List of Super Paper Mario pre-release and unused content: Difference between revisions

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(→‎Miscellaneous: Only the texture files for both Blooper and Blooper Baby are labeled TEST. The model files are named consistently with all the other enemies.)
 
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This article pertains to the [[beta elements]] of ''[[Super Paper Mario]]''.
{{italic title|List of ''Super Paper Mario'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Paper Mario]]''.
==Early iteration==
This game was originally announced for release on the [[Nintendo GameCube]], and was at one point considered for release on both the GameCube and the [[Wii]] (as with ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''<ref name="NGamer">[http://web.archive.org/web/20091209140126/http://www.computerandvideogames.com/article.php?id=153491&site=ngm NGamer Magazine] (Retrieved on 2008-3-08)</ref>). By summer of 2006, ''Super Paper Mario'' was a Wii exclusive.<ref>[http://wii.ign.com/articles/757/757502p1.html IGN.com] (Retrieved on 2008-3-08)</ref>


This game was originally intended as a [[Nintendo GameCube]] game. While on the GameCube, it would appear that all characters' special abilities would be activated with the R-Button rather than the different buttons they had on the final Wii version.<ref>As stated in ''[[Nintendo Power]]'' Issue 206.</ref> Most [[Pixl]]s (initially "Fairens") would be activated with the X-Button,<ref>[http://www.computerandvideogames.com/article.php?id=153491&site=ngm NGamer Magazine] (Retrieved on 2008-3-08)</ref> and all Pixls but [[Tippi]] seemed to be one Pixl who would morph into others to use "Fairy Abilities" (such as Fairy Toss, [[Thoreau]]'s predecessor, and Fairy Hammer, [[Cudge]]'s predecessor).<ref> [http://www.n-sider.com/articleview.php?articleid=515 N-Sider] (Retrieved on 2008-8-08)</ref> It is unknown what button would activate Tippi in the GameCube version. [[Gold Fuzzy]]s were going to be in the game, as the back of the official strategy guide and the Prima strategy guide mention them. There are also varieties of [[Muth]]s and [[Boomboxers]] that were scrapped; the Muth being a reddish purple and blue, and the Boomboxer being green.
Previews of the GameCube build appear to show that all characters' special abilities would be activated with the {{button|gcn|R}} button rather than the different buttons they had on the final Wii version.<ref>As stated in ''[[Nintendo Power]]'' Issue 206.</ref> Most [[Pixl]]s (initially named "Fairens") would be activated with the {{button|gcn|X}} Button,<ref name="NGamer"/> and all Pixls but [[Tippi]] seemed to be one Pixl who would morph into others to use "Fairy Abilities" (such as Fairy Toss, [[Thoreau]]'s predecessor, and Fairy Hammer, [[Cudge]]'s predecessor).<ref>[http://www.n-sider.com/articleview.php?articleid=515 N-Sider] (Retrieved on 2008-8-08)</ref> It is unknown what button would activate Tippi in the GameCube version. The "action" icons when near an object or character looked more similar to the ones of the first two, but they were modified when the game was moved to the Wii.


The game was eventually moved to Wii exclusive (as it is now), although it at times was (as aforementioned) considered to be only for GameCube and even for both consoles as with ''The Legend of Zelda: Twilight Princess''.<ref>[http://www.computerandvideogames.com/article.php?id=153491&site=ngm NGamer Magazine] (Retrieved on 2008-3-08)</ref> By summer of 2007, ''Super Paper Mario'' was moved to Wii.<ref>http://wii.ign.com/articles/757/757502p1.html IGN.com (Retrieved on 2008-3-08)</ref>
==Early builds==
[[File:Bloop.png|thumb|250px|[[Princess Peach]], Tippi, and a cut "ladder" Pixl fighting [[Big Blooper (Super Paper Mario)|Big Blooper]].]]
An early version of the game had a different, darker-looking version of the [[Whoa Zone]] from Chapter 4, with Mario still wearing a helmet, when he wasn't in the final product. Also, an early screenshot shows Mario under the effects of the [[Mega Star]], but is colored very differently (giving his current colors rather than the initial ones seen in ''[[Super Mario Bros.]]''). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot's release was simply delayed.


An early version of the game had a different looking version of the [[Whoa Zone]] from Chapter 4, and Mario is still wearing a helmet, when he wasn't supposed to be. Also, an early screenshot shows Mario under the effects of the [[Mega Star]], but is colored very differently (giving his current colors rather than the initial ones seen in ''[[Super Mario Bros.]]''). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot's release way simply delayed. Also, [[Yoshi]] was going to make an appearance, but it was scrapped, although he made a cameo as a statue in Chapter 5.{{refneeded}}
In a screenshot featuring [[Big Blooper (Super Paper Mario)|Big Blooper]], there is a Pixl that is shaped like a ladder. It never actually appears in the final game. This Pixl would have been used to flip Mario to 3D, as revealed by unused Pixl data within the game's files that contains identical scripting to Mario's flip ability in the final game. Also, in the same screenshot, Tippi is present, but she was kidnapped by [[Francis]] at this point in the game, and by the time she is rescued, Big Blooper cannot be fought again. Finally, the scene depicting [[Bowser]] and [[Princess Peach]]'s wedding at the beginning of the game was also slightly different in pre-release versions; there were no flowers decorating the columns, the rising of the [[Chaos Heart]] was surprisingly light, and [[Count Bleck]] raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal rather than shocked.
{{br}}
===E3 2006===
<gallery>
BetaLogo SPM.jpg|Early logo
Bloop.png|Peach, Tippi and the ladder Pixl fight Big Blooper
Mega Mario SPM early.png|Mega Mario has different colors
SPMBeta4.png|Mega Mario has different colors
Whoa Zone SPM early.png|An earlier version of [[Whoa Zone]] from the E3 2006 trailer.
SPM early wedding.png|An early depiction of Bowser and Peach's wedding.
Yold Town SPM early.png|An early version of Princess Peach in [[Yold Town]].
SPMBeta1.png
SPMBeta2.png
SPMBeta3.png
SPMBeta5.png
SPMBeta6.png
</gallery>


In a screenshot featuring [[Big Blooper]], there's an odd Pixl that is shaped like a ladder. It never actually appears in the final game. This could be an early version of [[Carrie]], however, Carrie does not appear until later. Also, in the same screenshot, Tippi is present, but she was kidnapped by [[Francis]] at this point in the game, and by the time she is rescued, Big Blooper cannot be fought again. Finally, the scene depicting Bowser and Peach's wedding at the beginning of the game was also slightly different in beta versions; the ceremony would appear to have once taken place in more of a room than an open area, there were no flowers decorating the columns, the rising of the [[Chaos Heart]] was surprisingly light, and [[Count Bleck]] raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal rather than shocked.
==Unused data==
===Items===
There are some unused items still stored in the game. Most of them are labeled as "Unavailable Item", and do not do anything.<ref>http://www.youtube.com/watch?v=RnjaCMT7Usw Unused items</ref> Additionally, graphics exist for several items that do not appear in the game. Notably, the pink [[Cooking Disk]] is functional and referred to in-game as "Cooking Disk PI" ("Cooking Disk 1" in the PAL versions)<ref name="The Cutting Room Floor">[[tcrf:Super_Paper_Mario|The Cutting Room Floor]]</ref>, though it does not add any pages to the [[Dining Specializer]]. Most likely, the first recipe page was going to be obtained via a Cooking Disk instead of being built-in from the start. This also explains why the purple Cooking Disk is called "Cooking Disk PU" instead of simply "Cooking Disk P".
<gallery>
Boos Sheet SPM.png|A [[Boo's Sheet]].
Cooking Disk PI SPM.png|A pink [[Cooking Disk]].
Key 1 SPM.png|An unused key.
Key 2 SPM.png|Another unused key with a similar design.
</gallery>


Footage was also found of Mario fighting someone similar looking to the [[Shadow Queen]] (Peach's possessed form, to be exact) from [[Paper Mario and the Thousand Year Door]].{{refneeded}}
===Enemies===
The game's data include graphics for enemies that do not appear in the game and different designs for enemies featured in the final game.<ref name="The Cutting Room Floor"></ref>
<gallery>
Shy Guy SPM unused.png|A [[Shy Guy]]
SPMFlyGuy.gif|A [[Fly Guy]]
Spear Guy SPM unused.png|A [[Spear Guy]]
Stilt Guy SPM unused.png|A [[Stilt Guy]]
Wiggler SPM unused.png|A [[Wiggler]]. This would be their debut in the ''Paper Mario'' series. Only one appeared in ''[[Paper Mario: Sticker Star]]''. Note that it has black shoes rather than the usual red.
Kamikaze Goomba SPM unused.png|A black [[Goomba]] known as a Kamikaze Goomba. (Kamikaze refers to the suicide attacks by military aviators<ref>[http://www.thefreedictionary.com/kamikaze The Free Dictionary]</ref>, possibly meaning that Kamikaze Goombas were supposed to explode on contact with the player.)
Red Squiglet SPM unused.png |A different colored [[Squiglet]]
Purple Squig SPM unused.png|A different colored [[Squig]]
Unused SPM Smorg.png|Unused sprites for a [[Smorg]]
Green Boomboxer SPM unused.png|A green [[Boomboxer]]
Purple Muth SPM unused.png|A purple [[Muth]]
Underchomp SPM early.png|An early design of the [[Underchomp]]
Koopa Shell blank SPM unused.png|A Blank Shell
Monty Mole ground SPM unused.png |A [[Monty Mole]]
Monty Mole body SPM unused.png |A full view of Monty Mole's body
SPMUnusedSammerGuyPalette.png|A regular [[Sammer Guy]] with End Boss-like armor
</gallery>


There are some unused items still stored in the game, most of them are labeled as "Unavailable Item" and don't do anything.<ref>http://www.youtube.com/watch?v=RnjaCMT7Usw Unused items</ref>
===Partners===
The game also contained unused data for Mario's partners from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'',<ref name="The Cutting Room Floor"></ref> except for [[Sushie]]. All of the partners including Sushie make cameos as [[Catch Card]]s in the final version.
<gallery>
Goombario-SPM.png|[[Goombario]]
Kooper-SPM.png|[[Kooper]]
Bombette-SPM.png|[[Bombette]]
Parakarry-SPM.png|[[Parakarry]]
LadyBow-SPM.png|[[Lady Bow]]
Watt-SPM.png|[[Watt]]
Lakilester-SPM.png|[[Lakilester]]
Goombella-SPM.png|[[Goombella]]
Koops-SPM.png|[[Koops]]
Flurrie-SPM.png|[[Flurrie]]
YoshiKid-SPM.png|[[Mini-Yoshi]]
Vivian-SPM.png|[[Vivian]]
AdmiralBobbery-SPM.png|[[Admiral Bobbery]]
MsMowz-SPM.png|[[Ms. Mowz]]
</gallery>


<center><gallery>
===Animations===
File:BetaLogo SPM.jpg|<center>Beta logo.
There are some unused animations, including a side view of [[Mario]] climbing a ladder, and [[Dimentio]] walking. Using a [[List of Super Paper Mario glitches#Fleep_cancel.2A|glitch]], the player can activate Mario's normally unused ladder animation.<ref>SPM_Community. (October 31, 2021). [https://twitter.com/SPM_Community/status/1454921067798073346 We've had a pretty crazy week in SPM, with Zaku finding new tech called Fleep Ledge Cancels! Just walk on an edge in 3D and use fleep, and you can get some cool results by holding up! Zaku found it's actually possible to see the unused ladder animation in game with this trick!!!] ''Twitter''. Retrieved November 19, 2021.</ref>
File:Betawhoazone.PNG|<center>An early [[Whoa Zone]] in ''[[Super Paper Mario]]''.
<gallery>
File:Betaspmmegamario.jpg|<center>Mega Mario has different colors here.
PaperMarioClimb.gif|Mario climbing a sideways ladder, which cannot be seen normally.
File:Betapixl.PNG|<center>The mysterious "ladder [[Pixl]]."
Dimentio Walk - Super Paper Mario.gif|Dimentio's walk/run animation, which is never used in the final game.
File:Bloop.png|<center>Peach and the ladder Pixl fighting Big Blooper.
</gallery>
File:Wedding4.png|<center>An early depiction of Bowser and Peach's wedding.
 
File:GoldFuzzy_SPM.jpg|<center>Actual artwork of a [[Gold Fuzzy]] cut out from the game.
===Maps===
Image:Flipsidevillage.jpg|<center>A beta version of Princess Peach in [[Yold Town]].
There are a number of unused maps and rooms in the game. These include a room in the [[Whoa Zone]] featuring a chest containing [[Piccolo]]'s card, an unused room in the final area of [[Castle Bleck]], and a room in [[Floro Caverns]] with a [[Save Block]] and some enemies.<ref>https://www.youtube.com/watch?v=1PkiBB4M8qU</ref> Some used maps have unused collision data and textures in the third dimension. If the player manages to spawn in one of these maps, they can be played normally. These include the [[Mario Bros.' House]], [[Bowser's Castle]] and the chapel in which parts of the prologue and ending take place.<ref>https://www.youtube.com/watch?v=3qP0NbyuMKY</ref>
</gallery></center>
 
===Korean version exclusives===
For unknown reasons, the Korean version of ''Super Paper Mario'' contains 11 unused maps not found in the other versions, some of which include unique humanoid cat creatures that are part of the stage geometry and cannot be interacted with.<ref name="GameIntus">GameIntus (December 18, 2018). [https://www.youtube.com/watch?v=2wKQ1YxxlIs Super Paper Mario's Biggest Secret EXPOSED! - GameIntus (feat. MayroSMM)]. ''YouTube''. Retrieved December 21, 2018.</ref> These do not fit the style of the rest of the game, though they somewhat resemble the style of the first ''[[Paper Mario]]''.
 
===Text===
<tt>global.txt</tt> contains an entry called <tt>anna_happy_coin</tt>, which describes an item called the Coin Flower. It is placed alongside other general in-level items such as the [[Happy Flower (Super Paper Mario)|Happy Flower]], [[Pal Pills]], and [[Mega Star]]. Its tattle would have been "<tt>That's a Coin Flower. Grab them to pocket the coins they are carrying! Some of the flowers will have up to three coins on them...</tt>"
 
==Miscellaneous==
[[File:PMTTYD Gold Fuzzy Artwork.png|thumb|left|100px|Artwork of a [[Gold Fuzzy]].]]
Leftovers from ''[[Paper Mario: The Thousand-Year Door]]'' are present, with slight revisions. This includes enemy variations such as [[Green Fuzzy]], [[Spinia]], [[Spunia]], [[Cleft]], and [[Hyper Cleft]]. Notably, this also includes the [[Gold Fuzzy]], which has reused artwork on the back cover of the official [[Nintendo Power]] guide and the [[Prima Games|Prima]] strategy guide. The Gold Fuzzy's filename was renamed from <tt>c_chorobon_k</tt> to <tt>e_chorobon_y</tt>, Spinia's filename was renamed from <tt>c_hannya_n</tt> to <tt>e_hannya_g</tt>, and Spunia's filename was renamed from <tt>c_hannya_t</tt> to <tt>e_hannya_p</tt>, suggesting that they were in the process of being retooled. Additionally, a [[Blooper Baby]] has graphics as a test enemy (<tt>TEST_s_gesso-</tt>), which appears incomplete as the texture features a solid black line at the bottom (possibly to test collision); the game's normal [[Blooper]] is also labeled as a test enemy in its texture file (<tt>TEST_gesso-</tt>), so they were both likely used to test underwater gameplay.
<gallery>
SPM Early Title.png|Original title screen with the mysterious ladder Pixl.
Ladder Pixl SPM unused.png|The mysterious "ladder [[Pixl]]".
Ladder Pixl SPM unused alt.png|Another image of the cut Pixl.
BlooperBaby SPM.png|Blooper Baby.
</gallery>


==References==
==References==
<references/>
<references/>


{{BetaElements}}
{{SPM}}
[[Category:Beta elements]]
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Super Paper Mario]]
[[Category:Super Paper Mario|*]]
[[de:Super Paper Mario/Beta-Elemente]]
[[it:Sviluppo ed elementi scartati di Super Paper Mario]]

Latest revision as of 04:11, August 22, 2023

This is a list of pre-release and unused content for the game Super Paper Mario.

Early iteration[edit]

This game was originally announced for release on the Nintendo GameCube, and was at one point considered for release on both the GameCube and the Wii (as with The Legend of Zelda: Twilight Princess[1]). By summer of 2006, Super Paper Mario was a Wii exclusive.[2]

Previews of the GameCube build appear to show that all characters' special abilities would be activated with the R Button button rather than the different buttons they had on the final Wii version.[3] Most Pixls (initially named "Fairens") would be activated with the X Button Button,[1] and all Pixls but Tippi seemed to be one Pixl who would morph into others to use "Fairy Abilities" (such as Fairy Toss, Thoreau's predecessor, and Fairy Hammer, Cudge's predecessor).[4] It is unknown what button would activate Tippi in the GameCube version. The "action" icons when near an object or character looked more similar to the ones of the first two, but they were modified when the game was moved to the Wii.

Early builds[edit]

Princess Peach, Tippi, and a cut "ladder" Pixl fighting Big Blooper.

An early version of the game had a different, darker-looking version of the Whoa Zone from Chapter 4, with Mario still wearing a helmet, when he wasn't in the final product. Also, an early screenshot shows Mario under the effects of the Mega Star, but is colored very differently (giving his current colors rather than the initial ones seen in Super Mario Bros.). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot's release was simply delayed.

In a screenshot featuring Big Blooper, there is a Pixl that is shaped like a ladder. It never actually appears in the final game. This Pixl would have been used to flip Mario to 3D, as revealed by unused Pixl data within the game's files that contains identical scripting to Mario's flip ability in the final game. Also, in the same screenshot, Tippi is present, but she was kidnapped by Francis at this point in the game, and by the time she is rescued, Big Blooper cannot be fought again. Finally, the scene depicting Bowser and Princess Peach's wedding at the beginning of the game was also slightly different in pre-release versions; there were no flowers decorating the columns, the rising of the Chaos Heart was surprisingly light, and Count Bleck raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal rather than shocked.

E3 2006[edit]

Unused data[edit]

Items[edit]

There are some unused items still stored in the game. Most of them are labeled as "Unavailable Item", and do not do anything.[5] Additionally, graphics exist for several items that do not appear in the game. Notably, the pink Cooking Disk is functional and referred to in-game as "Cooking Disk PI" ("Cooking Disk 1" in the PAL versions)[6], though it does not add any pages to the Dining Specializer. Most likely, the first recipe page was going to be obtained via a Cooking Disk instead of being built-in from the start. This also explains why the purple Cooking Disk is called "Cooking Disk PU" instead of simply "Cooking Disk P".

Enemies[edit]

The game's data include graphics for enemies that do not appear in the game and different designs for enemies featured in the final game.[6]

Partners[edit]

The game also contained unused data for Mario's partners from Paper Mario and Paper Mario: The Thousand-Year Door,[6] except for Sushie. All of the partners including Sushie make cameos as Catch Cards in the final version.

Animations[edit]

There are some unused animations, including a side view of Mario climbing a ladder, and Dimentio walking. Using a glitch, the player can activate Mario's normally unused ladder animation.[8]

Maps[edit]

There are a number of unused maps and rooms in the game. These include a room in the Whoa Zone featuring a chest containing Piccolo's card, an unused room in the final area of Castle Bleck, and a room in Floro Caverns with a Save Block and some enemies.[9] Some used maps have unused collision data and textures in the third dimension. If the player manages to spawn in one of these maps, they can be played normally. These include the Mario Bros.' House, Bowser's Castle and the chapel in which parts of the prologue and ending take place.[10]

Korean version exclusives[edit]

For unknown reasons, the Korean version of Super Paper Mario contains 11 unused maps not found in the other versions, some of which include unique humanoid cat creatures that are part of the stage geometry and cannot be interacted with.[11] These do not fit the style of the rest of the game, though they somewhat resemble the style of the first Paper Mario.

Text[edit]

global.txt contains an entry called anna_happy_coin, which describes an item called the Coin Flower. It is placed alongside other general in-level items such as the Happy Flower, Pal Pills, and Mega Star. Its tattle would have been "That's a Coin Flower. Grab them to pocket the coins they are carrying! Some of the flowers will have up to three coins on them..."

Miscellaneous[edit]

Artwork of a Gold Fuzzy from Paper Mario: The Thousand-Year Door
Artwork of a Gold Fuzzy.

Leftovers from Paper Mario: The Thousand-Year Door are present, with slight revisions. This includes enemy variations such as Green Fuzzy, Spinia, Spunia, Cleft, and Hyper Cleft. Notably, this also includes the Gold Fuzzy, which has reused artwork on the back cover of the official Nintendo Power guide and the Prima strategy guide. The Gold Fuzzy's filename was renamed from c_chorobon_k to e_chorobon_y, Spinia's filename was renamed from c_hannya_n to e_hannya_g, and Spunia's filename was renamed from c_hannya_t to e_hannya_p, suggesting that they were in the process of being retooled. Additionally, a Blooper Baby has graphics as a test enemy (TEST_s_gesso-), which appears incomplete as the texture features a solid black line at the bottom (possibly to test collision); the game's normal Blooper is also labeled as a test enemy in its texture file (TEST_gesso-), so they were both likely used to test underwater gameplay.

References[edit]