Donkey Kong Country: Difference between revisions

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==Gameplay==
==Gameplay==
The game introduces the "tag-team" system, where Diddy and Donkey Kong follow each other throughout each level. However, the monkey in the front of the group is the Kong in play, so the other Kong simply follows behind the other. If the hero in play is injured, he quickly runs off the screen, and the Kong behind him takes his place as the character in play. In cases like this, only one Kong is on the screen at the time, as the other is defeated. If the lone Kong is injured by an enemy, the player loses an [[Extra life]] and must restart the level from the beginning or by the [[Star Barrel]]. Fortunately, any Kong that is missing can be recovered by breaking open a [[DK Barrel]]; however, these special barrels do not appear many times in most levels. When a hero is freed from a DK Barrel, he heads to the back of the group behind the Kong in play and is not able to be controlled until the Kong in the lead is injured or if the player hits {{button|snes|A}} to switch characters. Then Donkey Kong hi-fives with Diddy and switches places, or vice versa.
The game introduces the "tag-team" system, where Diddy and Donkey Kong follow each other throughout each level. However, the monkey in the front of the group is the Kong in play, so the other Kong simply follows behind the other. If the hero in play is injured, he quickly runs off the screen, and the Kong behind him takes his place as the character in play. In cases like this, only one Kong is on the screen at the time, as the other is defeated. If the lone Kong is injured by an enemy, the player loses an [[extra life]] and must restart the level from the beginning or by the [[Star Barrel]]. Fortunately, any Kong that is missing can be recovered by breaking open a [[DK Barrel]]; however, these special barrels do not appear many times in most levels. When a hero is freed from a DK Barrel, he heads to the back of the group behind the Kong in play and is not able to be controlled until the Kong in the lead is injured or if the player hits {{button|snes|A}} to switch characters. Then Donkey Kong hi-fives with Diddy and switches places, or vice versa.


Only one Kong appears on the screen at a time in the Game Boy Color version of the game, and a DK Barrel appears at the corner of the screen instead when there is more than one Kong in the group. Also, the Kongs do not run off the screen in the Game Boy Color and Game Boy Advance remakes as they rather fall off the screen.
Only one Kong appears on the screen at a time in the Game Boy Color version of the game, and a DK Barrel appears at the corner of the screen instead when there is more than one Kong in the group. Also, the Kongs do not run off the screen in the Game Boy Color and Game Boy Advance remakes as they rather fall off the screen.