Super Princess Peach: Difference between revisions
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If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins. | If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins. | ||
{| | {|class=wikitable width=76% style="text-align:center" | ||
!width=23%|Name | !width=23%|Name | ||
!width=40%|Description | !width=40%|Description | ||
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The four vibes are as listed on the following chart: | The four vibes are as listed on the following chart: | ||
{| | {|class="wikitable" width=100% | ||
! | !Picture | ||
! | !Name | ||
! | !Effect | ||
!Heart | !Heart | ||
|- | |- | ||
|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]] | |||
| | |align=center|[[Joy (vibe)|Joy]] | ||
| | |align=center|Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone. | ||
|[[File:SPP-Joy Heart Sprite.png]] | |||
|- | |- | ||
|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]] | |||
| | |align=center|[[Rage]] | ||
| | |align=center|Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone. | ||
|[[File:SPP-Rage Heart Sprite.png]] | |||
|- | |- | ||
|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]] | |||
| | |align=center|[[Gloom]] | ||
| | |align=center|Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces. | ||
|[[File:SPP-Gloom Heart Sprite.png]] | |||
|- | |- | ||
|[[File:Spp calm peach.png|100px]] | |||
| | |align=center|[[Calm]] | ||
| | |align=center|Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy. | ||
|[[File:SPP-Calm Heart Sprite.png]] | |||
|} | |} | ||
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them. | To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them. | ||
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===Enemies=== | ===Enemies=== | ||
{|width=100% | {|class="wikitable" width=100% | ||
|- | |- | ||
!colspan=6|'''Vibeless enemies''' | !colspan=6|'''Vibeless enemies''' | ||
Line 601: | Line 601: | ||
|align="center"|[[Starfish]] | |align="center"|[[Starfish]] | ||
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''" | |'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''" | ||
|A cameo of the eponymous protagonist of '' | |A cameo of the eponymous protagonist of ''[[starfywiki:The Legendary Starfy (series)|The Legendary Starfy]]'', the Starfish makes a few scattered appearances with various behaviors. | ||
|align="center"|[[Hoo's Wood 2-5]] | |align="center"|[[Hoo's Wood 2-5]] | ||
|align="center"|[[Gleam Glacier 6-4]] | |align="center"|[[Gleam Glacier 6-4]] | ||
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|style="background:#FF9C00;color:white"align=center|Last appearance | |style="background:#FF9C00;color:white"align=center|Last appearance | ||
|- | |- | ||
| | |align="center"|[[File:Glad Red Paratroopa.png]] | ||
| | |align="center"|[[G. R. P-Troopa]] | ||
|'''15:''' "''Floats without a care in figure 8s while happy.''" | |||
|Cheerful Paratroopas that fly in 8 or ∞ patterns. | |||
| | |align="center"|[[Shriek Mansion 3-9]] | ||
| | |align="center"|[[Giddy Sky 7-4]] | ||
|- | |- | ||
| | |align="center"|[[File:SPP GTorpedo.png]] | ||
| | |align="center"|[[G. Torpedo Ted]] | ||
|'''58:''' "''Happily moves through the water as it attacks.''" | |||
|Torpedo Teds that bob as they move. | |||
| | |align="center"|[[Wavy Beach 5-5]] | ||
| | |align="center"|[[Bowser's Villa 8-3]] | ||
|- | |- | ||
| | |align="center"|[[File:Glad Bob-ombs.png]] | ||
| | |align="center"|[[Glad Bob-omb]] | ||
|'''66:''' "''Skips happily toward you. It explodes, so be careful!''" | |||
|Jumpy Bob-ombs with confetti explosions. | |||
| | |align="center"|[[Fury Volcano 4-2]] | ||
| | |align="center"|[[Giddy Sky 7-5]] | ||
|- | |- | ||
| | |align="center"|[[File:Gladblooper.png]] | ||
| | |align="center"|[[Glad Blooper]] | ||
|'''43:''' "''A laid-back enemy that swims happily in the water.''" | |||
|Bloopers that swim in chaotic patterns oblivious to Peach. | |||
| | |align="center"|[[Ladida Plains 1-9]] | ||
| | |align="center"|[[Bowser's Villa 8-3]] | ||
|- | |- | ||
| | |align="center"|[[File:SPP GFang.png]] | ||
| | |align="center"|[[Glad Fang]] | ||
|'''73:''' "''Dances happily and attacks!''" | |||
|Fangs that swoop around at random. | |||
| | |align="center"|[[Ladida Plains 1-7]] | ||
| | |align="center"|[[Bowser's Villa 8-9]] | ||
|- | |- | ||
| | |align="center"|[[File:SPPGladPiranhaPlant.png]] | ||
| | |align="center"|[[Glad P. Plant]] | ||
|'''29:''' "''Dances around happily and spits fireballs.''" | |||
|Piranha Plants that can fly and spit arcing fireballs. | |||
| | |align="center"|[[Ladida Plains 1-9]] | ||
| | |align="center"|[[Gleam Glacier 6-7]] | ||
|- | |- | ||
| | |align="center"|[[File:SPP GPara Bomb.png]] | ||
| | |align="center"|[[Glad Parabomb]] | ||
|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''" | |||
|Parabombs that float down waving back-and-forth dramatically. | |||
| | |align="center"|[[Fury Volcano 4-2]] | ||
| | |align="center"|[[Giddy Sky 7-5]] | ||
|- | |- | ||
| | |align="center"|[[File:Glad Ptooie.png]] | ||
| | |align="center"|[[Glad Ptooie]] | ||
|'''33:''' "''Does a happy dance and throws balls in the air.''" | |||
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | |||
| | |align="center"|[[Hoo's Wood 2-4]] | ||
| | |align="center"|[[Wavy Beach 5-9]] | ||
|- | |- | ||
| | |align="center"|[[File:Gladkoopa.png]] | ||
| | |align="center"|[[Glad Red Koopa]] | ||
|'''11:''' "''A Koopa Troopa who has learned to jump happily.''" | |||
|Koopa Troopas that skip as they move. | |||
| | |align="center"|[[Ladida Plains 1-2]] | ||
| | |align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]] | !colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]] | ||
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|style="background:#DE0863;color:white"align=center|Last appearance | |style="background:#DE0863;color:white"align=center|Last appearance | ||
|- | |- | ||
| | |align=center|[[File:MadMechaSpikeTop.png]] | ||
| | |align=center|[[M. M-Spike Top]] | ||
|'''21:''' "''A dangerous foe that can stretch its spines.''" | |||
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | |||
| | |align=center|[[Fury Volcano 4-4]] | ||
| | |align=center|[[Bowser's Villa 8-7]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Red Paragoomba.png]] | ||
| | |align=center|[[M. Red P-Goomba]] | ||
|'''07:''' "''Can cling to cliffs when angry.''" | |||
|Aggressive Paragoombas that leap after Peach and can jump up walls. | |||
| | |align=center|[[Shriek Mansion 3-8]] | ||
| | |align=center|[[Bowser's Villa 8-5]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Banzai Bill.gif]] | ||
| | |align=center|[[Mad Banzai Bill]] | ||
|'''62:''' "''A super bullet that attacks angrily at high speed.''" | |||
|High-speed Banzai Bills. | |||
| | |align=center|[[Ladida Plains 1-8]] | ||
| | |align=center|[[Bowser's Villa 8-9]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Big Boo.png]] | ||
| | |align=center|[[Mad Big Boo]] | ||
|'''48:''' "''It's not shy anymore! It's angry and enormous!''" | |||
|Big Boos that now only attack when faced. | |||
| | |align=center|[[Shriek Mansion 3-5]] | ||
| | |align=center|[[Bowser's Villa 8-6]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Blurp.png]] | ||
| | |align=center|[[Mad Blurp]] | ||
|'''41:''' "''Quivers with anger as it hunts enemies.''" | |||
|Blurps that home in on wherever Peach was when they first catch sight of her. | |||
| | |align=center|[[Ladida Plains 1-9]] | ||
| | |align=center|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Boo.png]] | ||
| | |align=center|[[Mad Boo]] | ||
|'''46:''' "''An angry ghost that will attack you if you look at it!''" | |||
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. | |||
| | |align=center|[[Shriek Mansion 3-5]] | ||
| | |align=center|[[Bowser's Villa 8-6]] | ||
|- | |- | ||
| | |align=center|[[File:SPP MBullet.png]] | ||
| | |align=center|[[Mad Bullet Bill]] | ||
|'''60:''' "''A super foe that attacks at high speed.''" | |||
|Bullet Bills that shoot at intense speeds, covering them with flames. | |||
| | |align=center|[[Hoo's Wood 2-8]] | ||
| | |align=center|[[Giddy Sky 7-7]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Green Paratroopa.png]] | ||
| | |align=center|[[Mad G. P-Troopa]] | ||
|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''" | |||
|Paratroopas that patrol a small area in the air, charging when they see Peach. | |||
| | |align=center|[[Ladida Plains 1-9]] | ||
| | |align=center|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
| | |align=center|[[File:SPPMadGoomba.png]] | ||
| | |align=center|[[Mad Goomba]] | ||
|'''02:''' "''Its expression when it causes an earthquake is great.''" | |||
|Goombas that can shake the floor to immobilize Peach. | |||
| | |align=center|[[Ladida Plains 1-1]] | ||
| | |align=center|[[Bowser's Villa 8-1]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Green Koopa.png]] | ||
| | |align=center|[[Mad Green Koopa]] | ||
|'''09:''' "''Attacks angrily like a spoiled child!''" | |||
|Koopa Troopas that charge at Peach on sight. | |||
| | |align=center|[[Ladida Plains 1-4]] | ||
| | |align=center|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
| | |align=center|[[File:SPP Mad Pokey.png]] | ||
| | |align=center|[[Mad Pokey]] | ||
|'''37:''' "''Will stretch its spine-covered body angrily.''" | |||
|Pokeys that extend from three segments to five. | |||
| | |align=center|[[Wavy Beach 5-3]] | ||
| | |align=center|[[Wavy Beach 5-8]] | ||
|- | |- | ||
| | |align=center|[[File:Mad Spike.png]] | ||
| | |align=center|[[Mad Spike]] | ||
|'''27:''' "''Jumps angrily and throws iron balls!''" | |||
|Spikes that leap as they move and attack. | |||
| | |align=center|[[Ladida Plains 1-7]] | ||
| | |align=center|[[Fury Volcano 4-2]] | ||
|- | |- | ||
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]] | !colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]] | ||
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|style="background:#3163F7;color:white"align=center|Last appearance | |style="background:#3163F7;color:white"align=center|Last appearance | ||
|- | |- | ||
| | |align=center|[[File:Sad Cheep Cheep.png]] | ||
| | |align=center|[[Sad Cheep Cheep]] | ||
|'''39:''' "''A high-jumping Cheep Cheep.''" | |||
|Cheep Cheeps that use their tears to propel higher when jumping. | |||
| | |align=center|[[Wavy Beach 5-1]] | ||
| | |align=center|[[Gleam Glacier 6-4]] | ||
|- | |- | ||
| | |align=center|[[File:Sad Dry Bones.png]] | ||
| | |align=center|[[Sad Dry Bones]] | ||
|'''50:''' "''Weeps sadly and throws bones.''" | |||
|Dry Bones that throw bones quickly and erratially. | |||
| | |align=center|[[Shriek Mansion 3-1]] | ||
| | |align=center|[[Bowser's Villa 8-5]] | ||
|- | |- | ||
| | |align=center|[[File:SPPSadGoomba.png]] | ||
| | |align=center|[[Sad Goomba]] | ||
|'''03:''' "''Attacks when it's sad so you feel bad attacking.''" | |||
|Goombas that run at breakneck speeds no matter what is in front of them. | |||
| | |align=center|[[Ladida Plains 1-1]] | ||
| | |align=center|[[Giddy Sky 7-8]] | ||
|- | |- | ||
| | |align=center|[[File:Sad Nipper Plant.png]] | ||
| | |align=center|[[Sad N. Plant]] | ||
|'''31:''' "''Attacks foes without a thought since it's so sad.''" | |||
|Nipper Plants that jump in inconsistent, erratic patterns. | |||
| | |align=center|[[Ladida Plains 1-7]] | ||
| | |align=center|[[Wavy Beach 5-5]] | ||
|- | |- | ||
| | |align=center|[[File:Sad Paragoomba.png]] | ||
| | |align=center|[[Sad Paragoomba]] | ||
|'''05:''' "''Gets in your way by flying back and forth while sad.''" | |||
|Paragoombas that slowly fly back-and-forth. | |||
| | |align=center|[[Ladida Plains 1-6]] | ||
| | |align=center|[[Giddy Sky 7-8]] | ||
|- | |- | ||
| | |align=center|[[File:SPP SRaven.png]] | ||
| | |align=center|[[Sad Raven]] | ||
|'''75:''' "''So sad, it sometimes causes earthquakes.''" | |||
|Ravens that sometimes stop to scream and grow briefly, causing tremors. | |||
| | |align=center|[[Hoo's Wood 2-4]] | ||
| | |align=center|[[Giddy Sky 7-3]] | ||
|- | |- | ||
| | |align=center|[[File:SPP SRex.png]] | ||
| | |align=center|[[Sad Rex]] | ||
|'''77:''' "''Gets sad and attacks when it sees an enemy.''" | |||
|Rexes that hold still until they see Peach, at which point they charge her. | |||
| | |align=center|[[Ladida Plains 1-9]] | ||
| | |align=center|[[Gleam Glacier 6-8]] | ||
|- | |- | ||
| | |align=center|[[File:Sad Spiny.png]] | ||
| | |align=center|[[Sad Spiny]] | ||
|'''19:''' "''Speeds back and forth while sad and crying.''" | |||
|Spinies that run at full speeds oblivious to anything around them. | |||
| | |align=center|[[Ladida Plains 1-7]] | ||
| | |align=center|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]] | !colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]] | ||
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|style="background:#31DE00;color:white"align=center|Last appearance | |style="background:#31DE00;color:white"align=center|Last appearance | ||
|- | |- | ||
| | |align=center|[[File:Calm Amazing Flyin Hammer Bro.png]] | ||
| | |align=center|[[C. A. F. H. Bro]] | ||
|'''25:''' "''Attack this sleeping enemy without getting close.''" | |||
| | |rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts. | ||
| | |align=center|[[Hoo's Wood 2-7]] | ||
| | |align=center|[[Giddy Sky 7-4]] | ||
|- | |- | ||
| | |align=center|[[File:Calm Chain Chomp.png]] | ||
| | |align=center|[[C. Chain Chomp]] | ||
|'''70:''' "''Annoying if you wake it up. Jump quietly!''" | |||
| | |align=center|[[Hoo's Wood 2-8]] | ||
| | |align=center|[[Bowser's Villa 8-2]] | ||
|- | |- | ||
| | |align=center|[[File:Calm Fishin' Boo.png]] | ||
| | |align=center|[[C. Fishing Boo]] | ||
|'''52:''' "''Walk quietly by when it's sleeping.''" | |||
| | |align=center|[[Shriek Mansion 3-5]] | ||
| | |align=center|[[Shriek Mansion 3-5]] | ||
|- | |- | ||
| | |align=center|[[File:SPPCalmVolcanoPlant.png]] | ||
| | |align=center|[[C. V. Plant]] | ||
|'''35:''' "''Approach quietly while it sleeps and defeat it!''" | |||
| | |align=center|[[Hoo's Wood 2-7]] | ||
| | |align=center|[[Hoo's Wood 2-7]] | ||
|- | |- | ||
| | |align=center|[[File:Calm Cannon.png]] | ||
| | |align=center|[[Calm Cannon]] | ||
|'''64:''' "''Wipe this foe out as it sleeps calmly.''" | |||
| | |align=center|[[Shriek Mansion 3-8]] | ||
| | |align=center|[[Bowser's Villa 8-2]] | ||
|- | |- | ||
| | |align=center|[[File:Calm Hammer Bro.png]] | ||
| | |align=center|[[Calm Hammer Bro]] | ||
|'''23:''' "''Attack this sleeping enemy after quietly approaching!''" | |||
| | |align=center|[[Wavy Beach 5-2]] | ||
| | |align=center|[[Bowser's Villa 8-9]] | ||
|- | |- | ||
|align=center|[[File:Calm Lakitu.png]] | |||
|align=center|[[Calm Lakitu]] | |||
|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''" | |||
|align=center|[[Hoo's Wood 2-7]] | |||
|align=center|[[Giddy Sky 7-3]] | |||
|} | |||
===Obstacles=== | |||
{|class="wikitable" style="width:100%" | |||
!align=center|Image | !align=center|Image | ||
!align=center|Name | !align=center|Name | ||
!align=center|Description | !align=center|Description | ||
!align=center|First appearance | !align=center|First appearance | ||
Line 954: | Line 954: | ||
|align="center"|[[File:SPP Ball 'N' Chain.png]] | |align="center"|[[File:SPP Ball 'N' Chain.png]] | ||
|align="center"|[[Spinner|Ball 'N' Chain]] | |align="center"|[[Spinner|Ball 'N' Chain]] | ||
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | |Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | ||
|align="center"|[[Bowser's Villa 8-1]] | |align="center"|[[Bowser's Villa 8-1]] | ||
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|align="center"|[[File:SPP Fire Bar.png]] | |align="center"|[[File:SPP Fire Bar.png]] | ||
|align="center"|[[Fire Bar]] | |align="center"|[[Fire Bar]] | ||
|Lines of fireballs that spin around blocks. | |Lines of fireballs that spin around blocks. | ||
|align="center"|[[Bowser's Villa 8-1]] | |align="center"|[[Bowser's Villa 8-1]] | ||
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|align="center"|[[File:SPP Flamethrower.png]] | |align="center"|[[File:SPP Flamethrower.png]] | ||
|align="center"|[[Flamethrower]] | |align="center"|[[Flamethrower]] | ||
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through. | |Holes in the walls of [[Fury Volcano]] that periodically let flame jets through. | ||
|align="center"|[[Fury Volcano 4-1]] | |align="center"|[[Fury Volcano 4-1]] | ||
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|align="center"|[[File:SPP Icicle.png]] | |align="center"|[[File:SPP Icicle.png]] | ||
|align="center"|[[Icicle]] | |align="center"|[[Icicle]] | ||
|Falling ice spikes at [[Gleam Glacier]]. | |Falling ice spikes at [[Gleam Glacier]]. | ||
|align="center"|[[Gleam Glacier 6-1]] | |align="center"|[[Gleam Glacier 6-1]] | ||
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|align="center"|[[File:SPP Spike Trap.png]] | |align="center"|[[File:SPP Spike Trap.png]] | ||
|align="center"|[[Spike Trap]] | |align="center"|[[Spike Trap]] | ||
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. | |Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. | ||
|align="center"|[[Ladida Plains 1-3]] | |align="center"|[[Ladida Plains 1-3]] | ||
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===Bosses=== | ===Bosses=== | ||
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser. | Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser. | ||
{|width=100% | |||
{|class="wikitable" width=100% | |||
!width=8%|Image | !width=8%|Image | ||
!width=8%|Name | !width=8%|Name |