Mario Kart 8: Difference between revisions

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==Gameplay==
==Gameplay==
The gameplay maintains the traditional elements as most ''Mario Kart'' games. The main karts use a design similar to the one from ''[[Mario Kart 7]]'', with gliders and underwater racing returning. [[Bike]]s, which were introduced in ''[[Mario Kart Wii]]'', make a return, as well, and can only do wheelies if they boost via a mushroom, a [[Boost Pad|boost pad]], or a [[Rocket Start|rocket start]]. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous ''Mario Kart'' tracks, specifically those from ''Mario Kart Wii''<ref>[http://www.nintendolife.com/news/2013/07/mario_kart_8_team_talk_gamepad_features_track_design_and_f_zero Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life]</ref>. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. [[Coin]]s, introduced in ''[[Super Mario Kart]]'' and returning in ''[[Mario Kart: Super Circuit]]'' and ''Mario Kart 7'', also return for this game, and like ''Mario Kart 7'' the player can only collect up to ten coins at one time.<ref>[https://www.youtube.com/watch?v=3rZDPaADngQ YouTube - Mario Kart 8: Course 1 Peach's Castle Dual-Sided Figure 8 (E3 2013 Wii U)]</ref> Also, like ''Mario Kart Wii'', twelve racers are present in normal races<ref>[http://e3.nintendo.com/games/detail/mario-kart-8/ ''Mario Kart 8'' at E3 2013]</ref>. For the fourth time in the series, courses from previous ''Mario Kart'' games will be included, but it's unknown whether the game's anti-gravity mechanic , as well as ''Mario Kart 7 's'' "air, land & sea" mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in ''Mario Kart 7''. An aesthetic changes includes the kart headlights turning on in a dark area. It has been confirmed that there will be [[Miiverse]] integration, which will allow players to share their replay videos and comment on others' videos.{{refneeded}} In another interview with the developers, it was revealed that customization from ''Mario Kart 7'' was returning with more customization options.<ref name="Go Nintendo">[http://gonintendo.com/?mode=viewstory&id=206647 Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo]</ref> Also, in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console ''Mario Kart'' games, a feature that was [[List of Mario Kart 64 beta elements|originally intended to be in]] ''[[Mario Kart 64]]'' but was removed from the final game.
The gameplay maintains the traditional elements as most ''Mario Kart'' games. The main karts use a design similar to the one from ''[[Mario Kart 7]]'', with gliders and underwater racing returning. [[Bike]]s, which were introduced in ''[[Mario Kart Wii]]'', make a return, as well, and can only do wheelies if they boost via a mushroom, a [[Boost Pad|boost pad]], or a [[Rocket Start|rocket start]]. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous ''Mario Kart'' tracks, specifically those from ''Mario Kart Wii''<ref>[http://www.nintendolife.com/news/2013/07/mario_kart_8_team_talk_gamepad_features_track_design_and_f_zero Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life]</ref>. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. [[Coin]]s, introduced in ''[[Super Mario Kart]]'' and returning in ''[[Mario Kart: Super Circuit]]'' and ''Mario Kart 7'', also return for this game, and like ''Mario Kart 7'' the player can only collect up to ten coins at one time.<ref>[https://www.youtube.com/watch?v=3rZDPaADngQ YouTube - Mario Kart 8: Course 1 Peach's Castle Dual-Sided Figure 8 (E3 2013 Wii U)]</ref> Also, like ''Mario Kart Wii'', twelve racers are present in normal races<ref>[http://e3.nintendo.com/games/detail/mario-kart-8/ ''Mario Kart 8'' at E3 2013]</ref>. For the fourth time in the series, courses from previous ''Mario Kart'' games will be included, but it's unknown whether the game's anti-gravity mechanic , as well as ''Mario Kart 7 's'' "air, land & sea" mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in ''Mario Kart 7''. An aesthetic changes includes the kart headlights turning on in a dark area. In another interview with the developers, it was revealed that customization from ''Mario Kart 7'' was returning with more customization options.<ref name="Go Nintendo">[http://gonintendo.com/?mode=viewstory&id=206647 Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo]</ref> Also, in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console ''Mario Kart'' games, a feature that was [[List of Mario Kart 64 beta elements|originally intended to be in]] ''[[Mario Kart 64]]'' but was removed from the final game.


==Characters==
==Characters==