Mario Kart 8: Difference between revisions

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|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Mario Kart (series)|Racing]]
|genre=[[Mario Kart (series)|Racing]]
|modes=Single Player, Multiplayer, Online Play
|modes=Single player<br>Multiplayer (2-4 players local, 2-12 players online)
|ratings={{ratings|esrb=e|pegi=3|usk=0|acb=g|cero=A|dejus=L}}
|ratings={{ratings|esrb=e|pegi=3|usk=0|acb=g|cero=A|dejus=L}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
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|input={{input|wiiu=1|wiiununchuk=1|wiiuclassic=1|wiiusideways=1|wiiuwheel=1|wiiupro=1}}
|input={{input|wiiu=1|wiiununchuk=1|wiiuclassic=1|wiiusideways=1|wiiuwheel=1|wiiupro=1}}
}}
}}
'''''Mario Kart 8''''' is a racing game developed primarily by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], with [[Bandai Namco Entertainment|Namco Bandai Holdings]] assisting, for the [[Wii U]]. It is the eighth console installment in the [[Mario Kart (series)|''Mario Kart'' series]] (hence the game's name). This installment is the follow-up game of the [[Nintendo 3DS]] title ''[[Mario Kart 7]]''. Like other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and digitally through the [[Nintendo eShop]], with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed. The game was released on the last three days of May 2014 worldwide.
'''''Mario Kart 8''''' is a racing game for the [[Wii U]] developed primarily by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], with [[Bandai Namco Entertainment|Namco Bandai Holdings]] assisting. It is the eighth console installment in the [[Mario Kart (series)|''Mario Kart'' series]] (hence the game's name). This installment is the follow-up game of the [[Nintendo 3DS]] title ''[[Mario Kart 7]]''. Like other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and could be purchased digitally through the [[Nintendo eShop]] until March 27, 2023, with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed. The game was released on the last three days of May 2014 worldwide.


A prominent new addition is [[anti-gravity]], allowing players to drive on almost any surface. Elements from ''[[Mario Kart Wii]]'' and ''Mario Kart 7'' are reused, such as 12-racer fields, [[Bike|bikes]] and 2-Player online from ''Mario Kart Wii''; and gliding, [[underwater driving]], and kart customizing from ''Mario Kart 7''. In addition, [[All-Terrain Vehicle|ATVs]] join the returning [[kart]]s and bikes as a new class of vehicle. The game also features more detail in courses, specifically retro tracks, which appear more redesigned than their original appearances. The game is also the best-selling title for the Wii U, selling 8 million copies as of September 30, 2016, surpassing sales of both ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart: Double Dash!!]]''.
A prominent new addition is [[anti-gravity]], allowing players to drive on almost any surface. Elements from ''[[Mario Kart Wii]]'' and ''Mario Kart 7'' are reused, such as 12-racer fields, [[Bike|bikes]] and 2-Player online from ''Mario Kart Wii''; and gliding, [[underwater driving]], and kart customizing from ''Mario Kart 7''. In addition, [[All-Terrain Vehicle|ATVs]] join the returning [[kart]]s and bikes as a new class of vehicle. The game also features more detail in courses, specifically retro tracks, which appear more redesigned than their original appearances. The game is also the best-selling title for the Wii U, selling 8 million copies as of September 30, 2016, surpassing sales of both ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart: Double Dash!!]]''.


On November 7, 2017, Nintendo terminated the [[Miiverse]] service, which made it impossible for players to use this game's Miiverse stamps, upload highlight reels onto [[wikipedia:YouTube|YouTube]], and create new online tournaments (though it is still possible to attend the pre-existing ones).
On November 7, 2017, Nintendo terminated the [[Miiverse]] service, which made it no longer possible for players to use this game's Miiverse stamps, upload highlight reels onto {{wp|YouTube}}, and create new online tournaments. On April 8, 2024, Nintendo terminated the [[Nintendo Network]] service, which made it no longer possible for players to play the game online and attend the pre-existing online tournaments.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


A [[Nintendo Switch]] port titled ''[[Mario Kart 8 Deluxe]]'' was released in 2017, which retains much of this game's base and downloadable content while adding other new content.
A [[Nintendo Switch]] port titled ''[[Mario Kart 8 Deluxe]]'' was released in 2017, which retains much of this game's base and downloadable content while adding other new content.
==Gameplay==
==Gameplay==
[[File:MK8 Prerelease Mario Circuit Mario.png|thumb|left|Mario demonstrating the anti-gravity mechanic in [[Mario Circuit (Mario Kart 8)|Mario Circuit]].]]
[[File:MK8 Prerelease Mario Circuit Mario.png|thumb|left|Mario demonstrating the anti-gravity mechanic in [[Mario Circuit (Mario Kart 8)|Mario Circuit]].]]
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!colspan="13" style="background:#e0e0e0"|Point Spread Comparisons (GP)
!colspan="13" style="background:#e0e0e0"|Point Spread Comparisons (GP)
|-
|-
!style="max-width:20em"|!!style="width:2.5em"|1st!!style="width:2.5em"|2nd!!style="width:2.5em"|3rd!!style="width:2.5em"|4th!!style="width:2.5em"|5th!!style="width:2.5em"|6th!!style="width:2.5em"| 7th!!style="width:2.5em"|8th!!style="width:2.5em"|9th!!style="width:2.5em"|10th!!style="width:2.5em"|11th!!style="width:2.5em"|12th
!style="max-width:20em"|
!!style="width:2.5em"|1st
!!style="width:2.5em"|2nd
!!style="width:2.5em"|3rd
!!style="width:2.5em"|4th
!!style="width:2.5em"|5th
!!style="width:2.5em"|6th
!!style="width:2.5em"|7th
!!style="width:2.5em"|8th
!!style="width:2.5em"|9th
!!style="width:2.5em"|10th
!!style="width:2.5em"|11th
!!style="width:2.5em"|12th
|-
|-
|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0||&mdash;||&mdash;||&mdash;||&mdash;
|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0||&mdash;||&mdash;||&mdash;||&mdash;
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After entering a room, players can choose one of three predetermined tracks or "Random", which chooses one of any of the game's tracks at random if the player's option is ultimately chosen (this is to prevent people from selecting the same course repeatedly). When playing with friends, however, players can select from any of the tracks available depending on the settings. Once every player has selected a track, a roulette selects one of these options as the track to be raced on.
After entering a room, players can choose one of three predetermined tracks or "Random", which chooses one of any of the game's tracks at random if the player's option is ultimately chosen (this is to prevent people from selecting the same course repeatedly). When playing with friends, however, players can select from any of the tracks available depending on the settings. Once every player has selected a track, a roulette selects one of these options as the track to be raced on.
The point spreads for 2 to 8 players are identical to that of ''Mario Kart 7''.
{|align=center class="wikitable"style="margin:auto;text-align:center;max-width:60em"
{|align=center class="wikitable"style="margin:auto;text-align:center;max-width:60em"
|-
|-
!colspan="13"style="background:#e0e0e0"|Point Spread
!colspan="13"style="background:#e0e0e0"|Point Spread
|-
|-
!style="max-width:20em"Number of Players|!!style="width:2.5em"|1st!!style="width:2.5em"|2nd!!style="width:2.5em"|3rd!!style="width:2.5em"|4th!!style="width:2.5em"|5th!!style="width:2.5em"|6th!!style="width:2.5em"|7th!!style="width:2.5em"|8th!!style="width:2.5em"|9th!!style="width:2.5em"|10th!!style="width:2.5em"|11th!!style="width:2.5em"|12th
!!style="max-width:20em"|Number of Players
!!style="width:2.5em"|1st
!!style="width:2.5em"|2nd
!!style="width:2.5em"|3rd
!!style="width:2.5em"|4th
!!style="width:2.5em"|5th
!!style="width:2.5em"|6th
!!style="width:2.5em"|7th
!!style="width:2.5em"|8th
!!style="width:2.5em"|9th
!!style="width:2.5em"|10th
!!style="width:2.5em"|11th
!!style="width:2.5em"|12th
|-
|-
|'''2 players'''||3||1||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;
|'''2 players'''||3||1||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;
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===Drivers===
===Drivers===
[[File:CharSelect-DLC-MK8.jpg|thumb|upright=1.4|The full character select screen, including the downloadable characters.]]
[[File:CharSelect-DLC-MK8.jpg|thumb|upright=1.4|The full character select screen, including the downloadable characters.]]
There are 36 total playable characters in ''Mario Kart 8'', consisting of 16 default characters, 14 unlockable characters, and 6 characters obtainable by purchasing the DLC packages.<ref name="VGVideo">https://www.youtube.com/watch?v=5fEa51c-wJ8c</ref> Including the add-on characters, there are 13 new playable characters, being the seven [[Koopalings]] (indicated by an * in the gallery), [[Baby Rosalina]], [[Pink Gold Peach]] (indicated by an **), [[Cat Mario|Cat Peach]], [[Link]], [[Villager]], and [[Isabelle]], with the Koopalings, Baby Rosalina, and Pink Gold Peach making their overall playable debuts, and Baby Rosalina and Pink Gold Peach appearing for the first time in any game. In addition, [[Shy Guy]], [[Metal Mario]], and [[Lakitu]] are playable in a ''Mario Kart'' game for a home console for the first time after previously being playable in at least one handheld console installment. Even though there are a total of nine groups of characters sharing the same statistics, the official site divides the initial 30 characters in three weight classes dependent on the weight of the character: light, medium, and heavy.<ref name="MKBweight">[http://mariokart8.nintendo.com/wiiu/drivers/ ''Drivers'' section of the official North American site of ''Mario Kart 8''].</ref> Unlike other ''Mario Kart'' games (barring the use of glitches), multiple players can use the same characters, both in local and online play.
There are 36 total playable characters in ''Mario Kart 8'', consisting of 16 default characters, 14 unlockable characters, and 6 characters obtainable through the game's two downloadable content packs (''[[The Legend of Zelda x Mario Kart 8|The Legend of Zelda × Mario Kart 8]]'' and [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]), with each pack having three characters.<ref name="VGVideo">https://www.youtube.com/watch?v=5fEa51c-wJ8c</ref> Including DLC characters, there are 13 new playable characters, being the seven [[Koopalings]], [[Baby Rosalina]], [[Pink Gold Peach]], [[Cat Mario|Cat Peach]], [[Link]], [[Villager]], and [[Isabelle]], with the Koopalings, Baby Rosalina, and Pink Gold Peach making their overall playable debuts, and the latter two also making their overall debut in any game. In addition, [[Shy Guy]], [[Metal Mario]], [[Lakitu]], and [[Tanooki Mario]] are playable in a ''Mario Kart'' game for a home console for the first time, after Shy Guy, Metal Mario, and Lakitu were each previously playable in at least one handheld console installment, and Tanooki Mario was previously playable in ''[[Mario Kart Arcade GP DX]]''.  
 
The add-on packs contain three new characters each (see [[Mario Kart 8#Downloadable characters|here]] for more info), but if both are purchased, the player will gain access to eight new colors for Yoshi and Shy Guy as well. Updates have been released that allowed suits to be unlocked by using [[amiibo]], which allow Miis to resemble characters such as [[Samus Aran]] and [[Sonic|Sonic the Hedgehog]].
 
Even though there are a total of nine groups of characters sharing the same statistics, the official site divides the initial 30 characters in three weight classes dependent on the weight of the character: light, medium, and heavy.<ref name="MKBweight">[http://mariokart8.nintendo.com/wiiu/drivers/ ''Drivers'' section of the official North American site of ''Mario Kart 8''].</ref> Unlike other ''Mario Kart'' games (barring the use of glitches), multiple players can use the same characters, both in local and online play.
 
With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy the downloadable characters, though they can still be downloaded by those who purchased them when they were available.


The add-on packs contain three new characters each (see [[Mario Kart 8#Downloadable characters|here]] for more info), but if both are purchased, the player will gain access to eight new colors for Yoshi and Shy Guy as well. Updates have been released that allowed suits to be unlocked by using [[amiibo]], which allow Miis to resemble characters such as [[Samus Aran]] and [[Sonic the Hedgehog]].
{{br}}
{{br}}
====Starting drivers====
====Starting drivers====
<gallery perrow=8|gallery widths="75px"heights="75px">
<gallery perrow=4 widths="128px" heights="128px">
MK8_Mario.png|[[Mario]]<br>[[File:MK8 Mario Emblem.png|25px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Mario Icon.png|[[Mario]] [[File:MK8 Mario Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8_Luigi.png|[[Luigi]]<br>[[File:MK8 Luigi Emblem.png|25px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Luigi Icon.png|[[Luigi]] [[File:MK8 Luigi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8_Peach.png|[[Princess Peach|Peach]]<br>[[File:MK8 Peach Emblem.png|25px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Peach Icon.png|[[Princess Peach|Peach]] [[File:MK8 Peach Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8_Daisy.png|[[Princess Daisy|Daisy]]<br>[[File:MK8 Daisy Emblem.png|25px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Daisy Icon.png|[[Princess Daisy|Daisy]] [[File:MK8 Daisy Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8_Yoshi.png|[[Yoshi]]<br>[[File:MK8 Green Yoshi Emblem.png|25px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Yoshi Icon.png|[[Yoshi]] [[File:MK8 Green Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8_Toad.png|[[Toad]]<br>[[File:MK8 Toad Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Toad Icon.png|[[Toad]] [[File:MK8 Toad Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_Koopa.png|[[Koopa Troopa]]<br>[[File:MK8 Koopa Troopa Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Koopa Icon.png|[[Koopa Troopa]] [[File:MK8 Koopa Troopa Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_ShyGuy.png|[[Shy Guy]]<br>[[File:MK8 Shy Guy Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 ShyGuy Icon.png|[[Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_BabyMario.png|[[Baby Mario]]<br>[[File:MK8 Baby Mario Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 BabyMario Icon.png|[[Baby Mario]] [[File:MK8 Baby Mario Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_BabyLuigi.png|[[Baby Luigi]]<br>[[File:MK8 Baby Luigi Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 BabyLuigi Icon.png|[[Baby Luigi]] [[File:MK8 Baby Luigi Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_BabyPeach.png|[[Baby Peach]]<br>[[File:MK8 Baby Peach Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 BabyPeach Icon.png|[[Baby Peach]] [[File:MK8 Baby Peach Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_BabyDaisy.png|[[Baby Daisy]]<br>[[File:MK8 Baby Daisy Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 BabyDaisy Icon.png||[[Baby Daisy]] [[File:MK8 Baby Daisy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8_Bowser.png|[[Bowser]]<br>[[File:MK8 Bowser Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Bowser Icon.png|[[Bowser]] [[File:MK8 Bowser Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8_DonkeyKong.png|[[Donkey Kong]]<br>[[File:MK8 Donkey Kong Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 DKong Icon.png|[[Donkey Kong]] [[File:MK8 Donkey Kong Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8_Wario.png|[[Wario]]<br>[[File:MK8 Wario Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Wario Icon.png|[[Wario]] [[File:MK8 Wario Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8_Waluigi.png|[[Waluigi]]<br>[[File:MK8 Waluigi Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Waluigi Icon.png|[[Waluigi]] [[File:MK8 Waluigi Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
</gallery>
</gallery>


====Unlockable drivers====
====Unlockable drivers====
<gallery perrow=7|gallery widths="75px" heights="75px">
<gallery perrow=8 widths="128px" heights="128px">
MK8 Rosalina.png|[[Rosalina]]<br>[[File:MK8 Rosalina Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Rosalina Icon.png|[[Rosalina]] [[File:MK8 Rosalina Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 MetalMario.png|[[Metal Mario]]<br>[[File:MK8 Metal Mario Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 MMario Icon.png|[[Metal Mario]] [[File:MK8 Metal Mario Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Lakitu.png|[[Lakitu]]<br>[[File:MK8 Lakitu Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Lakitu Icon.png|[[Lakitu]] [[File:MK8 Lakitu Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Toadette.png|[[Toadette]]<br>[[File:MK8 Toadette Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Toadette Icon.png|[[Toadette]] [[File:MK8 Toadette Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 BabyRosalina.png|[[Baby Rosalina]]**<br>[[File:MK8 Baby Rosalina Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 BabyRosalina Icon.png|[[Baby Rosalina]]** [[File:MK8 Baby Rosalina Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 PinkGoldPeach.png|[[Pink Gold Peach]]**<br>[[File:MK8 Pink Gold Peach Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 PGPeach Icon.png|[[Pink Gold Peach]]** [[File:MK8 Pink Gold Peach Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Iggy.png|[[Iggy Koopa|Iggy]]*<br>'''[[File:MK8 Iggy Emblem.png|25px]]<br><span style="color:green">Medium</span>'''
MK8 Iggy Icon.png|{{Iggy}}* '''[[File:MK8 Iggy Emblem.png|32px]]<br><span style="color:green">Medium</span>'''
MK8 Roy.png|[[Roy Koopa|Roy]]*<br>[[File:MK8 Roy Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Roy Icon.png|{{Roy}}* [[File:MK8 Roy Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Lemmy.png|[[Lemmy Koopa|Lemmy]]*<br>[[File:MK8 Lemmy Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Lemmy Icon.png|{{Lemmy}}* [[File:MK8 Lemmy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Larry.png|[[Larry Koopa|Larry]]*<br>[[File:MK8 Larry Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Larry Icon.png|{{Larry}}* [[File:MK8 Larry Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Wendy.png|[[Wendy O. Koopa|Wendy]]*<br>[[File:MK8 Wendy Emblem.png|25px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Wendy Icon.png|{{Wendy}}* [[File:MK8 Wendy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Ludwig.png|[[Ludwig von Koopa|Ludwig]]*<br>[[File:MK8 Ludwig Emblem.png|25px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Ludwig Icon.png|{{Ludwig}}* [[File:MK8 Ludwig Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Morton.png|[[Morton Koopa Jr.|Morton]]*<br>[[File:MK8 Morton Jr Emblem.png|25px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Morton Icon.png|{{Morton}}* [[File:MK8 Morton Jr Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
MK8 Mii.png|[[Mii]]<br>[[File:MK8 Mii Emblem.png|25px]]<br>'''Any<sup>***</sup>'''
Mii MK8.png|[[Mii]] [[File:MK8 Mii Emblem.png|32px]]<br>'''Any<sup>***</sup>'''
Mii amiibo MK8.png|[[Mii]] ([[amiibo]] version) [[File:MK8 Mii Emblem.png|32px]]<br>'''Any<sup>***</sup>'''
</gallery>
</gallery>
<small>* - debut as playable character<br/>** - ''Mario'' franchise debut<br/>*** - Mii's weight is determined by the height and weight of the Mii the player chooses to race as.</small>
<small>* - debut as playable character<br>** - ''Mario'' franchise debut<br>*** - Mii's weight is determined by the height and weight of the Mii the player chooses to race as.</small>


====Downloadable drivers====
====Downloadable drivers====
Included in the game's two downloadable content packs (''[[The Legend of Zelda x Mario Kart 8|The Legend of Zelda × Mario Kart 8]]'' and [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]) are three additional racers, making six total. In addition, by purchasing both packs the player immediately obtains eight new colors for both Yoshi and Shy Guy. The Villager, included with the ''Animal Crossing'' pack, also has both a male and female variant.  
Included in the game's two downloadable content packs (''[[The Legend of Zelda x Mario Kart 8|The Legend of Zelda × Mario Kart 8]]'' and [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]) are three additional racers, making six total. In addition, by purchasing both packs the player immediately obtains eight new colors for both Yoshi and Shy Guy. The Villager, included with the ''Animal Crossing'' pack, also has both a male and female variant.
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:center;width:760px;border-collapse:collapse;margin-bottom:5px;"align=center
 
=====''The Legend of Zelda'' x ''Mario Kart 8''=====
<gallery widths="128px" heights="128px">
MK8 Tanooki Mario Icon.png|[[Tanooki Mario]] [[File:MK8 Tanooki Mario Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Cat Peach Icon.png|[[Cat Peach]]* [[File:MK8 Cat Peach Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Link Icon.png|[[Link]]* [[File:MK8 Link Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
</gallery>
 
=====''Animal Crossing'' x ''Mario Kart 8''=====
<gallery widths="128px" heights="128px">
VillagerMale-Icon-MK8.png|[[Villager]]* [[File:MK8 Villager Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
VillagerFemale-Icon-MK8.png|[[Villager]]* [[File:MK8 Villager Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Isabelle Icon.png|[[Isabelle]]* [[File:MK8 Isabelle Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Dry Bowser Icon.png|[[Dry Bowser]] [[File:MK8 Dry Bowser Emblem.png|32px]]<br>'''<span style="color:red">Heavy</span>'''
</gallery>
 
=====Both (color skins)=====
<gallery perrow=8 widths="128px" heights="128px">
MK8 Red Yoshi Icon.png|[[Yoshi (species)|Red Yoshi]] [[File:MK8 Red Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Blue Yoshi Icon.png|[[Yoshi (species)|Blue Yoshi]]* [[File:MK8 Blue Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Light-Blue Yoshi Icon.png|[[Yoshi (species)|Light-blue Yoshi]] [[File:MK8 Light-Blue Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Yellow Yoshi Icon.png|[[Yoshi (species)|Yellow Yoshi]] [[File:MK8 Yellow Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Pink Yoshi Icon.png|[[Yoshi (species)|Pink Yoshi]]* [[File:MK8 Pink Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Black Yoshi Icon.png|[[Yoshi (species)|Black Yoshi]]* [[File:MK8 Black Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 White Yoshi Icon.png|[[Yoshi (species)|White Yoshi]]* [[File:MK8 White Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Orange Yoshi Icon.png|[[Yoshi (species)|Orange Yoshi]]* [[File:MK8 Orange Yoshi Emblem.png|32px]]<br>'''<span style="color:green">Medium</span>'''
MK8 Green Shy Guy Icon.png|[[Shy Guy|Green Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Blue Shy Guy Icon.png|[[Shy Guy|Blue Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Light-Blue Shy Guy Icon.png|[[Shy Guy|Light-blue Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Yellow Shy Guy Icon.png|[[Shy Guy|Yellow Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Pink Shy Guy Icon.png|[[Shy Guy|Pink Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Black Shy Guy Icon.png|[[Black Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 White Shy Guy Icon.png|[[Shy Guy|White Shy Guy]] [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
MK8 Orange Shy Guy Icon.png|[[Shy Guy|Orange Shy Guy]]* [[File:MK8 Shy Guy Emblem.png|32px]]<br>'''<span style="color:dodgerblue">Light</span>'''
</gallery>
<small>The CPU drivers do not drive as the different colored [[Yoshi (species)|Yoshi]]s and [[Shy Guy]]s.</small>
 
====Mii Racing Suits====
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:1000px;border-collapse:collapse;margin-bottom:35px;"align=center
|-
!colspan="12" style="background:#9c9c9c"|Normal Suits
|-
! colspan=2 width=11% style="background:#dedede"| Red
! colspan=2 width=11% style="background:#dedede"| Orange
! colspan=2 width=11% style="background:#dedede"| Yellow
! colspan=2 width=11% style="background:#dedede"| Light-green
! colspan=2 width=11% style="background:#dedede"| Green
! colspan=2 width=11% style="background:#dedede"| Blue
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Red.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Orange.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Yellow.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Light Green.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Green.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Blue.png|70px]]
|-
|-
!colspan="2"bgcolor="#9c9c9c"|Additional characters
! colspan=2 width=11% style="background:#dedede"| Light-blue
! colspan=2 width=11% style="background:#dedede"| Pink
! colspan=2 width=11% style="background:#dedede"| Purple
! colspan=2 width=11% style="background:#dedede"| Brown
! colspan=2 width=11% style="background:#dedede"| White
! colspan=2 width=11% style="background:#dedede"| Black
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Cyan.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Pink.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Purple.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Brown.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit White.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Black.png|70px]]
|}
 
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:1000px;border-collapse:collapse;margin-bottom:5px;" align=center
|-
|-
!width="50%"bgcolor="#dedede"|Pack
!colspan="14" style="background:#9c9c9c"|amiibo Suits <small>(Wave 1)</small> <center><small>(November 13, 2014)</small>
!width="50%"bgcolor="#dedede"|Characters
|-
|-
|''The Legend of Zelda × Mario Kart 8''
! colspan=2 width=11% style="background:#dedede"| {{color-link|Mario|black|Mario Suit}}
|[[File:MK8 Tanooki Mario Icon.png|link=Tanooki Mario|32x32px]][[File:MK8 Cat Peach Icon.png|link=Cat Mario#Mario Kart 8|32x32px|Cat Peach]][[File:MK8 Link Icon.png|link=Link|32x32px]]
! colspan=2 width=11% style="background:#dedede"| {{color-link|Luigi|black|Luigi Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Peach|black|Peach Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Yoshi|black|Yoshi Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Donkey Kong|black|Donkey Kong Suit}}
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Mario.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Luigi.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Peach.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Yoshi.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit DK.png|70px]]
|- align="center" style="background: #FFFFFF"
! colspan=2 width=11% style="background:#dedede"| {{color-link|Link|black|Hylian Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Captain Falcon|black|Captain Falcon Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Kirby|black|Kirby Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Samus|black|Varia Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Fox|black|Fox Suit}}
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Link.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Captain Falcon.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Kirby.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Samus.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Fox.png|70px]]
|}
 
 
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:1000px;border-collapse:collapse;margin-bottom:5px;" align=center
|-
|-
|''Animal Crossing × Mario Kart 8''
!colspan="14" style="background:#9c9c9c"|amiibo Suits <small>(Wave 2)</small> <center><small>(April 23, 2015)</small>
|[[File:MK8 Villager Icon.png|link=Villager|50px]] [[File:MK8 Isabelle Icon.png|link=Isabelle|32x32px]] [[File:MK8 Dry Bowser Icon.png|link=Dry Bowser|32x32px]]
|-
|-
!colspan="2"bgcolor="#9c9c9c"|Color skins
|- align="center" style="background: #FFFFFF"
! colspan=2 width=11% style="background:#dedede"| {{color-link|Toad|black|Toad Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Bowser|black|Bowser Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Wario|black|Wario Suit}}
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Toad.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Bowser.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Wario.png|70px]]
|-
|-
|Colored [[Yoshi (species)|Yoshi]]s*
! colspan=2 width=11% style="background:#dedede"| {{color-link|Rosalina|black|Rosalina Suit}}
|[[File:MK8 Red Yoshi Icon.png|link=Yoshi (species)|Red Yoshi|32x32px]][[File:MK8 Blue Yoshi Icon.png|link=Yoshi (species)|Blue Yoshi|32x32px]][[File:MK8 Light-Blue Yoshi Icon.png|link=Yoshi (species)|Light-blue Yoshi|32x32px]][[File:MK8 Yellow Yoshi Icon.png|link=Yoshi (species)|Yellow Yoshi|32x32px]][[File:MK8 Pink Yoshi Icon.png|link=Yoshi (species)|Pink Yoshi|32x32px]][[File:MK8 Black Yoshi Icon.png|link=Yoshi (species)|Black Yoshi|32x32px]][[File:MK8 White Yoshi Icon.png|link=Yoshi (species)|White Yoshi|32x32px]][[File:MK8 Orange Yoshi Icon.png|link=Yoshi (species)|Orange Yoshi|32x32px]]
! colspan=2 width=11% style="background:#dedede"| {{color-link|Olimar|black|Pikmin Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Villager|black|Animal Crossing Suit}}
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Rosalina.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Olimar.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Animal Crossing.png|70px]]
|-
|-
|Colored [[Shy Guy]]s*
! colspan=2 width=11% style="background:#dedede"| {{color-link|Mega Man|black|Mega Man Suit}}
|[[File:MK8 Green Shy Guy Icon.png|link=Shy Guy|32x32px|Green Shy Guy]][[File:MK8 Blue Shy Guy Icon.png|link=Shy Guy|32x32px|Blue Shy Guy]][[File:MK8 Light-Blue Shy Guy Icon.png|link=Shy Guy|32x32px|Light-blue Shy Guy]][[File:MK8 Yellow Shy Guy Icon.png|link=Shy Guy|32x32px|Yellow Shy Guy]][[File:MK8 Pink Shy Guy Icon.png|link=Shy Guy|32x32px|Pink Shy Guy]][[File:MK8 Black Shy Guy Icon.png|link=Black Shy Guy|32x32px]][[File:MK8 White Shy Guy Icon.png|link=Shy Guy|32x32px|White Shy Guy]][[File:MK8 Orange Shy Guy Icon.png|link=Shy Guy|32x32px|Orange Shy Guy]]
! colspan=2 width=11% style="background:#dedede"| {{color-link|PAC-MAN|black|PAC-MAN Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Sonic|black|Sonic Suit}}
|- align="center" style="background: #FFFFFF"
| colspan=2 | [[File:MK8 Mii Racing Suit Mega Man.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Pac-Man.png|70px]]
| colspan=2 | [[File:MK8 Mii Racing Suit Sonic.png|70px]]
|}
|}
<small>* - The CPU drivers do not drive as the different colored [[Yoshi (species)|Yoshi]]s and [[Shy Guy]]s.</small>


====Unlocking criteria====
====Unlocking criteria====
Unlike previous ''Mario Kart'' games, characters (other than Mii) are unlocked at random by completing cups; however, another character cannot be unlocked by replaying a cup, making this title the first and only ''Mario Kart'' game that has done so. In previous games, fixed characters are unlocked by completing specific cups with specific engine classes. Additionally, for the first time in the series, unlockable characters appear as CPUs during races when they are still locked.<ref>https://www.youtube.com/watch?v=PTKRtYK5cmo/</ref>
Unlike previous ''Mario Kart'' games, characters (other than Mii) are unlocked at random by completing cups; however, another character cannot be unlocked by replaying a cup, making this title the first and only ''Mario Kart'' game that uses this distinction. In previous games, fixed characters are unlocked by completing specific cups with specific engine classes. Additionally, for the first time in the series, unlockable characters appear as CPUs during races when they are still locked.<ref>https://www.youtube.com/watch?v=PTKRtYK5cmo/</ref>


Mii is the only character not randomly unlocked and is instead always the eighth character unlocked, unless the player uses an amiibo to unlock a Mii costume, in which case it will be unlocked immediately. Miis will never appear as CPU racers.
Mii is the only character not randomly unlocked and is instead always the eighth character unlocked, unless the player uses an amiibo to unlock a Mii costume, in which case it will be unlocked immediately. Miis will never appear as CPU racers.


====Rival order====
====Rival order====
''Mario Kart 8'' uses a [[Rival]] system that is similar to how its predecessor, ''Mario Kart 7'' handles it, with several alterations. A set rival system is present only in the Grand Prix mode of the game; all other modes, including single player VS and battle are not affected and have randomized CPU opponents. Furthermore, only the original characters from the E3 build of the game receive a set system of rivals (Mario, Luigi, Peach, Daisy, Yoshi, Wario, Donkey Kong, Bowser, Koopa Troopa, Waluigi, Toad, and Toadette). The rest of the playable characters do not have a rival system of any sort, and all of their opponents in any modes are randomized. If there is more than one player participating in a Grand Prix, the first player's character determines whether there is a rival system or not, and what specific rivals the game gives the character. If other players choose the rival characters, the rivals are replaced by another, random character.
''Mario Kart 8'' uses a [[rival]] system that is similar to how its predecessor, ''Mario Kart 7'' handles it, with several alterations. A set rival system is present only in the Grand Prix mode of the game; all other modes, including single player VS and battle are not affected and have randomized CPU opponents. Furthermore, only the original characters from the E3 build of the game receive a set system of rivals (Mario, Luigi, Peach, Daisy, Yoshi, Wario, Donkey Kong, Bowser, Koopa Troopa, Waluigi, Toad, and Toadette). The rest of the playable characters do not have a rival system of any sort, and all of their opponents in any modes are randomized. If there is more than one player participating in a Grand Prix, the first player's character determines whether there is a rival system or not, and what specific rivals the game gives the character. If other players choose the rival characters, the rivals are replaced by another, random character.
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:center;width:100%;border-collapse:collapse;margin-bottom:2px;"align=center
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:100%;border-collapse:collapse;margin-bottom:2px;" align=center
|-
|-
!bgcolor="#dedede"width="10%"|Player
!style="background:#dedede" width="4%"|Player
!bgcolor="#dedede"width="23%"|Opponent(s)
!style="background:#dedede" width="8%"|Opponent(s)
!bgcolor="#dedede"width="10%"|Player
!style="background:#dedede" width="4%"|Player
!bgcolor="#dedede"width="23%"|Opponent(s)
!style="background:#dedede" width="8%"|Opponent(s)
!bgcolor="#dedede"width="10%"|Player
!style="background:#dedede" width="4%"|Player
!bgcolor="#dedede"width="23%"|Opponent(s)
!style="background:#dedede" width="8%"|Opponent(s)
!style="background:#dedede" width="4%"|Player
!style="background:#dedede" width="8%"|Opponent(s)
|-
|-
![[File:MK8 Mario Icon.png|link=Mario|32x32px]]||[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px|Peach]][[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]
!style="background:#dedede"|[[File:MK8 Mario Icon.png|link=Mario|32x32px]]||[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px|Peach]][[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]
![[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]]||[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]
!style="background:#dedede"|[[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px|Daisy]]
![[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]
!style="background:#dedede"|[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px|Peach]]||[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]
!style="background:#dedede"|[[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px|Daisy]]||[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px|Peach]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
|-
|-
![[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px|Daisy]]
!style="background:#dedede"|[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]]||[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]
![[File:MK8 Toad Icon.png|link=Toad|32x32px]]||[[File:MK8 Koopa Icon.png|link=Koopa|32x32px]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
!style="background:#dedede"|[[File:MK8 Toad Icon.png|link=Toad|32x32px]]||[[File:MK8 Koopa Icon.png|link=Koopa|32x32px]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
![[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]||[[File:MK8 Bowser Icon.png|link=Bowser|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]
!style="background:#dedede"|[[File:MK8 Koopa Icon.png|link=Koopa Troopa|32x32px]]||[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]][[File:MK8 Toad Icon.png|link=Toad|32x32px]]
!style="background:#dedede"|[[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]||[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]
|-
|-
![[File:MK8 Peach Icon.png|link=Princess Peach|32x32px|Peach]]||[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]
!style="background:#dedede"|[[File:MK8 Bowser Icon.png|link=Bowser|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Luigi Icon.png|link=Luigi|32x32px]]
![[File:MK8 Koopa Icon.png|link=Koopa Troopa|32x32px]]||[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]][[File:MK8 Toad Icon.png|link=Toad|32x32px]]
!style="background:#dedede"|[[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]]||[[File:MK8 Bowser Icon.png|link=Bowser|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]
![[File:MK8 Wario Icon.png|link=Wario|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px|Daisy]]
!style="background:#dedede"|[[File:MK8 Wario Icon.png|link=Wario|32x32px]]||[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px|Daisy]]
|-
!style="background:#dedede"|[[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]||[[File:MK8 Luigi Icon.png|link=Luigi|32x32px]][[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]
![[File:MK8 Daisy Icon.png|link=Princess Daisy|32x32px|Daisy]]||[[File:MK8 Peach Icon.png|link=Princess Peach|32x32px|Peach]][[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]
![[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]||[[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]][[File:MK8 Wario Icon.png|link=Wario|32x32px]]
![[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]]||[[File:MK8 Luigi Icon.png|link=Luigi|32x32px]][[File:MK8 Toadette Icon.png|link=Toadette|32x32px]]
|}
|}


Line 356: Line 498:
{|border="1"cellpadding="3" style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="3" style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
|-
!colspan="3"bgcolor="#9c9c9c"align=center|Characters and elements
!colspan="3"style="background:#9c9c9c"align=center|Characters and elements
|-
|-
!width="15%"bgcolor="#dedede"align=center|Character/element
!width="15%"style="background:#dedede"align=center|Character/element
!width="20%"bgcolor="#dedede"align=center|Location
!width="20%"style="background:#dedede"align=center|Location
!width="65%"bgcolor="#dedede"align=center|Description
!width="65%"style="background:#dedede"align=center|Description
|-
|-
|align=center|[[File:MK8D Barrel.jpg|100px]][[File:BarrelMK8.png|100px]]<br>[[Barrel]]
|align=center|[[File:MK8D Barrel.jpg|100px]][[File:BarrelMK8.png|100px]]<br>[[Barrel]]
|align=center|[[Toad Harbor]], [[Cloudtop Cruise]], {{classic-link|3DS|DK Jungle}}, {{classic-link|N64|Yoshi Valley}}, [[Wild Woods]]
|align=center|[[Toad Harbor]], [[Cloudtop Cruise]], {{classic-link|3DS|DK Jungle}}, {{classic-link|N64|Yoshi Valley}}, [[Wild Woods]]
|These stationary objects break and slow down the player on contact, while having a chance of releasing a [[Banana]], a [[Dash Mushroom|Mushroom]], or a [[Green Shell]] when broken. In <small>3DS</small> DK Jungle, they appear as [[DK Barrel]]s.
|These stationary objects break and slow down the player on contact, while having a chance of releasing a [[Banana]], a [[Dash Mushroom|Mushroom]], or a [[Green Shell]] when broken. In <small>3DS</small> DK Jungle, they appear as [[DK Barrel]]s and drop only Bananas.
|-
|-
|align=center|[[File:Wooden SignMK8.png|100px]]<br>[[Wooden cutout|Board]]
|align=center|[[File:Wooden SignMK8.png|100px]]<br>[[Wooden cutout|Board]]
Line 392: Line 534:
|align=center|[[File:MK8 Car Model.png|100px]]<br>[[Car (obstacle)|Car]]
|align=center|[[File:MK8 Car Model.png|100px]]<br>[[Car (obstacle)|Car]]
|align=center|{{classic-link|N64|Toad's Turnpike}}
|align=center|{{classic-link|N64|Toad's Turnpike}}
|As in previous ''Mario Kart'' games, these obstacles knock over any drivers that collide with them. However, the [[Bob-omb Car]] is absent from this game.
|As in previous ''Mario Kart'' games, these obstacles knock over any drivers that collide with them.
|-
|-
|align=center|[[File:Chain ChompMK8.png|100px]]<br>[[Chain Chomp]]
|align=center|[[File:Chain ChompMK8.png|100px]]<br>[[Chain Chomp|Chain Chomp (chained)]]
|align=center|{{classic-link|GBA|Cheese Land}}
|align=center|{{classic-link|GBA|Cheese Land}}
|As in previous ''Mario Kart'' games, these enemies are bound by a stake and lunge when players drive close to them. Players that get hit by them flip over.
|As in previous ''Mario Kart'' games, these enemies are bound by a stake and lunge when players drive close to them. Players that get hit by them flip over.
|-
|align=center|[[File:ChompMK8.png|100px]]<br>[[Chain Chomp|Chain Chomp (unchained)]]
|align=center|{{classic-link|N64|Rainbow Road}}
|These Chain Chomps bounce on certain parts of the track, not performing any other movement. They create distortions on the road, allowing players to trick off of the waves created by the bounce. Players who get hit by Chomps flip over.
|-
|-
|align=center|[[File:Cheep CheepMK8.png|100px]]<br>[[Cheep Cheep]]
|align=center|[[File:Cheep CheepMK8.png|100px]]<br>[[Cheep Cheep]]
|align=center|{{classic-link|DS|Cheep Cheep Beach}}
|align=center|[[Sweet Sweet Canyon]], [[Dolphin Shoals]], {{classic-link|DS|Cheep Cheep Beach}}, {{classic-link|SNES|Donut Plains 3}}, {{classic-link|3DS|Piranha Plant Slide}}
|These jump above the water and serve as minor obstacles. Similarly to Boos, they slow air speed for players that hit them during gliding sequences.
|These jump above the water and serve as minor obstacles. Similarly to Boos, they slow air speed for players that hit them during gliding sequences.
|-
|align=center|[[File:ChompMK8.png|100px]]<br>[[Chain Chomp|Chomp]]
|align=center|{{classic-link|N64|Rainbow Road}}
|Chomps bounce on certain parts of the track, not performing any other movement. They create distortions on the road, allowing players to trick off of the waves created by the bounce. Players who get hit by Chomps flip over.
|-
|-
|align=center|[[File:CrateMK8.png|100px]]<br>[[Crate]]
|align=center|[[File:CrateMK8.png|100px]]<br>[[Crate]]
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|align=center|[[File:Drain PipeMK8.png|100px]]<br>[[Drain Pipe]]
|align=center|[[File:Drain PipeMK8.png|100px]]<br>[[Drain Pipe]]
|align=center|{{classic-link|3DS|Piranha Plant Slide}}
|align=center|{{classic-link|3DS|Piranha Plant Slide}}
|These Warp Pipes well water that cancels the gliding of players that drive under it. The Warp Pipes themselves, on the other hand, merely serve as an obstruction.
|These Warp Pipes well water that clean the Blooper ink if players drive under it. The Warp Pipes themselves, on the other hand, merely serve as an obstruction.
|-
|-
|align=center|[[File:MK8 Solo Dry Bones Screenshot.png|100px]]<br>[[Dry Bones]]
|align=center|[[File:MK8 Solo Dry Bones Screenshot.png|100px]]<br>[[Dry Bones]]
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|-
|-
|align=center|[[File:MK8N64RoyalRaceway.png|100px]]<br>[[Hot-air balloon]]
|align=center|[[File:MK8N64RoyalRaceway.png|100px]]<br>[[Hot-air balloon]]
|align=center|{{classic-link|N64|Royal Raceway}}
|align=center|[[Mount Wario]], {{classic-link|N64|Royal Raceway}}, {{classic-link|GCN|Baby Park}}
|Floating objects which push the player back when touched.
|Floating objects which push the player back when touched.
|-
|-
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|-
|-
|align=center|[[File:SwooperMK8.png|100px]]<br>[[Swoop]]
|align=center|[[File:SwooperMK8.png|100px]]<br>[[Swoop]]
|align=center|{{classic-link|N64|Yoshi Valley}}, {{classic-link|Wii|Wario's Gold Mine}}
|align=center|[[Mount Wario]], {{classic-link|N64|Yoshi Valley}}, {{classic-link|Wii|Wario's Gold Mine}}
|Swoops fly in groups in certain areas. They slow down any player who hits them, though players can temporarily defeat them with items.
|Swoops fly in groups in certain areas. They slow down any player who hits them, though players can temporarily defeat them with items.
|-
|-
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Some parts can change colors either for every character, a specific group of characters, or based on a limited number of color schemes. The color schemes used by each [[Mii]] color serve as a default set of color schemes for each of the 12 colors which are also used by alternative [[Yoshi (species)|Yoshi]] and [[Shy Guy]] colors as well as the Mii Racing Suits. All of them use the default color scheme for parts which have unique color schemes for only certain characters. The other characters may have personalized color schemes for their Standard bodies, [[Pipe Frame]] and [[Super Glider]], and for the other parts, they may use other color schemes other than those of their expected color; for example, [[Mario]]'s GLA is the gray one used by the yellow Miis instead of the red one used by the Miis wearing the racing suit based on him.
Some parts can change colors either for every character, a specific group of characters, or based on a limited number of color schemes. The color schemes used by each [[Mii]] color serve as a default set of color schemes for each of the 12 colors which are also used by alternative [[Yoshi (species)|Yoshi]] and [[Shy Guy]] colors as well as the Mii Racing Suits. All of them use the default color scheme for parts which have unique color schemes for only certain characters. The other characters may have personalized color schemes for their Standard bodies, [[Pipe Frame]] and [[Super Glider]], and for the other parts, they may use other color schemes other than those of their expected color; for example, [[Mario]]'s GLA is the gray one used by the yellow Miis instead of the red one used by the Miis wearing the racing suit based on him.
With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy the paid downloadable vehicle parts, though they can still be downloaded by those who purchased them when they were available.
===Available parts===
===Available parts===
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:<br/>
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:<br>
*'''Bold''' = Part is available at the start.
*'''Bold''' = Part is available at the start.
*<nowiki>*</nowiki> = Changes color, depending on the character.
*<nowiki>*</nowiki> = Changes color, depending on the character.
*<nowiki>**</nowiki> = Changes color for the [[Koopalings]].
*<nowiki>**</nowiki> = Changes color for the [[Koopalings]].
*<nowiki>***</nowiki> = Changes color for [[Daisy]], [[Baby Daisy]], [[Rosalina]], and [[Baby Rosalina]].
*<nowiki>***</nowiki> = Changes color for [[Daisy]], [[Baby Daisy]], [[Rosalina]], and [[Baby Rosalina]].
*<small>(DLC)</small> = Part is only available as downloadable content.
*<small>(DLC)</small> = Part was only available as downloadable content.
The "8" logos on the parts are replaced with the character's symbol, except on the Gold Standard and Gold Glider.
The "8" logos on the parts are replaced with the character's symbol, except on the Gold Standard and Gold Glider.
====Karts====
====Karts====
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*'''Traction (Grip in Europe and Oceania):''' The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
*'''Traction (Grip in Europe and Oceania):''' The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
Said Level is represented through bars by adding three points to the sum of points, then dividing the result by four, resulting in values ranging from 1.0 to 5.75. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:
Said Level is represented through bars by adding three points to the sum of points, then dividing the result by four, resulting in values ranging from 1.0 to 5.75. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:
[[File:MK8 Vehicle Customization Screen.jpg|thumb|center|600px|A combination consisting of [[Lemmy Koopa|Lemmy]], [[Sport Bike]], [[Slim (tire)|Slim Tires]], and [[Bowser Kite]].]]
[[File:MK8 Vehicle Customization Screen.jpg|thumb|center|600px|A combination consisting of {{Lemmy}}, [[Sport Bike]], [[Slim (tire)|Slim Tires]], and [[Bowser Kite]].]]
{|class="wikitable"style="text-align:center; margin:auto"
{|class="wikitable"style="text-align:center; margin:auto"
!rowspan=2|Element
!rowspan=2|Element
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==Courses==
==Courses==
There are 32 courses in the base game (excluding DLC cups), 16 [[New course|new]] and 16 [[Classic course|classic]], featuring one course each from ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', four courses from ''Mario Kart 64'', two each from ''Mario Kart: Double Dash!!'' and ''Mario Kart Wii'', and three each from ''Mario Kart DS'' and ''Mario Kart 7''. As with the retro courses from the 3DS installment, those in this game feature altered sections that incorporate the game's glider, underwater, and anti-gravity features. The game features orchestrated music for all of the new courses and most of the classic courses. The courses have been described as narrower compared to previous ''Mario Kart'' courses, specifically those from ''Mario Kart Wii''.<ref>[http://www.nintendolife.com/news/2013/07/mario_kart_8_team_talk_gamepad_features_track_design_and_f_zero Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life]</ref>
There are 32 courses in the base game (excluding DLC cups), 16 [[New course|new]] and 16 [[Classic course|classic]], featuring one course each from ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', two each from ''Mario Kart: Double Dash!!'' and ''Mario Kart Wii'', three each from ''Mario Kart DS'' and ''Mario Kart 7'', and four from ''Mario Kart 64''. As with the retro courses from the 3DS installment, those in this game feature altered sections that incorporate the game's glider, underwater, and anti-gravity features. The game features orchestrated music for all of the new courses and most of the classic courses. The courses have been described as narrower compared to previous ''Mario Kart'' courses, specifically those from ''Mario Kart Wii''.<ref>[http://www.nintendolife.com/news/2013/07/mario_kart_8_team_talk_gamepad_features_track_design_and_f_zero Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life]</ref>


Unlike several previous installments of the ''Mario Kart'' series, the retro courses use their respective ''Mario Kart'' logo, excluding the DLC tracks {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, and {{classic-link|GBA|Ribbon Road}}; the tracks from SNES to GCN use an updated version of the classic logo, while the tracks from DS to 3DS, and the three DLC tracks mentioned, use the current logo.
Unlike several previous installments of the ''Mario Kart'' series, the retro courses use their respective ''Mario Kart'' logo, excluding the DLC tracks {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, and {{classic-link|GBA|Ribbon Road}}; the tracks from SNES to GCN use an updated version of the classic logo, while the tracks from DS to 3DS, and the three DLC tracks mentioned, use the current logo.
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{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
|-bgcolor=
|-bgcolor=
![[File:MK8 MushroomCuptv.svg]]<br>[[Mushroom Cup]]
![[File:MK8 MushroomCup.png|70px]]<br>[[Mushroom Cup]]
![[File:MK8 FlowerCuptv.svg]]<br>[[Flower Cup]]
![[File:MK8 FlowerCup.png|70px]]<br>[[Flower Cup]]
![[File:MK8 Star Cup Emblem Mario Kart TV.svg]]<br>[[Star Cup]]
![[File:MK8 Star Cup Emblem.png|70px]]<br>[[Star Cup]]
![[File:MK8 Special Cup Emblem Mario Kart TV.svg]]<br>[[Special Cup]]
![[File:MK8 Special Cup Emblem.png|70px]]<br>[[Special Cup]]
|-align=center
|-align=center
|{{course icon|MK8|Mario Kart Stadium}}
|{{course icon|MK8|Mario Kart Stadium}}
|{{course icon|MK8|Mario Circuit}}
|{{course icon|MK8|Mario Circuit|link=Mario Circuit (Mario Kart 8)}}
|{{course icon|MK8|Sunshine Airport}}
|{{course icon|MK8|Sunshine Airport}}
|{{course icon|MK8|Cloudtop Cruise}}
|{{course icon|MK8|Cloudtop Cruise}}
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|{{course icon|MK8|Twisted Mansion}}
|{{course icon|MK8|Twisted Mansion}}
|{{course icon|MK8|Electrodrome}}
|{{course icon|MK8|Electrodrome}}
|{{course icon|MK8|Bowser's Castle}}
|{{course icon|MK8|Bowser's Castle|link=Bowser's Castle (Mario Kart 8)}}
|-align=center
|-align=center
|{{course icon|MK8|Thwomp Ruins}}
|{{course icon|MK8|Thwomp Ruins}}
|{{course icon|MK8|Shy Guy Falls}}
|{{course icon|MK8|Shy Guy Falls}}
|{{course icon|MK8|Mount Wario}}
|{{course icon|MK8|Mount Wario}}
|{{course icon|MK8|Rainbow Road}}
|{{course icon|MK8|Rainbow Road|link=Rainbow Road (Mario Kart 8)}}
|}
|}


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{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
{|width=60% style="border-collapse:collapse;margin-bottom:5px;"align="center"cellpadding="4"
|-
|-
![[File:MK8 ShellCuptv.svg]]<br>[[Shell Cup]]
![[File:MK8 Shell Cup Emblem.png|70px]]<br>[[Shell Cup]]
![[File:MK8 BananaCuptv.svg]]<br>[[Banana Cup]]
![[File:MK8 Banana Cup Emblem.png|70px]]<br>[[Banana Cup]]
![[File:MK8 LeafCuptv.svg]]<br>[[Leaf Cup]]
![[File:MK8 Leaf Cup Emblem.png|70px]]<br>[[Leaf Cup]]
![[File:MK8 LightningCuptv.svg]]<br>[[Lightning Cup]]
![[File:MK8 Lightning Cup Emblem.png|70px]]<br>[[Lightning Cup]]
|-align=center
|-align=center
|{{course icon|MK8|Wii Moo Moo Meadows}}
|{{course icon|MK8|Wii Moo Moo Meadows}}
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===Downloadable courses===
===Downloadable courses===
Four additional cups, each one containing four courses for a total of 16, are included in the game's two downloadable content packs.<ref name="site dlc"></ref> This leaves ''Mario Kart 8'' with the third most courses of all games in the ''Mario Kart'' series behind ''[[Mario Kart 8 Deluxe]]'' and ''[[Mario Kart Tour]]'', as it contains 48 courses, beating ''[[Mario Kart: Super Circuit]]''{{'}}s previous record of 40 courses in total. Each of the DLC cups contains a mixture both new and classic courses, making them the first cups in the ''Mario Kart'' series to do so. Because of the imbalance of new and classic courses, this makes ''Mario Kart 8'' the only installment in the series to include more new courses than classic courses, with 25 new courses and 23 classic courses. Of the 16 DLC courses, seven are classic courses, with one course each from ''Super Mario Kart'', ''Mario Kart Wii'', and ''Mario Kart 7'' and two each from ''Mario Kart: Super Circuit'' and ''Mario Kart: Double Dash!!''. The other nine courses are new, five of which are based on other Nintendo franchises, namely ''Excitebike'', ''F-Zero'', ''The Legend of Zelda'', and ''Animal Crossing''. Additionally, while some of the courses have gliding and/or anti-gravity sections, none of them have any underwater sections. Unlike the base game's cups, these cups all share the same shape for their [[Trophy|trophies]], but with different colors and a different logo to match the cup; the backs of these trophies have text reading "PROFESSIONAL KART RACING DISTINGUISHED DRIVER".
Four additional cups, each one containing four courses for a total of 16, are included in the game's two downloadable content packs.<ref name="site dlc"></ref> This leaves ''Mario Kart 8'' with the third most courses of all games in the ''Mario Kart'' series behind ''[[Mario Kart 8 Deluxe]]'' and ''[[Mario Kart Tour]]'', as it contains 48 courses, beating ''[[Mario Kart: Super Circuit]]''{{'}}s previous record of 40 courses in total. Each of the DLC cups contains a mixture both new and classic courses, making them the first cups in the ''Mario Kart'' series to do so. Because of the imbalance of new and classic courses, this makes ''Mario Kart 8'' the only installment in the series to include more new courses than classic courses, with 25 new courses and 23 classic courses. Of the 16 DLC courses, seven are classic courses, with one course each from ''Super Mario Kart'', ''Mario Kart Wii'', and ''Mario Kart 7'' and two each from ''Mario Kart: Super Circuit'' and ''Mario Kart: Double Dash!!''. The other nine courses are new, five of which are based on other Nintendo franchises, namely ''Excitebike'', ''F-Zero'', ''The Legend of Zelda'', and ''Animal Crossing''. Additionally, while some of the courses have gliding and/or anti-gravity sections, none of them have any underwater sections. Unlike the base game's cups, these cups all share the same shape for their [[Trophy|trophies]], but with different colors and a different logo to match the cup; the backs of these trophies have text reading "PROFESSIONAL KART RACING DISTINGUISHED DRIVER".
With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy the downloadable courses, though they can still be downloaded by those who purchased them when they were available.
{|style="border-collapse:collapse;margin-bottom:5px;width:60%;"align="center"cellpadding="4"
{|style="border-collapse:collapse;margin-bottom:5px;width:60%;"align="center"cellpadding="4"
|-
|-
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!colspan=2|[[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]
!colspan=2|[[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]
|-align=center
|-align=center
![[File:MK8 EggCuptv.svg]]<br>[[Egg Cup]]
![[File:MK8 Egg Cup Emblem.png|70px]]<br>[[Egg Cup]]
![[File:MK8 TriforceCuptv.svg]]<br>[[Triforce Cup]]
![[File:MK8 Triforce Cup Emblem.png|70px]]<br>[[Triforce Cup]]
![[File:MK8 CrossingCuptv.svg]]<br>[[Crossing Cup]]
![[File:MK8 Crossing Cup Emblem.png|70px]]<br>[[Crossing Cup]]
![[File:MK8 BellCuptv.svg]]<br>[[Bell Cup]]
![[File:MK8 Bell Cup Emblem.png|70px]]<br>[[Bell Cup]]
|-align=center
|-align=center
|{{course icon|MK8|GCN Yoshi Circuit}}
|{{course icon|MK8|GCN Yoshi Circuit}}
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As in all ''Mario Kart'' games, ''Mario Kart 8'' keeps the use of items during the races. Four new items have been added to the list, being the [[Boomerang Flower]], the [[Potted Piranha Plant|Piranha Plant]], the [[Super Horn]], and the [[Crazy Eight]]. The [[Coin]] also makes a return as an item for the first time since its first appearance in ''[[Super Mario Kart]]''.  
As in all ''Mario Kart'' games, ''Mario Kart 8'' keeps the use of items during the races. Four new items have been added to the list, being the [[Boomerang Flower]], the [[Potted Piranha Plant|Piranha Plant]], the [[Super Horn]], and the [[Crazy Eight]]. The [[Coin]] also makes a return as an item for the first time since its first appearance in ''[[Super Mario Kart]]''.  


''Mario Kart 8'' also features changes to the items' mechanics. In the races, each item's probability of being obtained depends on probability distributions that are chosen based mainly on the distance from the driver in 1st place<ref name=items/>. This means that it is possible to get even a [[Bullet Bill]] in second. While past ''Mario Kart'' games allowed the users to gain a different item from the [[Item Box]]es while dragging some other such as a [[Green Shell]] or a [[Banana]], in ''Mario Kart 8'', players are restricted to carry only the item they are currently holding or dragging. Releasing the item in use will then allow the player to take another from the boxes. In order to keep gameplay balance, some items are much less frequent to appear, most notably [[Lightning]] and the [[Spiny Shell (blue)|Spiny Shell]]. Additionally, the [[Triple Bananas]], the [[Triple Mushrooms]] and the eight items of the [[Crazy Eight]] surround the vehicle in the same manner as triple shells do, and opponents receive their effects when touching them, giving some disadvantage, or advantage in the case of the ''Triple Mushrooms'' and the [[Super Star|Star]]. Racers only lose the items they are holding in their hand when struck by a Lightning while items surrounding the drivers, with the exception of the Mushrooms, are lost when other racers touch them. The item icon, located on the top left of the screen, now displays a usage-remaining meter, either time remaining to use or uses remaining, for items with limited repeating usage.
''Mario Kart 8'' also features changes to the items' mechanics. In the races, each item's probability of being obtained depends on probability distributions that are based mainly on the distance from the driver in first place.<ref name=items/> This means that it is possible to get even a [[Bullet Bill]] in second. While past ''Mario Kart'' games allowed the users to gain a different item from the [[Item Box]]es while dragging some other such as a [[Green Shell]] or a [[Banana]], in ''Mario Kart 8'', players are restricted to carry only the item they are currently holding or dragging. Releasing the item in use will then allow the player to take another from the boxes. In order to keep gameplay balance, some items are much less frequent to appear, most notably [[Lightning]] and the [[Spiny Shell (blue)|Spiny Shell]]. Additionally, the [[Triple Bananas]], the [[Triple Mushrooms]] and the eight items of the [[Crazy Eight]] surround the vehicle in the same manner as triple shells do, and opponents receive their effects when touching them, giving some disadvantage, or advantage in the case of the ''Triple Mushrooms'' and the [[Super Star|Star]]. Racers only lose the items they are holding in their hand when struck by a Lightning while items surrounding the drivers, with the exception of the Mushrooms, are lost when other racers touch them. The item icon, located on the top left of the screen, now displays a usage-remaining meter, either time remaining to use or uses remaining, for items with limited repeating usage.
<center>
<center>
{|class="wikitable"
{|class="wikitable"
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===Items found on the track===
===Items found on the track===
|-
|-
|align=center|[[File:ItemBoxMK8.png|x75px]]<br/>[[Item Box]]
|align=center|[[File:ItemBoxMK8.png|x75px]]<br>[[Item Box]]
|Gives the player a random item. Items given are based on the player's distance from first place.
|Gives the player a random item. Items given are based on the player's distance from first place.
|-
|-
|align=center|[[File:CoinMK8.png|x75px]]<br/>[[Coin]]
|align=center|[[File:CoinMK8.png|x75px]]<br>[[Coin]]
|Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
|Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
|-
|-
|align=center|[[File:MK8Rupee.png|x75px]]<br/>[[Rupee]]
|align=center|[[File:MK8Rupee.png|x75px]]<br>[[Rupee]]
|The equivalent of a coin, used for [[Hyrule Circuit]]. They replace coins in the item roulette and in the track.
|The equivalent of a coin, used for [[Hyrule Circuit]]. They replace coins in the item roulette and in the track.
|-
|-
|align=center|[[File:Bell MK8.png|x75px]]<br/>[[Bell (Animal Crossing)|Bell]]
|align=center|[[File:Bell MK8.png|x75px]]<br>[[Bell (Animal Crossing)|Bell]]
|The equivalent of a coin, used for [[Animal Crossing]]. They replace coins in the item roulette and in the track.
|The equivalent of a coin, used for [[Animal Crossing]]. They replace coins in the item roulette and in the track.
|-
|-
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===New items===
===New items===
|-
|-
|align=center|[[File:BoomerangFlowerMK8.png|x75px]]<br/>[[Boomerang Flower]]
|align=center|[[File:BoomerangFlowerMK8.png|x75px]]<br>[[Boomerang Flower]]
|Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use.
|Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use.
|-
|-
|align=center|[[File:PiranhaPlantPotMK8.png|x75px]]<br/>[[Potted Piranha Plant|Piranha Plant]]
|align=center|[[File:PiranhaPlantPotMK8.png|x75px]]<br>[[Potted Piranha Plant|Piranha Plant]]
|Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
|Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
|-
|-
|align=center|[[File:SuperHornMK8.png|x75px]]<br/>[[Super Horn]]
|align=center|[[File:SuperHornMK8.png|x75px]]<br>[[Super Horn]]
|Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
|Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
|-
|-
|align=center|[[File:Crazy8MK8.png|x75px]]<br/>[[Crazy Eight]]
|align=center|[[File:Crazy8MK8.png|x75px]]<br>[[Crazy Eight]]
|Generates eight items ([[Coin]], [[Bob-omb]], [[Dash Mushroom|Mushroom]], [[Star]], [[Blooper]], [[Green Shell]], [[Red Shell]], and a [[Banana]]) that circle around the player for them to use.
|Generates eight items ([[Coin]], [[Bob-omb]], [[Dash Mushroom|Mushroom]], [[Star]], [[Blooper]], [[Green Shell]], [[Red Shell]], and a [[Banana]]) that circle around the player for them to use.
|-
|-
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===Returning items===
===Returning items===
|-
|-
|align=center|[[File:CoinMK8.png|x75px]]<br/>[[Coin]]
|align=center|[[File:CoinMK8.png|x75px]]<br>[[Coin]]
|Grants the player two extra coins and a micro boost.
|Grants the player two extra coins and a micro boost.
|-
|-
|align=center|[[File:GreenShellMK8.png|x75px]]<br/>[[Green Shell]]
|align=center|[[File:GreenShellMK8.png|x75px]]<br>[[Green Shell]]
|Travels in a straight line and knocks over a kart it hits.
|Travels in a straight line and knocks over a kart it hits.
|-
|-
|align=center|[[File:TripleGreenShellsMK8.png|x75px]]<br/>[[Triple Green Shells]]
|align=center|[[File:TripleGreenShellsMK8.png|x75px]]<br>[[Triple Green Shells]]
|Three green shells that orbit the player's kart, protecting them from incoming attacks.
|Three green shells that orbit the player's kart, protecting them from incoming attacks.
|-
|-
|align=center|[[File:RedShellMK8.png|x75px]]<br/>[[Red Shell]]
|align=center|[[File:RedShellMK8.png|x75px]]<br>[[Red Shell]]
|Homes in on the closest kart in front of the player and knocks it over.
|Homes in on the closest kart in front of the player and knocks it over.
|-
|-
|align=center|[[File:TripleRedShellsMK8.png|x75px]]<br/>[[Triple Red Shells]]
|align=center|[[File:TripleRedShellsMK8.png|x75px]]<br>[[Triple Red Shells]]
|Three red shells that orbit the player's kart, protecting them from incoming attacks.
|Three red shells that orbit the player's kart, protecting them from incoming attacks.
|-
|-
|align=center|[[File:BananaMK8.png|[[Banana]]|x75px]]<br/>[[Banana]]
|align=center|[[File:BananaMK8.png|[[Banana]]|x75px]]<br>[[Banana]]
|Protects the player from incoming items, and spins out other racers that hit it.
|Protects the player from incoming items, and spins out other racers that hit it.
|-
|-
|align=center|[[File:TripleBananaMK8.png|x75px]]<br/>[[Triple Bananas]]
|align=center|[[File:TripleBananaMK8.png|x75px]]<br>[[Triple Bananas]]
|Three bananas that orbit the player's kart, protecting them from incoming attacks.
|Three bananas that orbit the player's kart, protecting them from incoming attacks.
|-
|-
|align=center|[[File:MushroomMarioKart8.png|x75px]]<br/>[[Dash Mushroom|Mushroom]]
|align=center|[[File:MushroomMarioKart8.png|x75px]]<br>[[Dash Mushroom|Mushroom]]
|Provides the player's kart with a small speed boost.
|Provides the player's kart with a small speed boost.
|-
|-
|align=center|[[File:TripleMushroomMK8.png|x75px]]<br/>[[Triple Mushrooms]]
|align=center|[[File:TripleMushroomMK8.png|x75px]]<br>[[Triple Mushrooms]]
|Orbits the player's kart, providing them with three separate speed boosts.
|Orbits the player's kart, providing them with three separate speed boosts.
|-
|-
|align=center|[[File:GoldenMushroomMK8.png|x75px]]<br/>[[Golden Dash Mushroom|Golden Mushroom]]
|align=center|[[File:GoldenMushroomMK8.png|x75px]]<br>[[Golden Dash Mushroom|Golden Mushroom]]
|Provides the player's kart with continuous speed boosts for a short time.
|Provides the player's kart with continuous speed boosts for a short time.
|-
|-
|align=center|[[File:FireFlowerMK8.png|x75px]]<br/>[[Fire Flower]]
|align=center|[[File:FireFlowerMK8.png|x75px]]<br>[[Fire Flower]]
|Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
|Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
|-
|-
|align=center|[[File:StarMK8.png|x75px]]<br/>[[Super Star|Star]]
|align=center|[[File:StarMK8.png|x75px]]<br>[[Super Star|Star]]
|Provides the player invincibility from all terrain and items, and also giving a speed boost.
|Provides the player invincibility from all terrain and items, and also giving a speed boost.
|-
|-
|align=center|[[File:BlooperMK8.png|x75px]]<br/>[[Blooper]]
|align=center|[[File:BlooperMK8.png|x75px]]<br>[[Blooper]]
|Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.  
|Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.  
|-
|-
|align=center|[[File:Bob-ombMK8.png|x75px]]<br/>[[Bob-omb]]
|align=center|[[File:Bob-ombMK8.png|x75px]]<br>[[Bob-omb]]
|Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
|Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
|-
|-
|align=center|[[File:SpinyShellMK8.png|x75px]]<br/>[[Spiny Shell (blue)|Spiny Shell]]
|align=center|[[File:SpinyShellMK8.png|x75px]]<br>[[Spiny Shell (blue)|Spiny Shell]]
|Targets the racer in first place, knocking over all other karts in its path.
|Targets the racer in first place, knocking over all other karts in its path.
|-
|-
|align=center|[[File:LightningBoltMK8.png|x75px]]<br/>[[Lightning]]
|align=center|[[File:LightningBoltMK8.png|x75px]]<br>[[Lightning]]
|Causes all opponents to drop their items, shrink, and drive slowly for a short time.
|Causes all opponents to drop their items, shrink, and drive slowly for a short time.
|-
|-
|align=center|[[File:BulletBillMK8.png|x60px]]<br/>[[Bullet Bill]]
|align=center|[[File:BulletBillMK8.png|x60px]]<br>[[Bullet Bill]]
|Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
|Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
|}
|}
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==Downloadable content==
==Downloadable content==
As of the version 2.0 update, ''Mario Kart 8'', like ''[[New Super Mario Bros. 2]]'', includes an in-game shop feature through which players can purchase and pre-order downloadable content packs, as well as adding prompts where the character and cup icons are when purchased. Alternatively, players can purchase content packs through the Nintendo eShop like normal. Nintendo has released free kart parts as part of a collaboration with Mercedes-Benz, and then announced the game will receive two add-on packs, which both include three additional characters, four karts, and eight courses in two cups.
As of the version 2.0 update, ''Mario Kart 8'', like ''[[New Super Mario Bros. 2]]'', includes an in-game shop feature through which players can purchase and pre-order downloadable content packs, as well as adding prompts where the character and cup icons are when purchased. Alternatively, players can purchase content packs through the Nintendo eShop like normal. Nintendo has released free vehicle parts as part of a collaboration with Mercedes-Benz, and then announced the game will receive two add-on packs, which both include three additional characters, four vehicles, and eight courses in two cups.
===''Mercedes-Benz × Mario Kart 8''===
===Mercedes-Benz × ''Mario Kart 8''===
{{main|Mercedes-Benz x Mario Kart 8{{!}}Mercedes-Benz × Mario Kart 8}}
{{main|Mercedes-Benz x Mario Kart 8}}
[[File:Mk8-dlc.jpg|thumb|Mario, Princess Peach, and Luigi driving karts themed after Mercedes-Benz vehicles.]]
[[File:Mk8-dlc.jpg|thumb|Mario, Princess Peach, and Luigi driving karts themed after Mercedes-Benz vehicles.]]
As part of a collaboration between [[Nintendo]] and {{wp|Mercedes-Benz}}, a free downloadable content pack was released featuring kart bodies based on several Mercedes-Benz vehicles, including the [[GLA]] (based on the {{wp|Mercedes-Benz GLA-Class|Mercedes-Benz GLA}}), the [[W 25 Silver Arrow]] (based on the {{wp|Mercedes-Benz W25|W 25}} {{wp|Silver Arrows|Silver Arrow}}), and the [[300 SL Roadster]] (based on the {{wp|Mercedes-Benz 300SL|300 SL Roadster}}), as well as a set of [[GLA Tires]].<ref>https://www.youtube.com/watch?v=vDaCFD32Uhs</ref> The content was released in all regions during August 2014.<ref>[https://web.archive.org/web/20141007005444/http://www.mercedes-benz.com/en/mercedes-benz/lifestyle/culture/mercedes-benz-in-nintendos-new-mario-kart-8/ Mercedes-Benz in Nintendo's new Mario Kart 8]. Mercedes-Benz. Retrieved May 14, 2015.</ref>
As part of a collaboration between [[Nintendo]] and {{wp|Mercedes-Benz}}, a free downloadable content pack was released featuring kart bodies based on several Mercedes-Benz vehicles, including the [[GLA]] (based on the {{wp|Mercedes-Benz GLA-Class|Mercedes-Benz GLA}}), the [[W 25 Silver Arrow]] (based on the {{wp|Mercedes-Benz W25|W 25}} {{wp|Silver Arrows|Silver Arrow}}), and the [[300 SL Roadster]] (based on the {{wp|Mercedes-Benz 300SL|300 SL Roadster}}), as well as a set of [[GLA Tires]].<ref>https://www.youtube.com/watch?v=vDaCFD32Uhs</ref> The content was released in all regions on August 27, 2014.<ref>[https://web.archive.org/web/20141007005444/http://www.mercedes-benz.com/en/mercedes-benz/lifestyle/culture/mercedes-benz-in-nintendos-new-mario-kart-8/ Mercedes-Benz in Nintendo's new Mario Kart 8]. Mercedes-Benz. Retrieved May 14, 2015.</ref>
{{br|left}}
{{br|left}}


===''The Legend of Zelda × Mario Kart 8''===
===''The Legend of Zelda'' × ''Mario Kart 8''===
{{main|The Legend of Zelda x Mario Kart 8{{!}}The Legend of Zelda × Mario Kart 8}}
{{main|The Legend of Zelda x Mario Kart 8}}
[[File:MK8 DLC 1 Poster.png|thumb|left|Screenshots of Add-On Pack 1]]
[[File:MK8 DLC 1 Poster.png|thumb|left|Screenshots of Add-On Pack 1]]
The first pack, titled "''The Legend of Zelda'' × ''Mario Kart 8''", which was released during November 2014,<ref>http://store.nintendo.co.uk/wii-u-ddc/the-legend-of-zelda-x-mario-kart-8-aoc-pack-digital-download/10991121.html</ref> includes playable characters [[Tanooki Mario]], [[Cat Mario|Cat Peach]], and [[Link]] from ''[[Zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' franchise. It also includes additional kart parts, such as the returning [[B Dasher]] and the new [[Tanooki Kart]]. The cups included are the [[Triforce Cup]] and the [[Egg Cup]]. Additional courses include both retro ones, such as [[Wii Wario's Gold Mine|Wario's Gold Mine]] from ''[[Mario Kart Wii]]'', new courses inspired by non-''Mario'' franchises such as the ''Excitebike''-based [[Excitebike Arena]], and completely new ones such as [[Dragon Driftway]].
The first pack, titled "''The Legend of Zelda'' × ''Mario Kart 8''", which was released on November 13, 2014,<ref>http://store.nintendo.co.uk/wii-u-ddc/the-legend-of-zelda-x-mario-kart-8-aoc-pack-digital-download/10991121.html</ref> includes [[Tanooki Mario]], [[Cat Mario|Cat Peach]], and [[Link]] from ''[[Zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' franchise. It also includes additional vehicle parts, such as the returning [[B Dasher]] and the new [[Tanooki Kart]]. The cups included are the [[Triforce Cup]] and the [[Egg Cup]]. Additional courses include both classic ones, such as [[Wii Wario's Gold Mine|Wario's Gold Mine]] from ''[[Mario Kart Wii]]'', new courses inspired by non-''Super Mario'' franchises such as the ''Excitebike''-based [[Excitebike Arena]], and completely new ones such as [[Dragon Driftway]].


Purchasing both this and the ''Animal Crossing × Mario Kart 8'' pack unlocks eight alternate color skins for both Yoshi and Shy Guy each.<ref name="site dlc"></ref>
Purchasing both this and the ''Animal Crossing × Mario Kart 8'' pack unlocks eight alternate color skins for both Yoshi and Shy Guy each.<ref name="site dlc"></ref>


===''Animal Crossing × Mario Kart 8''===
===''Animal Crossing'' × ''Mario Kart 8''===
{{main|Animal Crossing x Mario Kart 8{{!}}Animal Crossing × Mario Kart 8}}
{{main|Animal Crossing x Mario Kart 8}}
[[File:MK8 Animal Crossing DLC Alternate Poster.png|thumb|Screenshots of Add-On Pack 2]]
[[File:MK8 Animal Crossing DLC Alternate Poster.png|thumb|Screenshots of Add-On Pack 2]]
The second pack, titled "''Animal Crossing'' × ''Mario Kart 8''" which was released during April 2015, includes [[Villager]] and [[Isabelle]] from ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'' as well as [[Dry Bowser]], returning from ''Mario Kart Wii''. The cups included are the [[Crossing Cup]] and the [[Bell Cup]].<ref name="Direct April 1>[https://youtu.be/IMedqo8mLaQ?t=44m23s Nintendo Direct 4.1.2015]. Posted to YouTube by Nintendo of America on April 1, 2015. Retrieved April 1, 2015.</ref> Like ''The Legend of Zelda'' x ''Mario Kart 8'', additional courses include retro ones such as [[GBA Cheese Land|Cheese Land]] (returning from ''[[Mario Kart: Super Circuit]]''), courses based on non-''Mario'' franchises like [[Big Blue]] from the ''F-Zero'' series, and completely new ones like [[Wild Woods]].
The second pack, titled "''Animal Crossing'' × ''Mario Kart 8''", which was released on April 23, 2015, includes [[Villager]] and [[Isabelle]] from ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', as well as [[Dry Bowser]], returning from ''Mario Kart Wii''. The cups included are the [[Crossing Cup]] and the [[Bell Cup]].<ref name="Direct April 1>[https://youtu.be/IMedqo8mLaQ?t=44m23s Nintendo Direct 4.1.2015]. Posted to YouTube by Nintendo of America on April 1, 2015. Retrieved April 1, 2015.</ref> Like ''The Legend of Zelda'' x ''Mario Kart 8'', additional courses include classic ones such as [[GBA Cheese Land|Cheese Land]] (returning from ''[[Mario Kart: Super Circuit]]''), courses based on non-''Super Mario'' franchises like [[Big Blue]] from the ''F-Zero'' series, and completely new ones like [[Wild Woods]].


Purchasing both this and ''The Legend of Zelda × Mario Kart 8'' pack unlocks eight alternate color skins for both Yoshi and Shy Guy.<ref name="site dlc/>
Purchasing both this and ''The Legend of Zelda × Mario Kart 8'' pack unlocks eight alternate color skins for both Yoshi and Shy Guy.<ref name="site dlc/>
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==Update history==
==Update history==
Note that in order to play online, players must have downloaded the most recent software update.
In order to play online, players had to have downloaded the most recent software update.
===Ver. 2.0===
===Ver. 2.0===
[[File:Mk8-update-map.jpg|thumb|upright=1.5|right|The map display on the TV screen.]]
[[File:Mk8-update-map.jpg|thumb|upright=1.5|The map display on the TV screen.]]
On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen (just like in past ''Mario Kart'' games) by pressing {{button|wiiu|minus}} on the GamePad. A records section has been added to the main menu also by pressing {{button|wiiu|minus}}, which shows how many total coins have been collected, online wins and losses (just like ''[[Mario Kart 7]]''), and other statistics. The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.
On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen (just like in past ''Mario Kart'' games) by pressing {{button|wiiu|minus}} on the GamePad. A records section has been added to the main menu also by pressing {{button|wiiu|minus}}, which shows how many total coins have been collected, online wins and losses (just like ''[[Mario Kart 7]]''), and other statistics. The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.


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{{br}}
{{br}}
====200cc engine class====
====200cc engine class====
[[File:Larry brakedrifting 200cc.jpg|thumb|left|[[Larry Koopa]], performing the new braking technique that is introduced in the 200cc engine class.]]
[[File:Larry brakedrifting 200cc.jpg|thumb|left|{{Larry}}, performing the new braking technique that is introduced in the 200cc engine class.]]
Introduced as part of the version 4.0 update, 200cc is an engine class that presents a few important differences with respect to the other engine classes.
Introduced as part of the version 4.0 update, 200cc is an engine class that presents a few important differences with respect to the other engine classes.


Among the differences discovered so far, the most important are the speed, which is 150% the speed of the 150cc engine class (for comparison, the speed of the 50cc and 100cc engine classes are respectively 80% and 90% of the speed of the 150cc engine class)<ref>Mister Wu (June 11, 2015). [https://web.archive.org/web/20181021015617/https://forums.mkboards.com/threads/the-relative-speed-of-the-engine-classes.16403/ The relative speed of the engine classes]. ''MKBoards''. Retrieved February 19, 2018. For a frame-by-frame comparison using direct game time instead of MKTV, see ''Raw Results'' and ''Results'' of [https://web.archive.org/web/20181021015812/https://forums.mkboards.com/threads/the-tables-of-top-speed-in-km-h-as-function-of-speed-value-and-coins.24123/ The tables of top speed in km/h as function of speed value and coins], in particular ''200cc class. 1.0 speed without coins: the speed increase with respect to the same case in the 150cc engine class is 50 ± 1 %''.</ref> and causes acceleration to change every time the acceleration statistics changes,<ref>For more information, see the [[Mario Kart 8 in-game statistics#Acceleration (AC)|section on the in-game acceleration statistics]] and the [[Mario Kart 8 in-game statistics#Speed (SL, SW, SA and SG)|section on the in-game speed statistics]].</ref> and a new braking technique, triggered only when braking while drifting: orange sparks come out of the driving wheels that start rotating at a low speed, a braking sound can be heard and the deceleration is slower, allowing tighter turns without necessarily losing the Mini-Turbo charge.<ref>Mister Wu (October 7,2015). [https://web.archive.org/web/20181021015821/https://forums.mkboards.com/threads/mk8-techniques-thread.14076/page-2 post 37 of the "MK8 Technqiues Thread".] ''MKBoards''. Retrieved November 8, 2015.</ref> Furthermore, in this engine class the Star item significantly increases both acceleration and maximum speed, unlike in 150cc where maximum speed is mostly unaffected.
The 200cc engine class is 150% the speed of the 150cc engine class (for comparison, the speed of the 50cc and 100cc engine classes are respectively 80% and 90% of the speed of the 150cc engine class)<ref>Mister Wu (June 11, 2015). [https://web.archive.org/web/20181021015617/https://forums.mkboards.com/threads/the-relative-speed-of-the-engine-classes.16403/ The relative speed of the engine classes]. ''MKBoards''. Retrieved February 19, 2018. For a frame-by-frame comparison using direct game time instead of MKTV, see ''Raw Results'' and ''Results'' of [https://web.archive.org/web/20181021015812/https://forums.mkboards.com/threads/the-tables-of-top-speed-in-km-h-as-function-of-speed-value-and-coins.24123/ The tables of top speed in km/h as function of speed value and coins], in particular ''200cc class. 1.0 speed without coins: the speed increase with respect to the same case in the 150cc engine class is 50 ± 1 %''.</ref> and causes acceleration to change every time the acceleration statistics changes,<ref>For more information, see the [[Mario Kart 8 in-game statistics#Acceleration (AC)|section on the in-game acceleration statistics]] and the [[Mario Kart 8 in-game statistics#Speed (SL, SW, SA and SG)|section on the in-game speed statistics]].</ref> and a new braking technique, triggered only when braking while drifting: orange sparks come out of the driving wheels that start rotating at a low speed, a braking sound can be heard and the deceleration is slower, allowing tighter turns without necessarily losing the Mini-Turbo charge.<ref>Mister Wu (October 7,2015). [https://web.archive.org/web/20181021015821/https://forums.mkboards.com/threads/mk8-techniques-thread.14076/page-2 post 37 of the "MK8 Technqiues Thread".] ''MKBoards''. Retrieved November 8, 2015.</ref> Furthermore, in this engine class the Star item significantly increases both acceleration and maximum speed, unlike in 150cc where maximum speed is mostly unaffected.


Furthermore, some physics exploits appear to be less effective.<ref>TWD98 (May 2, 2015). [https://www.youtube.com/watch?v=eoF93BWxb50 Mario Kart 8 - Is Fire Hopping Faster On 200cc?] ''YouTube''. Retrieved November 8, 2015.</ref> The angular velocity of autodrifting has been revised as well and furthermore only in this class it appears to be unaffected by drifting type (inside drifting or outside drifting) and coins.<ref name=angvel/>
Furthermore, some physics exploits were made less effective.<ref>TWD98 (May 2, 2015). [https://www.youtube.com/watch?v=eoF93BWxb50 Mario Kart 8 - Is Fire Hopping Faster On 200cc?] ''YouTube''. Retrieved November 8, 2015.</ref> The angular velocity of autodrifting has been revised as well and furthermore only in this class it appears to be unaffected by drifting type (inside drifting or outside drifting) and coins.<ref name=angvel/>


Twenty-one of the tracks are also altered to accommodate for the different 200cc physics, such as modifying the boost value of the ramps with Dash Panels on them or locally increasing gravity in various areas including jumps or glider sections<ref>[https://docs.google.com/spreadsheets/d/1CiijrS6P6gqLAfzqKQLpZGd-CeljqzuDFvfLg6ThW3A/edit#gid=1771969346 A list of elements used in Mario Kart 8]. The Adjuster200cc is among the Objects, and its effect is to increase gravity. Retrieved June 26, 2016.</ref>. The following is an alphabetized list of all racetracks that have different 200cc physics:
Twenty-one of the tracks are also altered to accommodate for the different 200cc physics, such as modifying the boost value of the ramps with Dash Panels on them or locally increasing gravity in various areas including jumps or glider sections<ref>[https://docs.google.com/spreadsheets/d/1CiijrS6P6gqLAfzqKQLpZGd-CeljqzuDFvfLg6ThW3A/edit#gid=1771969346 A list of elements used in Mario Kart 8]. The Adjuster200cc is among the Objects, and its effect is to increase gravity. Retrieved June 26, 2016.</ref>. The following is an alphabetized list of all racetracks that have different 200cc physics:
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===Ver. 4.1===
===Ver. 4.1===
Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.<ref>King, Ashley. (May 1, 2015.) [http://nintendotoday.com/mario-kart-8-update-now-live/ Mario Kart 8 update 4.1 is now live]. Nintendo Today. Retrieved May 1, 2015.</ref>
Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.<ref>King, Ashley. (May 1, 2015.) [http://nintendotoday.com/mario-kart-8-update-now-live/ Mario Kart 8 update 4.1 is now live]. Nintendo Today. Retrieved May 1, 2015.</ref>
===Ver. 4.2===
Update version 4.2 was released on August 3, 2023. This update patches a vulnerability in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Wii U system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved December 25, 2022. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> The Recommended section in Tournaments was deleted, as was done in ''Mario Kart 8 Deluxe'' version 2.2.0.<ref>(August 3, 2023). [https://en-americas-support.nintendo.com/app/answers/detail/a_id/10625/~/how-to-update-mario-kart-8 How to Update Mario Kart 8]. ''nintendo.com''. Retrieved August 3, 2023. ([https://web.archive.org/web/20230803092151/https://en-americas-support.nintendo.com/app/answers/detail/a_id/10625/~/how-to-update-mario-kart-8 Archived] August 3, 2023, 09:21:51 UTC via Wayback Machine.)</ref>


==Differences in multiplayer modes==
==Differences in multiplayer modes==
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As of the version 3.0 update, ''Mario Kart 8'' includes compatibility with [[amiibo]], Nintendo's series of NFC enabled figurines.<ref>https://www.youtube.com/watch?v=GisRY6h100U</ref> By scanning certain amiibo, players can unlock one of ten costumes for use by Miis based upon the amiibo character.<ref>https://www.youtube.com/watch?v=KsY0T4BNKuE</ref>
As of the version 3.0 update, ''Mario Kart 8'' includes compatibility with [[amiibo]], Nintendo's series of NFC enabled figurines.<ref>https://www.youtube.com/watch?v=GisRY6h100U</ref> By scanning certain amiibo, players can unlock one of ten costumes for use by Miis based upon the amiibo character.<ref>https://www.youtube.com/watch?v=KsY0T4BNKuE</ref>


The amiibo originally compatible are [[Mario]], [[Luigi]], [[Yoshi]], [[Princess Peach|Peach]], [[Donkey Kong]], [[Link]] and [[Toon Link]], [[Kirby]], [[Captain Falcon]], [[Samus]], and [[Fox]].<ref>https://web.archive.org/web/20141107010530/http://www.gonintendo.com/s/240940-mario-kart-8-getting-amiibo-racing-suits-in-future-update</ref> Nine more suits were later added with the version 4.0 update, unlockable by using the [[Mega Man]], [[Sonic the Hedgehog|Sonic]], [[Villager]], [[Pac-Man]], [[Toad]], [[Wario]], [[Olimar]], [[Rosalina]], and [[Bowser]] amiibo.<ref>https://www.youtube.com/watch?v=53RNVupdZ2k</ref>
The amiibo originally compatible are [[Mario]], [[Luigi]], [[Yoshi]], [[Princess Peach|Peach]], [[Donkey Kong]], [[Link]] and [[Toon Link]], [[Kirby]], [[Captain Falcon]], [[Samus]], and [[Fox]].<ref>https://web.archive.org/web/20141107010530/http://www.gonintendo.com/s/240940-mario-kart-8-getting-amiibo-racing-suits-in-future-update</ref> Nine more suits were later added with the version 4.0 update, unlockable by using the [[Mega Man]], [[Sonic]], [[Villager]], [[Pac-Man]], [[Toad]], [[Wario]], [[Olimar]], [[Rosalina]], and [[Bowser]] amiibo.<ref>https://www.youtube.com/watch?v=53RNVupdZ2k</ref>
{{br}}
{{br}}


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Most of the game's musical tracks are orchestrated, making this game the first ''Mario Kart'' game to feature orchestrated tracks.<ref>https://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1</ref><ref>https://www.youtube.com/watch?v=VvWfvVzIU6U</ref><ref>https://www.youtube.com/watch?v=vEqt-E6VTPE</ref>
Most of the game's musical tracks are orchestrated, making this game the first ''Mario Kart'' game to feature orchestrated tracks.<ref>https://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1</ref><ref>https://www.youtube.com/watch?v=VvWfvVzIU6U</ref><ref>https://www.youtube.com/watch?v=vEqt-E6VTPE</ref>
==Technical aspects==
The game renders in dynamic 1280x720/1152x648 resolution.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports haptic feedback. This is most noticeable when revving up the engine before the start, with smaller effects for colliding into opponents, using Mushrooms, running over speed boosts, running into Item Boxes, and driving on grass.


==Promotion and advertising==
==Promotion and advertising==
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==Official competitions==
==Official competitions==
The following are promotional ''Mario Kart 8'' competitions sanctioned by Nintendo, ordered by starting date. For official competitions held in the game's Nintendo Switch version, see [[List of official Mario Kart 8 Deluxe tournaments|List of official ''Mario Kart 8 Deluxe'' tournaments]].
The following are promotional ''Mario Kart 8'' competitions sanctioned by Nintendo, ordered by starting date. For official competitions held in the game's Nintendo Switch version, see [[Mario Kart 8 Deluxe#Official tournaments|''Mario Kart 8 Deluxe'' § Official tournaments]].
===''Mario Kart 8'' promotion tour===
 
The '''''Mario Kart 8'' promotion tour''' was a 2014 competition organized by Gameland Events in collaboration with Nintendo as well as electronics retailers {{wp|Game Mania|l=nl}} and {{wp|Fnac}}, and sponsored by PROG4MER.<ref name="MK8 Promotour BE rules">[https://cdn02.nintendo-europe.com/media/downloads/events_8/nl_18/MaroKart8_Promotour_BE.pdf MARIO KART 8 PROMOTION TOUR COMPETITION RULES] (PDF). ''nintendo-europe.com''. Retrieved September 5, 2022. ([https://archive.ph/PwUyB Archived] September 5, 2022, 17:04:41 UTC via archive.today.)</ref> Held across {{wp|Belgium}}, the competition consisted of eight preliminary rounds followed by a number of final rounds; the finals occurred at the Gameland 2014 event.<ref name="MK8 Promotour BE rules"/> Each preliminary round decided a winner who advanced to the final rounds. The winners then competed in pairs across a number of semi-finals, with a grand final subsequently deciding the winner of the entire competition.<ref name="MK8 Promotour BE rules"/>
{|class="wikitable" style="text-align:center" width=50%
;Preliminary rounds
{|class="wikitable"width=75%
|-
|-
!rowspan=3|First round
!width=25%|Title
!City
!width=25%|Location
|{{wp|Herentals}}
!width=25%|Period
!width=25%|Banner
|-
|-
!Location
![[Mario Kart 8 promotion tour|''Mario Kart 8'' promotion tour]]
|Grote Markt
|Various localities across {{wp|Belgium}}
|July 19, 2014–<br>September 13, 2014 CEST
|N/A
|-
|-
!Date and time
![[Mario Kart 8 Championship 2014|''Mario Kart 8'' Championship 2014]]
|July 19, 2014, 11:00⁠–⁠17:00 CEST
|The competition's qualifiers were held online. The grand final took place at the {{wp|Earls Court Exhibition Centre}} in {{wp|London}}, {{wp|United Kingdom}} as part of the {{wp|EGX (expo)|EGX London 2014}} event.
|-
|August 16, 2014–<br>⁠September 27, 2014 BST
!rowspan=3|Second round
|[[File:MK8 Championship 2014 banner Nintendo Life.jpg|300px]]
!City
|}
|{{wp|Turnhout}}
|-
!Location
|{{wp|Grote Markt (Turnhout)|Grote Markt|l=nl}}
|-
!Date and time
|July 26, 2014, 14:00⁠–⁠18:00 CEST
|-
!rowspan=3|Third round
!City
|{{wp|Mechelen}}
|-
!Location
|{{wp|Veemarkt (Mechelen)|Veemarkt|l=nl}}
|-
!Date and time
|August 2, 2014, 14:00⁠–⁠18:00 CEST
|-
!rowspan=3|Fourth round
!City
|{{wp|Nijlen}}
|-
!Location
|Jour Tibour festival grounds
|-
!Date and time
|August 10, 2014, 14:30⁠–⁠20:00 CEST
|-
!rowspan=3|Fifth round
!City
|{{wp|Brussels}}
|-
!Location
|Fnac store ({{wp|City 2|l=nl}} shopping center)
|-
!Date and time
|August 16, 2014, 11:00⁠–⁠17:00 CEST
|-
!rowspan=3|Sixth round
!City
|{{wp|Liège}}
|-
!Location
|Fnac store
|-
!Date and time
|August 27, 2014, 11:00⁠–⁠17:00 CEST
|-
!rowspan=3|Seventh round
!City
|{{wp|Louvain-la-Neuve}}
|-
!Location
|Fnac store
|-
!Date and time
|August 30, 2014, 11:00⁠–⁠17:00 CEST
|-
!rowspan=3|Eighth round
!City
|Brussels
|-
!Location
|Fnac store ({{wp|Galeries de la Toison d'or|Toison d'or|l=fr}} shopping center)
|-
!Date and time
|September 6, 2014, 11:00⁠–⁠17:00 CEST
|-
!colspan=2 width=20%|Structure of each round
|width=80%|
*'''Mode:''' 100cc Race
*'''Teams:''' No Teams
*'''Items:''' Normal Items
*'''COM:''' No COM
*'''Race Count:''' 3 Races
According to the competition's official rules, "if all players and the admin agree, small changes to the rules can be used, such as using 150cc instead of 100cc."<ref name="MK8 Promotour BE rules"/>
|-
!colspan=2|Prizes in each round
|
*'''1st place:'''
**''Mario Kart'' cup
**T-shirt
**magnet board
**ticket to the finals at Gameland 2014
*'''2nd–⁠3rd place:'''
**T-shirt
**magnet board
|}
;Finals
{|class="wikitable"width=75%
|-
!width=20%|Location
|width=80%|{{wp|Bobbejaanland}} ({{wp|Lichtaart}} village)
|-
!Date
|September 13, 2014 CEST
|-
!Structure
|
*'''Mode:''' 150cc Race
*'''Teams:''' No Teams
*'''Items:''' Normal Items
*'''COM:''' No COM
*'''Race Count:''' 3 Races
|-
!Prize
|
*'''1st place:'''
**Wii U
**''Mario Kart 8''
*'''2nd place:'''
**[[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]]
**''[[Mario Kart 7]]''
*'''3rd place:''' ''Mario Kart 8''
As specified in the official rules, "if the winner already has ''Mario Kart 8'', a substitute prize will be provided."<ref name="MK8 Promotour BE rules"/>
|}
 
===''Mario Kart 8'' Championship 2014===
The '''''Mario Kart 8'' Championship 2014''' was a competition held by news website {{wp|Gamer Network#Partnered websites|Nintendo Life}} in collaboration with the official Nintendo UK online store.<ref name="MK8 comp Nintendo Life">Whitehead, Thomas (August 14, 2014). [https://www.nintendolife.com/news/2014/08/play_and_win_the_uk_mario_kart_8_championship_heat_one_is_on_saturday_16th_august Play & Win: The UK Mario Kart 8 Championship, Heat One, Is On Saturday 16th August]. ''nintendolife.com''. Retrieved September 5, 2022. ([https://web.archive.org/web/20140815034706/https://www.nintendolife.com/news/2014/08/play_and_win_the_uk_mario_kart_8_championship_heat_one_is_on_saturday_16th_august Archived] August 15, 2014, 03:47:06 UTC via Wayback Machine.)</ref> It consisted of four online tournaments, referred to as heats, which served as qualifiers for a final held live at {{wp|EGX (expo)|EGX London 2014}}; to qualify for the finals, players had to place first to third by number of circuit points at the end of a heat.<ref name="MK8 comp Nintendo Life"/> Nintendo Life covered travel and accommodation expenses for the qualifying players.<ref name="MK8 comp Nintendo Life"/>
;Heats
{|class="wikitable"width=75%
|-
!colspan=2 width=20%|Banner
|width=80%|[[File:MK8 Championship 2014 banner Nintendo Life.jpg|300px]]
|-
!rowspan=3|First heat<ref name="MK8 comp Nintendo Life"/>
!In-game name
|{{anchor|MK8 EGX Qualifying}}'''MK8 EGX Qualifying'''<ref>nintendolife (August 16, 2014). [https://www.facebook.com/nintendolife/photos/10152574219019651 633 racers have entered our #mk8tournament so far. But there can only be 3 winners to go on to the @EGX finals today!] ''Facebook''. Retrieved September 5, 2022.</ref>
|-
!Period
|August 16, 2014, 16:00–⁠20:00 BST
|-
!Code
|2876-5853-5012
|-
!rowspan=3|Second heat<ref>Whitehead, Thomas (August 22, 2014). [https://www.nintendolife.com/news/2014/08/play_and_win_mario_kart_8_championship_heat_2_launches_on_sunday_24th_august Play & Win: Mario Kart 8 Championship - Heat 2 - Launches on Sunday 24th August]. ''nintendolife.com''. Retrieved September 5, 2022. ([https://web.archive.org/web/20140825005216/https://www.nintendolife.com/news/2014/08/play_and_win_mario_kart_8_championship_heat_2_launches_on_sunday_24th_august Archived] August 25, 2014, 00:52:16 UTC via Wayback Machine.)</ref>
!In-game name
|{{anchor|MK8 EGX Qualifying 2}}'''MK8 EGX Qualifying 2
|-
!Period
|August 24, 2014, 14:00–⁠18:00 BST
|-
!Code
|5794-2562-1682
|-
!rowspan=3|Third heat<ref>Whitehead, Thomas (September 4, 2014). [https://www.nintendolife.com/news/2014/09/play_and_win_mario_kart_8_championship_heat_3_launches_on_saturday_6th_september Play & Win: Mario Kart 8 Championship - Heat 3 - Launches on Saturday 6th September]. ''nintendolife.com''. Retrieved September 5, 2022. ([https://web.archive.org/web/20150413154028/https://www.nintendolife.com/news/2014/09/play_and_win_mario_kart_8_championship_heat_3_launches_on_saturday_6th_september Archived] April 13, 2015, 15:40:28 UTC via Wayback Machine.)</ref>
!In-game name
|{{anchor|MK8 EGX Qualifying 3}}'''MK8 EGX Qualifying 3
|-
!Period
|September 6, 2014, 14:00–⁠18:00 BST
|-
!Code
|3320-6917-7272
|-
!rowspan=3|Fourth heat<ref>Whitehead, Thomas (September 12, 2014). [https://www.nintendolife.com/news/2014/09/play_and_win_mario_kart_8_championship_heat_4_sunday_14th_september Play & Win: Mario Kart 8 Championship - Heat 4 - Sunday 14th September]. ''nintendolife.com''. Retrieved September 5, 2022. ([https://web.archive.org/web/20140914001127/https://www.nintendolife.com/news/2014/09/play_and_win_mario_kart_8_championship_heat_4_sunday_14th_september Archived] September 14, 2014, 00:11:27 UTC via Wayback Machine.)</ref>
!In-game name
|{{anchor|MK8 EGX Qualifying 4}}'''MK8 EGX Qualifying 4
|-
!Period
|September 14, 2014, 16:00–⁠20:00 BST
|-
!Code
|9654-7542-0621
|-
!colspan=2|Structure of every heat
|
*'''Mode:''' 150cc Race
*'''Items:''' Normal Items
*'''COM:''' Hard COM
*'''Public/Private:''' Code Required<ref>[https://web.archive.org/web/20140831230911/http://www.nintendolife.com/mk8 Contest page]. ''nintendolife.com''. Archived August 31, 2014, 23:09:11 UTC from the [http://www.nintendolife.com/mk8 original] via Wayback Machine. Retrieved September 5, 2022.</ref>
|}
;Final
{|class="wikitable"width=75%
|-
!width=20%|Location
|width=80%|{{wp|Earls Court Exhibition Centre}}, {{wp|London}}
|-
!Date
|September 27, 2014 BST
|-
!Grand prize
|
*A physical copy of every new game published by Nintendo on the Wii U and released within the 12 months following September 27, 2014
*£100 in [[Nintendo eShop]] credit
|}
;External links
*August 13, 2014. [https://www.nintendo.co.uk/News/2014/August/Join-the-Mario-Kart-8-Championship-2014-911280.html Join the Mario Kart 8 Championship 2014]. Official Nintendo UK & Ireland website. Retrieved September 5, 2022. ([https://archive.ph/WAne7 Archived] September 5, 2022, 20:40:45 UTC via archive.today.)
*[https://web.archive.org/web/20140806041242/http://www.nintendolife.com/mk8 Contest page]. ''nintendolife.com''. Archived August 6, 2014, 04:12:42 UTC from the [http://www.nintendolife.com/mk8 original] via Wayback Machine. Retrieved September 5, 2022.


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Kart 8'' has received mostly favorable reviews, and has been lauded as one of the best games in the series to date. General praise has been given to the game's graphics, the tracks, the music, and the overall gameplay (both single player and multiplayer). The addition of anti-gravity has also been praised, as has the online mode. However, the roster, notably the amount of baby and metal characters and the lack of previous racer veterans, has received some criticism. The battle mode has a universal negative reaction among reviewers, with most of reviewers preferring the traditional battle modes that previous ''Mario Kart'' games did rather than this iteration. The incorporation of the Wii U GamePad has also been a point of contention.
''Mario Kart 8'' has received mostly favorable reviews, and has been lauded as one of the best games in the series to date. General praise has been given to the game's graphics, the tracks, the music, and the overall gameplay (both single player and multiplayer). The addition of anti-gravity has also been praised, as has the online mode. However, the roster, notably the amount of baby and metal characters and the lack of previous racer veterans, has received some criticism. The battle mode has a universal negative reaction among reviewers, with most of reviewers preferring the traditional battle modes that previous ''Mario Kart'' games did rather than this iteration. The incorporation of the Wii U GamePad has also been a point of contention.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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*''[[Yoshi Topsy-Turvy]]'': Yoshi's artwork which depicts him using his tongue is used as a firework in <small>N64</small> Rainbow Road.
*''[[Yoshi Topsy-Turvy]]'': Yoshi's artwork which depicts him using his tongue is used as a firework in <small>N64</small> Rainbow Road.
*''[[Mario Kart DS]]'': [[DS Cheep Cheep Beach|Cheep Cheep Beach]], [[DS Tick-Tock Clock|Tick-Tock Clock]], and [[DS Wario Stadium|Wario Stadium]] return as retro courses. Also the [[B Dasher]], a kart from this game, returns as a part of the first downloadable content pack. Also, this is the second 3D ''Mario Kart'' game where the players can also use the D-Pad to steer. In addition, the new Battle Mode system is also partially based from this game.
*''[[Mario Kart DS]]'': [[DS Cheep Cheep Beach|Cheep Cheep Beach]], [[DS Tick-Tock Clock|Tick-Tock Clock]], and [[DS Wario Stadium|Wario Stadium]] return as retro courses. Also the [[B Dasher]], a kart from this game, returns as a part of the first downloadable content pack. Also, this is the second 3D ''Mario Kart'' game where the players can also use the D-Pad to steer. In addition, the new Battle Mode system is also partially based from this game.
*''[[Super Mario Galaxy]]'': An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport, as well as on the [[Star Cup]] trophy. Also, part of Cloudtop Cruise's music is a cover of the [[Gusty Garden Galaxy]]'s music. In addition, a large rotating [[Grand Star]] is featured in <small>N64</small> Rainbow Road, as well as the [[Launch Star]]s. In Twisted Mansion, the arch leading to the underwater section bears [[Bouldergeist]]'s likeness.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: When selected, [[Koopa Troopa]] will swing his arms as he does when reacting to a "[[Paah]]" in this series.
*''[[Super Mario Galaxy]]'': An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport, as well as on the [[Star Cup]] trophy. Also, part of Cloudtop Cruise's music is a cover of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". In addition, a large rotating [[Grand Star]] is featured in <small>N64</small> Rainbow Road, as well as the [[Launch Star]]s. In Twisted Mansion, the arch leading to the underwater section bears [[Bouldergeist]]'s likeness.
*''[[Mario Kart Wii]]'': Twelve player races and [[Bike|motorbikes]] return. The ability to perform tricks on ramps and boost panels returns. [[Wii Moo Moo Meadows|Moo Moo Meadows]] and [[Wii Grumble Volcano|Grumble Volcano]] also return as retro courses along with [[Wii Wario's Gold Mine|Wario's Gold Mine]] which returns as add on content. The [[Rainbow Road (Mario Kart 8)|new Rainbow Road]] is set above the Earth, just like [[Wii Rainbow Road|Rainbow Road]] from this game and both Rainbow Roads feature a part that is similar; the road splits into two paths after a launch segment and also have prominent pink shades. [[Super Bell Subway]] has the Coconut Café and an ad for the Fountain Café, referencing two businesses found in [[Wii Coconut Mall|Coconut Mall]]. Various characters have several of their voice clips reused from this game.
*''[[Mario Kart Wii]]'': Twelve player races and [[Bike|motorbikes]] return. The ability to perform tricks on ramps and boost panels returns. [[Wii Moo Moo Meadows|Moo Moo Meadows]] and [[Wii Grumble Volcano|Grumble Volcano]] also return as retro courses along with [[Wii Wario's Gold Mine|Wario's Gold Mine]] which returns as add on content. The [[Rainbow Road (Mario Kart 8)|new Rainbow Road]] is set above the Earth, just like [[Wii Rainbow Road|Rainbow Road]] from this game and both Rainbow Roads feature a part that is similar; the road splits into two paths after a launch segment and also have prominent pink shades. [[Super Bell Subway]] has the Coconut Café and an ad for the Fountain Café, referencing two businesses found in [[Wii Coconut Mall|Coconut Mall]]. Various characters have several of their voice clips reused from this game.
*''[[Mario Super Sluggers]]'': Several voice clips are recycled from this game.
*''[[Mario Super Sluggers]]'': Several voice clips are recycled from this game.
*''[[Super Mario Galaxy 2]]'': Part of Cloudtop Cruise's music includes a cover of the [[Sky Station Galaxy]]'s music. The tunnel at the beginning of [[Dragon Driftway]] is modeled after [[Gobblegut]].
*''[[New Super Mario Bros. Wii]]'': One of the planes in Sunshine Airport has a logo for [[Propeller Mario|Propeller Toad]] Transport with an insignia of a [[Propeller Mushroom]].
*''[[New Super Mario Bros. Wii]]'': One of the planes in Sunshine Airport has a logo for [[Propeller Mario|Propeller Toad]] Transport with an insignia of a [[Propeller Mushroom]].
*''[[Super Mario Galaxy 2]]'': Part of Cloudtop Cruise's music includes a cover of the [[Sky Station Galaxy]]'s music. The tunnel at the beginning of [[Dragon Driftway]] is modeled after [[Gobblegut]]. [[Boulder]]s are modeled after [[Rock Mario]]'s boulder form, sharing an identical rock plate configuration.
*''[[Super Mario 3D Land]]'': [[Goomba Tower]]s appear as obstacles in [[Mario Circuit (Mario Kart 8)|Mario Circuit]]. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. The [[Boomerang Flower]] appears as an item. A silhouette of [[Tanooki Mario|Tanooki Mario's]] artwork can be seen on the back of the [[Leaf Cup]] trophy. Tanooki Mario is an available racer via add-on content, and [[Statue Mario]] is one of his [[trick|tricks]].
*''[[Super Mario 3D Land]]'': [[Goomba Tower]]s appear as obstacles in [[Mario Circuit (Mario Kart 8)|Mario Circuit]]. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. The [[Boomerang Flower]] appears as an item. A silhouette of [[Tanooki Mario|Tanooki Mario's]] artwork can be seen on the back of the [[Leaf Cup]] trophy. Tanooki Mario is an available racer via add-on content, and [[Statue Mario]] is one of his [[trick|tricks]].
*''[[Mario Kart 7]]'': The title is a follow-up game of this installment. Gliders and underwater areas return. [[3DS Music Park|Music Park]], [[3DS Piranha Plant Slide|Piranha Plant Slide]], and [[3DS DK Jungle|DK Jungle]] return as retro courses while [[3DS Neo Bowser City|Neo Bowser City]] returns as a DLC retro course. Vehicle customization returns from this game. The beat that is added to the music when the player is in first place also returns from this game.<ref>https://www.youtube.com/watch?v=tkslNWnOQ84</ref> [[Mount Wario]], {{classic-link|N64|Rainbow Road}} and [[Big Blue]] are split into three sections just like [[Wuhu Loop|the]] [[Maka Wuhu|three]] [[3DS Rainbow Road|courses]] from this game. [[Electrodrome]] has some similarities with Music Park, which is when players drive on the instruments, they make their own sound. It also has ''Mario Kart 7'''s point system where each racer gets a point regardless of their position. Some of [[Metal Mario]] and [[Lakitu]]'s voice clips are reused. Various kart parts that originated from this game return. The biggest difference is that the ability to retract the Gliders while in the air has been removed unless getting hit by items launched by opponents.
*''[[Mario Kart 7]]'': The title is a follow-up game of this installment. Gliders and underwater areas return. [[3DS Music Park|Music Park]], [[3DS Piranha Plant Slide|Piranha Plant Slide]], and [[3DS DK Jungle|DK Jungle]] return as retro courses while [[3DS Neo Bowser City|Neo Bowser City]] returns as a DLC retro course. Vehicle customization returns from this game. The beat that is added to the music when the player is in first place also returns from this game.<ref>https://www.youtube.com/watch?v=tkslNWnOQ84</ref> [[Mount Wario]], {{classic-link|N64|Rainbow Road}} and [[Big Blue]] are split into three sections just like [[Wuhu Loop|the]] [[Maka Wuhu|three]] [[3DS Rainbow Road|courses]] from this game. [[Electrodrome]] has some similarities with Music Park, which is when players drive on the instruments, they make their own sound. It also has ''Mario Kart 7'''s point system where each racer gets a point regardless of their position. Some of [[Metal Mario]] and [[Lakitu]]'s voice clips are reused. Various kart parts that originated from this game return. The biggest difference is that the ability to retract the Gliders while in the air has been removed unless getting hit by items launched by opponents.
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*[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]: [[Mini Toad]]s appear at the starting line of {{classic-link|GBA|Ribbon Road}}.
*[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]: [[Mini Toad]]s appear at the starting line of {{classic-link|GBA|Ribbon Road}}.


==References in later games==
==References in later media==
*''[[Super Smash Bros. for Wii U]]'': Mario Circuit reappears as [[Mario Circuit (Super Smash Bros. for Wii U)|a stage]]. The songs "[[Mario Kart Stadium]]", "[[Mario Circuit (Mario Kart 8)|Mario Circuit (MK8)]]", "[[Cloudtop Cruise]]", and "[[Rainbow Road (Mario Kart 8)|Rainbow Road (MK8)]]" appear as music tracks for the stage; Cloudtop Cruise was remixed with both the regular and thundercloud versions mixed.
*''[[Super Smash Bros. for Wii U]]'': Mario Circuit reappears as [[Mario Circuit (Super Smash Bros. for Wii U)|a stage]]. The songs "[[Mario Kart Stadium]]", "[[Mario Circuit (Mario Kart 8)|Mario Circuit (MK8)]]", "[[Cloudtop Cruise]]", and "[[Rainbow Road (Mario Kart 8)|Rainbow Road (MK8)]]" appear as music tracks for the stage; Cloudtop Cruise was remixed with both the regular and thundercloud versions mixed.
*''[[Yoshi's Woolly World]]'': The Green, Pink, and Light-blue woolly Yoshi plush toys that appear in the background of {{classic-link|GBA|Ribbon Road}} resemble the Yoshis from this game and its compatible [[amiibo]].
*''[[Yoshi's Woolly World]]'': The Green, Pink, and Light-blue woolly Yoshi plush toys that appear in the background of {{classic-link|GBA|Ribbon Road}} resemble the Yoshis from this game and its compatible [[amiibo]].
*''[[Mario Tennis: Ultra Smash]]'': Various voice clips are reused.
*''[[Mario Tennis: Ultra Smash]]'': Various voice clips are reused.
*''[[Mario & Luigi: Paper Jam]]'': Various voice clips from the Koopalings are reused in this game.
*''[[Mario & Luigi: Paper Jam]]'': Various voice clips from the Koopalings are reused in this game.
*''[[Nintendo Badge Arcade]]'': Various stamps of the characters and objects are collectable badges.
*''[[Nintendo Badge Arcade]]'': Various stamps of the characters and objects are collectible badges.
*''[[Super Mario Maker]]'': The [[GLA]] body returns as a [[Costume Mario]] power-up. Some voice clips are reused in the eight rare death clips when falling into a pit, e.g. Mario yelling out "Ha, ha, ha! Bye bye!!" when slipstreaming appears in one clip. The Daisy costume also reuses voice clips.
*''[[Super Mario Maker]]'': The [[GLA]] body returns as a [[Costume Mario]] power-up. Some voice clips are reused in the eight rare death clips when falling into a pit, e.g. Mario yelling out "Ha, ha, ha! Bye bye!!" when slipstreaming appears in one clip. The Daisy costume also reuses voice clips.
*''[[Paper Mario: Color Splash]]'': The Luigi "Death Stare" meme, which originated from this game, is referenced by Huey. The title theme and the countdown timer sound is used when Mario and Huey are about to go to Rainbow Road.
*''[[Paper Mario: Color Splash]]'': The Luigi "Death Stare" meme, which originated from this game, is referenced by Huey. The title theme and the countdown timer sound are used when Mario and Huey are about to go to Rainbow Road.
*''[[Mario Kart 8 Deluxe]]'': This game is an enhanced port of ''Mario Kart 8''. All original and DLC contents are included, except [[stamp]]s, Miiverse compatibility, and the ability to upload [[Highlight Reel|highlight reels]] on YouTube. The game also features a heavily revamped [[Battle Mode]].
*''[[Super Mario Run]]'': The final five seconds of a [[Battle Mode]] match is used in [[Toad Rally]] along with its sound.
*''[[Super Mario Run]]'': The final five seconds of a [[Battle Mode]] match is used in [[Toad Rally]] along with its sound.
*''[[Super Mario Odyssey]]'': Some of the [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe|sponsors]] from this game appear on Mario's mechanic and racing outfits.
*''[[Super Mario Odyssey]]'': Some of the [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe|sponsors]] from this game appear on Mario's mechanic and racing outfits.
*''[[Super Smash Bros. Ultimate]]'': In addition to the Mario Circuit stage and its aforementioned accompanying songs reappearing from ''Super Smash Bros. for Wii U'', "[[Excitebike Arena|Excitebike - Mario Kart 8]]", "[[Dragon Driftway]]", and "[[Ice Ice Outpost]]" also appear as music tracks. Some of [[Princess Daisy|Daisy]]'s voice clips are taken from this game, including her shouting "Yooooo!" in her battle entrance.
*''[[Super Smash Bros. Ultimate]]'': In addition to the Mario Circuit stage and its aforementioned accompanying songs reappearing from ''Super Smash Bros. for Wii U'', "[[Excitebike Arena|Excitebike - Mario Kart 8]]", "[[Dragon Driftway]]", and "[[Ice Ice Outpost]]" also appear as music tracks. The [[Mach 8]], [[Biddybuggy]], [[Badwagon]], [[City Tripper]], and [[Master Cycle]] appear as spirits. Some of [[Princess Daisy|Daisy]]'s voice clips are taken from this game, including her shouting "Yooooo!" in her battle entrance.
*''[[Yoshi's Crafted World]]'': Various sponsors from ''Mario Kart 8'' reappear in this game.
*''[[Yoshi's Crafted World]]'': Various sponsors from ''Mario Kart 8'' reappear in this game.
*''[[Super Mario Maker 2]]'': Some of [[Toadette]]'s voice clips are reused in this game.
*''[[Super Mario Maker 2]]'': Some of [[Toadette]]'s voice clips are reused in this game.
*''[[Mario Kart Tour]]'': The [[Biddybuggy]], [[Landship]], [[Mach 8]], [[Standard Kart]] (the [[Red Standard 8|red]] and [[Green Standard 8|green]] versions only), [[Circuit Special]], [[P-Wing (kart)|P-Wing]], [[Sports Coupe]], [[Steel Driver]], [[Prancer]], [[Cat Cruiser]], [[Streetle]], [[Tanooki Kart]] and [[Badwagon]] return as karts, along with various tires that are no longer separate parts. The [[Paper Glider]], [[Wario Wing]], and [[Cloud Glider]] return as gliders. The theme after winning a cup in Grand Prix mode is reused in this game for the movie ending the tour. Larry's voice clip when unlocking him is reused for Larry (Wintertime) when he is selected. A kart in this game resembles the Blooper space shuttle in ''Mario Kart 8''{{'}}s Rainbow Road.
*''[[Mario Kart Tour]]'': Most of the Mii Racing Suits return from this game. The [[Biddybuggy]], [[Landship]], [[Mach 8]], [[Standard Kart]] (the [[Red Standard 8|red]] and [[Green Standard 8|green]] versions only), [[Circuit Special]], [[P-Wing (kart)|P-Wing]], [[Sports Coupe]], [[Steel Driver]], [[Prancer]], [[Cat Cruiser]], [[Streetle]], [[Tanooki Kart]], [[Badwagon]], and [[Wild Wiggler]] return as karts, along with various tires that are no longer separate parts. The [[Paper Glider]], [[Wario Wing]], and [[Cloud Glider]] return as gliders. The theme after winning a cup in Grand Prix mode is reused in this game for the movie ending the tour. Larry's voice clip when unlocking him is reused for Larry (Wintertime) when he is selected. The [[Blooper Shuttle]] resembles the Blooper space shuttle in ''Mario Kart 8''{{'}}s Rainbow Road.
*''[[The Super Mario Bros. Movie]]'': The countdown sound is used for the Illumination logo. The menu music is arranged in the film's score. A design on the vehicle-building machine references the Wii U GamePad's functionality as a horn. The sound of Toad's horn is reused. [[Anti-gravity]] is used in the Rainbow Road scene.


==Gallery==
==Gallery==
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An [[Mario Kart 8 Original Soundtrack|official soundtrack]] could be ordered by [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, Europe, and Oceania featuring 68 songs from the game, including those from the two DLC packs. ''Mario Kart 8'' is the first game in the ''Mario Kart'' series in which none of the courses share background music; all previous installments in the series have had courses that used the same background music. As well, similar to ''[[Super Mario Galaxy]]'' and ''[[Super Mario 3D World]]'', the entire soundtrack for this game is orchestrated/live-recorded, including the songs that are electronic-sounding; previous games usually had their music already pre-programmed with only keyboards and synthesized/artificial sounds. A North American release is yet to be announced.
An [[Mario Kart 8 Original Soundtrack|official soundtrack]] could be ordered by [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, Europe, and Oceania featuring 68 songs from the game, including those from the two DLC packs. ''Mario Kart 8'' is the first game in the ''Mario Kart'' series in which none of the courses share background music; all previous installments in the series have had courses that used the same background music. As well, similar to ''[[Super Mario Galaxy]]'' and ''[[Super Mario 3D World]]'', the entire soundtrack for this game is orchestrated/live-recorded, including the songs that are electronic-sounding; previous games usually had their music already pre-programmed with only keyboards and synthesized/artificial sounds. A North American release is yet to be announced.


The soundtrack was also created using Apple's Logic Pro, Best Service's Gigapack and Orchestral Colours, EastWest's Goliath, Gypsy, Ministry of Rock and Symphonic Orchestra, Korg Triton, MOTU's Universal Loops & Instruments, Native Instruments' Kontakt Factory Library, Roland's Fantom X and Sound Canvas SC-8850, Samplemodelling's The Trumpet, Sonic Reality's World Traveler, Spectrasonics' Omnisphere and Supreme Beats and Steinberg's HALionOne<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>.
Despite being recorded live, the music still continued to use several virtual instruments, which came from the following synthesizers and sound libraries: {{wp|Apple Inc.|Apple}}'s {{wp|Logic Pro}}; Best Service's Gigapack and Orchestral Colours; {{wp|EastWest Studios}}' virtual instruments Goliath, Gypsy, Ministry of Rock and Symphonic Orchestra; the {{wp|Korg Triton}}; {{wp|Mark of the Unicorn}} (MOTU)'s Universal Loops & Instruments; {{wp|Native Instruments}}' {{wp|Kontakt (software)|Kontakt}} Factory Library; {{wp|Roland Corporation|Roland}}'s {{wp|Roland Fantom-X|Fantom-X}} synthesizer and {{wp|Roland SC-8850|Sound Canvas SC-8850}} module; Samplemodelling's The Trumpet; {{wp|Sonic Reality}}'s World Traveler; [https://www.spectrasonics.net/index.php Spectrasonics]' Omnisphere and Supreme Beats; and {{wp|Steinberg}}'s {{wp|HALion|HALionOne}}<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>.


The music in the credits, arranged by [[Ryo Nagamatsu]], includes melodic quotations from [[Thwomp Ruins]], [[Electrodrome]], and [[Mario Kart Stadium]]. Additionally, it also has an ending similar to the ending of the credits in ''[[Mario Kart Wii]]'' (also written by Nagamatsu), but much more elaborate.
The music in the credits, arranged by [[Ryo Nagamatsu]], includes melodic quotations from [[Thwomp Ruins]], [[Electrodrome]], [[Mount Wario]], and [[Mario Kart Stadium]]. Additionally, it also has an ending similar to the ending of the credits in ''[[Mario Kart Wii]]'' (also written by Nagamatsu), but much more elaborate.
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==Trivia==
*''Mario Kart 8'' is the only game in the ''Mario Kart'' series where no two race tracks share the same background music.
**This also used to apply to ''Mario Kart 8 Deluxe'' until the second wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' added {{classic-link|DS|Waluigi Pinball}}, which shares music with {{classic|DS|Wario Stadium}}, and to ''[[Mario Kart Live: Home Circuit]]'' until its version 1.1.0 update added [[Barrel Temple]], which shares its music with [[Piranha Paradise]], and [[Fossil Fields]], which shares its music with [[Ember Island]].
*''Mario Kart 8'' is the only game in the ''Mario Kart'' series featuring retro courses to not include a classic SNES Mario Circuit.
*''Mario Kart 8'' is the only game in the ''Mario Kart'' series to have a number of Rainbow Road tracks not shared by any other game, with 3 including the DLC. ''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Kart DS]]'', ''[[Mario Kart Wii]]'', and ''[[Mario Kart Live: Home Circuit]]'' all have one Rainbow Road course, ''[[Mario Kart: Super Circuit]]'', ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart 7]]'' have two Rainbow Roads (or Rainbow Road equivalents), and ''[[Mario Kart 8 Deluxe]]'' and ''[[Mario Kart Tour]]'' both have five Rainbow Roads.


==External links==
==External links==
{{NIWA|Nookipedia=Animal Crossing x Mario Kart 8|StrategyWiki=1|ZeldaWiki=The Legend of Zelda × Mario Kart 8}}
{{NIWA|Nookipedia=Mario Kart 8|StrategyWiki=1|ZeldaWiki=The Legend of Zelda × Mario Kart 8}}
*[http://mariokart8.nintendo.com/wiiu/ Official American Website]
*[http://mariokart8.nintendo.com/wiiu/ Official American Website] ([https://web.archive.org/web/20170116150122/http://mariokart8.nintendo.com/ Archive])
*[https://www.nintendo.co.uk/Games/Wii-U-games/Mario-Kart-8-765384.html Official European Website]
*[https://www.nintendo.co.uk/Games/Wii-U-games/Mario-Kart-8-765384.html Official European Website]
*[https://www.nintendo.co.jp/wiiu/amkj/index.html Official Japanese Website]
*[https://www.nintendo.co.jp/wiiu/amkj/index.html Official Japanese Website] ([https://web.archive.org/web/20230522175444/https://www.nintendo.co.jp/wiiu/amkj/index.html Archive])
*[http://gamesites.nintendo.com.au/mario-kart-8/ Official Oceanian Website]
*[http://gamesites.nintendo.com.au/mario-kart-8/ Official Oceanian Website] ([https://web.archive.org/web/20181123060415/http://gamesites.nintendo.com.au/mario-kart-8/ Archive])


==References==
==References==
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{{MK8}}
{{MK8}}
{{Mario games}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:Mario Kart 8]]
[[de:Mario Kart 8]]