Super Mario Bros. Wonder: Difference between revisions

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{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{rewrite-expand|Specify which Wonder Effects the Wonder enemies, objects, and obstacles appear in, instead of just saying 'the Wonder Effect'}}
{{game infobox
{{game infobox
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}}
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Overview==
==Story==
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
 
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
 
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
 
==Gameplay==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].


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Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
 
===Controls===
==Plot==
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
{{construction|section=yes}}
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
 
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
 
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
 
==Controls==
===Basic controls===
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=20%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=30%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
!width=30%|Horizontal Joy-Con
|-
!colspan=3|All characters
|-
|-
|Move
|Move
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|{{button|switch|stick}}
|{{button|switch|stick}}
|-
|-
|Deploy Item Balloon
|[[Jump]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|Jump
|{{button|switch|B}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Dash
|[[Dash]]
|Hold {{button|switch|Y}} + {{button|switch|leftstick}}
|{{button|switch|Y}}
|Hold {{button|switch|jc-left}} + {{button|switch|stick}}
|{{button|switch|jc-left}}
|-
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|-
|Greeting
|Greeting
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|-
|-
|Select greeting
|Select greeting
|Hold {{button|switch|X}} then tilt {{button|switch|leftstick}}
|Hold {{button|switch|X}}, then tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-top}} then tilt {{button|switch|stick}}
|Hold {{button|switch|jc-top}}, then tilt {{button|switch|stick}}
|-
|Menu
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|-
!colspan=3|Basic Actions
|-
|-
|Crouch
|[[Crouch]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}}
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
|{{button|switch|stick}} ↓
|{{button|switch|stick}} ↓
|-
|-
|Crouch Walk
|Crouch and move
|{{button|switch|leftstick}} / {{button|switch|pad}} while crouching
|{{button|switch|leftstick}} while crouching
|{{button|switch|stick}} while crouching
|{{button|switch|stick}} while crouching
|-
|-
|Slide down a slope
|[[Slide]] on a slope
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} on a slope
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} on a slope
|{{button|switch|stick}} ↓ on a slope
|{{button|switch|stick}} ↓ on a slope
|-
|-
|Ground Pound
|[[Ground Pound]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} in midair
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} in midair
|{{button|switch|stick}} ↓ in midair
|{{button|switch|stick}} ↓ in midair
|-
|-
|Spin Jump
|[[Spin Jump]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}}
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}}
|Press {{button|switch|SR}} / Shake
|-
|-
|Midair Spin
|[[Midair Spin]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} in midair
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake in midair
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} in midair
|Press {{button|switch|SR}} / Shake in midair
|-
|-
|Hold item
|Hold item
|Hold {{button|switch|Y}} in front of a holdable item
|Touch item while holding {{button|switch|Y}}
|Hold {{button|switch|jc-left}} in front of a holdable item
|Touch item while holding {{button|switch|jc-left}}
|-
|-
|Kick held item
|Kick held item
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|Release {{button|switch|jc-left}}
|Release {{button|switch|jc-left}}
|-
|-
|Kick held item upward
|Kick item upward
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
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|-
|-
|Pull
|Pull
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ← → / {{button|switch|Leftright}}
|Hold {{button|switch|Y}}, and tilt {{button|switch|leftstick}} in the direction you want to pull
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} ← →
|Hold {{button|switch|jc-left}}, and tilt {{button|switch|stick}} in the direction you want to pull
|-
|-
|Push
|Push
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a pushable object
|Tilt {{button|switch|leftstick}} in the direction you want to push
|Tilt {{button|switch|stick}} ← → towards a pushable object
|Tilt {{button|switch|stick}} in the direction you want to push
|-
|-
|Swim
|[[Swim]]
|{{button|switch|B}} underwater
|Press {{button|switch|B}} while underwater
|{{button|switch|jc-bottom}} underwater
|Press {{button|switch|jc-bottom}} while underwater
|-
|-
|Swim while holding an item
|Swim while holding an item
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} / {{button|switch|pad}} underwater
|While underwater, hold {{button|switch|Y}} and tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} underwater
|While underwater, hold {{button|switch|jc-left}} and tilt {{button|switch|stick}}
|-
|-
|Enter a Pipe
|Enter a [[Warp Pipe|pipe]]
|Tilt {{button|switch|leftstick}} / {{button|switch|pad}} in the direction that the pipe travels
|Tilt {{button|switch|leftstick}} towards the entrance
|Tilt {{button|switch|stick}} in the direction that the pipe travels
|Tilt {{button|switch|stick}} towards the entrance
|-
|-
|Enter a Door
|Enter a [[Warp Door|door]]
|Tilt {{button|switch|leftstick}} ↑ / {{button|switch|Up}} in front of a door
|{{button|switch|leftstick}}↑ in front of the door
|Tilt {{button|switch|stick}} ↑ in front of a door
|{{button|switch|stick}}↑ in front of the door
|-
|-
|Climb a Vine
|Climb up/down a [[Beanstalk|vine]]
|{{button|switch|leftstick}} / {{button|switch|pad}} in front of a vine
|{{button|switch|leftstick}} / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|stick}} in front of a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
|-
|-
|Wall Slide
|[[Wall Jump]]
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a wall
|Jump against a wall, then press {{button|switch|B}} to jump again
|Tilt {{button|switch|stick}} ← → towards a wall
|Jump against a wall, then press {{button|switch|jc-bottom}} to jump again
|-
|-
|Wall Jump
|Wall slide
|{{button|switch|B}} while wall sliding
|While against a wall, tilt {{button|switch|leftstick}} towards the wall
|{{button|switch|jc-bottom}} while wall sliding
|While against a wall, tilt {{button|switch|stick}} towards the wall
|-
|-
|Place Standee
|Place [[standee]]
|Hold {{button|switch|X}} while crouching
|Press {{button|switch|X}} while crouching
|Hold {{button|switch|jc-top}} while crouching
|Press {{button|switch|jc-top}} while crouching
|-
|-
!colspan=3|Yoshis only
!colspan=3|Local Multiplayer / Online Play
|-
|-
|Flutter Jump
|Become a [[Ghost (form)|ghost]]
|Hold {{button|switch|B}} in midair
|Press and hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|jc-bottom}} in midair
|Press and hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Eat / Spit out
|Float
|{{button|switch|Y}}
|{{button|switch|leftstick}}
|{{button|switch|jc-left}}
|{{button|switch|stick}}
|-
|-
|Spit upward
|Float faster
|{{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Tilt {{button|switch|leftstick}} while pressing {{button|switch|B}} repeatedly
|{{button|switch|jc-left}} while tilting {{button|switch|stick}}
|Tilt {{button|switch|stick}} while pressing {{button|switch|jc-bottom}} repeatedly
|}
 
===Local and online multiplayer===
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
|-
|-
!colspan=3|Ghost controls
|Give up
|Press {{button|switch|L}} + {{button|switch|R}}
|Press {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Become a ghost
!colspan=3|Local Multiplayer
|Hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|Float
|{{button|switch|leftstick}} / {{button|switch|pad}}
|{{button|switch|stick}}
|-
|Give up
|Hold {{button|switch|L}} + {{button|switch|R}} as a ghost
|Hold {{button|switch|SL}} + {{button|switch|SR}} as a ghost
|-
!colspan=3|Interacting with Yoshi in local multiplayer
|-
|-
|Ride Yoshi
|Ride Yoshi
|colspan=2|Jump and land on Yoshi
|colspan=2|Jump on top of Yoshi
|-
|-
|Dismount Yoshi
|Dismount Yoshi
|{{button|switch|B}} while riding Yoshi
|Press {{button|switch|B}}
|{{button|switch|jc-bottom}} while riding Yoshi
|Press {{button|switch|jc-bottom}}
|-
|-
|Backflip off Yoshi
|Backflip off Yoshi
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} while riding Yoshi
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} while riding Yoshi
|Press {{button|switch|SR}} / Shake
|}
|-
 
!colspan=3|[[Yoshi (species)|Yoshi]]
==Characters==
|-
===Playable characters===
|[[Flutter Jump]]
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
|Press and hold {{button|switch|B}} while in midair
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Invisible Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
|Press and hold {{button|switch|jc-bottom}} while in midair
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|''Mario works as a plumber with his little brother Luigi.''
|[[Swallow|Eat]]
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|Press {{button|switch|Y}}
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|Press {{button|switch|jc-left}}
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Spit out
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|Press {{button|switch|Y}} with something in your mouth
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|Press {{button|switch|jc-left}} with something in your mouth
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|-
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|Spit upwards
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|With a mouthful, press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
!colspan=3|[[Elephant Mario]]
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Swing trunk
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|Press {{button|switch|Y}}
 
|Press {{button|switch|jc-left}}
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Swing trunk while crouching
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|Press {{button|switch|Y}} while crouching
 
|Press {{button|switch|jc-left}} while crouching
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Spray
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|Press {{button|switch|Y}} when you have water in your trunk
 
|Press {{button|switch|jc-left}} when you have water in your trunk
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
!colspan=3|[[Fire Mario]]
|A robotic character that can be talked to to access online play.
|-
|-
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Throw a fireball
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Throw a fireball while crouching
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Throw fireballs while spin jumping
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
!colspan=3|[[Bubble Mario]]
|-
|Make a bubble
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|Make a bubble while crouching
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Make bubbles while spin jumping
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|Bubble jump
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|Stomp a bubble while holding {{button|switch|B}}
|Stomp a bubble while holding {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
!colspan=3|[[Drill Mario]]
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|-
|-
|}
|Drill down
 
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
===Main antagonists===
|{{button|switch|stick}} ↓
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Drill up
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|colspan=2|Jump toward the ceiling
 
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Move while burrowed
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|Tilt {{button|switch|leftstick}} while burrowed
 
|Tilt {{button|switch|stick}} while burrowed
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|}
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|colspan="2"align=center|[[Upshroom Downshroom]]
|Press {{button|switch|SR}} / Shake while in midair
|-
|-
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|[[File:Badge Parachute Cap.png|30px]] Fall slowly
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|Press and hold {{button|switch|R}} / {{button|switch|ZR}} while in midair
|align=center|[[The Sharp Trial: Launch to Victory]]
|Press and hold {{button|switch|SR}} while in midair
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Big Kakibo]]
|[[File:Badge Wall-Climb Jump.png|30px]] Wall-climb jump
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|Jump against a wall, and press {{button|switch|B}}
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|Jump against a wall, and press {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|[[File:Badge Dolphin Kick.png|30px]] Dolphin kick
|Larger variants of [[Piranha Plant]]s.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while underwater
|align=center|[[Piranha Plants on Parade]]
|Press {{button|switch|SR}} / Shake while underwater
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|Press {{button|switch|B}} after crouching for a short period of time
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
|-
|-
|align=center|[[File:SMBW Bone Goomba.png|100px]]<br>[[Bone Goomba]]
|[[File:Badge Grappling Vine.png|30px]] Vine-grapple
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[Pipe-Rock Plateau Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|}
 
==Characters==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|''Mario works as a plumber with his little brother Luigi.''
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|align=center|[[Light-Switch Mansion]]
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|align=center|[[KO Arena Fungi Funk]]
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|align=center|[[Raarghs in the Ruins]]
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|align=center|[[Dragon Boneyard]]
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.  
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|align=center|[[Leaping Smackerel]]
 
|align=center|[[Search Party Item Park]]
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|align=center|[[Pipe-Rock Plateau Palace]]
 
|align=center|[[Deep Magma Bog Palace]]
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|align=center|[[Upshroom Downshroom]]
 
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They can grow taller under a [[Wonder Effect]].
|A robotic character that can be talked to to access online play.
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Helmeted Koopas that throw hammers at the player.
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|}
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
 
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
===Main antagonists===
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|align=center|[[Countdown to Drop Down]]
 
|align=center|[[Shining Falls Special Triple Threat Deluge]]
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Orange fireball enemies that jump up and down in and out of [[lava]].
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|colspan="2"align=center|[[Pull, Turn, Burn]]
 
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|align=center|[[Color-Switch Dungeon]]
|}
|align=center|[[The Final-Final Test Badge Marathon]]
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|Mechanical Koopas with keys on their backs.
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|-
|-
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|Black plants often found in large groups.
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[Muncher Fields]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|Larger variants of [[Piranha Plant]]s.
|align=center|[[Ninji Jump Party]]
|align=center|[[Break Time! Raise the Stage]]
|-
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Petal Meddle]]
|- 
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|colspan="2"align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|Koopa enemies with spiked shells.
|Teal-colored Goombas wearing skulls as headgear.
|align=center|[[Countdown to Drop Down]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Where the Rrrumbas Rule]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|colspan="2"align=center|[[Countdown to Drop Down]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|Koopa-like enemies that spit large green Spike Balls.
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|Large stone enemies that slam down onto the ground.
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Urchin.png|87px]]<br>[[Urchin]]
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|Spiked creatures that float in water.
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Robbird Cove]]
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Downpour Uproar]]
|align=center|[[Dragon Boneyard]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[Leaping Smackerel]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Search Party Item Park]]
|-
|-
|align=center|[[File:ArmadSMBW.png|100px]]<br>[[Armad]]
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|Armadillo-like enemies that curl into balls and roll down slopes.
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|align=center|[[Armads on the Roll]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|A large variant of {{conjectural|Note Piranha Plant}}.
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Upshroom Downshroom]]
|-
|align=center|[[File:sMBW Big Snootle.png|100px]]<br>[[Big Korobu]]
|Larger variants of Snootles. Referred to as "KorobuBig" in the internal files.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>[[Big Run Run Packun]]
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.  Referred to as "BigRunRunPackun" in the internal files.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Biripyon]]
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|Little sparks in clouds that jump.
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect. Derived from the {{wp|bluebird}}.
|Helmeted Koopas that throw hammers at the player.
|align=center|[[Blewbird Roost]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|Bouncy balloon-like fish enemies of varying sizes and colors.
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Bōbō]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Run Run Packun]]
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]]. Referred to as "BoneRunRunPackun" in the internal files.
|Larger variants of Lil Sparkies.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during a [[Wonder Effect]].
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Bulrush.png|100px]]<br>[[Bulrush]]
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|colspan="2"align=center|Overworld
|align=center|[[Countdown to Drop Down]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|-
|-
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|Orange fireball enemies that jump up and down in and out of [[lava]].
|align=center|[[Condarts Away!]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|Shadowy Koopa Troopas that hurt the player on contact.
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|colspan="2"align=center|[[Beware of the Rifts]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Red Hoppycat model SMBW.png|100px]]<br>[[Expert (enemy)|Expert]]
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|An orange Hoppycat that can jump extremely high.
|Mechanical Koopas with keys on their backs.
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Gabon]]
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|Red [[Spike]]s that spit and throw fireballs.
|Black plants often found in large groups.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Ghost Mario]]
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Ninji Jump Party]]
|align=center|[[Beware of the Rifts]]
|align=center|[[Break Time! Raise the Stage]]
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Giant Bloomp]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2023. [https://i.imgur.com/9Ald1X8.png Verified via e-mail response from Game Informer guide author Brian Shea]</ref>
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|Large [[Bloomp]]s that appears during the [[Wonder Effect]]s in [[Flight of the Bloomps]] and [[Sunbaked Desert Special Pole Block Allure]].
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Flight of the Bloomps]]
|align=center|[[Muncher Fields]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[KO Arena Petal Meddle]]
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>[[Giant Hoppycat]]<ref name=GameInformerSMBWLevels/>
|Large [[Hoppycat]]s that appears during the Wonder Effects of [[The Hoppycat Trial: Hop, Hop, and Awaaay]] and [[The Final Test Wonder Gauntlet]]. They jump through ground, destroying it.
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>[[Giant Konk]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]] that crushes anything directly below it.
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|colspan="2"align=center|[[Jewel-Block Cave]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Mokumokumo]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|Larger dark purple variants of Smogrins that come in varying sizes. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files.
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|colspan="2"align=center|[[Armads on the Roll]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Giant Seeker Bullet Bill]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|Larger variants of Seeker Bullet Bills.
|Koopa-like enemies that spit large green Spike Balls.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Giant Smackerel]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|Koopa enemies with spiked shells.
|colspan="2"align=center|[[Leaping Smackerel]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>[[Giant Swirlypod]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|Larger variants of Swirlypods.
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|align=center|[[Swamp Pipe Crawl]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|Large stone enemies that slam down onto the ground.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|Spiked creatures that float in water.
|align=center|[[Gnawsher Lair]]
|align=center|[[Robbird Cove]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|align=center|[[Downpour Uproar]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Purple Bird.png|100px]]<br>[[Hakondoru]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|Purple birds wearing helmets that fly in one direction and drop items.
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Hanabihei]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|Armadillo-like enemies that can curl into balls and roll down slopes.
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Hoppo walk.png|53px]][[File:SMBW screenshot Hoppo roll.png|53px]]<br>[[Hoppo]]
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Big Hoppycat]]}}
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|Large [[Hoppycat]]s that appear during certain Wonder Effects. They jump through ground, destroying it.
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|rowspan="2"align=center|[[File:SMBW screenshot Spiky Snail.png|100px]]<br>[[Hoppycat]]
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Big Konk]]}}
|rowspan="2"| Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|colspan="2"align=center|[[Jewel-Block Cave]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|Larger variants of {{conjectural|Note Piranha Plants}}.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|align=center|[[File:SMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|A larger variant of Snootles.
|align=center|[[Hot-Hot Hot!]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Houhou]]
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>{{conjectural|[[Big Swirlypod]]}}
|Owl enemies that swoop down from nests on the ceiling.
|Larger variants of Swirlypods.
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.
|align=center|[[Jewel-Block Cave]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>[[Lakitus]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the {{wp|bluebird}}.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Blewbird Roost]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|Bouncy balloon-like fish enemies of varying sizes and colors.
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Mecha Koopa Mk 2]]
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Trottin' Piranha Plant]]
|Red [[Mechakoopa]]s with propellers.
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|align=center|[[Deep Magma Bog Flying Battleship]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[High-Voltage Gauntlet]]
|-
|-
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|align=center|[[Countdown to Drop Down]]
|rowspan="2" align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|rowspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|60px]]<br>[[Morocon]]
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some [[Wonder Effect]]s.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Moving Door]]
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|colspan="2"align=center|Overworld
|-
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|align=center|[[Condarts Away!]]
|align=center|[[The Desert Mystery]]
|align=center|[[The Desert Mystery]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|align=center|[[File:Purple Bird.png|100px]]<br>[[Condrop]]
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|Purple birds wearing helmets that fly in one direction and drop items.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]].
|Shadowy Koopa Troopas that hurt the player on contact.
|align=center|[[Outmaway Valley]]
|colspan="2"align=center|[[Beware of the Rifts]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|Larger variants of Seeker Bullet Bills.
|align=center|[[Pokipede Pass]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Spike]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|Red [[Spike]]s that spit and throw fireballs.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Flying Mechakoopa]]
|Red [[Mechakoopa]]s with propellers.
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|-
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|align=center|[[The Midway Trial: Hop to It]] (green/purple)
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|-
|-
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Smogrin]]
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|align=center|[[Rolling Ball Hall]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|Blue seabird enemies wearing goggles that dive into water.
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[Gnawsher Lair]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|align=center|[[Rolla Koopa Derby]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|rowspan="2"align=center|[[File:SMBW Hoppycat.png|100px]]<br>[[Hoppycat]]
|Small bumblebee-esque creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|rowspan="2"|Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Rumble]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Kerpop]]
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Shiumiu]]
|align=center|[[Kodeka Mokumokumo]]
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|Mid-sized variants of Smogrins.
|align=center|[[Leaping Smackerel]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Wiggler Race Swimming!]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Jewel-Block Cave]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|-
|-
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{conjectural|[[Lakitu trio]]}}
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Wiggler Race Mountaineering!]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Slidon]]
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Lava Blobble]]
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Li'l Scorcher]]
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|Purple clouds that move back and forth and are followed by smaller clouds.
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Missile Meg Mayhem]]
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Snake-like Bill]]
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Rolling green round enemies that bounce.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|align=center|[[File:SMBW SilhouettEnemy.png|50px]][[File:ExtendoSproing.png|50px]]<br>[[File:SMBW Sproing.png|50px]][[File:SMBW Sproing Extended.png|50px]]<br>[[Sproing]]
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Suppoko]]
|align=center|[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Gamboo|Metal Gamboo]]
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|Metallic variants of Gamboos.
|align=center|[[Robbird Cove]]
|align=center|[[Missile Meg Mayhem]] (black)
|align=center|[[Downpour Uproar]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Desert Mystery]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Noknok]]
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[KO Arena Fungi Funk]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Takebō]]
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|align=center|[[The Midway Trial: Hop to It]] (green/purple)<br>[[Missile Meg Mayhem]] (black)
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)<br>[[KnuckleFest Bowser's Blazing Beats]] (black)
|-
|-
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|[[Biddybud]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king oyster mushroom}}, or eryngi. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]] and [[Koopa Shell]]s.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Outmaway Valley]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[File:SMBW screenshot Trottin' Piranha Plant.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Pokipede Pass]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|align=center|[[Rolling-Ball Hall]]
|align=center|[[Hot-Hot Hot!]]
|-
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Tsubochan]]
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Rift Mario]]
|Purple snakes that wear pots on their head. If their pots are broken, they move faster.
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|align=center|[[Beware of the Rifts]]
|-
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|Blue seabird enemies wearing goggles that dive into water, taking coins away.
|colspan="2"align=center|[[Robbird Cove]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Koronporin]]
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|A large [[Hoppo]] that appears during the [[Wonder Effect]]s in [[Here Come the Hoppos]] and [[The Final Test Wonder Gauntlet]]. Referred to as "WonderKoronporin" in the internal files.
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|colspan="2"align=center|Overworld
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|Light-green slime enemies that pace back and forth and swim through goo.
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[KO Arena Fungi Funk]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Serpont]]
|Indestructible cannons that fire [[Bullet Bill]]s.
|Purple snakes that wear [[pot]]s on their head. If their pots are broken, they move faster.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|-
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>{{conjectural|Bloomp pump}}
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Shoomp]]
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|align=center|[[Bloomps of the Desert Skies]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|Burner-like objects with Bowser's face that emit green fire.
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Swamp Pipe Crawl]]
|-
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during a [[Wonder Effect]], while the gray one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|Red [[Bill Blaster]]s that fire [[snake-like Bill]]s.
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Wiggler Race Mountaineering!]]
|-
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Sluglug]]
|Rotating jets that emit light-green flames.
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[Leaping Smackerel]]
|align=center|[[Wiggler Race Swimming!]]
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|Cannons that fire [[Bob-omb]]s.
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Purple clouds that move back and forth and are followed by smaller clouds.
|align=center|[[Cosmic Hoppos]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Missile Meg Mayhem]]
|-
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Strong underwater forces that push the player(s) in various directions.
|Rolling green round enemies that bounce.
|align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Snortoise]]
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:DarknessSMBW.png|100px]][[File:Dark Cave SMBW.png|100px]]<br>[[Dark]]
|align=center|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>{{Conjectural|Electricity block}}
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|Voltage blocks that emit electricity.
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2024.</ref>
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[Fireball (obstacle)|Fireball]]
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|Fireballs are spawned by hazardous ooze.
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Flame wheel<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|A wheel of rotating fire that can be moved when pulling from a handle.
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball|Giant Spike Ball]]
|align=center|[[File:SMBW Singing Piranha Plants Artwork.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during a [[Wonder Effect]].
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during some [[Wonder Effect]]s.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Whohoo]]
|Slime that players and [[Wubba]]s can swim through.
|Owl enemies that swoop down from nests on the ceiling.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[Honey]]
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Bloomp]]
|A sticky substance that slows the player's speed.
|Large [[Bloomp]]s filled with confetti that appear during certain Wonder Effects.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Knuckle]]
|align=center|[[File:Red Hoppycat screenshot.png|100px]]<br>[[Wonder Hoppycat]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|An orange Hoppycat that can jump extremely high.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Hoppo]]
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|A large [[Hoppo]] that appears during certain [[Wonder Effect]]s.
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Here Come the Hoppos]]
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|Pillars of lava that rise up from pits carrying floats.
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|colspan="2"align=center|Overworld
|-
|-
|align=center|[[Lava tide]]
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Smackerel]]
|Lava that rises up.
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[Lightning (obstacle)|Lightning]]
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|Lightning strikes that damage the player when touched. It appears during the [[Wonder Effect]].
|Light-green slime enemies that pace back and forth and swim through goo.
|align=center|[[Downpour Uproar]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Zip-Zap]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|Indestructible cannons that fire [[Bullet Bill]]s.
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|Pillars of green poison that rise up from pits carrying floats.
|Burner-like objects with Bowser's face that emit green fire.
|align=center|[[Evade the Seeker Bullet Bills!]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|Poison that rises up, down or sideways.
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|Antimatter obstacles that damage the player.
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|align=center|[[Beware of the Rifts]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|Rotating jets that emit light-green flames.
|align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[Sunbaked Desert Palace]]
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|{{Conjectural|Slime}}
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|A slime-like substance that makes the player slide.
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|Strong underwater forces that push the player(s) in various directions.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Leaping Smackerel]]
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|Fires boulders during a [[Wonder Effect]].
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|Voltage blocks that emit electricity.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>{{Conjectural|Thunder cloud}}
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|Obstacles that damage the player when touched. They appear during a [[Wonder Effect]].
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|colspan="2"align=center|[[Downpour Uproar]]
|colspan="2"align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|Boulders on fire shot from the Spike statue.
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|align=center|[[Fireball (obstacle)|Fireball]]
|Fireballs are spawned by hazardous ooze.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|A wheel of rotating fire that can be moved when pulling from a handle.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Rolling-Ball Hall]]
|align=center|[[Break Time! Hot-Hot Rocks]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|-
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|[[Water]] that falls and rises.
|Slime that players and [[Wubba]]s can swim through.
|align=center|[[Break Time! Watery Wonder Tokens]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[KO Arena Petal Meddle]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Flower Bud]]s.
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|[[Welcome to the Flower Kingdom!]]
|A sticky substance that slows the player's speed.
|2
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|★
|-
|-
|[[Piranha Plants on Parade]]
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|3
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Scram, Skedaddlers!]]
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|2
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|-
|[[Bulrush Coming Through!]]
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|3
|Pillars of lava that rise up from pits carrying floats.
|
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|[[Here Come the Hoppos]]
|align=center|[[Lava tide]]
|2
|Lava that rises up.
|★★
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|-
|-
|[[Rolla Koopa Derby]]
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|2
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|★★
|align=center|[[Downpour Uproar]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Swamp Pipe Crawl]]
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|2
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|★★★
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|2
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|★★
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-
|-
|[[Bulrush Express]]
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|3
|Pillars of green poison that rise up from pits carrying floats.
|★★★★
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Sproings in the Twilight Forest]]
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|2
|Poison that rises up, down or sideways.
|★★
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|-
|-
|[[Cosmic Hoppos]]
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|2
|Antimatter obstacles that damage the player.
|★★★
|align=center|[[Beware of the Rifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Badge Challenge Parachute Cap I]]
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|1
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|[[Badge Challenge Wall-Climb Jump I]]
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|1
|A slime-like substance that makes the player slide.
|
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|[[Expert Badge Challenge Jet Run I]]
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|1
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|★★★
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|-
|[[Wiggler Race Mountaineering!]]
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|1
|Fires boulders during their level's [[Wonder Effect]].
|
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Pipe-Rock Plateau Palace]]
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|1
|Boulders on fire shot from the Spike statue.
|★★★
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|[[KO Arena Pipe-Rock Rumble]]
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|1
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|&mdash;
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Break Time! Hot-Hot Rocks]]
|-
|-
|[[Break Time! Hurry, Hurry]]
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|1
|[[Water]] that falls and rises.
|&mdash;
|align=center|[[Break Time! Watery Wonder Tokens]]
|-
|align=center|[[KO Arena Petal Meddle]]
|[[Break Time! Wonder Token Tunes]]
|}
|1
 
|&mdash;
==Levels==
|-
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
|[[Break Time! Pop Up, Hoppo!]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
|1
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].
|&mdash;
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Wow Bud]]s.
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|[[Welcome to the Flower Kingdom!]]
|2
|
|-
|-
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|[[Piranha Plants on Parade]]
|[[Outmaway Valley]]
|3
|3
|★★★
|
|-
|-
|[[Pokipede Pass]]
|[[Scram, Skedaddlers!]]
|2
|2
|★
|★
|-
|-
|[[Condarts Away!]]
|[[Bulrush Coming Through!]]
|2
|3
|★★
|
|-
|-
|[[Pole Block Passage]]
|[[Here Come the Hoppos]]
|2
|2
|★★
|★★
|-
|-
|[[Up 'n' Down with Puffy Lifts]]
|[[Rolla Koopa Derby]]
|2
|2
|★★
|★★
|-
|-
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]
|[[Swamp Pipe Crawl]]
|2
|2
|★★★★
|★★★
|-
|-
|[[Countdown to Drop Down]]
|[[Angry Spikes and Sinkin' Pipes]]
|2
|2
|★★★
|★★
|-
|[[Bulrush Express]]
|3
|★★★★
|-
|-
|[[Cruising with Linking Lifts]]
|[[Sproings in the Twilight Forest]]
|2
|2
|★★
|★★
|-
|-
|[[Badge Challenge Wall-Climb Jump II]]
|[[Cosmic Hoppos]]
|1
|2
|★★★★
|★★★
|-
|-
|[[Badge Challenge Floating High Jump I]]
|[[Badge Challenge Parachute Cap I]]
|1
|1
|★
|★
|-
|-
|[[Expert Badge Challenge Spring Feet I]]
|[[Badge Challenge Wall-Climb Jump I]]
|1
|1
|★★★
|
|-
|-
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Expert Badge Challenge Jet Run I]]
|1
|1
|★★★
|★★★
|-
|-
|[[Fluff-Puff Peaks Palace]]
|[[Wiggler Race Mountaineering!]]
|1
|1
|★★★★
|
|-
|-
|-
|[[KO Arena Fluff-Puff Kerfuff]]
|[[Pipe-Rock Plateau Palace]]
|1
|1
|&mdash;
|★★★
|-
|-
|[[Search Party Puzzling Park]]
|[[KO Arena Pipe-Rock Rumble]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Kick It, Outmaway]]
|[[Break Time! Hurry, Hurry]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Cloud Cover]]
|[[Break Time! Wonder Token Tunes]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Zip-Go-Round]]
|[[Break Time! Pop Up, Hoppo!]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[Outmaway Valley]]
|2
|3
|★★★
|★★★
|-
|-
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|[[Pokipede Pass]]
|2
|★
|-
|[[Condarts Away!]]
|2
|★★
|-
|[[Pole Block Passage]]
|2
|2
|★★
|★★
|-
|-
|[[The Midway Trial: Hop to It]]
|[[Up 'n' Down with Puffy Lifts]]
|2
|2
|★★
|★★
|-
|-
|[[The Sharp Trial: Launch to Victory]]
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[The Sugarstar Trial: Across the Night Sky]]
|[[Countdown to Drop Down]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Final Trial: Zip Track Dash]]
|[[Cruising with Linking Lifts]]
|2
|2
|★★★
|★★
|-
|[[Badge Challenge Wall-Climb Jump II]]
|1
|★★★★
|-
|-
|[[POOF! Badge Challenge Crouching High Jump I]]
|[[Badge Challenge Floating High Jump I]]
|1
|1
|★
|★
|-
|-
|[[Search Party An Empty Park?]]
|[[Expert Badge Challenge Spring Feet I]]
|1
|1
|&mdash;
|★★★
|-
|-
|[[Break Time! Unreachable Treasure?]]
|[[Fluff-Puff Peaks Flying Battleship]]
|1
|1
|&mdash;
|★★★
|-
|[[Fluff-Puff Peaks Palace]]
|1
|★★★★
|-
|-
|[[Break Time! Watery Wonder Tokens]]
|[[KO Arena Fluff-Puff Kerfuff]]
|1
|&mdash;
|-
|[[Search Party Puzzling Park]]
|1
|&mdash;
|-
|[[Break Time! Kick It, Outmaway]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Timer-Switch Climb]]
|[[Break Time! Cloud Cover]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Timer-Switch Dash]]
|[[Break Time! Zip-Go-Round]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand.
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|[[Armads on the Roll]]
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Desert Mystery]]
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|2
|2
|★★
|★★
|-
|-
|[[Rolling-Ball Hall]]
|[[The Midway Trial: Hop to It]]
|2
|2
|★★
|★★
|-
|-
|[[Ninji Jump Party]]
|[[The Sharp Trial: Launch to Victory]]
|2
|2
|
|★★★★
|-
|-
|[[Bloomps of the Desert Skies]]
|[[The Sugarstar Trial: Across the Night Sky]]
|2
|2
|★★★
|★★★
|-
|-
|[[Valley Fulla Snootles]]
|[[The Final Trial: Zip Track Dash]]
|2
|2
|★★
|★★★
|-
|-
|[[Color-Switch Dungeon]]
|[[POOF! Badge Challenge Crouching High Jump I]]
|2
|1
|★★
|
|-
|-
|[[Secrets of Shova Mansion]]
|[[Search Party An Empty Park?]]
|3
|★★
|-
|[[Flight of the Bloomps]]
|2
|★★★★
|-
|[[Badge Challenge Parachute Cap II]]
|1
|1
|★★★
|&mdash;
|-
|-
|[[Badge Challenge Crouching High Jump II]]
|[[Break Time! Unreachable Treasure?]]
|1
|1
|★★★★
|&mdash;
|-
|-
|[[Expert Badge Challenge Invisibility I]]
|[[Break Time! Watery Wonder Tokens]]
|1
|★★★
|-
|[[Sunbaked Desert Palace]]
|1
|★★★★
|-
|[[KO Arena Sunbaked Skirmish]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Search Party Pipe Park]]
|[[Break Time! Timer-Switch Climb]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Treasure Vault]]
|[[Break Time! Timer-Switch Dash]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Raise the Stage]]
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|1
|[[Armads on the Roll]]
|&mdash;
|2
|★★★
|-
|-
|[[Break Time! Revver Run]]
|[[The Desert Mystery]]
|1
|2
|&mdash;
|★★
|-
|-
|[[Break Time! Floating Wonder Tokens]]
|[[Rolling-Ball Hall]]
|1
|2
|&mdash;
|★★
|-
|-
|[[Break Time! Bouncy Tunes]]
|[[Ninji Jump Party]]
|1
|&mdash;
|-
|[[Break Time! Lights Out]]
|1
|&mdash;
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A forest world with giant mushrooms.
|[[Upshroom Downshroom]]
|2
|2
|★
|★
|-
|-
|[[Taily's Toxic Pond]]
|[[Bloomps of the Desert Skies]]
|2
|2
|★★★
|★★★
|-
|-
|[[Light-Switch Mansion]]
|[[Valley Fulla Snootles]]
|2
|2
|★★
|★★
|-
|-
|[[Beware of the Rifts]]
|[[Color-Switch Dungeon]]
|2
|2
|★★★
|★★
|-
|-
|[[An Uncharted Area: Wubba Ruins]]
|[[Secrets of Shova Mansion]]
|2
|3
|★★
|★★
|-
|-
|[[Another Uncharted Area: Swaying Ruins]]
|[[Flight of the Bloomps]]
|2
|★★★
|-
|[[A Final Uncharted Area: Poison Ruins]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[Badge Challenge Grappling Vine I]]
|[[Badge Challenge Parachute Cap II]]
|1
|1
|★★
|★★★
|-
|[[Badge Challenge Crouching High Jump II]]
|1
|★★★★
|-
|[[Expert Badge Challenge Invisibility I]]
|1
|★★★
|-
|[[Sunbaked Desert Palace]]
|1
|★★★★
|-
|-
|[[KO Arena Fungi Funk]]
|[[KO Arena Sunbaked Skirmish]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Tumble House]]
|[[Search Party Pipe Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Trottin' Piranha Plants]]
|[[Break Time! Treasure Vault]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>A volcanic world.
|[[Break Time! Raise the Stage]]
|[[Where the Rrrumbas Rule]]
|1
|3
|&mdash;
|★★
|-
|-
|[[Raarghs in the Ruins]]
|[[Break Time! Revver Run]]
|2
|1
|★★★
|&mdash;
|-
|[[Break Time! Floating Wonder Tokens]]
|1
|&mdash;
|-
|-
|[[Pull, Turn, Burn]]
|[[Break Time! Bouncy Tunes]]
|2
|1
|★★★★
|&mdash;
|-
|-
|[[Hot-Hot Hot!]]
|[[Break Time! Lights Out]]
|3
|1
|★★
|&mdash;
|-
|-
|[[Wavy Ride through the Magma Tube]]
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|2
|2
|★★★★
|
|-
|-
|[[Dragon Boneyard]]
|[[Taily's Toxic Pond]]
|2
|2
|★★★★
|-
|[[Badge Challenge Floating High Jump II]]
|1
|★★★
|★★★
|-
|-
|[[Badge Challenge Boosting Spin Jump II]]
|[[Light-Switch Mansion]]
|1
|2
|★★★
|★★
|-
|-
|[[Badge Challenge Grappling Vine II]]
|[[Beware of the Rifts]]
|1
|2
|★★★
|★★★
|-
|-
|[[Expert Badge Challenge Jet Run II]]
|[[An Uncharted Area: Wubba Ruins]]
|1
|2
|★★★
|★★
|-
|-
|[[Expert Badge Challenge Invisibility II]]
|[[Another Uncharted Area: Swaying Ruins]]
|1
|2
|★★★
|★★★
|-
|-
|[[Expert Badge Challenge Spring Feet II]]
|[[A Final Uncharted Area: Poison Ruins]]
|1
|2
|★★★★
|★★★★
|-
|-
|[[Deep Magma Bog Flying Battleship]]
|[[Badge Challenge Grappling Vine I]]
|1
|1
|★★★
|★★
|-
|-
|[[Deep Magma Bog Palace]]
|[[KO Arena Fungi Funk]]
|1
|1
|★★★★
|&mdash;
|-
|-
|[[KO Arena Magma Flare-Up]]
|[[Break Time! Tumble House]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Search Party Item Park]]
|[[Break Time! Trottin' Piranha Plants]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Hot-Hot Rocks]]
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.
|1
|[[Where the Rrrumbas Rule]]
|&mdash;
|3
|★★
|-
|-
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|[[Raarghs in the Ruins]]
|2
|★★★
|-
|-
|[[Leaping Smackerel]]
|[[Pull, Turn, Burn]]
|2
|2
|★★
|★★★★
|-
|-
|[[Robbird Cove]]
|[[Hot-Hot Hot!]]
|2
|3
|★★
|★★
|-
|-
|[[Blewbird Roost]]
|[[Wavy Ride through the Magma Tube]]
|2
|2
|★★
|★★★★
|-
|-
|[[Downpour Uproar]]
|[[Dragon Boneyard]]
|2
|2
|★★★
|★★★★
|-
|-
|[[Jewel-Block Cave]]
|[[Badge Challenge Floating High Jump II]]
|2
|1
|★★
|★★★
|-
|-
|[[Gnawsher Lair]]
|[[Badge Challenge Boosting Spin Jump II]]
|2
|1
|★★★
|★★★
|-
|-
|[[Maw-Maw Mouthful]]
|[[Badge Challenge Grappling Vine II]]
|2
|1
|★★
|★★★
|-
|-
|[[Muncher Fields]]
|[[Expert Badge Challenge Jet Run II]]
|2
|★★
|-
|[[Badge Challenge Dolphin Kick I]]
|1
|1
|
|★★★
|-
|-
|[[Badge Challenge Dolphin Kick II]]
|[[Expert Badge Challenge Invisibility II]]
|1
|1
|★★
|★★★
|-
|-
|[[Badge Challenge Boosting Spin Jump I]]
|[[Expert Badge Challenge Spring Feet II]]
|1
|1
|
|★★★★
|-
|-
|[[Wiggler Race Swimming!]]
|[[Deep Magma Bog Flying Battleship]]
|1
|1
|★★
|★★★
|-
|-
|[[Wiggler Race Spelunking!]]
|[[Deep Magma Bog Palace]]
|1
|1
|★★★★
|★★★★
|-
|-
|[[Petal Isles Flying Battleship]]
|[[KO Arena Magma Flare-Up]]
|1
|&mdash;
|-
|[[Search Party Item Park]]
|1
|1
|★★★
|&mdash;
|-
|-
|[[KO Arena Petal Meddle]]
|[[Break Time! Hot-Hot Rocks]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Missile Meg Mayhem]]
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|2
|★★★
|-
|-
|[[High-Voltage Gauntlet]]
|[[Leaping Smackerel]]
|2
|2
|★★★★
|★★
|-
|-
|[[Evade the Seeker Bullet Bills!]]
|[[Robbird Cove]]
|2
|2
|★★★★
|★★
|-
|-
|[[KnuckleFest Bowser's Blazing Beats]]
|[[Blewbird Roost]]
|2
|2
|★★★★
|★★
|-
|-
|[[The Final Battle! Bowser's Rage Stage]]
|[[Downpour Uproar]]
|0
|★★★★★
|-
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]
|2
|2
|★★★★★
|★★★
|-
|-
|[[Fluff-Puff Peaks Special Climb to the Beat]]
|[[Jewel-Block Cave]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Shining Falls Special Triple Threat Deluge]]
|[[Gnawsher Lair]]
|2
|2
|★★★★★
|★★★
|-
|-
|[[Sunbaked Desert Special Pole Block Allure]]
|[[Maw-Maw Mouthful]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Fungi Mines Special Dangerous Donut Ride]]
|[[Muncher Fields]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Deep Magma Bog Special Solar Roller]]
|[[Badge Challenge Dolphin Kick I]]
|2
|1
|★★★★★
|
|-
|-
|[[Petal Isles Special Way of the Goomba]]
|[[Badge Challenge Dolphin Kick II]]
|2
|1
|★★★★★
|★★
|-
|-
|[[The Semifinal Test Piranha Plant Reprise]]
|[[Badge Challenge Boosting Spin Jump I]]
|2
|1
|★★★★★
|
|-
|-
|[[The Final Test Wonder Gauntlet]]
|[[Wiggler Race Swimming!]]
|2
|1
|★★★★★
|★★
|-
|-
|[[The Final-Final Test Badge Marathon]]
|[[Wiggler Race Spelunking!]]
|1
|1
|★★★★★
|★★★★
|-
|-
|[[WONDER?]]
|[[Petal Isles Flying Battleship]]
|1
|★★★
|-
|[[KO Arena Petal Meddle]]
|1
|&mdash;
|&mdash;
|&mdash;
|}
==Forms==
<gallery>
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<br>([[File:MPS Star.png|x20px]][[Super Star]] required)
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<br> (when defeated in co-op or online play)
</gallery>
===Wonder Effect forms===
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
</gallery>
==Items and objects==
New items and objects are indicated by an asterisk (*).
===Items===
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Power-up
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|[[Missile Meg Mayhem]]
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|2
|★★★
|-
|[[High-Voltage Gauntlet]]
|2
|★★★★
|-
|[[Evade the Seeker Bullet Bills!]]
|2
|★★★★
|-
|[[KnuckleFest Bowser's Blazing Beats]]
|2
|★★★★
|-
|[[The Final Battle! Bowser's Rage Stage]]
|0
|★★★★★
|-
|-
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|[[Fluff-Puff Peaks Special Climb to the Beat]]
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|2
|★★★★★
|-
|-
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|[[Shining Falls Special Triple Threat Deluge]]
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|2
|★★★★★
|-
|-
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|[[Sunbaked Desert Special Pole Block Allure]]
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|2
|★★★★★
|-
|-
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|[[Fungi Mines Special Dangerous Donut Ride]]
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|[[Deep Magma Bog Special Solar Roller]]
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|2
|}
|★★★★★
 
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Item
!width=88%|Description
|-
|-
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|[[Petal Isles Special Way of the Goomba]]
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|[[The Semifinal Test Piranha Plant Reprise]]
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|[[The Final Test Wonder Gauntlet]]
|Coins that are activated by a [[P Switch]].
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|[[The Final-Final Test Badge Marathon]]
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|1
|-
|★★★★★
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[File:FlowerCoinsSMBW.png|100px]]<br>[[Flower coin]]*
|Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by 0.1.
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Keys are required to unlock [[Key Door]]s.
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|Giant seeds that are collected after defeating a boss.
|-
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
|-
|[[WONDER?]]
|&mdash;
|&mdash;
|}
|}


===Blocks===
==Forms==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
<gallery>
|-style="background:#0F52BA;color:#fff;"
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''
!width=12%|Block
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
!width=88%|Description
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
|-
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<br>([[File:MPS Star.png|x20px]][[Super Star]] required)
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
|-
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<br> (when defeated in co-op or online play)
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
</gallery>
===Wonder Effect forms===
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
</gallery>
 
==Items and objects==
New items and objects are indicated by an asterisk (*).
===Items===
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Power-up
!width=88%|Description
|-
|-
|align=center|[[File:BrickBlockSMBW.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|-
|-
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|Colorful blocks that are eaten by [[Gnawsher]]s.
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|-
|-
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|Semisolid blocks that resemble clouds.
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|-
|-
|align=center|[[Crate]]
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|-
|-
|align=center|[[Donut Block]]
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|A platform that falls under weight if the player stands there for too long.
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|-
|-
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|}
 
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Item
!width=88%|Description
|-
|-
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|Left behind after a block containing an item has been emptied.
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|-
|-
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|A coin encased in solid ice that can be melted by fire to be collected.
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|Blocks that cannot be broken normally like a Brick Block.
|Coins that are activated by a [[P Switch]].
|-
|-
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|Slippery blocks that can be destroyed using [[fireball]]s.  
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|-
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Invisible Character Block]]*<ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|-
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|-
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|Keys that are required to unlock [[Key Door]]s.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light switch]]*
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|A blocks with a clock that activates lights for a limited time.
|Giant seeds that are collected after defeating a boss.
|-
|-
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|-
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Left behind after a long ? Block containing an item has been emptied.
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|}
 
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Block
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
|Longer variants of Rotating Blocks.
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|-
|-
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|-
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|Blue blocks that turn visible when the player approaches one within close range.
|-
|-
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|-
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|A block that all players must hit in order to initiate a multiplayer race.
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|-
|-
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|Colorful blocks that are eaten by [[Gnawsher]]s.
|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|Blocks that can be destroyed by the giant [[Konk]].
|Semisolid blocks that resemble clouds.
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|align=center|[[Crate]]
|Large blocks that can be pushed around on wheels.
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|-
|align=center|[[Donut Block]]
|A platform that falls under weight if the player stands there for too long.
|-
|-
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|Yellow blocks with eyes that spin around when hit.
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|-
|-
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|Blocks that cycle through several items, and release the one shown on it when hit.
|Left behind after a block containing an item has been emptied.
|-
|-
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|Breakable blocks of snow.
|Blocks that cannot be broken normally like a Brick Block.
|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|Red and blue springboards with double springs that can bounce a [[Hoppo]] up in [[Break Time! Pop Up, Hoppo!]] when hit from below.
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|Slippery blocks that can be destroyed using [[fireball]]s.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|-
|-
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>{{Conjectural|Up-Down Block}}*
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|Arrow blocks that fly vertically when hit.
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Wavy Block}}*
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|A blocks with a clock that activates lights for a limited time.
|-
|-
|align=center|*
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|Blue blocks that turn visible when the player approaches one within close range.
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|}
 
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Object
!width=88%|Description
|-
|-
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|Golden Propeller Flowers take players to bonus levels from the world map.
|Left behind after a long ? Block containing an item has been emptied.
|-
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|[[Warp Pipe|Pipe]]s that move like worms during a [[Wonder Effect]]. It can help the player travel safely across poison or hazardous ooze.
|Longer variants of Rotating Blocks.
|-
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|Doors that require a key to enter.
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|-
|-
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|-
|-
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|-
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|-
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|Doors that transport the player(s) to another area within the level
|A block that all players must hit in order to initiate a multiplayer race.
|-
|-
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|-
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|A ship with a [[cannon]] that appears during a Wonder Effect and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|Blocks that can be destroyed by the [[Big Konk]].
|}
|-
 
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
===Platforms===
|Large blocks that can be pushed around on wheels.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-
|-style="background:#0F52BA;color:#fff;"
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
!width=12%|Platform
|Yellow blocks with eyes that spin around when hit.
!width=88%|Description
|-
|-
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|Blocks that cycle through several items, and release the one shown on it when hit.
|Bone platforms that float on lava or hazardous ooze.
|-
|-
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Arrow blocks that fly vertically when hit.
|Thin, semisolid platforms made up of smaller sections.
|-
|-
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|Breakable blocks of snow.
|Platforms that hang on chains and can emit light.
|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|Platforms resembling clouds.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|align=center|[[Conveyor Belt]]
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]<ref name=GameInformerSMBWLevels/>
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|}
 
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=88%|Description
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|Golden Propeller Flowers take players to bonus levels from the world map.
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|Doors that require a key to enter.
|-
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|-
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|Doors that transport the player(s) to another area within the level
|-
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}
 
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Platform
!width=88%|Description
|-
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|Bone platforms that float on lava or hazardous ooze.
|-
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Thin, semisolid platforms made up of smaller sections.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|Platforms that hang on chains and can emit light.
|-
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|Platforms resembling clouds.
|-
|align=center|[[Conveyor Belt]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|-
Line 1,814: Line 1,916:
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Hoppycat lift}}*
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|A lift variant that releases [[Hoppycat]]s.
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|-
|align=center|Jump stage*
|align=center|Jump stage*
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|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|Green lifts that can be extended using puzzle piece-like blocks.
|Green lifts that can be extended using puzzle piece-like blocks.
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
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|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF platform}}*
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|-
|-
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|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|An accordion-like lift that moves when the player lands on it.
|-
|-
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>{{conjectural|Savanna tree}}*
|align=center|{{conjectural|Ruined pillar}}*
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|Pillars that move when interacted by a [[Wow Bud]].
|-
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|-
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|-
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>*
|Floating platforms that momentarily disappear in rhythm during a Wonder Effect.
|-
|align=center|[[File:Bounce pad.png|120px]]<br>*
|Platforms with arrows that gives the player jump boost when launched at the beat.
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>*
|An accordion-like lift that moves when the player lands on it.
|-
|align=center|*
|Pillars that move when interacted by a {{conjectural|Wonder bud}}.
|}
|}


===Other objects===
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
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|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>[[Cactus]]
|Breakable cacti.
|-
|-
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
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|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
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|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[10-flower coin]]s. They resemble those found on [[Mumsy|Mumsies]].
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Flower Bud]]
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
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|Activates [[Blue Coin]]s.
|Activates [[Blue Coin]]s.
|-
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>{{conjectural|Peanut container}}*
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>{{conjectural|Pot}}*
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|Pots can be picked up and thrown. They occasionally contain water.
|Jars that can be picked up and thrown. They occasionally contain water.
|-
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>{{Conjectural|Pumpkin}}*
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|Breakable pumpkins.
|Breakable pumpkins.
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|Breakable [[Cactus|cacti]].
|-
|-
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Topple Rock]]*<ref name=GameInformerSMBWLevels/>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
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|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|Water that shoots out from pipes.
|Water that shoots out from pipes.
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}
|}


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==Update history==
==Update history==
{|cellspacing="0" cellpadding="3" border="1" bgcolor="#f7f8ff" style="font-size: 91%; border: gray solid 1px; border-collapse: collapse;"
{|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;"
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
|-
|-
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>n/a</center>||<center>n/a</center>||<center>n/a</center>
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>N/A</center>||<center>N/A</center>||<center>N/A</center>
|-
|-
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
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'''General Updates'''
'''General Updates'''


* Several issues have been addressed to improve the gameplay experience.  
* Several issues have been addressed to improve the gameplay experience.
||
||
'''Title Screen'''
'''Title Screen'''
*The version number is now displayed and has been added to the upper right corner of the title screen.
*The current version number of the game is now visible and displayed in the upper right corner of the title screen.
'''Staff Credits'''
'''Staff Credits'''
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
**The highest possible credit score was increased from 435 to 437 as a result of the additions.
**The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.
'''Glitch/Bug fixes'''
'''Glitch/Bug fixes'''
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
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===Awards and acknowledgements===
===Awards and acknowledgements===
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>  
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>
*"Best Game Direction"<ref name="The Game Awards"/>
*"Best Game Direction"<ref name="The Game Awards"/>
*"Best Art Direction"<ref name="The Game Awards"/>
*"Best Art Direction"<ref name="The Game Awards"/>
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===Sales===
===Sales===
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==Descriptions==
==Descriptions==
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The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.


To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.  
To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.


To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
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|length4=0:28
|length4=0:28
|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
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==References to other media==
==References to other media==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Charge jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a hidden [[Invisible Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
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*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.  
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
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*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
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*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.


==Names in other languages==
==Names in other languages==
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|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|DutM=-
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|FreM=-
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|GerM=-
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|HebM=-
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|ItaM=-
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorM=Super Mario Bros. Wonder
|KorM=Super Mario Bros. Wonder
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|PorM=-
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|SpaM=-
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|ThaM=-
|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
|RusM=-
}}
}}


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*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
==References==