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{{italic title}}
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{{Infobox
{{game infobox
|title=Super Mario Party
|image=[[File:SMP Boxart.png|250px]]
|image=[[File:SMP Boxart.png|250px]]
|developer=[[Nd Cube]]<ref name=ACB>Australian Government (June 21, 2018).[http://www.classification.gov.au/Pages/View.aspx?ncdctx=okzTfCb8OTKe0zl36CB08S6AthRvPQY3Q6nI5Zz62E5g3r34tKlwTh7UuKUI1kJ%2bscURO7bmfpScHgp1PojiNw%253d%253d ''Super Mario Party'']. ''Australian Classification Board''. Retrieved June 22, 2018.</ref><br>[[CAProduction]]<br>WILL Co.,Ltd.<br>SmileBoom Co.,Ltd.<br>Magnum enter Co.,Ltd.<br>T's MUSIC Co.,Ltd.
|developer=[[NDcube]]<ref name=ACB>Australian Government (June 21, 2018).[http://www.classification.gov.au/Pages/View.aspx?ncdctx=okzTfCb8OTKe0zl36CB08S6AthRvPQY3Q6nI5Zz62E5g3r34tKlwTh7UuKUI1kJ%2bscURO7bmfpScHgp1PojiNw%253d%253d ''Super Mario Party'']. ''Australian Classification Board''. Retrieved June 22, 2018.</ref><br>[[CAProduction]]<br>WILL Co.,Ltd.<br>SmileBoom Co.,Ltd.<br>Magnum enter Co.,Ltd.<br>T's MUSIC Co.,Ltd.
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|released={{released|Japan|October 5, 2018<ref>編集部 Ike (June 13, 2018). [https://topics.nintendo.co.jp/c/article/bd7a99df-69f6-11e8-b9c0-063b7ac45a6d.html サイコロの目が0!? Nintendo Switch『スーパー マリオパーティ』で進化したスゴロクや新しいプレイスタイルを楽しもう!]. ''Nintendo.co.jp''. Retrieved June 13, 2018.</ref>|USA|October 5, 2018<ref name=E3Site>Nintendo (June 12, 2018). [https://e3.nintendo.com/games/super-mario-party-switch/ ''Super Mario Party'']. ''Nintendo at E3 2018''. Retrieved June 12, 2018.</ref>|Mexico|October 5, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-party-switch/</ref>|Europe|October 5, 2018<ref>Nintendo UK. (June 13, 2018). [https://www.nintendo.co.uk/News/2018/June/Nintendo-smashes-E3-with-2018-line-up-details-about-Super-Smash-Bros-Ultimate-1388649.html Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate'']. ''Nintendo.co.uk''. Retrieved June 13, 2018.</ref>|Australia|October 5, 2018<ref>Nintendo Australia. (June 13, 2018). [https://www.nintendo.com.au/nintendo-smashes-e3-with-2018-line-up Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate''!]. ''Nintendo.com.au''. Retrieved June 13, 2018.</ref>|South Korea|October 5, 2018<ref>Nintendo of Korea. (June 13, 2018). [http://nintendo.co.kr/news/view.php?idx=127 한국닌텐도, 「슈퍼 스매시브라더스 얼티밋」의 발매일을 포함한 새로운 정보 및 「슈퍼 마리오 파티」「''Fire Emblem''(가칭)」의 한국어 대응 발매를 발표]. ''Nintendo.co.kr''. Retrieved September 14, 2018.</ref>|HK|October 5, 2018<ref>Nintendo HK. (June 13, 2018). [http://www.nintendo.com.hk/pressrelease/switch_e3_20180613.htm Nintendo HK E3 press release]. ''Nintendo.com.hk''. Retrieved June 13, 2018.</ref>|ROC|October 5, 2018<ref>Nintendo Taiwan. (June 13, 2018). [http://www.nintendo.tw/pressrelease/switch_e3_20180613.htm Nintendo Taiwan E3 press release]. ''Nintendo.tw''. Retrieved June 14, 2018.</ref>|China|May 11, 2021<ref>Tencent Nintendo Switch https://www.nintendoswitch.com.cn/super_mario_party/pc/index.html</ref>}}
|release={{release|Japan|October 5, 2018<ref>編集部 Ike (June 13, 2018). [https://topics.nintendo.co.jp/c/article/bd7a99df-69f6-11e8-b9c0-063b7ac45a6d.html サイコロの目が0!? Nintendo Switch『スーパー マリオパーティ』で進化したスゴロクや新しいプレイスタイルを楽しもう!]. ''Nintendo.co.jp''. Retrieved June 13, 2018.</ref>|USA|October 5, 2018<ref name=E3Site>Nintendo (June 12, 2018). [https://web.archive.org/web/20180612233038/https://e3.nintendo.com/games/super-mario-party-switch/ ''Super Mario Party'']. ''Nintendo at E3 2018''. Retrieved June 12, 2018.</ref>|Mexico|October 5, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-party-switch/</ref>|Europe|October 5, 2018<ref>Nintendo UK. (June 13, 2018). [https://www.nintendo.co.uk/News/2018/June/Nintendo-smashes-E3-with-2018-line-up-details-about-Super-Smash-Bros-Ultimate-1388649.html Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate'']. ''Nintendo.co.uk''. Retrieved June 13, 2018.</ref>|Australia|October 5, 2018<ref>Nintendo Australia. (June 13, 2018). [https://www.nintendo.com.au/nintendo-smashes-e3-with-2018-line-up Nintendo smashes E3 with 2018 line-up, details about ''Super Smash Bros. Ultimate''!]. ''Nintendo.com.au''. Retrieved June 13, 2018.</ref>|South Korea|October 5, 2018<ref>Nintendo of Korea. (June 13, 2018). [http://nintendo.co.kr/news/view.php?idx=127 한국닌텐도, 「슈퍼 스매시브라더스 얼티밋」의 발매일을 포함한 새로운 정보 및 「슈퍼 마리오 파티」「''Fire Emblem''(가칭)」의 한국어 대응 발매를 발표]. ''Nintendo.co.kr''. Retrieved September 14, 2018.</ref>|HK|October 5, 2018<ref>Nintendo HK. (June 13, 2018). [http://www.nintendo.com.hk/pressrelease/switch_e3_20180613.htm Nintendo HK E3 press release]. ''Nintendo.com.hk''. Retrieved June 13, 2018.</ref>|ROC|October 5, 2018<ref>Nintendo Taiwan. (June 13, 2018). [http://www.nintendo.tw/pressrelease/switch_e3_20180613.htm Nintendo Taiwan E3 press release]. ''Nintendo.tw''. Retrieved June 14, 2018.</ref>|China|May 11, 2021<ref>Tencent Nintendo Switch https://www.nintendoswitch.com.cn/super_mario_party/pc/index.html</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player<br>Local and online multiplayer up to 4 players
|modes=Single-player<br>Local and online multiplayer up to 4 players
|ratings={{ratings|acb=g|esrb=e|pegi=3|usk=0|cero=a|rars=0+|dejus=l|grac=all|gsrr=p|fpb=pg|gcam=3|nmc=3}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|usk=0|cero=a|rars=0+|dejus=l|smeccv=A|grac=all|gsrr=p|fpb=pg|gcam=3|nmc=3|cadpa=8+}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|ns=1|nsdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1}}
|input={{input|joy-con=1}}
}}
}}
'''''Super Mario Party''''' is a game in the [[Mario Party (series)|''Mario Party'' series]], released for the [[Nintendo Switch]] on October 5, 2018. It is the twenty-fourth installment in the series overall, the eleventh home console installment in the series, and the first home console ''Mario Party'' game to not be a numbered installment since the original ''[[Mario Party]]'' game.


Described by Nintendo as a "complete relaunch"<ref name="E3SiteHomepage">https://e3.nintendo.com/#the-party-comes-to-nintendo-switch-with-this-complete-relaunch-of-the-mario-party-series</ref> and "complete refresh"<ref name=E3Site /> of the ''Mario Party'' series when revealed at E3 2018, the game "goes back to the four-player basics as [players] take turns and race across the board searching for Stars"<ref name=E3Site /> as seen in the ''Mario Party'' installments prior to ''[[Mario Party 9]]'', but also incorporates elements from the more contemporary ''Mario Party'' games, including the "ally" mechanics from ''[[Mario Party: Star Rush]]''.<ref name=E3Site/> Additionally, the game takes advantage of Nintendo Switch hardware for its minigames, such as [[Sizzling Stakes|flicking the Joy-Con as if it were a frying pan handle]]. Players can also link multiple Nintendo Switch consoles together for a single, larger alteration of the display for the game. The game is the first installment in the ''Mario Party'' franchise to incorporate online play, as boards and minigames can be played online.
'''''Super Mario Party''''' is a game in the [[Mario Party (series)|''Mario Party'' series]] released for the [[Nintendo Switch]]. It is the twenty-fourth installment in the series overall, the eleventh home console installment in the series, and the first home console ''Mario Party'' game to not be a numbered installment since the original ''[[Mario Party]]'' game.


Described by Nintendo as a "complete relaunch"<ref name="E3SiteHomepage">https://web.archive.org/web/20180614100609/https://e3.nintendo.com/</ref> and "complete refresh"<ref name=E3Site/> of the ''Mario Party'' series when revealed at E3 2018, the game "goes back to the four-player basics as [players] take turns and race across the board searching for Stars"<ref name=E3Site/> as seen in the ''Mario Party'' installments prior to ''[[Mario Party 9]]'', but also incorporates elements from the more contemporary ''Mario Party'' games, including the "ally" mechanics from ''[[Mario Party: Star Rush]]''.<ref name=E3Site/> Additionally, the game takes advantage of Nintendo Switch hardware for its minigames, such as [[Sizzling Stakes|flicking the Joy-Con as if it were a frying pan handle]]. Players can also link multiple Nintendo Switch consoles together for a single, larger alteration of the display for the game. The game is the first installment in the ''Mario Party'' franchise to incorporate online play, as boards and minigames can be played online.
==Story==
==Story==
[[File:SMP intro - Mario and friends.jpg|thumb|left|200px|The group arguing.]]
[[File:SMP intro - Mario and friends.jpg|thumb|left|200px|The group arguing.]]
[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wario]], [[Waluigi]], [[Yoshi]], [[Rosalina]], [[Donkey Kong]], [[Diddy Kong]], [[Toad]], and [[Toadette]] are standing around, with each of the playable characters claiming that they should be the "Super Star". Mario suggests that they have a party to determine who the "Super Star" will be, which the group agrees to, with Toad and Toadette being judges. Suddenly, [[Bowser]] appears with [[Bowser Jr.]], [[Goomba]], [[Boo]], [[Koopa Troopa]], [[Hammer Bro]], [[Shy Guy]], [[Monty Mole]], [[Pom Pom]], and [[Dry Bones]], and says that he or one of his minions could also be the "Super Star". To ensure that the judging is "fair" and "impartial", he summons [[Kamek]] to judge alongside Toad and Toadette. Kamek then creates a venue for the party.
{{quote2|One day, trouble was brewing between [[Mario]] and his good friends. Each claimed to be the Super Star, the worthiest hero in all the land. Mario suggested having a party to decide, a time-honored tradition. Everybody agreed—a proper party would surely reveal the Super Stardom.|Narration}}
[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wario]], [[Waluigi]], [[Yoshi]], [[Rosalina]], [[Donkey Kong]], [[Diddy Kong]], [[Toad]], and [[Toadette]] are standing around, with each of the playable characters claiming that they should be the "Super Star". Mario suggests that they have a party to determine who the "Super Star" will be, which the group agrees to, with Toad and Toadette being judges. Suddenly, [[Bowser]] appears with [[Bowser Jr.]], [[Goomba]], [[Boo]], [[Koopa Troopa]], [[Hammer Bro]], [[Shy Guy]], [[Monty Mole]], [[Pom Pom]], and [[Dry Bones]], and says that he, his son, or one of his minions could also be the "Super Star". To ensure that the judging is "fair" and "impartial", he summons [[Kamek]] to judge alongside Toad and Toadette. Kamek then creates a venue for the party.


There are five collectible [[Gem (Super Mario Party)|Gems]] in the game. When all 4 boards in Mario Party mode are completed, the Gem of Tenacity is awarded. Similarly, the Gem of Spirit is awarded when the Hard difficulty in Sound Stage is completed; the Gem of Courage is awarded upon sailing every branch in River Survival; when all the stages in Partner Party are cleared, the Gem of Love is awarded; and when every Challenge Road stage is cleared, the Gem of Passion is awarded. When all five gems are collected, they fuse together to create the victory podium, which the newly crowned "Super Star" stands on. The partygoers, even including Bowser and Bowser Jr., agree to get along, at least until the "next party".
There are five collectible [[Gem (Super Mario Party)|Gems]] in the game. When all 4 boards in Mario Party mode are completed, the Gem of Tenacity is awarded. Similarly, the Gem of Spirit is awarded when the Hard difficulty in Sound Stage is completed; the Gem of Courage is awarded upon sailing every branch in River Survival; when all the stages in Partner Party are cleared, the Gem of Love is awarded; and when every Challenge Road stage is cleared, the Gem of Passion is awarded. When all five gems are collected, they fuse together to create the victory podium, which the newly crowned "Super Star" stands on. The partygoers, even including Bowser and Bowser Jr., agree to get along, at least until the "next party".
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==Gameplay==
==Gameplay==
[[File:SMP image1.png|thumb|left|Mario's turn, prior to rolling the Dice Block, in the Mario Party mode.]]
[[File:SMP image1.png|thumb|left|Mario's turn, prior to rolling the Dice Block, in the Mario Party mode.]]
''Super Mario Party'' reverts to the traditional way of playing ''Mario Party'', where four players take turns to navigate around a linear board dictated by how much they have rolled through the Dice Block. When a character lands on a space, they receive effects dependent on what the space is, such as a [[Blue Space]] giving the player 3 coins or a [[Red Space]] subtracting 3 coins from the player. They can also spend [[coin]]s to buy items from [[Flutter]] which can help them or hurt other players; these item shops can be triggered by passing by them in Mario Party or landing on their corresponding spaces in Partner Party. The game borrows the ally mechanics from ''Mario Party: Star Rush'' allowing players to increase their team of characters by landing on Ally Spaces or using a [[Buddy Phone]]; allies gained from the former are decided by a roulette and are randomly decided in the latter case. Allies contribute to Dice Rolls by either adding 1 or 2 to the total, and they participate in specially designated Team Minigames.
''Super Mario Party'' features the traditional ''Mario Party'' gameplay for the first time since ''[[Mario Party DS]]''. Four players take turns to navigate around a linear board dictated by how much they have rolled through the Dice Block. When a character lands on a space, they receive effects dependent on what the space is, such as a [[Blue Space]] giving the player 3 coins or a [[Red Space]] subtracting 3 coins from the player. They can also spend [[coin]]s to buy items from [[Flutter]] which can help them or hurt other players; these item shops can be triggered by passing by them in Mario Party or landing on their corresponding spaces in Partner Party. The game borrows the ally mechanics from ''Mario Party: Star Rush'' allowing players to increase their team of characters by landing on Ally Spaces or using an [[Ally Phone]]; allies gained from the former are decided by a roulette and are randomly decided in the latter case. Allies contribute to Dice Rolls by either adding 1 or 2 to the total, and they participate in specially designated Team Minigames.


Prior to starting the game, players roll a dice block to determine turn order. In Mario Party, higher turn orders determine who goes first, while in Partner Party, the team with the higher overall dice count goes first. The overall goal of the game is to purchase the most [[Star (Mario Party series)|Star]]s from [[Toadette]], who serves as the host of the Star Space in this game. Stars cost 10 coins to buy, and after a player has purchased the Star, Toadette warps to another location of the board. In Mario Party, players can pass by Toadette to purchase Stars, while in Partner Party, players are required to land on the Star Space in order to receive Stars from Toadette.
Prior to starting the game, players roll a dice block to determine turn order. In Mario Party, higher turn orders determine who goes first, while in Partner Party, the team with the higher overall dice count goes first. The overall goal of the game is to purchase the most [[Star (Mario Party series)|Star]]s from [[Toadette]], who serves as the host of the Star Space in this game. Stars cost 10 coins to buy, and after a player has purchased the Star, Toadette warps to another location of the board. In Mario Party, players can pass by Toadette to purchase Stars, while in Partner Party, players are required to land on the Star Space in order to receive Stars from Toadette.
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''Super Mario Party'' introduces the choice of using character specific die prior to rolling, where players can either opt for the standard 1-6 Dice Block or the character's unique Dice Block, which carries pros and cons associated with it. If players receive allies, they have option to use their designated Dice Block instead.
''Super Mario Party'' introduces the choice of using character specific die prior to rolling, where players can either opt for the standard 1-6 Dice Block or the character's unique Dice Block, which carries pros and cons associated with it. If players receive allies, they have option to use their designated Dice Block instead.


Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules and can practice; each minigame comes with its own rules and controls. Players can act out in the minigame's instruction menu prior to starting the minigame, replacing the practice feature altogether. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.
Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules; each minigame comes with its own rules and controls. Players can practice the minigame in the instruction menu prior to starting the minigame, instead of using a separate button to practice. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.
 
In the last three turns, replacing the [[Last Five Turns Event]], Toad and Toadette host character predictions, where a "guest expert", who will vary depending on the board, comes on and predicts a random character (frequently the player in last place) winning. This character will then receive a bonus item. In addition to this, Kamek will also turn any Bad Luck Spaces into Extra Bad Luck Spaces. At the end of the match, two Bonus Stars are issued (three if the game was set to 20 turns), and they are selected from a pool of Bonus Stars. These Stars are the following:


In the last three turns, replacing the [[Last Five Turns Event]], Toad and Toadette host character predictions, where a "guest expert", who will vary depending on the board, comes on and predicts a random character (frequently the player in last place) winning. This character will then receive a bonus item. In addition to this, Kamek will also turn any Bad Luck Spaces into Extra Bad Luck Spaces. At the end of the match, two Bonus Stars are issued (three if the game was set to 20 or 30 turns), and they are selected from a pool of Bonus Stars. These Stars are the following:
*'''Minigame Star''': Given to players who have won the most coins in minigames.
*'''Minigame Star''': Given to players who have won the most coins in minigames.
*'''Rich Star''': Given to players who have collected the most coins throughout the game.
*'''Rich Star''': Given to players who have collected the most coins throughout the game.
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*'''Stompy Star''': Given to players who have stomped on other players the most. (Partner Party only)
*'''Stompy Star''': Given to players who have stomped on other players the most. (Partner Party only)
*'''Doormat Star''': Given to players who have been stomped on the most. (Partner Party only)
*'''Doormat Star''': Given to players who have been stomped on the most. (Partner Party only)
After this, the winner is announced, and players can then view the statistics of the player's progress through the game, such as a line graph detailing the Star collecting progress or how many times a particular space has been landed on.
After this, the winner is announced, and players can then view the statistics of the player's progress through the game, such as a line graph detailing the Star collecting progress or how many times a particular space has been landed on.


The game can only be played with a single Joy-Con per player, and is not compatible with the Pro Controller or Handheld Mode, unlike previous ''Mario'' games on the Switch, due to some of the minigames using motion control. The game is also compatible with local wireless play.
The game can only be played with a single Joy-Con per player, and is not compatible with the Pro Controller or Handheld Mode, unlike previous ''Super Mario'' games on the Switch, due to some of the minigames using motion control. The game is also compatible with local wireless play.


===Game modes===
===Game modes===
Players are first introduced to the Party Plaza, a hub where players can roam to various interest points, hosted by Toads of various colors. Players can explore the hub with a party of four characters, which serve as the characters participating for all modes. If players do not have enough human players, they are filled with a recommendation of a random selection of CPU players and their difficulty. Players can change their characters and CPU characters plus their difficulty by talking to [[Blue Toad (character)|Blue Toad]] at the gate of the Party Plaza.
Players are first introduced to the Party Plaza, a hub where players can roam to various interest points, hosted by Toads of various colors. Players can explore the hub with a party of four characters, which serve as the characters participating for all modes. If players do not have enough human players, they are filled with a recommendation of a random selection of CPU players and their difficulty. Players can change the number of systems used, number of players playing, which characters are controlled by humans or CPUs plus their difficulty level by talking to [[Blue Toad (character)|Blue Toad]] at the gate of the Party Plaza.


The initially available modes are accessed by walking up to the interest points and talking to the Toads who host them. Two modes are locked and are accessed through a [[Warp Pipe]] in the left and right areas of the Party Plaza. They are obstructed with a [[Piranha Plant]] and stun players who attempt to jump into it. After their unlock requirements are met, Kamek removes the Piranha Plant for the players.
The initially available modes are accessed by walking up to the interest points and talking to the Toads who host them. Two modes are locked and are accessed through a [[Warp Pipe]] in the left and right areas of the Party Plaza. They are obstructed with a [[Piranha Plant]] and stun players who attempt to jump into it. After their unlock requirements are met, Kamek removes the Piranha Plant for the players.


Players in the hub can access the [[Party Pad]] with {{button|ns|jc-top}}, where they can quickly access different parts of the hub through a menu instead. The Party Pad also serves as a manual, where players can read descriptions for the various features in the game. Lastly, players can purchase stickers with earned Party Points and view their collected gems. [[amiibo]] functionality is accessed through the Party Pad, where scanned amiibo earns players shiny stickers for specific compatible amiibo and bonus Party Points for all other amiibo.
Players in the hub can access the [[Party Pad]] with {{button|switch|jc-top}}, where they can quickly access different parts of the hub through a menu instead. The Party Pad also serves as a manual, where players can read descriptions for the various features in the game. Lastly, players can purchase stickers with earned Party Points and view their collected gems. [[amiibo]] functionality is accessed through the Party Pad, where scanned amiibo earns players shiny stickers for specific compatible amiibo and bonus Party Points for all other amiibo.
 
When players are in local wireless mode, Mario Party, Partner Party, Minigame Mode and Toad’s Rec Room are the only areas that can be accessed.


====Mario Party====
====Mario Party====
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Partner Party has featureless spaces, in which nothing happens when a player lands on a blank space in favor of the removal of Blue and Red Spaces. Instead of passing by features such as Flutter shops and Star Spaces, players are required to land on those spaces to earn their benefits. Depending on the layout of the board, players have to roll precisely, such as rolling an even or an odd to land on the space or an exact amount for narrow dead-ends and corridors. Players can hi-five each other at the end of 2-vs-2 and Team Minigames or if they land on the same space to earn bonus coins, and the hi-five feature occurs whenever a positive event happens, such as starting the game or earning a Star. If two players land on the Star Space on the same turn, they both have a chance of obtaining a Star if they can afford it. Players can stomp their opponents to steal coins from them, and if a player lands on the same space as an opponent, they can take 3-5 coins from them (if both teammates on the rival team are standing on the same space, then the player can stomp both teammates). Occurring during the middle of the match, Kamek adds hidden [[Bad Luck Space]]s on the board that harm any player who unluckily lands on its space. On the last 3 turns, Kamek turns them into Extra Bad Luck Spaces hidden in the board.
Partner Party has featureless spaces, in which nothing happens when a player lands on a blank space in favor of the removal of Blue and Red Spaces. Instead of passing by features such as Flutter shops and Star Spaces, players are required to land on those spaces to earn their benefits. Depending on the layout of the board, players have to roll precisely, such as rolling an even or an odd to land on the space or an exact amount for narrow dead-ends and corridors. Players can hi-five each other at the end of 2-vs-2 and Team Minigames or if they land on the same space to earn bonus coins, and the hi-five feature occurs whenever a positive event happens, such as starting the game or earning a Star. If two players land on the Star Space on the same turn, they both have a chance of obtaining a Star if they can afford it. Players can stomp their opponents to steal coins from them, and if a player lands on the same space as an opponent, they can take 3-5 coins from them (if both teammates on the rival team are standing on the same space, then the player can stomp both teammates). Occurring during the middle of the match, Kamek adds hidden [[Bad Luck Space]]s on the board that harm any player who unluckily lands on its space. On the last 3 turns, Kamek turns them into Extra Bad Luck Spaces hidden in the board.


1-vs-3 minigames do not occur in this mode, and due to the removal of Blue and Red spaces, available types of minigames are all featured in the Minigame Roulette, with Team Minigames being indicated by a special icon next to their name. In Free-for-all Minigames, the teammate who performs the best earns eight coins for their team, while the losing team earns two coins. In 2-vs-2 and Team Minigames, the team who wins the minigame earns eight coins (ten coins if they high-five), while the losing team earns two.
1-vs-3 minigames do not occur in this mode, and due to the removal of Blue and Red spaces, available types of minigames are all featured in the Minigame Roulette, with Team Minigames being indicated by a special icon next to their name. In Free-for-all Minigames, the player in first place earns eight coins for their team regardless of their teammate's result, while the remaining team earns two coins, and the announcer always says "Winners!" even if only one player technically wins the minigame. In 2-vs-2 and Team Minigames, the team who wins the minigame earns eight coins (ten coins if they high-five), while the losing team earns two.


If players complete all boards in Partner Party, they earn the Gem of Love.
If players complete all boards in Partner Party, they earn the Gem of Love. If this mode is played over local wireless, teams are locked into P1 and P3 vs P2 and P4.


====River Survival====
====River Survival====
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Routes below are presented in reverse order, and arranged from left to right. At each fork, players may only choose between the two subsequent routes directly adjacent to the current route.
Routes below are presented in reverse order, and arranged from left to right. At each fork, players may only choose between the two subsequent routes directly adjacent to the current route.
{|class="wikitable"
{|class="wikitable"
|- align=center
|-align=center
!Fifth possible route
!Fifth possible route
|colspan=12|[[Jumping Jeopardy]]
|colspan=12|[[Jumping Jeopardy]]
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|colspan=12|[[Cheep Cheep Swarms]]
|colspan=12|[[Cheep Cheep Swarms]]
|colspan=12|[[Beyond the Jungle]]
|colspan=12|[[Beyond the Jungle]]
|- align=center
|-align=center
!Fourth possible route
!Fourth possible route
|colspan=15|[[Breakneck Pace]]
|colspan=15|[[Breakneck Pace]]
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|colspan=15|[[Blooper Pools]]
|colspan=15|[[Blooper Pools]]
|colspan=15|[[Eye of the Needle]]
|colspan=15|[[Eye of the Needle]]
|- align=center
|-align=center
!Third possible route
!Third possible route
|colspan=20|[[Rugged Ramps]]
|colspan=20|[[Rugged Ramps]]
|colspan=20|[[High-Flying Balloons]]
|colspan=20|[[High-Flying Balloons]]
|colspan=20|[[Rapids Run]]
|colspan=20|[[Rapids Run]]
|- align=center
|-align=center
!Second possible route
!Second possible route
|colspan=30|[[Waterfall Plunge]]
|colspan=30|[[Waterfall Plunge]]
|colspan=30|[[Cheep Cheep Schools]]
|colspan=30|[[Cheep Cheep Schools]]
|- align=center
|-align=center
!First route
!First route
|colspan=60|[[Gentle Beginning]]
|colspan=60|[[Gentle Beginning]]
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====Challenge Road====
====Challenge Road====
{{quote2|Complete a series of special challenges based on 80 minigames.|Challenge Road}}
{{quote2|Complete a series of special challenges based on 80 minigames.|Challenge Road}}
Playing very similarly to the various challenge gauntlets from previous entries such as Endurance Alley from ''[[Mario Party 6]]'', this time on a world map similar to the Minigame Island in ''[[Mario Party: The Top 100]]''. Challenge Road is a one-player mode where the player plays a consecutive set of 80 minigames while trying to complete various challenges, such as earning a particular amount of points or finishing a minigame within a time limit. The mode becomes available when all minigames are unlocked. Players navigates through the minigames split up into six worlds: [[Shell Street]], [[Chestnut Forest]], [[Mushroom Beach]], [[Ghostly Hollow]], [[Salty Sea (world)|Salty Sea]], and [[End of the Road]]. After players beat the final minigame involving Bowser's team on End of the Road, they are awarded with the Gem of Passion. Once the mode is cleared, a master variant of the challenges get unlocked, having tighter, more difficult requirements to complete.
Challenge Road is a one-player mode where the player plays a consecutive set of 80 minigames while trying to complete various challenges, such as earning a particular amount of points or finishing a minigame within a time limit. It plays very similarly to the various challenge gauntlets from previous entries such as Endurance Alley from ''[[Mario Party 6]]'', this time on a world map similar to the Minigame Island in ''[[Mario Party: The Top 100]]''. The mode becomes available when all minigames are unlocked. Players navigate through the minigames split up into six worlds: [[Shell Street]], [[Chestnut Forest]], [[Mushroom Beach]], [[Ghostly Hollow]], [[Salty Sea (world)|Salty Sea]], and [[End of the Road]]. After players beat the final minigame on End of the Road, they are awarded with the Gem of Passion, and a master variant of the challenges is unlocked, which often has more difficult requirements to complete.


====Minigames====
====Minigames====
[[File:SMP-Mariothon.png|thumb|All cups available in Mariothon]]
Play various game modes revolving around minigames.
Play various game modes revolving around minigames.
*'''Free Play''': The player can select any of the unlocked minigames to play.
*'''Free Play''': The player can select any of the unlocked minigames to play.
 
*'''Mariothon''': Compete in a cup tournament and win the most minigames in a cup composed of 5 minigames. There are four selectable cups: [[Toad Cup]], [[Toadette Cup]], [[Kamek Cup]], and Custom. 10 minigames are used for the cups: [[Trike Harder]], [[Sizzling Stakes]], [[Snack Attack]], [[Barreling Along]], [[Precision Gardening]], [[Fuzzy Flight School]], [[Candy Shakedown]], [[Gridiron Gauntlet]], [[Croozin' for a Broozin']], and [[Feeding Friendsy]].
*'''Mariothon''': Compete in a cup tournament and win the most minigames in a cup composed of 5 minigames. There are four selectable cups: Toad Cup, Toadette Cup, Kamek Cup and Custom Cup. 10 minigames are used for the cups: [[Trike Harder]], [[Sizzling Stakes]], [[Snack Attack]], [[Barreling Along]], [[Precision Gardening]], [[Fuzzy Flight School]], [[Candy Shakedown]], [[Gridiron Gauntlet]], [[Croozin' for a Broozin']], and [[Feeding Friendsy]].
[[File:SMP-Mariothon.png|thumb|right|All cups available in Mariothon]]
 
*'''Square Off''': Compete in a tile-based battle and capture territory by winning minigames. The winner of a minigame chooses a panel on the board to mark it with their color. If a player brackets another player’s color with two panels of their color, that player captures the panel they trapped. Once every panel of the board has been completed, the player who has the most panels of his own color wins the game.
*'''Square Off''': Compete in a tile-based battle and capture territory by winning minigames. The winner of a minigame chooses a panel on the board to mark it with their color. If a player brackets another player’s color with two panels of their color, that player captures the panel they trapped. Once every panel of the board has been completed, the player who has the most panels of his own color wins the game.


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====Toad's Rec Room====
====Toad's Rec Room====
{{quote2|Try a set of unique games that use the system in a variety of configurations.|Toad's Rec Room}}
{{quote2|Try a set of unique games that use the system in a variety of configurations.|Toad's Rec Room}}
This mode takes advantage of the Nintendo Switch's local wireless features and the ability to create a multi-screen environment. Requires two Nintendo Switch consoles and two copies of the game for full experience.<ref name=Eurogamer>Emma Kent. (August 24, 2018)[https://www.eurogamer.net/articles/2018-08-24-super-mario-partys-two-console-tabletop-mode-is-delightful ''Super Mario Party''{{'}}s use of two Switch screens is a technological marvel] ''Eurogamer''. Retrieved September 4, 2018.</ref>
This mode takes advantage of the Nintendo Switch's local wireless features and the ability to create a multi-screen environment. Requires two Nintendo Switch consoles and two copies of the game to access [[Banana, Split|one minigame]].<ref name=Eurogamer>Emma Kent. (August 24, 2018)[https://www.eurogamer.net/articles/2018-08-24-super-mario-partys-two-console-tabletop-mode-is-delightful ''Super Mario Party''{{'}}s use of two Switch screens is a technological marvel] ''Eurogamer''. Retrieved September 4, 2018.</ref>


====Stickers====
====Stickers====
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{{main|List of stickers in Super Mario Party}}
{{main|List of stickers in Super Mario Party}}
This mode allows players to apply stickers collected to an image.
This mode allows players to apply stickers collected to an image.
====Entrance====
While in the entrance of the Party Plaza, players can adjust the number of systems or players.


====Names in other languages====
====Names in other languages====
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|JapR=Mario Pāti
|JapR=Mario Pāti
|JapM=Mario Party
|JapM=Mario Party
|SpaE=Mario Party
|Spa=Mario Party
|SpaM=-
|SpaM=-
|ChiS=马力欧派对 (China release only)
|ChiS=马力欧派对 (China release only)
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|ChiSM=Mario Party
|ChiSM=Mario Party
|Rus=Mario Party
|Rus=Mario Party
|Ger=Mario Party
|GerM=-
|Ita=Mario Party
|ItaM=-
|Fre=Mario Party
|FreM=-
}}
}}


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|JapR=Mario Pāti 2 on 2
|JapR=Mario Pāti 2 on 2
|JapM=Mario Party 2 on 2
|JapM=Mario Party 2 on 2
|SpaE=Mario Party a dobles
|Spa=Mario Party a dobles
|SpaEM=Doubles Mario Party
|SpaM=Doubles Mario Party
|ChiS=Mario Party 2on2 (Global)<br>马力欧派对 双人对抗 (China)
|ChiS=Mario Party 2on2 (Global)<br>马力欧派对 双人对抗 (China)
|ChiSR=Mǎlìōu Pàidùi Shuāngrén Duìkàng (China)
|ChiSR=Mǎlìōu Pàidùi Shuāngrén Duìkàng (China)
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|RusR=Komandnaya igra
|RusR=Komandnaya igra
|RusM=Team Game
|RusM=Team Game
|Ger=Partner-Party
|GerM=-
|Ita=Partner Party
|ItaM=-
|Fre=Mario Party en duos
|FreM=Mario Party by two
}}
}}


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|JapR=Ribā Sabaibaru
|JapR=Ribā Sabaibaru
|JapM=River Survival
|JapM=River Survival
|SpaE=Torrente de aventuras
|ChiS=河川生存战
|SpaEM=Adventure Torrent
|ChiSR=Héchuān shēngcún zhàn
|ChiSM=River Survival
|ChiT=河川生存戰
|ChiTR=Héchuān shēngcún zhàn
|ChiTM=River Survival
|Spa=Torrente de aventuras
|SpaM=Adventure Torrent
|Rus=Рискованный рафтинг
|Rus=Рискованный рафтинг
|RusR=Riskovannyy rafting
|RusR=Riskovannyy rafting
|RusM=Risky Rafting
|RusM=Risky Rafting
|Ger=Raft-Abenteuer
|GerM=Raft Adventure
|Ita=Acque selvagge
|ItaM=Wild waters
|Fre=Excursion en rafting
|FreM=Rafting excursion
}}
}}


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|JapR=Narikiri Bīto
|JapR=Narikiri Bīto
|JapM=Beat to Life
|JapM=Beat to Life
|SpaE=A todo ritmo
|ChiS=成为节拍王
|SpaEM=Full Rhythm Ahead
|ChiSR=Chéngwéi jiépāi wáng
|ChiSM=Become the Beat King
|ChiT=成為節拍王
|ChiTR=Chéngwéi jiépāi wáng
|ChiTM=Become the Beat King
|Spa=A todo ritmo
|SpaM=Full Rhythm Ahead
|Ita=Palco del ritmo
|ItaM=Stage of rhythm
|Fre=Scène rythmique
|FreM=Rhythmic scene
}}
}}


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|JapR=Charenji Rōdo
|JapR=Charenji Rōdo
|JapM=Challenge Road
|JapM=Challenge Road
|SpaE=Camino de los retos
|ChiS=挑战之路
|SpaEM=Challenge Road
|ChiSR=Tiǎozhàn zhī lù
|ChiSM=Challenge Road
|ChiT=挑戰之路
|ChiTR=Tiǎozhàn zhī lù
|ChiTM=Challenge Road
|Spa=Camino de los retos
|SpaM=Challenge Road
|Ita=Strada delle sfide
|ItaM=Challenge road
|Fre=Route des défis
|FreM=Challenge road
}}
}}


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|JapR=Onrain Asuron
|JapR=Onrain Asuron
|JapM=Online Athlon
|JapM=Online Athlon
|SpaE=Mariotlón en línea
|ChiS=线上全能赛
|SpaEM=Online Mariothlon
|ChiSR=Xiàn shàng quánnéng sài
|ChiSM=Online All-Around
|ChiT=線上全能賽
|ChiTR=Xiàn shàng quánnéng sài
|ChiTM=Online All-Around
|Spa=Mariotlón en línea
|SpaM=Online Mariothlon
|Rus=Онлайн-Мариотлон
|Rus=Онлайн-Мариотлон
|RusR=Onlayn-Mariotlon
|RusR=Onlayn-Mariotlon
|RusM=Online Mariothlon
|RusM=Online Mariothlon
|Ger=Online-Mariothon
|GerM=-
|Ita=Minigiocathlon online
|ItaM=Online-Minigamathlon
|Fre=Mariothon en ligne
|FreM=Online Mariothon
}}
}}


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|JapR=Toi Pāti
|JapR=Toi Pāti
|JapM=Toy Party
|JapM=Toy Party
|SpaE=Sala de recreo de Toad
|ChiS=玩具派对
|SpaEM=Toad's Rec Room
|ChiSR=Wánjù Pàiduì
|ChiSM=Toy Party
|ChiT=玩具派對
|ChiTR=Wánjù Pàiduì
|ChiTM=Toy Party
|Spa=Sala de recreo de Toad
|SpaM=Toad's Rec Room
|Ita=Sala dei giocattoli
|ItaM=Toy room
|Fre=Salle de jeux de Toad
|FreM=Toad's toy room
}}
}}


Line 229: Line 290:
==Characters==
==Characters==
===Playable===
===Playable===
There are 20 playable characters in ''Super Mario Party'', which is the largest number of playable characters thus far in the ''Mario Party'' series. Of these characters, 16 are available from the start, while the other 4 need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with the latter also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature Bowser as a fully playable character, as well as the first home console installment in the series to feature Bowser Jr. and Diddy Kong as playable characters.
[[File:Super Mario Party Character Select.jpg|thumb|350px|The character select screen, with every character unlocked.]]
There are 20 playable characters in ''Super Mario Party'', which is the largest number of playable characters thus far in the ''Mario Party'' series. Of these characters, 16 are available from the start, while the other four need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with Pom Pom also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature [[Bowser]] as a fully playable character, as well as the first home console installment in the series to feature [[Bowser Jr.]] and [[Diddy Kong]] as playable characters, after being previously playable in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party: Star Rush]]'', respectively. In addition, it is the first ''Mario Party'' game since ''[[Mario Party 8]]'' to have [[Hammer Bro]] and [[Dry Bones]] as playable characters, as well as the first since ''[[Mario Party 9]]'' to have [[Shy Guy]] and [[Koopa Troopa]] as playable characters.


All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref>
All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref>


====Starting====
====Starting====
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center" width=100%
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"width=100%
!width=20%|[[Mario]]
!width=20%|[[Mario]]
!width=20%|[[Luigi]]
!width=20%|[[Luigi]]
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|-
|-
!width=20%|[[Bowser]]
!width=20%|[[Bowser]]
!width=20%|[[Goomba]] (new)
!width=20%|[[Goomba]] {{color|<sup><small>(new)</small></sup>|black}}
!width=20%|[[Shy Guy]]
!width=20%|[[Shy Guy]]
!width=20%|[[Koopa Troopa]]
!width=20%|[[Koopa Troopa]]
|-
|-
|[[File:Bowser - Mario Party 10.png|150x150px]]
|[[File:SMP_Bowser_with_Dice.png|150x150px]]
|[[File:Goomba Artwork - Super Mario 3D World.png|150x150px]]
|[[File:Goomba Artwork - Super Mario 3D World.png|150x150px]]
|[[File:MP9 Shy Guy Artwork.png|150x150px]]
|[[File:MP9 Shy Guy Artwork.png|150x150px]]
Line 280: Line 342:
|align=left|''Mushroom Kingdom troublemaker. Wears its home on its back.''
|align=left|''Mushroom Kingdom troublemaker. Wears its home on its back.''
|-
|-
!width=20%|[[Monty Mole]] (new)
!width=20%|[[Monty Mole]] {{color|<sup><small>(new)</small></sup>|black}}
!width=20%|[[Bowser Jr.]]
!width=20%|[[Bowser Jr.]]
!width=20%|[[Boo]]
!width=20%|[[Boo]]
!width=20%|[[Hammer Bro]]
!width=20%|[[Hammer Bro]]
|-
|-
|[[File:Monty Mole Super Sluggers.png|150x150px]]
|[[File:Monty Mole SMP.png|150x150px]]
|[[File:SMPBowserJr.png|150x150px]]
|[[File:SMPBowserJr.png|150x150px]]
|[[File:NSMBW Boo Artwork.png|150x150px]]
|[[File:SMP Boo.png|150x150px]]
|[[File:MP8 Hammer Bro Artwork.png|150x150px]]
|[[File:MP8 Hammer Bro Artwork.png|150x150px]]
|-
|-
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====Unlockable====
====Unlockable====
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center" width=100%
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"width=100%
!width=20%|[[Donkey Kong]]
!width=20%|[[Donkey Kong]]
!width=20%|[[Diddy Kong]]
!width=20%|[[Diddy Kong]]
!width=20%|[[Dry Bones]]
!width=20%|[[Dry Bones]]
!width=20%|[[Pom Pom]] (new)
!width=20%|[[Pom Pom]] {{color|<sup><small>(new)</small></sup>|black}}
|-
|-
|[[File:SuperMarioParty DonkeyKong.png|150x150px]]
|[[File:SuperMarioParty DonkeyKong.png|150x150px]]
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=====Character unlock criteria=====
=====Character unlock criteria=====
Once the criteria has been met, the character appears in the Party Plaza. The player must then talk to the character to unlock them.
Once the criteria has been met, the character appears in the Party Plaza holding their Dice Block. The player must then talk to the character to unlock them.
 
{|style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto"
{| style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto"
!colspan=2 style="background:yellowgreen;text-align:center;font-size:110%"|<span style="color:white">Unlocking criteria</span>
! colspan=2 style="background:yellowgreen;text-align:center;font-size:110%" | <span style="color:white">Unlocking criteria</span>
|-
|-
! style="background:greenyellow;min-width:8em"|Donkey Kong
!style="background:greenyellow;min-width:8em"|Donkey Kong
| style="min-width:20em"|Complete three different courses in River Survival.
|style="min-width:20em"|Complete three different courses in River Survival.
|-
|-
! style="background:greenyellow"|Diddy Kong
!style="background:greenyellow"|Diddy Kong
|Complete Chestnut Forest (World 2) of Challenge Road.
|Complete Chestnut Forest (World 2) of Challenge Road.
|-
|-
! style="background:greenyellow"|Dry Bones
!style="background:greenyellow"|Dry Bones
|Appears randomly after playing different modes.  
|Appears randomly after playing different modes.  
|-
|-
! style="background:greenyellow"|Pom Pom
!style="background:greenyellow"|Pom Pom
|Complete Salty Sea (World 5) of Challenge Road.
|Complete Salty Sea (World 5) of Challenge Road.
|}
|}


===Hosts and other major characters===
===Hosts and other major characters===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
|-
|-
!Character
!Character
Line 340: Line 401:
|-
|-
|align=center|[[File:SMP Toad Artwork.png|100px]]
|align=center|[[File:SMP Toad Artwork.png|100px]]
|rowspan=2|The main host of the game and one of the three judges, Toad guides players through the game and gives out tutorials to players. He additionally comments on the character's progress in the Party modes frequently and tallies up the results at the end of the game.
|rowspan=2|The main host of the game and one of the three judges, Toad guides players through the game and gives out tutorials to players. He additionally comments on the character's progress in the Party modes frequently and tallies up the results at the end of the game. He also appears in the pause menu lying down and facing the tips screen.
|-
|-
!align=center|[[Toad]]
!align=center|[[Toad]]
Line 350: Line 411:
|-
|-
|align=center|[[File:SMP Kamek Artwork.png|150px]]
|align=center|[[File:SMP Kamek Artwork.png|150px]]
|rowspan=2|A mischievous, but otherwise helpful host that Bowser invites to make the judging "fair" and "impartial", Kamek helps explain various rules alongside his [[Toady|Toadies]]. He hosts the [[Bad Luck Space]]s and [[Extra Bad Luck Space]]s, while adding hidden variants of them in Partner Party in the middle of the match. When players unlock Toad's Rec Room and Stickers, he removes the obstructing Piranha Plants on the Party Plaza. He is featured as a major obstacle in River Survival if a player goes into the path that contains him.
|rowspan=2|A mischievous, but otherwise helpful host that Bowser invites to make the judging "fair" and "impartial", Kamek helps explain various rules alongside his [[Toady|Toadies]]. He hosts the [[Bad Luck Space]]s and [[Extra Bad Luck Space]]s, while adding hidden variants of them in Partner Party in the middle of the match. When players unlock Toad's Rec Room and Stickers, he removes the obstructing Piranha Plants on the Party Plaza. He is featured as a major obstacle in River Survival if a player goes into the path that contains him. He has unique dialogue when interacting with Bowser or Bowser Jr..
|-
|-
!align=center|[[Kamek]]
!align=center|[[Kamek]]
Line 372: Line 433:
===Other===
===Other===
{|
{|
|- valign=top
|-valign=top
|
|
*[[Amp]]s
*[[Amp]]s
Line 388: Line 449:
*[[Cheep Chomp]]
*[[Cheep Chomp]]
*[[Conkdor]]
*[[Conkdor]]
*[[Dai Gorō]]
*[[Dragoneel]]s
|
|
*[[Dragoneel]]s
*[[Fishin' Lakitu]]s
*[[Fishin' Lakitu]]s
*[[Flutter]]
*[[Flutter]]
Line 404: Line 464:
*[[Magikoopa]]
*[[Magikoopa]]
*[[Big Blooper|Mega Blooper]]
*[[Big Blooper|Mega Blooper]]
*[[Mega Grrrol]]s
*[[Penguin]]s
*[[Penguin]]s
|
|
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==Boards==
==Boards==
''Super Mario Party'' contains four boards used in Mario Party and Partner Party mode, sharing the same locations but with a path-based or grid-based layout, respectively. As a result, it has the least number of boards among all ''Mario Party'' games. It is also the second game after ''[[Mario Party 3]]'' to not feature a Bowser-themed board. Kamek's Tantalizing Tower and Tantalizing Tower Toys are unlockable boards, unlocked by playing the three starter boards of each mode at least once.
''Super Mario Party'' contains four boards used in Mario Party and Partner Party mode, sharing the same locations but with a path-based or grid-based layout, respectively. As a result, it has the least number of boards among all ''Mario Party'' games. It is also the second game after ''[[Mario Party 3]]'' to not feature a Bowser-themed board (''[[Mario Party 6]]'' if [[Infernal Tower]] is not counted). Kamek's Tantalizing Tower and Tantalizing Tower Toys are unlockable boards, unlocked by playing the three starter boards of each mode at least once.


===Mario Party===
===Mario Party===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
|-
|-
!Board
!Board
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|-
|-
!align=center|[[Kamek's Tantalizing Tower]]
!align=center|[[Kamek's Tantalizing Tower]]
|-
|}
|}


===Partner Party===
===Partner Party===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
|-
|-
!Board
!Board
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|-
|-
!align=center|[[Kamek's Tantalizing Tower|Tantalizing Tower Toys]]
!align=center|[[Kamek's Tantalizing Tower|Tantalizing Tower Toys]]
|-
|}
|}


==Items==
==Items==
===Dice Blocks===
===Dice Blocks===
*'''Normal Dice Block''': The standard 1-6 [[Dice Block]].
*'''Normal Dice Block''': The standard [[Dice Block]] that can roll a 1, 2, 3, 4, 5, or 6.
*Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0. The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
*Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0. The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
*'''Ally Dice Block''': Every ally of the player(s) can use an extra Dice Block that can roll from 1-2.
*'''Ally Dice Block''': Every ally of the player(s) can use an extra Dice Block that has a 50% chance of rolling either a 1 or 2.


Dice Blocks marked with an asterisk (*) are character Dice Blocks reused from Toad Scramble in ''[[Mario Party: Star Rush]]''. In Wario's case, his Dice Block was originally used by Waluigi instead.
Dice Blocks marked with an asterisk (*) are character Dice Blocks reused from Toad Scramble in ''[[Mario Party: Star Rush]]''. In Wario's case, his Dice Block was originally used by Waluigi instead.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
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|-
|-
|{{anchor|Bowser Dice Block}}[[File:SMP Icon Bowser.png|100px]]<br>[[Bowser]]
|{{anchor|Bowser Dice Block}}[[File:SMP Icon Bowser.png|100px]]<br>[[Bowser]]
|[[File:SMP Bowser Dice Block.png|100px]]<br>Bowser Dice Block
|[[File:SMP Bowser Dice Block.png|100px]]<br>[[Bowser Dice Block]]
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
| -3 coins, -3 coins, 1, 8, 9, 10
| -3 coins, -3 coins, 1, 8, 9, 10
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|[[File:SMP Bowser Jr Dice Block.png|100px]]<br>Bowser Jr. Dice Block
|[[File:SMP Bowser Jr Dice Block.png|100px]]<br>Bowser Jr. Dice Block
|''With a max of 9 but three chances to roll a 1, this die is high risk, high reward!''
|''With a max of 9 but three chances to roll a 1, this die is high risk, high reward!''
| 1, 1, 1, 4, 4, 9
|1, 1, 1, 4, 4, 9
|-
|-
|{{anchor|Boo Dice Block}}[[File:SMP Icon Boo.png|100px]]<br>[[Boo]]
|{{anchor|Boo Dice Block}}[[File:SMP Icon Boo.png|100px]]<br>[[Boo]]
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|[[File:SMP Dry Bone Dice Block.png|100px]]<br>Dry Bones Dice Block
|[[File:SMP Dry Bone Dice Block.png|100px]]<br>Dry Bones Dice Block
|''Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward.''
|''Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward.''
| 1, 1, 1, 6, 6, 6
|1, 1, 1, 6, 6, 6
|-
|-
|{{anchor|Pom Pom Dice Block}}[[File:SMP Icon Pom Pom.png|100px]]<br>[[Pom Pom]]
|{{anchor|Pom Pom Dice Block}}[[File:SMP Icon Pom Pom.png|100px]]<br>[[Pom Pom]]
|[[File:SMP Pom Pom Dice Block.png|100px]]<br>Pom Pom Dice Block
|[[File:SMP Pom Pom Dice Block.png|100px]]<br>Pom Pom Dice Block
|''Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8!''
|''Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8!''
| 0, 3, 3, 3, 3, 8
|0, 3, 3, 3, 3, 8
|}
|}
The Bob-omb appears only in King Bob-omb's Powderkeg Mine (Mario Party) and Gold Rush Mine (Partner Party). When the player passes on the Bob-omb, it follows and temporarily functions as an ally. After the set amount of turns, the Bob-omb goes away by exploding.
The Bob-omb appears only in King Bob-omb's Powderkeg Mine (Mario Party) and Gold Rush Mine (Partner Party). When the player passes on the Bob-omb, it follows and temporarily functions as an ally. After the set amount of turns, the Bob-omb goes away by exploding.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
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|[[File:Diceydiceblock.png|100px]]<br>Dicey Dice Block
|[[File:Diceydiceblock.png|100px]]<br>Dicey Dice Block
|''This dice block is rolled by Bob-omb and added to your roll. It only rolls 0 or -1, so it might slow you down.''
|''This dice block is rolled by Bob-omb and added to your roll. It only rolls 0 or -1, so it might slow you down.''
| 0, 0, 0, -1, -1, -1
|0, 0, 0, -1, -1, -1
|}
|}


===Items===
===Items===
*[[Dash Mushroom]] ("+3 to Dice Roll") - Adds 3 to the player's Dice Roll.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
*[[Poison Mushroom]] ("-2 to rival's Dice Roll")<ref name=AllItems>KokiriGaming. (October 23, 2018). [https://www.youtube.com/watch?v=P0OAIoPPpXw ''Super Mario Party'' - All Items]. ''YouTube''. Retrieved February 4, 2021.</ref> - Subtracts 2 from a rival's Dice Roll on their next turn, chosen by the player.
|-
*[[Golden Dash Mushroom]] ("+5 to Dice Roll") - Adds 5 to the player's Dice Roll.
!Item
*[[Golden Drink]]{{footnote|main|1}} ("Gain 1 coin each time you move. Can't use this while Peepa is in the way.") - Turns the player golden, akin to the [[Gold Flower]] from ''[[New Super Mario Bros. 2]]'', granting the player 1 coin for each space moved this turn. Cannot be used when the player is under the effect of a Peepa from a Peepa Bell.
!Description
*[[Golden Pipe]] ("Warp close to a Star.") - Warps the player to the space before the Star Space.
!Effect
*[[Coinado]] ("Steal 5 to 10 coins from rivals.") - Summons a tornado to steal 5-10 coins from a rival of the player's choice.
|-
*[[Ally Phone]] ("Call on an ally.") - Instantly grants the player a random ally.
|{{anchor|Dash Mushroom}}[[File:SMP Dash Mushroom.png|100px]]<br>[[Dash Mushroom]]
*[[Custom Dice Block]] ("Roll whatever you want from 1 to 6. Stops allies from rolling dice.") - Lets the player select their Dice Roll from 1 to 6, and their allies will not roll an extra Dice Block this turn.
|''+3 to Dice Roll''
*[[Peepa Bell]]{{footnote|main|1}} ("Call a Peepa to take 1 coin from a rival each time they move.") - Subtracts 1 coin for each space that a rival moves on their next turn.
|Adds 3 to the player's Dice Roll.
*[[Fly Guy Ticket]] ("Call a Fly Guy to steal an item from a rival.") - Steals a random item from a rival of the player's choice.
|-
*[[Warp Box]]{{footnote|main|1}} ("Warp close to a teammate.") - Warps the player to a space adjacent to their teammate.
|{{anchor|Poison Mushroom}}[[File:SMP Poison Mushroom.png|100px]]<br>[[Poison Mushroom]]
*[[Hidden Block Card]] ("If you're lucky, you might get a Star!") - Immediately spawns a Hidden Block, giving the player a chance to gain coins or a Star.
|''-2 to rival's Dice Roll''
*[[Dueling Glove]]{{footnote|main|1}} ("Choose a rival to duel. The winner gets the loser's ally.") - Lets the player challenge a rival to a duel, and the winner gets to choose an ally to steal.
|Subtracts 2 from a rival's Dice Roll on their next turn, chosen by the player.
*[[Double Star Card]]{{footnote|main|1}} ("Allows you to get more Stars than usual. Only usable on a Star Space.")<ref name=AllItems/> - Allows the player to purchase double the amount of Stars from the Star Space.
|-
 
|{{anchor|Golden Dash Mushroom}}[[File:GoldenMushroomSMP.png|100px]]<br>[[Golden Dash Mushroom]]
{{footnote|note|1|Only obtainable in Partner Party.}}
|''+5 to Dice Roll''
|Adds 5 to the player's Dice Roll.
|-
|{{anchor|Golden Drink}}[[File:SMP Golden Drink.png|100px]]<br>[[Golden Drink]]{{footnote|main|2}}
|''Gain 1 coin each time you move. Can't use this while Peepa is in the way.''
|Turns the player golden, akin to the [[Gold Flower]] from ''[[New Super Mario Bros. 2]]'', granting the player 1 coin for each space moved this turn. Cannot be used when the player is under the effect of a Peepa from a Peepa Bell.
|-
|{{anchor|Golden Pipe}}[[File:SMP Golden Pipe.png|100px]]<br>[[Golden Pipe]]
|''Warp close to a Star.''
|Warps the player to the space before the Star Space.
|-
|{{anchor|Coinado}}[[File:Coinado SMP.png|100px]]<br>[[Coinado]]
|''Steal 5 to 10 coins from rivals.''
|Summons a tornado to steal 5-10 coins from a rival of the player's choice.
|-
|{{anchor|Ally Phone}}[[File:SMP Buddy Phone.png|100px]]<br>[[Ally Phone]]
|''Call on an ally.''
|Instantly grants the player a random ally.
|-
|{{anchor|Custom Dice Block}}[[File:Custom Dice Block (SMP).png|100px]]<br>[[Custom Dice Block]]{{footnote|main|1}}
|''Roll whatever number you want from 1 to 6. Stops allies from rolling dice.''
|Lets the player select their Dice Roll from 1 to 6, and their allies will not roll an extra Dice Block this turn.
|-
|{{anchor|Peepa Bell}}[[File:Peepa Bell1.png|100px]]<br>[[Peepa Bell]]{{footnote|main|2}}
|''Call a Peepa to take 1 coin from a rival each time they move.''
|Subtracts 1 coin for each space that a rival moves on their next turn. Prevents rivals from using Golden Drinks.
|-
|{{anchor|Fly Guy Ticket}}[[File:Fly Guy Ticket.png|100px]]<br>[[Fly Guy Ticket]]
|''Call a Fly Guy to steal an item from a rival.''
|Steals a random item from a rival of the player's choice.
|-
|{{anchor|Warp Box}}[[File:SMP Warp Box.png|100px]]<br>[[Warp Box]]{{footnote|main|2}}
|''Warp close to a teammate.''
|Warps the player to a space adjacent to their teammate.
|-
|{{anchor|Hidden Block Card}}[[File:HiddenBlockCard.png|100px]]<br>[[Hidden Block Card]]
|''If you're lucky, you might get a Star!''
|Immediately spawns a Hidden Block, giving the player a chance to gain coins or a Star.
|-
|{{anchor|Dueling Glove}}[[File:Dueling Glove (SMP).png|100px]]<br>[[Dueling Glove]]{{footnote|main|2}}
|''Choose a rival to duel. The winner gets the loser's ally.''
|Lets the player challenge a rival to a duel, and the winner gets to choose an ally to steal.
|-
|{{anchor|Double Star Card}}[[File:SMP Double Card.png|100px]]<br>[[Double Star Card|Double Card]]{{footnote|main|2}}
|''Allows you to get more Stars than usual. Only usable on a Star Space.''
|Allows the player to purchase double the amount of Stars from the Star Space.
|}
{{footnote|note|1|Only obtainable in Mario Party.}}
{{footnote|note|2|Only obtainable in Partner Party.}}


====Board-exclusive items====
====Board-exclusive items====
*[[Key]] - In Domino Ruins Treasure Hunt, the key is used to open a treasure chest containing a Star. In Tantalizing Tower Toys, it is used to open a gate containing extra coins and spaces (exclusive to Domino Ruins Treasure Hunt and Tantalizing Tower Toys).
*[[Key]] - In Domino Ruins Treasure Hunt, the key is used to open a treasure chest containing a Star. In Tantalizing Tower Toys, it is used to open a gate containing extra coins and spaces (exclusive to Domino Ruins Treasure Hunt and Tantalizing Tower Toys).
*[[Pickaxe]] - Used to break open a rock that contains a Star (exclusive to Gold Rush Mine).
*[[Pickaxe]] - Used to break open a rock that contains a Star (exclusive to Gold Rush Mine).
*[[Silver Pick]] ("A useful tool for sticking fruit.")<ref name=AllItems/> - Used on the watermelon island to raise a space up to reach a high platform with coins and a Star (exclusive to Watermelon Walkabout).
*[[Silver Pick]] ("A useful tool for sticking fruit.") - Used on the watermelon island to raise a space up to reach a high platform with coins and a Star (exclusive to Watermelon Walkabout).
*[[Capsule Ticket]] - Used to obtain a capsule from the capsule machine (exclusive to Tantalizing Tower Toys).
*[[Capsule Ticket]] - Used to obtain a capsule from the capsule machine (exclusive to Tantalizing Tower Toys).


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*[[Red Coin]]s (+5 to coin count)
*[[Red Coin]]s (+5 to coin count)
*[[Star]]
*[[Star]]
*[[Hidden Block (Mario Party series)|Hidden Block]], a [[Gold Block]] that has a chance to rewarding the player who found it with a Star.
*[[Hidden Block (Mario Party series)|Hidden Block]], a [[Gold Block]] that has a chance of rewarding the player who found it with a Star.
*A cloud symbol which summons [[Lakitu]] to steal coins from a rival for free or give the player a star for 30 coins.
*A cloud symbol that summons [[Lakitu]] to steal coins from a rival for free or give the player a Star for 30 coins.
*A wing symbol, which summons a [[Koopa Paratroopa]] that will carry its summoner to a rival's spot for five Coins.<ref name=GameSpot>''https://www.youtube.com/watch?v=8IvmajTJivI&feature=youtu.be&t=8m59s</ref>
*A wing symbol, which summons a [[Koopa Paratroopa]] that will carry its summoner to a rival's spot for three, five, or seven coins.<ref name=GameSpot>GameSpot Gameplay (June 17, 2018). [https://www.youtube.com/watch?v=8IvmajTJivI&feature=youtu.be&t=8m59s Super Mario Party Live Gameplay Demo | E3 2018]. ''YouTube''.</ref>
*A [[Wiggler]] symbol, which summons a [[Flutter]] who owns an item shop.
*A [[Wiggler]] symbol, which summons a [[Flutter]] who owns an item shop.


==Spaces==
==Spaces==
{{more images|Start Space}}
{{more images|Start Space}}
{| border=1 style="text-align:center;border-collapse:collapse" width=70% align=center
{|border=1 style="text-align:center;border-collapse:collapse"width=70% align=center
|-  
|-  
|- bgcolor=#dedede
|-bgcolor=#dedede
!width="3%" bgcolor="#dedede"|Space
!width="3%"style="background:#dedede"|Space
!width="6%" bgcolor="#dedede"|Description
!width="6%"style="background:#dedede"|Description
!width="6%" bgcolor="#dedede"|Effect
!width="6%"style="background:#dedede"|Effect
|-
|-
|[[Start Space]]
|[[File:Nocoverart.png]]<br>[[Start Space]]
|
|"''The starting point of your adventure. Nothing happens if you land here.''"
|A blank green space where every player starts on the board.
|A blank green space where every player starts on the board.
|-
|-
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|-
|-
|[[File:Event Space 11.png|50px]]<br>[[Event Space]]
|[[File:Event Space 11.png|50px]]<br>[[Event Space]]
|''"Landing here could set off a terrifying trap. Or not, but do you really want to risk it?"''
|Varies depending on the board and the event.
|A green space with an exclamation mark that causes a board event to occur.
|A green space with an exclamation mark that causes a board event to occur.
|-
|-
|[[File:SMP VS Space.png|50px]]<br>[[VS Space]]
|[[File:SMP VS Space.png|50px]]<br>[[VS Space]]
|''"Everyone wagers coins before facing off in a VS minigame!"''
|"''Everyone wagers coins before facing off in a VS minigame!''"
|An orange diamond with the word "VS" on it that acts similar to the [[Battle Space]]. Here, everyone plays a rumble minigame after forking over a number of coins determined by roulette. The winner gets a majority of the coins wagered. After the minigame ends, the VS Space turns into a Blue Space.
|An orange diamond with the word "VS" on it that acts similar to the [[Battle Space]]. Here, everyone plays a rumble minigame after forking over a number of coins determined by roulette. The winner gets a majority of the coins wagered. After the minigame ends, the VS Space turns into a Blue Space.
|-
|-
|[[File:SpaceAlly.jpg|50px]]<br>[[Ally Space]]
|[[File:SpaceAlly.jpg|50px]]<br>[[Ally Space]]
|''"Call one new ally to join you!"''
|"''Call one new ally to join you!''"
|A green space with a friend icon on it. Calls a random ally to join the player who landed on the space.
|A green space with a friend icon on it. Calls a random ally to join the player who landed on the space.
|-
|-
|[[File:Item Space 11.png|50px]]<br>[[Item Space]]
|[[File:Item Space 11.png|50px]]<br>[[Item Space]]
|''"Pick up helpful items. It never hurts to land here!"''
|"''Pick up helpful items. It never hurts to land here!''"
|A green space with a mushroom on it. Grants the player who landed on it a random item.
|A green space with a mushroom on it. Grants the player who landed on it a random item.
|-
|-
|[[File:Lucky Space 11.png|50px]]<br>[[Lucky Space]]
|[[File:Lucky Space 11.png|50px]]<br>[[Lucky Space]]
|
|"''Spin the roulette wheel for a chance at items or coins!''"
|A green space with a clover on it where the player can win items or coins.
|A green space with a clover on it where the player can win items or coins.
|-
|-
|[[File:SMP Bad Luck Space.png|50px]]<br>[[Bad Luck Space]]
|[[File:SMP Bad Luck Space.png|50px]]<br>[[Bad Luck Space]]
|''"Depending on where the wheel stops, you could lose items or coins."''
|"''Depending on where the wheel stops, you could lose items or coins.''"
|A red jagged space with an exclamation and question mark that acts similar to a [[Bowser Space]] albeit with Kamek instead of Bowser.
|A red jagged space with an exclamation and question mark that acts similar to a [[Bowser Space]] albeit with Kamek instead of Bowser.
|-
|-
|[[File:SpaceExtraBadLuck.jpg|50px]]<br>Extra Bad Luck Space
|[[File:SpaceExtraBadLuck.jpg|50px]]<br>Extra Bad Luck Space
|''"Depending on where the wheel stops, you could lose coins or stars."''
|"''Depending on where the wheel stops, you could lose coins or stars.''"
|Appearing on the last three turns, all Bad Luck Spaces become dark-red spaces and the events on the wheel are harsher.
|Appearing on the last three turns, all Bad Luck Spaces become dark-red spaces and the events on the wheel are harsher.
|}
|}
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[[File:SizzlingStakes.png|thumb|[[Sizzling Stakes]], one of the minigames in ''Super Mario Party'']]
[[File:SizzlingStakes.png|thumb|[[Sizzling Stakes]], one of the minigames in ''Super Mario Party'']]
{{main|List of Super Mario Party minigames}}
{{main|List of Super Mario Party minigames}}
''Super Mario Party'' has a total of 84 new minigames. Of these, 30 of them are Free-for-All minigames, 10 of them are 2-vs.2 minigames, 10 of them are 1-vs.3 minigames. New categories of minigames introduced are 10 Co-op minigames, where all 4 players work together to beat the minigame; 10 Team minigames, where players form teams of up to 8 and they all work together against each other; 10 Rhythm minigames, where players get points by performing tasks to the rhythm of a song; and 4 Toad's Rec Room minigames, where players have the option to connect two undocked [[Nintendo Switch]] consoles together and play on both of them. This is also the first ''Mario Party'' game since ''[[Mario Party 6]]'' not to contain any form of boss battles.
''Super Mario Party'' has a total of 84 new minigames. Of these, 30 of them are Free-for-All minigames, 10 of them are 2-vs.2 minigames, 10 of them are 1-vs.3 minigames. New categories of minigames introduced are 10 Co-op minigames, where all 4 players work together to beat the minigame; 10 Team minigames, where players form teams of up to 8 and they all work together against each other; 10 Rhythm minigames, where players get points by performing tasks to the rhythm of a song; and 4 Toad's Rec Room minigames, where players have the option to connect two undocked [[Nintendo Switch]] consoles together and play on both of them. This is also the first ''Mario Party'' game since ''[[Mario Party 6]]'' not to contain any form of boss battles. Much like ''[[Mario Party 8]]'', a large portion of minigames utilize motion controls.
<!-- 30 Free-for-all minigames, 10 2-vs-2 minigames, 10 1-vs-3 minigames, 10 Co-op minigames, 10 Team minigames, 10 Rhythm minigames, 4 Toad's Rec Room minigames -->
<!--30 Free-for-all minigames, 10 2-vs-2 minigames, 10 1-vs-3 minigames, 10 Co-op minigames, 10 Team minigames, 10 Rhythm minigames, 4 Toad's Rec Room minigames-->


==Differences from previous ''Mario Party'' games==
==Differences from previous ''Mario Party'' games==
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|width3=180
|width3=180
}}
}}
*Rather than a simple menu, there is now a complete controllable hub world.
*Rather than a simple menu, there is now a complete controllable hub world.
*Character selection now comes before selecting any in-game modes.
*Character selection now comes before selecting any in-game modes.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate.
*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press the {{button|switch|sl}} or {{button|switch|sr}} buttons to confirm they are ready to start as a result of this change.
*On the rules screen, all players need to press a button to confirm they are ready to start instead of only the first player pressing it, similar to the other ''Mario Party'' games since ''[[Mario Party 9]]''.
*In Partner Party, the dice rolls are shared between the two players.
*In Partner Party, the Dice rolls are shared between the two players.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; most previous games have the player decide between 10-50 turns.
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns.
*After a 2 vs. 2, 1 vs. 3 (should the solo player lose) or Co-op minigame, if there is at least one human player on the winning team, they are given an opportunity to high five teammates for bonus coins (in Mario and Partner Party) or time (in River Survival).
*After a 2 vs. 2 or 1 vs. 3 minigame or in any mode where the player competes with teammates, there is a bonus where they can high-five their teammates to earn bonus coins.
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Bonus Stars are determined based on turn amount. 20 and 30 turn games gives out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''.
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed.
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed.
***However, animations of what would be the characters' 2nd- and 3rd-place results can be on the results screen after a Mario Party is completed.
***However, animations of what would be the characters' 2nd- and 3rd-place results can be seen on the results screen after a Mario Party is completed.
*The main text fonts from ''Mario Party 9'', ''Island Tour'', and ''10'' (which was first introduced in ''[[Super Mario 3D Land]]''), ''Star Rush'' and ''The Top 100'' have mostly been replaced by that of ''[[Mario Kart 8]]''. The timer and the score counter also use said font rather than the secondary text font from ''Mario Party 10'', ''Star Rush'', and ''The Top 100'' (as in ''10''), or the main text fonts from the previous games (as in the handheld games).
*The main text fonts from ''Mario Party 9'', ''Island Tour'', and ''10'' (which was first introduced in ''[[Super Mario 3D Land]]''), ''Star Rush'', and ''The Top 100'' have mostly been replaced by that of ''[[Mario Kart 8]]''. The timer and the score counter also use said font rather than the secondary text font from ''Mario Party 10'', ''Star Rush'', and ''The Top 100'' (as in ''10''), or the main text fonts from the previous games (as in the handheld games).
**As such, the title logo no longer uses the series logo from the previous games, which is the same font as the in-game main text font from ''Mario Party 9'', ''Island Tour'', and ''10''.  
**As such, the title logo no longer uses the series logo from the previous games, which is the same font as the in-game main text font from ''Mario Party 9'', ''Island Tour'', and ''10''.  
**Dice Blocks as well as the "Start!"/"Finish!" texts still use the previous main text font, and the secondary text font from ''Mario Party 10'', ''Star Rush'' and ''The Top 100'' is still used for some in-game texts as well.
**Dice Blocks as well as the "Start!"/"Finish!" texts still use the previous main text font, and the secondary text font from ''Mario Party 10'', ''Star Rush'', and ''The Top 100'' is still used for some in-game texts as well.
*This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer.
*This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable.
*This is the first home console game where the maximum number of turns is 30 rather than 50, and the second game in the franchise to have that distinction overall, after ''[[Mario Party DS]]''.


==Regional differences==
==Regional differences==
*In the British English version of the game, pronouns refer to Birdo as a male. The American English version and most other versions of the game have Birdo referred to as a female. In the French and Chinese versions, Birdo uses ambiguous pronouns.
*In the British English version of the game, pronouns refer to Birdo as a male. The American English version and most other versions of the game have Birdo referred to as a female. In the French and Chinese versions, Birdo uses ambiguous pronouns.
*In the British English version, [[Toady|Toadies]] are named Magikoopas.
*In the British English version, [[Toady|Toadies]] are named Magikoopas.
*In Spanish, French, and Italian, the highest co-op rank is A and the lowest rank is D. In other languages, the highest co-op rank is S and the lowest rank is C.


==Updates==
==Updates==
In order to play online, players must have downloaded the most recent software update.
In order to play online, players must have downloaded the most recent software update.
===Ver. 1.0.1===
===Ver. 1.0.1===
An update was released on March 21st, 2019. The following changes were made:
An update was released on March 21st, 2019. The following changes were made:
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**Partner Party
**Partner Party
**Free Play (Minigames)
**Free Play (Minigames)
'''Playing over the internet'''
'''Playing over the internet'''
*To play over the internet, select either Mario Party, Partner Party, or Minigames, then select Online Play.
*To play over the internet, select either Mario Party, Partner Party, or Minigames, then select Online Play.
Line 788: Line 892:
*Play data won’t be saved when playing over the internet.
*Play data won’t be saved when playing over the internet.
</i></blockquote>
</i></blockquote>
 
The 10 minigames unavailable are from Sound Stage. Although the game was released in Mainland China after this update, it is based on the ver. 1.0.1 update and is not compatible with online play.{{ref needed}}
The 10 minigames unavailable are from Sound Stage. Although the Chinese version of the game was released after this update, it is based on the ver. 1.0.1 update and is not compatible with online play.{{ref needed}}


==Staff==
==Staff==
{{main|List of Super Mario Party staff}}
{{main|List of Super Mario Party staff}}
''Super Mario Party'' is developed by [[Nd Cube]] and co-developed by [[CAProduction]], the teams primarily responsible for many ''[[Mario Party (series)|Mario Party]]'' titles, and the game is published by [[Nintendo]]. Shuichiro Nishiya, who has directed the most ''Mario Party'' installments and has been directing many ''Mario Party'' installments since ''Mario Party 6'', reprises his role as the director for the game. Many of the game's directors and chief directors have worked on a ''Mario Party'' installment prior to ''Super Mario Party'', such as music director, Chamy Ishi, who has worked on directing music for ''Mario Party'' installments since ''[[Mario Party 9]]''.
''Super Mario Party'' is developed by [[NDcube]] and co-developed by [[CAProduction]], the teams primarily responsible for many ''[[Mario Party (series)|Mario Party]]'' titles, and the game is published by [[Nintendo]]. Shuichiro Nishiya, who has directed the most ''Mario Party'' installments and has been directing many ''Mario Party'' installments since ''Mario Party 6'', reprises his role as the director for the game. Many of the game's directors and chief directors have worked on a ''Mario Party'' installment prior to ''Super Mario Party'', such as music director, Chamy Ishi, who has worked on directing music for ''Mario Party'' installments since ''[[Mario Party 9]]''.


==Reception==
==Reception==
Line 802: Line 905:


Samuel Claiborn of IGN scored ''Super Mario Party'' a 7.3/10,<ref>Samuel Claiborn (3 Oct 2018) [https://www.ign.com/articles/2018/10/03/super-mario-party-review ''Super Mario Party'' Review]. ''IGN''. Retrieved October 10, 2018.</ref> calling the game, "the best Party in two [home] console generations." He has praised the game for a perceived sense of being competitive, strategic, and fun, especially in Partner Party. However, Claiborn has cited the other modes not Mario Party or Partner Party as "filler", preferring the focus on the aforementioned two modes. He has also called the amount of boards lacking and that "Parties will get stale fast" due to what was considered a low number of boards and their believed simplicity, comparing unfavorably to ''[[Mario Party 5]]'' and ''[[Mario Party 6]]''. Claiborn has also described motion controls and the Joy-Con-exclusive functionality as troublesome, but not "as bad as the worst Wii-era games." Additionally, Claiborn has described the Switch functionality to interact with another console as cramped and "not put to great use". The amount of minigames have been praised, as well as the stated attention to detail in the minigames. He ended his review with the statement, "''Super Mario Party'' delivers the couch multiplayer experience the series is famous for with an awesome new layer of strategy, 80 mostly-great minigames, and the quirky tech of the Switch controllers to keep things feeling fresh. The downside is that with the Switch's controllers come some annoyances that make getting people settled onto your couch a bit more of a hassle than previous parties, and the best games are prone to annoying random upsets. But it's far better paced than recent games and ''Super Mario Party'' reset my expectations of the series with its graphics and gameplay creativity." Stefan L. of TheSixthAxis has given the game a 6/10,<ref>Stefan L. (October 3, 2018) [http://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ ''Super Mario Party'' Review.] ''TheSixthAxis''. Retrieved October 10, 2018.</ref> criticizing an apparently 'safe' approach to gameplay, the online implementation, the lack of single-player handheld mode compatibility, the amount of boards, and the amount of minigames for some modes, while praising the return to the original style of play, the strategy of character die, Toad's Rec Room minigames, and the HD Rumble tune. Stephan has noted that the content is "spread wide, but it's not very deep", and also noted that the available boards are not engaging. Stephan has criticized the game's AI, calling them "dumber than a sack of bricks at crucial moments." In the conclusion, he stated that "''Super Mario Party'' is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from ''[[Mario Party: Star Rush]]'', but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's ''Mario Party'', but it's not particularly super."
Samuel Claiborn of IGN scored ''Super Mario Party'' a 7.3/10,<ref>Samuel Claiborn (3 Oct 2018) [https://www.ign.com/articles/2018/10/03/super-mario-party-review ''Super Mario Party'' Review]. ''IGN''. Retrieved October 10, 2018.</ref> calling the game, "the best Party in two [home] console generations." He has praised the game for a perceived sense of being competitive, strategic, and fun, especially in Partner Party. However, Claiborn has cited the other modes not Mario Party or Partner Party as "filler", preferring the focus on the aforementioned two modes. He has also called the amount of boards lacking and that "Parties will get stale fast" due to what was considered a low number of boards and their believed simplicity, comparing unfavorably to ''[[Mario Party 5]]'' and ''[[Mario Party 6]]''. Claiborn has also described motion controls and the Joy-Con-exclusive functionality as troublesome, but not "as bad as the worst Wii-era games." Additionally, Claiborn has described the Switch functionality to interact with another console as cramped and "not put to great use". The amount of minigames have been praised, as well as the stated attention to detail in the minigames. He ended his review with the statement, "''Super Mario Party'' delivers the couch multiplayer experience the series is famous for with an awesome new layer of strategy, 80 mostly-great minigames, and the quirky tech of the Switch controllers to keep things feeling fresh. The downside is that with the Switch's controllers come some annoyances that make getting people settled onto your couch a bit more of a hassle than previous parties, and the best games are prone to annoying random upsets. But it's far better paced than recent games and ''Super Mario Party'' reset my expectations of the series with its graphics and gameplay creativity." Stefan L. of TheSixthAxis has given the game a 6/10,<ref>Stefan L. (October 3, 2018) [http://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ ''Super Mario Party'' Review.] ''TheSixthAxis''. Retrieved October 10, 2018.</ref> criticizing an apparently 'safe' approach to gameplay, the online implementation, the lack of single-player handheld mode compatibility, the amount of boards, and the amount of minigames for some modes, while praising the return to the original style of play, the strategy of character die, Toad's Rec Room minigames, and the HD Rumble tune. Stephan has noted that the content is "spread wide, but it's not very deep", and also noted that the available boards are not engaging. Stephan has criticized the game's AI, calling them "dumber than a sack of bricks at crucial moments." In the conclusion, he stated that "''Super Mario Party'' is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from ''[[Mario Party: Star Rush]]'', but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's ''Mario Party'', but it's not particularly super."
 
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 854: Line 956:
|Stefan L, [http://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ TheSixthAxis]
|Stefan L, [http://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ TheSixthAxis]
|6/10
|6/10
|align="left"|"''Super Mario Party is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from Mario Party: Star Rush, but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's Mario Party, but it's not particularly super. ''"
|align="left"|"''Super Mario Party is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from Mario Party: Star Rush, but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's Mario Party, but it's not particularly super.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|colspan=2|[https://www.gamerankings.com/switch/241207-super-mario-party/index.html 74.35%]
|colspan=2|[https://www.gamerankings.com/switch/241207-super-mario-party/index.html 74.35%]
|}
|}
{{br}}


===Sales===
===Sales===
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> By March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game.
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> By March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. By March 31st, 2024, the game had sold 20.66 million copies.<ref>Nintendo (May 7, 2024) [https://https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 7, 2024. [https://web.archive.org/web/20240507064731/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 7, 2024.</ref>


==Glitches==
==Glitches==
===Golden Pipe Clip===
===Golden Pipe clip===
[[File:GoldenPipeClip.png|right|200px|thumb|The Golden Pipe Clip.]]
[[File:GoldenPipeClip.png|thumb|200px|The glitch in action]]
In [[King Bob-omb's Powderkeg Mine]], if the player uses a [[Golden Pipe]] while at the [[Blue Space]] directly in front of [[King Bob-omb]], the pipe will clip through the countdown timer.
In [[King Bob-omb's Powderkeg Mine]], if the player uses a [[Golden Pipe]] while at the [[Blue Space]] directly in front of [[King Bob-omb]], the pipe will clip through the countdown timer.
===Out of Bounds in River Survival===
{{br}}
 
===River Survival out of bounds glitch===
In the [[Kamek's Curse]] route, one of the [[Dash Panel]]s can be hit at a certain angle and, upon being hit, boosts the player out of bounds into the cliffside, [[unwinnable state|softlocking them]].<ref>[https://www.suppermariobroth.com/post/189797367130/in-the-river-survival-mode-of-super-mario-party Supper Mario Broth]</ref>
In the [[Kamek's Curse]] route, one of the [[Dash Panel]]s can be hit at a certain angle and, upon being hit, boosts the player out of bounds into the cliffside, [[unwinnable state|softlocking them]].<ref>[https://www.suppermariobroth.com/post/189797367130/in-the-river-survival-mode-of-super-mario-party Supper Mario Broth]</ref>
{{br|right}}


==Quotes==
==Quotes==
{{main|List of Super Mario Party quotes}}
{{main|List of Super Mario Party quotes}}
===Announcer===
===Announcer===
*''"Start!"''
*"''Start!''"
*''"Finish!"''
*"''Finish!''"
*''"You got a Star!"''
*"''You got a Star!''"
*''"Ready..."''
*"''Ready...''"
*''"...Yeah!"''
*"''...Yeah!''"


==Gallery==
==Gallery==
Line 900: Line 1,002:


==Media==
==Media==
{{more media}}
{{more media|2 or 3 more music samples}}
{{media table
{{media table
|file1=SMP Strike It Rich.oga
|file1=Super Mario Party 002 Main Menu.oga
|title1=[[Strike It Rich]]
|title1=Main Menu
|length1=0:30
|length1=0:30
|file2=Super Mario Party 126 Strike It Rich.oga
|title2=[[Strike It Rich]]
|length2=0:30
|file3=Super Mario Party 077 Around and Around.oga
|title3=Around and Around
|length3=0:30
|file4=Super Mario Party 120 Smooth Sailing.oga
|title4=Smooth Sailing
|length4=0:30
}}
}}


Line 911: Line 1,022:
*''[[Super Mario Bros. 2]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Mario Bros. 2]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Mario World]]'': Luigi's, Boo's, Koopa Troopa's, Monty Mole's, Dry Bones', Kamek's, Sumo Bro.'s, Chargin' Chuck's, Mario with [[Baby Yoshi]], and [[Cape Mario]]'s sprites appear in Puzzle Hustle.
*''[[Super Mario World]]'': Luigi's, Boo's, Koopa Troopa's, Monty Mole's, Dry Bones', Kamek's, Sumo Bro.'s, Chargin' Chuck's, Mario with [[Baby Yoshi]], and [[Cape Mario]]'s sprites appear in Puzzle Hustle.
*''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series: When Diddy Kong acquires Donkey Kong as an ally, the latter says, "Diddy! We're on another adventure together!", referencing this series.
*''[[Mario Party (series)|Mario Party]]'' series: In one of Birdo's dialogue lines, she refers to this game as the "11th party", referencing the previous ten home console ''Mario Party'' games. She also gives the player quizzes relating to the previous home console ''Mario Party'' games.
*''[[Mario Party (series)|Mario Party]]'' series: In one of Birdo's dialogue lines, she refers to this game as the "11th party", referencing the previous ten home console ''Mario Party'' games. She also gives the player quizzes relating to the previous home console ''Mario Party'' games.
*''[[Mario Party]]'': The game's opening is a direct callback to this game's opening, with Mario and his friends arguing over who is the Super Star. The opening also begins from a similar camera angle.
*''[[Mario Party]]'': The game's opening is a direct callback to this game's opening, with Mario and his friends arguing over who is the Super Star. The opening also begins from a similar camera angle.
*''[[Mario Party 2]]'': The music for [[Shell Shocked Deluxe]] is an arrangement of the music "Going for the Coins", which is used in several minigames, one of which is [[Shell Shocked]].
*''[[Mario Party 2]]'': The music for [[Shell Shocked Deluxe]] is an arrangement of the music "Going for the Coins", which is used in several minigames, one of which is [[Shell Shocked]].
*''[[Mario Kart: Double Dash!!]]'': Daisy's "Hi, I'm Daisy!" line is referenced in one of her Ally Space quotes.
*''[[Mario Party 6]]'': Peach's profile artwork is an updated version of her artwork from this game.
*''[[Mario Party 6]]'': Peach's profile artwork is an updated version of her artwork from this game.
*''[[Super Mario Strikers]]'': Some of Hammer Bro's voice clips are reused from this game.
*''[[Super Mario Strikers]]'': Some of Hammer Bro's voice clips are reused from this game.
*''[[Mario Party 8]]'': Hammer Bro's artwork, as well as some voice clips, are reused from this game.
*''[[Super Mario Galaxy]]'': Rosalina's artwork is reused from this game.
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'': In Challenge Road, the sound effect that plays when a new level opens up is recycled from these games. The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Mario Kart Wii]]'': Some voice clips are reused.
*''[[Mario Super Sluggers]]'': Monty Mole's artwork is reused from this game.
*''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'': Boo's artwork is reused from the former game. In Challenge Road, the sound effect that plays when a new level opens up is recycled from these games. The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]]. Some voice clips are reused.  
*''[[Super Mario Galaxy 2]]'': Some of [[Yoshi]]'s voice clips are reused from this game.
*''[[Super Mario Galaxy 2]]'': Some of [[Yoshi]]'s voice clips are reused from this game.
*''[[Super Mario 3D Land]]'': The setting of the minigame [[Rumble Fishing (Super Mario Party)|Rumble Fishing]] is similar to [[World 6-1 (Super Mario 3D Land)|World 6-1]] and other seaside-themed levels from this game. [[Pom Pom]]'s artwork is taken from this game, albeit she now has claws on her fingers and her boomerang is replaced with a shuriken.
*''[[Super Mario 3D Land]]'': The setting of the minigame [[Rumble Fishing (Super Mario Party)|Rumble Fishing]] is similar to [[World 6-1 (Super Mario 3D Land)|World 6-1]] and other seaside-themed levels from this game. [[Pom Pom]]'s artwork is taken from this game, albeit she now has claws on her fingers and her boomerang is replaced with a shuriken.
*''[[Mario Party 9]]'': Shy Guy's and Koopa Troopa's victory animations are recycled from this game. King Bob-omb's profile artwork is reused from this game, albeit he does not hold a Bob-omb in his right hand and Koopa Troopa and Toad are absent. Some voice clips are reused.
*''[[Mario Party 9]]'': Shy Guy's and Koopa Troopa's victory animations are recycled from this game. King Bob-omb's profile artwork is reused from this game, albeit he does not hold a Bob-omb in his right hand and Koopa Troopa and Toad are absent. Shy Guy's artwork is reused from this game. Some voice clips are reused.
*''[[Mario Party: Island Tour]]'': Bowser Jr.'s and Boo's victory animations are recycled from this game. Some of Bowser Jr.'s voice clips are reused.
*''[[Mario Kart 7]]'': Flutter's voice clips are recycled from [[Wiggler]]'s voice clips in this game.
*''[[Mario Kart 8]]'': The majority of the characters reuse voice clips from this game.
*''[[Mario Party: Island Tour]]'': Bowser Jr.'s and Boo's victory animations are recycled from this game. Some of Bowser Jr.'s voice clips are reused from this game.
*''[[Mario Party 10]]'': The majority of the returning characters' victory and losing animations are recycled from this game. Some voice clips are reused.
*''[[Super Mario 3D World]]'': Goomba's artwork is reused from this game. Some voice clips are reused.
*''[[Mario Kart 8]]'': Some voice clips are reused from this game.
*''[[Mario Party 10]]'': The majority of the returning characters' victory and losing animations are recycled from this game. Wario's artwork is an updated version of his artwork from this game. Yoshi and Rosalina reuse their artwork from this game. Toad and Toadette's artwork are based on their artwork from this game, albeit with their bow ties. Some voice clips are reused.
*''[[Mario Tennis: Ultra Smash]]'': Some of Mario's voice clips are reused from this game.
*''[[Mario Tennis: Ultra Smash]]'': Some of Mario's voice clips are reused from this game.
*''[[Super Mario Maker]]'': Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (''Super Mario Bros.''-style), Blooper's, Hammer Bro's, and Bowser Jr.'s (''Super Mario World''-style) sprites appear in Puzzle Hustle.
*''[[Super Mario Maker]]'': Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (''Super Mario Bros.''-style), Blooper's, Hammer Bro's, and Bowser Jr.'s (''Super Mario World''-style) sprites appear in Puzzle Hustle.
*''[[Mario Party: Star Rush]]'': Diddy Kong's victory and losing animations are recycled from this game. The concept of character-specific Dice Blocks returns, with some Dice Blocks being reused (albeit with different names). The ally recruiting mechanic from this game also returns as part of Party Mode and the main menu hub world is similar to the one from this game. [[Bob-omb]]'s role in [[Gold Rush Mine]] is similar to Peepa's role in this game, where both characters will join as "allies" and roll a negative Dice Block. Partner Party has the players move the number of spaces to wherever they want to land on, just like in Toad Scramble and Balloon Bash from this game. Some voice clips are reused.
*''[[Mario Party: Star Rush]]'': Diddy Kong's victory and losing animations and voice clips are recycled from this game. Dry Bones's artwork is reused from this game. The concept of character-specific Dice Blocks returns, with some Dice Blocks being reused (albeit with different names). The ally recruiting mechanic from this game also returns as part of Party Mode and the main menu hub world is similar to the one from this game. [[Bob-omb]]'s role in [[Gold Rush Mine]] is similar to Peepa's role in this game, where both characters will join as "allies" and roll a negative Dice Block. Partner Party has the players move the number of spaces to wherever they want to land on, just like in Toad Scramble and Balloon Bash from this game. Some voice clips are reused.
*''[[Mario Sports Superstars]]'': The horses in [[Fiddler on the Hoof]] reuse their Balance-type design from this game.
*''[[Mario Sports Superstars]]'': The horses in [[Fiddler on the Hoof]] reuse their Balance-type design from this game.
*''[[Super Mario Odyssey]]'': [[Note]]s in River Survival reuse their designs and sound effects from this game. Some of [[Luigi]]'s voice clips are recycled. The minigame [[Making Faces]] has a similar premise to [[Picture Match]].
*''[[Super Mario Odyssey]]'': [[Note]]s in River Survival reuse their designs and sound effects from this game. Some of [[Mario]] and [[Luigi]]'s voice clips are recycled. The minigame [[Making Faces]] has a similar premise to [[Picture Match]].
*''[[Mario Party: The Top 100]]'': The description of Wario on the ''Super Mario Party'' official website is similar to his description in this game's website, saying that he is "crude and rude" and "likes to toot... his own horn". Challenge Road's map is similar to Minigame Island from this game, and aspects from different minigames in the background indicate which minigames are coming next.
*''[[Mario Party: The Top 100]]'': The description of Wario on the ''Super Mario Party'' official website is similar to his description in this game's website, saying that he is "crude and rude" and "likes to toot... his own horn". Challenge Road's map is similar to Minigame Island from this game, and aspects from different minigames in the background indicate which minigames are coming next.


==References in later games==
==References in later games==
*''[[Super Smash Bros. Ultimate]]'':  [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and River Survival appear as [[Spirit (Super Smash Bros. Ultimate)|spirits]], originally only obtainable during the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018 to January 1, 2019 prior to the version 2.0.0 update.
*''[[Super Smash Bros. Ultimate]]'':  [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and River Survival appear as [[Spirit (Super Smash Bros. Ultimate)|spirits]], originally only obtainable during the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018 to January 1, 2019 prior to the version 2.0.0 update.
*''[[Super Mario Maker 2]]'': Some of Mario's voice clips are reused in this game.
*''[[Mario Kart Tour]]'': Donkey Kong's artwork is reused in this game. Monty Mole's voice clips are also reused in this game. King Bob-omb (Gold)'s artwork is based on King Bob-omb's artwork in this game. Dry Bones (Gold) and Shy Guy (Gold) resemble Dry Bones's and Shy Guy's looks when under the effect of a Golden Drink from this game.
*''[[Mario Kart Tour]]'': Donkey Kong's artwork is reused in this game. Monty Mole's voice clips are also reused in this game. King Bob-omb (Gold)'s artwork is based on King Bob-omb's artwork in this game. Dry Bones (Gold) and Shy Guy (Gold) resemble Dry Bones's and Shy Guy's looks when under the effect of a Golden Drink from this game.
*''[[Mario Party Superstars]]'': The game engine is reused for this game. [[Toad]] and [[Toadette]] reprise their host roles in this game.
*''[[Mario Party Superstars]]'': The game engine, announcer, and voice clips are reused for this game. [[Toad]] and [[Toadette]] reprise their host roles in this game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=''スーパー マリオパーティ''
|Jap=スーパー マリオパーティ
|JapR=Sūpā Mario Pāti
|JapR=Sūpā Mario Pāti
|JapM=''Super Mario Party''
|JapM=Super Mario Party
|ChiT=''超級 瑪利歐派對''
|ChiT=超級 瑪利歐派對
|ChiTR=Chāojí Mǎlìōu Pàiduì
|ChiTR=Chāojí Mǎlìōu Pàiduì
|ChiTM=''Super Mario Party''
|ChiTM=Super Mario Party
|ChiS=''超级 马力欧派对''
|ChiS=超级 马力欧派对
|ChiSR=Chāojí Mǎlìōu Pàiduì
|ChiSR=Chāojí Mǎlìōu Pàiduì
|ChiSM=''Super Mario Party''
|ChiSM=Super Mario Party
|Fra=''Super Mario Party''
|Fre=''Super Mario Party''
|Kor=''슈퍼 마리오 파티''
|FreM=-
|Kor=슈퍼 마리오 파티
|KorR=Syupeo Mario Pati
|KorR=Syupeo Mario Pati
|KorM=''Super Mario Party''
|KorM=Super Mario Party
}}
}}


==Trivia==
==Trivia==
*This is the first ''Mario Party'' game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer.
*A promotional browser game was released on the [[Play Nintendo]] website in 2018 called ''[[Super Mario Party Fun Trivia Quiz]]''.
*A promotional browser game was released on the [[Play Nintendo]] website in 2018 called ''[[Super Mario Party Fun Trivia Quiz]]''.
*This is the first home console ''Mario Party'' game since ''[[Mario Party 4]]'' where Toad is non-playable.
*NPCs who are considered Bowser's minions speak to Bowser and Bowser Jr. more fondly than to other characters, usually referring to them as "Lord.", while Bowser Jr. also calls Bowser "dad" during the conversations.
*NPCs who are considered Bowser's minions speak to Bowser and Bowser Jr. more fondly than to other characters, usually referring to them as "Lord.", while Bowser Jr. also calls Bowser "dad" during the conversations.


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://supermarioparty.nintendo.com/ Official website]
*[https://web.archive.org/web/20181122040749/https://supermarioparty.nintendo.com/ Official North American website]
*[https://www.nintendo.co.jp/switch/adfja/pc/ Official Japanese website]
*[https://www.nintendo.co.jp/switch/adfja/pc/ Official Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Party-1388641.html Official European website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Party-1388641.html Official European website]
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