List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content: Difference between revisions

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===Moves/abilities===
===Moves/abilities===
*A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[Team-up]] were not part of the characters' basic movesets, but rather would need to be unlocked by defeating bosses<ref name="Move chart"></ref>.  
*A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[Team-up]] were not part of the characters' basic movesets, but rather would need to be unlocked by defeating bosses<ref name="Move chart"></ref>.  
*The chart also mentions hidden upgraded versions of the [[Cartwheel]] and [[Helicopter Spin]] which would spin twice instead of once, as well as similar power ups for the [[Animal Friends]].
*The chart also mentions hidden upgraded versions of the [[Cartwheel Attak|Cartwheel]] and [[Helicopter Spin]] which would spin twice instead of once, as well as similar power ups for the [[Animal Friends]].
*The document also makes mention of planned abilities not present in the final game. These included charged up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball [and] sommersault down vertically to hit enemies [and] smash objects".
*The document also makes mention of planned abilities not present in the final game. These included charged up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball [and] sommersault down vertically to hit enemies [and] smash objects".


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