Megabite: Difference between revisions

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→‎Description: Added data on spawn and a glitch
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(→‎Description: Added data on spawn and a glitch)
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==Description==
==Description==
In at least one stage within each world, if the player remains in certain areas too long, the game will play an eerie sound cue after 3 to 5 minutes and Megabites will begin to spawn. They swoop down from the sky at the player, dealing 1 damage with each hit. Megabites have 4 [[Heart Point|HP]], and will only take 1 damage per hit from any attack. If the player does not defeat a Megabite after about seven swoops, they will eventually [[flee]] without leaving any reward. Megabites appear in the following areas:
In at least one stage within each world, if the player remains in certain areas too long, the game will play an eerie sound cue after 3 to 5 minutes and a Megabite will spawn. They only spawn once per level, and leaving the area won't make them be able to spawn again.
 
They swoop down from the sky at the player, dealing 1 damage with each hit. Megabites have 4 [[Heart Point|HP]], and will only take 1 damage per hit from any attack.  
 
If the player does not defeat a Megabite after about seven swoops, they will eventually [[flee]] without leaving any reward. Megabites appear in the following areas:


*[[Yold Desert]]
*[[Yold Desert]]
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Megabites have a chance of dropping items such as a [[Shooting Star (item)|Shooting Star]], a [[Thunder Rage]], or, more rarely, a [[Catch Card SP]] upon defeat, as well as lots of [[coin]]s.
Megabites have a chance of dropping items such as a [[Shooting Star (item)|Shooting Star]], a [[Thunder Rage]], or, more rarely, a [[Catch Card SP]] upon defeat, as well as lots of [[coin]]s.
Megabites won't spawn if [[Mario]] or the other characters are in an elevated area. However, once the player leaves and comes to the ground, a Megabite immediately spawns, if enough time had passed.


==Related species==
==Related species==
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