Mario, as seen in his [[Dr. Mario (game)|titular game]].]]
[[File:MarioDMNES.png|thumb|Dr. Mario, as seen in his [[Dr. Mario (game)|eponymous game]].]]
In ''[[Dr. Mario (game)|Dr. Mario]]'', Dr. Mario works in a virus research lab at the Mushroom Kingdom Hospital, alongside Nurse Toadstool.<ref>"I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital." ''Dr. Mario'' instruction manual for NES, page 3.</ref> When an experiment goes wrong, the hospital is flooded with [[Virus|tri-color viruses]].<ref>"One of the experiments has gone out of control.  The viruses are spreading quickly!" ''Dr. Mario'' instruction manual for NES, page 3.</ref> Armed with [[Megavitamin]]s - a medicine of his own invention<ref>"I have just developed a new vitamin that should be able to take care of it.  I sure hope this stuff works!" ''Dr. Mario'' instruction manual for NES, page 3.</ref> - Dr. Mario sets out to neutralize the outbreak.
In ''[[Dr. Mario (game)|Dr. Mario]]'', Dr. Mario works in a virus research lab at the Mushroom Kingdom Hospital, alongside Nurse Toadstool.<ref>"I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital." ''Dr. Mario'' instruction manual for NES, page 3.</ref> When an experiment goes wrong, the hospital is flooded with [[Virus|tri-color viruses]].<ref>"One of the experiments has gone out of control.  The viruses are spreading quickly!" ''Dr. Mario'' instruction manual for NES, page 3.</ref> Armed with [[Megavitamin]]s - a medicine of his own invention<ref>"I have just developed a new vitamin that should be able to take care of it.  I sure hope this stuff works!" ''Dr. Mario'' instruction manual for NES, page 3.</ref> - Dr. Mario sets out to neutralize the outbreak.


In gameplay, Dr. Mario periodically throws Megavitamins into the bottle. Afterwards, the player can move and land them on [[Virus]]es, which spawn throughout the bottle. By connecting a line of three or more halves of Megavitamins to a virus of the corresponding color, the Virus disappears. As such, blue Megavitamins eliminate Chill Viruses (blue), red Megavitamins eliminate Fever Viruses (red), and yellow Megavitamins eliminate Weird Viruses (yellow). Removing all viruses on the screen advances the player to the next level.
In gameplay, Dr. Mario periodically throws Megavitamins into the bottle. Afterwards, the player can move and land them on [[Virus]]es, which spawn throughout the bottle. By connecting a line of three or more halves of Megavitamins to a virus of the corresponding color, the Virus disappears. As such, blue Megavitamins eliminate Chill Viruses (blue), red Megavitamins eliminate Fever Viruses (red), and yellow Megavitamins eliminate Weird Viruses (yellow). Removing all viruses on the screen advances the player to the next level.


Compared to his appearence in artworks and on the cover, in gameplay, his hair and mustache are lighter, almost orange, his headband is white, and he has no gloves on.
Dr. Mario's design during gameplay also differs in comparison to his appearance in artworks and on the game's cover: his hair and mustache area a light shade of brown, his head mirror's headband is white, and he does not wear gloves.


====''Dr. Mario 64''====
====''Dr. Mario 64''====
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In ''[[Dr. Mario 64]]'', [[Mad Scienstein]] robs Dr. Mario's Megavitamins and sets off to deliver them to his master, [[Rudy]]. Dr. Mario, as well as [[Wario]], who wants to sell the Megavitamins for money, follow the two. In order to advance through the story, Dr. Mario must defeat Rudy's minions in Vs. Matches. In the end, it is revealed that Rudy is actually sick and Scienstein was ordered to retrieve the magical healing pills to cure him.
In ''[[Dr. Mario 64]]'', [[Mad Scienstein]] robs Dr. Mario's Megavitamins and sets off to deliver them to his master, [[Rudy]]. Dr. Mario, as well as [[Wario]], who wants to sell the Megavitamins for money, follow the two. In order to advance through the story, Dr. Mario must defeat Rudy's minions in Vs. Matches. In the end, it is revealed that Rudy is actually sick and Scienstein was ordered to retrieve the magical healing pills to cure him.


Dr. Mario also received several subtle aesthetic changes, most of them reflecting Mario's changes over time. In particular, in some sprites, he gained a tie, which has since become a staple of his design. However, unlike in the cover and in artworks, his stethoscope is still directly around his neck, his tie is blue instead of red, his headband is white instead of grey, his doctor's coat has no buttons or pockets, and he wears a tank top instead of a shirt.
Dr. Mario also received several subtle aesthetic changes, with most of them reflecting Mario's own changes over time. In particular, some sprites feature him wearing a tie, which has since become a staple of his design. However, unlike on the cover and in artworks, his stethoscope is still directly around his neck, his tie is blue instead of red, his head mirror's headband is white instead of grey, his doctor's coat has no buttons or pockets, and he wears a tank top instead of a shirt.


====''Dr. Mario Online Rx''====
====''Dr. Mario Online Rx''====
[[File:DrMarioOnlineRxDrMarioGameplay.png|thumb|left|Dr. Mario, as seen in ''[[Dr. Mario Online Rx]]''.]]
[[File:DrMarioOnlineRxDrMarioGameplay.png|thumb|left|Dr. Mario, as seen in ''[[Dr. Mario Online Rx]]''.]]
In the [[WiiWare]] game ''[[Dr. Mario Online Rx]]'', players can control Dr. Mario or any Mii stored in their [[Wii]]. Dr. Mario serves a similar role as his debut game; he takes Megavitamins from his bag and throws them into the bottle, using them to defeat viruses. His design is consistent, with blue eyes, a buttoned coat, a shirt, a red tie, a grey headmirror, fair skin and the stethoscope has an altered position, now being along his shoulders.
In the [[WiiWare]] game ''[[Dr. Mario Online Rx]]'', players can control Dr. Mario or any Mii stored in their [[Wii]]. Dr. Mario serves a similar role as his debut game; he takes Megavitamins from his bag and throws them into the bottle, using them to defeat viruses. His design is consistent, with blue eyes, a buttoned coat, a shirt, a red tie, a grey head mirror headband, fair skin and the stethoscope has an altered position, now being along his shoulders.


====''Dr. Mario Express''====
====''Dr. Mario Express''====
In the [[DSi]] game ''[[Dr. Mario Express]]'', he plays the same role as he does in ''Dr. Mario Online Rx'', but unlike the Wii version, his model is cel-shaded, giving him a more cartoonish look.
In the [[DSi]] game ''[[Dr. Mario Express]]'', he plays the same role as he does in ''Dr. Mario Online Rx''. Unlike the Wii version, his model is cel-shaded, giving him a more cartoonish appearance.


====''Dr. Mario: Miracle Cure''====
====''Dr. Mario: Miracle Cure''====
Dr. Mario, as well as his brother, Dr. Luigi, appears in the compilation in ''[[Dr. Mario: Miracle Cure]]'', which includes "Dr. Mario", the standard gameplay where Dr. Mario assists players destroy viruses, as well as two additional modes, "Operation L" from ''[[Dr. Luigi]]'', and "Virus Buster". One new clearing method Dr. Mario can use is the Miracle Cure, which is a gauge that, once filled, can be used to destroy all Viruses and Megavitamins of the corresponding color, drop a bomb to remove adjacent Viruses and Megavitamins, or clear an entire column.
Dr. Mario appears in the compilation in ''[[Dr. Mario: Miracle Cure]]'', which includes his younger twin brother [[Luigi]] reprising his role as Dr. Luigi. ''Miracle Cure'' features "Dr. Mario", the standard gameplay where Dr. Mario assists players with destroying viruses, as well as two additional modes: "Operation L" from ''[[Dr. Luigi]]'' and "Virus Buster". One new clearing method Dr. Mario can use is the titular Miracle Cure, which is a gauge that, once filled, can be used to destroy all Viruses and Megavitamins of the corresponding color, drop a bomb to remove adjacent Viruses and Megavitamins, or clear an entire column.


====''Dr. Mario World''====
====''Dr. Mario World''====
Dr. Mario reappears in ''[[Dr. Mario World]]'' alongside several other doctor characters.
Dr. Mario appears in ''[[Dr. Mario World]]''. Unlike previous installments, he and [[Luigi]] are no longer the sole doctors available; instead, they are joined by a plethora of their allies, such as [[Princess Peach]] and [[Yoshi]] and even some enemies.


Dr. Mario's special ability allows him to use a big Megavitamin with an "M" on it, which eliminates the lowest line. In Duel mode, he has average power and his attack gauge fills quickly, and his ability still affects everything positioned in the lowest line (two lines at higher levels). However, he has sub-par defense: he has a 30% chance of defending himself from level 1 attacks, but it decreases by 5% for each higher level.
Dr. Mario's special ability allows him to use a big Megavitamin with an "M" on it, which eliminates the lowest line. In Duel mode, he has average power and his attack gauge fills quickly, and his ability still affects everything positioned in the lowest line (two lines at higher levels). However, he has sub-par defense: he has a 30% chance of defending himself from level 1 attacks, but it decreases by 5% for each higher level.


In a version update, both Dr. Mario and Dr. Peach received [[Fire Mario|Fire variants]], which gives them a lab coat and stethoscope over their normal Fire form outfits. Dr. Fire Mario improves upon Dr. Mario's skill by removing pieces that require multiple matches to clear otherwise. In a following update, [[Luigi]] and [[Rosalina]] continued this theme.
In a version update, both Dr. Mario and Dr. Peach received [[Fire Mario|Fire Flower-empowered variants]], which gives them a lab coat and stethoscope over their normal Fire form outfits. Dr. Fire Mario improves upon Dr. Mario's skill by removing pieces that require multiple matches to clear otherwise. In a following update, Luigi and [[Rosalina]] continued this theme.


===Nintendo Comics System===
===Nintendo Comics System===
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[[File:Dr Mario SSBM.png|frame|left]]
[[File:Dr Mario SSBM.png|frame|left]]
{{main-external|SmashWiki|Dr. Mario (SSBM)}}
{{main-external|SmashWiki|Dr. Mario (SSBM)}}
Dr. Mario makes his first 3D appearance and his first overall appearance in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Melee]]'', where he appears as an unlockable character. He can be unlocked by beating Classic or Adventure mode with [[Mario]] without losing any lives or by playing 100 Melee matches, and then defeating him in the immediate subsequent match on [[Peach's Castle]]. Unlike in his home series, Dr. Mario's design is somewhat modified for his appearance in ''Super Smash Bros. Melee'', with a brown headband and a blue stethoscope, but the most noticeable change being a pair of dark gray pants. Dr. Mario's weight is 100 units, similar to Mario.
Dr. Mario makes his first overall appearance in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Melee]]'', where he appears as an unlockable fighter. He can be unlocked by clearing Classic Mode or Adventure Mode with [[Mario]] without losing any lives or by playing 100 Melee matches, and then defeating him in the immediate subsequent match on [[Peach's Castle]]. Unlike in his home series, Dr. Mario's design is somewhat modified for his appearance in ''Super Smash Bros. Melee'': he has a blue stethoscope, a brown head mirror headband and, most noticeable, a pair of dark gray pants. Like his normal self, Dr. Mario's weight is 100 units.


According to [[Masahiro Sakurai]], the creator of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the concept of a slower, yet stronger Mario was originally considered to be used for [[Wario]]. Due to time constraints, however, this concept was instead given to Dr. Mario.<ref>[http://sourcegaming.info/2016/01/31/dufl-sources/ The Definitive Unused Fighters List in Smash – Source Translations]</ref>
According to [[Masahiro Sakurai]], the creator of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the concept of a slower, yet stronger Mario was originally considered to be used for [[Wario]]. Due to time constraints, however, this concept was instead given to Dr. Mario.<ref>[http://sourcegaming.info/2016/01/31/dufl-sources/ The Definitive Unused Fighters List in Smash – Source Translations]</ref> On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."<ref name=Source>[https://www.sourcegaming.info/2016/01/16/melee-drmario/ News Flash! Super Smash Bros.: Dr. Mario - Source Gaming]</ref>


The overwhelming majority of Dr. Mario's moves are nearly identical to his normal self's, although his attacks nevertheless have a few distinct traits. In addition to his aforementioned higher strength, Dr. Mario throws [[Megavitamin]]s instead of [[Fireball]]s; his forward smash uses electricity instead of fire; he uses the white-colored [[Super Sheet]] instead of the [[Cape]]; and his [[Super Jump Punch]] is stronger, but hits a fewer amount of times. Dr. Mario also cannot wall jump in this game, unlike Mario. Contrary to his trophy's description, Dr. Mario's jump height and running speed are actually the same as Mario's; additionally, his air speed is faster than his regular counterpart's.
Due to being a moveset clone, the overwhelming majority of Dr. Mario's moves are nearly identical to his normal self's.<ref name=Source/> However, some of his attacks nevertheless have a few distinct traits. In addition to his aforementioned higher strength, Dr. Mario throws [[Megavitamin]]s instead of [[Fireball]]s, his forward smash uses electricity instead of fire, he uses the white-colored [[Super Sheet]] instead of the [[Cape]], and his [[Super Jump Punch]] is stronger despite consisting of fewer hits. Dr. Mario also cannot wall jump in this game, unlike Mario. Contrary to his trophy's description, Dr. Mario's jump height and running speed are actually the same as Mario's; on a related note, his air speed is slightly faster than his normal self's.
{{br|left}}
{{br|left}}


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[[File:Dr Mario SSB4 Artwork.png|thumb|left|Dr. Mario's artwork for ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
[[File:Dr Mario SSB4 Artwork.png|thumb|left|Dr. Mario's artwork for ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'']]
{{main-external|SmashWiki|Dr. Mario (SSB4)}}
{{main-external|SmashWiki|Dr. Mario (SSB4)}}
Dr. Mario returns in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an unlockable fighter, along with fellow cut characters from ''Super Smash Bros. Melee'' [[Mewtwo]] and [[Roy (Fire Emblem)|Roy]]. Unlike Mewtwo and Roy, however, he is included with the initial release of the games, whereas Mewtwo and Roy are available as DLC fighters. To unlock Dr. Mario in the Nintendo 3DS version, players must either complete Classic Mode with Mario on at least 4.0 intensity, or play 60 Smash matches. Afterward, the player must defeat him on [[Mushroomy Kingdom]]. In the Wii U version, players can unlock Dr. Mario by completing a Master Orders ticket with a difficulty level of Hard or higher, or by playing 50 Smash matches. Afterward, the player must defeat him on [[Delfino Plaza]].
Dr. Mario returns in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an unlockable fighter, along with fellow cut characters from ''Super Smash Bros. Melee'' [[Mewtwo]] and [[Roy (Fire Emblem)|Roy]]. Unlike Mewtwo and Roy, however, he is included with the initial release of the games, whereas Mewtwo and Roy are available as DLC fighters.


Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles and his neck is longer due to the graphics. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does. Unlike in ''Melee'', however, Dr. Mario now functions like a stronger, yet slower Mario due to built-in equipment. Almost all of his moves deal 1.12× more damage than Mario's; conversely, his base ground mobility is Mario's multiplied by 0.832, and his base air mobility and base jump/double jump heights are Mario's multiplied by 0.808. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value. Because of this, he can KO opponents more easily than Mario due to a larger variety of finishing moves, but at the cost of being one of the slowest characters in the game and giving him a very poor approach and recovery despite his [[Dr. Tornado]] being capable of extending it. Dr. Mario's weight, like Mario's, is decreased to 98 units.
To unlock Dr. Mario in the Nintendo 3DS version, players must either complete Classic Mode with Mario on at least 4.0 intensity, or play 60 Smash matches. Afterward, the player must defeat him on [[Mushroomy Kingdom]]. In the Wii U version, players can unlock Dr. Mario by completing a Master Orders ticket with a difficulty level of Hard or higher, or by playing 50 Smash matches. Afterward, the player must defeat him on [[Delfino Plaza]].


Dr. Mario retains his moves from ''Melee'', except that he can now [[Wall Jump|wall jump]] just like Mario, though his Super Sheet no longer stalls him in midair, while custom versions of his neutral, side, and up special moves are shared with Mario. However, the custom versions of Dr. Tornado are instead shared with [[Luigi]], owing to Mario having [[F.L.U.D.D.]] as his down special move since ''Super Smash Bros. Brawl''. Dr. Mario's [[Final Smash]], [[Doctor Finale]], is a variation of Mario's [[Mario Finale]] that is stronger and uses giant [[Megavitamin]]s instead of giant, streaming fireballs. Dr. Mario has also gained two new taunts, a new idle animation, a new entrance animation, and a new victory animation that replaces the victory animation he shared with Mario in ''Super Smash Bros. Melee''.
Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.
 
Like Mario, Dr. Mario's weight is now 98 units. Unlike in ''Melee'', however, Dr. Mario now functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Almost all of his moves deal 1.12× more damage than Mario's; conversely, his base ground mobility is Mario's multiplied by 0.832, and his base air mobility and jump/double jump heights are Mario's multiplied by 0.808. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value. Because of this, he can KO opponents noticeably easier than Mario, courtesy of a larger variety of finishing moves. However, this comes at the cost of him being one of the slowest characters in the game, which gives him a very poor approach and recovery despite his [[Dr. Tornado]]'s capability of of extending it.
 
Dr. Mario retains his moves from ''Melee'', except that he can now [[Wall Jump]] just like Mario, though his Super Sheet no longer stalls him in midair, while custom versions of his neutral, side, and up special moves are shared with Mario. However, the custom versions of Dr. Tornado are instead shared with [[Luigi]], owing to Mario having [[F.L.U.D.D.]] as his down special move since ''Super Smash Bros. Brawl''. Dr. Mario's [[Final Smash]], [[Doctor Finale]], is a variation of Mario's [[Mario Finale]] that is stronger and uses giant [[Megavitamin]]s instead of giant, streaming Fireballs. Dr. Mario has also gained two new taunts, a new idle animation, a new entrance animation, and a new victory animation that replaces the victory animation he shared with Mario in ''Super Smash Bros. Melee''.


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Dr. Mario (SSBU)}}
{{main-external|SmashWiki|Dr. Mario (SSBU)}}
Dr. Mario returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. He shares several changes with Mario, but he was buffed overall. He retains many of his moves from the previous installment, with two exceptions: his down air has changed from a corkscrew dropkick to a double foot stomp, which is capable of [[meteor smash]]ing an opponent if it hits with his feet and launching them away if his at his chest, and he also receives a new back throw, in which he lifts the opponent above him and then powerfully launches them away with a single arm, thus slightly decloning him from Mario. Dr. Mario's side special, Super Sheet, has a new animation distinguishing it from Mario's [[Cape]] where he swings the sheet upward, but is otherwise functionally unaltered. His Megavitamins are better and more versatile projectiles, with their higher angle, increased hitlag, decreased ending lag, larger size, better hitbox placement and increased knockback giving them combo ability at the cost of losing the ability to lock, and his Dr. Tornado is more versatile, with a drastic increase its power, better utility for recovery and gives Dr. Mario super armor for five frames from frames 5-9 if he uses it on the ground. Additionally, his grab attack animation is now one-handed like with Mario. Dr. Mario's walking and running speeds are slightly increased, but at the cost of lower jumps and air speed; the entirety of his moveset receives a slight damage increase: Dr. Mario's damage multiplier is increased from 1.12x to 1.175x, while his grounded and aerial mobility use a negative multiplier with an unspecified value.
Dr. Mario returns as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''. Although he still functions as a stronger, yet slower clone of Mario, Dr. Mario has nevertheless been slightly de-cloned from his normal self in a few ways. His new back throw consists of him lifting the opponent overhead and then powerfully launching them away, his idle pose and Super Sheet have updated animations, and his traction is slightly higher than Mario's. Like several other fighters, a number of Dr. Mario's standard attacks received nicknames: up smash is Ear, Nose, and Throat, neutral aerial is Dr. Kick, forward aerial is Dr. Punch, down aerial is CLEAR! (Bone Drill prior to version 2.0.0), and down throw is Hospital Bed.


Compared to Mario, he is less expressive, and he only smiles in one of his victory poses.
Aside from these changes, Dr. Mario has received a number of noticeable improvements. His damage multiplier has increased from 1.12× to 1.175×, which further bolsters his already impressive overall damage output. Dr. Mario's new down aerial is a double foot stomp that is capable of [[meteor smash]]ing, which was a notable advantage that Mario had over him ever since ''Melee''. His aforementioned back throw has higher knockback that, when coupled with his higher overall damage output, makes it one of the strongest back throws in the game.


Several of Dr. Mario's standard attacks receive nicknames: up smash is Ear, Nose, and Throat; neutral air is Dr. Kick; forward air is Dr. Punch; down air is CLEAR! (Bone Drill prior to version 2.0.0); and down throw is Hospital Bed.
Megavitamins are not only larger, but also gained a higher launching angle, increased hitlag, decreased ending lag, better hitbox placements and increased knockback. Altogether, these changes make them much more effective for camping and setting up combos at the comparatively minor cost of their ability to lock. Dr. Tornado gained a drastic increase to its damage output and knockback, which make it a viable finisher unlike in previous installments. It also boasts improved utility, courtesy of its improved vertical recovery and its ability to grant damage-based armor during frames 5-9 when Dr. Mario uses it on the ground.


On a side note, as with several other returning characters, Dr. Mario's victory theme, which is the orchestral arrangement of the level clear theme from ''[[Super Mario Bros.]]'' (and is shared with Mario, [[Luigi]], [[Princess Peach|Peach]], and in this game, [[Princess Daisy|Daisy]]), has been slightly shortened and sped up compared to the previous installments.  
However, Dr. Mario's grounded and aerial mobility use a negative multiplier with an unspecified value: although his walking and running speeds are slightly faster, his jump is slightly lower and his already sluggish air speed is slightly slower. Aside from these issues, Dr. Mario's up tilt gained the same horizontal range reduction that Mario's acquired, and his grab game has is hampered by ''Ultimate''{{'}}s near-universal lag increase for grabs.
 
As with several other returning characters, Dr. Mario's victory theme, which is the orchestral arrangement of the level clear theme from ''[[Super Mario Bros.]]'' (and is shared with Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Princess Daisy|Daisy]]), has been slightly shortened and sped up compared to the previous installments.  


=====Classic Mode route=====
=====Classic Mode route=====
Dr. Mario's Classic Mode route involves him fighting red-, yellow-, and blue-colored variants of different characters, as a reference to the [[virus]]es from the ''[[Dr. Mario (series)|Dr. Mario]]'' games.
Dr. Mario's Classic Mode route involves him fighting red-, yellow-, and blue-colored variants of different characters, as a reference to the [[Virus]]es from the [[Dr. Mario (series)|''Dr. Mario'' series]].


{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;"
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[[File:DrMario SM4MT.png|thumb|Dr. Mario in ''[[Super Mario 4koma Manga Theater]]'']]
[[File:DrMario SM4MT.png|thumb|Dr. Mario in ''[[Super Mario 4koma Manga Theater]]'']]
[[File:SMO-scrn-DrMario.jpg|thumb|Mario dressed as Dr. Mario, as seen in ''[[Super Mario Odyssey]]'']]
[[File:SMO-scrn-DrMario.jpg|thumb|Mario dressed as Dr. Mario, as seen in ''[[Super Mario Odyssey]]'']]
Dr. Mario also makes a small appearance as one of the occupations listed in ''[[Super Mario Bros. & Friends: When I Grow Up]]'' on the "Medical Doctor/Nurse" career page. In ''[[WarioWare, Inc.: Mega Microgame$!]]'', Dr. Mario appears in a [[Dr. Mario (WarioWare, Inc.: Mega Microgame$!)|microgame named after him]] based on the NES version of his game. A spoof of the original ''Dr. Mario'' game appears in ''WarioWare, Inc.: Mega Microgame$!'' called [[Dr. Wario]], though it has no gameplay differences. [[Dr. Mario (WarioWare Gold)|Yet another microgame]] in ''[[WarioWare Gold]]'' stars Dr. Mario. Dr. Mario in is also one of the several characters that compose [[Costume Mario]] in ''[[Super Mario Maker]]''; players can unlock the Dr. Mario costume by using the appropriate amiibo or completing one of the several challenges, which randomly unlocks a costume character. When players use Dr. Mario, sound effects from the NES version of Dr. Mario play, and when {{button|Padup}} is pressed, Dr. Mario takes out a Megavitamin. One of Yoshi's [[List of Yoshi designs in Yoshi's Woolly World|designs]] in ''[[Yoshi's Woolly World]]'' is based on Dr. Mario. Players can scan a Dr. Mario amiibo to unlock the color scheme.
Dr. Mario also makes a small appearance as one of the occupations listed in ''[[Super Mario Bros. & Friends: When I Grow Up]]'' on the "Medical Doctor/Nurse" career page. In ''[[WarioWare, Inc.: Mega Microgame$!]]'', Dr. Mario appears in a [[Dr. Mario (WarioWare, Inc.: Mega Microgame$!)|microgame named after him]] based on the NES version of his game. A spoof of the original ''Dr. Mario'' game appears in ''WarioWare, Inc.: Mega Microgame$!'' called [[Dr. Wario]], though it has no gameplay differences. [[Dr. Mario (WarioWare Gold)|Yet another microgame]] in ''[[WarioWare Gold]]'' stars Dr. Mario.
 
Dr. Mario in is also one of the several characters that compose [[Costume Mario]] in ''[[Super Mario Maker]]''; players can unlock the Dr. Mario costume by using the appropriate amiibo or completing one of the several challenges, which randomly unlocks a costume character. When players use Dr. Mario, sound effects from the NES version of Dr. Mario play, and when {{button|Padup}} is pressed, Dr. Mario takes out a Megavitamin. One of Yoshi's [[List of Yoshi designs in Yoshi's Woolly World|designs]] in ''[[Yoshi's Woolly World]]'' is based on Dr. Mario. Players can scan a Dr. Mario amiibo to unlock the color scheme.


In the animated [[Super Mario World (television series)|''Super Mario World'' TV show]] episode "[[King Scoopa Koopa]]", Mario finishes off his healthy-eating request to a group of [[human|cave people]] with the line "Dr. Mario's orders!". Dr. Mario was given a similar reference in ''[[Paper Mario]]'' when the thankful [[Whale (character)|Whale]] told Mario that he should be addressed by the title of "Dr. Mario" after Mario and his [[partner]]s expelled the [[Fuzzipede]] from the Whale's body, thus ending his stomachache.
In the animated [[Super Mario World (television series)|''Super Mario World'' TV show]] episode "[[King Scoopa Koopa]]", Mario finishes off his healthy-eating request to a group of [[human|cave people]] with the line "Dr. Mario's orders!". Dr. Mario was given a similar reference in ''[[Paper Mario]]'' when the thankful [[Whale (character)|Whale]] told Mario that he should be addressed by the title of "Dr. Mario" after Mario and his [[partner]]s expelled the [[Fuzzipede]] from the Whale's body, thus ending his stomachache.
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==General information==
==General information==
===Physical description===
===Physical description===
Dr. Mario is a fair-skinned man with brown hair and a brown, ragged mustache, similar to his normal self. Dr. Mario also wears brown work shoes like his normal self, but he dons a doctor's regular form of attire: white pants, a white collared shirt, a red tie, and a white coat, as well as a stethoscope. Despite this, Dr. Mario's design has undergone several changes throughout his history.
Dr. Mario is a fair-skinned man with brown hair and a dark brown, ragged mustache, similar to his normal self. Dr. Mario also wears brown work shoes like his normal self, but he dons a doctor's regular form of attire: white pants, a white collared shirt, a red tie, and a white coat, as well as a stethoscope. Despite this, Dr. Mario's design has undergone several changes throughout his history.


In his first self-titled game, Dr. Mario lacks a tie, his shirt is a darker color, and his hair is distinctly lighter than Mario's. In ''Dr. Mario 64'', Dr. Mario's hair is closer to Mario's in color (though still a lighter shade of brown), while he now wears his signature tie. From ''Dr. Mario Online Rx'' onwards, Dr. Mario's skin is fair akin to his normal counterpart's; his design remains the same in all future games.  
In his first self-titled game, Dr. Mario lacks a tie, his shirt is a darker color, and his hair is distinctly lighter than Mario's. In ''Dr. Mario 64'', Dr. Mario's hair is closer to Mario's in color (though still a lighter shade of brown), while he now wears his signature tie. From ''Dr. Mario Online Rx'' onwards, Dr. Mario's skin is fair akin to his normal counterpart's; his design remains the same in all future games.  
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Within the ''Super Smash Bros.'' series, Dr. Mario's appearance also evolves. In ''Super Smash Bros. Melee'', Dr. Mario has auburn hair, a brown headband, and a tanned complexion, reflecting his then-recent appearance in ''Dr. Mario 64'', as well as Mario's appearance in ''Mario Kart 64''. Dr. Mario's hair and clothing have more realistic details, while his pants' color is changed to black altogether. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Dr. Mario's hair is brown like Mario's, while his overall design is more vibrant and cartoonish; however, he retains his unique gray pants, which are slightly rolled up to his ankles while his head-band is colored gray. In ''Super Smash Bros. Ultimate'', while his headband is recolored again brown. Dr. Mario gains a subdued color scheme, while his hair and clothing regain some simple detailing.
Within the ''Super Smash Bros.'' series, Dr. Mario's appearance also evolves. In ''Super Smash Bros. Melee'', Dr. Mario has auburn hair, a brown headband, and a tanned complexion, reflecting his then-recent appearance in ''Dr. Mario 64'', as well as Mario's appearance in ''Mario Kart 64''. Dr. Mario's hair and clothing have more realistic details, while his pants' color is changed to black altogether. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Dr. Mario's hair is brown like Mario's, while his overall design is more vibrant and cartoonish; however, he retains his unique gray pants, which are slightly rolled up to his ankles while his head-band is colored gray. In ''Super Smash Bros. Ultimate'', while his headband is recolored again brown. Dr. Mario gains a subdued color scheme, while his hair and clothing regain some simple detailing.


Dr. Mario has eight selectable costumes in the ''Super Smash Bros.'' series, including his default appearance. Dr. Mario's first alternate costume consists of a green shirt, lime green tie, red coat, light gray gloves, and gray shoes, which is the attire worn by modern nurses. Dr. Mario's second alternate costume consists of a blue shirt and gray gloves, as well as a dark blue tie, which is the attire worn by modern doctors. Dr. Mario's third alternate costume consists of green gloves, shirt, tie, and coat, resembling what modern surgeons wear. Dr. Mario's fourth alternate costume consists of fully black attire, save for the red tie, nicknamed the "Unlicensed Doctor." Dr. Mario's fifth costume consists of a yellow coat, green shirt, dark green tie, and gray gloves, borrowing some elements from his red costume. Dr. Mario's sixth alternate costume consists of a purple coat, maroon gloves, orange shirt, and red tie, having no specific inspiration. Lastly, Dr. Mario's seventh alternate costume consists of purple shoes, a pink coat, lavender shirt, and teal tie, being inspired by Nurse Toadstool's colors.
Dr. Mario has eight selectable costumes in the ''Super Smash Bros.'' series, including his default appearance. Dr. Mario's first alternate costume consists of a green shirt, lime green tie, red coat, light gray gloves, and gray shoes, which is the attire worn by modern nurses. Dr. Mario's second alternate costume consists of a blue shirt and gray gloves, as well as a dark blue tie, which is the attire worn by modern doctors. Dr. Mario's third alternate costume consists of green gloves, shirt, tie, and coat, resembling what modern surgeons wear.
 
Dr. Mario's fourth alternate costume consists of fully black attire, save for the red tie, nicknamed the "Unlicensed Doctor". Dr. Mario's fifth costume consists of a yellow coat, green shirt, dark green tie, and gray gloves, borrowing some elements from his red costume. Dr. Mario's sixth alternate costume consists of a purple coat, maroon gloves, orange shirt, and red tie, having no specific inspiration. Lastly, Dr. Mario's seventh alternate costume consists of purple shoes, a pink coat, lavender shirt, and teal tie, with its overall color scheme being inspired by Nurse Toadstool's attire.


===Speech===
===Speech===
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