Dr. Shroob: Difference between revisions

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[[Image:drshroob.jpg|right|frame|A '''Dr. Shroob''' holding up a Mushroom that he can use to grow to gigantic proportions.]]
[[Image:drshroob.jpg|right|frame|A '''Dr. Shroob''' holding up a Mushroom that he can use to grow to gigantic proportions.]]
[[Image:ML2_DrShroob.PNG|thumb|left|100px|A '''Dr. Shroob''' holding a ray gun.]]
'''Dr. Shroobs''' are yellow [[Shroob]]s that wear thick, swirly glasses in ''[[Mario & Luigi: Partners in Time]]''. During the Shroob invasion of the [[Mushroom Kingdom]], Dr. Shroobs were stationed in the [[Vim Factory]], allowing them to monitor the factory's [[vim]] transformation process. In battle, Dr. Shroobs attack with a [[Shroob Blaster|ray gun]] (just like a regular Shroob). The energy blasts that result from this attack can be [[jump]]ed over. Dr. Shroobs also like to use two items in battle: bio-engineered red [[Mushroom]]s and bio-engineered gray Mushrooms (perhaps relatives of the [[Poison Mushroom]]). The red Mushrooms will make Dr. Shroob gigantic, while gray Mushrooms will make the doctor tiny. After eating a Mushroom (regardless of color), the Dr. Shroob will then attack by charging into its opponent, inflicting heavy damage if big or minimal damage if small. Regardless of size, a Dr. Shroob's charge attack can be countered with a [[Hammer]] strike. Additionally, a Dr. Shroob will hold its Mushroom in its claws for a turn before using the item. As such, if the Shroob doctor is attacked while holding a mushroom, the doctor will drop the item.
'''Dr. Shroobs''' are yellow [[Shroob]]s that wear thick, swirly glasses in ''[[Mario & Luigi: Partners in Time]]''. During the Shroob invasion of the [[Mushroom Kingdom]], Dr. Shroobs were stationed in the [[Vim Factory]], allowing them to monitor the factory's [[vim]] transformation process. In battle, Dr. Shroobs attack with a [[Shroob Blaster|ray gun]] (just like a regular Shroob). The energy blasts that result from this attack can be [[jump]]ed over. Dr. Shroobs also like to use two items in battle: bio-engineered red [[Mushroom]]s and bio-engineered gray Mushrooms (perhaps relatives of the [[Poison Mushroom]]). The red Mushrooms will make Dr. Shroob gigantic, while gray Mushrooms will make the doctor tiny. After eating a Mushroom (regardless of color), the Dr. Shroob will then attack by charging into its opponent, inflicting heavy damage if big or minimal damage if small. Regardless of size, a Dr. Shroob's charge attack can be countered with a [[Hammer]] strike. Additionally, a Dr. Shroob will hold its Mushroom in its claws for a turn before using the item. As such, if the Shroob doctor is attacked while holding a mushroom, the doctor will drop the item.
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Revision as of 20:42, August 22, 2007

File:Drshroob.jpg
A Dr. Shroob holding up a Mushroom that he can use to grow to gigantic proportions.
File:ML2 DrShroob.PNG
A Dr. Shroob holding a ray gun.

Dr. Shroobs are yellow Shroobs that wear thick, swirly glasses in Mario & Luigi: Partners in Time. During the Shroob invasion of the Mushroom Kingdom, Dr. Shroobs were stationed in the Vim Factory, allowing them to monitor the factory's vim transformation process. In battle, Dr. Shroobs attack with a ray gun (just like a regular Shroob). The energy blasts that result from this attack can be jumped over. Dr. Shroobs also like to use two items in battle: bio-engineered red Mushrooms and bio-engineered gray Mushrooms (perhaps relatives of the Poison Mushroom). The red Mushrooms will make Dr. Shroob gigantic, while gray Mushrooms will make the doctor tiny. After eating a Mushroom (regardless of color), the Dr. Shroob will then attack by charging into its opponent, inflicting heavy damage if big or minimal damage if small. Regardless of size, a Dr. Shroob's charge attack can be countered with a Hammer strike. Additionally, a Dr. Shroob will hold its Mushroom in its claws for a turn before using the item. As such, if the Shroob doctor is attacked while holding a mushroom, the doctor will drop the item.
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