Super Mario Maker 2: Difference between revisions

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|genre=Level editor, 2D [[Genre#Platform|platformer]]
|genre=Level editor, 2D [[Genre#Platform|platformer]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|smeccv=A|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. First announced during the Nintendo Direct broadcast on February 13, 2019, it is the twenty-first entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. First announced during the Nintendo Direct broadcast on February 13, 2019, it is the twenty-first entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.


A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] membership is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
==Gameplay==
==Gameplay==
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
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In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
===Controls===
===Controls===
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
{|class="wikitable"style="margin:auto; width:70%; text-align:center"
{|class="wikitable"style="margin:auto;width:70%;text-align:center"
!Action
!Action
!Input
!Input
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|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|[[Charge jump]]
|[[Crouching High Jump|Charge jump]]
|''{{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit''
|''{{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit''
|{{SMM style|smb}}
|{{SMM style|smb}}
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===Story Mode===
===Story Mode===
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the [[Toad#Super Mario Maker 2|Taskmaster]]. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], only for Undodog to accidentally step on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
 
====Characters====
====Characters====
*[[Mario]]
*[[Mario]]
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====Jobs====
====Jobs====
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"class="sortable"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"class="sortable"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
|-
|-
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There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
====Network Play====
====Network Play====
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
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Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
{|style="text-align: center; min-width:20em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:20em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Versus Rating
!Versus Rating
!Rank
!Rank
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*'''Cheetah Suit''' - Earned with twenty stamps
*'''Cheetah Suit''' - Earned with twenty stamps
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
=====Courses=====
=====Courses=====
There is a total of 21 Ninji Speedrun courses.
There is a total of 21 Ninji Speedrun courses.
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Course name
!Course name
!Release date
!Release date
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|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|}
|}
=====Names in other languages=====
=====Names in other languages=====
{{foreign names
{{foreign names
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====Official courses====
====Official courses====
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Account
!Account
!Course name
!Course name
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Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.
Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.


Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its [[Toad House#Super Mario Maker 2|own unique minigame]]: one based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible.


All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
====Themes====
====Themes====
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!Name
!Name
!colspan=3|Aesthetic features
!colspan=3|Aesthetic features
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|-
|-
|width=200px height=85px|A reptilian skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px height=85px|A reptilian skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px|A torch
|width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style
|-
|-
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|rowspan=2|[[Ice Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|rowspan=2|[[Ice Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|-
|-
|width=200px height=85px|Conifers covered in snow
|width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World''
|width=200px|Blue hills with spots
|width=200px|Blue hills with spots
|width=200px|Mountains from the Snow-themed levels of the ''New Super Mario Bros. U'' game style
|width=200px|Mountains from the Snow-themed levels of the ''New Super Mario Bros. U'' game style
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|-
|-
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px|A [[Poison (obstacle)|poison]] pond
|width=200px|A [[poison (obstacle)|poison]] pond
|width=200px|A tree from the [[Forest of Illusion]]
|width=200px|A tree from the [[Forest of Illusion]]
|-
|-
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|width=200px height=85px|A [[Bowser Statue]] from ''Super Mario World'' facing right
|width=200px height=85px|A [[Bowser Statue]] from ''Super Mario World'' facing right
|width=200px|A [[Bowser Statue]] from ''Super Mario World'' facing left
|width=200px|A [[Bowser Statue]] from ''Super Mario World'' facing left
|width=200px|A torch
|width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Space.png|x50px]]<br>Space
|rowspan=2|[[File:SMM2-ThemeIcon-Space.png|x50px]]<br>Space
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SMM2 WorldMaker CourseIcon JumpingPiranhaPlant.png|[[Jumping Piranha Plant]]
SMM2 WorldMaker CourseIcon JumpingPiranhaPlant.png|[[Jumping Piranha Plant]]
SMM2 WorldMaker CourseIcon Blurp.png|[[Blurp]]
SMM2 WorldMaker CourseIcon Blurp.png|[[Blurp]]
SMM2 WorldMaker CourseIcon CheepCheep.png|[[Cheep Cheep]] on fire<br>(replaces Blurp in the volcano theme)
SMM2 WorldMaker CourseIcon CheepCheep.png|[[Cheep Cheep]] on fire<br>(replaces Blurp in the castle theme)
SMM2 WorldMaker CourseIcon ChainChomp.png|[[Chain Chomp]]
SMM2 WorldMaker CourseIcon ChainChomp.png|[[Chain Chomp]]
SMM2 WorldMaker CourseIcon HammerBro.png|[[Hammer Bro]]
SMM2 WorldMaker CourseIcon HammerBro.png|[[Hammer Bro]]
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{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
===Styles===
===Styles===
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
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===Themes===
===Themes===
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=8%|Theme
!rowspan=2 width=8%|Theme
!colspan=5|Level inspiration
!colspan=5|Level inspiration
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|N/A
|N/A
|{{world-link|2|fort|World 2-Fortress}}'s palette
|{{world-link|2|fort|World 2-Fortress}}'s palette
|[[Donut Secret House]] (horizontal); [[Donut Ghost House]] (vertical)
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical)
|[[Swaying Ghost House]] (day); [[Which-Way Labyrinth]]'s background (night)
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night)
|[[Shifty Boo Mansion]]
|[[Shifty Boo Mansion]]
|-
|-
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|N/A
|N/A
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day); {{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]]
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|General castle levels
|General castle levels
|General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day); {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot castle and fortress levels
|General hot castle and fortress levels
|General hot castle levels
|General hot castle levels
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|N/A
|N/A
|[[Desert Land]]'s levels
|[[Desert Land]]'s levels
|[[Chocolate Island]]'s levels
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset
|[[Stone-Eye Zone]]
|[[Stone-Eye Zone]]
|[[Conkdor Canyon]] background and music, [[Ant Trooper Hill]]'s terrain
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|-
|-
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|[[Ice Land]]'s levels
|[[Ice Land]]'s levels
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Spinning-Star Sky]]'s tileset (day); [[Cooligan Fields]]' tileset (night)
|[[Spinning-Star Sky]] (day)<br>[[Cooligan Fields]] (night)
|[[Snowball Park]]
|[[Snowball Park]]
|Makes all surfaces become slippery
|Makes all surfaces become slippery
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The terrain category is represented by a [[Brick Block]] icon and colored cyan.
The terrain category is represented by a [[Brick Block]] icon and colored cyan.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5 style="border-style: solid solid none solid;"|Styles available
!colspan=5 style="border-style:solid solid none solid;"|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px style="border-style: none none solid solid;"|{{SMM style|smb}}
!width=50px style="border-style:none none solid solid;"|{{SMM style|smb}}
!width=50px style="border-style: none none solid none;"|{{SMM style|smb3}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smb3}}
!width=50px style="border-style: none none solid none;"|{{SMM style|smw}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smw}}
!width=50px style="border-style: none none solid none;"|{{SMM style|nsmbu}}
!width=50px style="border-style:none none solid none;"|{{SMM style|nsmbu}}
!width=50px style="border-style: none solid solid none;"|{{SMM style|sm3dw}}
!width=50px style="border-style:none solid solid none;"|{{SMM style|sm3dw}}
|-
|-
|rowspan=15|[[Ground (block)|Ground]]
|rowspan=15|[[Ground (block)|Ground]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style: solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|style="border-style:solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|rowspan=14 |Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|rowspan=14|Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|-
|-
|style="border-style: solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style:solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]  
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]  
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]  
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]  
|-
|-
|style="border-style: solid none solid solid;"|
|style="border-style:solid none solid solid;"|
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|
|style="border-style:solid none solid solid;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon airship night.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]  
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]  
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|-
|-
|'''[[Slope|Steep Slope]]'''
|'''[[Slope|Steep Slope]]'''
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|-
|-
|'''[[Clear Pipe]]'''
|'''[[Clear Pipe]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
Line 1,533: Line 1,526:
|-
|-
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Block SMW icon.png|50px]]
|[[File:SMM2 Block SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|-
|-
Line 1,608: Line 1,601:
The items category is represented by a [[Coin]] icon and colored magenta.
The items category is represented by a [[Coin]] icon and colored magenta.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 1,675: Line 1,668:
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|-
|-
Line 1,687: Line 1,680:
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|-
|-
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles.
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles.
|-
|-
Line 1,698: Line 1,691:
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|-
|-
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|-
|-
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 1,714: Line 1,707:
|-
|-
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|-
|-
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
Line 1,725: Line 1,718:
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[charge jump]]s.
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[Crouching High Jump|charge jump]]s.
|-
|-
|{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|-
|-
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2-SMW-PBalloon.png|50px]]
|[[File:SMM2-SMW-PBalloon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A flight power-up that allows players to float through the air.
|A flight power-up that allows players to float through the air.
|-
|-
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 1,747: Line 1,740:
|-
|-
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:BoomerangFlowerMK8.png|50px]]
|[[File:BoomerangFlowerMK8.png|50px]]
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
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|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|-
|-
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|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|-
|-
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
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|-
|-
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|-
|-
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|-
|-
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|A wearable object that prevents enemies from attacking players.
|A wearable object that prevents enemies from attacking players.
|-
|-
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|-
|-
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
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The enemy category is represented by a [[Goomba]] icon and colored green.
The enemy category is represented by a [[Goomba]] icon and colored green.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
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|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|-
|-
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Big Goombrat|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
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|-
|-
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|When stomped on, Galoombas flip over and can be held and thrown by players.
|When stomped on, Galoombas flip over and can be held and thrown by players.
|-
|-
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Goombud SMW icon.png|50px]]
|[[File:SMM2 Goombud SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|-
|-
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|-
|-
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|-
|-
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them.
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them.
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|-
|-
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to [[Flutter Jump|flutter jump]].
|Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to [[Flutter Jump|flutter jump]].
|-
|-
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|-
|-
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|Stingbies chase after players if they spot them, though they only move horizontally.
|Stingbies chase after players if they spot them, though they only move horizontally.
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|-
|-
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|-
|-
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|-
|-
|rowspan=2|'''[[Piranha Creeper]]'''
|rowspan=2|'''[[Piranha Creeper]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
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|-
|-
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|-
|-
|[[Heavy Fire Bro]]
|[[Heavy Fire Bro]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
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|-
|-
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
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|-
|-
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
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|-
|-
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
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|-
|-
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
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|-
|-
|'''[[Charvaargh]]'''
|'''[[Charvaargh]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|-
|-
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|-
|-
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players in order to eat them. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by four fireballs.
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players in order to eat them. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by four fireballs.
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|-
|-
|'''[[Koopa Troopa Car]]'''
|'''[[Koopa Troopa Car]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
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The gizmos category is represented by a [[Key]] icon and colored yellow.
The gizmos category is represented by a [[Key]] icon and colored yellow.
{{br|left}}
{{br|left}}
 
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 2,501: Line 2,493:
|-
|-
|'''[[! Block]]'''
|'''[[! Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. After a set period of time, the blocks return to being a single ! Block.
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. After a set period of time, the blocks return to being a single ! Block.
|-
|-
|'''[[Tree]]'''
|'''[[Tree]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|-
|-
|'''[[Crate]]'''
|'''[[Crate]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-Crate.png|50px]]
|[[File:SMM2-SM3DW-Crate.png|50px]]
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
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|'''[[Cursed Key]]'''{{footnote|main|2}}
|'''[[Cursed Key]]'''{{footnote|main|2}}
|[[File:SMM2 Cursed Key.png|50px]]
|[[File:SMM2 Cursed Key.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|-
|-
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|-
|-
|'''[[Warp Box]]'''
|'''[[Warp Box]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|-
|-
|'''[[Warp Box (With Key)]]'''
|'''[[Warp Box (With Key)]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
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|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
|-
|-
|'''Red POW Block'''
|[[Red POW Block]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-POW.png|50px]]
|[[File:SMM2-SM3DW-POW.png|50px]]
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
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|-
|-
|'''[[Cloud Lift]]'''
|'''[[Cloud Lift]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|-
|-
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|-
|-
|rowspan=3|'''[[Spike Block]]'''
|rowspan=3|'''[[Spike Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|A large, yellow block with spikes that protrude and retract alternately.
|A large, yellow block with spikes that protrude and retract alternately.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|-
|-
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|-
|-
|'''[[Track Block]]'''
|'''[[Track Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|-
|-
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 ON OFF Trampoline SM3DW icon.png|50px]][[File:SMM2 ON OFF Trampoline SM3DW icon 2.png|50px]]
|[[File:SMM2 ON OFF Trampoline SM3DW icon.png|50px]][[File:SMM2 ON OFF Trampoline SM3DW icon 2.png|50px]]
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|-
|-
|'''[[Mushroom Trampoline]]'''
|'''[[Mushroom Trampoline]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|-
|-
|'''[[Dash Block]]'''{{footnote|main|1}}
|'''[[Dash Block]]'''{{footnote|main|1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|-
|-
|'''[[Blinking Block]]'''
|'''[[Blinking Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
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===Other===
===Other===
These course elements are not available in Course Maker and are only found in Story Mode.
These course elements are not available in Course Maker and are only found in Story Mode.
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
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|-
|-
|[[Toad (species)|Toad]]
|[[Toad (species)|Toad]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:SMM2-NSMBU-Toad.png|50px]]
|[[File:SMM2-NSMBU-Toad.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
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Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
====Actions====
====Actions====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|Image
!width=50px|Image
!Clear Condition
!Clear Condition
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In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
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|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]].
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]]
|-
|-
|[[File:SMB1 CC Sledge Bro.png|50px]]
|[[File:SMB1 CC Sledge Bro.png|50px]]
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|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]].
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]]
|-
|-
|[[File:SMB1 CC Lakitu.png|50px]]
|[[File:SMB1 CC Lakitu.png|50px]]
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|[[File:NSMBU CC Bowser Jr.png|50px]]
|[[File:NSMBU CC Bowser Jr.png|50px]]
|
|
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]].
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]]
|-
|-
|[[File:SMB1 CC Boom Boom.png|50px]]
|[[File:SMB1 CC Boom Boom.png|50px]]
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====Status====
====Status====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
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====Other====
====Other====
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
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|
|
|[[File:3DW CC Tree.png|50px]]
|[[File:3DW CC Tree.png|50px]]
|Reach the goal after doing a handstand on [number] [[Tree]]s.
|Reach the goal after doing a handstand on [number] [[Tree|Tree(s)]].
|-
|-
|
|
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*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking.
*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking.
*The water has a clearer, translucent blue color.
*The water has a clearer, translucent blue color.
*Hitting enemies like [[Spiny]]s and [[Piranha Plant]]s while sliding down slopes no longer damages the player.
*Hitting enemies like [[Spiny|Spinies]] and [[Piranha Plant]]s while sliding down slopes no longer damages the player.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
*When given wings, Boom Boom will be winged for the entirety of the battle, rather than being winged after the first hit and losing his wings after the second.
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
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*Luigi no longer has tan skin, now sharing Mario's complexion.
*Luigi no longer has tan skin, now sharing Mario's complexion.
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*The "Final Boss" sound effect lacks its intro, save for the final note, and thus is the second phase of said theme.
*The "Final Boss" sound effect lacks its intro, save for the final note.
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''.  
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''.  
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
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*The Koopalings' sprites have been remade, now resembling and being consistent with Bowser Jr. and Bowser's sprites from this game theme, and using a unique mixture of color palettes from ''Super Mario Bros. 3'' and ''New Super Mario Bros. U''. They also now use their [[Magic wand|wands]] in battle, their shells are no longer safe to touch, and they are no longer able to be inside pipes.
*The Koopalings' sprites have been remade, now resembling and being consistent with Bowser Jr. and Bowser's sprites from this game theme, and using a unique mixture of color palettes from ''Super Mario Bros. 3'' and ''New Super Mario Bros. U''. They also now use their [[Magic wand|wands]] in battle, their shells are no longer safe to touch, and they are no longer able to be inside pipes.
*Ludwig no longer slides along the ground in his shell, and hops in a way similar to ''Super Mario Bros. 3''.
*Ludwig no longer slides along the ground in his shell, and hops in a way similar to ''Super Mario Bros. 3''.
*Larry and Iggy now take damage if the player slides down a slope into them, rather than damaging the player.
*[[Grinder]]s cannot be defeated by sliding down a slope into them.
*The [[Power Balloon]] is colored yellow instead of tan, and it no longer floats away after hitting the block from where it was found.
*The [[Power Balloon]] is colored yellow instead of tan, and it no longer floats away after hitting the block from where it was found.
**In the nighttime Ground theme, however, it still floats away, although with a "deflating" animation.
**In the nighttime Ground theme, however, it still floats away, although with a "deflating" animation.
*Power Balloons can be grabbed with Yoshi's tongue like other powerups.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup.
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*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
*[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*[[Yellow Toad and Blue Toad|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
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*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles.
*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
*Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
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*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game.
*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game.
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created.
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created.
*Bob-ombs break [[? Block]]s when exploding rather than activating them.
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern.
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern.
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*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements.
*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements.
*Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs.
*Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs.
*Spikes throw [[Spike Ball]]s instead of [[Spike Bar|spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''.
*Spikes throw [[Spike Ball]]s instead of [[spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''.
*[[Dash Block]]s replace [[Dash Panel]]s.
*[[Dash Block]]s replace [[Dash Panel]]s.
*The "COURSE CLEAR!" text, as well as the confetti effect, does not appear after the victory pose.
*The "TOO BAD!" text does not appear when all players lose a life, along with the screen transition with Bowser's emblem appearing after it.
*The "TOO BAD!" text does not appear when all players lose a life, along with the screen transition with Bowser's emblem appearing after it.
*The "TIME'S UP!" text, as with the other styles, uses the same text font as the "Too Bad..."/"Game Over" texts from story mode and Endless Challenge respectively.
*The "TIME'S UP!" text, as with the other styles, uses the same text font as the "Too Bad..."/"Game Over" texts from story mode and Endless Challenge respectively.
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====''Super Mario Bros.'' style====
====''Super Mario Bros.'' style====
*[[Mystery Mushroom]]s and [[Weird Mushroom (item)|Weird Mushroom]]s have been removed.
*[[Mystery Mushroom]]s and [[Weird Mushroom]]s have been removed.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
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==Critical reception==
==Critical reception==
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''Fun, accessible editing tools expose kids to game design.''"
|"''Fun, accessible editing tools expose kids to game design.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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===Version 3.0.2===
===Version 3.0.2===
On November 14, 2022, a fifth update was released, addressing issues to improve gameplay.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/46689/kw/mario%20maker/p/989/c/120#v302</ref> This update patches a vulnerability, known as ENLBufferPwn, in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Nintendo Switch system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved March 4, 2023. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> This same vulnerability exists in many other first-party Nintendo games, such as ''[[Mario Kart 7]]''.
On November 14, 2022, a fifth update was released, addressing issues to improve gameplay.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/46689/kw/mario%20maker/p/989/c/120#v302</ref> This update patches a vulnerability, known as ENLBufferPwn, in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Nintendo Switch system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved March 4, 2023. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> This same vulnerability exists in many other first-party Nintendo games, such as ''[[Mario Kart 7]]''.
===Version 3.0.3===
On February 6, 2024, a sixth update was released, addressing issues to improve gameplay.


==Staff==
==Staff==
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*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game. Sideways-moving [[Thwomp]]s return.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
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*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[New Super Mario Bros.]]'': The P Switch theme from this game is used in the ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[New Super Mario Bros. Wii]]'': Music from this game is used on the ''New Super Mario Bros. U'' game style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
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|JapR=Sūpā Mario Mēkā Tsū
|JapR=Sūpā Mario Mēkā Tsū
|JapM=''Super Mario Maker 2''
|JapM=''Super Mario Maker 2''
|Fra=''Super Mario Maker 2''
|Fre=''Super Mario Maker 2''
|FraM=-
|FreM=-
|Spa=''Super Mario Maker 2''
|Spa=''Super Mario Maker 2''
|SpaM=-
|SpaM=-
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|KorM=''Super Mario Maker 2''
|KorM=''Super Mario Maker 2''
}}
}}
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>Japanese Nintendo (May 1, 2019). [https://www.youtube.com/watch?v=9-0HY5TLBAw Super Mario Maker 2 Reiwa video]. YouTube. Retrieved January 20, 2024.</ref><ref>Co, Franz (May 1, 2019). [https://www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer Super Mario Maker 2 Reiwa trailer celebrates Japan’s new era]. ''GameRevolution''. Retrieved January 20, 2024.</ref>


==External links==
==External links==
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