Dire, Dire Docks: Difference between revisions

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|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
}}
'''Dire, Dire Docks''' is the ninth course in ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]]. The entrance to the course is through the [[Star Door]] to the left of the [[Princess Peach's Castle|castle]]'s main room of the basement. Thirty [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large, water-like substance and walking or jumping through it will bring the player to the course. Before collecting the course's first Power Star, Dire, Dire Dock's entrance is covering the way to [[Bowser in the Fire Sea]], but once the Power Star is collected, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub in Dire, Dire Docks will not move until Bowser in the Fire Sea is completed.
'''Dire, Dire Docks''' is the ninth course in ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]]. The entrance to the course is through the [[Star Door]] to the left of the [[Princess Peach's Castle|castle]]'s main room of the basement. Thirty [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large, water-like painting and walking or jumping through it will bring the player to the course. Before collecting the course's first Power Star, the course's entrance painting covers the hole that leads to [[Bowser in the Fire Sea]], but once the Power Star is collected, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub in Dire, Dire Docks will not move until Bowser in the Fire Sea is completed.


==Layout==
==Layout==
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A majority of the course is underwater. The player will immediately start falling into a body of water, and in the DS version of the game, there are some [[Black Brick]]s and [[Skeeter]]s on the surface. Below the surface are [[Cheep Cheep]]s, a [[Manta]], a cyclone that will make the player lose a life if they get trapped in it, and several treasure chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.
A majority of the course is underwater. The player will immediately start falling into a body of water, and in the DS version of the game, there are some [[Black Brick]]s and [[Skeeter]]s on the surface. Below the surface are [[Cheep Cheep]]s, a [[Manta]], a cyclone that will make the player lose a life if they get trapped in it, and several treasure chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.


The next area of the course has several [[Clam]]s along the floor, a cage containing a Power Star to the left, and a grate spouting [[Water Ring]]s. If [[Bowser in the Fire Sea]] has yet to be completed, there will be a large sub on the water's surface. Otherwise, the sub will be missing and a large exit into the castle's courtyard will be open to the south. Above the surface is a boardwalk with [[! Block|Metal and Vanish Cap Blocks]], as well as a [[Purple Switch]] that creates [[Block (Super Mario 64)|Blocks]] to the platforms above when stood on. Several poles slide across the ceiling of this course, though they will not appear is Bowser's Sub is still present.
The next area of the course has several [[Clam]]s along the floor, a cage containing a Power Star to the left, and a grate spouting [[Water Ring]]s. If [[Bowser in the Fire Sea]] has yet to be completed, there will be a large sub on the water's surface. Otherwise, the sub will be missing and a large exit into the castle's courtyard will be open to the south. Above the surface is a boardwalk with [[! Block]]s that contain [[Metal Cap|Metal]] and [[Vanish Cap]]s, as well as a [[Purple Switch]] that creates [[Block (Super Mario 64)|Blocks]] to the platforms above when stood on. Several poles slide across the ceiling of this course, but will not appear if Bowser's Sub is present.
{{br|left}}
{{br|left}}


==Missions==
==Missions==
{{image|Needs [[Inside the Cage]] screenshot}}
{|class="wikitable" text-align="center"
{|class="wikitable" text-align="center"
!Mission
!Mission
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![[File:Coffre_64.png|200px]]<br>[[Chests in the Current]]
![[File:Coffre_64.png|200px]]<br>[[Chests in the Current]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|The mission's objective is to open the chests in the correct order.
|This mission's objective is to open the chests in the correct order.
|-
|-
![[File:PoleJumpingForRedCoins.png|200px]]<br>[[Pole-Jumping for Red Coins]]
![[File:PoleJumpingForRedCoins.png|200px]]<br>[[Pole-Jumping for Red Coins]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's goal is to collect the eight [[Red Coin]]s.
|This mission's objective is to collect the eight [[Red Coin]]s.
|-
|-
![[File:Through_The_Jet_Stream.PNG|200px]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
![[File:Through_The_Jet_Stream.PNG|200px]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
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![[File:Collect_the_Caps.PNG|200px]]<br>[[Collect the Caps...]]
![[File:Collect_the_Caps.PNG|200px]]<br>[[Collect the Caps...]]
|''[[Super Mario 64]]''
|''[[Super Mario 64]]''
|This mission's objective is to use the [[Vanish Cap]] to obtain the Power Star.
|This mission's objective is to use the [[Vanish Cap]] to enter the cage and obtain the Power Star.
|-
|-
![[File:SM64DS ItC DDD.png|200px]]<br>[[Inside the Cage]]
![[File:SM64DS ItC DDD.png|200px]]<br>[[Inside the Cage]]

Revision as of 15:00, February 4, 2017

Template:Galaxybox Dire, Dire Docks is the ninth course in Super Mario 64 and its DS remake. The entrance to the course is through the Star Door to the left of the castle's main room of the basement. Thirty Power Stars are needed to unlock the door. The entrance to Dire, Dire Docks is a large, water-like painting and walking or jumping through it will bring the player to the course. Before collecting the course's first Power Star, the course's entrance painting covers the hole that leads to Bowser in the Fire Sea, but once the Power Star is collected, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, Bowser's Sub in Dire, Dire Docks will not move until Bowser in the Fire Sea is completed.

Layout

A majority of the course is underwater. The player will immediately start falling into a body of water, and in the DS version of the game, there are some Black Bricks and Skeeters on the surface. Below the surface are Cheep Cheeps, a Manta, a cyclone that will make the player lose a life if they get trapped in it, and several treasure chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.

The next area of the course has several Clams along the floor, a cage containing a Power Star to the left, and a grate spouting Water Rings. If Bowser in the Fire Sea has yet to be completed, there will be a large sub on the water's surface. Otherwise, the sub will be missing and a large exit into the castle's courtyard will be open to the south. Above the surface is a boardwalk with ! Blocks that contain Metal and Vanish Caps, as well as a Purple Switch that creates Blocks to the platforms above when stood on. Several poles slide across the ceiling of this course, but will not appear if Bowser's Sub is present.

Missions

Mission Appears in Summary
File:Board Bowser's Sub.PNG
Board Bowser's Sub
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star on Bowser's Sub.
Dire, Dire Docks Star 2
Chests in the Current
Super Mario 64
Super Mario 64 DS
This mission's objective is to open the chests in the correct order.
Mario in the mission Pole Jumping for Red Coins at the course Dire, Dire Docks.
Pole-Jumping for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the eight Red Coins.
File:Through The Jet Stream.PNG
Through the Jet Stream
Super Mario 64
Super Mario 64 DS
This mission's objective is to pass through the Water Rings at the bottom of the course's second area.
File:The Manta Ray's Reward.PNG
The Manta Ray's Reward
Super Mario 64 (5th Star)
Super Mario 64 DS (7th Star)
This mission's objective is to pass through the Water Rings from the Manta.
File:Koopa Surfin' Switch Star.PNG
Koopa Surfin' Switch Star
Super Mario 64 DS This mission involves collecting the course's Switch Star.
File:Collect the Caps.PNG
Collect the Caps...
Super Mario 64 This mission's objective is to use the Vanish Cap to enter the cage and obtain the Power Star.
SM64DS ItC DDD.png
Inside the Cage
Super Mario 64 DS This mission's objective is to use Luigi to obtain the Power Star.

Enemies

Statistics from Super Mario 64

Names in other languages

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Trivia

  • While Mario is swimming underwater, there is additional calm music; when on land in the second area, there is a beat to it.

Media

References

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Template:SM64 Levels