User:RandomYoshi/drafts: Difference between revisions

m
Text replacement - "{{[Qq]uote2\|" to "{{quote|"
m (Text replacement - "{{[Qq]uote2\|" to "{{quote|")
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:
===Lineland Road===
===Lineland Road===
====Chapter 1-1: The Adventure Unfolds====
====Chapter 1-1: The Adventure Unfolds====
{{quote2|Mario was called upon once again to save the world... no small task. Could he prevent Count Bleck from pulling off his sinister plot? Would Mario reunite with Princess Peach? A truly interdimensional adventure was about to begin...|Interlude|[[Super Paper Mario]]}}
{{quote|Mario was called upon once again to save the world... no small task. Could he prevent Count Bleck from pulling off his sinister plot? Would Mario reunite with Princess Peach? A truly interdimensional adventure was about to begin...|Interlude|[[Super Paper Mario]]}}


On Mario's way to the far right of the section, he sees the game's first enemies, a [[Goomba]] and a [[Squiglet]]. He also encounters the game's first [[Brick Block]]s, the game's first [[Question Block]]s, and the game's first [[Warp Pipe]]s. He also sees a seemingly blocked off door. When Mario gets to the far right of this section, he notices [[Bestovius]]'s house. He also encounters a [[Save Block]] there. When Mario enters Bestovius's house, he observes that the room he enters does not contain another door. When [[Tippi]] notices that Mario is stuck, she gives him a short tutorial on how to use her [[Tattle]] ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he meets Bestovius.
On Mario's way to the far right of the section, he sees the game's first enemies, a [[Goomba]] and a [[Squiglet]]. He also encounters the game's first [[Brick Block]]s, the game's first [[Question Block]]s, and the game's first [[Warp Pipe]]s. He also sees a seemingly blocked off door. When Mario gets to the far right of this section, he notices [[Bestovius]]'s house. He also encounters a [[Save Block]] there. When Mario enters Bestovius's house, he observes that the room he enters does not contain another door. When [[Tippi]] notices that Mario is stuck, she gives him a short tutorial on how to use her [[Tattle]] ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he meets Bestovius.
Line 52: Line 52:
===Mount Lineland===
===Mount Lineland===
====Chapter 1-2: Afoot in the Foothills====
====Chapter 1-2: Afoot in the Foothills====
{{quote2|And so Mario came to learn the stupendous ability of flipping between dimensions. But there was no time to celebrate: Mario still had a Pure Heart to find. The trail ahead was overrun with savage beasts. "Follow me," Tippi said, as she flew toward the mountain that loomed ahead. The Pure Heart was hidden somewhere on the other side.|Interlude|[[Super Paper Mario]]}}
{{quote|And so Mario came to learn the stupendous ability of flipping between dimensions. But there was no time to celebrate: Mario still had a Pure Heart to find. The trail ahead was overrun with savage beasts. "Follow me," Tippi said, as she flew toward the mountain that loomed ahead. The Pure Heart was hidden somewhere on the other side.|Interlude|[[Super Paper Mario]]}}


This level begins with Mario having to ascend some mountains using conveyor-belt-like mechanics. He also sees some [[Koopa Paratroopa]]s and some [[Koopa Troopa]]s. Mario may use a secondary path to get to the second area of the level. This path involves Mario flipping to 3-D, whereupon he spots that there is a pathway in the background that leads to a door – a door that takes Mario to the second part of the level.
This level begins with Mario having to ascend some mountains using conveyor-belt-like mechanics. He also sees some [[Koopa Paratroopa]]s and some [[Koopa Troopa]]s. Mario may use a secondary path to get to the second area of the level. This path involves Mario flipping to 3-D, whereupon he spots that there is a pathway in the background that leads to a door – a door that takes Mario to the second part of the level.
Line 73: Line 73:
|The player should Flip in the first section of the level, finding a hidden passage. At the end of the hidden passage, the card is found within a Treasure Chest.
|The player should Flip in the first section of the level, finding a hidden passage. At the end of the hidden passage, the card is found within a Treasure Chest.
|-
|-
|[[File:53_BoomboxerCard.PNG|50px]]
|[[File:SPM Boomboxer Catch Card.png|50px]]
|[[Boomboxer]]
|[[Boomboxer]]
|The player should get across the rooftops in Yold Town to obtain this card.
|The player should get across the rooftops in Yold Town to obtain this card.
Line 92: Line 92:
===Yold Desert===
===Yold Desert===
====Chapter 1-3: The Sands of Yold====
====Chapter 1-3: The Sands of Yold====
{{quote2|With a bold quiver of his magnificent mustache, Mario let loose a hearty sneeze. A single grain of sand had flown along the warm wind and tickled the hero's nose. It wasn't long before Mario and Tippi found the source of the sand: the Yold Desert. Along the endless, sunbaked expanse, Mario and Tippi continued their search...|Interlude|[[Super Paper Mario]]}}
{{quote|With a bold quiver of his magnificent mustache, Mario let loose a hearty sneeze. A single grain of sand had flown along the warm wind and tickled the hero's nose. It wasn't long before Mario and Tippi found the source of the sand: the Yold Desert. Along the endless, sunbaked expanse, Mario and Tippi continued their search...|Interlude|[[Super Paper Mario]]}}


Arriving at Yold Desert, [[Mario]] has to make his way to [[Yold Ruins]]. He has to travel all the way to the right in the desert's first section. While he is making his way to the right, he notices that there is a differently-coloured tree. It differs from the other trees as this tree, unlike the other trees that are coloured in green, is coloured in red. He also sees some [[Bald Cleft]]s, [[Koopa Troopa]]s, [[Goomba]]s, and [[Boomboxer]]s. Upon reaching the far right, he should Flip while standing near a stone with an arrow on it. This reveals a pathway for Mario to take to the foreground of the desert. Here, Mario finds another path. While taking this path, Mario observes some [[Cherbil]]s. Upon reaching the very end of the road, he sees a stone with an inscription saying that "he who leapeth beneath the red tree ten times will be rewarded." Heeding this advice, Mario returns to the red tree and leaps beneath it ten times. Upon doing so, a Star Door appears.
Arriving at Yold Desert, [[Mario]] has to make his way to [[Yold Ruins]]. He has to travel all the way to the right in the desert's first section. While he is making his way to the right, he notices that there is a differently-coloured tree. It differs from the other trees as this tree, unlike the other trees that are coloured in green, is coloured in red. He also sees some [[Bald Cleft]]s, [[Koopa Troopa]]s, [[Goomba]]s, and [[Boomboxer]]s. Upon reaching the far right, he should Flip while standing near a stone with an arrow on it. This reveals a pathway for Mario to take to the foreground of the desert. Here, Mario finds another path. While taking this path, Mario observes some [[Cherbil]]s. Upon reaching the very end of the road, he sees a stone with an inscription saying that "he who leapeth beneath the red tree ten times will be rewarded." Heeding this advice, Mario returns to the red tree and leaps beneath it ten times. Upon doing so, a Star Door appears.
Line 129: Line 129:
===Yold Ruins===
===Yold Ruins===
====Chapter 1-4: Monster of the Ruins====
====Chapter 1-4: Monster of the Ruins====
{{quote2|Somehow, Mario had found the strength to cross the desert's sweltering dunes. Ahead was a sprawling complex of ruins rising out of the sand. Thankful for the shade, Mario and Tippi ventured deeper inside. They were the very ruins Old Man Watchitt had warned them about. What dangers lurked in the shady corridors ahead?|Interlude|[[Super Paper Mario]]}}
{{quote|Somehow, Mario had found the strength to cross the desert's sweltering dunes. Ahead was a sprawling complex of ruins rising out of the sand. Thankful for the shade, Mario and Tippi ventured deeper inside. They were the very ruins Old Man Watchitt had warned them about. What dangers lurked in the shady corridors ahead?|Interlude|[[Super Paper Mario]]}}


As [[Mario]] arrives at the Yold Ruins he is faced with a corridor. Walking along the corridor, he encounters a single [[Squiglet]] and a Star Door that he must take to get deeper into the ruins. Having taken said Star Door, the plumber appears in another room. In this room he is greeted by some [[Buzzy Beetle]]s, a [[Firebar]], some puddles of quicksand, a [[Squig]], and a [[Squiglet]]. For him to complete this room he has to first dodge the Buzzy Beetle, then have to leap a puddle of quicksand. Afterwards he faces another Buzzy Beetle, followed by two Blocks, the aforementioned [[Question Block]], and the aforementioned Firebar. Here he may leap onto the Question Block to reach one of the other blocks, subsequently reaching two otherwise inaccessible paths of the room. The path to the left contains a Buzzy Beetle and, later on, a Squiglet. The right path contains a Squig and a ladder, with the latter taking Mario to a [[Treasure Chest]] that contains a [[Life Shroom]]. Retracing his steps, he should make his way to the Star Door to the right of the room, enabling him to go deeper into the Ruins.
As [[Mario]] arrives at the Yold Ruins he is faced with a corridor. Walking along the corridor, he encounters a single [[Squiglet]] and a Star Door that he must take to get deeper into the ruins. Having taken said Star Door, the plumber appears in another room. In this room he is greeted by some [[Buzzy Beetle]]s, a [[Firebar]], some puddles of quicksand, a [[Squig]], and a [[Squiglet]]. For him to complete this room he has to first dodge the Buzzy Beetle, then have to leap a puddle of quicksand. Afterwards he faces another Buzzy Beetle, followed by two Blocks, the aforementioned [[Question Block]], and the aforementioned Firebar. Here he may leap onto the Question Block to reach one of the other blocks, subsequently reaching two otherwise inaccessible paths of the room. The path to the left contains a Buzzy Beetle and, later on, a Squiglet. The right path contains a Squig and a ladder, with the latter taking Mario to a [[Treasure Chest]] that contains a [[Life Shroom]]. Retracing his steps, he should make his way to the Star Door to the right of the room, enabling him to go deeper into the Ruins.
Line 168: Line 168:
===Gloam Valley===
===Gloam Valley===
====Chapter 2-1: Bogging to Merlee's====
====Chapter 2-1: Bogging to Merlee's====
{{quote2|With Princess Peach at his side, Mario set out once again, bound for adventure. This time, our heroes were tasked with finding the mysterious charmer, Merlee. If Merlon was right, then Merlee was the key to finding the next Pure Heart. Never one to flinch from danger, Mario set out to find Merlee's mysterious mansion. But little did he know, the evil works of dastardly Count Bleck awaited at every turn...|Interlude|[[Super Paper Mario]]}}
{{quote|With Princess Peach at his side, Mario set out once again, bound for adventure. This time, our heroes were tasked with finding the mysterious charmer, Merlee. If Merlon was right, then Merlee was the key to finding the next Pure Heart. Never one to flinch from danger, Mario set out to find Merlee's mysterious mansion. But little did he know, the evil works of dastardly Count Bleck awaited at every turn...|Interlude|[[Super Paper Mario]]}}


Like all Chapters in ''Super Paper Mario'', the Chapter begins with the environment being painted up before [[Mario]] and [[Princess Peach|Peach]] enter the Chapter. The first enemies Mario and Peach face are Red [[Paratroopa]]s and one [[Spiky Goomba]]. They also face a gap with water below it where Mario's jumping is not enough to leap the distance that crossing the gap requires – for the player to proceed here, Princess Peach needs to use her Parasol ability to safely glide over to the next side of the gap. Having crossed the gap, Peach and Mario finds several, small platforms floating in the water that dips down in the water when stood on, and they also finds ''Super Paper Mario'''s first instance of [[Cheep-Cheep]]s. Upon trespassing to the rightmost end of the area, Mario and Peach finds a locked Star Door. Upon Flipping to 3-D, Mario can notice a green arrow pointing downwards, indicating they have to backtrack a little. Heeding this hint, they backtrack until they find a platform placed in-between the second and third less stable platforms. On this platform, Mario can [[Flip]] to spot two blocks with arrows on them that when hit change their orientation to the second dimension. Then Mario (or alternatively, Peach) can make their way across the platforms located at the top of the area until reaching a [[Warp Pipe]] that they enter. The Warp Pipe leads to a small room with two [[Squiglet]]s and a [[Squig]] that when defeated yield a [[Treasure Chest]] that contains a [[Key|Door Key]].
Like all Chapters in ''Super Paper Mario'', the Chapter begins with the environment being painted up before [[Mario]] and [[Princess Peach|Peach]] enter the Chapter. The first enemies Mario and Peach face are Red [[Paratroopa]]s and one [[Spiky Goomba]]. They also face a gap with water below it where Mario's jumping is not enough to leap the distance that crossing the gap requires – for the player to proceed here, Princess Peach needs to use her Parasol ability to safely glide over to the next side of the gap. Having crossed the gap, Peach and Mario finds several, small platforms floating in the water that dips down in the water when stood on, and they also finds ''Super Paper Mario'''s first instance of [[Cheep-Cheep]]s. Upon trespassing to the rightmost end of the area, Mario and Peach finds a locked Star Door. Upon Flipping to 3-D, Mario can notice a green arrow pointing downwards, indicating they have to backtrack a little. Heeding this hint, they backtrack until they find a platform placed in-between the second and third less stable platforms. On this platform, Mario can [[Flip]] to spot two blocks with arrows on them that when hit change their orientation to the second dimension. Then Mario (or alternatively, Peach) can make their way across the platforms located at the top of the area until reaching a [[Warp Pipe]] that they enter. The Warp Pipe leads to a small room with two [[Squiglet]]s and a [[Squig]] that when defeated yield a [[Treasure Chest]] that contains a [[Key|Door Key]].