Donkey Kong (game): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 119: Line 119:
''Donkey Kong'' was created in late 1980 when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to more gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game, instead creating a basic plot with colorful characters and music that he himself penned<ref>[https://www.youtube.com/watch?v=qz0P_TcikwA&t=27m24s A Discovery Channel documentary on video games] reveals that Miyamoto wanted to make ''Donkey Kong'' tell a story, and also wrote the music for the game. ''YouTube''. Referenced March 22, 2015</ref>. He said that Mario and Lady were not intended to have a relationship, and he did not know where the idea came from, but he thought that it did not matter much.{{ref needed}} The game was also originally designed to have Mario escape from a maze, and jumping was not yet implemented, making platforming too difficult.<ref>[http://www.gameinformer.com/b/news/archive/2009/11/25/news-miyamoto-mario-initially-couldn-t-jump.aspx GameInformer interview with Shigeru Miyamoto]</ref> In a time where arcade games took around two to three months to build, ''Donkey Kong'' was built in four or five months and Shigeru Miyamoto was focused on developing it for a global market rather than just for Japan.<ref name=NESClassic>https://www.nintendo.com/nes-classic/donkey-kong-developer-interview</ref> The final version of the game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.  
''Donkey Kong'' was created in late 1980 when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to more gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game, instead creating a basic plot with colorful characters and music that he himself penned<ref>[https://www.youtube.com/watch?v=qz0P_TcikwA&t=27m24s A Discovery Channel documentary on video games] reveals that Miyamoto wanted to make ''Donkey Kong'' tell a story, and also wrote the music for the game. ''YouTube''. Referenced March 22, 2015</ref>. He said that Mario and Lady were not intended to have a relationship, and he did not know where the idea came from, but he thought that it did not matter much.{{ref needed}} The game was also originally designed to have Mario escape from a maze, and jumping was not yet implemented, making platforming too difficult.<ref>[http://www.gameinformer.com/b/news/archive/2009/11/25/news-miyamoto-mario-initially-couldn-t-jump.aspx GameInformer interview with Shigeru Miyamoto]</ref> In a time where arcade games took around two to three months to build, ''Donkey Kong'' was built in four or five months and Shigeru Miyamoto was focused on developing it for a global market rather than just for Japan.<ref name=NESClassic>https://www.nintendo.com/nes-classic/donkey-kong-developer-interview</ref> The final version of the game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.  


''Donkey Kong'' was originally conceived as a ''{{wp|Popeye}}'' game, with Bluto being in the spot of Donkey Kong, Popeye being Mario, and Olive Oyl being Lady. The game ended up being changed due to Nintendo being unable to secure the license for Popeye at the time. Nintendo would later secure a license, making the ''Popeye'' arcade game a year later in 1982.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_new_super_mario_bros_wii_16795_16846.html</ref>
''Donkey Kong'' was originally conceived as a ''{{wp|Popeye}}'' game, with Bluto being in the spot of Donkey Kong, Popeye being Jumpman/Mario, and Olive Oyl being Lady/Pauline. The game ended up being changed due to Nintendo being unable to secure the license for Popeye at the time. Nintendo would later secure a license, making the ''Popeye'' arcade game a year later in 1982.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_new_super_mario_bros_wii_16795_16846.html</ref>


Miyamoto envisioned Mario to be a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend.<ref name=NESClassic/>
Miyamoto envisioned Mario to be a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend.<ref name=NESClassic/>
{{br|left}}
{{br|left}}
==Lawsuits==
==Lawsuits==
===Universal Studios lawsuit===
===Universal Studios lawsuit===