World Star (New Super Mario Bros. 2): Difference between revisions

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(Still haven't found out how to get the first Star Coin.)
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|lev= 8
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|before=[[World 6 (New Super Mario Bros. 2)|<<]]}}
|before=[[World 6 (New Super Mario Bros. 2)|<<]]}}
'''World Star''' is the final world that appears in ''[[New Super Mario Bros. 2]]''. It requires 90 star coins to enter it. [[Dry Bowser]] is the boss of the castle. It can be unlocked by beating [[Bowser]] in World 6. World Star appears to be similar to [[World 9 (New Super Mario Bros. Wii)|World 9]] and [[World S]], as they are all bonus worlds unlocked by beating the final boss.
'''World Star''' is the final world that appears in ''[[New Super Mario Bros. 2]]''. It requires 90 star coins to enter it. [[Dry Bowser]] is the boss of the castle. It can be unlocked by beating [[Bowser]] in World 6. Unlike the first worlds, {{PAGENAME}} has [[Star Coin]]s with moons imprinted on them rather than stars.<ref>[http://www.youtube.com/watch?v=1xBO6HURMwk New Super Mario Bros. 2: World ★]</ref> World Star appears to be similar to [[World 9 (New Super Mario Bros. Wii)|World 9]] and [[World S]], as they are all bonus worlds unlocked by beating the final boss.


==Level Information==
==Level Information==
==={{world|star|1}}===
==={{world|star|1}}===
This level take place at night it features many [[Brick Block]]s and [[? Switch]]es. There is a [[Red Ring]] that has a [[Moneybag|Coin Coffer]] come out, when defeated it will give out [[Red Coin]]s. It also has rotating blocks.  
This level take place at night. It consists of many [[Brick Block]]s and [[? Switch]]es which can be used to make various groups of Brick Blocks rotate on a point. Destroying too many Brick Blocks can open up bottomless pits, though there are some [[Used Block]]s that prevent the level from becoming impossible. There is a [[Red Ring]] that has a [[Moneybag|Coin Coffer]] come out, when defeated it will give out [[Red Coin]]s.
====Star Coins====
====Star Coins====
'''Star Coin 3''': The player should jump down before hitting the ? Switch to get the last Star Coin.
*'''Star Coin 2''': The player needs to throw a [[Koopa Shell]] into the group of blocks hanging over the Star Coin or throw a Koopa Shell directly at it from the left.
*'''Star Coin 3''': The player should jump down before hitting the ? Switch to get the last Star Coin.


==={{world|star|2}}===
==={{world|star|2}}===
 
This level takes place high in the sky, on top of what is supposed to be a deserted castle, where grass and other vegetation has grown on the rooftops, making this level loosely similar to [[sonicretro:Sky Sanctuary Zone|Sky Sanctuary Zone]] from [[sonicretro:Sonic the Hedgehog 3|Sonic the Hedgehog 3]]. [[Super Leaf|Super Leaves]] appear here, aiding Mario throughout the level. The level is abundant in [[Red Koopa Troopa]]s, [[Donut Lift]]s and moving platforms.
====Star Coins====
*'''Star Coin 1''': Directly above a moving platform just after two [[POW Block]]s.
*'''Star Coin 3''': Under some Donut Lifts, Mario will need to jump as soon as he gets the Star Coin.
==={{world|star|3}}===
==={{world|star|3}}===
 
This rather short level's theme is a combination of a beach and [[Ghost House]] theme. Seven [[Whomp]]s and four [[Super Whomp]]s are in this level. There are also seven groups of [[Peepa]]s throughout the level.
==={{world|star|4}}===
==={{world|star|4}}===


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There are 2 parts of the final castle. The first part has many [[Grinder (obstacle)|Grinders]] and also has the [[Koopalings]] blasting Mario like they did in Bowser's Castle. There are also ropes and fences Mario can climb on. The second has Grinders and the Koopalings but Mario is now on a [[Snake Block]]. At the end Mario battles Dry Bowser. He will breath out blue [[Fireball]]s, he will then jump so Mario can hit the [[! Switch]].
There are 2 parts of the final castle. The first part has many [[Grinder (obstacle)|Grinders]] and also has the [[Koopalings]] blasting Mario like they did in Bowser's Castle. There are also ropes and fences Mario can climb on. The second has Grinders and the Koopalings but Mario is now on a [[Snake Block]]. At the end Mario battles Dry Bowser. He will breath out blue [[Fireball]]s, he will then jump so Mario can hit the [[! Switch]].
==Trivia==
==Trivia==
*Unlike the first worlds, {{PAGENAME}} has [[Star Coin]]s with moons imprinted on them rather than stars.<ref>[http://www.youtube.com/watch?v=1xBO6HURMwk New Super Mario Bros. 2: World ★]</ref>
*This is the only world to feature no Fortress, and no Mushroom Houses.
*This is the only world to feature no Fortress, and no Mushroom Houses.
*This is the only special world to not be unlocked by a cannon.
*This is the only special world to not be unlocked by a cannon.

Revision as of 02:32, August 1, 2012

Not to be confused with Star World.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Worldbox World Star is the final world that appears in New Super Mario Bros. 2. It requires 90 star coins to enter it. Dry Bowser is the boss of the castle. It can be unlocked by beating Bowser in World 6. Unlike the first worlds, World Star (New Super Mario Bros. 2) has Star Coins with moons imprinted on them rather than stars.[1] World Star appears to be similar to World 9 and World S, as they are all bonus worlds unlocked by beating the final boss.

Level Information

World Star-1

This level take place at night. It consists of many Brick Blocks and ? Switches which can be used to make various groups of Brick Blocks rotate on a point. Destroying too many Brick Blocks can open up bottomless pits, though there are some Used Blocks that prevent the level from becoming impossible. There is a Red Ring that has a Coin Coffer come out, when defeated it will give out Red Coins.

Star Coins

  • Star Coin 2: The player needs to throw a Koopa Shell into the group of blocks hanging over the Star Coin or throw a Koopa Shell directly at it from the left.
  • Star Coin 3: The player should jump down before hitting the ? Switch to get the last Star Coin.

World Star-2

This level takes place high in the sky, on top of what is supposed to be a deserted castle, where grass and other vegetation has grown on the rooftops, making this level loosely similar to Sky Sanctuary Zone from Sonic the Hedgehog 3. Super Leaves appear here, aiding Mario throughout the level. The level is abundant in Red Koopa Troopas, Donut Lifts and moving platforms.

Star Coins

  • Star Coin 1: Directly above a moving platform just after two POW Blocks.
  • Star Coin 3: Under some Donut Lifts, Mario will need to jump as soon as he gets the Star Coin.

World Star-3

This rather short level's theme is a combination of a beach and Ghost House theme. Seven Whomps and four Super Whomps are in this level. There are also seven groups of Peepas throughout the level.

World Star-4

World Star-5

World Star-6

World Star-7

World Star-Castle

There are 2 parts of the final castle. The first part has many Grinders and also has the Koopalings blasting Mario like they did in Bowser's Castle. There are also ropes and fences Mario can climb on. The second has Grinders and the Koopalings but Mario is now on a Snake Block. At the end Mario battles Dry Bowser. He will breath out blue Fireballs, he will then jump so Mario can hit the ! Switch.

Trivia

  • This is the only world to feature no Fortress, and no Mushroom Houses.
  • This is the only special world to not be unlocked by a cannon.

References

Template:BoxTop