New Super Mario Bros. U: Difference between revisions

I would make a discussion first before reformatting everything, also Nabbit is treated as an enemie is this game.
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(I would make a discussion first before reformatting everything, also Nabbit is treated as an enemie is this game.)
(147 intermediate revisions by 40 users not shown)
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==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad (character)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and save Princess Peach.
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.


As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], [[Kamek|Magikoopa]], and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr. flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.


Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are cheering, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay features==
==Gameplay features==
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and company a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.


''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
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The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.


The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.


Unlike ''New Super Mario Bros. Wii'', this game does not feature [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
 
====Stages====
====Stages====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable" style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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===Worlds===
===Worlds===
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. And like ''Super Mario World'', the worlds are connected jointly.
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
 
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
|- bgcolor=#B0BBD2
{{br}}
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
<center>
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
{|width=80% class="wikitable" style="text-align:center"
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-
|- bgcolor=#B4BBD6
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
!width=2%|#
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
!width="5%"|Level
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|1
|1
|[[Waterspout Beach]]
|[[Waterspout Beach]]
|1
|[[Spinning-Star Sky]]
|-
|-
|2
|2
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|2
|2
|[[Tropical Refresher]]
|[[Tropical Refresher]]
|2
|[[Cooligan Fields]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]]
|[[Giant Skewer Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|-
|-
|3
|3
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|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]]
|[[Haunted Shipwreck]]
|3
|[[Prickly Goombas!]]
|-
|-
|4
|4
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|3
|3
|[[Above the Cheep Cheep Seas]]
|[[Above the Cheep Cheep Seas]]
|4
|[[Scaling the Mountainside]]
|-
|-
|5
|5
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|4
|4
|[[Urchin Shoals]]
|[[Urchin Shoals]]
|5
|[[Icicle Caverns]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
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|5
|5
|[[Dragoneel's Undersea Grotto]]
|[[Dragoneel's Undersea Grotto]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
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|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]]
|[[Larry's Torpedo Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|-
|-
|colspan="2"|
|colspan="2"|
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|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]]
|[[Skyward Stalk]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|-
|[[Fliprus Lake]]
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
!colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
|- bgcolor=#B4BBD6
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
!width=2%|#
|-
!width="5%"|Level
|colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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!width="5%"|Level
!width="5%"|Level
|-
|-
|1
|[[Spinning-Star Sky]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]]
|1
|1
|[[Fuzzy Clifftop]]
|[[Fuzzy Clifftop]]
|1
|[[Land of Flying Blocks]]
|1
|[[Meteor Moat]]
|-
|-
|2
|[[Cooligan Fields]]
|1
|1
|[[Jungle of the Giants]]
|[[Jungle of the Giants]]
|2
|2
|[[Porcupuffer Falls]]
|[[Porcupuffer Falls]]
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|2
|2
|[[Bridge over Poisoned Waters]]
|[[Bridge over Poisoned Waters]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]]
|[[Grinding-Stone Tower]]
|-
|3
|3
|[[Switchback Hill]]
|[[Prickly Goombas!]]
|3
|[[Rising Tides of Lava]]
|-
|3
|3
|[[Bramball Woods]]
|[[Bramball Woods]]
|3
|3
|[[Waddlewing's Nest]]
|[[Waddlewing's Nest]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|-
|[[Slide Lift Tower]]
|4
|4
|[[Firefall Cliffs]]
|[[Scaling the Mountainside]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]]
|[[Snake Block Tower]]
|4
|4
|[[Light Blocks, Dark Tower]]
|[[Light Blocks, Dark Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]]
|-
|-
|5
|[[Icicle Caverns]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]]
|[[Which-Way Labyrinth]]
|5
|5
|[[Walking Piranha Plants!]]
|[[Walking Piranha Plants!]]
|4
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|4
|4
|[[Painted Swampland]]
|[[Painted Swampland]]
|6
|6
|[[Thrilling Spine Coaster]]
|[[Thrilling Spine Coaster]]
|5
|[[A Quick Dip in the Sky]]
|colspan="2" rowspan="6"|
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|5
|5
|[[Deepsea Ruins]]
|[[Deepsea Ruins]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]]
|[[Screwtop Tower]]
|6
|[[Snaking above Mist Valley]]
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]]
|6
|6
|[[Seesaw Bridge]]
|[[Seesaw Bridge]]
|7
|7
|[[Shifting-Floor Cave]]
|[[Shifting-Floor Cave]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]]
|[[Wiggler Stampede]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]]
|[[Roy's Conveyor Castle]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]]
|[[Iggy's Volcanic Castle]]
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]]
|[[Flight of the Para-Beetles]]
|- bgcolor=#B0BBD2
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
!colspan="4" rowspan="10"|
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
|-
|-
|colspan="2"|1
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[Spine-Tingling Spine Coaster]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|-
|-
|colspan="2"|2
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"|[[Run for It]]
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
|colspan="2"|3
!style="background:#7fb7ce" width=2%|#
|colspan="2"|[[Swim for Your Life!]]
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|colspan="2"|4
|1
|colspan="2"|[[Hammerswing Caverns]]
|[[Land of Flying Blocks]]
|1
|[[Meteor Moat]]
|1
|[[Spine-Tingling Spine Coaster]]
|-
|-
|colspan="2"|5
|2
|colspan="2"|[[Spinning Platforms of Doom]]
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|[[Magma-River Cruise]]
|2
|[[Run for It]]
|-
|-
|colspan="2"|6
|3
|colspan="2"|[[Fire Bar Cliffs]]
|[[Switchback Hill]]
|3
|[[Rising Tides of Lava]]
|3
|[[Swim for Your Life!]]
|-
|-
|colspan="2"|7
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|colspan="2"|[[Lakitu! Lakitu! Lakitu!]]
|[[Slide Lift Tower]]
|4
|[[Firefall Cliffs]]
|4
|[[Hammerswing Caverns]]
|-
|-
|colspan="2"|8
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|colspan="2"|[[Pendulum Castle]]
|[[Spinning Spirit House]]
|-
|[[File:Princess Peach Castle Sprite.png|18px]]
|colspan="2"|9
|[[Red-Hot Elevator Ride]]
|colspan="2"|[[Follow That Shell!]]
|5
|[[Spinning Platforms of Doom]]
|-
|-
|colspan="8" bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]<br>'''[[Coin Courses]]'''<br>A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|4
|- bgcolor=#B4BBD6
|[[Bouncy Cloud Boomerangs]]
!width="5%" colspan="8"|Level
|[[File:Princess Peach Castle Sprite.png|18px]]2
|- style="text-align:center;"
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|colspan="8"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|6
|- style="text-align:center;"
|[[Fire Bar Cliffs]]
|colspan="8"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|6|World Coin-6}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|7|World Coin-7}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|8|World Coin-8}}
|}
 
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Baby Yoshi
!width="50%"|Description
|-
|-
|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]
|5
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|[[A Quick Dip in the Sky]]
|rowspan=4 colspan=2|
|7
|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]
|6
|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Snaking above Mist Valley]]
|8
|[[Pendulum Castle]]
|-
|-
|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|[[Ludwig's Clockwork Castle]]
|}
|9
 
|[[Follow That Shell!]]
===Inventory===
|-
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
|[[Boarding the Airship]]
|colspan=2|
|}
</center>
====Other areas====
<center>
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
!style="background:#7fb7ce"|#
!style="background:#7fb7ce"|Difficulty
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|★
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|★
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|★★
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|★★★
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|★★★
|-
|{{world-link|coin|6|World Coin-6}}
|★★★★
|-
|{{world-link|coin|7|World Coin-7}}
|★★★★★
|-
|{{world-link|coin|8|World Coin-8}}
|★★★★★
|-
|}
</center>


===Extra modes===
===Yoshis===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
 
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.


Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
Line 448: Line 498:
===Bosses===
===Bosses===
====Tower bosses====
====Tower bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
Line 457: Line 507:
|-
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|-
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
Line 464: Line 514:


====Castle/airship bosses====
====Castle/airship bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
Line 473: Line 523:
|-
|-
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shakeing the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|-
|-
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
Line 494: Line 544:
|-
|-
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|Bowser is fought on The Final Battle in Peach's Castle. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|}
|}


Line 507: Line 557:


===Transformations===
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
Line 528: Line 578:
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Mini Mario (form)|Mini Mario]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[Invincible Mario]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[P Flying Squirrel Mario]]'''<br>(New, [[File:New_Super_Mario_Bros._U_Deluxe_P-Acorn.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Propeller Mario]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|<center>'''[[Penguin Mario]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|}
|}


==Enemies==
==Enemies and obstacles==
===New===
===New===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
Line 543: Line 593:
|-
|-
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|align=center|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|100px]]<br>[[Dragoneel]]
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]][[File:LittleDragoneels.png|100px]]<br>[[Dragoneel]]
|A dragon-like eel that attacks [[Mario]] by chasing him.
|align=center|A dragon-like eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]] (red/purple)
|-
|align=center|[[File:LittleDragoneels.png|100px]]<br>Dragoneel (purple)
|Short Dragoneels that are purple in color, move slower, and make sharper turns.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|-
|-
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|colspan="2"align=center|[[Fliprus Lake]]
|colspan="2"align=center|[[Fliprus Lake]]
|-
|-
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|[[Goomba]]s with balloons on them that float down the stage.
|align=center|[[Goomba]]s with balloons on them that float down the stage.
|colspan="2"align=center|[[Skyward Stalk]]
|colspan="2"align=center|[[Skyward Stalk]]
|-
|-
|align=center|[[File:Goombrat.png|100px]]<br>[[Goombrat]]
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|colspan="2"align=center|[[Mushroom Heights]]
|colspan="2"align=center|[[Mushroom Heights]]
|-
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Stoneslide Tower]]
|align=center|[[Stoneslide Tower]]
|align=center|[[Grinding-Stone Tower]]
|align=center|[[Grinding-Stone Tower]]
|-
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|A larger version of a [[Fire Bar]].
|align=center|A larger version of a [[Fire Bar]].
|align=center|[[Slide Lift Tower]]
|align=center|[[Slide Lift Tower]]
|align=center|[[Fire Bar Cliffs]]
|align=center|[[Fire Bar Cliffs]]
|-
|-
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|align=center|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[The Mighty Cannonship]]
|align=center|[[The Mighty Cannonship]]
|align=center|[[Boarding the Airship]]
|align=center|[[Boarding the Airship]]
|-
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|A bigger [[Grrrol]] that rolls around.
|align=center|A bigger [[Grrrol]] that rolls around.
|colspan="2"align=center|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Grinding-Stone Tower]]
|-
|-
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]<br>[[Piranha Pod]]
|align=center|[[File:NSMBUD Piranha Pod model.png|100px]]<br>[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan="2"align=center|[[Blooming Lakitus]]
|colspan="2"align=center|[[Blooming Lakitus]]
|-
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|align=center|[[Land of Flying Blocks]]  
|align=center|[[Land of Flying Blocks]]  
Line 613: Line 659:


===Returning===
===Returning===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are [[Ghost Vase]] and [[Bull's-Eye Banzai|King Bill]] from [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]].
{{image|section=y|giant cannon}}
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
|-style=background:#ccc
!!bgcolor="gold"align=center|Image
!!style="background:gold"align=center|Image
!!bgcolor="gold"align=center|Name
!!style="background:gold"align=center|Name
!!bgcolor="gold"align=center|Description
!!style="background:gold"align=center|Description
!!bgcolor="gold"align=center|First appearance
!!style="background:gold"align=center|First appearance
!!bgcolor="gold"align=center|Last appearance
!!style="background:gold"align=center|Last appearance
|-
|-
|align=center|[[File:NSMBW Amp Sprite.png|100px]]
|align=center|[[File:Amp NSMBU model.png]]
|[[Amp]]
|[[Amp]]
|align=center|Electric balls that shock Mario upon contact.
|align=center|Electric balls that shock Mario upon contact.
Line 628: Line 675:
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|align=center|[[File:BanzaibillNSMBU.png|100px]]
|[[Banzai Bill]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|Large Bullet Bills that fly straight forward.
|colspan="2"align=center|[[Scaling the Mountainside]]
|colspan="2"rowspan="2"align=center|[[Scaling the Mountainside]]
|-
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Banzai Bill Cannon]]
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Scaling the Mountainside]]
|-
|-
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
Line 724: Line 770:
|align=center|[[Tropical Refresher]]
|align=center|[[Tropical Refresher]]
|-
|-
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|align=center|[[File:BabyBlooperNSMBU.png|100px]]
|[[Blooper Baby]]
|[[Blooper Baby]]
|align=center|Small Bloopers that follow Blooper Nannies.
|align=center|Small Bloopers that follow Blooper Nannies.
|colspan="2"align=center|[[Blooper's Secret Lair]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|-
|-
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|align=center|[[File:BloopernannyNSMBU.png|100px]]
|[[Blooper Nanny]]
|[[Blooper Nanny]]
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|colspan="2"align=center|[[Blooper's Secret Lair]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|-
|-
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|align=center|[[File:BobombNSMBU.png|100px]]
|[[Bob-omb]]
|[[Bob-omb]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
Line 746: Line 792:
|align=center|[[Pendulum Castle]]
|align=center|[[Pendulum Castle]]
|-
|-
|align=center|[[File:NSMBW Boo Render.png|100px]]
|align=center|[[File:BooNSMBU.png|100px]]
|[[Boo]]
|[[Boo]]
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
Line 752: Line 798:
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|-
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|align=center|[[File:NSMBU Boomerang Bro Artwork.png|100px]]
|[[Boomerang Bro]]
|[[Boomerang Bro]]
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|-
|-
Line 764: Line 810:
|align=center|[[File:Broozer.png|100px]]
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|[[Broozer]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
Line 785: Line 831:
|align=center|[[Boarding the Airship]]
|align=center|[[Boarding the Airship]]
|-
|-
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|align=center|[[File:NSMBU Buzzy Beetle Artwork.png|100px]]
|[[Buzzy Beetle]]
|[[Buzzy Beetle]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
Line 793: Line 839:
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
Line 806: Line 852:
|colspan="2"align=center|[[Waddlewing's Nest]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|-
|-
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|align=center|[[File:CheepCheepNSMBU.png|100px]]
|[[Cheep Cheep]]
|[[Cheep Cheep]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|align=center|Fish that are found swimming aimlessly in underwater levels.
Line 822: Line 868:
|align=center|[[Haunted Shipwreck]]
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Platforms of Doom]]
|align=center|[[Spinning Platforms of Doom]]
|-
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|[[Clampy]]
|align=center|Clams that open and close their mouths.
|colspan="2"align=center|[[Waterspout Beach]]
|-
|-
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
Line 839: Line 880:
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|align=center|[[File:NSMBU Eep Cheep Artwork.png|100px]]
|[[Eep Cheep]]*
|[[Eep Cheep]]*
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
Line 850: Line 891:
|align=center|[[Slide Lift Tower]]
|align=center|[[Slide Lift Tower]]
|-
|-
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|align=center|[[File:NSMBU Fire Bro Artwork.png|100px]]
|[[Fire Bro]]
|[[Fire Bro]]
|align=center|Hammer Bros that throw fireballs.
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Fire Snake Cavern]]
|align=center|[[Fire Snake Cavern]]
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|align=center|[[File:FirepiranhaNSMBU.png|100px]]
|[[Fire Piranha Plant]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
Line 867: Line 908:
|colspan="2"align=center|[[Fire Snake Cavern]]
|colspan="2"align=center|[[Fire Snake Cavern]]
|-
|-
|align=center|[[File:Fishy Bone.png|100px]]
|align=center|[[File:FishboneNSMBU.png|100px]]
|[[Fish Bone]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards Mario.
|align=center|Skeletal fish that charge towards Mario.
Line 878: Line 919:
|colspan="2"align=center|[[Rising Tides of Lava]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|align=center|[[File:NSMBW Foo Render.png|100px]]
|align=center|[[File:FooNSMBU.png|100px]]
|[[Foo]]*
|[[Foo]]*
|align=center|An enemy that creates fog in order to obscure the player's view.
|align=center|An enemy that creates fog in order to obscure the player's view.
|colspan="2"align=center|[[Snaking above Mist Valley]]
|colspan="2"align=center|[[Snaking above Mist Valley]]
|-
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Fuzzy Clifftop]]
|-
|align=center|[[File:NSMBU Fuzzy Artwork.png|100px]]
|[[Fuzzy]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|align=center|Enemies that follow tracks and hurt Mario upon contact.
Line 894: Line 940:
|align=center|[[Haunted Shipwreck]]
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|
|[[Giant cannon]]
|align=center|Horizontal, pipe-sized cannons shoot giant cannonballs.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|align=center|Large variants of cannonballs launched by giant cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|[[Clampy|Giant Clam]]
|align=center|Clams that open and close their mouths.
|colspan="2"align=center|[[Waterspout Beach]]
|-
|align=center|[[File:NSMBU Goomba Artwork.png|100px]]
|[[Goomba]]
|[[Goomba]]
|align=center|Common enemies that can be defeated by jumping on them.
|align=center|Common enemies that can be defeated by jumping on them.
Line 906: Line 962:
|align=center|[[Follow That Shell!]]
|align=center|[[Follow That Shell!]]
|-
|-
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|align=center|[[File:NSMBU Hammer Bro Artwork.png|100px]]
|[[Hammer Bro]]
|[[Hammer Bro]]
|align=center|Enemies that throw hammers and jump.
|align=center|Enemies that throw hammers and jump.
Line 926: Line 982:
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|align=center|[[File:Huckit Crab.png|100px]]
|align=center|[[File:NSMBU Huckit Crab Artwork.png|100px]]
|[[Huckit Crab]]*
|[[Huckit Crab]]*
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
Line 937: Line 993:
|align=center|[[Icicle Caverns]]
|align=center|[[Icicle Caverns]]
|-
|-
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|align=center|[[File:NSMBU Ice Bro Artwork.png|100px]]
|[[Ice Bro]]*
|[[Ice Bro]]*
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|colspan="2"align=center|[[Icicle Caverns]]
|colspan="2"align=center|[[Icicle Caverns]]
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha|Ice Piranha Plant]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Fuzzy Clifftop]]
|-
|-
|align=center|[[File:NsmbuIcicle.png|50px]]
|align=center|[[File:NsmbuIcicle.png|50px]]
Line 963: Line 1,014:
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|align=center|[[File:GreenKoopaTroopa.png|100px]][[File:KoopatroopaNSMBU.png|100px]]
|[[Koopa Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
Line 975: Line 1,020:
|align=center|[[Follow That Shell!]]
|align=center|[[Follow That Shell!]]
|-
|-
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|align=center|[[File:NSMBU Lakitu Artwork.png|100px]]
|[[Lakitu]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
Line 999: Line 1,044:
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|[[Mechakoopa]]
|align=center|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|align=center|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
Line 1,019: Line 1,064:
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|-
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|align=center|[[File:MontymoleNSMBU.png|100px]]
|[[Monty Mole]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|A mole that pops out of mountains and the ground and gives chase.
Line 1,025: Line 1,070:
|align=center|[[Magma-River Cruise]]
|align=center|[[Magma-River Cruise]]
|-
|-
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|align=center|[[File:NSMBU Muncher Artwork.png|100px]]
|[[Muncher]]
|[[Muncher]]
|align=center|An invincible black plant.
|align=center|An invincible black plant.
Line 1,036: Line 1,081:
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|align=center|[[File:ParabombNSMBU.png|100px]]
|[[Parabomb]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|align=center|[[File:NSMBW Paragoomba Render.png|100px]]
|align=center|[[File:ParagoombaNSMBU.png|100px]]
|[[Paragoomba]]
|[[Paragoomba]]
|align=center|Winged Goombas that hop as they walk.
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|align=center|[[File:ParatroopaNSMBU.png|100px]][[File:KoopaParatroopa NSMBU.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|align=center|[[File:NSMBU Piranha Plant in Pipe Artwork.png|100px]]
|[[Piranha Plant]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|Plants that move in and out of Warp Pipes and some grounded.
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|align=center|[[Spinning Platforms of Doom]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|align=center|[[File:NSMBU Pokey Alternate Artwork.png|100px]]
|[[Pokey]]
|[[Pokey]]
|align=center|Cactus enemies that appear in desert levels and move slowly.
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Perilous Pokey Cave]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|-
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|align=center|[[File:NSMBU Porcupuffer Artwork.png|100px]]
|[[Porcupuffer]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follow Mario.
|align=center|Fish that jump out of the water and follow Mario.
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|colspan="2"align=center|[[Prickly Goombas!]]
|colspan="2"align=center|[[Prickly Goombas!]]
|-
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|align=center|[[File:NSMBU River Piranha Plant Render.png|35px]]
|[[River Piranha Plant]]*
|[[River Piranha Plant]]*
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
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|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular/large)
|-
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|align=center|[[File:NSMBW Spiny Render.png|100px]]
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|align=center|[[Lakitu! Lakitu! Lakitu!]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|align=center|[[File:NSMBU Spiny Cheep Artwork.png|100px]]
|[[Spiny Cheep Cheep]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase Mario.
|align=center|Fast-swimming fish that chase Mario.
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|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|[[Sumo Bro]]
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|colspan="2"align=center|[[Screwtop Tower]]
|-
|-
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|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|align=center|[[File:NSMBU Thwomp Artwork.png|100px]]
|[[Thwomp]]
|[[Thwomp]]
|align=center|Large rocks that fall when Mario gets close.
|align=center|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo Base]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
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|align=center|[[The Mighty Cannonship]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Urchin]]
|[[Torpedo tube]]
|align=center|Stationary enemies that appear in underwater levels.
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Urchin Artwork.png|100px]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|align=center|[[Tropical Refresher]]
|align=center|[[Tropical Refresher]]
|align=center|[[Swim for Your Life!]]
|align=center|[[Swim for Your Life!]]
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|[[Current]]
|[[Current]]
|align=center|Currents that push the player.
|align=center|Currents that push the player.
|align=center|[[Tropical Refresher]]
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Swim for Your Life!]]
|align=center|[[Swim for Your Life!]]
|-
|-
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|{{conjectural|Darkness}}
|[[Dark]]
|align=center|Blocks the player's view.
|align=center|Blocks the player's view.
|align=center|[[Fire Snake Cavern]]
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Light Blocks, Dark Tower]]
|align=center|[[Thrilling Spine Coaster]]
|-
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
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|align=center|Lava that rises up from pits.
|align=center|Lava that rises up from pits.
|colspan="2"align=center|[[Meteor Moat]]
|colspan="2"align=center|[[Meteor Moat]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|{{conjectural|Lava tide}}
|align=center|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|{{conjectural|Lava wave}}
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
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|align=center|[[Stone-Eye Zone]]
|align=center|[[Stone-Eye Zone]]
|align=center|[[Blooming Lakitus]]
|align=center|[[Blooming Lakitus]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|align=center|[[File:NsmbuSandGeyser.png|100px]]
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|align=center|[[Stone-Eye Zone]]
|align=center|[[Stone-Eye Zone]]
|align=center|[[Spike's Spouting Sands]]
|align=center|[[Spike's Spouting Sands]]
|-
|align=center|[[File:NSMBU Tropical Refresher Screenshot.jpg|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Swim for Your Life!]]
|-
|-
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|[[Water Geyser]]
|[[Water Geyser]]
|align=center|Water that rises up from pits.
|align=center|[[Water]] that rises up from pits.
|align=center|[[Waterspout Beach]]
|align=center|[[Waterspout Beach]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[Larry's Torpedo Castle]]
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==Items and objects==
==Items and objects==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Item!!Image!!Function
!Item!!Image!!Function
|-
|-
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|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it.
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|-
|-
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
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|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]][[File:BlueyoshieggNSMBU.png|25px]][[File:NSMBU Magenta Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in four different colors: green releases a normal green Yoshi; yellow releases a [[Glowing Baby Yoshi]], blue releases a [[Bubble Baby Yoshi]], and a magenta releases a [[Balloon Baby Yoshi]].
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|-
|-
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
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|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|-
|-
|[[Flower (New Super Mario Bros. series)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|[[Flower (environmental object)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|-
|-
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
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|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
|}
===Blocks===
===Blocks===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Block!!Image!!Function
!Block!!Image!!Function
|-
|-
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|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|-
|-
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|-
|-
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
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===Transportation objects===
===Transportation objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Transportation!!Image!!Function
!Transportation!!Image!!Function
|-
|-
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|-
|-
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|-
|-
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|-
|-
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|}
|}
 
 
===Climbable objects===
===Climbable objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Climbable object!!Image!!Function
!Climbable object!!Image!!Function
|-
|-
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|-
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on top of platforms.
|-
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|-
|[[Chain-Link]]||[[File:NsmbuChainLink.png|100px]]||Fences that the player can climb.
|}
 
===Platforms===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
!Platform!!Image!!Function
|-
|-
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on top of platforms.
|[[Bridge]]||[[File:NSMBUDX Platform.png|120px]]||A kind of semisolid platform.
|-
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|-
|[[Chain-Link]]||[[File:NsmbuChainLink.png|100px]]||Fences that the player can climb.
|}
 
===Platforms===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
!Platform!!Image!!Function
|-
|-
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
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|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|-
|-
|[[Stone-Eye]]||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|[[Stone-Eye]] (new) ||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|-
|-
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
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The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
 
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
Line 1,502: Line 1,559:
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,514: Line 1,571:
|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
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*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': Depressions form on [[Cloud Lift]]s when the player stands on them, like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[http://newsupermariobrosu.nintendo.com/ American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']
*[https://www.youtube.com/watch?v=DZ7zY5e0aYs The Main ground theme from the game.]


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
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