Mario Party 7: Difference between revisions

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''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress.
''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress.


After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames might involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board.
After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames may involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board.
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]]
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]]
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces.
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces.
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![[File:SpaceBlue7.png]]
![[File:SpaceBlue7.png]]
|[[Blue Space]]
|[[Blue Space]]
|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive might be tripled.
|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive may be tripled.
|-
|-
![[File:SpaceRed7.png]]
![[File:SpaceRed7.png]]
|[[Red Space]]
|[[Red Space]]
|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose might be tripled.
|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose may be tripled.
|-
|-
![[File:SpaceHappening7.png]]
![[File:SpaceHappening7.png]]
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![[File:Space KoopaKid MP7.png]]
![[File:Space KoopaKid MP7.png]]
|[[Koopa Kid Space]]
|[[Koopa Kid Space]]
|Whenever someone lands on a Koopa Kid Space, Koopa Kid will appear and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces might be placed on the board.   
|Whenever someone lands on a Koopa Kid Space, Koopa Kid will appear and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces may be placed on the board.   
|-
|-
![[File:SpaceBowser7.png]]
![[File:SpaceBowser7.png]]