Paper Mario bestiary: Difference between revisions
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|type=Ground, Spiky|items=[[Dried Fruit]], [[Tasty Tonic]]|run=18|strong=None|weak=Fire (+2), Egg Missile (+2)|sleep=90%, 0|dizzy=90%, 0|shock=100%, 0|shrink=90%, 0|stop=100%, 0|fright=70%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 0-1|#=30}}}}</onlyinclude> | |type=Ground, Spiky|items=[[Dried Fruit]], [[Tasty Tonic]]|run=18|strong=None|weak=Fire (+2), Egg Missile (+2)|sleep=90%, 0|dizzy=90%, 0|shock=100%, 0|shrink=90%, 0|stop=100%, 0|fright=70%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 0-1|#=30}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Pokey Mummy}}}|Pokey Mummy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Pokey Mummy|align={{{align|right}}}|image={{{image|[[File:Pokey Mummy.png]]}}}|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins]]|moves=Body Shot (2, Poison - Poor, 3), Head Dive (2, Poison - Good, 3)|tattle=This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Max HP: 4, Attack Power: 2, Defense Power: 0 Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us? | <onlyinclude>{{#ifeq:{{{transcludesection|Pokey Mummy}}}|Pokey Mummy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Pokey Mummy|align={{{align|right}}}|image={{{image|[[File:Pokey Mummy.png]]}}}|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]|moves=Body Shot (2, Poison - Poor, 3), Head Dive (2, Poison - Good, 3)|tattle=This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Max HP: 4, Attack Power: 2, Defense Power: 0 Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us? | ||
|type=Ground, Spiky|items=[[Tasty Tonic]]|run=24|strong=None|weak=Fire (+2), Egg Missile (+2)|sleep=80%, 0|dizzy=90%, 0|shock=100%, 0|shrink=90%, 0|stop=90%, 0|fright=60%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 1-2|#=31}}}}</onlyinclude> | |type=Ground, Spiky|items=[[Tasty Tonic]]|run=24|strong=None|weak=Fire (+2), Egg Missile (+2)|sleep=80%, 0|dizzy=90%, 0|shock=100%, 0|shrink=90%, 0|stop=90%, 0|fright=60%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 1-2|#=31}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Buzzy Beetle}}}|Buzzy Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Buzzy Beetle|align={{{align|right}}}|image={{{image|[[File:BuzzyBeetlePM.png]]}}}|hp=3|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Dry Dry Ruins]], [[Toad Town Tunnels]]|moves=Shell Toss (2), Ceiling Drop (3), Stand Up|tattle=This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places. | <onlyinclude>{{#ifeq:{{{transcludesection|Buzzy Beetle}}}|Buzzy Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Buzzy Beetle|align={{{align|right}}}|image={{{image|[[File:BuzzyBeetlePM.png]]}}}|hp=3|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], [[Toad Town Tunnels]]|moves=Shell Toss (2), Ceiling Drop (3), Stand Up|tattle=This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places. | ||
|type=Ground or Ceiling|items=[[Super Soda]]|run=24|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=90%, 0|dizzy=75%, 0|shock=75%, 0|shrink=90%, 0|stop=90%, 0|fright=75% (standing); 0% (flipped)|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 1-2|#=32}}}}</onlyinclude> | |type=Ground or Ceiling|items=[[Super Soda]]|run=24|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=90%, 0|dizzy=75%, 0|shock=75%, 0|shrink=90%, 0|stop=90%, 0|fright=75% (standing); 0% (flipped)|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 1-2|#=32}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Swooper}}}|Swooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Swoop|altname=Swooper|align={{{align|right}}}|image={{{image|[[File:SwooperPM.png]]}}}|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins]]|moves=Flutter Bump (2)|tattle=This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air. | <onlyinclude>{{#ifeq:{{{transcludesection|Swooper}}}|Swooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Swoop|altname=Swooper|align={{{align|right}}}|image={{{image|[[File:SwooperPM.png]]}}}|hp=4|atk=2|def=0|lvl=10|location=[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]|moves=Flutter Bump (2)|tattle=This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air. | ||
|type=Ceiling or Flying|items=N/A|run=32|strong=None|weak=None|sleep=80%, 0|dizzy=100%, 1|shock=90%, 1|shrink=90%, 0|stop=90%, 0|fright=90%|airlift=100%|hurricane=95%|upandaway=95%|coins=1|#=33}}}}</onlyinclude> | |type=Ceiling or Flying|items=N/A|run=32|strong=None|weak=None|sleep=80%, 0|dizzy=100%, 1|shock=90%, 1|shrink=90%, 0|stop=90%, 0|fright=90%|airlift=100%|hurricane=95%|upandaway=95%|coins=1|#=33}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Stone Chomp}}}|Stone Chomp| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Stone Chomp|role=boss|align={{{align|right}}}|image={{{image|[[File:Stone Chomp.png]]}}}|hp=4|atk=3|def=1|lvl=10|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack. | <onlyinclude>{{#ifeq:{{{transcludesection|Stone Chomp}}}|Stone Chomp| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Stone Chomp|role=boss|align={{{align|right}}}|image={{{image|[[File:Stone Chomp.png]]}}}|hp=4|atk=3|def=1|lvl=10|location=[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack. | ||
|type=Ground|items=None|run=N/A|strong=Fire|weak=None|sleep=0%, -1|dizzy=75%, -1|shock=50%, 0|shrink=75%, 0|stop=75%, -1|fright=0%|airlift=25%|hurricane=25%|upandaway=95%|coins=5|#=34}}}}</onlyinclude> | |type=Ground|items=None|run=N/A|strong=Fire|weak=None|sleep=0%, -1|dizzy=75%, -1|shock=50%, 0|shrink=75%, 0|stop=75%, -1|fright=0%|airlift=25%|hurricane=25%|upandaway=95%|coins=5|#=34}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Tutankoopa}}}|Tutankoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tutankoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PM Tutankoopa Sprite.png]]}}}|hp=30|atk=3|def=0|lvl=55|location=[[Dry Dry Ruins]]|moves=Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp|tattle=This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp. | <onlyinclude>{{#ifeq:{{{transcludesection|Tutankoopa}}}|Tutankoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tutankoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PM Tutankoopa Sprite.png]]}}}|hp=30|atk=3|def=0|lvl=55|location=[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]|moves=Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp|tattle=This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp. | ||
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=20%, -1|dizzy=30%, -1|shock=30%, -1|shrink=60%, -1|stop=40%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=35}}}}</onlyinclude> | |type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=20%, -1|dizzy=30%, -1|shock=30%, -1|shrink=60%, -1|stop=40%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=35}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Chain Chomp}}}|Chain Chomp| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Chain Chomp|altname=Chomp|role=support|align={{{align|right}}}|image={{{image|[[File:ChainChompPM.png]]}}}|hp=4|atk=3|def=3|lvl=14|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard. | <onlyinclude>{{#ifeq:{{{transcludesection|Chain Chomp}}}|Chain Chomp| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Chain Chomp|altname=Chomp|role=support|align={{{align|right}}}|image={{{image|[[File:ChainChompPM.png]]}}}|hp=4|atk=3|def=3|lvl=14|location=[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard. | ||
|type=Ground|items=N/A|run=N/A|strong=Fire, Ice|weak=None|sleep=0%, -1|dizzy=75%, -1|shock=0%, 0|shrink=75%, 0|stop=75%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=36}}}}</onlyinclude> | |type=Ground|items=N/A|run=N/A|strong=Fire, Ice|weak=None|sleep=0%, -1|dizzy=75%, -1|shock=0%, 0|shrink=75%, 0|stop=75%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=36}}}}</onlyinclude> | ||
Revision as of 12:37, August 13, 2021
A comprehensive list of enemy stats from Paper Mario.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Goomba)
- Bold: Boss. (Ex: Bowser)
- Underline: Support enemy/object/part. (Ex: Crystal Bit)
- HP: The enemy's HP at the start of the battle.
- Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
- Defense: The enemy's defense.
- Type: The type of enemy.
- Ground - Can be hit by any attack.
- Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
- Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
- Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
- Ceiling - Cannot be hit by ground or jump attacks.
- Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
- Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
- Immune: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
- Fire: The enemy's immunity to fire-based attacks: Fire Flower and Kooper's Fire Shell.
- Ice: The enemy's immunity to ice-based attacks: Snowman Doll and Ice Power badge.
- Electric: The enemy's immunity to electric-based attacks: Thunder Bolt, Thunder Rage, and Watt's Electro Dash.
- Explosion: The enemy's immunity to explosive attacks: Egg Missile and Bombette's Bomb, Power and Mega Bomb moves.
- Star: The enemy's immunity to star-based attacks: Shooting Star, and Skolar's Star Storm. Applies only to Monstar.
- Water: The enemy's weakness to water-based attacks: Sushie's Squirt and Tidal Wave moves.
- Hammer Throw: The enemy's weakness to the Hammer Throw move. Applies only to green Monty Moles in Flower Fields.
- Piercing: The enemy's immunity to the effect of ignoring defense by a Piercing Attack. Applies only to Tubba Blubba while in Tubba Blubba's Castle and Bowser when boosted by the Star Rod.
- Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
- Moves: The enemy's attacks -- listed by attack power -- and other techniques.
- Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
- Sleep?: The chances of the enemy falling asleep with Mamar's Lullaby, Sleepy Sheep or Sleep Stomp.
- Dizzy?: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Kooper's Dizzy Shell.
- Shock?: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
- Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp or Shrink Smash (unused).
- Stop?: The chances of the enemy becoming immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.
- Fright?: The chances of the enemy running away with the Fright Jar.
- Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
- Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
- Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
- Items: Items (rarely) dropped from the enemy. The list may not be complete.
- Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
- If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
- Run: The number of button presses required with to get a guaranteed run from the enemy.
- If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press and will always flee from them successfully.
- With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.