RamRam: Difference between revisions

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|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
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{{quote2|You can hop on their backs, but just watch out for the horns.|RamRam description|''Mario vs. Donkey Kong'' instruction booklet}}
{{quote|You can hop on their backs, but just watch out for the horns.|RamRam description|''Mario vs. Donkey Kong'' instruction booklet}}
'''RamRams'''<ref>''Mario vs. Donkey Kong'' North American instruction booklet, page 29.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 21.</ref> are rhinoceros enemies in ''[[Mario vs. Donkey Kong]]'' that first appear in the second [[world]] of the game, [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. RamRams hinder [[Mario]]'s progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams can also be used as a weight to keep a switch activated. RamRams can be defeated by dropping [[fruit]] on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.
'''RamRams'''<ref>''Mario vs. Donkey Kong'' North American instruction booklet, page 29.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 21.</ref> are rhinoceros enemies in ''[[Mario vs. Donkey Kong]]'' that first appear in the second [[world]] of the game, [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. RamRams hinder [[Mario]]'s progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams can also be used as a weight to keep a switch activated. RamRams can be defeated by dropping [[fruit]] on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.



Latest revision as of 15:48, May 18, 2024

RamRam
RamRam MVSDKNS
First appearance Mario vs. Donkey Kong (2004)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
“You can hop on their backs, but just watch out for the horns.”
RamRam description, Mario vs. Donkey Kong instruction booklet

RamRams[1][2] are rhinoceros enemies in Mario vs. Donkey Kong that first appear in the second world of the game, Donkey Kong Jungle. RamRams hinder Mario's progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams can also be used as a weight to keep a switch activated. RamRams can be defeated by dropping fruit on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.

Their name, in addition to referring to ramming as an action, may be a reference to Rambi, another rhino associated with Donkey Kong. This connection is further hinted at in the Nintendo Switch remake, where RamRams are redesigned to look more like Rambi.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong (Nintendo Switch) Model/RamRam.bfres.zs RamRam -

Names in other languages[edit]

Language Name Meaning
Japanese ラムラム[3]
Ramuramu
Transliteration of the English name

Dutch RamRam[6]
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French RamRam[5]
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German Ram Ram[4]
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Italian RamRam[8]
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Spanish Ram Ram[7]
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References[edit]