Super Mario Party: Difference between revisions

2,123 bytes added ,  18 days ago
no edit summary
m (Text replacement - "{\|[^\n]*class="wikitable review_template"[^\n]*↵" to "{| class="wikitable reception" ")
No edit summary
(72 intermediate revisions by 40 users not shown)
Line 5: Line 5:
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|release={{release|Japan|October 5, 2018<ref>編集部 Ike (June 13, 2018). [https://topics.nintendo.co.jp/c/article/bd7a99df-69f6-11e8-b9c0-063b7ac45a6d.html サイコロの目が0!? Nintendo Switch『スーパー マリオパーティ』で進化したスゴロクや新しいプレイスタイルを楽しもう!]. ''Nintendo.co.jp''. Retrieved June 13, 2018.</ref>|USA|October 5, 2018<ref name=E3Site>Nintendo (June 12, 2018). [https://web.archive.org/web/20180612233038/https://e3.nintendo.com/games/super-mario-party-switch/ ''Super Mario Party'']. ''Nintendo at E3 2018''. Retrieved June 12, 2018.</ref>|Mexico|October 5, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-party-switch/</ref>|Europe|October 5, 2018<ref>Nintendo UK. (June 13, 2018). [https://www.nintendo.co.uk/News/2018/June/Nintendo-smashes-E3-with-2018-line-up-details-about-Super-Smash-Bros-Ultimate-1388649.html Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate'']. ''Nintendo.co.uk''. Retrieved June 13, 2018.</ref>|Australia|October 5, 2018<ref>Nintendo Australia. (June 13, 2018). [https://www.nintendo.com.au/nintendo-smashes-e3-with-2018-line-up Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate''!]. ''Nintendo.com.au''. Retrieved June 13, 2018.</ref>|South Korea|October 5, 2018<ref>Nintendo of Korea. (June 13, 2018). [http://nintendo.co.kr/news/view.php?idx=127 한국닌텐도, 「슈퍼 스매시브라더스 얼티밋」의 발매일을 포함한 새로운 정보 및 「슈퍼 마리오 파티」「''Fire Emblem''(가칭)」의 한국어 대응 발매를 발표]. ''Nintendo.co.kr''. Retrieved September 14, 2018.</ref>|HK|October 5, 2018<ref>Nintendo HK. (June 13, 2018). [http://www.nintendo.com.hk/pressrelease/switch_e3_20180613.htm Nintendo HK E3 press release]. ''Nintendo.com.hk''. Retrieved June 13, 2018.</ref>|ROC|October 5, 2018<ref>Nintendo Taiwan. (June 13, 2018). [http://www.nintendo.tw/pressrelease/switch_e3_20180613.htm Nintendo Taiwan E3 press release]. ''Nintendo.tw''. Retrieved June 14, 2018.</ref>|China|May 11, 2021<ref>Tencent Nintendo Switch https://www.nintendoswitch.com.cn/super_mario_party/pc/index.html</ref>}}
|release={{release|Japan|October 5, 2018<ref>編集部 Ike (June 13, 2018). [https://topics.nintendo.co.jp/c/article/bd7a99df-69f6-11e8-b9c0-063b7ac45a6d.html サイコロの目が0!? Nintendo Switch『スーパー マリオパーティ』で進化したスゴロクや新しいプレイスタイルを楽しもう!]. ''Nintendo.co.jp''. Retrieved June 13, 2018.</ref>|USA|October 5, 2018<ref name=E3Site>Nintendo (June 12, 2018). [https://web.archive.org/web/20180612233038/https://e3.nintendo.com/games/super-mario-party-switch/ ''Super Mario Party'']. ''Nintendo at E3 2018''. Retrieved June 12, 2018.</ref>|Mexico|October 5, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-party-switch/</ref>|Europe|October 5, 2018<ref>Nintendo UK. (June 13, 2018). [https://www.nintendo.co.uk/News/2018/June/Nintendo-smashes-E3-with-2018-line-up-details-about-Super-Smash-Bros-Ultimate-1388649.html Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate'']. ''Nintendo.co.uk''. Retrieved June 13, 2018.</ref>|Australia|October 5, 2018<ref>Nintendo Australia. (June 13, 2018). [https://www.nintendo.com.au/nintendo-smashes-e3-with-2018-line-up Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate''!]. ''Nintendo.com.au''. Retrieved June 13, 2018.</ref>|South Korea|October 5, 2018<ref>Nintendo of Korea. (June 13, 2018). [http://nintendo.co.kr/news/view.php?idx=127 한국닌텐도, 「슈퍼 스매시브라더스 얼티밋」의 발매일을 포함한 새로운 정보 및 「슈퍼 마리오 파티」「''Fire Emblem''(가칭)」의 한국어 대응 발매를 발표]. ''Nintendo.co.kr''. Retrieved September 14, 2018.</ref>|HK|October 5, 2018<ref>Nintendo HK. (June 13, 2018). [http://www.nintendo.com.hk/pressrelease/switch_e3_20180613.htm Nintendo HK E3 press release]. ''Nintendo.com.hk''. Retrieved June 13, 2018.</ref>|ROC|October 5, 2018<ref>Nintendo Taiwan. (June 13, 2018). [http://www.nintendo.tw/pressrelease/switch_e3_20180613.htm Nintendo Taiwan E3 press release]. ''Nintendo.tw''. Retrieved June 14, 2018.</ref>|China|May 11, 2021<ref>Tencent Nintendo Switch https://www.nintendoswitch.com.cn/super_mario_party/pc/index.html</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player<br>Local and online multiplayer up to 4 players
|modes=Single-player<br>Local and online multiplayer up to 4 players
|ratings={{ratings|acb=g|esrb=e|pegi=3|usk=0|cero=a|rars=0+|dejus=l|grac=all|gsrr=p|fpb=pg|gcam=3|nmc=3|cadpa=8+}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|usk=0|cero=a|rars=0+|dejus=l|smeccv=A|grac=all|gsrr=p|fpb=pg|gcam=3|nmc=3|cadpa=8+}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1}}
|input={{input|joy-con=1}}
}}
}}
'''''Super Mario Party''''' is a game in the [[Mario Party (series)|''Mario Party'' series]] released for the [[Nintendo Switch]]. It is the twenty-fourth installment in the series overall, the eleventh home console installment in the series, and the first home console ''Mario Party'' game to not be a numbered installment since the original ''[[Mario Party]]'' game.
'''''Super Mario Party''''' is a game in the [[Mario Party (series)|''Mario Party'' series]] released for the [[Nintendo Switch]]. It is the twenty-fourth installment in the series overall, the eleventh home console installment in the series, and the first home console ''Mario Party'' game to not be a numbered installment since the original ''[[Mario Party]]'' game.


Line 18: Line 19:
==Story==
==Story==
[[File:SMP intro - Mario and friends.jpg|thumb|left|200px|The group arguing.]]
[[File:SMP intro - Mario and friends.jpg|thumb|left|200px|The group arguing.]]
[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wario]], [[Waluigi]], [[Yoshi]], [[Rosalina]], [[Donkey Kong]], [[Diddy Kong]], [[Toad]], and [[Toadette]] are standing around, with each of the playable characters claiming that they should be the "Super Star". Mario suggests that they have a party to determine who the "Super Star" will be, which the group agrees to, with Toad and Toadette being judges. Suddenly, [[Bowser]] appears with [[Bowser Jr.]], [[Goomba]], [[Boo]], [[Koopa Troopa]], [[Hammer Bro]], [[Shy Guy]], [[Monty Mole]], [[Pom Pom]], and [[Dry Bones]], and says that he or one of his minions could also be the "Super Star". To ensure that the judging is "fair" and "impartial", he summons [[Kamek]] to judge alongside Toad and Toadette. Kamek then creates a venue for the party.
{{quote2|One day, trouble was brewing between [[Mario]] and his good friends. Each claimed to be the Super Star, the worthiest hero in all the land. Mario suggested having a party to decide, a time-honored tradition. Everybody agreed—a proper party would surely reveal the Super Stardom.|Narration}}
[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wario]], [[Waluigi]], [[Yoshi]], [[Rosalina]], [[Donkey Kong]], [[Diddy Kong]], [[Toad]], and [[Toadette]] are standing around, with each of the playable characters claiming that they should be the "Super Star". Mario suggests that they have a party to determine who the "Super Star" will be, which the group agrees to, with Toad and Toadette being judges. Suddenly, [[Bowser]] appears with [[Bowser Jr.]], [[Goomba]], [[Boo]], [[Koopa Troopa]], [[Hammer Bro]], [[Shy Guy]], [[Monty Mole]], [[Pom Pom]], and [[Dry Bones]], and says that he, his son, or one of his minions could also be the "Super Star". To ensure that the judging is "fair" and "impartial", he summons [[Kamek]] to judge alongside Toad and Toadette. Kamek then creates a venue for the party.


There are five collectible [[Gem (Super Mario Party)|Gems]] in the game. When all 4 boards in Mario Party mode are completed, the Gem of Tenacity is awarded. Similarly, the Gem of Spirit is awarded when the Hard difficulty in Sound Stage is completed; the Gem of Courage is awarded upon sailing every branch in River Survival; when all the stages in Partner Party are cleared, the Gem of Love is awarded; and when every Challenge Road stage is cleared, the Gem of Passion is awarded. When all five gems are collected, they fuse together to create the victory podium, which the newly crowned "Super Star" stands on. The partygoers, even including Bowser and Bowser Jr., agree to get along, at least until the "next party".
There are five collectible [[Gem (Super Mario Party)|Gems]] in the game. When all 4 boards in Mario Party mode are completed, the Gem of Tenacity is awarded. Similarly, the Gem of Spirit is awarded when the Hard difficulty in Sound Stage is completed; the Gem of Courage is awarded upon sailing every branch in River Survival; when all the stages in Partner Party are cleared, the Gem of Love is awarded; and when every Challenge Road stage is cleared, the Gem of Passion is awarded. When all five gems are collected, they fuse together to create the victory podium, which the newly crowned "Super Star" stands on. The partygoers, even including Bowser and Bowser Jr., agree to get along, at least until the "next party".
Line 25: Line 27:
==Gameplay==
==Gameplay==
[[File:SMP image1.png|thumb|left|Mario's turn, prior to rolling the Dice Block, in the Mario Party mode.]]
[[File:SMP image1.png|thumb|left|Mario's turn, prior to rolling the Dice Block, in the Mario Party mode.]]
''Super Mario Party'' features the traditional ''Mario Party'' gameplay for the first time since ''[[Mario Party DS]]''. Four players take turns to navigate around a linear board dictated by how much they have rolled through the Dice Block. When a character lands on a space, they receive effects dependent on what the space is, such as a [[Blue Space]] giving the player 3 coins or a [[Red Space]] subtracting 3 coins from the player. They can also spend [[coin]]s to buy items from [[Flutter]] which can help them or hurt other players; these item shops can be triggered by passing by them in Mario Party or landing on their corresponding spaces in Partner Party. The game borrows the ally mechanics from ''Mario Party: Star Rush'' allowing players to increase their team of characters by landing on Ally Spaces or using a [[Buddy Phone]]; allies gained from the former are decided by a roulette and are randomly decided in the latter case. Allies contribute to Dice Rolls by either adding 1 or 2 to the total, and they participate in specially designated Team Minigames.
''Super Mario Party'' features the traditional ''Mario Party'' gameplay for the first time since ''[[Mario Party DS]]''. Four players take turns to navigate around a linear board dictated by how much they have rolled through the Dice Block. When a character lands on a space, they receive effects dependent on what the space is, such as a [[Blue Space]] giving the player 3 coins or a [[Red Space]] subtracting 3 coins from the player. They can also spend [[coin]]s to buy items from [[Flutter]] which can help them or hurt other players; these item shops can be triggered by passing by them in Mario Party or landing on their corresponding spaces in Partner Party. The game borrows the ally mechanics from ''Mario Party: Star Rush'' allowing players to increase their team of characters by landing on Ally Spaces or using an [[Ally Phone]]; allies gained from the former are decided by a roulette and are randomly decided in the latter case. Allies contribute to Dice Rolls by either adding 1 or 2 to the total, and they participate in specially designated Team Minigames.


Prior to starting the game, players roll a dice block to determine turn order. In Mario Party, higher turn orders determine who goes first, while in Partner Party, the team with the higher overall dice count goes first. The overall goal of the game is to purchase the most [[Star (Mario Party series)|Star]]s from [[Toadette]], who serves as the host of the Star Space in this game. Stars cost 10 coins to buy, and after a player has purchased the Star, Toadette warps to another location of the board. In Mario Party, players can pass by Toadette to purchase Stars, while in Partner Party, players are required to land on the Star Space in order to receive Stars from Toadette.
Prior to starting the game, players roll a dice block to determine turn order. In Mario Party, higher turn orders determine who goes first, while in Partner Party, the team with the higher overall dice count goes first. The overall goal of the game is to purchase the most [[Star (Mario Party series)|Star]]s from [[Toadette]], who serves as the host of the Star Space in this game. Stars cost 10 coins to buy, and after a player has purchased the Star, Toadette warps to another location of the board. In Mario Party, players can pass by Toadette to purchase Stars, while in Partner Party, players are required to land on the Star Space in order to receive Stars from Toadette.
Line 33: Line 35:
Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules; each minigame comes with its own rules and controls. Players can practice the minigame in the instruction menu prior to starting the minigame, instead of using a separate button to practice. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.
Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules; each minigame comes with its own rules and controls. Players can practice the minigame in the instruction menu prior to starting the minigame, instead of using a separate button to practice. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.


In the last three turns, replacing the [[Last Five Turns Event]], Toad and Toadette host character predictions, where a "guest expert", who will vary depending on the board, comes on and predicts a random character (frequently the player in last place) winning. This character will then receive a bonus item. In addition to this, Kamek will also turn any Bad Luck Spaces into Extra Bad Luck Spaces. At the end of the match, two Bonus Stars are issued (three if the game was set to 20 turns), and they are selected from a pool of Bonus Stars. These Stars are the following:
In the last three turns, replacing the [[Last Five Turns Event]], Toad and Toadette host character predictions, where a "guest expert", who will vary depending on the board, comes on and predicts a random character (frequently the player in last place) winning. This character will then receive a bonus item. In addition to this, Kamek will also turn any Bad Luck Spaces into Extra Bad Luck Spaces. At the end of the match, two Bonus Stars are issued (three if the game was set to 20 or 30 turns), and they are selected from a pool of Bonus Stars. These Stars are the following:
*'''Minigame Star''': Given to players who have won the most coins in minigames.
*'''Minigame Star''': Given to players who have won the most coins in minigames.
*'''Rich Star''': Given to players who have collected the most coins throughout the game.
*'''Rich Star''': Given to players who have collected the most coins throughout the game.
Line 115: Line 117:
====Challenge Road====
====Challenge Road====
{{quote2|Complete a series of special challenges based on 80 minigames.|Challenge Road}}
{{quote2|Complete a series of special challenges based on 80 minigames.|Challenge Road}}
Playing very similarly to the various challenge gauntlets from previous entries such as Endurance Alley from ''[[Mario Party 6]]'', this time on a world map similar to the Minigame Island in ''[[Mario Party: The Top 100]]''. Challenge Road is a one-player mode where the player plays a consecutive set of 80 minigames while trying to complete various challenges, such as earning a particular amount of points or finishing a minigame within a time limit. The mode becomes available when all minigames are unlocked. Players navigates through the minigames split up into six worlds: [[Shell Street]], [[Chestnut Forest]], [[Mushroom Beach]], [[Ghostly Hollow]], [[Salty Sea (world)|Salty Sea]], and [[End of the Road]]. After players beat the final minigame on End of the Road, they are awarded with the Gem of Passion, and a master variant of the challenges is unlocked, which often has more difficult requirements to complete.
Challenge Road is a one-player mode where the player plays a consecutive set of 80 minigames while trying to complete various challenges, such as earning a particular amount of points or finishing a minigame within a time limit. It plays very similarly to the various challenge gauntlets from previous entries such as Endurance Alley from ''[[Mario Party 6]]'', this time on a world map similar to the Minigame Island in ''[[Mario Party: The Top 100]]''. The mode becomes available when all minigames are unlocked. Players navigate through the minigames split up into six worlds: [[Shell Street]], [[Chestnut Forest]], [[Mushroom Beach]], [[Ghostly Hollow]], [[Salty Sea (world)|Salty Sea]], and [[End of the Road]]. After players beat the final minigame on End of the Road, they are awarded with the Gem of Passion, and a master variant of the challenges is unlocked, which often has more difficult requirements to complete.


====Minigames====
====Minigames====
Line 153: Line 155:
|Ita=Mario Party
|Ita=Mario Party
|ItaM=-
|ItaM=-
|Fra=Mario Party
|Fre=Mario Party
|FraM=-
|FreM=-
}}
}}


Line 174: Line 176:
|Ita=Partner Party
|Ita=Partner Party
|ItaM=-
|ItaM=-
|Fra=Mario Party en duos
|Fre=Mario Party en duos
|FraM=Mario Party by two
|FreM=Mario Party by two
}}
}}


Line 198: Line 200:
|Ita=Acque selvagge
|Ita=Acque selvagge
|ItaM=Wild waters
|ItaM=Wild waters
|Fra=Excursion en rafting
|Fre=Excursion en rafting
|FraM=Rafting excursion
|FreM=Rafting excursion
}}
}}


Line 217: Line 219:
|Ita=Palco del ritmo
|Ita=Palco del ritmo
|ItaM=Stage of rhythm
|ItaM=Stage of rhythm
|Fra=Scène rythmique
|Fre=Scène rythmique
|FraM=Rhythmic scene
|FreM=Rhythmic scene
}}
}}


Line 236: Line 238:
|Ita=Strada delle sfide
|Ita=Strada delle sfide
|ItaM=Challenge road
|ItaM=Challenge road
|Fra=Route des défis
|Fre=Route des défis
|FraM=Challenge road
|FreM=Challenge road
}}
}}


Line 260: Line 262:
|Ita=Minigiocathlon online
|Ita=Minigiocathlon online
|ItaM=Online-Minigamathlon
|ItaM=Online-Minigamathlon
|Fra=Mariothon en ligne
|Fre=Mariothon en ligne
|FraM=Online Mariothon
|FreM=Online Mariothon
}}
}}


Line 270: Line 272:
|JapM=Toy Party
|JapM=Toy Party
|ChiS=玩具派对
|ChiS=玩具派对
|ChiSR=Wánjù pàiduì
|ChiSR=Wánjù Pàiduì
|ChiSM=Toy Party
|ChiSM=Toy Party
|ChiT=玩具派對
|ChiT=玩具派對
|ChiTR=Wánjù pàiduì
|ChiTR=Wánjù Pàiduì
|ChiTM=Toy Party
|ChiTM=Toy Party
|Spa=Sala de recreo de Toad
|Spa=Sala de recreo de Toad
Line 279: Line 281:
|Ita=Sala dei giocattoli
|Ita=Sala dei giocattoli
|ItaM=Toy room
|ItaM=Toy room
|Fra=Salle de jeux de Toad
|Fre=Salle de jeux de Toad
|FraM=Toad's toy room
|FreM=Toad's toy room
}}
}}


Line 288: Line 290:
==Characters==
==Characters==
===Playable===
===Playable===
There are 20 playable characters in ''Super Mario Party'', which is the largest number of playable characters thus far in the ''Mario Party'' series. Of these characters, 16 are available from the start, while the other 4 need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with Pom Pom also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature [[Bowser]] and [[Shy Guy]] as fully playable characters, as well as the first home console installment in the series to feature [[Bowser Jr.]] and [[Diddy Kong]] as playable characters. In addition, it is the first ''Mario Party'' game since ''[[Mario Party 8]]'' to have [[Hammer Bro]] and [[Dry Bones]] as playable characters, as well as the first since ''[[Mario Party 9]]'' to have Shy Guy and [[Koopa Troopa]] as playable characters.
[[File:Super Mario Party Character Select.jpg|thumb|350px|The character select screen, with every character unlocked.]]
There are 20 playable characters in ''Super Mario Party'', which is the largest number of playable characters thus far in the ''Mario Party'' series. Of these characters, 16 are available from the start, while the other four need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with Pom Pom also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature [[Bowser]] as a fully playable character, as well as the first home console installment in the series to feature [[Bowser Jr.]] and [[Diddy Kong]] as playable characters, after being previously playable in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party: Star Rush]]'', respectively. In addition, it is the first ''Mario Party'' game since ''[[Mario Party 8]]'' to have [[Hammer Bro]] and [[Dry Bones]] as playable characters, as well as the first since ''[[Mario Party 9]]'' to have [[Shy Guy]] and [[Koopa Troopa]] as playable characters.


All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref>
All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref>
Line 329: Line 332:
!width=20%|[[Koopa Troopa]]
!width=20%|[[Koopa Troopa]]
|-
|-
|[[File:Bowser - Mario Party 10.png|150x150px]]
|[[File:SMP_Bowser_with_Dice.png|150x150px]]
|[[File:Goomba Artwork - Super Mario 3D World.png|150x150px]]
|[[File:Goomba Artwork - Super Mario 3D World.png|150x150px]]
|[[File:MP9 Shy Guy Artwork.png|150x150px]]
|[[File:MP9 Shy Guy Artwork.png|150x150px]]
Line 344: Line 347:
!width=20%|[[Hammer Bro]]
!width=20%|[[Hammer Bro]]
|-
|-
|[[File:Monty Mole Super Sluggers.png|150x150px]]
|[[File:Monty Mole SMP.png|150x150px]]
|[[File:SMPBowserJr.png|150x150px]]
|[[File:SMPBowserJr.png|150x150px]]
|[[File:NSMBW Boo Artwork.png|150x150px]]
|[[File:SMP Boo.png|150x150px]]
|[[File:MP8 Hammer Bro Artwork.png|150x150px]]
|[[File:MP8 Hammer Bro Artwork.png|150x150px]]
|-
|-
Line 408: Line 411:
|-
|-
|align=center|[[File:SMP Kamek Artwork.png|150px]]
|align=center|[[File:SMP Kamek Artwork.png|150px]]
|rowspan=2|A mischievous, but otherwise helpful host that Bowser invites to make the judging "fair" and "impartial", Kamek helps explain various rules alongside his [[Toady|Toadies]]. He hosts the [[Bad Luck Space]]s and [[Extra Bad Luck Space]]s, while adding hidden variants of them in Partner Party in the middle of the match. When players unlock Toad's Rec Room and Stickers, he removes the obstructing Piranha Plants on the Party Plaza. He is featured as a major obstacle in River Survival if a player goes into the path that contains him.
|rowspan=2|A mischievous, but otherwise helpful host that Bowser invites to make the judging "fair" and "impartial", Kamek helps explain various rules alongside his [[Toady|Toadies]]. He hosts the [[Bad Luck Space]]s and [[Extra Bad Luck Space]]s, while adding hidden variants of them in Partner Party in the middle of the match. When players unlock Toad's Rec Room and Stickers, he removes the obstructing Piranha Plants on the Party Plaza. He is featured as a major obstacle in River Survival if a player goes into the path that contains him. He has unique dialogue when interacting with Bowser or Bowser Jr..
|-
|-
!align=center|[[Kamek]]
!align=center|[[Kamek]]
Line 551: Line 554:
==Items==
==Items==
===Dice Blocks===
===Dice Blocks===
*'''Normal Dice Block''': The standard 1-6 [[Dice Block]].
*'''Normal Dice Block''': The standard [[Dice Block]] that can roll a 1, 2, 3, 4, 5, or 6.
*Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0. The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
*Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0. The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
*'''Ally Dice Block''': Every ally of the player(s) can use an extra Dice Block that can roll from 1-2.
*'''Ally Dice Block''': Every ally of the player(s) can use an extra Dice Block that has a 50% chance of rolling either a 1 or 2.


Dice Blocks marked with an asterisk (*) are character Dice Blocks reused from Toad Scramble in ''[[Mario Party: Star Rush]]''. In Wario's case, his Dice Block was originally used by Waluigi instead.
Dice Blocks marked with an asterisk (*) are character Dice Blocks reused from Toad Scramble in ''[[Mario Party: Star Rush]]''. In Wario's case, his Dice Block was originally used by Waluigi instead.
Line 614: Line 617:
|-
|-
|{{anchor|Bowser Dice Block}}[[File:SMP Icon Bowser.png|100px]]<br>[[Bowser]]
|{{anchor|Bowser Dice Block}}[[File:SMP Icon Bowser.png|100px]]<br>[[Bowser]]
|[[File:SMP Bowser Dice Block.png|100px]]<br>Bowser Dice Block
|[[File:SMP Bowser Dice Block.png|100px]]<br>[[Bowser Dice Block]]
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
| -3 coins, -3 coins, 1, 8, 9, 10
| -3 coins, -3 coins, 1, 8, 9, 10
Line 685: Line 688:
|-
|-
|{{anchor|Dash Mushroom}}[[File:SMP Dash Mushroom.png|100px]]<br>[[Dash Mushroom]]
|{{anchor|Dash Mushroom}}[[File:SMP Dash Mushroom.png|100px]]<br>[[Dash Mushroom]]
|''+3 to Dice Roll.''
|''+3 to Dice Roll''
|Adds 3 to the player's Dice Roll.
|Adds 3 to the player's Dice Roll.
|-
|-
|{{anchor|Poison Mushroom}}[[File:SMP Poison Mushroom.png|100px]]<br>[[Poison Mushroom]]
|{{anchor|Poison Mushroom}}[[File:SMP Poison Mushroom.png|100px]]<br>[[Poison Mushroom]]
|''-2 to rival's Dice Roll.''
|''-2 to rival's Dice Roll''
|Subtracts 2 from a rival's Dice Roll on their next turn, chosen by the player.
|Subtracts 2 from a rival's Dice Roll on their next turn, chosen by the player.
|-
|-
|{{anchor|Golden Dash Mushroom}}[[File:GoldenMushroomSMP.png|100px]]<br>[[Golden Dash Mushroom]]
|{{anchor|Golden Dash Mushroom}}[[File:GoldenMushroomSMP.png|100px]]<br>[[Golden Dash Mushroom]]
|''+5 to Dice Roll.''
|''+5 to Dice Roll''
|Adds 5 to the player's Dice Roll.
|Adds 5 to the player's Dice Roll.
|-
|-
Line 709: Line 712:
|-
|-
|{{anchor|Ally Phone}}[[File:SMP Buddy Phone.png|100px]]<br>[[Ally Phone]]
|{{anchor|Ally Phone}}[[File:SMP Buddy Phone.png|100px]]<br>[[Ally Phone]]
|''Call on an ally''
|''Call on an ally.''
|Instantly grants the player a random ally.
|Instantly grants the player a random ally.
|-
|-
|{{anchor|Custom Dice Block}}[[File:Custom Dice Block (SMP).png|100px]]<br>[[Custom Dice Block]]{{footnote|main|1}}
|{{anchor|Custom Dice Block}}[[File:Custom Dice Block (SMP).png|100px]]<br>[[Custom Dice Block]]{{footnote|main|1}}
|''Roll whatever you want from 1 to 6. Stops allies from rolling dice.''
|''Roll whatever number you want from 1 to 6. Stops allies from rolling dice.''
|Lets the player select their Dice Roll from 1 to 6, and their allies will not roll an extra Dice Block this turn.
|Lets the player select their Dice Roll from 1 to 6, and their allies will not roll an extra Dice Block this turn.
|-
|-
Line 763: Line 766:
|-  
|-  
|-bgcolor=#dedede
|-bgcolor=#dedede
!width="3%"bgcolor="#dedede"|Space
!width="3%"style="background:#dedede"|Space
!width="6%"bgcolor="#dedede"|Description
!width="6%"style="background:#dedede"|Description
!width="6%"bgcolor="#dedede"|Effect
!width="6%"style="background:#dedede"|Effect
|-
|-
|[[File:Nocoverart.png]]<br>[[Start Space]]
|[[File:Nocoverart.png]]<br>[[Start Space]]
Line 829: Line 832:
*Rather than a simple menu, there is now a complete controllable hub world.
*Rather than a simple menu, there is now a complete controllable hub world.
*Character selection now comes before selecting any in-game modes.
*Character selection now comes before selecting any in-game modes.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press a button to confirm they are ready to start as a result of this change.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press the {{button|switch|sl}} or {{button|switch|sr}} buttons to confirm they are ready to start as a result of this change.
*In Partner Party, the dice rolls are shared between the two players.
*In Partner Party, the dice rolls are shared between the two players.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; most previous games have the player decide between 10-50 turns.
*After a 2 vs. 2 or 1 vs. 3 minigame or in any mode where the player competes with teammates, there is a bonus where they can high-five their teammates to earn bonus coins. If AI teams win, this is not the case.
*After a 2 vs. 2, 1 vs. 3 (should the solo player lose) or Co-op minigame, if there is at least one human player on the winning team, they are given an opportunity to high five teammates for bonus coins (in Mario and Partner Party) or time (in River Survival).
*Bonus Stars are determined based on turn amount. 20 and 30 turn games gives out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed.
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed.
Line 842: Line 845:
*This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer.
*This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer.
*This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable.
*This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable.
*This is the first home console game where the maximum number of turns is 30 rather than 50.
*This is the first home console game where the maximum number of turns is 30 rather than 50, and the second game in the franchise to have that distinction overall, after ''[[Mario Party DS]]''.


==Regional differences==
==Regional differences==
Line 902: Line 905:


Samuel Claiborn of IGN scored ''Super Mario Party'' a 7.3/10,<ref>Samuel Claiborn (3 Oct 2018) [https://www.ign.com/articles/2018/10/03/super-mario-party-review ''Super Mario Party'' Review]. ''IGN''. Retrieved October 10, 2018.</ref> calling the game, "the best Party in two [home] console generations." He has praised the game for a perceived sense of being competitive, strategic, and fun, especially in Partner Party. However, Claiborn has cited the other modes not Mario Party or Partner Party as "filler", preferring the focus on the aforementioned two modes. He has also called the amount of boards lacking and that "Parties will get stale fast" due to what was considered a low number of boards and their believed simplicity, comparing unfavorably to ''[[Mario Party 5]]'' and ''[[Mario Party 6]]''. Claiborn has also described motion controls and the Joy-Con-exclusive functionality as troublesome, but not "as bad as the worst Wii-era games." Additionally, Claiborn has described the Switch functionality to interact with another console as cramped and "not put to great use". The amount of minigames have been praised, as well as the stated attention to detail in the minigames. He ended his review with the statement, "''Super Mario Party'' delivers the couch multiplayer experience the series is famous for with an awesome new layer of strategy, 80 mostly-great minigames, and the quirky tech of the Switch controllers to keep things feeling fresh. The downside is that with the Switch's controllers come some annoyances that make getting people settled onto your couch a bit more of a hassle than previous parties, and the best games are prone to annoying random upsets. But it's far better paced than recent games and ''Super Mario Party'' reset my expectations of the series with its graphics and gameplay creativity." Stefan L. of TheSixthAxis has given the game a 6/10,<ref>Stefan L. (October 3, 2018) [http://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ ''Super Mario Party'' Review.] ''TheSixthAxis''. Retrieved October 10, 2018.</ref> criticizing an apparently 'safe' approach to gameplay, the online implementation, the lack of single-player handheld mode compatibility, the amount of boards, and the amount of minigames for some modes, while praising the return to the original style of play, the strategy of character die, Toad's Rec Room minigames, and the HD Rumble tune. Stephan has noted that the content is "spread wide, but it's not very deep", and also noted that the available boards are not engaging. Stephan has criticized the game's AI, calling them "dumber than a sack of bricks at crucial moments." In the conclusion, he stated that "''Super Mario Party'' is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from ''[[Mario Party: Star Rush]]'', but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's ''Mario Party'', but it's not particularly super."
Samuel Claiborn of IGN scored ''Super Mario Party'' a 7.3/10,<ref>Samuel Claiborn (3 Oct 2018) [https://www.ign.com/articles/2018/10/03/super-mario-party-review ''Super Mario Party'' Review]. ''IGN''. Retrieved October 10, 2018.</ref> calling the game, "the best Party in two [home] console generations." He has praised the game for a perceived sense of being competitive, strategic, and fun, especially in Partner Party. However, Claiborn has cited the other modes not Mario Party or Partner Party as "filler", preferring the focus on the aforementioned two modes. He has also called the amount of boards lacking and that "Parties will get stale fast" due to what was considered a low number of boards and their believed simplicity, comparing unfavorably to ''[[Mario Party 5]]'' and ''[[Mario Party 6]]''. Claiborn has also described motion controls and the Joy-Con-exclusive functionality as troublesome, but not "as bad as the worst Wii-era games." Additionally, Claiborn has described the Switch functionality to interact with another console as cramped and "not put to great use". The amount of minigames have been praised, as well as the stated attention to detail in the minigames. He ended his review with the statement, "''Super Mario Party'' delivers the couch multiplayer experience the series is famous for with an awesome new layer of strategy, 80 mostly-great minigames, and the quirky tech of the Switch controllers to keep things feeling fresh. The downside is that with the Switch's controllers come some annoyances that make getting people settled onto your couch a bit more of a hassle than previous parties, and the best games are prone to annoying random upsets. But it's far better paced than recent games and ''Super Mario Party'' reset my expectations of the series with its graphics and gameplay creativity." Stefan L. of TheSixthAxis has given the game a 6/10,<ref>Stefan L. (October 3, 2018) [http://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ ''Super Mario Party'' Review.] ''TheSixthAxis''. Retrieved October 10, 2018.</ref> criticizing an apparently 'safe' approach to gameplay, the online implementation, the lack of single-player handheld mode compatibility, the amount of boards, and the amount of minigames for some modes, while praising the return to the original style of play, the strategy of character die, Toad's Rec Room minigames, and the HD Rumble tune. Stephan has noted that the content is "spread wide, but it's not very deep", and also noted that the available boards are not engaging. Stephan has criticized the game's AI, calling them "dumber than a sack of bricks at crucial moments." In the conclusion, he stated that "''Super Mario Party'' is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from ''[[Mario Party: Star Rush]]'', but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's ''Mario Party'', but it's not particularly super."
{| class="wikitable reception"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 968: Line 971:


===Sales===
===Sales===
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> By March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. By December 31, 2022, the game had sold 18.79 million copies.<ref>Nintendo (August 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 3, 2022. [https://web.archive.org/web/20220803065123/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 3, 2022.</ref>
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> By March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. By March 31st, 2024, the game had sold 20.66 million copies.<ref>Nintendo (May 7, 2024) [https://https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 7, 2024. [https://web.archive.org/web/20240507064731/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 7, 2024.</ref>


==Glitches==
==Glitches==
===Golden Pipe Clip===
===Golden Pipe clip===
[[File:GoldenPipeClip.png|thumb|200px|The Golden Pipe Clip.]]
[[File:GoldenPipeClip.png|thumb|200px|The glitch in action]]
In [[King Bob-omb's Powderkeg Mine]], if the player uses a [[Golden Pipe]] while at the [[Blue Space]] directly in front of [[King Bob-omb]], the pipe will clip through the countdown timer.
In [[King Bob-omb's Powderkeg Mine]], if the player uses a [[Golden Pipe]] while at the [[Blue Space]] directly in front of [[King Bob-omb]], the pipe will clip through the countdown timer.
===Out of Bounds in River Survival===
{{br}}
 
===River Survival out of bounds glitch===
In the [[Kamek's Curse]] route, one of the [[Dash Panel]]s can be hit at a certain angle and, upon being hit, boosts the player out of bounds into the cliffside, [[unwinnable state|softlocking them]].<ref>[https://www.suppermariobroth.com/post/189797367130/in-the-river-survival-mode-of-super-mario-party Supper Mario Broth]</ref>
In the [[Kamek's Curse]] route, one of the [[Dash Panel]]s can be hit at a certain angle and, upon being hit, boosts the player out of bounds into the cliffside, [[unwinnable state|softlocking them]].<ref>[https://www.suppermariobroth.com/post/189797367130/in-the-river-survival-mode-of-super-mario-party Supper Mario Broth]</ref>
{{br|right}}


==Quotes==
==Quotes==
Line 998: Line 1,002:


==Media==
==Media==
{{more media}}
{{more media|2 or 3 more music samples}}
{{media table
{{media table
|file1=SMP Main Menu Theme.oga
|file1=Super Mario Party 002 Main Menu.oga
|title1=Main Menu
|title1=Main Menu
|length1=0:30
|length1=0:30
|file2=SMP Strike It Rich.oga
|file2=Super Mario Party 126 Strike It Rich.oga
|title2=[[Strike It Rich]]
|title2=[[Strike It Rich]]
|length2=0:30
|length2=0:30
|file3=Super Mario Party 077 Around and Around.oga
|title3=Around and Around
|length3=0:30
|file4=Super Mario Party 120 Smooth Sailing.oga
|title4=Smooth Sailing
|length4=0:30
}}
}}


Line 1,012: Line 1,022:
*''[[Super Mario Bros. 2]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Mario Bros. 2]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Mario World]]'': Luigi's, Boo's, Koopa Troopa's, Monty Mole's, Dry Bones', Kamek's, Sumo Bro.'s, Chargin' Chuck's, Mario with [[Baby Yoshi]], and [[Cape Mario]]'s sprites appear in Puzzle Hustle.
*''[[Super Mario World]]'': Luigi's, Boo's, Koopa Troopa's, Monty Mole's, Dry Bones', Kamek's, Sumo Bro.'s, Chargin' Chuck's, Mario with [[Baby Yoshi]], and [[Cape Mario]]'s sprites appear in Puzzle Hustle.
*''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series: When Diddy Kong acquires Donkey Kong as an ally, the latter says, "Diddy! We're on another adventure together!" referencing this series.
*''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series: When Diddy Kong acquires Donkey Kong as an ally, the latter says, "Diddy! We're on another adventure together!", referencing this series.
*''[[Mario Party (series)|Mario Party]]'' series: In one of Birdo's dialogue lines, she refers to this game as the "11th party", referencing the previous ten home console ''Mario Party'' games. She also gives the player quizzes relating to the previous home console ''Mario Party'' games.
*''[[Mario Party (series)|Mario Party]]'' series: In one of Birdo's dialogue lines, she refers to this game as the "11th party", referencing the previous ten home console ''Mario Party'' games. She also gives the player quizzes relating to the previous home console ''Mario Party'' games.
*''[[Mario Party]]'': The game's opening is a direct callback to this game's opening, with Mario and his friends arguing over who is the Super Star. The opening also begins from a similar camera angle.
*''[[Mario Party]]'': The game's opening is a direct callback to this game's opening, with Mario and his friends arguing over who is the Super Star. The opening also begins from a similar camera angle.
*''[[Mario Party 2]]'': The music for [[Shell Shocked Deluxe]] is an arrangement of the music "Going for the Coins", which is used in several minigames, one of which is [[Shell Shocked]].
*''[[Mario Party 2]]'': The music for [[Shell Shocked Deluxe]] is an arrangement of the music "Going for the Coins", which is used in several minigames, one of which is [[Shell Shocked]].
*''[[Mario Kart: Double Dash!!]]'': Daisy's "Hi, I'm Daisy!" line is referenced in one of her Ally Space quotes.
*''[[Mario Party 6]]'': Peach's profile artwork is an updated version of her artwork from this game.
*''[[Mario Party 6]]'': Peach's profile artwork is an updated version of her artwork from this game.
*''[[Super Mario Strikers]]'': Some of Hammer Bro's voice clips are reused from this game.
*''[[Super Mario Strikers]]'': Some of Hammer Bro's voice clips are reused from this game.
*''[[Mario Party 8]]'': Hammer Bro's artwork, as well as some voice clips, are reused from this game.
*''[[Super Mario Galaxy]]'': Rosalina's artwork is reused from this game.
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'': In Challenge Road, the sound effect that plays when a new level opens up is recycled from these games. The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Mario Kart Wii]]'': Some voice clips are reused.
*''[[Mario Super Sluggers]]'': Monty Mole's artwork is reused from this game.
*''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'': Boo's artwork is reused from the former game. In Challenge Road, the sound effect that plays when a new level opens up is recycled from these games. The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]]. Some voice clips are reused.  
*''[[Super Mario Galaxy 2]]'': Some of [[Yoshi]]'s voice clips are reused from this game.
*''[[Super Mario Galaxy 2]]'': Some of [[Yoshi]]'s voice clips are reused from this game.
*''[[Super Mario 3D Land]]'': The setting of the minigame [[Rumble Fishing (Super Mario Party)|Rumble Fishing]] is similar to [[World 6-1 (Super Mario 3D Land)|World 6-1]] and other seaside-themed levels from this game. [[Pom Pom]]'s artwork is taken from this game, albeit she now has claws on her fingers and her boomerang is replaced with a shuriken.
*''[[Super Mario 3D Land]]'': The setting of the minigame [[Rumble Fishing (Super Mario Party)|Rumble Fishing]] is similar to [[World 6-1 (Super Mario 3D Land)|World 6-1]] and other seaside-themed levels from this game. [[Pom Pom]]'s artwork is taken from this game, albeit she now has claws on her fingers and her boomerang is replaced with a shuriken.
*''[[Mario Party 9]]'': Shy Guy's and Koopa Troopa's victory animations are recycled from this game. King Bob-omb's profile artwork is reused from this game, albeit he does not hold a Bob-omb in his right hand and Koopa Troopa and Toad are absent. Some voice clips are reused.
*''[[Mario Party 9]]'': Shy Guy's and Koopa Troopa's victory animations are recycled from this game. King Bob-omb's profile artwork is reused from this game, albeit he does not hold a Bob-omb in his right hand and Koopa Troopa and Toad are absent. Shy Guy's artwork is reused from this game. Some voice clips are reused.
*''[[Mario Kart 7]]'': Flutter's voice clips are recycled from [[Wiggler]]'s voice clips in this game.
*''[[Mario Kart 7]]'': Flutter's voice clips are recycled from [[Wiggler]]'s voice clips in this game.
*''[[Mario Party: Island Tour]]'': Bowser Jr.'s and Boo's victory animations are recycled from this game. Some of Bowser Jr.'s voice clips are reused.
*''[[Mario Party: Island Tour]]'': Bowser Jr.'s and Boo's victory animations are recycled from this game. Some of Bowser Jr.'s voice clips are reused from this game.
*''[[Mario Kart 8]]'': The majority of the characters reuse voice clips from this game.
*''[[Super Mario 3D World]]'': Goomba's artwork is reused from this game. Some voice clips are reused.
*''[[Mario Party 10]]'': The majority of the returning characters' victory and losing animations are recycled from this game. Some voice clips are reused.
*''[[Mario Kart 8]]'': Some voice clips are reused from this game.
*''[[Mario Party 10]]'': The majority of the returning characters' victory and losing animations are recycled from this game. Wario's artwork is an updated version of his artwork from this game. Yoshi and Rosalina reuse their artwork from this game. Toad and Toadette's artwork are based on their artwork from this game, albeit with their bow ties. Some voice clips are reused.
*''[[Mario Tennis: Ultra Smash]]'': Some of Mario's voice clips are reused from this game.
*''[[Mario Tennis: Ultra Smash]]'': Some of Mario's voice clips are reused from this game.
*''[[Super Mario Maker]]'': Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (''Super Mario Bros.''-style), Blooper's, Hammer Bro's, and Bowser Jr.'s (''Super Mario World''-style) sprites appear in Puzzle Hustle.
*''[[Super Mario Maker]]'': Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (''Super Mario Bros.''-style), Blooper's, Hammer Bro's, and Bowser Jr.'s (''Super Mario World''-style) sprites appear in Puzzle Hustle.
*''[[Mario Party: Star Rush]]'': Diddy Kong's victory and losing animations are recycled from this game. The concept of character-specific Dice Blocks returns, with some Dice Blocks being reused (albeit with different names). The ally recruiting mechanic from this game also returns as part of Party Mode and the main menu hub world is similar to the one from this game. [[Bob-omb]]'s role in [[Gold Rush Mine]] is similar to Peepa's role in this game, where both characters will join as "allies" and roll a negative Dice Block. Partner Party has the players move the number of spaces to wherever they want to land on, just like in Toad Scramble and Balloon Bash from this game. Some voice clips are reused.
*''[[Mario Party: Star Rush]]'': Diddy Kong's victory and losing animations and voice clips are recycled from this game. Dry Bones's artwork is reused from this game. The concept of character-specific Dice Blocks returns, with some Dice Blocks being reused (albeit with different names). The ally recruiting mechanic from this game also returns as part of Party Mode and the main menu hub world is similar to the one from this game. [[Bob-omb]]'s role in [[Gold Rush Mine]] is similar to Peepa's role in this game, where both characters will join as "allies" and roll a negative Dice Block. Partner Party has the players move the number of spaces to wherever they want to land on, just like in Toad Scramble and Balloon Bash from this game. Some voice clips are reused.
*''[[Mario Sports Superstars]]'': The horses in [[Fiddler on the Hoof]] reuse their Balance-type design from this game.
*''[[Mario Sports Superstars]]'': The horses in [[Fiddler on the Hoof]] reuse their Balance-type design from this game.
*''[[Super Mario Odyssey]]'': [[Note]]s in River Survival reuse their designs and sound effects from this game. Some of [[Luigi]]'s voice clips are recycled. The minigame [[Making Faces]] has a similar premise to [[Picture Match]].
*''[[Super Mario Odyssey]]'': [[Note]]s in River Survival reuse their designs and sound effects from this game. Some of [[Mario]] and [[Luigi]]'s voice clips are recycled. The minigame [[Making Faces]] has a similar premise to [[Picture Match]].
*''[[Mario Party: The Top 100]]'': The description of Wario on the ''Super Mario Party'' official website is similar to his description in this game's website, saying that he is "crude and rude" and "likes to toot... his own horn". Challenge Road's map is similar to Minigame Island from this game, and aspects from different minigames in the background indicate which minigames are coming next.
*''[[Mario Party: The Top 100]]'': The description of Wario on the ''Super Mario Party'' official website is similar to his description in this game's website, saying that he is "crude and rude" and "likes to toot... his own horn". Challenge Road's map is similar to Minigame Island from this game, and aspects from different minigames in the background indicate which minigames are coming next.


==References in later games==
==References in later games==
*''[[Super Smash Bros. Ultimate]]'':  [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and River Survival appear as [[Spirit (Super Smash Bros. Ultimate)|spirits]], originally only obtainable during the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018 to January 1, 2019 prior to the version 2.0.0 update.
*''[[Super Smash Bros. Ultimate]]'':  [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and River Survival appear as [[Spirit (Super Smash Bros. Ultimate)|spirits]], originally only obtainable during the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018 to January 1, 2019 prior to the version 2.0.0 update.
*''[[Super Mario Maker 2]]'': Mario's voice clips are reused in this game.
*''[[Super Mario Maker 2]]'': Some of Mario's voice clips are reused in this game.
*''[[Mario Kart Tour]]'': Donkey Kong's artwork is reused in this game. Monty Mole's voice clips are also reused in this game. King Bob-omb (Gold)'s artwork is based on King Bob-omb's artwork in this game. Dry Bones (Gold) and Shy Guy (Gold) resemble Dry Bones's and Shy Guy's looks when under the effect of a Golden Drink from this game.
*''[[Mario Kart Tour]]'': Donkey Kong's artwork is reused in this game. Monty Mole's voice clips are also reused in this game. King Bob-omb (Gold)'s artwork is based on King Bob-omb's artwork in this game. Dry Bones (Gold) and Shy Guy (Gold) resemble Dry Bones's and Shy Guy's looks when under the effect of a Golden Drink from this game.
*''[[Mario Party Superstars]]'': The game engine, announcer, and voice clips are reused for this game. [[Toad]] and [[Toadette]] reprise their host roles in this game.
*''[[Mario Party Superstars]]'': The game engine, announcer, and voice clips are reused for this game. [[Toad]] and [[Toadette]] reprise their host roles in this game.
Line 1,051: Line 1,067:
|ChiSR=Chāojí Mǎlìōu Pàiduì
|ChiSR=Chāojí Mǎlìōu Pàiduì
|ChiSM=Super Mario Party
|ChiSM=Super Mario Party
|Fra=''Super Mario Party''
|Fre=''Super Mario Party''
|FraM=-
|FreM=-
|Kor=슈퍼 마리오 파티
|Kor=슈퍼 마리오 파티
|KorR=Syupeo Mario Pati
|KorR=Syupeo Mario Pati
Line 1,064: Line 1,080:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://supermarioparty.nintendo.com/ Official website]
*[https://web.archive.org/web/20181122040749/https://supermarioparty.nintendo.com/ Official North American website]
*[https://www.nintendo.co.jp/switch/adfja/pc/ Official Japanese website]
*[https://www.nintendo.co.jp/switch/adfja/pc/ Official Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Party-1388641.html Official European website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Party-1388641.html Official European website]