Jungle Jeopardy: Difference between revisions

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Trudging along a dirt path, between ferns and tropical trees, [[Dixie Kong]] and [[Kiddy Kong]] must make their way through the rain forest to complete this level. They have to focus on crossing the numerous chasms safely, taking advantage of the occasional help provided by [[Barrel Cannon]]s and hovering [[Knik-Knak]]s. Sometimes, they need to use Konveyor Ropes, a mechanism that was introduced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in the aptly-named level [[Konveyor Rope Klash]]. These mobile tightropes can be used to cross several gaps, but Dixie and Kiddy must remain careful so as not to be stung by the aggressive [[Buzz (enemy)|Buzzes]] that roam the canopy. Fortunately, most of the time clambering around on these Konveyor Ropes is not necessary to proceed onwards, and the [[Kong]]s can choose to walk on land. Various species of enemies, such as [[Sneek]]s, [[Bristles]], [[Kobble]]s or [[Re-Koil]]s, hinder the Kongs' way; [[Knocka]]s are especially dangerous here, as they can easily push the simian adventurers into a nearby pit. [[Bazuka]]s also make their first appearance in this level, though only in a [[Bonus Level]].
Trudging along a dirt path, between ferns and tropical trees, [[Dixie Kong]] and [[Kiddy Kong]] must make their way through the rain forest to complete this level. They have to focus on crossing the numerous chasms safely, taking advantage of the occasional help provided by [[Barrel Cannon]]s and hovering [[Knik-Knak]]s. Sometimes, they need to use Konveyor Ropes, a mechanism that was introduced in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in the aptly-named level [[Konveyor Rope Klash]]. These mobile tightropes can be used to cross several gaps, but Dixie and Kiddy must remain careful so as not to be stung by the aggressive [[Buzz (enemy)|Buzzes]] that roam the canopy. Fortunately, most of the time clambering around on these Konveyor Ropes is not necessary to proceed onwards, and the [[Kong]]s can choose to walk on land. Various species of enemies, such as [[Sneek]]s, [[Bristles]], [[Kobble]]s or [[Re-Koil]]s, hinder the Kongs' way; [[Knocka]]s are especially dangerous here, as they can easily push the simian adventurers into a nearby pit. [[Bazuka]]s also make their first appearance in this level, though only in a [[Bonus Level]].


==Level Layout==
==Level layout==
When the level begins, the Kongs find themselves walking through the dense jungle, collecting some bananas and defeating enemies. After crossing a few gaps, they make their way onto the first set of Konveyor Ropes. Jumping up and down from the parallel ropes to avoid Buzzes, the group soon gets back on the ground and travels down the path. Walking up the bumpy path, they jump over many Bristles to find a banana trail leading over to another Konveyor Rope. This rope leads the Kongs over the area and to the letter O, as long as they can avoid the swarms of Buzzes flying around. After letting go of the moving rope, the apes find the [[Star Barrel]].
When the level begins, the Kongs find themselves walking through the dense jungle, collecting some bananas and defeating enemies. After crossing a few gaps, they make their way onto the first set of Konveyor Ropes. Jumping up and down from the parallel ropes to avoid Buzzes, the group soon gets back on the ground and travels down the path. Walking up the bumpy path, they jump over many Bristles to find a banana trail leading over to another Konveyor Rope. This rope leads the Kongs over the area and to the letter O, as long as they can avoid the swarms of Buzzes flying around. After letting go of the moving rope, the apes find the [[Star Barrel]].


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===DK Coin===  
===DK Coin===  
*Near the end of the level, the heroes find the [[Koin]], with the [[DK Coin]], in plain sight. They need to defeat him to get the special coin, though his shield protects him from most attacks. If the apes jump over a nearby Buzz, they can find a [[Steel Barrel|steel barrel]]. They should throw this barrel into the edge of the screen by the flagpole. It should bounce back and head over to the Koin. If the heroes make their way over to the left side of the [[Kremling]] before the barrel reaches him, the enemy becomes distracted and gets hit in the side by the keg. This defeats him, thus giving the Kongs his DK Coin.
*Near the end of the level, the heroes find the [[Koin]], with the [[DK Coin]], in plain sight. They need to defeat him to get the special coin, though his shield protects him from most attacks. If the apes jump over a nearby Buzz, they can find a [[Steel Barrel|steel barrel]]. They should throw this barrel into the edge of the screen by the flagpole. It should bounce back and head over to the Koin. If the heroes make their way over to the left side of the [[Kremling]] before the barrel reaches him, the enemy becomes distracted and gets hit in the side by the keg. This defeats him, thus giving the Kongs their DK Coin.


==Names in other languages==
==Names in other languages==
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{{NIWA|DKWiki=1}}
{{NIWA|DKWiki=1}}
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Land III Levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Places]]
[[Category:Forests and Jungles]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Land III]]