Guard: Difference between revisions
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[[Image:PMguard.png|thumb|left|200px|[[Mario]] using '''Guard''' in ''Paper Mario''.]] | [[Image:PMguard.png|thumb|left|200px|[[Mario]] using '''Guard''' in ''Paper Mario''.]] | ||
[[Image:PMTYDguard.jpg|thumb|right|200px|The Guard move in ''Paper Mario: The Thousand-Year Door''.]] | [[Image:PMTYDguard.jpg|thumb|right|200px|The Guard move in ''Paper Mario: The Thousand-Year Door''.]] | ||
'''Guard''' is a defensive move used in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Paper Mario: Sticker Star]]'' (under the name '''Block'''). It is used to reduce damage dealt by enemies. By pressing {{button|n64|A}}, {{button|gcn|a}}, or {button|a}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization, which only one enemy in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Simplifier and Unsimplifier badges will loosen or tighten the window to Guard. Guarding reduces damage even against [[piercing attack]]s. | '''Guard''' is a defensive move used in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Paper Mario: Sticker Star]]'' (under the name '''Block'''). It is used to reduce damage dealt by enemies. By pressing {{button|n64|A}}, {{button|gcn|a}}, or {{button|a}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization, which only one enemy in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Simplifier and Unsimplifier badges will loosen or tighten the window to Guard. Guarding reduces damage even against [[piercing attack]]s. | ||
Should an attack target both Mario and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack. | Should an attack target both Mario and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack. |