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(focusing on Super Mario. consoles with more info make it tougher to do. Wii Zapper had nothing to do with Super Mario and even said so in its text, so I removed that too)
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{{quote2|Wii would like to play|Advertisement slogan for the Wii}}
{{quote2|Wii would like to play|Advertisement slogan for the Wii}}
[[File:Wii Logo.svg|left|150px]]
[[File:Wii Logo.svg|left|150px]]
The '''{{wp|Wii}}''' is a home video game console that was developed by [[Nintendo]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. In every country except Japan, ''{{wp|Wii Sports}}'' is included with the Wii. The Wii came with 30 titles at its launch. Before the official name was announced on April 27, 2006, the console was codenamed "Revolution." Earlier versions of the Wii have backwards compatibility with the [[Nintendo GameCube]] and features four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and can be played on the Wii. This makes it the first Nintendo home console to provide official backwards compatibility with its predecessor.
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."


Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. [[Nintendo Wi-Fi Connection]] allowed players to interact with other players around the world while playing a game. The first game in the North American region to do so was ''[[bulbapedia:Pokémon Battle Revolution|Pokémon Battle Revolution]]'' on June 25, 2007.
Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, and it is the first Nintendo home console to be backwards compatible with its predecessor. It has four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and be played on the Wii.


''[[Super Paper Mario]]'' was the first traditional game of the [[Super Mario (franchise)|''Super Mario'' franchise]] on the system and launched on April 9, 2007, in North America. ''[[WarioWare: Smooth Moves]]'', however, preceded it, coming out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. However, the first traditional game of the ''Super Mario'' franchise released in the PAL region was ''[[Mario Strikers Charged]]''.
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.


The Wii sold 101.63 million units as of March 31, 2021,<ref>[https://www.nintendo.co.jp/ir/en/finance/hard_soft/ IR Information : Sales Data - Dedicated Video Games Sales Units]. ''Nintendo''. Retrieved May 3, 2020.</ref> making it Nintendo's second-best-selling home console, behind the [[Nintendo Switch]]. Additionally, the Wii outsold its competitors ({{wp|Microsoft}}'s {{wp|Xbox 360}} and {{wp|Sony}}'s {{wp|PlayStation 3}}) by a wide margin, making it the most popular {{wp|Seventh generation of video game consoles|seventh-generation}} home console.
Although the Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] to not have a [[Super Mario (series)|''Super Mario'' series]] game at launch, the Wii is the first home console to not have a game from the [[Super Mario (franchise)|''Super Mario'' franchise]] as a launch title (except in Japan). The Wii's first ''Super Mario'' game is ''[[WarioWare: Smooth Moves]]'', which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first ''Super Mario'' game for the Wii starring [[Mario]] is ''[[Super Paper Mario]]'', except in PAL regions, where ''[[Mario Strikers Charged]]'' was the game instead.


The [[Wii U]] was announced at E3 2011 and succeeded the Wii in 2012. It can still play Wii games and controllers with backwards compatibility.
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.


Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref> The {{wp|Wii Shop Channel}} has been discontinued as of January 31, 2019, with the ability to add Wii Points for new games having ended on March 26, 2018.
Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


==Models==
==Models==
{{quote2|We gave you [[Nintendo DS|DS]]. A [[Game Boy Advance|new Game Boy]]. And new games to play on them. And now you say, you want a Revolution? Well, we got one!|[[Satoru Iwata]]|</span>E3 2005, revealing the Wii-prototype, Nintendo Revolution<span>}}
===Wii Family Edition===
===Wii Family Edition===
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
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==Virtual Console==
==Virtual Console==
{{main|Virtual Console}}
{{main|Virtual Console}}
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Many of them were ''Super Mario'' games. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  


The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
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{{br}}
{{br}}


==Wii Channels==
==Wii Channels related to ''Super Mario''==
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.
Using an [[Memory Card|SD card]] in a newer version of the Wii (via updates) makes it possible to use instead of four pages, twenty pages of channels to use, meaning there can be in total 240 channels on an SD card depending on how much data is available.
On June 27, 2013, the Forecast Channel, News Channel, Everybody Votes Channel, Nintendo Channel, and Check Mii Out Channel services were all discontinued, due to the discontinuation of WiiConnect24.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> On January 30, 2019, streaming services such as Netflix were shut down on the Wii.<ref> https://betanews.com/2018/11/12/netflix-video-streaming-stop-on-wii</ref>


===Disc Channel===
===Disc Channel===
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The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref>
The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref>


The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop has been discontinued.
The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.
<gallery>
<gallery>
Wii Shopchannel.png|The Wii Shop Channel preview
Wii Shopchannel.png|The Wii Shop Channel preview
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===Forecast Channel===
===Forecast Channel===
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. The Weather Channel provided weather information from all over the world to the user. Features included the five-day forecast, current temperature, highs and lows for the day, along with other meteorological data. Using the Globe, players could use the Wii Remote to rotate a virtual globe to see the weather conditions from each region of the world. Japan had unique cartoonish weather symbols, compared to the rest of the world.
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
 
Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.


;Names in other languages
;Names in other languages
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|Spa=Canal Tiempo
|Spa=Canal Tiempo
|SpaM=Time Channel
|SpaM=Time Channel
}}
===News Channel===
[[File:NewsChannel.jpg|thumb|left|The News Channel]]
The News Channel provided daily news from all over the world. The channel preview displayed three of the latest headlines from the news, scrolling from right to left. The News Channel's news was categorized into various subjects, such as Technology, Fashion, Sports, etc. Like the Forecast Channel, the News Channel also had a virtual globe that allows users to see the news by region. When a certain region or city had many news articles about it, a pile of newspapers, each newspaper representing an article, would appear piled up into a tower, giving the user a visual representation of how much news each region has.
{{br}}
;Names in other languages
{{foreign names
|Spa=Canal Noticias
|SpaM=News Channel
}}
===Internet Channel===
[[File:Wii Internetchannel.png|thumb|The Internet Channel]]
The Internet Channel is one of the free-of-charge downloadable channels from the Wii Shop Channel and can be used to surf the web. This channel was free up until the end of June 2007, but from then on, users were charged 500 points to download the Internet Channel. However, in August 2009, Nintendo made the Internet Channel free once again. Anybody who had already downloaded the channel for 500 points was offered a free NES game from the Virtual Console, starting October 2009.
;Names in other languages
{{foreign names
|Spa=Canal Internet
|SpaM=Internet Channel
}}
===Everybody Votes Channel===
[[File:EVChannel.jpg|thumb|left|The Everybody Votes Channel]]
This channel was added on February 13, 2007 and could be downloaded for free from the Wii Shop Channel. This channel presented polls every day that players could use Miis to vote in. Up to six Miis could be registered as voters. They could also predict which answer will be more popular. Results can be compared with other users on the national and worldwide scale. Statistics are kept for each registered Mii for winning percentage of predictions, as well as how close they are to the rest of the community (i.e., How many of their votes corresponded with the popular vote).
{{br}}
;Names in other languages
{{foreign names
|Spa=Canal Opiniones
|SpaM=Opinions Channel
}}
}}


===Virtual Console Channels===
===Virtual Console Channels===
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
===Check Mii Out Channel===
[[File:CheckMiiOutChannel.png|thumb|The Check Mii Out Channel]]
The Check Mii Out Channel, known as the Mii Contest Channel outside of North America, was released on November 12, 2007. It allowed players to share their own [[Mii]]s, view the Miis of other people, and enter Miis into popularity contests. When a Mii was submitted to the Posting Plaza, they were assigned a twelve-digit entry number so other people could search for it. Submitted Miis were also given two initials and a talent by their creator. Miis could be imported to the player's Mii Channel plaza. An imported Mii could not be edited, but could have been used in other games that use Miis. People could favorite Miis, and the Mii would be given a rank out of five stars, depending on how many people liked the Mii. The creator was also given a rating using the same rank system.
{{br}}
;Names in other languages
{{foreign names
|SpaA=Canal Miirame
|SpaAM=Look at Mii Channel
|SpaE=Canal Concursos Mii
|SpaEM=Mii Contest Channel
}}
===Nintendo Channel===
[[File:Wii Nintendochannel.png|thumb|left|The Nintendo Channel]]
The Nintendo Channel was released in November 2007 in Japan and May 7, 2008 in America. The Nintendo Channel allows people to view video features and information on upcoming games. Demos of Nintendo DS games such as ''Ninja Gaiden: Dragon Sword'' and ''Cooking Mama 2: Dinner with Friends'' are also available for download through the DS Download Station section. After downloading, the demos will remain in the DS's memory until the system is switched off. Users can also recommend games that they have played for more than an hour by filling out a brief survey that asks whether the player thinks the game is suitable for men or women, casual or hardcore gamers, and single-player or multiplayer play. That information is then aggregated and accessible through the channel's search function, allowing users to search for games that fit their particular tastes.
Other features include DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and future WiiWare titles. If a game sparks the player's interest, they will be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel was removed along with WiiConnect24.
{{br}}
;Names in other languages
{{foreign names
|Spa=Canal Nintendo
|SpaM=Nintendo Channel
}}


===Mario Kart Channel===
===Mario Kart Channel===
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}}
}}


===Wii U Transfer Tool===
==WiiWare channels==
[[File:Wii Wiiutransfertool.png|thumb|left]]
The Wii U Transfer Tool allows Wii U owners to transfer Wii save data and channels from their Wii to a Wii U console.
{{br}}
 
;Names in other languages
{{foreign names
|Spa=Transferencia Wii U
|SpaM=Transfer Wii U
}}
 
==WiiWare Channels==
{{main|WiiWare}}
{{main|WiiWare}}
[[File:WiiWare.svg|thumb|left|The WiiWare logo]]
[[File:WiiWare.svg|thumb|left|The WiiWare logo]]
WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Super Mario''-related WiiWare titles included ''[[Dr. Mario Online Rx]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a [[Nintendo DS]] game, such as ''[[bulbapedia:My Pokémon Ranch|My Pokémon Ranch]]'' or ''WarioWare D.I.Y. Showcase''.
WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Super Mario'' WiiWare titles included ''[[Dr. Mario Online Rx]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a [[Nintendo DS]] game, such as ''WarioWare D.I.Y. Showcase''.
{{br}}
{{br}}


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===Wii Remote===
===Wii Remote===
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself.
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate a SNES or N64 controller properly.
 
While the Wii Remote can be used for NES [[Virtual Console]] games, it cannot be used for SNES and N64 Virtual Console games because it cannot be mapped to emulate an older controller properly.


====Buttons====
====Buttons====
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Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
{{br}}
{{br}}
====Classic Controller Pro====
====Classic Controller Pro====
{{multiframe
{{multiframe
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[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. A Wii Balance Board sporting a black color was released in 2010.
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
{{br}}
{{br}}


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The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.
The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.
===Wii Zapper===
[[File:Wii zapper.jpg|x150px|thumb|The Wii Zapper]]
The '''Wii Zapper''' is a rifle-shaped shell used for shooting-related games. The Zapper was uniquely made to hold both the Wii Remote and Nunchuk together in a rifle-like position. Nintendo originally sold the Zapper bundled with ''[[zeldawiki:Link's Crossbow Training|Link's Crossbow Training]]'', although it can be bought separately. The accessory was never used for any ''Super Mario'' games released on the Wii.


===[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]===
===[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]===
The Nintendo GameCube Controller can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
The Nintendo GameCube Controller can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).


==Appearances of the console and peripherals in ''Super Mario''-related games==
==''Super Mario'' appearances==
===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare: Smooth Moves''====
====''WarioWare: Smooth Moves''====
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===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]].
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]].
{{br}}
==References to earlier console generations==
[[File:WiiclassicSNES.png|thumb]]
The Australian, European and Japanese [[Club Nintendo (rewards program)|Club Nintendo]] had a reward option to request a [[#Classic Controller|Classic Controller]] themed after a SNES controller.
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{{br}}


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==Trivia==
==Trivia==
*This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]].
*Because [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Excluding dedicated consoles like the [[Game & Watch]] systems, this is the first Nintendo console not to have a ''Super Mario'' launch game. Launch games available for the Wii were ''{{wp|Wii Sports}}'', ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'', and, in Japan, Europe, and Australasia, ''{{wp|Wii Play}}''.
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on this console, which is more than any other console to date.
*Despite Wii game discs having a different proprietary format from DVDs, model-1 Wiis are capable of DVD Video playback. A DVD graphic on the Disc Channel is present in the system BIOS's data, but the feature itself is disabled and cannot be accessed without modifying the BIOS code. Later Wii models omitted the DVD Video functionality entirely.<ref>https://tcrf.net/Wii#Disc_Channel_Banner_Files</ref>


==References==
==References==