Bulky Bob-omb: Difference between revisions

(→‎Trivia: That seems like a bit of a stretch, this sort of thing could do with looking more closely at the development process and preferebly a reliable source clarifying it.)
Tags: Mobile edit Advanced mobile edit
(Added Super Mario Run appearance; added to my list of pages to rewrite later)
 
(8 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{distinguish|Bob-ulk}}
{{distinguish|Bob-ulk}}
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bulky Bob-omb|image=[[File:Bulky_Bob-omb.png]]}}
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Bulky Bob-omb|image=[[File:Bulky_Bob-omb.png]]}}
'''Bulky Bob-ombs''' are massive pink [[Bob-omb]]s in ''[[Paper Mario: The Thousand-Year Door]]''. In battle, they utilize a series of stat-raising moves before finally exploding. The explosion cannot be [[guard]]ed or [[superguard]]ed.
'''Bulky Bob-ombs''' (also formatted as '''Bulky Bob-Ombs''')<ref>[[Battle Master]]'s "Types of Audience Members, Part 3", ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]])</ref> are massive pink [[Bob-omb]]s in ''[[Paper Mario: The Thousand-Year Door]]''. In battle, they utilize a series of stat-raising moves before finally exploding. The explosion cannot be [[guard]]ed or [[superguard]]ed.


A Bulky Bob-omb follows this pattern of moves:
A Bulky Bob-omb follows this pattern of moves:
#Lights its fuse
#Lights its fuse
#Increases defense by 3
#[[DEF-Up|Increases defense]] by 3
#Increases attack by 3
#[[POW-Up|Increases attack]] by 3
#Charges attack by 3
#[[Charged|Charges]] attack by 3
#Explodes
#Explodes


Line 15: Line 15:


Stopping a Bulky Bob-omb in time halts its attack pattern, potentially allowing the defense buff to wear off before it boosts its damage and charges, or allowing both the defense and power boosts to wear off before it charges and self-destructs. Freezing it also prevents further attack progression, and also puts out its fuse at the same time, forcing it to spend a turn reigniting it. The fuse timer and attack pattern do not reset however.
Stopping a Bulky Bob-omb in time halts its attack pattern, potentially allowing the defense buff to wear off before it boosts its damage and charges, or allowing both the defense and power boosts to wear off before it charges and self-destructs. Freezing it also prevents further attack progression, and also puts out its fuse at the same time, forcing it to spend a turn reigniting it. The fuse timer and attack pattern do not reset however.
A stronger variant of Bulky Bob-omb, known as [[Bob-ulk]], appears in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]].
A Bulky Bob-omb had a minor cameo in ''[[Super Mario Run]]'' (ver. 3.2.0) on promotional artwork in the game during its celebration of the release of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]'', though its presence on the in-game alert for the event was its only appearance in the game.


==Notable Bulky Bob-ombs==
==Notable Bulky Bob-ombs==
*[[Lucky]] &ndash; ''[[Paper Mario: The Thousand-Year Door]]''
*[[Lucky]] &ndash; ''[[Paper Mario: The Thousand-Year Door]]''
==Gallery==
<gallery>
PMTTYDNS Audience Artwork 2.png|[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]]
</gallery>


==Names in other languages==
==Names in other languages==
Line 24: Line 33:
|JapR=Hebī Bomu
|JapR=Hebī Bomu
|JapM=Heavy Bomb
|JapM=Heavy Bomb
|Fra=Big Bob-omb
|Chi=
|FraM=-
|ChiR=
|ChiM=
|Dut=
|DutM=
|Fre=Big Bob-omb
|Ger=Grob-omb
|Ger=Grob-omb
|GerM=Rough-omb
|GerM=Rough-omb
|Ita=Gran Bob-omba
|Ita=Gran Bob-omba
|ItaM=Big Bob-omb
|ItaM=Big Bob-omb
|Kor=
|KorR=
|KorM=
|Spa=Gordbomb
|Spa=Gordbomb
|SpaM=From ''gordo'' (fat) and ''bomb''
|SpaM=From ''gordo'' ("fat") and ''bomb''
}}
}}


==Trivia==
==Trivia==
* Several posters in the [[Glitz Pit]] lobby depict Bulky Bob-ombs. However, no Bulky Bob-ombs are fought in it. Additionally, a Bulky Bob-omb appears in the Glitz Pit section of the [[parade]].
* Several posters in the [[Glitz Pit]] lobby depict Bulky Bob-ombs. However, no Bulky Bob-ombs are fought in it. Additionally, a Bulky Bob-omb appears in the Glitz Pit section of the [[parade]].
* Bulky Bob-ombs and Bob-ulks are the only non-boss enemies with an attack Mario and his allies cannot guard or superguard against.
==References==
<references/>
{{Bob-ombs}}
{{Bob-ombs}}
{{PMTTYD}}
{{PMTTYD}}

Latest revision as of 01:46, June 11, 2024

Not to be confused with Bob-ulk.
The Thousand-Year Door enemy
Bulky Bob-omb
Bulky Bob-omb.png
Location(s) Pirate's Grotto, Pit of 100 Trials (Levels 41-43, 46-48)
Max HP 6
Attack 2
Defense 1
Moves Light Fuse (no effect), Defense Up (Defense Boost +3), Power Up (Attack Boost +3), Charge Up (ATK+3), Explosion (2, 5, or 8)
Items None
Coins 0 - 4
Log A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then.
More
Level 22
Exp. points 0
Sleep? 90%
Dizzy? 70%
Confuse? 70%
Tiny? 80%
Burn? 100%
Freeze? 100%
Stop? 75%
Soft? 95%
Fright? 80%
Gale Force? 20%
KO? 95%
Tattle

That's a Bulky Bob-omb. I think it's like other Bob-ombs… but it's huge! Max HP is 6, Attack is 2, Defense is 1. It's weird… It never attacks, but once its fuse is lit, it'll blow up on its own eventually. I don't mind it taking itself out of the battle, but that explosion hurts us, too! Oh, and when it powers up, that Attack power is 8, so watch out! Fire and explosions light its fuse, so I guess setting it off early is one strategy… You can run, too, but if you're gonna fight, beat it before it goes off!

Tattle Log #:
87

Bulky Bob-ombs (also formatted as Bulky Bob-Ombs)[1] are massive pink Bob-ombs in Paper Mario: The Thousand-Year Door. In battle, they utilize a series of stat-raising moves before finally exploding. The explosion cannot be guarded or superguarded.

A Bulky Bob-omb follows this pattern of moves:

  1. Lights its fuse
  2. Increases defense by 3
  3. Increases attack by 3
  4. Charges attack by 3
  5. Explodes

Hitting the Bulky Bob-omb at any time with a fire, lightning or explosive attack (except Clock Out) immediately causes it to explode, dealing two damage plus any accrued boosts to Mario, his partner, and all other enemies. The explosion causes other Bulky Bob-ombs to explode as well.

They also appear as part of the audience (where they take up two seats), and may blow up and knock away everyone around them as well as scaring away any Punies.

Stopping a Bulky Bob-omb in time halts its attack pattern, potentially allowing the defense buff to wear off before it boosts its damage and charges, or allowing both the defense and power boosts to wear off before it charges and self-destructs. Freezing it also prevents further attack progression, and also puts out its fuse at the same time, forcing it to spend a turn reigniting it. The fuse timer and attack pattern do not reset however.

A stronger variant of Bulky Bob-omb, known as Bob-ulk, appears in the Pit of 100 Trials.

A Bulky Bob-omb had a minor cameo in Super Mario Run (ver. 3.2.0) on promotional artwork in the game during its celebration of the release of Paper Mario: The Thousand-Year Door (Nintendo Switch), though its presence on the in-game alert for the event was its only appearance in the game.

Notable Bulky Bob-ombsEdit

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese ヘビーボム
Hebī Bomu
Heavy Bomb

French Big Bob-omb
-
German Grob-omb
Rough-omb
Italian Gran Bob-omba
Big Bob-omb
Spanish Gordbomb
From gordo ("fat") and bomb

TriviaEdit

  • Several posters in the Glitz Pit lobby depict Bulky Bob-ombs. However, no Bulky Bob-ombs are fought in it. Additionally, a Bulky Bob-omb appears in the Glitz Pit section of the parade.
  • Bulky Bob-ombs and Bob-ulks are the only non-boss enemies with an attack Mario and his allies cannot guard or superguard against.

ReferencesEdit

  1. ^ Battle Master's "Types of Audience Members, Part 3", Paper Mario: The Thousand-Year Door (Nintendo Switch)