Mario Kart 64: Difference between revisions

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== Gameplay ==
== Gameplay ==
As opposed to ''[[Super Mario Kart]]'', a race now has three laps, not five. To get the items, the character had to get an [[Item Box]].
As opposed to ''[[Super Mario Kart]]'', a race now has three laps, not five, due to the fact the raceways are a lot longer then in Super Mario Kart. To get the items, the character had to get an [[Item Box]].


Player's steer with the Nintendo 64 Controller's control stick, and hold down A to accelerate. The B button is used for the brake. With the Z trigger items are used. When you press the R trigger you would jump and then turn so that you could turn if there is a tight corner like in open courses where there are hardly any boundaries to stop you go into other land like snow and sand. Don't turn to much or turn side to side otherwise you will slid and spin around making you stop for a few seconds.
Player's steer with the Nintendo 64 Controller's control stick, and hold down A to accelerate. The B button is used for the brake. With the Z trigger items are used. When you press the R trigger you would jump and then turn so that you could turn if there is a tight corner like in open courses where there are hardly any boundaries to stop you go into other land like snow and sand. Don't turn to much or turn side to side otherwise you will slid and spin around making you stop for a few seconds.

Revision as of 03:12, October 9, 2007

It has been requested that this article be rewritten and expanded to include more information.

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Mario Kart 64 (originally titled Super Mario Kart R) is the second game in the Mario Kart series. It is for the Nintendo 64, and is also available on the Wii's Virtual Console. It is the series's first step into 3D graphics. However, the drivers themselves were not in 3D.

It has set many trends in the Mario Kart series, and courses such as Sherbet Land and Wario Stadium were used again. The courses Moo Moo Farm, Frappe Snowland, Choco Mountain and Banshee Boardwalk were later featured in Mario Kart DS, and the first three are playable online.

Gameplay

As opposed to Super Mario Kart, a race now has three laps, not five, due to the fact the raceways are a lot longer then in Super Mario Kart. To get the items, the character had to get an Item Box.

Player's steer with the Nintendo 64 Controller's control stick, and hold down A to accelerate. The B button is used for the brake. With the Z trigger items are used. When you press the R trigger you would jump and then turn so that you could turn if there is a tight corner like in open courses where there are hardly any boundaries to stop you go into other land like snow and sand. Don't turn to much or turn side to side otherwise you will slid and spin around making you stop for a few seconds.

The cups can be raced on the difficulty settings of 50, 100 or 150 cc or the unlockable Mirror Mode. There is also a Time Trial Mode and a Battle Mode available. In Battle Mode, each player starts with three balloons, and loses a balloon when hit by any item. When a player has lost all of his/her balloons, he or she loses.

Drivers

In a beta screenshot of the game, a Magikoopa took the place of Donkey Kong.

Courses

Mushroom Cup

Flower Cup

Star Cup

Special Cup

Battle Courses

Items

Beta Images

Template:Mario Kart Series