Charged: Difference between revisions

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If a Charged attack misses, attack power still returns to normal.
If a Charged attack misses, attack power still returns to normal.


Some enemies, such as the [[Ruff Puff]] "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status.
Some enemies, such as the [[Ruff Puff]] "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status.
===Tips===
*A powerful combo, usable by Goombario or Goombella is too charge (Use Goombario's ability Charge to Charge, and use Charge on Goombella while the Charge P badge is equipped), and keep countinue charging for a while. Then, the player can use Multibonk to use all the charged power to inflict heavy damage to the opponent. For example, if the player charged 4 times when the reg. attack is 2, it would do 10 damage, 9 damage, 8 damage and so on. This technique can be the key to defeating [[The Master]] in the [[Dojo]].


[[Category:Status effects]]
[[Category:Status effects]]

Revision as of 13:26, August 4, 2009

Charged is a status effect in Paper Mario: The Thousand-Year Door. Both Mario and some of his enemies can become Charged. When Charged, a character will flash between their original color palette and one with horizontal multicolored lines.

Charged raises the attack power of the user, most commonly given to Mario and his partners with the use of the Charge and Charge P badges, respectively. It is similar to ATK-Up, but with a few differences. Charged only lasts until the player or enemy attacks, after which their attack power returns to normal. However, players are able to charge repeatedly, raising their attack power more with every charge, until finally unleashing a very powerful attack. However, charging always uses up a turn.

Enemies can charge as well with Hyper Goombas and the like being the most common users. enemies often get a much more powerful boost from their Charged attacks than Mario, but they will never charge more than once.

If a Charged attack misses, attack power still returns to normal.


Some enemies, such as the Ruff Puff "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status.

Tips

  • A powerful combo, usable by Goombario or Goombella is too charge (Use Goombario's ability Charge to Charge, and use Charge on Goombella while the Charge P badge is equipped), and keep countinue charging for a while. Then, the player can use Multibonk to use all the charged power to inflict heavy damage to the opponent. For example, if the player charged 4 times when the reg. attack is 2, it would do 10 damage, 9 damage, 8 damage and so on. This technique can be the key to defeating The Master in the Dojo.