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{{rewrite-expand|include the Shop}}
{{italic title}}
{{italic title}}
{{about|the [[Nintendo DS]] game|the form of [[Princess Peach]] seen when playing as her in [[Super Mario Bros. 2]], [[Super Mario 3D World]], and in post-Fall 2017 versions of [[Super Mario Run]]|[[Super Mario (form)]]}}
{{about|the [[Nintendo DS]] game|the form of [[Princess Peach]] seen when playing as her in the [[Super Mario (series)|Super Mario]] series|[[Super Mario (form)]]}}
{{game infobox  
{{game infobox  
|image=[[File:Super Princess Peach box art.png|250px]]<br>North American box art
|image=[[File:Super Princess Peach box art.png|250px]]<br>North American box art
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|media={{media|ds=1}}
|media={{media|ds=1}}
|input={{input|stylus=1|nds=2}}
|input={{input|stylus=1|nds=2}}
|ids=NTR-ASPE-USA (North America)
}}
}}
'''''Super Princess Peach''''' is a [[Genre#Platform|platformer]] title for the [[Nintendo DS]]. In this game, the roles are reversed. Rather than [[Mario]] starring as the protagonist and [[Princess Peach]] the classic damsel-in-distress, it is Mario, [[Luigi]], and the [[Toad (species)|Toad]]s who are the ones in need, as they are kidnapped and taken to [[Vibe Island]] by [[Bowser]], who has stolen the [[Vibe Scepter]], a magical item capable of influencing emotions. Princess Peach, with the help of a talking umbrella, [[Perry]], and her own powers of emotion, must rescue them. This is the second adventure installment in the [[Mario (franchise)|''Mario'' franchise]] in which Peach appears as a stand-alone playable character, with the first being ''[[Princess Toadstool's Castle Run]]''.
'''''Super Princess Peach''''' is a 2D [[Genre#Platform|platformer]] game for the [[Nintendo DS]]. In this game, the characters' traditional roles in the ''[[Super Mario (series)|Super Mario]]'' series are reversed: rather than [[Mario]] and [[Luigi]] being the protagonists and rescuing [[Princess Peach]], it is Mario, Luigi, and the [[Toad (species)|Toad]]s who are kidnapped and taken to [[Vibe Island]] by [[Bowser]], who has stolen the [[Vibe Scepter]], a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an {{wp|Anthropomorphism|anthropomorphic}} umbrella, [[Perry]], and uses her own powers of emotion. This is the first game on a dedicated console in the [[Super Mario (franchise)|''Super Mario'' franchise]] in which Peach is the sole main protagonist, with the first overall being ''[[Princess Toadstool's Castle Run]]''. This would also be Peach's only other starring role in a game until ''[[Princess Peach: Showtime!]]'' 18.5 years later.
==Story==
==Story==
{{multiple image
{{multiple image
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|direction=horizontal
|direction=horizontal
|width=180
|width=180
|image1=ToadLuigiKidnap.png
|image1=Army Hammer Bro. and a Hammer Bro. capture Mario.png
|image2=SPPMarioLuigiToadCaptured.png
|image2=ToadLuigiKidnap.png
|footer=Mario, Luigi, and Toad are captured and imprisoned.
|image3=SPPMarioLuigiToadCaptured.png
|footer=Mario, Luigi, and Toad are kidnapped and imprisoned.
}}
}}
While [[Princess Peach]] is on a stroll, [[Bowser]] and the [[Koopa Troop]], with the [[Vibe Scepter]] take over her [[Peach's Castle|castle]], capturing [[Mario]], [[Luigi]], and [[Toad]]. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, [[Toadsworth]] gives her a magical, sapient umbrella named [[Perry]], whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. Regardless, as Peach travels throughout [[Vibe Island]], Perry is shown to be a very useful ally in many situations.
While [[Princess Peach]] is on a stroll, [[Bowser]] and the [[Koopa Troop]], with the [[Vibe Scepter]], take over her [[Peach's Castle|castle]], capturing [[Mario]], [[Luigi]], and [[Toad]]. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, [[Toadsworth]] gives her a magical, sapient umbrella named [[Perry]], whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. As Peach travels throughout [[Vibe Island]], Perry is shown to be a very useful ally in many situations. By the end, Perry recovers from his amnesia.
 
After defeating [[Giant Kamek]], Peach rescues Luigi and the Toads. After defeating Bowser, she rescues Mario. Ignoring Luigi completely, she shoves him to the side as he runs to Mario. They happily swing around together, and Mario takes her into his arms and gives her flowers from his hat.
{{br|left}}
{{br|left}}


==Gameplay==
==Gameplay==
===Vibe Island locations===
===Vibe Island locations===
''Vibe Island'' is the World Map for ''Super Princess Peach'', consisting of eight locations (or worlds):
''Vibe Island'' is the World Map for ''Super Princess Peach'', consisting of eight locations (or worlds) of nine [[level|stages]] each:
*[[Ladida Plains]]: A normal grassland world, with generic enemies being common.
*[[Ladida Plains]]: A normal grassland world, with generic enemies being common.
*[[Hoo's Wood]]: A forest-themed world, with generic enemies being common.
*[[Hoo's Wood]]: A forest-themed world, with generic enemies being common.
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*[[Giddy Sky]]: An aerial, cloudy, sky-themed world, with calm and glad enemies being common.
*[[Giddy Sky]]: An aerial, cloudy, sky-themed world, with calm and glad enemies being common.
*[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies.
*[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies.
===Shop===
[[File:Super Princess Peach Shop.png|thumb|Shop at the start of the game.]]
[[Toad]] hosts the '''Shop''' which is available at start of the game. The player can access the menu by pressing {{button|ds|R}} while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
{|class=wikitable width=76% style="text-align:center"
!width=23%|Name
!width=40%|Description
!width=13%|Cost
!Criteria
|-
|[[Floatbrella]]
|"''You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!''"
|200
| Available at start.
|-
|[[Poundbrella]]
|"''This ability-enhancing umbrella allows you to pound down while jumping!''"
|500
|Available at start.
|-
|[[Chargebrella]]
|"''This ability-enhancing umbrella will let you charge up and fire a blast!''"
|700
|Available at start.
|-
|[[Tough Coffee]]
|"''This drink is made from heart fragments! Your maximum HP [[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]] will grow a bit!''"
|250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
|Available at start.
|-
|[[Vibe Tea]]
|"''This drink is made from vibe crystals! It'll extend your Vibe Gauge!''"
|250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
|Available at start.
|-
|[[Courage Soda]]
|"''This drink was created by merchants! All you have to do is attack enemies with me and you get coins!''"
|1000
|After completing [[Shriek Mansion]].
|-
|[[Natural Power]]
|"''A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!''"
|3000
|After completing [[Gleam Glacier]].
|-
|[[Endless Vibe]]
|"''This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!''"
|0
|After beating all stages and minigames, and collecting all [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s and [[music score]]s.
|-
|Opening
|rowspan=20|"''Buy this to hear this song in the music room!''"
|20
|Available at start.
|-
|Opening 2
|20
|Buy Opening.
|-
|Opening 3
|20
|Buy Opening 2.
|-
|Title
|20
|Available at start.
|-
|File Selection
|20
|Available at start.
|-
|Area Selection
|20
|Available at start.
|-
|Shop
|20
|Available at start.
|-
|Ladida Plains 1
|30
|Complete [[Ladida Plains]].
|-
|Pause
|30
|Pause the menu.
|-
|Stage Clear
|30
|Complete [[Ladida Plains 1-1]].
|-
|Boss
|30
|Complete Ladida Plains.
|-
|Hoo's Wood 1
|40
|Complete [[Hoo's Wood]].
|-
|Shriek Mansion 1
|50
|Complete [[Shriek Mansion]].
|-
|Slidebrella
|50
|Complete [[Shriek Mansion 3-1]].
|-
|Fury Volcano 1
|60
|Complete [[Fury Volcano]].
|-
|Wavy Beach 1
|70
|Complete [[Wavy Beach]].
|-
|Subrella
|70
|Complete [[Wavy Beach 5-2]].
|-
|Gleam Glacier 1
|80
|Complete [[Gleam Glacier]].
|-
|Giddy Sky 1
|90
|Complete [[Giddy Sky]].
|-
|Bowser's Villa
|100
|Complete [[Bowser's Villa]].
|-
|Puzzle A Piece 1 (1st time)<br>Puzzle A Piece 2 (2nd time)<br>Puzzle A Piece 3 (3rd time)<br>Puzzle A Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|rowspan=4|"''Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen.''"
|Available at start.
|-
|Puzzle B Piece 1 (1st time)<br>Puzzle B Piece 2 (2nd time)<br>Puzzle B Piece 3 (3rd time)<br>Puzzle B Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|Complete Hoo's Wood 2-6.
|-
|Puzzle C Piece 1 (1st time)<br>Puzzle C Piece 2 (2nd time)<br>Puzzle C Piece 3 (3rd time)<br>Puzzle C Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|Complete Fury Volcano 4-6.
|-
|Puzzle D Piece 1 (1st time)<br>Puzzle D Piece 2 (2nd time)<br>Puzzle D Piece 3 (3rd time)<br>Puzzle D Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>
50 (3rd time)<br>
70 (4th time)
|Complete Gleam Glacier 6-6.
|-
|[[Toad Jump]] Lv. 2 (1st time)<br>Toad Jump Lv. 3 (2nd time)<br>Toad Jump Lv. 4 (3rd time)<br>Toad Jump Lv. 5 (4th time)<br>Toad Jump Lv. 6 (5th time)<br>Toad Jump Lv. 7 (6th time)
|rowspan=3|"''Buy this and you can play it by picking Minigame in the Menu on the map screen.''"
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Hoo's Wood 2-4]].
|-
|[[Toad Tote]] Lv. 2 (1st time)<br>Toad Tote Lv. 3 (2nd time)<br>Toad Tote Lv. 4 (3rd time)<br>Toad Tote Lv. 5 (4th time)<br>Toad Tote Lv. 6 (5th time)<br>Toad Tote Lv. 7 (6th time)
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Fury Volcano 4-1]].
|-
|[[Toad Shot]] Lv. 2 (1st time)<br>Toad Shot Lv. 3 (2nd time)<br>Toad Shot Lv. 4 (3rd time)<br>Toad Shot Lv. 5 (4th time)<br>Toad Shot Lv. 6 (5th time)<br>Toad Shot Lv. 7 (6th time)
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Gleam Glacier 6-1]].
|}


===Peach's Vibes===
===Peach's Vibes===
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The four vibes are as listed on the following chart:
The four vibes are as listed on the following chart:
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse"
{|class="wikitable" width=100%
!Peach's Vibe Picture
!Picture
!Vibe Name
!Name
!Vibe Effect
!Effect
!Heart
!Heart
|-
|-
|style="background:#FFFF00;"|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]]
|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]]
|style="background:#FFFF00;"|<center>[[Joy (vibe)|Joy]]</center>
|align=center|[[Joy (vibe)|Joy]]
|style="background:#FFFF00;"|<center>Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.</center>
|align=center|Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.
|style="background:#FFFF00;"|[[File:SPP-Joy Heart Sprite.png]]
|[[File:SPP-Joy Heart Sprite.png]]
|-
|-
|style="background:#FF94B5;"|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]]
|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]]
|style="background:#FF94B5;"|<center>[[Rage]]</center>
|align=center|[[Rage]]
|style="background:#FF94B5;"|<center>Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.</center>
|align=center|Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.
|style="background:#FF94B5;"|[[File:SPP-Rage Heart Sprite.png]]
|[[File:SPP-Rage Heart Sprite.png]]
|-
|-
|style="background:#00B5FF;"|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]]
|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]]
|style="background:#00B5FF;"|<center>[[Gloom]]</center>
|align=center|[[Gloom]]
|style="background:#00B5FF;"|<center>Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.</center>
|align=center|Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
|style="background:#00B5FF;"|[[File:SPP-Gloom Heart Sprite.png]]
|[[File:SPP-Gloom Heart Sprite.png]]
|-
|-
|style="background:#31DE00;"|[[File:Spp calm peach.png|100px]]
|[[File:Spp calm peach.png|100px]]
|style="background:#31DE00;"|<center>[[Calm]]</center>
|align=center|[[Calm]]
|style="background:#31DE00;"|<center>Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.</center>
|align=center|Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.
|style="background:#31DE00;"|[[File:SPP-Calm Heart Sprite.png]]
|[[File:SPP-Calm Heart Sprite.png]]
|}
|}
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
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===Enemies===
===Enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable" width=100%
|-
|-
!colspan=4|'''Vibeless enemies'''
!colspan=6|'''Vibeless enemies'''
|-
|-
!width=8%|Image  
!width=8%|Image  
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!width=25%|Glossary entry
!width=25%|Glossary entry
!Description
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align="center"|[[File:SPPAmazingFlyinHammerBro.png]]
|align="center"|[[File:SPPAmazingFlyinHammerBro.png]]
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|'''24:''' "''An annoying foe who throws hammers from a platform.''"
|'''24:''' "''An annoying foe who throws hammers from a platform.''"
|Squat [[Hammer Bro]]s. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side.
|Squat [[Hammer Bro]]s. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side.
|align="center"|[[Giddy Sky 7-1]]
|align="center"|[[Bowser's Villa 8-7]]
|-
|-
|align="center"|[[File:SPPBanzaiBill.png]]
|align="center"|[[File:SPPBanzaiBill.png]]
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|'''61:''' "''It's huge! But you can pick it up with the X Button!''"
|'''61:''' "''It's huge! But you can pick it up with the X Button!''"
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
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|align="center"|''none''
|align="center"|''none''
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities.
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-2]]<br>(red)
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|-
|-
|align="center"|[[File:SPPBigBoo.png]]
|align="center"|[[File:SPPBigBoo.png]]
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|'''47:''' "''A giant Boo. Still as shy as ever.''"
|'''47:''' "''A giant Boo. Still as shy as ever.''"
|Giant-sized, but identically acting [[Boo]]s that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|Giant-sized, but identically acting [[Boo]]s that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|align="center"|[[Shriek Mansion 3-3]]
|align="center"|[[Bowser's Villa 8-8]]
|-
|-
|align="center"|[[File:SPP Big Chain Chomp.gif]]
|align="center"|[[File:SPP Big Chain Chomp.gif]]
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|'''71:''' "''A giant Chain Chomp. Very dangerous!''"
|'''71:''' "''A giant Chain Chomp. Very dangerous!''"
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|align="center"|[[Ladida Plains 1-7]]
|align="center"|[[Giddy Sky 7-8]]
|-
|-
|align="center"|[[File:SPP Blindfold Boo.png]]
|align="center"|[[File:SPP Blindfold Boo.png]]
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|align="center"|''none''
|align="center"|''none''
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|align="center"|[[Shriek Mansion 3-3]]
|align="center"|[[Bowser's Villa 8-8]]
|-
|-
|align="center"|[[File:SPPBlooper.png]]
|align="center"|[[File:SPPBlooper.png]]
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|'''42:''' "''A squidlike enemy that moves oddly up and down.''"
|'''42:''' "''A squidlike enemy that moves oddly up and down.''"
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|align="center"|[[Hoo's Wood 2-9]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align="center"|[[File:SPPBlurp.png]]
|align="center"|[[File:SPPBlurp.png]]
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|'''40:''' "''Wears goggles and approaches in the water.''"
|'''40:''' "''Wears goggles and approaches in the water.''"
|Fish that swim in one direction in Subrella areas.
|Fish that swim in one direction in Subrella areas.
|align="center"|[[Hoo's Wood 2-9]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align="center"|[[File:SPPBobomb.png]]
|align="center"|[[File:SPPBobomb.png]]
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|'''65:''' "''A bomb enemy. Stomp on it and in a bit, it'll explode.''"
|'''65:''' "''A bomb enemy. Stomp on it and in a bit, it'll explode.''"
|Walking bombs that lose their feet and light their fuses when attacked.
|Walking bombs that lose their feet and light their fuses when attacked.
|align="center"|[[Ladida Plains 1-4]]
|align="center"|[[Bowser's Villa 8-6]]
|-
|-
|align="center"|[[File:SPPBoo.png]]
|align="center"|[[File:SPPBoo.png]]
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|'''45:''' "''A shy ghost. If you look at it, it will freeze.''"
|'''45:''' "''A shy ghost. If you look at it, it will freeze.''"
|Small, round ghosts that only approach Peach when her back is turned.
|Small, round ghosts that only approach Peach when her back is turned.
|align="center"|[[Shriek Mansion 3-1]]
|align="center"|[[Bowser's Villa 8-6]]
|-
|-
|align="center"|[[File:SPPBulletBill.png]]
|align="center"|[[File:SPPBulletBill.png]]
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|'''59:''' "''It's dangerous and looks hard, but try stomping it!''"
|'''59:''' "''It's dangerous and looks hard, but try stomping it!''"
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|align="center"|[[Ladida Plains 1-8]]
|align="center"|[[Bowser's Villa 8-7]]
|-
|-
|align="center"|[[File:SPPCannon.png]]
|align="center"|[[File:SPPCannon.png]]
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|'''63:''' "''An annoying enemy that attacks with cannonballs.''"
|'''63:''' "''An annoying enemy that attacks with cannonballs.''"
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|align="center"|[[Shriek Mansion 3-8]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align="center"|[[File:ChainChompSPP.png]]
|align="center"|[[File:ChainChompSPP.png]]
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|'''69:''' "''It's chained because it's dangerous! Be careful!''"
|'''69:''' "''It's chained because it's dangerous! Be careful!''"
|Biting iron balls on chains that act as aggressive guard dogs.
|Biting iron balls on chains that act as aggressive guard dogs.
|align="center"|[[Gleam Glacier 6-2]]
|align="center"|[[Giddy Sky 7-3]]
|-
|-
|align="center"|[[File:SPPCheepcheep.png]]
|align="center"|[[File:SPPCheepcheep.png]]
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|'''38:''' "''A blowfish-like creature that lives in the water.''"
|'''38:''' "''A blowfish-like creature that lives in the water.''"
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|align="center"|[[Ladida Plains 1-5]]
|align="center"|[[Wavy Beach 5-5]]
|-
|-
|align="center"|[[File:Dry Bones SPP.png]]
|align="center"|[[File:Dry Bones SPP.png]]
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|'''49:''' "''A skeleton Koopa Troopa. It breaks but reassembles.''"
|'''49:''' "''A skeleton Koopa Troopa. It breaks but reassembles.''"
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|align="center"|[[Shriek Mansion 3-1]]
|align="center"|[[Bowser's Villa 8-8]]
|-
|-
|align="center"|[[File:FangSPP.png]]
|align="center"|[[File:FangSPP.png]]
Line 171: Line 371:
|'''72:''' "''Attacks from the air.''"
|'''72:''' "''Attacks from the air.''"
|Bats that fly around erratically in looping patterns at Peach.
|Bats that fly around erratically in looping patterns at Peach.
|align="center"|[[Shriek Mansion 3-4]]
|align="center"|[[Bowser's Villa 8-5]]
|-
|-
|align="center"|[[File:SPP Firewheel.png]]
|align="center"|[[File:SPP Firewheel.png]]
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|align="center"|''none''
|align="center"|''none''
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|align="center"|[[Fury Volcano 4-3]]
|align="center"|[[Fury Volcano 4-5]]
|-
|-
|align="center"|[[File:Fishing Boo SPP.png]]
|align="center"|[[File:Fishing Boo SPP.png]]
Line 181: Line 385:
|'''51:''' "''A ghost version of Lakitu. It likes to fish!''"
|'''51:''' "''A ghost version of Lakitu. It likes to fish!''"
|Fishing ghosts that use a dangerous blue flame as a lure.
|Fishing ghosts that use a dangerous blue flame as a lure.
|align="center"|[[Shriek Mansion 3-2]]
|align="center"|[[Shriek Mansion 3-3]]
|-
|-
|align="center"|[[File:SPP Flameface.png]]
|align="center"|[[File:SPP Flameface.png]]
Line 186: Line 392:
|align="center"|''none''
|align="center"|''none''
|A stationary burning head creature in [[Fury Volcano]] that can be melted with Gloom.
|A stationary burning head creature in [[Fury Volcano]] that can be melted with Gloom.
|align="center"|[[Fury Volcano 4-2]]
|align="center"|[[Fury Volcano 4-5]]
|-
|-
|align="center"|[[File:SPP Freezie.png]]
|align="center"|[[File:SPP Freezie.png]]
Line 191: Line 399:
|align="center"|''none''
|align="center"|''none''
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|align="center"|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-8]]
|-
|-
|align="center"|[[File:SPPGoomba.gif]]
|align="center"|[[File:SPPGoomba.gif]]
Line 196: Line 406:
|'''01:''' "''The Mushroom Kingdom's evil traitor is a common sight.''"
|'''01:''' "''The Mushroom Kingdom's evil traitor is a common sight.''"
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|align="center"|[[Ladida Plains 1-1]]
|align="center"|[[Bowser's Villa 8-7]]
|-
|-
|align="center"|[[File:SPP Goombette.png]]
|align="center"|[[File:SPP Goombette.png]]
Line 201: Line 413:
|align="center"|''none''
|align="center"|''none''
|Tiny Goombas dropped from brown [[Paragoomba]]s, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|Tiny Goombas dropped from brown [[Paragoomba]]s, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Giddy Sky 7-3]]
|-
|-
|align="center"|[[File:SPPHammerBro.png]]
|align="center"|[[File:SPPHammerBro.png]]
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|'''22:''' "''A Koopa soldier that throws hammers.''"
|'''22:''' "''A Koopa soldier that throws hammers.''"
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|align="center"|[[Wavy Beach 5-2]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|-
|align="center"|[[File:SPP Baby Hoo.png]]
|align="center"|[[File:SPP Baby Hoo.png]]
Line 211: Line 427:
|align="center"|''none''
|align="center"|''none''
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|align="center"|[[Hoo's Wood 2-6]]
|align="center"|[[Hoo's Wood 2-6]]
|-
|-
|align="center"|[[File:SPPHothead.png]]
|align="center"|[[File:SPPHothead.png]]
Line 216: Line 434:
|'''55:''' "''Avoid it as it moves along the terrain.''"
|'''55:''' "''Avoid it as it moves along the terrain.''"
|Large, slow versions of [[Lil Sparky|Lil' Sparkies]].
|Large, slow versions of [[Lil Sparky|Lil' Sparkies]].
|align="center"|[[Hoo's Wood 2-8]]
|align="center"|[[Bowser's Villa 8-5]]
|-
|-
|align="center"|[[File:SPP Kamek.png]]
|align="center"|[[File:SPP Kamek.png]]
Line 221: Line 441:
|align="center"|''none''
|align="center"|''none''
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|align="center"|[[Giddy Sky 7-6]]
|align="center"|[[Giddy Sky 7-6]]
|-
|-
|align="center"|[[File:SPPKoopaTroopa.png]] [[File:SPPRedKoopaTroopa.png]]
|align="center"|[[File:SPPKoopaTroopa.png]] [[File:SPPRedKoopaTroopa.png]]
Line 226: Line 448:
|'''08:''' "''A Koopa Troopa that attacks head-on.''"<br>'''10:''' "''The weakest of Koopa Troopas. Wanders constantly.''"
|'''08:''' "''A Koopa Troopa that attacks head-on.''"<br>'''10:''' "''The weakest of Koopa Troopas. Wanders constantly.''"
|Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown.
|Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-3]]<br>(red)
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|-
|-
|align="center"|[[File:SPPLakitu.png]]
|align="center"|[[File:SPPLakitu.png]]
Line 231: Line 455:
|'''16:''' "''An annoying enemy that attacks from his cloud.''"
|'''16:''' "''An annoying enemy that attacks from his cloud.''"
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|align="center"|[[Hoo's Wood 2-2]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|align="center"|[[File:SPPLilSparky.png]]
|align="center"|[[File:SPPLilSparky.png]]
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|'''54:''' "''Avoid it as it moves along the terrain.''"
|'''54:''' "''Avoid it as it moves along the terrain.''"
|Small, quick balls of electrical fires that travel along all edges of platforms.
|Small, quick balls of electrical fires that travel along all edges of platforms.
|align="center"|[[Shriek Mansion 3-3]]
|align="center"|[[Bowser's Villa 8-5]]
|-
|-
|align="center"|[[File:SPPMecha-SpikeTop.png]]
|align="center"|[[File:SPPMecha-SpikeTop.png]]
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|'''20:''' "''Known for its hard shell and spines. Walks constantly.''"
|'''20:''' "''Known for its hard shell and spines. Walks constantly.''"
|Small, spiked turtles that can climb up walls and across the ceiling.
|Small, spiked turtles that can climb up walls and across the ceiling.
|align="center"|[[Wavy Beach 5-1]]
|align="center"|[[Bowser's Villa 8-3]]
|-
|-
|align="center"|[[File:SPP Mini-Fang Swarm.png]]
|align="center"|[[File:SPP Mini-Fang Swarm.png]]
Line 246: Line 476:
|align="center"|''none''
|align="center"|''none''
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Hoo's Wood 2-5]]
|-
|-
|align="center"|[[File:SPPNipperPlant.png]]
|align="center"|[[File:SPPNipperPlant.png]]
Line 251: Line 483:
|'''30:''' "''A small Piranha Plant. Hops everywhere.''"
|'''30:''' "''A small Piranha Plant. Hops everywhere.''"
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|align="center"|[[Ladida Plains 1-4]]
|align="center"|[[Wavy Beach 5-5]]
|-
|-
|align="center"|[[File:SPPParabomb.png]]
|align="center"|[[File:SPPParabomb.png]]
Line 256: Line 490:
|'''67:''' "''A Bob-omb with a parachute. Stomp on it to blow it up.''"
|'''67:''' "''A Bob-omb with a parachute. Stomp on it to blow it up.''"
|Bob-ombs that slowly descend on their parachutes while swaying.
|Bob-ombs that slowly descend on their parachutes while swaying.
|align="center"|[[Ladida Plains 1-5]]
|align="center"|[[Giddy Sky 7-2]]
|-
|-
|align="center"|[[File:SPPParagoomba.png]] [[File:SPPRedParagoomba.png]]
|align="center"|[[File:SPPParagoomba.png]] [[File:SPPRedParagoomba.png]]
Line 261: Line 497:
|'''04:''' "''A Goomba who flies. Fights by dropping things on you.''"<br>'''06:''' "''A Goomba who flies. What's next? Flying Cheep Cheeps?''"
|'''04:''' "''A Goomba who flies. Fights by dropping things on you.''"<br>'''06:''' "''A Goomba who flies. What's next? Flying Cheep Cheeps?''"
|Winged Goombas, the brown ones fly for short distances and drop Goombettes, while the red ones merely hop occasionally. Stomping them makes them lose their wings.
|Winged Goombas, the brown ones fly for short distances and drop Goombettes, while the red ones merely hop occasionally. Stomping them makes them lose their wings.
|align="center"|[[Ladida Plains 1-3]]<br>(brown)<br>[[Ladida Plains 1-2]]<br>(red)
|align="center"|[[Giddy Sky 7-3]]<br>(brown)<br>[[Gleam Glacier 6-5]]<br>(red)
|-
|-
|align="center"|[[File:SPPParatroopa.png]] [[File:SPPRedParaT.png]]
|align="center"|[[File:SPPParatroopa.png]] [[File:SPPRedParaT.png]]
Line 266: Line 504:
|'''12:''' "''A hopping Koopa Troopa. Still flighty as ever.''"<br>'''14:''' "''A floating Koopa Troopa. Rather weak.''"
|'''12:''' "''A hopping Koopa Troopa. Still flighty as ever.''"<br>'''14:''' "''A floating Koopa Troopa. Rather weak.''"
|Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings.
|Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-3]]<br>(red)
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|-
|-
|align="center"|[[File:SPPPirahnaPlant.png]]
|align="center"|[[File:SPPPirahnaPlant.png]]
Line 271: Line 511:
|'''28:''' "''Snaps at everything! Don't just jump onto it!''"
|'''28:''' "''Snaps at everything! Don't just jump onto it!''"
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|align="center"|[[Ladida Plains 1-4]]
|align="center"|[[Giddy Sky 7-7]]
|-
|-
|align="center"|[[File:SPPPodoboo.png]] [[File:SPP Blue Podoboo.png]]
|align="center"|[[File:SPPPodoboo.png]] [[File:SPP Blue Podoboo.png]]
Line 276: Line 518:
|'''53:''' "''Avoid this fireball that jumps out of lava!''"
|'''53:''' "''Avoid this fireball that jumps out of lava!''"
|Lava balls that leap upward. The orange ones simply fall back down, but the cyan ones slowly follow her through the air.
|Lava balls that leap upward. The orange ones simply fall back down, but the cyan ones slowly follow her through the air.
|align="center"|[[Fury Volcano 4-1]]<br>(orange)<br>[[Bowser's Villa 8-2]]<br>(cyan)
|align="center"|[[Bowser's Villa 8-4]]<br>(orange)<br>[[Bowser's Villa 8-8]]<br>(cyan)
|-
|-
|align="center"|[[File:SPPPokey.png]]
|align="center"|[[File:SPPPokey.png]]
Line 281: Line 525:
|'''36:''' "''A thorny cactuslike foe. Avoid it by jumping.''"
|'''36:''' "''A thorny cactuslike foe. Avoid it by jumping.''"
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|align="center"|[[Wavy Beach 5-2]]
|align="center"|[[Gleam Glacier 6-9]]
|-
|-
|align="center"|[[File:SPPPtooie.png]]
|align="center"|[[File:SPPPtooie.png]]
Line 286: Line 532:
|'''32:''' "''Throws balls while walking. A type of Piranha Plant.''"
|'''32:''' "''Throws balls while walking. A type of Piranha Plant.''"
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|align="center"|[[Ladida Plains 1-8]]
|align="center"|[[Wavy Beach 5-3]]
|-
|-
|align="center"|[[File:RavenSPP.png]]
|align="center"|[[File:RavenSPP.png]]
Line 291: Line 539:
|'''74:''' "''Cute...but still a foe. It moves along the terrain.''"
|'''74:''' "''Cute...but still a foe. It moves along the terrain.''"
|Baby birds that walk quickly along floors, walls, and ceilings.
|Baby birds that walk quickly along floors, walls, and ceilings.
|align="center"|[[Hoo's Wood 2-2]]
|align="center"|[[Giddy Sky 7-3]]
|-
|-
|align="center"|[[File:RexSPP.png]]
|align="center"|[[File:RexSPP.png]]
Line 296: Line 546:
|'''76:''' "''A dinosaur-like enemy. Flip it with two stomps.''"
|'''76:''' "''A dinosaur-like enemy. Flip it with two stomps.''"
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|align="center"|[[Fury Volcano 4-1]]
|align="center"|[[Wavy Beach 5-8]]
|-
|-
|align="center"|[[File:SPP Rockethands.png]]
|align="center"|[[File:SPP Rockethands.png]]
Line 301: Line 553:
|align="center"|''none''
|align="center"|''none''
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|align="center"|[[Bowser's Villa 8-5]]
|align="center"|[[Bowser's Villa 8-7]]
|-
|-
|align="center"|[[File:SPP Sandslab.png]]
|align="center"|[[File:SPP Sandslab.png]]
Line 306: Line 560:
|align="center"|''none''
|align="center"|''none''
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
|align="center"|[[Wavy Beach 5-1]]
|align="center"|[[Wavy Beach 5-5]]
|-
|-
|align="center"|[[File:SPP Security Thwomp.png|100px]]
|align="center"|[[File:SPP Security Thwomp.png|100px]]
Line 311: Line 567:
|align="center"|''none''
|align="center"|''none''
|Massive [[Thwomp]]s in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|Massive [[Thwomp]]s in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|-
|align="center"|[[File:SPP Smogball.png]]
|align="center"|[[File:SPP Smogball.png]]
Line 316: Line 574:
|align="center"|''none''
|align="center"|''none''
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|align="center"|[[File:SPP Snowman.png]]
|align="center"|[[File:SPP Snowman.png]]
Line 321: Line 581:
|align="center"|''none''
|align="center"|''none''
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|align="center"|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-5]]
|-
|-
|align="center"|[[File:SPPSpike.png]]
|align="center"|[[File:SPPSpike.png]]
Line 326: Line 588:
|'''26:''' "''Spits iron balls from its mouth. Jump on it!''"
|'''26:''' "''Spits iron balls from its mouth. Jump on it!''"
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|align="center"|[[Hoo's Wood 2-9]]
|align="center"|[[Fury Volcano 4-3]]
|-
|-
|align="center"|[[File:SPPSpiny.png]]
|align="center"|[[File:SPPSpiny.png]]
Line 331: Line 595:
|'''18:''' "''An annoying enemy whose spikes you can't jump on.''"
|'''18:''' "''An annoying enemy whose spikes you can't jump on.''"
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|align="center"|[[Hoo's Wood 2-2]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|align="center"|[[File:SPPstarfish.png]]
|align="center"|[[File:SPPstarfish.png]]
|align="center"|[[Starfish]]  
|align="center"|[[Starfish]]  
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''"
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''"
|A cameo of the eponymous protagonist of ''{{wp|The Legendary Starfy}}'', the Starfish makes a few scattered appearances with various behaviors.
|A cameo of the eponymous protagonist of ''[[starfywiki:The Legendary Starfy (series)|The Legendary Starfy]]'', the Starfish makes a few scattered appearances with various behaviors.
|align="center"|[[Hoo's Wood 2-5]]
|align="center"|[[Gleam Glacier 6-4]]
|-
|-
|align="center"|[[File:SPP Thump.png]]
|align="center"|[[File:SPP Thump.png]]
Line 341: Line 609:
|align="center"|''none''
|align="center"|''none''
|Large rocks that must be pounded down from above with Rage.
|Large rocks that must be pounded down from above with Rage.
|align="center"|[[Fury Volcano 4-2]]
|align="center"|[[Fury Volcano 4-9]]
|-
|-
|align="center"|[[File:SPPThwomp.png]]
|align="center"|[[File:SPPThwomp.png]]
Line 346: Line 616:
|'''56:''' "''Starts to attack as you move closer. Avoid it!''"
|'''56:''' "''Starts to attack as you move closer. Avoid it!''"
|Rocky guards that pound the ground when approached.
|Rocky guards that pound the ground when approached.
|-
|align="center"|[[Ladida Plains 1-9]]
|align="center"|[[File:SPP Torpedo Base.png]]
|align="center"|[[Bowser's Villa 8-7]]
|align="center"|[[Torpedo Base]]
|align="center"|''none''
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|-
|-
|align="center"|[[File:SPPTorpedoTed.png]]
|align="center"|[[File:SPPTorpedoTed.png]]
Line 356: Line 623:
|'''57:''' "''An underwater version of Bullet Bill. Watch out!''"
|'''57:''' "''An underwater version of Bullet Bill. Watch out!''"
|Aquatic rounds in Subrella segments that shoot straight forward.
|Aquatic rounds in Subrella segments that shoot straight forward.
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|align="center"|[[File:SPP Torpedo Base.png]]
|align="center"|[[Torpedo tube]]
|align="center"|''none''
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align="center"|[[File:SPPUrchin.png]]
|align="center"|[[File:SPPUrchin.png]]
Line 361: Line 637:
|'''44:''' "''Meanders through water. Watch those spines!''"
|'''44:''' "''Meanders through water. Watch those spines!''"
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align="center"|[[File:SPPVolcanoPlant.png]]
|align="center"|[[File:SPPVolcanoPlant.png]]
Line 366: Line 644:
|'''34:''' "''Spits at you from its spot on the ground. Look out!''"
|'''34:''' "''Spits at you from its spot on the ground. Look out!''"
|Fiery flowers that spit four fireballs high, which slowly float downward.
|Fiery flowers that spit four fireballs high, which slowly float downward.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Wavy Beach 5-2]]
|-
|-
|align="center"|[[File:Animated Walruss.gif]]
|align="center"|[[File:Animated Walruss.gif]]
Line 371: Line 651:
|'''78:''' "''Apparently spends time on ice eating snow cones.''"
|'''78:''' "''Apparently spends time on ice eating snow cones.''"
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|align="center"|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-5]]
|-
|-
|align="center"|[[File:SPP Weighdown.png]]
|align="center"|[[File:SPP Weighdown.png]]
Line 376: Line 658:
|align="center"|''none''
|align="center"|''none''
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|align="center"|[[Shriek Mansion 3-3]]
|align="center"|[[Shriek Mansion 3-3]]
|-
|-
!colspan=4 style="background:#F78400;color:white"align=center|[[File:SPP-Joy Heart Sprite.png|26px]] '''Joy enemies''' [[File:SPP-Joy Heart Sprite.png|26px]]
!colspan=6 style="background:#F78400;color:white"align=center|[[File:SPP-Joy Heart Sprite.png|26px]] '''Joy enemies''' [[File:SPP-Joy Heart Sprite.png|26px]]
|-
|-
!style="background:#FF9C00;color:white"align=center|Image  
!style="background:#FF9C00;color:white"align=center|Image  
Line 383: Line 667:
!style="background:#FF9C00;color:white"align=center|Glossary entry
!style="background:#FF9C00;color:white"align=center|Glossary entry
!style="background:#FF9C00;color:white"align=center|Description
!style="background:#FF9C00;color:white"align=center|Description
|style="background:#FF9C00;color:white"align=center|First appearance
|style="background:#FF9C00;color:white"align=center|Last appearance
|-
|-
|style="background:#FFFF00"align="center"|[[File:Glad Red Paratroopa.png]]
|align="center"|[[File:Glad Red Paratroopa.png]]
|style="background:#FFFF00"align="center"|[[G. R. P-Troopa]]
|align="center"|[[G. R. P-Troopa]]
|style="background:#FFFF00"|'''15:''' "''Floats without a care in figure 8s while happy.''"
|'''15:''' "''Floats without a care in figure 8s while happy.''"
|style="background:#FFFF00"|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|align="center"|[[Shriek Mansion 3-9]]
|align="center"|[[Giddy Sky 7-4]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:SPP GTorpedo.png]]
|align="center"|[[File:SPP GTorpedo.png]]
|style="background:#FFFF00"align="center"|[[G. Torpedo Ted]]
|align="center"|[[G. Torpedo Ted]]
|style="background:#FFFF00"|'''58:''' "''Happily moves through the water as it attacks.''"
|'''58:''' "''Happily moves through the water as it attacks.''"
|style="background:#FFFF00"|Torpedo Teds that bob as they move.
|Torpedo Teds that bob as they move.
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-3]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:Glad Bob-ombs.png]]
|align="center"|[[File:Glad Bob-ombs.png]]
|style="background:#FFFF00"align="center"|[[Glad Bob-omb]]
|align="center"|[[Glad Bob-omb]]
|style="background:#FFFF00"|'''66:''' "''Skips happily toward you. It explodes, so be careful!''"
|'''66:''' "''Skips happily toward you. It explodes, so be careful!''"
|style="background:#FFFF00"|Jumpy Bob-ombs with confetti explosions.
|Jumpy Bob-ombs with confetti explosions.
|align="center"|[[Fury Volcano 4-2]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:Gladblooper.png]]
|align="center"|[[File:Gladblooper.png]]
|style="background:#FFFF00"align="center"|[[Glad Blooper]]
|align="center"|[[Glad Blooper]]
|style="background:#FFFF00"|'''43:''' "''A laid-back enemy that swims happily in the water.''"
|'''43:''' "''A laid-back enemy that swims happily in the water.''"
|style="background:#FFFF00"|Bloopers that swim in chaotic patterns oblivious to Peach.
|Bloopers that swim in chaotic patterns oblivious to Peach.
|align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-3]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:SPP GFang.png]]
|align="center"|[[File:SPP GFang.png]]
|style="background:#FFFF00"align="center"|[[Glad Fang]]
|align="center"|[[Glad Fang]]
|style="background:#FFFF00"|'''73:''' "''Dances happily and attacks!''"
|'''73:''' "''Dances happily and attacks!''"
|style="background:#FFFF00"|Fangs that swoop around at random.
|Fangs that swoop around at random.
|align="center"|[[Ladida Plains 1-7]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:SPPGladPiranhaPlant.png]]
|align="center"|[[File:SPPGladPiranhaPlant.png]]
|style="background:#FFFF00"align="center"|[[Glad P. Plant]]
|align="center"|[[Glad P. Plant]]
|style="background:#FFFF00"|'''29:''' "''Dances around happily and spits fireballs.''"
|'''29:''' "''Dances around happily and spits fireballs.''"
|style="background:#FFFF00"|Piranha Plants that can fly and spit arcing fireballs.
|Piranha Plants that can fly and spit arcing fireballs.
|align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Gleam Glacier 6-7]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:SPP GPara Bomb.png]]
|align="center"|[[File:SPP GPara Bomb.png]]
|style="background:#FFFF00"align="center"|[[Glad Parabomb]]
|align="center"|[[Glad Parabomb]]
|style="background:#FFFF00"|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''"
|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''"
|style="background:#FFFF00"|Parabombs that float down waving back-and-forth dramatically.
|Parabombs that float down waving back-and-forth dramatically.
|align="center"|[[Fury Volcano 4-2]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:Glad Ptooie.png]]
|align="center"|[[File:Glad Ptooie.png]]
|style="background:#FFFF00"align="center"|[[Glad Ptooie]]
|align="center"|[[Glad Ptooie]]
|style="background:#FFFF00"|'''33:''' "''Does a happy dance and throws balls in the air.''"
|'''33:''' "''Does a happy dance and throws balls in the air.''"
|style="background:#FFFF00"|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Wavy Beach 5-9]]
|-
|-
|style="background:#FFFF00"align="center"|[[File:Gladkoopa.png]]
|align="center"|[[File:Gladkoopa.png]]
|style="background:#FFFF00"align="center"|[[Glad Red Koopa]]
|align="center"|[[Glad Red Koopa]]
|style="background:#FFFF00"|'''11:''' "''A Koopa Troopa who has learned to jump happily.''"
|'''11:''' "''A Koopa Troopa who has learned to jump happily.''"
|style="background:#FFFF00"|Koopa Troopas that skip as they move.
|Koopa Troopas that skip as they move.
|align="center"|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
!colspan=4 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]]
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]]
|-
|-
!style="background:#DE0863;color:white"align=center|Image  
!style="background:#DE0863;color:white"align=center|Image  
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!style="background:#DE0863;color:white"align=center|Glossary entry
!style="background:#DE0863;color:white"align=center|Glossary entry
!style="background:#DE0863;color:white"align=center|Description
!style="background:#DE0863;color:white"align=center|Description
|style="background:#DE0863;color:white"align=center|First appearance
|style="background:#DE0863;color:white"align=center|Last appearance
|-
|-
|style="background:#FF94B5"align="center"|[[File:MadMechaSpikeTop.png]]
|align=center|[[File:MadMechaSpikeTop.png]]
|style="background:#FF94B5"align="center"|[[M. M-Spike Top]]
|align=center|[[M. M-Spike Top]]
|style="background:#FF94B5"|'''21:''' "''A dangerous foe that can stretch its spines.''"
|'''21:''' "''A dangerous foe that can stretch its spines.''"
|style="background:#FF94B5"|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|align=center|[[Fury Volcano 4-4]]
|align=center|[[Bowser's Villa 8-7]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Red Paragoomba.png]]
|align=center|[[File:Mad Red Paragoomba.png]]
|style="background:#FF94B5"align="center"|[[M. Red P-Goomba]]
|align=center|[[M. Red P-Goomba]]
|style="background:#FF94B5"|'''07:''' "''Can cling to cliffs when angry.''"
|'''07:''' "''Can cling to cliffs when angry.''"
|style="background:#FF94B5"|Aggressive Paragoombas that leap after Peach and can jump up walls.
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|align=center|[[Shriek Mansion 3-8]]
|align=center|[[Bowser's Villa 8-5]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Banzai Bill.gif]]
|align=center|[[File:Mad Banzai Bill.gif]]
|style="background:#FF94B5"align="center"|[[Mad Banzai Bill]]
|align=center|[[Mad Banzai Bill]]
|style="background:#FF94B5"|'''62:''' "''A super bullet that attacks angrily at high speed.''"
|'''62:''' "''A super bullet that attacks angrily at high speed.''"
|style="background:#FF94B5"|High-speed Banzai Bills.
|High-speed Banzai Bills.
|align=center|[[Ladida Plains 1-8]]
|align=center|[[Bowser's Villa 8-9]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Big Boo.png]]
|align=center|[[File:Mad Big Boo.png]]
|style="background:#FF94B5"align="center"|[[Mad Big Boo]]
|align=center|[[Mad Big Boo]]
|style="background:#FF94B5"|'''48:''' "''It's not shy anymore! It's angry and enormous!''"
|'''48:''' "''It's not shy anymore! It's angry and enormous!''"
|style="background:#FF94B5"|Big Boos that now only attack when faced.
|Big Boos that now only attack when faced.
|align=center|[[Shriek Mansion 3-5]]
|align=center|[[Bowser's Villa 8-6]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Blurp.png]]
|align=center|[[File:Mad Blurp.png]]
|style="background:#FF94B5"align="center"|[[Mad Blurp]]
|align=center|[[Mad Blurp]]
|style="background:#FF94B5"|'''41:''' "''Quivers with anger as it hunts enemies.''"
|'''41:''' "''Quivers with anger as it hunts enemies.''"
|style="background:#FF94B5"|Blurps that home in on wherever Peach was when they first catch sight of her.
|Blurps that home in on wherever Peach was when they first catch sight of her.
|align=center|[[Ladida Plains 1-9]]
|align=center|[[Bowser's Villa 8-4]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Boo.png]]
|align=center|[[File:Mad Boo.png]]
|style="background:#FF94B5"align="center"|[[Mad Boo]]
|align=center|[[Mad Boo]]
|style="background:#FF94B5"|'''46:''' "''An angry ghost that will attack you if you look at it!''"
|'''46:''' "''An angry ghost that will attack you if you look at it!''"
|style="background:#FF94B5"|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|align=center|[[Shriek Mansion 3-5]]
|align=center|[[Bowser's Villa 8-6]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:SPP MBullet.png]]
|align=center|[[File:SPP MBullet.png]]
|style="background:#FF94B5"align="center"|[[Mad Bullet Bill]]
|align=center|[[Mad Bullet Bill]]
|style="background:#FF94B5"|'''60:''' "''A super foe that attacks at high speed.''"
|'''60:''' "''A super foe that attacks at high speed.''"
|style="background:#FF94B5"|Bullet Bills that shoot at intense speeds, covering them with flames.
|Bullet Bills that shoot at intense speeds, covering them with flames.
|align=center|[[Hoo's Wood 2-8]]
|align=center|[[Giddy Sky 7-7]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Green Paratroopa.png]]
|align=center|[[File:Mad Green Paratroopa.png]]
|style="background:#FF94B5"align="center"|[[Mad G. P-Troopa]]
|align=center|[[Mad G. P-Troopa]]
|style="background:#FF94B5"|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''"
|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''"
|style="background:#FF94B5"|Paratroopas that patrol a small area in the air, charging when they see Peach.
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|align=center|[[Ladida Plains 1-9]]
|align=center|[[Bowser's Villa 8-4]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:SPPMadGoomba.png]]
|align=center|[[File:SPPMadGoomba.png]]
|style="background:#FF94B5"align="center"|[[Mad Goomba]]
|align=center|[[Mad Goomba]]
|style="background:#FF94B5"|'''02:''' "''Its expression when it causes an earthquake is great.''"
|'''02:''' "''Its expression when it causes an earthquake is great.''"
|style="background:#FF94B5"|Goombas that cam shake the floor to immobilize Peach.
|Goombas that can shake the floor to immobilize Peach.
|align=center|[[Ladida Plains 1-1]]
|align=center|[[Bowser's Villa 8-1]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Green Koopa.png]]
|align=center|[[File:Mad Green Koopa.png]]
|style="background:#FF94B5"align="center"|[[Mad Green Koopa]]
|align=center|[[Mad Green Koopa]]
|style="background:#FF94B5"|'''09:''' "''Attacks angrily like a spoiled child!''"
|'''09:''' "''Attacks angrily like a spoiled child!''"
|style="background:#FF94B5"|Koopa Troopas that charge at Peach on sight.
|Koopa Troopas that charge at Peach on sight.
|align=center|[[Ladida Plains 1-4]]
|align=center|[[Bowser's Villa 8-4]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:SPP Mad Pokey.png]]
|align=center|[[File:SPP Mad Pokey.png]]
|style="background:#FF94B5"align="center"|[[Mad Pokey]]
|align=center|[[Mad Pokey]]
|style="background:#FF94B5"|'''37:''' "''Will stretch its spine-covered body angrily.''"
|'''37:''' "''Will stretch its spine-covered body angrily.''"
|style="background:#FF94B5"|Pokeys that extend from three segments to five.
|Pokeys that extend from three segments to five.
|align=center|[[Wavy Beach 5-3]]
|align=center|[[Wavy Beach 5-8]]
|-
|-
|style="background:#FF94B5"align="center"|[[File:Mad Spike.png]]
|align=center|[[File:Mad Spike.png]]
|style="background:#FF94B5"align="center"|[[Mad Spike]]
|align=center|[[Mad Spike]]
|style="background:#FF94B5"|'''27:''' "''Jumps angrily and throws iron balls!''"
|'''27:''' "''Jumps angrily and throws iron balls!''"
|style="background:#FF94B5"|Spikes that leap as they move and attack.
|Spikes that leap as they move and attack.
|align=center|[[Ladida Plains 1-7]]
|align=center|[[Fury Volcano 4-2]]
|-
|-
!colspan=4 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]]
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]]
|-
|-
!style="background:#3163F7;color:white"align=center|Image  
!style="background:#3163F7;color:white"align=center|Image  
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!style="background:#3163F7;color:white"align=center|Glossary entry
!style="background:#3163F7;color:white"align=center|Glossary entry
!style="background:#3163F7;color:white"align=center|Description
!style="background:#3163F7;color:white"align=center|Description
|style="background:#3163F7;color:white"align=center|First appearance
|style="background:#3163F7;color:white"align=center|Last appearance
|-
|-
|style="background:#00B5FF"align="center"|[[File:Sad Cheep Cheep.png]]
|align=center|[[File:Sad Cheep Cheep.png]]
|style="background:#00B5FF"align="center"|[[Sad Cheep Cheep]]
|align=center|[[Sad Cheep Cheep]]
|style="background:#00B5FF"|'''39:''' "''A high-jumping Cheep Cheep.''"
|'''39:''' "''A high-jumping Cheep Cheep.''"
|style="background:#00B5FF"|Cheep Cheeps that use their tears to propel higher when jumping.
|Cheep Cheeps that use their tears to propel higher when jumping.
|align=center|[[Wavy Beach 5-1]]
|align=center|[[Gleam Glacier 6-4]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:Sad Dry Bones.png]]
|align=center|[[File:Sad Dry Bones.png]]
|style="background:#00B5FF"align="center"|[[Sad Dry Bones]]
|align=center|[[Sad Dry Bones]]
|style="background:#00B5FF"|'''50:''' "''Weeps sadly and throws bones.''"
|'''50:''' "''Weeps sadly and throws bones.''"
|style="background:#00B5FF"|Dry Bones that throw bones quickly and erratially.
|Dry Bones that throw bones quickly and erratially.
|align=center|[[Shriek Mansion 3-1]]
|align=center|[[Bowser's Villa 8-5]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:SPPSadGoomba.png]]
|align=center|[[File:SPPSadGoomba.png]]
|style="background:#00B5FF"align="center"|[[Sad Goomba]]
|align=center|[[Sad Goomba]]
|style="background:#00B5FF"|'''03:''' "''Attacks when it's sad so you feel bad attacking.''"
|'''03:''' "''Attacks when it's sad so you feel bad attacking.''"
|style="background:#00B5FF"|Goombas that run at breakneck speeds no matter what is in front of them.
|Goombas that run at breakneck speeds no matter what is in front of them.
|align=center|[[Ladida Plains 1-1]]
|align=center|[[Giddy Sky 7-8]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:Sad Nipper Plant.png]]
|align=center|[[File:Sad Nipper Plant.png]]
|style="background:#00B5FF"align="center"|[[Sad N. Plant]]
|align=center|[[Sad N. Plant]]
|style="background:#00B5FF"|'''31:''' "''Attacks foes without a thought since it's so sad.''"
|'''31:''' "''Attacks foes without a thought since it's so sad.''"
|style="background:#00B5FF"|Nipper Plants that jump in inconsistent, erratic patterns.
|Nipper Plants that jump in inconsistent, erratic patterns.
|align=center|[[Ladida Plains 1-7]]
|align=center|[[Wavy Beach 5-5]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:Sad Paragoomba.png]]
|align=center|[[File:Sad Paragoomba.png]]
|style="background:#00B5FF"align="center"|[[Sad Paragoomba]]
|align=center|[[Sad Paragoomba]]
|style="background:#00B5FF"|'''05:''' "''Gets in your way by flying back and forth while sad.''"
|'''05:''' "''Gets in your way by flying back and forth while sad.''"
|style="background:#00B5FF"|Paragoombas that slowly fly back-and-forth.
|Paragoombas that slowly fly back-and-forth.
|align=center|[[Ladida Plains 1-6]]
|align=center|[[Giddy Sky 7-8]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:SPP SRaven.png]]
|align=center|[[File:SPP SRaven.png]]
|style="background:#00B5FF"align="center"|[[Sad Raven]]
|align=center|[[Sad Raven]]
|style="background:#00B5FF"|'''75:''' "''So sad, it sometimes causes earthquakes.''"
|'''75:''' "''So sad, it sometimes causes earthquakes.''"
|style="background:#00B5FF"|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|align=center|[[Hoo's Wood 2-4]]
|align=center|[[Giddy Sky 7-3]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:SPP SRex.png]]
|align=center|[[File:SPP SRex.png]]
|style="background:#00B5FF"align="center"|[[Sad Rex]]
|align=center|[[Sad Rex]]
|style="background:#00B5FF"|'''77:''' "''Gets sad and attacks when it sees an enemy.''"
|'''77:''' "''Gets sad and attacks when it sees an enemy.''"
|style="background:#00B5FF"|Rexes that hold still until they see Peach, at which point they charge her.
|Rexes that hold still until they see Peach, at which point they charge her.
|align=center|[[Ladida Plains 1-9]]
|align=center|[[Gleam Glacier 6-8]]
|-
|-
|style="background:#00B5FF"align="center"|[[File:Sad Spiny.png]]
|align=center|[[File:Sad Spiny.png]]
|style="background:#00B5FF"align="center"|[[Sad Spiny]]
|align=center|[[Sad Spiny]]
|style="background:#00B5FF"|'''19:''' "''Speeds back and forth while sad and crying.''"
|'''19:''' "''Speeds back and forth while sad and crying.''"
|style="background:#00B5FF"|Spinies that run at full speeds oblivious to anything around them.
|Spinies that run at full speeds oblivious to anything around them.
|align=center|[[Ladida Plains 1-7]]
|align=center|[[Bowser's Villa 8-4]]
|-
|-
!colspan=4 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]]
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]]
|-
|-
!style="background:#31DE00;color:white"align=center|Image  
!style="background:#31DE00;color:white"align=center|Image  
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!style="background:#31DE00;color:white"align=center|Glossary entry
!style="background:#31DE00;color:white"align=center|Glossary entry
!style="background:#31DE00;color:white"align=center|Description
!style="background:#31DE00;color:white"align=center|Description
|style="background:#31DE00;color:white"align=center|First appearance
|style="background:#31DE00;color:white"align=center|Last appearance
|-
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Amazing Flyin Hammer Bro.png]]
|align=center|[[File:Calm Amazing Flyin Hammer Bro.png]]
|style="background:#BDFFAD"align="center"|[[C. A. F. H. Bro]]
|align=center|[[C. A. F. H. Bro]]
|style="background:#BDFFAD"|'''25:''' "''Attack this sleeping enemy without getting close.''"
|'''25:''' "''Attack this sleeping enemy without getting close.''"
|style="background:#BDFFAD" rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|align=center|[[Hoo's Wood 2-7]]
|align=center|[[Giddy Sky 7-4]]
|-
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Chain Chomp.png]]
|align=center|[[File:Calm Chain Chomp.png]]
|style="background:#BDFFAD"align="center"|[[C. Chain Chomp]]
|align=center|[[C. Chain Chomp]]
|style="background:#BDFFAD"|'''70:''' "''Annoying if you wake it up. Jump quietly!''"
|'''70:''' "''Annoying if you wake it up. Jump quietly!''"
|align=center|[[Hoo's Wood 2-8]]
|align=center|[[Bowser's Villa 8-2]]
|-
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Fishin' Boo.png]]
|align=center|[[File:Calm Fishin' Boo.png]]
|style="background:#BDFFAD"align="center"|[[C. Fishing Boo]]
|align=center|[[C. Fishing Boo]]
|style="background:#BDFFAD"|'''52:''' "''Walk quietly by when it's sleeping.''"
|'''52:''' "''Walk quietly by when it's sleeping.''"
|align=center|[[Shriek Mansion 3-5]]
|align=center|[[Shriek Mansion 3-5]]
|-
|-
|style="background:#BDFFAD"align="center"|[[File:SPPCalmVolcanoPlant.png]]
|align=center|[[File:SPPCalmVolcanoPlant.png]]
|style="background:#BDFFAD"align="center"|[[C. V. Plant]]
|align=center|[[C. V. Plant]]
|style="background:#BDFFAD"|'''35:''' "''Approach quietly while it sleeps and defeat it!''"
|'''35:''' "''Approach quietly while it sleeps and defeat it!''"
|align=center|[[Hoo's Wood 2-7]]
|align=center|[[Hoo's Wood 2-7]]
|-
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Cannon.png]]
|align=center|[[File:Calm Cannon.png]]
|style="background:#BDFFAD"align="center"|[[Calm Cannon]]
|align=center|[[Calm Cannon]]
|style="background:#BDFFAD"|'''64:''' "''Wipe this foe out as it sleeps calmly.''"
|'''64:''' "''Wipe this foe out as it sleeps calmly.''"
|align=center|[[Shriek Mansion 3-8]]
|align=center|[[Bowser's Villa 8-2]]
|-
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Hammer Bro.png]]
|align=center|[[File:Calm Hammer Bro.png]]
|style="background:#BDFFAD"align="center"|[[Calm Hammer Bro]]
|align=center|[[Calm Hammer Bro]]
|style="background:#BDFFAD"|'''23:''' "''Attack this sleeping enemy after quietly approaching!''"
|'''23:''' "''Attack this sleeping enemy after quietly approaching!''"
|-
|align=center|[[Wavy Beach 5-2]]
|style="background:#BDFFAD"align="center"|[[File:Calm Lakitu.png]]
|align=center|[[Bowser's Villa 8-9]]
|style="background:#BDFFAD"align="center"|[[Calm Lakitu]]
|style="background:#BDFFAD"|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''"
|-
!colspan=4 align=center|'''Obstacles'''
|-
|-
|align=center|[[File:Calm Lakitu.png]]
|align=center|[[Calm Lakitu]]
|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''"
|align=center|[[Hoo's Wood 2-7]]
|align=center|[[Giddy Sky 7-3]]
|}
===Obstacles===
{|class="wikitable" style="width:100%"
!align=center|Image  
!align=center|Image  
!align=center|Name
!align=center|Name
!align=center|Glossary entry
!align=center|Description
!align=center|Description
!align=center|First appearance
!align=center|Last appearance
|-
|-
|align="center"|[[File:SPP Ball 'N' Chain.png]]
|align="center"|[[File:SPP Ball 'N' Chain.png]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|align="center"|''none''
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-6]]
|-
|-
|align="center"|[[File:SPP Fire Bar.png]]
|align="center"|[[File:SPP Fire Bar.png]]
|align="center"|[[Fire Bar]]
|align="center"|[[Fire Bar]]
|align="center"|''none''
|Lines of fireballs that spin around blocks.
|Lines of fireballs that spin around blocks.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|-
|align="center"|[[File:SPP Flamethrower.png]]
|align="center"|[[File:SPP Flamethrower.png]]
|align="center"|[[Flamethrower]]
|align="center"|[[Flamethrower]]
|align="center"|''none''
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|align="center"|[[Fury Volcano 4-1]]
|align="center"|[[Fury Volcano 4-9]]
|-
|-
|align="center"|[[File:SPP Icicle.png]]
|align="center"|[[File:SPP Icicle.png]]
|align="center"|[[Icicle]]
|align="center"|[[Icicle]]
|align="center"|''none''
|Falling ice spikes at [[Gleam Glacier]].
|Falling ice spikes at [[Gleam Glacier]].
|align="center"|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-5]]
|-
|-
|align="center"|[[File:SPP Spike Trap.png]]
|align="center"|[[File:SPP Spike Trap.png]]
|align="center"|[[Spike Trap]]
|align="center"|[[Spike Trap]]
|align="center"|''none''
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Gleam Glacier 6-7]]
|}
|}


===Bosses===
===Bosses===
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser.
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
 
|-
{|class="wikitable" width=100%
!width=8%|Image  
!width=8%|Image  
!width=8%|Name
!width=8%|Name
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|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself.
|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself.


When it uses Rage, it becomes angry and uses its flower to fill the air with [[toxic cloud|noxious gas]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
When it uses Rage, it becomes angry and uses its flower to fill the air with [[smoke]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
|-
|-
|align="center"|[[File:SPP-Gooper Blooper Sprite.png]]
|align="center"|[[File:SPP-Gooper Blooper Sprite.png]]
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==Reception==
==Reception==
''Super Princess Peach'' received mixed to positive views. The female protagonist was applauded, while the actual gameplay was met with more mixed reception.
''Super Princess Peach'' received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''"
|"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==References in later games==
==References in later games==
*''[[Super Smash Bros. Brawl]]'': [[Perry]] appears as a [[Trophy (Super Smash Bros. series)|trophy]].
*''[[Super Smash Bros. Brawl]]'': [[Perry]] appears as a [[Trophy (Super Smash Bros. series)|trophy]].
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': In the [[Wii]] version of the game, one of the questions in the [[Heroines Quiz!]] asks whether Peach ever saved Mario and Toad, with [[Omochao]] later explaining that she did so with the help of a "magic parasol".
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': In the [[Wii]] version of the game, one of the questions in the [[Heroines Quiz!]] asks whether Peach ever saved Mario and Toad, with [[Omochao]] later explaining that she did so with the help of a "magic parasol" (referencing Perry).
*''[[Super Smash Bros. Ultimate]]'': Perry returns as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].
*''[[Super Smash Bros. Ultimate]]'': Perry appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*This and ''[[Paper Mario: The Origami King]]'' are the only two games where Peach's title is officially translated into its katakana form as「プリンセス」(''Purinsesu'') rather than the kanji form「{{hover|姫|ひめ}}」(''hime''). In this case, it is used in the game's title.
*This, ''[[Paper Mario: The Origami King]]'', and ''[[Princess Peach: Showtime!]]'' are the only games where Peach's title is officially translated into its English loanword form「プリンセス」(''Purinsesu'') rather than its native Japanese form「{{ruby|姫|ひめ}}」(''hime''). In this case, it is used in the game's title.
*A promotional browser game was released in 2005 called ''[[Parasol Fall|Super Princess Peach -- Parasol Fall]]''.
*A promotional browser game was released in 2005 called ''[[Parasol Fall|Super Princess Peach -- Parasol Fall]]''.


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*[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game.
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game.
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Super_Peach.pdf North American manual (EN/FR)]
{{SPP}}
{{SPP}}
{{Mario games}}
{{Super Mario games}}
{{DS}}
{{DS}}
[[de:Super Princess Peach]]
[[de:Super Princess Peach]]
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