Gold Ring: Difference between revisions
mNo edit summary |
|||
Line 27: | Line 27: | ||
|Leaves rows of coins behind as they fly, similar to Koopa Troopas. | |Leaves rows of coins behind as they fly, similar to Koopa Troopas. | ||
|- | |- | ||
<!-- | |||
|[Bull's-Eye Bills]]<sup>e-u</sup> | |||
|Leaves rows of coins behind as they fly, similar to Koopa Troopas. Sometimes gets stuck facing the wrong direction if changed to Gold onscreen. | |||
|- | |||
--> | |||
|Leaping [[Cheep Cheep]] | |Leaping [[Cheep Cheep]] | ||
|Has a trail of five coins following it as it leaps out of the water. | |Has a trail of five coins following it as it leaps out of the water. | ||
Line 51: | Line 56: | ||
|Turns into coins, much like the silver [[P-Switch]]'s effects on them in ''[[Super Mario World]]''. | |Turns into coins, much like the silver [[P-Switch]]'s effects on them in ''[[Super Mario World]]''. | ||
|- | |- | ||
<!--|[[Bone Goomba]]<sup>u</sup> | <!--|[[Bone Goomba]]<sup>b-u</sup> | ||
|Uses Gold Goomba model, otherwise unchanged--> | |Uses Gold Goomba model, otherwise unchanged--> | ||
|} | |} | ||
<sup>d</sup> = Gold Ring behaviour only encountered in DLC course/s. | <sup>d</sup> = Gold Ring behaviour only encountered in DLC course/s. | ||
<!--<sup>u</sup> = Gold Ring behaviour unused.--> | <!--<br><sup>b-u</sup> = Gold Ring behaviour unused.<br> | ||
<sup>e-u</sup> = Enemy behaviour unused.--> | |||
==Gallery== | ==Gallery== |
Revision as of 11:22, August 12, 2016
Template:Articleabout Template:LLquote Template:Item-infobox
Gold Rings are objects that appear in New Super Mario Bros. 2. They are similar in appearance to the Coin Rings from Super Mario 3D Land and Super Mario 3D World. If Mario or Luigi passes through one of these, all enemies will turn golden[1], twinkling effects are added to the game screen and the music slightly changes with "sparkly" sounds added to it. If Mario is in Gold Mario form, he will earn more coins than usual.
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles and five coins are given for each defeated enemy. If multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa shell), the number of coins earned is 10, 15 and 20 for the second, third and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. However, in the E3 trailer of New Super Mario Bros. 2, only 5 coins were given even when golden enemies were defeated in succession.
Enemy behaviour list
Name | Description |
---|---|
Boo / Big Boo | Leaves behind coins as they float away from Mario/Luigi. |
Bullet Bill / Banzai Bill | Leaves rows of coins behind as they fly, similar to Koopa Troopas. |
Leaping Cheep Cheep | Has a trail of five coins following it as it leaps out of the water. |
Goomba / Paragoomba / Micro Goombad / Goomba Tower / Bill Blaster / Banzai Bill Cannon / Piranha Plant / Big Piranha Plant | Do turn gold, but act just like normal. |
Hammer Bro / Boomerang Bro / Fire Bro | Throws three coins at a time. |
Koopa Troopa / Koopa Paratroopa | Leaves a trail of coins behind in its wake when its shell is kicked. |
Lakitu | Drops three coins at a time, similar to Lakitus that spawn from Square Clouds in New Super Mario Bros. Wii. |
Lakitu's Cloud | When ridden, the cloud generates coins in a way similar to the Gold Block. |
Piranha Plant in pipe | When defeated, coins spout out of the pipe they were in. |
Spiny | Turns into coins, much like the silver P-Switch's effects on them in Super Mario World. |
d = Gold Ring behaviour only encountered in DLC course/s.
Gallery
- Gold Ring Proof.jpg
Mario near a Gold Ring.
- NSMB2 GoldBanzai.jpg
Gold Banzai Bill