Wii: Difference between revisions
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(focusing on Super Mario. consoles with more info make it tougher to do. Wii Zapper had nothing to do with Super Mario and even said so in its text, so I removed that too) |
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{{quote2|Wii would like to play|Advertisement slogan for the Wii}} | {{quote2|Wii would like to play|Advertisement slogan for the Wii}} | ||
[[File:Wii Logo.svg|left|150px]] | [[File:Wii Logo.svg|left|150px]] | ||
The '''{{wp|Wii}}''' is a home video game console | The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution." | ||
Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. | Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, and it is the first Nintendo home console to be backwards compatible with its predecessor. It has four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and be played on the Wii. | ||
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''. | |||
Although the Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] to not have a [[Super Mario (series)|''Super Mario'' series]] game at launch, the Wii is the first home console to not have a game from the [[Super Mario (franchise)|''Super Mario'' franchise]] as a launch title (except in Japan). The Wii's first ''Super Mario'' game is ''[[WarioWare: Smooth Moves]]'', which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first ''Super Mario'' game for the Wii starring [[Mario]] is ''[[Super Paper Mario]]'', except in PAL regions, where ''[[Mario Strikers Charged]]'' was the game instead. | |||
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility. | |||
Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref> | Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref> | ||
==Models== | ==Models== | ||
===Wii Family Edition=== | ===Wii Family Edition=== | ||
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]] | [[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]] | ||
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==Virtual Console== | ==Virtual Console== | ||
{{main|Virtual Console}} | {{main|Virtual Console}} | ||
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games. | In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Many of them were ''Super Mario'' games. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games. | ||
The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version. | The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version. | ||
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{{br}} | {{br}} | ||
==Wii Channels== | ==Wii Channels related to ''Super Mario''== | ||
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]] | [[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]] | ||
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them. | The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them. | ||
===Disc Channel=== | ===Disc Channel=== | ||
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The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref> | The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref> | ||
The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop | The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued. | ||
<gallery> | <gallery> | ||
Wii Shopchannel.png|The Wii Shop Channel preview | Wii Shopchannel.png|The Wii Shop Channel preview | ||
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===Forecast Channel=== | ===Forecast Channel=== | ||
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]] | [[File:ForecastChannel.jpg|thumb|The Forecast Channel]] | ||
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. | The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game. | ||
Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game. | |||
;Names in other languages | ;Names in other languages | ||
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|Spa=Canal Tiempo | |Spa=Canal Tiempo | ||
|SpaM=Time Channel | |SpaM=Time Channel | ||
}} | }} | ||
===Virtual Console Channels=== | ===Virtual Console Channels=== | ||
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller. | Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller. | ||
===Mario Kart Channel=== | ===Mario Kart Channel=== | ||
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}} | }} | ||
== | ==WiiWare channels== | ||
{{main|WiiWare}} | {{main|WiiWare}} | ||
[[File:WiiWare.svg|thumb|left|The WiiWare logo]] | [[File:WiiWare.svg|thumb|left|The WiiWare logo]] | ||
WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Super Mario'' | WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Super Mario'' WiiWare titles included ''[[Dr. Mario Online Rx]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a [[Nintendo DS]] game, such as ''WarioWare D.I.Y. Showcase''. | ||
{{br}} | {{br}} | ||
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===Wii Remote=== | ===Wii Remote=== | ||
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]] | [[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]] | ||
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. | The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate a SNES or N64 controller properly. | ||
====Buttons==== | ====Buttons==== | ||
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Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref> | Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref> | ||
{{br}} | {{br}} | ||
====Classic Controller Pro==== | ====Classic Controller Pro==== | ||
{{multiframe | {{multiframe | ||
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[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]] | [[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]] | ||
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]] | [[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]] | ||
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' | The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. | ||
{{br}} | {{br}} | ||
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The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America. | The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America. | ||
===[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]=== | ===[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]=== | ||
The Nintendo GameCube Controller can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version). | The Nintendo GameCube Controller can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version). | ||
== | ==''Super Mario'' appearances== | ||
===''WarioWare'' series=== | ===''WarioWare'' series=== | ||
====''WarioWare: Smooth Moves''==== | ====''WarioWare: Smooth Moves''==== | ||
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===''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ===''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ||
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]]. | In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]]. | ||
{{br}} | {{br}} | ||
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==Trivia== | ==Trivia== | ||
* | *Because [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date. | ||
==References== | ==References== |