Enguarde: Difference between revisions

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Enguarde appears in volume 14 of ''[[Super Mario-kun]]''. After Donkey Kong and Diddy Kong ride on a fake Enguarde, [[Mario]] and [[Yoshi]] find a box that contains Enguarde. They meet Donkey Kong and Diddy Kong in ropes. Before Mario can do anything, he gets attacked by a [[Croctopus]]. Enguarde saves him, but a [[Clambo]] breaks his nose. Mario responds by attaching a drill to his nose. Enguarde then plows through the Croctopus, breaking its arms.
Enguarde appears in volume 14 of ''[[Super Mario-kun]]''. After Donkey Kong and Diddy Kong ride on a fake Enguarde, [[Mario]] and [[Yoshi]] find a box that contains Enguarde. They meet Donkey Kong and Diddy Kong in ropes. Before Mario can do anything, he gets attacked by a [[Croctopus]]. Enguarde saves him, but a [[Clambo]] breaks his nose. Mario responds by attaching a drill to his nose. Enguarde then plows through the Croctopus, breaking its arms.
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====''Donkey Kong 64''====
===''Donkey Kong 64''===
[[File:Enguarde64.png|thumb|Enguarde's appearance in ''Donkey Kong 64'']]
[[File:Enguarde64.png|thumb|Enguarde's appearance in ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', Enguarde (also named '''Enguard the Swordfish'''<ref>{{cite|quote=Grab Lanky from the underwater Tag Barrel next to the Animal Crate. Then pop him inside to become Enguard the Swordfish.|title=''Donkey Kong 64'' Prima's Official Strategy Guide|author=Barton, Jeff; De Govia, Mario; Tica, Donato|publisher=[[Prima Games]]|isbn=9780761522799|date=1999|page=82}}</ref> or simply '''Enguard'''<ref>{{cite|quote=Maneuver Enguard to jump through the DK Star three times.|title=''Donkey Kong 64'' Prima's Official Strategy Guide|author=Barton, Jeff; De Govia, Mario; Tica, Donato|publisher=[[Prima Games]]|isbn=9780761522799|date=1999|page=82}}</ref>) only appears in [[Gloomy Galleon]], and [[Lanky Kong]] is the only Kong who can enter the Enguarde Box to transform into Enguarde. Enguarde Boxes are present in both the lighthouse and shipwreck areas of the level. Unlike games in the ''Donkey Kong Country'' series and ''Donkey Kong Land'' series, Enguarde cannot defeat underwater enemies, though he is invulnerable to all harm. Instead of attacking, Enguarde can charge into treasure chests to destroy them and reveal hidden items. Enguarde has the ability to jump out of the water, and doing so is necessary in the shipwreck area, where Enguarde must jump through a star with a DK symbol three times to open the Coin Room.
In ''[[Donkey Kong 64]]'', Enguarde (also named '''Enguard the Swordfish'''<ref>{{cite|quote=Grab Lanky from the underwater Tag Barrel next to the Animal Crate. Then pop him inside to become Enguard the Swordfish.|title=''Donkey Kong 64'' Prima's Official Strategy Guide|author=Barton, Jeff; De Govia, Mario; Tica, Donato|publisher=[[Prima Games]]|isbn=9780761522799|date=1999|page=82}}</ref> or simply '''Enguard'''<ref>{{cite|quote=Maneuver Enguard to jump through the DK Star three times.|title=''Donkey Kong 64'' Prima's Official Strategy Guide|author=Barton, Jeff; De Govia, Mario; Tica, Donato|publisher=[[Prima Games]]|isbn=9780761522799|date=1999|page=82}}</ref>) only appears in [[Gloomy Galleon]], and [[Lanky Kong]] is the only Kong who can enter the Enguarde Box to transform into Enguarde. Enguarde Boxes are present in both the lighthouse and shipwreck areas of the level. Unlike games in the ''Donkey Kong Country'' series and ''Donkey Kong Land'' series, Enguarde cannot defeat underwater enemies, though he is invulnerable to all harm. Instead of attacking, Enguarde can charge into treasure chests to destroy them and reveal hidden items. Enguarde has the ability to jump out of the water, and doing so is necessary in the shipwreck area, where Enguarde must jump through a star with a DK symbol three times to open the Coin Room.