World 3-1 (Super Mario Bros. 2): Difference between revisions

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==Layout==
==Layout==
[[File:SMB2 World 3-1 Map.png|thumb|right]]
[[File:SMB2 World 3-1 Map.png|thumb|right]]
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a [[Pidgit]]'s [[magic carpet|carpet]] into the sky while dodging [[Beezo]]s; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden [[Subspace|Subspace Warp]] to [[World 5 (Super Mario Bros. 2)|World 5]]. The door on the right side of the vase takes the player back up to the waterfall area at the door they first came in from the first area of the level.
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a [[Pidgit]]'s [[magic carpet|carpet]] into the sky while dodging [[Beezo]]s; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden [[Subspace|Subspace Warp]] to [[World 5 (Super Mario Bros. 2)|World 5]]. The door on the right side of the vase sends the player back up to the waterfall area at the door they first came in from the first area of the level, and this particular door behaves in an "exit-only" manner and cannot re-enter the cave via that door.


The right side of the area has [[Shy Guy|Shyguy]]s and [[Panser]]s, with the door to the boss room and [[Birdo (species)|Red Birdo]] at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by [[Charge jump|Power Squat Jump]]ing across the gap. Depending on the character, this may require the use of a [[Mushroom Block]]; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier.
The right side of the area has [[Shy Guy|Shyguy]]s and [[Panser]]s, with the door to the boss room and [[Birdo (species)|Red Birdo]] at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by [[Charge jump|Power Squat Jump]]ing across the gap. Depending on the character, this may require the use of a [[Mushroom Block]]; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier.