Spinning Kong: Difference between revisions

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'''Chopper Kong''' gives Donkey Kong better vertical distance, but it has less horizontal mobility, and can't deal any damage. Donkey Kong jumps straight up if he uses this move on the ground.
'''Chopper Kong''' gives Donkey Kong better vertical distance, but it has less horizontal mobility, and can't deal any damage. Donkey Kong jumps straight up if he uses this move on the ground.


'''Kong Cyclone''' enables Donkey Kong to create a tornado around himself, which sucks in any nearby opponents. However, the move only delivers up to two hits, with the first hit being very weak, while the second hit packs more power, and has KO potential. Donkey Kong is given super armor throughout the duration of the spin.
'''Kong Cyclone''' enables Donkey Kong to create a tornado around himself, which sucks in any nearby opponents before blowing them away. However, the move only delivers up to two hits, with the first hit being very weak, while the second hit packs more power, and has KO potential. Donkey Kong is given super armor throughout the duration of the spin.


The Spinning Kong is similar to [[Dixie Kong]]'s [[Helicopter Spin]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and [[Tiny Kong]]'s [[Pony Tail Twirl]] in ''[[Donkey Kong 64]]''. Donkey Kong also uses a move in ''[[Mario Sports Mix]]'' that strongly resembles the Spinning Kong.
The Spinning Kong is similar to [[Dixie Kong]]'s [[Helicopter Spin]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and [[Tiny Kong]]'s [[Pony Tail Twirl]] in ''[[Donkey Kong 64]]''. Donkey Kong also uses a move in ''[[Mario Sports Mix]]'' that strongly resembles the Spinning Kong.
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