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!''Yoshi'' | !''Yoshi'' | ||
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[[Image:YoshiBox.jpg| | [[Image:YoshiBox.jpg|145x145px]] | ||
| ''[[Yoshi (game)|Yoshi]]'' is the first game in the series. It is a two-dimensional puzzle game, with elements similar to those of [[wikipedia:Tetris|''Tetris'']]. The rules are fairly basic: the [[player]] must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn. | | ''[[Yoshi (game)|Yoshi]]'' is the first game in the series. It is a two-dimensional puzzle game, with elements similar to those of [[wikipedia:Tetris|''Tetris'']]. The rules are fairly basic: the [[player]] must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn. | ||
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| {{releasedate|Japan|1991}} [[NES]]/[[Game Boy]] | | {{releasedate|Japan|1991}} [[NES]]/[[Game Boy]] | ||
| | |(Ratings unavailable) | ||
|- | |- | ||
!''Yoshi's Cookie'' | !''Yoshi's Cookie'' | ||
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[[Image:YoshisCookieNES.gif| | [[Image:YoshisCookieNES.gif|145x145px]] | ||
| Just as ''Yoshi'' did, ''[[Yoshi's Cookie]]'' used many of the same elements found in ''Tetris''. In order for the player to earn points and clear a stage, he or she has to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and [[Yoshi Cookie]]s. A remake later appeared in ''[[Nintendo Puzzle Collection]]'' on the [[Nintendo GameCube]], along with ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Tetris Attack|Panel De Pon]]''. | | Just as ''Yoshi'' did, ''[[Yoshi's Cookie]]'' used many of the same elements found in ''Tetris''. In order for the player to earn points and clear a stage, he or she has to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and [[Yoshi Cookie]]s. A remake later appeared in ''[[Nintendo Puzzle Collection]]'' on the [[Nintendo GameCube]], along with ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Tetris Attack|Panel De Pon]]''. | ||
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| {{releasedate|Japan|1992}} [[NES]]/[[Game Boy]] <br> {{releasedate|USA|1993}} [[SNES]] | | {{releasedate|Japan|1992}} [[NES]]/[[Game Boy]] <br> {{releasedate|USA|1993}} [[SNES]] | ||
| | |(Ratings Unavailable) | ||
|- | |- | ||
!''Yoshi's Safari'' | !''Yoshi's Safari'' | ||
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[[Image:Yoshi'sSafariBox.png| | [[Image:Yoshi'sSafariBox.png|145x145px]] | ||
| ''[[Yoshi's Safari]]'' has Mario and Yoshi on a quest to save [[King Fret]] and his son, [[Prince Pine]], of [[Jewelry Land]] from King Bowser and his Koopalings. Unlike most Mario/Yoshi games, it is a Rail Shooter. This game also utilized the [[Super Scope]] for the first time. The game itself is from Mario's point of view, while he is mounted on Yoshi. | | ''[[Yoshi's Safari]]'' has Mario and Yoshi on a quest to save [[King Fret]] and his son, [[Prince Pine]], of [[Jewelry Land]] from King Bowser and his Koopalings. Unlike most Mario/Yoshi games, it is a Rail Shooter. This game also utilized the [[Super Scope]] for the first time. The game itself is from Mario's point of view, while he is mounted on Yoshi. | ||
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| {{releasedate|Japan|1993}} [[SNES]] | | {{releasedate|Japan|1993}} [[SNES]] | ||
| | |(Ratings unavailable) | ||
|- | |- | ||
!''Super Mario World 2: Yoshi's Island'' | !''Super Mario World 2: Yoshi's Island'' | ||
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[[Image:SMW2.jpg| | [[Image:SMW2.jpg|145x145px]] | ||
| ''[[Super Mario World 2: Yoshi's Island]]'' revolves around the kidnapping of [[Baby Luigi]]. When [[Kamek]] fails to kidnap both [[Baby Mario]] and Baby Luigi, Baby Mario falls in Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother. | | ''[[Super Mario World 2: Yoshi's Island]]'' revolves around the kidnapping of [[Baby Luigi]]. When [[Kamek]] fails to kidnap both [[Baby Mario]] and Baby Luigi, Baby Mario falls in Yoshi's island and Yoshi finds him. Kamek sends his army of [[Toady|Toadies]] to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother. | ||
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| {{releasedate|Japan|1995}} [[SNES]] | | {{releasedate|Japan|1995}} [[SNES]] | ||
| | |(Ratings unavailable) | ||
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!''Yoshi's Story'' | !''Yoshi's Story'' | ||
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[[File:Yoshi's Story Box.png| | [[File:Yoshi's Story Box.png|145x145px]] | ||
| ''[[Yoshi's Story]]'' was the first (and thus far only) ''Yoshi'' game to feature three-dimensional graphics. The plot for this game revolved around the kidnapping of the [[Super Happy Tree]]. After [[Baby Bowser]] turned [[Yoshi's Island (place)|Yoshi's Island]] into a [[picture book]], he stole the Super Happy Tree. At this point, six baby [[Yoshi (species)|Yoshis]] must traverse through six different worlds in order to reclaim the Super Happy Tree and return Yoshi's Island back to its original state. | | ''[[Yoshi's Story]]'' was the first (and thus far only) ''Yoshi'' game to feature three-dimensional graphics. The plot for this game revolved around the kidnapping of the [[Super Happy Tree]]. After [[Baby Bowser]] turned [[Yoshi's Island (place)|Yoshi's Island]] into a [[picture book]], he stole the Super Happy Tree. At this point, six baby [[Yoshi (species)|Yoshis]] must traverse through six different worlds in order to reclaim the Super Happy Tree and return Yoshi's Island back to its original state. | ||
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!''Yoshi's Universal Gravitation'' | !''Yoshi's Universal Gravitation'' | ||
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[[Image:924381 65693 front.jpg| | [[Image:924381 65693 front.jpg|145x145px]] | ||
| ''[[Yoshi's Universal Gravitation]]'', or '''Yoshi Topsy Turvy''' in America, features a similar story to ''Yoshi's Story'' in where the island is transformed into a picture book. The [[List of Topsy-Turvy Spirits|Spirits]] transformed the entire island into a book (called the [[Forbidden Pop-Up Book]]) and Yoshi has to go through several challenges to earn the right to transform the island back. Once Yoshi has collected the required amount of [[Happiness Medal]]s, Yoshi can defeat [[Bowser]] and save his home. This was one of only two Gyro-Sensitive games to be released on the Game Boy Advance; the other was ''[[WarioWare: Twisted!]]''. | | ''[[Yoshi's Universal Gravitation]]'', or '''Yoshi Topsy Turvy''' in America, features a similar story to ''Yoshi's Story'' in where the island is transformed into a picture book. The [[List of Topsy-Turvy Spirits|Spirits]] transformed the entire island into a book (called the [[Forbidden Pop-Up Book]]) and Yoshi has to go through several challenges to earn the right to transform the island back. Once Yoshi has collected the required amount of [[Happiness Medal]]s, Yoshi can defeat [[Bowser]] and save his home. This was one of only two Gyro-Sensitive games to be released on the Game Boy Advance; the other was ''[[WarioWare: Twisted!]]''. | ||
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!''Yoshi Touch & Go'' | !''Yoshi Touch & Go'' | ||
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[[Image:YoshiTouchGo.jpg| | [[Image:YoshiTouchGo.jpg|145x145px]] | ||
| First Yoshi game on the DS, ''[[Yoshi Touch & Go]]'' features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]]. | | First Yoshi game on the DS, ''[[Yoshi Touch & Go]]'' features the same story as ''Super Mario World 2: Yoshi's Island''. The game is more of a puzzle game than a platformer like ''Yoshi's Island'' was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the [[stylus]]. | ||
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| {{releasedate|Japan|2005}} [[Nintendo DS]] | | {{releasedate|Japan|2005}} [[Nintendo DS]] | ||
| '''IGN – N/A''' • '''[http://www.gamespot.com/ds/action/yoshi/index.html?tag=result;title;1 Gamespot – 7.2]''' | | '''IGN – N/A''' • '''[http://www.gamespot.com/ds/action/yoshi/index.html?tag=result;title;1 Gamespot – 7.2]''' | ||
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!''Yoshi's Island DS'' | !''Yoshi's Island DS'' | ||
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[[Image:YI2boxart.jpg| | [[Image:YI2boxart.jpg|145x145px]] | ||
| The sequel to ''Super Mario World 2: Yoshi's Island'', ''[[Yoshi's Island DS]]'', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong]] and of course Baby Mario all in a quest to save all the [[Mushroom World|world]]'s babies (including Baby Luigi). Kamek is the one responsible for the kidnapping of the babies, still being mad after the events of the previous game. The [[Stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way. | | The sequel to ''Super Mario World 2: Yoshi's Island'', ''[[Yoshi's Island DS]]'', features [[Baby Peach]], [[Baby Bowser]], [[Baby Wario]], [[Baby Donkey Kong]] and of course Baby Mario all in a quest to save all the [[Mushroom World|world]]'s babies (including Baby Luigi). Kamek is the one responsible for the kidnapping of the babies, still being mad after the events of the previous game. The [[Stork]] manages to attack some [[Toadies]], who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way. | ||
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