Donkey Kong (game): Difference between revisions

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(→‎Ikegami Tsushinki: common rumor but there were no direct ports on home consoles for DKJr, MB, DK3, VS. WC, or VS. SMB too until Arcade Archives)
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**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>
**The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.<ref>http://www.beeslife.com/intvlibrary/Games/Trivia/games_coleco.htm#Anchor-Donkey-57224</ref>
*{{wp|Coleco Adam}}
*{{wp|Coleco Adam}}
**Its debut at the June 1983 Consumer Electronics Show caused a dispute with Atari which held the rights for home computer releases. Atari cancelled a nearly finished deal to distribute a localized version of the upcoming [[Family Computer]] in North America in retaliation on the mistaken belief that Nintendo gave its blessing to Coleco's port. Ultimately, Coleco was allowed to publish for the Adam as it uses the ColecoVision cartridge.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?]</ref> Coleco agreed to not bundle this port as a pack-in game for the Adam so its release was pushed back to 1984, which by then the disastrous faults of the Adam had become well known. Nintendo awarded Atari the rights to publish ''[[Mario Bros. (game)|Mario Bros.]]'' for both home consoles and computers outside of Japan one week after the CES.<ref>[https://archive.org/details/game-machine-magazine-19830815p/page/n14/mode/1up Game Machine #218 August 15, 1983 issue, page 28]</ref> These events, along with the {{wp|video game crash of 1983}}, caused Nintendo to push back the development and release of the [[Nintendo Entertainment System]] in North America for two years.
**A prototype made its debut at the June 1983 Consumer Electronics Show and caused a dispute with Atari which held the rights for home computer releases. Atari cancelled a nearly finished deal to distribute a localized version of the upcoming [[Family Computer]] in North America in retaliation on the mistaken belief that Nintendo gave its blessing to Coleco's port.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?]</ref> Coleco justified its existence in that the prototype used a ColecoVision cartridge as opposed to a cassette or floppy disk. Coleco agreed to not bundle this port as a pack-in game for the Adam so its release was pushed back to 1984, which by then the disastrous faults of the Adam had become well known. The released version, part of Coleco's Super Game series, uses a proprietary cassette. Nintendo awarded Atari the rights to publish ''[[Mario Bros. (game)|Mario Bros.]]'' for both home consoles and computers outside of Japan one week after the CES.<ref>[https://archive.org/details/game-machine-magazine-19830815p/page/n14/mode/1up Game Machine #218 August 15, 1983 issue, page 28]</ref> These events, along with the {{wp|video game crash of 1983}}, caused Nintendo to push back the development and release of the [[Nintendo Entertainment System]] in North America for two years.


===By Atari===
===By Atari===