Dr. Mario (game): Difference between revisions

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'''''Dr. Mario''''' (stylized as "'''D℞. MARIO'''" on the western logo) is an arcade-style [[Genre#Puzzle|puzzle]] video game created by [[Nintendo]], and was released for the [[Nintendo Entertainment System]] and [[Game Boy]] in 1990. The gameplay is very similar to that of ''[[Tetris]]'', although in ''Dr. Mario'', the object is to line up pills to destroy [[virus]]es.
'''''Dr. Mario''''' (stylized as "'''D℞. MARIO'''" on the western logo) is an arcade-style [[Genre#Puzzle|puzzle]] video game created by [[Nintendo]], and was released for the [[Nintendo Entertainment System]] and [[Game Boy]] in 1990. The gameplay is very similar to that of ''[[Tetris]]'', although in ''Dr. Mario'', the object is to line up vitamins to destroy [[virus]]es.


==Story==
==Story==
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"Oh No! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!" <br>
"Oh No! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!" <br>
</blockquote>
</blockquote>
[[Dr. Mario]] works in a virus research lab at the [[Mushroom Kingdom Hospital]], alongside [[Nurse Toadstool]]. When one of the experiments goes wrong, the hospital is flooded with tri-color [[virus]]es. Armed with [[Megavitamin|vitamin capsule]]s–a medicine of his own invention–Dr. Mario sets out to neutralize the outbreak.
[[Dr. Mario]] works in a virus research lab at the [[Mushroom Kingdom Hospital]], alongside [[Princess Peach|Nurse Toadstool]]. When one of the experiments goes wrong, the hospital is flooded with tri-color [[virus]]es. Armed with [[Megavitamin|vitamin capsule]]s–a medicine of his own invention–Dr. Mario sets out to neutralize the outbreak.


==Gameplay==
==Gameplay==
[[File:Dr Mario GB title screen.png|thumb|left|Title screen on the Game Boy version]]
[[File:Dr Mario GB title screen.png|thumb|left|Title screen on the Game Boy version]]
All the ''Dr. Mario'' games feature a large grid as the main game interface. This grid (in the shape of a large pill bottle) starts out partially filled with three types of viruses, Chill (blue), Fever (red), and Weird (yellow). The main objective of the game is to clear the grid of the viruses. This objective can be fulfilled with the help of multi-colored pills called vitamin capsules. These pills are two-blocks wide and come in the same color as the viruses. Usually, they are sectioned off into two random colors, but occasionally contain only one random color. These pills are guided down the grid by using left and right on the {{button|nes|Pad}} Control Pad, and they can be pulled to the bottom of the screen more quickly by holding down on the Control Pad. They can be rotated clockwise by {{button|nes|A}} and counter-clockwise by {{button|nes|B}}. To eliminate a virus, four blocks of a color (pill or virus) must be piled up. The stack will then disappear. If a virus was contained in the stack, the virus will be eliminated as well.
In this game, the interface is presented with a giant bottle, which features a grid that is 8 tiles long and 16 tiles tall. When the stage stars, viruses will populate the bottle, and they come in three varieties: Chill (blue), Fever (red), and Weird (yellow).


If the stacks of pills or viruses reach the top of the grid, the player receives a Game Over.
The main objective of the game is to clear the viruses in the bottle. This objective can be fulfilled with the help of multi-colored capsules called vitamin capsules. The vitamins have two segments, where each half can come in three colors, and both halves can even have the same color. To eliminate a virus with them, they must be lined up with at least one like-colored virus in a column or row so that the line consists of at least four in a row or column. When that happens, both the viruses and vitamins in that line disappear. These vitamins can also be cleared if four or more of the same colored pieces are arranged in a line, even if there are no viruses within them. The viruses remaining is represented by the three viruses under the magnifying glass around the bottom-left, where they slowly revolve along the glass. If at least one virus is eliminated, the corresponding virus color will flinch and the viruses will stop moving. If all viruses of that color are gone from the bottle, that corresponding virus under the glass will also disappear after flinching. After a number of vitamins are brought to the bottle, a five-note chime will be played which will signify that the speed of the capsule drops increased.
 
If vitamins are stacked so that one of the two middle spots at the top of the bottle is occupied, the player receives a Game Over.
{{br|left}}
{{br|left}}


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===1-Player Game===
===1-Player Game===
[[File:MarioDMNES.png|thumb|left|Single player mode.]]
[[File:MarioDMNES.png|thumb|left|Single player mode.]]
When a 1-Player game is started, the player can choose one of 21 levels (from 0 to 20). The number of viruses at the beginning is equal to four times the level number plus four, all the way up to level 20 (although the level number can go up to 24 in the NES version, there will always be 84 viruses at the beginning of levels 20 and above<ref>[https://www.youtube.com/watch?v=vwp5OoX4jqA&ab_channel=MichaelBirken Dr. Mario AI Defeats Level 24 and Beyond]</ref>). The speed of the pills as they fall can also be selected: low, medium, or high. As the game level progresses, though, the speed will gradually increase.
When a 1-Player game is started, the player has three options: Virus Level, Speed, and Music Type. For Virus Level, one of the 21 levels (from 0 to 20) can be chosen. This determines the number of viruses at the beginning is equal to four times the level number plus four, all the way up to level 20. Although the level number can go up to 24 in the NES version, there will always be 84 viruses at the beginning of levels 20 and above<ref>[https://www.youtube.com/watch?v=vwp5OoX4jqA&ab_channel=MichaelBirken Dr. Mario AI Defeats Level 24 and Beyond]</ref>. The Speed setting determines the speed of the vitamins as they fall, which are between: Low, Med (medium), or Hi (high). The Music Type is a choice between [[Fever]], Chill, or Off (no music). For the Game Boy version, the music can be previewed by highlighting the option, whereas this feature is not present in the NES version.
 
In a 1-Player Game, the score is tracked. In order to earn points, viruses must be eliminated, as just clearing only capsules or forcefully dropping capsules will not contribute to the score. The amount of points earned from eliminating viruses is dependent on the Speed setting, where the base score is 100 for Low, 200 for Med, and 300 for Hi. Additionally, if the player eliminates more than one virus in a single move, the subsequent viruses contribute more points. After clearing all the viruses and finishing the level, the score is carried over to the next level. The basic scoring is as follows:
{|width=20% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|- bgcolor="yellow"
!width=4%|Virus #
!width=9%|Low
!width=9%|Med
!width=9%|Hi
|-
|1||100||200||300
|-
|2||200||400||600
|-
|3||400||800||1200
|-
|4||800||1600||2400
|-
|5||1600||3200||4800
|-
|6+||3200||6400||9600
|}
 
In the NES version, a fanfare will not sound after clearing more than one line in a single move. However in the Game Boy version, a fanfare will be played depending on the amount of lines made, and a special fanfare is played after clearing four or more lines in a single move, something that is not present in other versions.
{{br|left}}
{{br|left}}


===2-Player Game===
===2-Player Game===
[[File:DMNES2Player.png|thumb|left|2-Player mode in action.]]
[[File:DMNES2Player.png|thumb|left|2-Player mode in action.]]
A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over. The game ends after one of the players wins three rounds. The Level and Speed options are chosen independently by each player before the game begins.
A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over through causing an object to reach the middle of the topmost row. The game ends after one of the players wins three rounds. The Level and Speed options are chosen independently by each player before the game begins. For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode. On the 3DS Virtual Console version, 2-player mode is not supported.


During a two-player battle, whenever a row or column is cleared with one vitamin capsule, a corresponding number (two, three, or the maximum, four) of randomized pill halves drops on to the opponent's grid. The player who is given the pill halves must wait for the random colors to drop onto their screen before they can drop a vitamin capsule. As time passes, pills fall faster, just like in one-player mode.
During a two-player head-on-head game, whenever a vitamin resulted in a chain or combo with more than one line cleared, a corresponding number of garbage, basically single vitamin pieces of colors based on the colors cleared by a player, will drop into their opponent's bottle at a slow pace, similar to the speed of a capsule falling normally in the Hi speed. The number of garbage that drops depends on the amount of lines cleared, so for example, clearing two lines in a move will cause two pieces to fall. The dropped pieces will simultaneously be either in the odd-numbered columns or even-numbered columns. If two pieces drop, both of them are always four columns apart, and if three pieces drop, they will all be two columns apart of each other and won't be two pieces that will be four columns apart.


For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode. On the 3DS Virtual Console version, 2-player mode is not supported.
{{br|left}}
{{br|left}}


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===NES===
===NES===
In most of the cutscenes, they start with the viruses will be sitting on the tree.
In most of the cutscenes, they start with the viruses will be sitting on the tree. Graphics for a snowman and a round ball exist that are likely used in a cutscene, but they ended up unused.<ref>https://tcrf.net/Dr._Mario_(NES)#Unused_Sprites</ref>
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|-style="background:#FF77FF;
|-style="background:silver;
!width=4%|Level to beat
!width=4%|Level to beat
!width=1%|Screenshot  
!width=1%|Screenshot  
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In every cutscene, they start with the viruses sitting at the sea floor.
In every cutscene, they start with the viruses sitting at the sea floor.
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
{|width=60% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white"
|-style="background:#FF77FF;
|-style="background:silver;
!width=4%|Level to beat
!width=4%|Level to beat
!width=1%|Screenshot  
!width=1%|Screenshot  
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