Flip Jump: Difference between revisions

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#REDIRECT[[List of fighters debuting in Super Smash Bros. Brawl#Zero Suit Samus]]
 
[[Category:Metroid series]]
Flip Jump is [[Zero Suit Samus|Zero Suit Samus's]] Down Special Move. Zero Suit Samus flashes as she does a flip and an arching jump through the air. This provides some horizontal and vertical recovery. It functions as Zero Suit Samus's Third Jump, but does not put Zero-Suit Samus into Helpless, allowing her to use her tether recovery in addition, which makes up for its relatively short length compared to other third jumps. She cannot perform the Flip Jump again until she lands or is hit.
[[Category:Super Smash Bros. Brawl special moves]]
 
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U special moves]]
If Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a Wall Jump. This does not count as the one [[Wall Jump]] Zero Suit Samus can perform without landing. She will automatically do up to 4 wall jumps if she continues to contact them soon enough, mostly in custom stages.
[[Category:Super Smash Bros. Ultimate special moves]]
 
If the player inputs a standard attack, special, or grab (A, B, or Z on the Gamecube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by this kick will be sent downwards in a moderate-power meteor smash.  
 
If the player attempts to jump while Samus is still flashing, and she is just above a character or item, she will do a special spinning jump that can move great distances horizontally.
 
 
 
{{SSB Moves}}

Latest revision as of 16:50, September 24, 2023