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{{italic title}}
{{italic title}}
{{distinguish|Super Mario World|Super Mario 3D Land}}
{{distinguish|Super Mario World|Super Mario 3D Land}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{game infobox
{{game infobox
|image=[[File:Box NA - Super Mario 3D World.png|250px]]<br>North American box art
|image=[[File:Box NA - Super Mario 3D World.png|250px]]<br>North American box art
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|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
}}
}}
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the seventeenth title in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. The title is a sequel to the 2011 [[Nintendo 3DS]] installment ''[[Super Mario 3D Land]]''. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the rulers of the [[Sprixie Kingdom]], the [[Sprixie Princesses]] from [[Bowser]].  
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  


One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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==Story==
==Story==
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, [[Bowser]] emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser himself emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.


After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to the tower.
After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes them and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to a [[The Great Tower of Bowser Land|tower]].


The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, the princesses thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
{{br|left}}
{{br|left}}


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''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.


[[File:SpikesLostCity.png|thumb|upright=1.4|Mario and co., in their Cat suits, confronting [[Spike]]s.]]
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
Almost every power-up and item from ''Super Mario 3D Land'' returns (except the [[Statue Leaf]] and [[P-Wing]]). The [[Mega Mushroom]] from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls.
Almost every power-up and item from ''Super Mario 3D Land'' returns (except the [[Statue Leaf]] and [[P-Wing]]). The [[Mega Mushroom]] from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls.


===''Luigi Bros.''===
===''Luigi Bros.''===
{{Main|Mario Bros. (game)#Luigi Bros.{{!}}Mario Bros. (game) § Luigi Bros.}}
{{Main|Luigi Bros.}}
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', [[8-bit character|Pixel Luigis]] can be found throughout the game.
{{br}}
{{br}}


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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20%|Action(s)
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!colspan=4|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=25%|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25%|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25%|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25%|Wii Remote + Nunchuk
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
|-
!colspan=5|Stage controls
!colspan=5 style="background:#FF7733;"|Course controls
|-
|-
|Move
|Move
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|colspan="3"|N/A
|colspan="3"|N/A
|-
|-
!colspan=5|World Screen controls
!colspan=5 style="background:#FF7733;"|World Screen controls
|-
|-
|Move
|Move
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|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
!colspan=5|Menu controls
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|-
|Select option
|Select option
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==Worlds==
==Worlds==
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.


Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
{|border="1"style="text-align:center; width:100%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1"
<center>
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|width=17%|World 1-1 [[Super Bell Hill]]
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|-
|World 1-A [[Chargin' Chuck Blockade]]
|World 1-3 [[Mount Beanpole]]
|-
|World 1-4 [[Plessie's Plunging Falls]]
|World 1-5 [[Switch Scramble Circus]]
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-4 [[Really Rolling Hills]]
|-
|World 2-A [[Big Galoomba Blockade]]
|World 2-5 [[Double Cherry Pass]]
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
|{{world|2|mysterybox2}} [[Mystery House Melee]]
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-4 [[Pretty Plaza Panic]]
|-
|World 3-A [[Magikoopa Blockade]]
|World 3-5 [[Pipeline Lagoon]]
|-
|World 3-6 [[Mount Must Dash]]
|World 3-7 [[Switchboard Falls]]
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|World 3-B [[A Banquet with Hisstocrat]]
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|{{world|3|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|World 4-1 [[Ant Trooper Hill]]
|World 4-2 [[Piranha Creeper Creek]]
|-
|World 4-A [[Brolder Blockade]]
|World 4-3 [[Beep Block Skyway]]
|-
|World 4-4 [[Big Bounce Byway]]
|World 4-5 [[Spike's Lost City]]
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|World 5-1 [[Sunshine Seaside]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|World 5-4 [[Sprawling Savanna]]
|World 5-5 [[Bob-ombs Below]]
|-
|World 5-6 [[Cakewalk Flip]]
|World 5-7 [[Searchlight Sneak]]
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|{{world|5|train}} [[Coin Express]]
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|World 6-1 [[Clear Pipe Cruise]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|-
|World 6-A [[Prince Bully Blockade]]
|World 6-5 [[Ty-Foo Flurries]]
|-
|World 6-6 [[Bullet Bill Base]]
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|-
|World 6-7 [[Fuzzy Time Mine]]
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|{{world|castle|1}} [[Fort Fire Bros.]]
|{{world|castle|2}} [[Switchblack Ruins]]
|-
|{{world|castle|3}} [[Red-Hot Run]]
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|{{world|castle|5}} [[Trick Trap Tower]]
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|{{world|bowser|train}} [[The Bowser Express]]
|-
|{{world|bowser|4}} [[Footlight Lane]]
|{{world|bowser|5}} [[Deepwater Dungeon]]
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|{{world|bowser|7}} [[Grumblump Inferno]]
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|-
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|{{world|star2|1}} [[Rainbow Run (level)|Rainbow Run]]
|{{world|star2|2}} [[Super Galaxy]]
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|{{world|star2|4}} [[The Great Goal Pole]]
|-
|{{world|star2|5}} [[Super Block Land]]
|{{world|star2|6}} [[Honeycomb Starway]]
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{chart icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|{{world|flower2|1}} [[Switch Shock Circus]]
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|{{world|flower2|8}} [[Blast Block Skyway]]
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|{{world|flower2|10}} [[Honeycomb Skyway]]
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|{{world|flower2|12}} [[Boss Blitz]]
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|{{world|crown|crown}} [[Champion's Road]]
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|-
|-
!width="10%"style="border: 1px solid black; padding: 5px; background: gold;"|World
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
!width="90%"colspan="6"style="border: 1px solid black; padding: 5px; background: #fff3b2;"|Levels
|{{world|crown|sprixiehouse}} Sprixie House
|-style="background:#E6FFE6;"
|rowspan="2"|[[World 1 (Super Mario 3D World)|World 1]]||1-1<br>[[Super Bell Hill]]<br>[[File:SM3DW Map Icon Super Bell Hill.jpg|120px]]||1-2<br>[[Koopa Troopa Cave]]<br>[[File:SM3DW Map Icon Koopa Troopa Cave.jpg|120px]]||1-A<br>[[Chargin' Chuck Blockade]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade.jpg|120px]]||1-3<br>[[Mount Beanpole]]<br>[[File:SM3DW Map Icon Mount Beanpole.jpg|120px]]||1-4<br>[[Plessie's Plunging Falls]]<br>[[File:SM3DW  Map Icon Plessie's Plunging Falls.jpg|120px]]||1-5<br>[[Switch Scramble Circus]]<br>[[File:SM3DW  Map Icon Switch Scramble Circus.jpg|120px]]
|-style="background:#E6FFE6;"
|1-Castle<br>[[Bowser's Highway Showdown]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]10<br>[[File:SM3DW Map Icon Bowser's Highway Showdown.jpg|120px]]||1-Captain Toad<br>[[Captain Toad Goes Forth]]<br>[[File:SM3DW Map Icon Captain Toad Goes Forth.jpg|120px]]
|-style="background:#FFFFE6;"
|rowspan="2"|[[World 2 (Super Mario 3D World)|World 2]]||2-1<br>[[Conkdor Canyon]]<br>[[File:SM3DW Map Icon Conkdor Canyon.jpg|120px]]||2-2<br>[[Puffprod Peaks]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]15<br>[[File:SM3DW Map Icon Puffprod Peaks.jpg|120px]]||2-3<br>[[Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Shadow-Play Alley.jpg|120px]]||2-4<br>[[Really Rolling Hills]]<br>[[File:SM3DW Map Icon Really Rolling Hills.jpg|120px]]||2-A<br>[[Big Galoomba Blockade]]<br>[[File:SM3DW Map Icon Big Galoomba Blockade.jpg|120px]]||2-5<br>[[Double Cherry Pass]]<br>[[File:SM3DW Map Icon Double Cherry Pass.jpg|120px]]
|-style="background:#FFFFE6;"
|2-Tank<br>[[Bowser's Bullet Bill Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bullet Bill Brigade.jpg|120px]]||2-Mystery Box<br>[[Mystery House Melee]]<br>[[File:SM3DW Map Icon Mystery House Melee.jpg|120px]]
|-style="background:#E6F2FF;"
|rowspan="2"|[[World 3 (Super Mario 3D World)|World 3]]||3-1<br>[[Snowball Park]]<br>[[File:SM3DW Map Icon Snowball Park.jpg|120px]]||3-2<br>[[Chain-Link Charge]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]30<br>[[File:SM3DW Map Icon Chain-Link Charge.jpg|120px]]||3-3<br>[[Shifty Boo Mansion]]<br>[[File:SM3DW Map Icon Shifty Boo Mansion.jpg|120px]]||3-4<br>[[Pretty Plaza Panic]]<br>[[File:SM3DW Map Icon Pretty Plaza Panic.jpg|120px]]||3-A<br>[[Magikoopa Blockade]]<br>[[File:SM3DW Map Icon Magikoopa Blockade.jpg|120px]]||3-5<br>[[Pipeline Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Lagoon.jpg|120px]]
|-style="background:#E6F2FF;"
|3-6<br>[[Mount Must Dash]]<br>[[File:SM3DW Map Icon Mount Must Dash.jpg|120px]]||3-7<br>[[Switchboard Falls]]<br>[[File:SM3DW Map Icon Switchboard Falls.jpg|120px]]||3-Train<br>[[The Bullet Bill Express]]<br>[[File:SM3DW Map Icon The Bullet Bill Express.jpg|120px]]||3-B<br>[[A Banquet with Hisstocrat]]<br>[[File:SM3DW Map Icon A Banquet With Hisstocrat.jpg|120px]]||3-Captain Toad<br>[[Captain Toad Makes a Splash]]<br>[[File:SM3DW Map Icon Captain Toad Makes A Splash.jpg|120px]]
|-style="background:#FFF7E6;"
|rowspan="2"|[[World 4 (Super Mario 3D World)|World 4]]||4-1<br>[[Ant Trooper Hill]]<br>[[File:SM3DW Map Icon Ant Trooper Hill.jpg|120px]]||4-2<br>[[Piranha Creeper Creek]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek.jpg|120px]]||4-A<br>[[Brolder Blockade]]<br>[[File:SM3DW Map Icon Brolder Blockade.jpg|120px]]||4-3<br>[[Beep Block Skyway]]<br>[[File:SM3DW Map Icon Beep Block Skyway.jpg|120px]]||4-4<br>[[Big Bounce Byway]]<br>[[File:SM3DW Map Icon Big Bounce Byway.jpg|120px]]||4-5<br>[[Spike's Lost City]]<br>[[File:SM3DW Map Icon Spike's Lost City.jpg|120px]]
|-style="background:#FFF7E6;"
|4-B<br>[[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 1.jpg|120px]]||4-Castle<br>[[Lava Rock Lair]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]50<br>[[File:SM3DW Map Icon Lava Rock Lair.jpg|120px]]||4-Mystery Box<br>[[Mystery House Mad Dash]]<br>[[File:SM3DW Map Icon Mystery House Mad Dash.jpg|120px]]
|-style="background:#F2E6FF;"
|rowspan="2"|[[World 5 (Super Mario 3D World)|World 5]]||5-1<br>[[Sunshine Seaside]]<br>[[File:SM3DW Map Icon Sunshine Seaside.jpg|120px]]||5-2<br>[[Tricky Trapeze Theater]]<br>[[File:SM3DW Map Icon Tricky Trapeze Theater.jpg|120px]]||5-3<br>[[Backstreet Bustle]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]80<br>[[File:SM3DW Map Icon Backstreet Bustle.jpg|120px]]||5-A<br>[[Chargin' Chuck Blockade Is Back]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade Is Back.jpg|120px]]||5-4<br>[[Sprawling Savanna]]<br>[[File:SM3DW Map Icon Sprawling Savanna.jpg|120px]]||5-5<br>[[Bob-ombs Below]]<br>[[File:SM3DW Map Icon Bob-ombs Below.jpg|120px]]
|-style="background:#F2E6FF;"
|5-6<br>[[Cakewalk Flip]]<br>[[File:SM3DW Map Icon Cakewalk Flip.jpg|120px]]||5-7<br>[[Searchlight Sneak]]<br>[[File:SM3DW Map Icon Searchlight Sneak.jpg|120px]]||5-B<br>[[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 2.jpg|120px]]||5-Train<br>[[Coin Express]]<br>[[File:SM3DW Map Icon Coin Express.jpg|120px]]||5-Castle<br>[[King Ka-thunk's Castle]]<br>[[File:SM3DW Map Icon King Ka-thunk's Castle.jpg|120px]]||5-Captain Toad<br>[[Captain Toad Plays Peek-a-Boo]]<br>[[File:SM3DW Map Icon Captain Toad Plays Peek-a-Boo.jpg|120px]]
|-style="background:#E6FFFF;"
|rowspan="2"|[[World 6 (Super Mario 3D World)|World 6]]||6-1<br>[[Clear Pipe Cruise]]<br>[[File:SM3DW Map Icon Clear Pipe Cruise.jpg|120px]]||6-2<br>[[Spooky Seasick Wreck]]<br>[[File:SM3DW Map Icon Spooky Seasick Wreck.jpg|120px]]||6-3<br>[[Hands-On Hall]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]100<br>[[File:SM3DW Map Icon Hands-On Hall.jpg|120px]]||6-4<br>[[Deep Jungle Drift]]<br>[[File:SM3DW Map Icon Deep Jungle Drift.jpg|120px]]||6-A<br>[[Prince Bully Blockade]]<br>[[File:SM3DW Map Icon Prince Bully Blockade.jpg|120px]]||6-5<br>[[Ty-Foo Flurries]]<br>[[File:SM3DW Map Icon Ty-Foo Flurries.jpg|120px]]
|-style="background:#E6FFFF;"
|6-6<br>[[Bullet Bill Base]]<br>[[File:SM3DW Map Icon Bullet Bill Base.jpg|120px]]||6-B<br>[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 3.jpg|120px]]||6-7<br>[[Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Fuzzy Time Mine.jpg|120px]]||6-Tank<br>[[Bowser's Bob-omb Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bob-omb Brigade.jpg|120px]]||6-C<br>[[Motley Bossblob's Big Battle]]<br>[[File:SM3DW Map Icon Motley Bossblob's Big Battle.jpg|120px]]||6-Mystery Box<br>[[Mystery House Throwdown]]<br>[[File:SM3DW Map Icon Mystery House Throwdown.jpg|120px]]
|-style="background:#FFE6E6;"
|rowspan="2"|[[World Castle]]||Castle-1<br>[[Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Fort Fire Bros.jpg|120px]]||Castle-2<br>[[Switchblack Ruins]]<br>[[File:SM3DW Map Icon Switchblack Ruins.jpg|120px]]||Castle-3<br>[[Red-Hot Run]]<br>[[File:SM3DW Map Icon Red-Hot Run.jpg|120px]]||Castle-4<br>[[Boiling Blue Bully Belt]]<br>[[File:SM3DW Map Icon Boiling Blue Bully Belt.jpg|120px]]||Castle-A<br>[[Brolder Blockade Is Back]]<br>[[File:SM3DW Map Icon Brolder Blockade Is Back.jpg|120px]]||Castle-B<br>[[Prince Bully Blockade Is Back]]<br>[[File:SM3DW Map Icon Prince Bully Blockade Is Back.jpg|120px]]
|-style="background:#FFE6E6;"
|Castle-C<br>[[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 4.jpg|120px]]||Castle-5<br>[[Trick Trap Tower]]<br>[[File:SM3DW Map Icon Trick Trap Tower.jpg|120px]]||Castle-6<br>[[Rammerhead Reef]]<br>[[File:SM3DW Map Icon Rammerhead Reef.jpg|120px]]||Castle-7<br>[[Simmering Lava Lake]]<br>[[File:SM3DW Map Icon Simmering Lava Lake.jpg|120px]]||Castle-Castle<br>[[Bowser's Lava Lake Keep]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]130<br>[[File:SM3DW Map Icon Bowser's Lava Lake Keep.jpg|120px]]||Castle-Captain Toad<br>[[Captain Toad Gets Thwomped]]<br>[[File:SM3DW Map Icon Captain Toad Gets Thwomped.jpg|120px]]
|-style="background:#F2F2F2;"
|rowspan="2"|[[World Bowser]]||Bowser-1<br>[[Spiky Spike Bridge]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge.jpg|120px]]||Bowser-2<br>[[Plessie's Dune Downhill]]<br>[[File:SM3DW Map Icon Plessie's Dune Downhill.jpg|120px]]||Bowser-3<br>[[Cookie Cogworks]]<br>[[File:SM3DW Map Icon Cookie Cogworks.jpg|120px]]||Bowser-Train<br>[[The Bowser Express]]<br>[[File:SM3DW Map Icon The Bowser Express.jpg|120px]]||Bowser-4<br>[[Footlight Lane]]<br>[[File:SM3DW Map Icon Footlight Lane.jpg|120px]]||Bowser-5<br>[[Deepwater Dungeon]]<br>[[File:SM3DW Map Icon Deepwater Dungeon.jpg|120px]]
|-style="background:#F2F2F2;"
|Bowser-6<br>[[A Beam in the Dark]]<br>[[File:SM3DW Map Icon A Beam in the Dark.jpg|120px]]||Bowser-7<br>[[Grumblump Inferno]]<br>[[File:SM3DW Map Icon Grumblump Inferno.jpg|120px]]||Bowser-A<br>[[Motley Bossblob's Encore]]<br>[[File:SM3DW Map Icon Motley Bossblob's Encore.jpg|120px]]||Bowser-B<br>[[Hisstocrat Returns]]<br>[[File:SM3DW Map Icon Hisstocrat Returns.jpg|120px]]||Bowser-Castle<br>[[The Great Tower of Bowser Land]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]170<br>[[File:SM3DW Map Icon The Great Tower of Bowser Land.jpg|120px]]||Bowser-Mystery Box<br>[[Mystery House Claw Climb]]<br>[[File:SM3DW Map Icon Mystery House Claw Climb.jpg|120px]]
|-
|-
!colspan="7"style="padding: 5px; background: #fff3b2;"|Bonus Levels
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|-style="background:#CECEF2;"
|rowspan="2"|[[World Star (Super Mario 3D World)|World Star]]||Star-1<br>[[Rainbow Run (level)|Rainbow Run]]<br>[[File:SM3DW Map Icon Rainbow Run.jpg|120px]]||Star-2<br>[[Super Galaxy]]<br>[[File:SM3DW Map Icon Super Galaxy.jpg|120px]]||Star-3<br>[[Rolling Ride Run]]<br>[[File:SM3DW Map Icon Rolling Ride Run.jpg|120px]]||Star-4<br>[[The Great Goal Pole]]<br>[[File:SM3DW Map Icon The Great Goal Pole.jpg|120px]]||Star-5<br>[[Super Block Land]]<br>[[File:SM3DW Map Icon Super Block Land.jpg|120px]]||Star-6<br>[[Honeycomb Starway]]<br>[[File:SM3DW Map Icon Honeycomb Starway.jpg|120px]]
|-style="background:#CECEF2;"
|Star-7<br>[[Gargantuan Grotto]]<br>[[File:SM3DW Map Icon Gargantuan Grotto.jpg|120px]]||Star-8<br>[[Peepa's Fog Bog]]<br>[[File:SM3DW Map Icon Peepa's Fog Bog.jpg|120px]]||Star-9<br>[[Cosmic Cannon Cluster]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]210<br>[[File:SM3DW Map Icon Cosmic Cannon Cluster.jpg|120px]]||Star-Captain Toad<br>[[Captain Toad Takes a Spin]]<br>[[File:SM3DW Map Icon Captain Toad Takes a Spin.jpg|120px]]
|-style="background:#CEF2F2;"
|rowspan="2"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]||Mushroom-1<br>[[Night Falls on Really Rolling Hills]]<br>[[File:SM3DW Map Icon Night Falls on Really Rolling Hills.jpg|120px]]||Mushroom-2<br>[[Spiky Mount Beanpole]]<br>[[File:SM3DW Map Icon Spiky Mount Beanpole.jpg|120px]]||Mushroom-3<br>[[Deep-Black Jungle Drift]]<br>[[File:SM3DW Map Icon Deep-Black Jungle Drift.jpg|120px]]||Mushroom-4<br>[[Trouble in Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Trouble in Shadow-Play Alley.jpg|120px]]||Mushroom-5<br>[[Back to Hands-On Hall]]<br>[[File:SM3DW Map Icon Back to Hands-On Hall.jpg|120px]]||Mushroom-6<br>[[Gigantic Seasick Wreck]]<br>[[File:SM3DW Map Icon Gigantic Seasick Wreck.jpg|120px]]
|-style="background:#CEF2F2;"
|Mushroom-7<br>[[Broken Blue Bully Belt]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]240<br>[[File:SM3DW Map Icon Broken Blue Bully Belt.jpg|120px]]||Mushroom-Mystery Box<br>[[Mystery House Brawl]]<br>[[File:SM3DW Map Icon Mystery House Brawl.jpg|120px]]
|-style="background:#F2CEF2;"
|rowspan="2"|[[World Flower (Super Mario 3D World)|World Flower]]||Flower-1<br>[[Switch Shock Circus]]<br>[[File:SM3DW Map Icon Switch Shock Circus.jpg|120px]]||Flower-2<br>[[Floating Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Floating Fuzzy Time Mine.jpg|120px]]||Flower-3<br>[[Piranha Creeper Creek after Dark]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek after Dark.jpg|120px]]||Flower-4<br>[[Faster Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Faster Fort Fire Bros.jpg|120px]]||Flower-5<br>[[Sprawling Savanna Rabbit Run]]<br>[[File:SM3DW Map Icon Sprawling Savanna Rabbit Run.jpg|120px]]||Flower-6<br>[[Shiftier Boo Mansion]]<br>[[File:SM3DW Map Icon Shiftier Boo Mansion.jpg|120px]]
|-style="background:#F2CEF2;"
|Flower-7<br>[[Pipeline Boom Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Boom Lagoon.jpg|120px]]||Flower-8<br>[[Blast Block Skyway]]<br>[[File:SM3DW Map Icon Blast Block Skyway.jpg|120px]]||Flower-9<br>[[Towering Sunshine Seaside]]<br>[[File:SM3DW Map Icon Towering Sunshine Seaside.jpg|120px]]||Flower-10<br>[[Honeycomb Skyway]]<br>[[File:SM3DW Map Icon Honeycomb Skyway.jpg|120px]]||Flower-11<br>[[Spiky Spike Bridge Sneak]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge Sneak.jpg|120px]]||Flower-12<br>[[Boss Blitz]]<br>[[File:SM3DW Map Icon Boss Blitz.jpg|120px]]
|-style="background:#F2F2CE;"
|[[World Crown]]||Crown-Crown<br>[[Champion's Road]]<br>[[File:SM3DW Map Icon Champion's Road.jpg|120px]]||Crown-Captain Toad<br>[[Captain Toad's Fiery Finale]]<br>[[File:SM3DW Map Icon Captain Toad's Fiery Finale.jpg|120px]]||Crown-Mystery Box<br>[[Mystery House Marathon]]<br>[[File:SM3DW Map Icon Mystery House Marathon.jpg|120px]]
|}
|}
</center>


==Characters==
==Characters==
===Playable and abilities===
===Playable characters===
{{see also|Super Mario 3D World playable characters' statistics}}
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=5%|Character
!width=12% style="background:#FF2400;color:white;"|Name
!width=35%|Advantages
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35%|Disadvantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=20%|Availability
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797"colspan="2"align="center"|Balanced
|style="background:#ff9797"colspan="2"align="center"|Balanced
|style="background:white"rowspan="4"align="center"|From the start
|style="background:white"rowspan="4"align="center"|From the start
|-
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99"align="center"|Jumps the highest<br>Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|-
|-
|style="background:pink;"|[[File:Princess Peach Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints the soonest
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|style="background:pink"align="center"|Runs the slowest
|style="background:pink"align="center"|Runs slower
|-
|-
|style="background:skyblue;"|[[File:Toad Running Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|style="background:skyblue"align="center"|Runs the fastest
|style="background:skyblue"align="center"|Runs faster
|style="background:skyblue"align="center"|Falls the fastest<br>Sprints the latest<br>Jumps the lowest
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|-
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up, perform a double jump, or jump higher<br>Sprints the soonest, tied with Peach
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach
|style="background:#bcffe8"align="center"|Runs the slowest, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|After completing {{world-link|star|2|Super Galaxy}}
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}}
|-
|-
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#e3d6b0"align="center"|Sprints the soonest
|style="background:#feff82"align="center"|N/A
|style="background:#e3d6b0"align="center"|Cannot jump
|style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad<br>Cannot jump
|style="background:#e3d6b0"align="center"|Only in Captain Toad's Adventures levels
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|}
|}


===Supporting cast===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:gold;"
|-style="background:#FF2400;color:white;"
!Image
!width=12%|Name
!Description
!Description  
!width=15%|Locations
|-
|-
|align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|100px]]<br>[[Sprixie Princess]]
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=left|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center|[[File:Sprixie SM3DW Prima.jpg|100px]]<br>[[Sprixie]]
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center|[[File:SM3DW Luma.jpg|100px]]<br>[[Luma]]
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them.
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-  
|-  
|align=center|[[File:Plessie Artwork - Super Mario 3D World.png|100px]]<br>[[Plessie]]
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-  
|-  
|align=center|[[File:Rabbit SM3DW Prima.jpg|100px]]<br>[[Rabbit]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center|[[File:GiantRabbitSM3DW.jpg|100px]]<br>[[Mega Rabbit]]
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-  
|-  
|align=center|[[File:SM3DW Purple Toad.jpg|100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center|[[File:Mii Artwork - Super Mario 3D World.png|100px]]<br>[[Mii|Ghost Miis]]
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game.
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=center|All courses
|}
|}
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}


==Enemies and obstacles==
==Enemies and obstacles==
===New===
{{multiframe
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|-
|Sprites of enemies{{br}}in ''Luigi Bros.''
!bgcolor="gold"align=center|Image
|align=right
!bgcolor="gold"align=center|Description
|bg=black
!bgcolor="gold"align=center|First appearance
}}
!bgcolor="gold"align=center|Last appearance
 
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
 
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Ant Trooper]]'''
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|align=center|[[Sprawling Savanna]]
|-
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Big Ant Trooper]]'''
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|align=center|[[Sprawling Savanna]]
|-
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Big Galoomba]]'''
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Gargantuan Grotto]]
|align=center|[[Gargantuan Grotto]]
|-
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|x70px]]<br>'''[[Blockstepper]]'''
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=center|[[Double Cherry Pass]]
|align=center|[[Double Cherry Pass]]
|align=center|[[Faster Fort Fire Bros.]]
|align=center|[[Faster Fort Fire Bros.]]
|-
|-
|align=center|[[File:MotleyFleeing.jpg|x70px]]<br>'''{{conjectural|[[Bloblin]]}}'''
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|align=left|Ovoid slime creatures which propel towards Mario, and can combine with [[Motley Bossblob]] to form a giant, jester-like monster.
|align=center|[[Motley Bossblob's Big Battle]]
|align=center|[[Boss Blitz]]
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>'''[[Blurker]]'''
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=center|[[Shadow Play Alley]]
|align=center|[[Shadow Play Alley]]
|align=center|[[Back to Hands-On Hall]]
|align=center|[[Back to Hands-On Hall]]
|-
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|x70px]]<br>'''[[Brolder]]'''
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Brolder Blockade]]
|align=center|[[Brolder Blockade]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|x70px]]<br>'''[[Cat Banzai Bill]]'''
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|colspan="2" align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|-
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Cat Bullet Bill]]'''
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Cat Goomba]]'''
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=center|[[Super Bell Hill]]
|align=center|[[Super Bell Hill]]
|align=center|[[The Great Tower of Bowser Land]]
|align=center|[[The Great Tower of Bowser Land]]
|-
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>'''[[Charvaargh]]'''
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|colspan="2" align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Conkdor]]'''
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=center|[[Conkdor Canyon]]
|align=center|[[Conkdor Canyon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|x70px]]<br>'''[[Flopter]]'''
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzler]]'''
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Fuzzlers are [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|colspan="2" align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|x70px]]<br>'''[[Grumblump]]'''
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|colspan="2" align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|x70px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Big Bounce Byway]]
|align=center|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Horned Ant Trooper]]'''
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Ant Trooper Hill]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|x70px]]<br>'''[[Ka-thunk]]'''
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[Bowser's Lava Lake Keep]]
|align=center|[[Bowser's Lava Lake Keep]]
|-
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]'''
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|x70px]]<br>'''[[Madpole]]'''
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Parabones]]'''
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Blast Block Skyway]]
|align=center|[[Blast Block Skyway]]
|-
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Creeper]]'''
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|x70px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|x70px]]<br>'''[[Rammerhead]]'''
|align=center|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. In dimly lit waters, Rammerheads glow.
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|x70px]]<br>'''[[Ring Burner]]'''
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Cakewalk Flip]]
|align=center|[[Cakewalk Flip]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Searchlight.png|150px]]<br>'''[[Searchlight (Super Mario 3D World)|Searchlight]]'''
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|align=left|A light with Bowser's symbol that summon [[Cat Bullet Bill]]s if the player stands in one.
|align=center|[[Searchlight Sneak]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Skating Goomba]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=center|[[Snowball Park]]
|align=center|[[Snowball Park]]
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Ty-Foo Flurries]]
|-
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Skipsqueak]]'''
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Really Rolling Hills]]
|align=center|[[Rainbow Run]]
|align=center|[[Rainbow Run]]
|-
|-
|align=center|[[File:Hisstocrat.png|x70px]]<br>'''{{conjectural|[[Snaker]]}}'''
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead|Small Rammerhead]]'''
|align=left|Hisstocrat's servants which hold up plate-like platforms for Mario to jump across. However, they may also attempt to bite Mario if their held plate breaks.
|align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up.
|align=center|[[A Banquet with Hisstocrat]]
|align=center colspan=2|[[Rammerhead Reef]]
|align=center|[[Boss Blitz]]
|-
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|x70px]]<br>'''[[Snow Pokey]]'''
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=center|[[Snowball Park]]
|align=center|[[Snowball Park]]
|align=center|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Spiny Skipsqueak]]'''
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Really Rolling Hills]]
|align=center|[[Night Falls on Really Rolling Hills]]
|align=center|[[Night Falls on Really Rolling Hills]]
|-
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|x70px]]<br>'''[[Splorch]]'''
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Broken Blue Bully Belt]]
|align=center|[[Broken Blue Bully Belt]]
|-
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|align=center|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>'''[[Splounder]]'''
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Rainbow Run]]
|align=center|[[Rainbow Run]]
|-
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|x70px]]<br>'''[[Ty-foo]]'''
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Gigantic Seasick Wreck]]
|align=center|[[Gigantic Seasick Wreck]]
|-
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>'''[[Walleye]]'''
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Ty-Foo Flurries]]
Line 497: Line 723:
|}
|}


===Returning===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!bgcolor="gold"align=center|Image
|-style="background:#FF2400; color:white;"
!bgcolor="gold"align=center|Description
!width=10%|Name
!bgcolor="gold"align=center|First appearance
!Description
!bgcolor="gold"align=center|Last appearence
!width=10%|First appearance
|-
!width=10%|Last appearance
|align=center|[[File:Baddie Box SM3DW Prima.jpg|x70px]]<br>'''[[Baddie Box]]'''
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|-
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|x70px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Bullet Bill Base]]
|align=center|[[Bullet Bill Base]]
|-
|-
|align=center|[[File:SM3DW Mario Stealing Koopa Shell.png|x70px]]<br>'''[[Beach Koopa]]'''
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|align=center|[[Sunshine Seaside]]
|-
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>'''[[Big Boo]]'''
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|x70px]]<br>'''[[Bill Blaster]]'''
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|x70px]]<br>'''[[Blooper]]'''
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|x70px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|align=center|[[Super Block Land]]
|-
|-
|align=center|[[File:Boo SM3DW Prima.jpg|x70px]]<br>'''[[Boo]]'''
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|x70px]]<br>'''[[Boomerang Bro]]'''
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[Beep Block Skyway]]
|align=center|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|-
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|align=center|[[Footlight Lane]]
|-
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Bully]]'''
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|x70px]]<br>'''[[Cannon]]'''
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>'''[[Cheep Cheep]]'''
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|colspan="2" align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|x70px]]<br>'''[[Coin Coffer]]'''
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|align=center|[[File:Honeycomb Skyway.jpg|x70px]]<br>'''[[Fire Bar]]'''
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Double Cherry Pass]]
|align=center|[[Double Cherry Pass]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Fire Piranha Plant]]'''
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Shadow-Play Alley]]
|align=center|[[Shadow-Play Alley]]
|align=center|[[Captain Toad's Fiery Finale]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|x70px]]<br>'''[[Fizzlit]]'''
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|align=center|[[Switch Shock Circus]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzy]]'''
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=center|[[Shadow-Play Alley]]
|align=center|[[Shadow-Play Alley]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|x70px]]<br>'''[[Fuzzy Horde]]'''
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Galoomba]]'''
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=center|[[Puffprod Peaks]]
|align=center|[[Puffprod Peaks]]
|align=center|[[Super Galaxy]]
|align=center|[[Super Galaxy]]
|-
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Goomba]]'''
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=center|[[Super Bell Hill]]
|align=center|[[Super Bell Hill]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>'''[[Goomba Tower]]'''
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Towering Sunshine Seaside]]
|align=center|[[Towering Sunshine Seaside]]
|-
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>'''[[Hammer Bro]]'''
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Switch Shock Circus]]
|align=center|[[Switch Shock Circus]]
|-
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Koopa Troopa]]'''
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|x70px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|x70px]]<br>'''[[Lava Bubble]]'''
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=center|[[Lava Rock Lair]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|align=center|[[Back to Hands-On Hall]]<br>(orange)<br>[[Faster Fort Fire Bros.]]<br>(blue)
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=center|[[Magikoopa Blockade]]
|align=center|[[Magikoopa Blockade]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=center|[[Mount Beanpole]]
|align=center|[[Mount Beanpole]]
|align=center|[[Honeycomb Skyway]]
|align=center|[[Honeycomb Skyway]]
|-
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|x70px]]<br>'''[[Mini Goomba]]'''
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|x70px]]<br>'''[[Octoomba]]'''
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=center|[[Super Galaxy]]
|align=center|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|125px]]<br>'''[[Para-Biddybud]]'''
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>'''[[Peepa]]'''
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center|[[Mount Beanpole]]
|align=center|[[Mount Beanpole]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|x70px]]<br>'''[[Porcupuffer]]'''
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|colspan="2" align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Spike]]'''
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=center|[[Spike's Lost City]]
|align=center|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|x70px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|[[File:SpikeBar3dworld.jpg|125px]]<br>'''[[Spike Bar]]'''
|align=left|Spike Bars are obstacles that are usually found spinning around a block. They can be destroyed with Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Boiling Blue Bully Belt]]
|align=center|[[Broken Blue Bully Belt]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|x70px]]<br>'''[[Spike Block]]'''
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Spiky Spike Bridge.jpg|150px]]<br>'''[[Spike Trap]]'''
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|125px]]<br>'''[[Spike Bar|Spiked roller]]'''
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Champion's Road]]<br>(chain)
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|x70px]]<br>'''[[Spiny]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=center|[[Big Bounce Byway]]
|align=center|[[Big Bounce Byway]]
|align=center|[[Floating Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stingby]]'''
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Honeycomb Starway]]
|align=center|[[Honeycomb Starway]]
|-
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|x70px]]<br>'''[[Thwomp]]'''
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|x70px]]<br>'''[[Volcanic debris]]'''
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
|}


===Other obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|-
!bgcolor="gold"align=center|Image
|align=center|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>'''[[Cannon]]'''
!bgcolor="gold"align=center|Description
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
!bgcolor="gold"align=center|First appearance
|align=center|[[Bowser's Highway Showdown]]
!bgcolor="gold"align=center|Last appearance
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|150px]]<br>'''Darkness'''
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|align=center|Blocks the player's view.
|Blocks the player's view.
|align=center|[[Switchblack Ruins]]
|align=center|[[Switchblack Ruins]]
|align=center|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Grumblump Inferno.jpg|150px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|150px]]<br>'''[[Lava]]'''
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|align=center|Molten rock that can cause the player to instantly lose a life.
|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Brolder Blockade]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|align=center|[[Fort Fire Bros.]]
|align=center|[[Captain Toad's Fiery Finale]]<br>(orange)<br>[[Mystery House Marathon]]<br>(blue)
|align=center|[[Champion's Road]]
|-
|-
|align=center|[[File:Simmering Lava Lake.jpg|150px]]<br>'''[[Lava tide]]'''
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|align=center|Lava that rises up and down.
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[Brolder Blockade]]
|align=center|[[Captain Toad's Fiery Finale]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|150px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|align=center|[[File:Poison Fog (3D World).png|100px]]<br>'''[[Poison fog]]'''
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|align=center|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan="2"align=center|[[Trick Trap Tower]]
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|-
|align=center|[[File:Sm3dwQuicksand.png|150px]]<br>'''[[Quicksand]]'''
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center|Sand that sinks the player.
|Sand that sinks the player.
|colspan="2"align=center|[[Conkdor Canyon]]
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|-
|align=center|[[File:Deepwater Dungeon.jpg|150px]]<br>'''[[Water tide]]'''
|align=center|[[File:FloatingMine CTTT.png|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=center|Water tides shaped in cubes that levitates.
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SpikeTrap CTTT.png|100x100px]]<br>'''[[Spike Trap]]'''
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
|}


===Bosses===
===Bosses===
<center>
Bosses are listed in the order that they are first encountered.
{|width=65% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!colspan="3" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
|-style="background:#FF2400; color:white;"
|-00"|
!width=10%|Name
!Description
!width=19%|Courses
|-
|-
!width=33.3% style="background:#32765C"|{{color-link|Bowser|white}}
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
!width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}}
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
!width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}}
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|-
!align=center style="background:#FFFFFF"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|200x150px]]
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
!align=center style="background:#FFFFFF"|[[File:SSBU Boom Boom Spirit.png|200x150px]]
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
!align=center style="background:#FFFFFF"|[[File:PomPomSM3DW.jpg|200x150px]]
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|align=center style="background:#FFFFFF"|The [[Koopa (species)|Koopa]] King who attacks from his [[Koopa Chase]] hot rod.
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|align=center style="background:#FFFFFF"|A big brutish Koopa that spins his fists around his arenas.
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center style="background:#FFFFFF"|A female Boom Boom that throws shuriken.
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
!width=33.3% style="background:#66BE9C"|'''Levels'''
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
!width=33.3% style="background:#ffc766"|'''Levels'''
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
!width=33.3% style="background:#ff5e4d"|'''Levels'''
|align=center|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|-
|-
|align=center style="background:#B6E0D0"|{{world|1|castle3d}}: [[Bowser's Highway Showdown]]<br>{{world|castle|castle3d}}: [[Bowser's Lava Lake Keep]]
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|align=center style="background:#ffe3b3"|{{world|2|tank}}: [[Bowser's Bullet Bill Brigade]]<br>{{world|6|tank}}: [[Bowser's Bob-omb Brigade]]<br>{{world|flower2|12}}: [[Boss Blitz]]<br>{{world|crown|mysterybox}}: [[Mystery House Marathon]]
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center style="background:#ffbab3"|{{world|3|train}}: [[The Bullet Bill Express]]<br>{{world|bowser|train}}: [[The Bowser Express]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
!width=33.3% style="background:#5600d6"|{{color-link|Hisstocrat|white}}
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
!width=33.3% style="background:#7a3700"|{{color-link|Boss Brolder|white}}
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
!width=33.3% style="background:#4fa0f8"|{{color-link|King Ka-thunk|white}}
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Hisstocrat.png|200x150px]]
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|align=center style="background:#FFFFFF"|[[File:King Brolder SM3DW.png|200x150px]]
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center style="background:#FFFFFF"|[[File:KingKa-Thunk artwork.png|200x150px]]
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|-
|align=center style="background:#FFFFFF"|Obese regal snakes that surround themselves with dish-carrying minions.
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|align=center style="background:#FFFFFF"|The leader of the [[Brolder]]s with a magmatic spinning attack.
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center style="background:#FFFFFF"|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|-
!width=33.3% style="background:#8533ff"|'''Levels'''
|align=center|[[File:Queen Hisstocrat.jpg|100x100px]]<br>'''Hisstocrat''' (Pink)
!width=33.3% style="background:#cc5c00"|'''Levels'''
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
!width=33.3% style="background:#85bdfa"|'''Levels'''
|align=center|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|-
|align=center style="background:#c299ff"|World 3-B: [[A Banquet with Hisstocrat]]<br>{{world|bowser|B}}: [[Hisstocrat Returns]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|align=center style="background:#ff811a"|{{world|4|castle3d}}: [[Lava Rock Lair]]<br>{{world|castle|A}}: [[Brolder Blockade Is Back]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center style="background:#b6d8fc"|{{world|5|castle3d}}: [[King Ka-thunk's Castle]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center|[[The Great Tower of Bowser Land]]
|-
!width=33.3% style="background:#a89f94"|{{color-link|Prince Bully|white}}
!width=33.3% style="background:#4a4a4a"|{{color-link|Motley Bossblob|white}}
!width=33.3% style="background:#ff751a"|{{color-link|Meowser|white}}
|-
|align=center style="background:#FFFFFF"|[[File:PrinceBully SM3DW.png|200x150px]]
|align=center style="background:#FFFFFF"|[[File:BossblobArtwork.jpg|200x150px]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Meowser.png|200x150px]]
|-
|align=center style="background:#FFFFFF"|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center style="background:#FFFFFF"|A Koopa-like jester that combines with several liquid metal blobs into a monstrous clown.
|align=center style="background:#FFFFFF"|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|-
!width=33.3% style="background:#d1ccc7"|'''Levels'''
!width=33.3% style="background:#808080"|'''Levels'''
!width=33.3% style="background:#ffa366"|'''Levels'''
|-
|align=center style="background:#f4f2f1"|World 6-A: [[Prince Bully Blockade]]<br>{{world|castle|B}}: [[Prince Bully Blockade Is Back]]
|align=center style="background:#b3b3b3"|World 6-C: [[Motley Bossblob's Big Battle]]<br>{{world|bowser|A}}: [[Motley Bossblob's Encore]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center style="background:#ffd1b3"|{{world|bowser|castle3d}}: [[The Great Tower of Bowser Land]]
|}
|}
</center>


==Items and objects==
==Items and objects==
===Power-ups===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
These are collectibles, pickups, and health-restoring objects.
|-style="background:gold;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
!Image
|-style="background:#FF2400;color:white;"
!Transformation
!width=12%|Name
!Description
!width=38%|Description
|-
!width=12%|Name
!colspan=3 style="background:#fff3b2;"|New power-ups
!width=38%|Description
|-
|align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|100px]]<br>[[Super Bell]]
|align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Mario]]
|align=left|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Double Mario]]
|align=left|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|align=center|[[File:Lucky Bell SM3DW Prima.jpg|100px]]<br>[[Lucky Bell]]
|align=center|[[File:Golden Statue Mario.png|100px]]<br>[[Lucky Cat Mario]]
|align=left|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
!colspan=3 style="background:#fff3b2;"|Returning power-ups
|-
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|align=center|[[File:Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mario (form)|Super Mario]]
|align=left|Collecting the Super Mushroom transforms [[Small Mario]] into Super Mario, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Flower]]
|align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Mario]]
|align=left|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|align=center|[[File:SM3DW Boomerang Flower Artwork.png|100px]]<br>[[Boomerang Flower]]
|align=center|[[File:SM3DW Boomerang Mario Artwork.png|100px]]<br>[[Boomerang Mario]]
|align=left|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Super Leaf]]
|align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Tanooki Mario]]
|align=left|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[White Tanooki Mario]]
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=left|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like [[Tanooki Mario]], but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mario]]
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=left|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|align=center|[[File:Super Star Artwork - Super Mario 3D World.png|100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]]
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=left|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
!colspan=3 style="background:#fff3b2;"|Support items
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box]]
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=center|[[File:Toad Coin Box.jpg|100px]]
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=left|Coin Boxes are shiny [[? Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100px]]<br>[[Cannon Box]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|100px]]
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]]<br>[[Green Shell]]
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=center|[[File:ShellMarioSM3DW.jpg|100px]]
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100px]]<br>[[Goomba Mask]]
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=center|[[File:SM3DW Goomba Mask Screenshot.png|100px]]
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|align=center|[[File:Light Box Artwork - Super Mario 3D World.png|100px]]<br>[[Light Box]]
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=center|[[File:SM3DW Light Box Screenshot.png|100px]]
|Baseballs can be thrown to defeat enemies.
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=center|[[File:PottedPiranhaSM3DW.jpg|100px]]
|Snowballs can be thrown to defeat enemies.
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]]<br>[[Propeller Box]]
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=center|[[File:SM3DW Hands-On Hall.png|100px]]
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]]<br>[[Ice Skate]]
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=center|[[File:SM3DW Peach Skating.png|100px]]
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
|}


===Others===
===Power-ups===
{{more images|section=y|Fill placeholders}}
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
|-
!bgcolor="gold"align=center|Image
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!bgcolor="gold"align=center|Description
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
|-style="background:gold;"align=center
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
!colspan=2 style="background:#fff3b2;"|'''Collectible items'''
|-
|-
|align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]'''
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|-
|align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|x70px]]<br>'''[[+ Clock]]'''
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=left|+ Clocks add either 10 seconds or 100 seconds to the timer.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center|[[File:Blue Coin SM3DW Prima.jpg|x70px]]<br>'''[[Blue Coin]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|-
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=left|Collecting 100 Coins grants the player an extra life.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|-
|align=center|[[File:Coin Ring SM3DW Prima.jpg|x70px]]<br>'''[[Coin ring|Gold Ring]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=left|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|-
|align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]'''
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Coin]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|align=center|[[File:Stamp Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stamp]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected, but not used.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|-
|-
|align=center|[[File:Binoculars SM3DW Prima.jpg|x70px]]<br>'''[[Binoculars]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=left|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center|[[File:Cat Wheel SM3DW Prima.jpg|x70px]]<br>'''[[Cat Wheel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=left|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|-
|align=center|[[File:Character Switch SM3DW Prima.jpg|x70px]]<br>'''[[Character Switch]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=left|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center|[[File:Color Panel SM3DW Prima.jpg|x70px]]<br>'''[[Color Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=left|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Gong'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=left|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center|[[File:Green Star Coin SM3DW Prima.jpg|x70px]]<br>'''[[Green Coin]]'''
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=left|Green Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center|[[File:Green Star Ring SM3DW Prima.jpg|x70px]]<br>'''[[Green Ring|Green Star Ring]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=left|When a Green Star Ring is passed through, Green Coins appear.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|-
|-
|align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|-
|-
|align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=left|P Switches are switches that release balls in bonus areas or reveal blue coins.
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center|[[File:Red Coin SM3DW Prima.jpg|x70px]]<br>'''[[Red Coin]]'''
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|-
|-
|align=center|[[File:Red Ring SM3DW Prima.jpg|x70px]]<br>'''[[Red Ring]]'''
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=left|Red Rings reveal Red Coins when they are passed through.
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
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|align=center|[[File:Sliding door.png|x70px]]<br>'''[[Sliding door]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=left|Doors that can be opened by tapping the Wii U GamePad.
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|-
|}
|align=center|[[File:Switch Panel SM3DW Prima.jpg|x70px]]<br>'''[[Flipswitch Panel|Switch Panel]]'''
 
|align=left|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
===Objects===
|-
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|align=center|[[File:nocoverart.png|x70px]]<br>'''Torch'''
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|align=left|Can be lit using Fire form. It can also trigger random events like releasing a Green Star.
|-style="background:#FF2400; color:white;"
|-style="background:gold"align=center
!width=12%|Name
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
!Description
|-
|-
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]'''
!colspan=3 style="background:#FF7733;"|Trigger objects
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|-
|-
|align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Assist Block]]'''
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=left|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]'''
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block|Big ? Block]]'''
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=left|Big ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|align=center|[[File:Big Block SM3DW Prima.jpg|x70px]]<br>'''[[Mega Block|Big Block]]'''
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=left|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref>
|align=left|Giant variants of Empty Blocks. When a big ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]].  
|-
|-
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]'''
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|-
|-
|align=center|[[File:Crate SM3DW Prima.jpg|x70px]]<br>'''[[Crate]]'''
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=left|Crates are wooden boxes that act as obstacles.
|When a Green Star Ring is passed through, Green Coins appear.
|-
|-
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]'''
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=left|Donut Blocks are platforms that slowly fall when stepped on.
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Empty Block]]'''
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|-
|-
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center|[[File:SM3DW Gift Box.jpg|x70px]]<br>'''[[Gift Box]]'''
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=left|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|align=left|? Blocks that are invisible to players unless they hit them.
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|-
|align=center|[[File:Long Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block|Long ? Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]'''
!colspan=3 style="background:#FF7733;"|Climbable objects
|align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=left|Long ? Blocks that are invisible to players unless they hit them.
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[POW Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=left|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
|align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
|-
|align=center|[[File:Roulette Block SM3DW Prima.jpg|x70px]]<br>'''[[Roulette Block]]'''
!colspan=3 style="background:#FF7733;"|Strikable objects
|align=left|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|-
|align=center|[[File:SM3DW Slot Block.jpg|x70px]]<br>'''[[Slot Block]]'''
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|align=center|[[File:SM3DW Switch Block.jpg|x70px]]<br>'''[[Switch Block (Super Mario 3D World)|Switch Block]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=left|Switch Blocks change the direction of or reveal new Switchboard paths.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|-
|-
|align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref>
|align=left|Platforms with arrows that rise from lava and then sink back down after a short time.
|A glowing spot releases a Green Star when ground-pounded. Doing so also causes the glow to disappear.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float'''
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
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|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/>
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
|-
|align=center|[[File:SM3DW Cloud Lift.png|x60px]]<br>'''[[Cloud Lift]]'''
!colspan=3 style="background:#FF7733;"|Transportation objects
|align=left|Cloud Lifts are moving platforms that can be jumped through.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]'''
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Couch'''
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=left|A couch that levitates once stepped on.
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
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|align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
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|align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''Hexagon block'''
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=left|Hexagonal-shaped platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform'''
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Part of a bookshelf that moves once stepped on.
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|-
|-
|align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]'''
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=left|Cloud Lifts that are invisible to players unless they jump through or land on one.
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|-
|align=center|[[File:Footlight Lane.jpg|x70px]]<br>'''Invisible platform'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]]
|align=left|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds.
|Doors that take the player to another portion of the course.
|-
|-
|align=center|[[File:SM3DW Jump Panel.jpg|x70px]]<br>'''[[Jump Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|align=left|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float'''
!colspan=3 style="background:#FF7733;"|Blocks and containers
|align=left|Red metal platforms that float on lava.
|-
|-
|align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]'''
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|-
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|align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/>
|align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|-
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|align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x70px]]<br>'''[[Mushroom Trampoline]]'''
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=left|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]'''
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=left|Hanging platforms that sway from side to side indefinitely.
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Plate'''
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=left|Plates held by snakers. The cracked ones break once stepped on.
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]'''
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|Crates are wooden boxes that act as obstacles.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Raft'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=left|A large wodden platform that floats on poison moving in one direction.
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|-
|-
|align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x70px]]<br>'''[[Red-Blue Panel]]'''
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=left|Red-Blue Panels are tiles that flip when the player jumps.
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform'''
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=left|Platforms that gradually rise up and fall down.
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|-
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|align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]'''
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
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|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=left|A maze that rolls when the player walks, depending on which direction.
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
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|align=center|[[File:Rotating Panel SM3DW Prima.jpg|x70px]]<br>'''[[Rotating Panel]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=left|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|-
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|align=center|<br>[[File:SM3DW World 5-2.png|x70px]]<br>'''[[Seesaw]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=left|A long platform that tilt left or right depending on where the player walks.
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Shifting block'''
!colspan=3 style="background:#FF7733;"|Platforms
|align=left|Dark purple crystal blocks that move left to right.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
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|align=center|[[File:Springboard SM3DW Prima.jpg|x70px]]<br>'''[[Trampoline|Springboard]]'''
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
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|align=center|[[File:Switchboard SM3DW Prima.jpg|x70px]]<br>'''[[Switchboard]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=left|Switchboards are platforms that move in the direction of the arrow the player stands on.
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|-
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|align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks'''
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
|Donut Blocks are platforms that slowly fall when stepped on.
|-
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|align=center|[[File:Touchstone SM3DW Prima.jpg|x70px]]<br>'''[[Touchstone]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|Large red and yellow blocks that gradually fall once stepped on.
|-
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|align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/>
|align=left|A four-way bridge that turns at a 90 degree axis.
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
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|align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]'''
|align=center style="background:#FFFFFF"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|-
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|align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=left|A ship that tilts left to right.
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Zipline lift'''
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=left|A red circular lift that moves on tracks once stepped on, then disappears.
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|-
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|align=center|[[File:SM3DW Chain Link.jpg|x40px]]<br>'''[[Chain-Link]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=left|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
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|align=center|[[File:SM3DW Super Bell Tree.png|x70px]]<br>'''[[Tree]]'''
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=left|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|Red-Blue Panels are tiles that flip when the player jumps.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Throwable and kickable objects'''
|-
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|align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Baseball (object)|Baseball]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=left|Baseballs can be thrown to defeat enemies.
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
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|align=center|[[File:Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref>
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
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|align=center|[[File:Gold Shell SM3DW Prima.jpg|x70px]]<br>'''[[Gold Shell]]'''
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
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|align=center|[[File:Kick Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Kick Bomb]]'''
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=left|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|A long platform that tilt left or right depending on where the player walks.
|-
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|align=center|[[File:Snowball SM3DW.png|x70px]]<br>'''[[Snowball]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=left|Snowballs can be thrown to defeat enemies.
|Hanging platforms that sway from side to side indefinitely.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|-
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|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
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|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=left|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
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|align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=left|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
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|align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]'''
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|-
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|align=center|[[File:SM3DW Trapeze.jpg|x70px]]<br>'''[[Trapeze]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=left|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
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|align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]'''
!colspan=3 style="background:#FF7733;"|Other objects
|align=left|When entered, Warp Boxes teleport the player to another area of a level.
|-
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|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|Directs the player one direction.
|-
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|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=left|Doors that take the player to another portion of the level.
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
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|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|align=left|When entered, Warp Pipes teleport the player to another area of a level.
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Other objects'''
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]'''
|align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=left|Directs the player one direction.
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|-
|-
|align=center|[[File:WoodenBowserSM3DWModel.png|x70px]]<br>'''[[Wooden cutout|Board]]'''
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=left|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|-
|-
|align=center|[[File:Checkpoint Flag SM3DW Prima.jpg|x70px]]<br>'''[[Checkpoint Flag]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=left|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|Dandelions disappear when the player blows into the system's microphone.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Fake 1-Up Mushroom'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=left|1-Up Mushrooms that turn into several [[Boo]]s once the player touches one.
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|-
|align=center|[[File:Fake Goal Pole.jpg|x70px]]<br>'''[[Fake Goal Pole]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|align=left|Goal Poles that turn into several [[Boo]]s once the player touches one.
|A Goal Pole that flies away when the player approaches one.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Fake Mystery Box'''
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|align=left|Mystery Boxes that turn into several [[Boo]]s once the player touches one.
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center|[[File:Fake pipe.jpg|x70px]]<br>'''[[Fake pipe]]'''
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|align=left|Warp Pipes that turn into several [[Boo]]s once the player touches one.
|Activates obstacles when the player stands in it.
|-
|-
|align=center|[[File:SM3DW The Great Goal Pole.jpg|x70px]]<br>'''[[Goal Pole (flying)|Flying Goal Pole]]'''
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=left|A Goal Pole that flies away when the player approaches one.
|Doors that can be opened by tapping the Wii U GamePad.
|-
|-
|align=center|[[File:Goal Pole SM3DW Prima.jpg|x70px]]<br>'''[[Goal Pole]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|align=left|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|Small birds are found in some courses and fly away when Mario gets close.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>'''Sand sculpture'''
|align=left|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring [[8-bit character|Pixel Luigis]] hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}
{{br|right}}


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Plans for ''Super Mario 3D World'' picked up following the release of ''[[Super Mario Galaxy 2]]''. Like with ''[[Super Mario 3D Land]]'', the developers intended to bridge the gap between 2D and 3D to appease fans of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games that did not care for the 3D installments.<ref name="double">Edge Staff (July 6, 2015). "[https://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world Why double Mario forced Nintendo to change ''Super Mario 3D World'']" GamesRadar+. Retrieved February 24, 2020.</ref>
Plans for ''Super Mario 3D World'' picked up following the release of ''[[Super Mario Galaxy 2]]''. Like with ''[[Super Mario 3D Land]]'', the developers intended to bridge the gap between 2D and 3D to appease fans of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games that did not care for the 3D installments.<ref name="double">Edge Staff (July 6, 2015). "[https://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world Why double Mario forced Nintendo to change ''Super Mario 3D World'']" GamesRadar+. Retrieved February 24, 2020.</ref>


According to [[Koichi Hayashida]], Peach was originally not planned to be playable before [[Yoshiaki Koizumi]] suggested to the development team that she should included.<ref>Alba (June 12, 2013). "[https://mynintendonews.com/2013/06/12/peach-wasnt-originally-planned-as-a-playable-character-in-super-mario-3d-world Peach Wasn't Originally Planned As A Playable Character In ''Super Mario 3D World'']" My Nintendo News. Retrieved April 29, 2015.</ref> ''Super Mario 3D World'' ended up being the first 3D ''Super Mario'' platformer in which Princess Peach is playable and not kidnapped. Similarly, Rosalina was added into the game in response to her rise in popularity among fans.<ref>Costabile, Christopher. "[http://www.nintendolife.com/news/2013/11/latest_iwata_asks_reveals_more_on_camera_angles_rosalina_and_the_amount_of_content_in_super_mario_3d_world Latest Iwata Asks Reveals More on Camera Angles, Rosalina and the Amount of Content in ''Super Mario 3D World'' - Wii U News @ Nintendo Life]". ''Nintendo Life''. Retrieved February 28, 2020.</ref>
According to [[Koichi Hayashida]], Peach was originally not planned to be playable before [[Yoshiaki Koizumi]] suggested to the development team that she should be included in the playable roster.<ref>Alba (June 12, 2013). "[https://mynintendonews.com/2013/06/12/peach-wasnt-originally-planned-as-a-playable-character-in-super-mario-3d-world Peach Wasn't Originally Planned As A Playable Character In ''Super Mario 3D World'']" My Nintendo News. Retrieved April 29, 2015.</ref> ''Super Mario 3D World'' ended up being the first 3D ''Super Mario'' platformer in which Princess Peach is playable and not kidnapped. Similarly, Rosalina was added into the game in response to her rise in popularity among fans.<ref>Costabile, Christopher. "[http://www.nintendolife.com/news/2013/11/latest_iwata_asks_reveals_more_on_camera_angles_rosalina_and_the_amount_of_content_in_super_mario_3d_world Latest Iwata Asks Reveals More on Camera Angles, Rosalina and the Amount of Content in ''Super Mario 3D World'' - Wii U News @ Nintendo Life]". ''Nintendo Life''. Retrieved February 28, 2020.</ref>


According to game director [[Kenta Motokura]], the game went through numerous concepts suggested by over one hundred staff members via sticky notes that were extensively playtested, such as the [[Mystery House]]s and [[The Adventures of Captain Toad]] levels. The [[Cat Mario|Cat form]] was one of the earliest ideas that passed development, with the intention of creating a method of directly attacking enemies and assisting novice players in clearing obstacles. The [[Double Cherry]], on the other hand, was conceived entirely by accident when a staff member inadvertently loaded two identical character models into a test level, which was well-received by the developers and thus hurriedly added into the final game.<ref name="double"/>
According to game director [[Kenta Motokura]], the game went through numerous concepts suggested by over one hundred staff members via sticky notes that were extensively playtested, such as the [[Mystery House]]s and [[The Adventures of Captain Toad]] levels. The [[Cat Mario|Cat form]] was one of the earliest ideas that passed development, with the intention of creating a method of directly attacking enemies and assisting novice players in clearing obstacles. The [[Double Cherry]], on the other hand, was conceived entirely by accident when a staff member inadvertently loaded two identical character models into a test level, which was well-received by the developers and thus hurriedly added into the final game.<ref name="double"/>
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario 3D World'' received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''[[New Super Mario Bros. Wii]]''. However, it has been criticized for camera issues and co-op control issues.<ref>Gallaway, Brad (February 19, 2014). [https://gamecritics.com/brad-gallaway/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''GameCritics''. Retrieved April 10, 2017.</ref> The game currently has a score of 93 on Metacritic based on 83 reviews,<ref>[http://www.metacritic.com/game/wii-u/super-mario-3d-world Metacritic score of ''Super Mario 3D World'']. ''Metacritic''. Retrieved April 10, 2017.</ref> a score of 92.56% on GameRankings based on 54 reviews,<ref>[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html GameRankings score of ''Super Mario 3D World''] ''GameRankings''. Retrieved April 10, 2017.</ref> and a score of 93 on OpenCritic based on 74 reviews.<ref>[https://opencritic.com/game/753/super-mario-3d-world score of ''Super Mario 3D World''] ''OpenCritic''.</ref>
''Super Mario 3D World'' received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''[[New Super Mario Bros. Wii]]''. However, it has been criticized for camera issues and co-op control issues.<ref>Gallaway, Brad (February 19, 2014). [https://gamecritics.com/brad-gallaway/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''GameCritics''. Retrieved April 10, 2017.</ref> The game currently has a score of 93 on Metacritic based on 83 reviews,<ref>[http://www.metacritic.com/game/wii-u/super-mario-3d-world Metacritic score of ''Super Mario 3D World'']. ''Metacritic''. Retrieved April 10, 2017.</ref> a score of 92.56% on GameRankings based on 54 reviews,<ref>[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html GameRankings score of ''Super Mario 3D World''] ''GameRankings''. Retrieved April 10, 2017.</ref> and an average score of 93 and recommendation score of 96% on OpenCritic based on 74 reviews.<ref>[https://opencritic.com/game/753/super-mario-3d-world score of ''Super Mario 3D World''] ''OpenCritic''.</ref>


Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."<ref>Walton, Mark (November 19, 2013). [https://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/ ''Super Mario 3D World'' Review] ''GameSpot''. Retrieved December 21, 2017.</ref> He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous ''Super Mario'' platform games, you'd think Nintendo would run out of ideas. But ''Super Mario 3D World'' defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."<ref>Otero, Jose (November 19, 2013). [http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review ''Super Mario 3D World'' Review] ''IGN''. Retrieved December 21, 2017.</ref> Chris Carter, reviewing for Destructoid, called it one of the greatest ''Super Mario'' games ever made and gave it a 10 out of 10, stating, "Why is ''3D World'' so good? Because it's essentially a complete refinement of everything that was great about ''3D Land'', a game that I happen to think is criminally underrated. ''3D World'' is pretty much a joy ride from start to finish--and that "start" is as quick as ever."<ref>Carter, Chris (November 19, 2013). [https://www.destructoid.com/review-super-mario-3d-world-265323.phtml Review: ''Super Mario 3D World''] ''Destructoid''. Retrieved December 21, 2017.</ref> Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it's almost unnerving. I've fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There's always a princess, there's always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."<ref>Cook, Adam (November 19, 2013).[http://www.godisageek.com/2013/11/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''God is a Geek''. Retrieved January 1, 2018.</ref>
Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."<ref>Walton, Mark (November 19, 2013). [https://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/ ''Super Mario 3D World'' Review] ''GameSpot''. Retrieved December 21, 2017.</ref> He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous ''Super Mario'' platform games, you'd think Nintendo would run out of ideas. But ''Super Mario 3D World'' defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."<ref>Otero, Jose (November 19, 2013). [http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review ''Super Mario 3D World'' Review] ''IGN''. Retrieved December 21, 2017.</ref> Chris Carter, reviewing for Destructoid, called it one of the greatest ''Super Mario'' games ever made and gave it a 10 out of 10, stating, "Why is ''3D World'' so good? Because it's essentially a complete refinement of everything that was great about ''3D Land'', a game that I happen to think is criminally underrated. ''3D World'' is pretty much a joy ride from start to finish--and that "start" is as quick as ever."<ref>Carter, Chris (November 19, 2013). [https://www.destructoid.com/review-super-mario-3d-world-265323.phtml Review: ''Super Mario 3D World''] ''Destructoid''. Retrieved December 21, 2017.</ref> Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it's almost unnerving. I've fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There's always a princess, there's always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."<ref>Cook, Adam (November 19, 2013).[http://www.godisageek.com/2013/11/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''God is a Geek''. Retrieved January 1, 2018.</ref>
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==Glitches==
==Glitches==
{{main|List of Super Mario 3D World glitches}}
{{main|List of Super Mario 3D World glitches}}
===Long Jump glitch===
===Snowball slide glitch===
[[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]]
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]]
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
{{br}}


===World Map Out of Bounds===
===World Map out of bounds glitch===
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
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Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]]
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Fairy Group Artwork - Super Mario 3D World.png|The seven [[Sprixie Princesses]]
Bowser Artwork - Super Mario 3D World.png|[[Bowser]] and his car, the [[Koopa Chase]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Super Bell Artwork - Super Mario 3D World.png|The [[Super Bell]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
</gallery>
</gallery>
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: [[Link]]'s 8-bit sprite from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.  
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting the [[Koopa Chase|Koopa Chase Lv2]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. The arrangement of the [[Underground Theme]] from ''Super Mario Galaxy'''s [[Flipswitch Galaxy]] returns in the underground levels, itself being based on its ''Super Mario 3D Land'' rendition. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[Super Mario 3D Land]]'': The game is a sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[New Super Mario Bros. 2]]'': Golden Koopa Troopas and wearable ? Blocks return in Golden Warp Pipes.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return.


==References in later media==
==References in later media==
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*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused.
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused.
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appears in the background of certain themes in the game.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Mario Kart Tour]]'': The artwork for the [[Double Cherry]] is reused for the Tropical Grocery badge. [[Fire Mario|Fire Rosalina]], [[Tanooki Mario|Tanooki Rosalina]], and Meowser appear as drivers in this game. [[Cat Mario|Cat Peach]] returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The [[Super Bell]] also appears as a special item in this game.
*''[[Mario Kart Tour]]'': The artwork for the [[Double Cherry]] is reused for the Tropical Grocery badge. [[Fire Mario|Fire Rosalina]], [[Tanooki Mario|Tanooki Rosalina]], and Meowser appear as drivers in this game. [[Cat Mario|Cat Peach]] returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The [[Super Bell]] also appears as a special item in this game.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar, similar to his fate in the credits of the game.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.


==Names in other languages==
==Names in other languages==
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*[https://www.nintendo.co.jp/wiiu/ardj/index.html# Official Japanese Website]
*[https://www.nintendo.co.jp/wiiu/ardj/index.html# Official Japanese Website]
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]


==References==
==References==