User:Nintendo101/garden: Difference between revisions

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|align=center|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|align=center|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|Icy predators that hide underground and snake their way between raised earth.
|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|align=center|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|Colorful chestnut-like creatures that occur in groups. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy.
|Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|align=center|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing certain [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy briefly stuns a Chincho, but stomping on it defeats it. The Jaxi can defeat hoards of them instantly.
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] {{chart icon|SMO-capture}}
|align=center|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] {{chart icon|SMO-capture}}
|A floating octopus enemy that inhabits a [[water]] ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water.
|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|align=center|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|Rolling tomato enemies that home-in on Mario. Striking one causes it to fall apart into a puddle of molten pulp. A captured [[Lava Bubble]] can swim in these puddles, enabling it to cross large stretches of terrain it normally could not.
|Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured [[Lava Bubble]] can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|align=center|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|A form of life originating from the Moon, resembling a bar of [[Spike Ball]]s rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible.
|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks damage Mario. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] {{chart icon|SMO-capture}}
|align=center|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] {{chart icon|SMO-capture}}
|A [[Piranha Plant]] that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction.
|[[Piranha Plant]]s that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] {{chart icon|SMO-capture}}
|align=center|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] {{chart icon|SMO-capture}}
|A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls.
|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking the {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] {{chart icon|SMO-capture}}
|align=center|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] {{chart icon|SMO-capture}}
|A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of [[block]]s and enemies. They can be defeated with a Ground Pound.
|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to those of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Mario can only damage [[Mechawiggler]]s as a captured Sherm.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]] {{chart icon|SMO-capture}}
|align=center|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]] {{chart icon|SMO-capture}}
|A Cheep Cheep that swims around [[? Block]]s and [[Brick Block]]s. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the [[freezing water]]s of the Snow Kingdom when captured. They can be defeated with a Ground Pound.
|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|align=center|[[Snow Kingdom]]
|align=center|[[Snow Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|align=center|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead.
|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×6
|align=center|{{chart icon|SMO-Coin}}×6
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|align=center|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] {{chart icon|SMO-capture}}
|align=center|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] {{chart icon|SMO-capture}}
|A [[dinosaur]] found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an [[pit|abyss]].
|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|None
|align=center|None
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|align=center|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|align=center|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages.
|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy [[Block (Super Mario Odyssey)|block]]s.
|align=center|[[Lost Kingdom]]
|align=center|[[Lost Kingdom]]
|align=center|None
|align=center|None
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|align=center|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] {{chart icon|SMO-capture}}
|align=center|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] {{chart icon|SMO-capture}}
|A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of [[poison (obstacle)|poison]] or by throwing a [[hammer]] at them as a [[Hammer Bro]], as it can be seen in the Moon Kingdom.
|Concertinaing [[Wiggler]]s that wear tulip hats. They move in set paths, sometimes across distant platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|None
|align=center|None
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|align=center|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|align=center|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a [[jump]] or a Cap Throw.
|Mosquito-like [[Stingby|Stingbies]]. An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a [[jump]] or a Cap Throw.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|align=center|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|A younger Urban Stingby, which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a [[kick]].
|Larval Urban Stingbies., which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a [[kick]].
|align=center|[[Metro Kingdom]]
|align=center|[[Metro Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
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|align=center|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]] {{chart icon|SMO-capture}}
|align=center|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]] {{chart icon|SMO-capture}}
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on [[Mario]]. They are defeated when [[stomp]]ed. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario off.
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on [[Mario]]. They are defeated when [[stomp]]ed. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMO-Coin}}×6
|align=center|{{chart icon|SMO-Coin}}×6
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|align=center|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] {{chart icon|SMO-capture}}
|align=center|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] {{chart icon|SMO-capture}}
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback toy}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike bull's-eyes, and and unseal hidden areas. This action also forces Mario out of the Chain Chomp.
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback motor}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp.
|align=center|[[Cascade Kingdom]]
|align=center|[[Cascade Kingdom]]
|align=center|None
|align=center|None
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|align=center|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] {{chart icon|SMO-capture}}
|align=center|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] {{chart icon|SMO-capture}}
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectile, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×8
|align=center|{{chart icon|SMO-Coin}}×8
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|align=center|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|align=center|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the last 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|None
|align=center|None
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|align=center|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|align=center|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|Red-shelled Koopas turn around when the reach the edge of a platform.
|Red-shelled Koopas turn around when they reach the edge of a platform.
|align=center|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMO-ShellR}}×1
|align=center|{{chart icon|SMO-ShellR}}×1
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|align=center|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|TBW
|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
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|align=center|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|align=center|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|An obstacle in the 8-bit sections that continually rolls along solid ground, dealing one hit point of damage if touched.
|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
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|align=center|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|TBW
|Cannons that shoot [[Bullet Bill]]s.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
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|-
|align=center|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]][[File:SMO Screenshot Shell.jpg|100x100px]][[File:Bell Pepper SMO.jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|align=center|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|An obstacle fired out of holes that rolls along the ground and collapses once it hits a wall. Swiping at it while capturing [[Bowser]] can also destroy it.
|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as [[Shell (Super Mario Odyssey)|shell]]s and [[Pepper (object)|pepper]]s.
|align=center|[[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|align=center|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism|Cannon]]
|A spinning green obstacle that launches rolling metal balls.
|align=center|[[Wooded Kingdom]]
|-
|-
|align=center|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|align=center|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|Water that, when swum in, gradually covers the screen in frost. If the player stays in freezing water for too long, the player will take damage. When capturing a Snow Cheep Cheep or a Gushen, the player does not take damage from frozen water, and frost does not cover the screen.
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|align=center|[[Snow Kingdom]]
|align=center|[[Snow Kingdom]]
|-
|-
|align=center|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>[[Ice]]
|align=center|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|TBW
|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|align=center|[[Sand Kingdom]], [[Snow Kingdom]]
|align=center|[[Sand Kingdom]], [[Snow Kingdom]]
|-
|-
|align=center|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|align=center|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|TBW
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|align=center|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|A hazard that damages Mario in the same way as lava. It can be safely jumped on by capturing a Lava Bubble.
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|-
|-
|align=center|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|align=center|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|A stationary hazard in 8-bit sections that damages Mario if touched.
|Touching an oil drum damages Mario. They only appear in 2D areas.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|-
|-
|align=center|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=center|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|A hazard that, when touched, instantly defeats Mario. In some areas, poison moves in [[poison wave|waves]].
|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|align=center|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|-
|-
|align=center|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|align=center|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|TBW
|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|align=center|[[Sand Kingdom]]
|align=center|[[Sand Kingdom]]
|-
|align=center|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. A captured [[Sherm]] destroys a the rotating defense mechanism when it strikes each of its four panels with a bullet.
|align=center|[[Wooded Kingdom]]
|-
|-
|align=center|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|align=center|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|An obstacle that, when touched, causes Mario to lose one hit point.
|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|align=center|[[Lake Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|-
|-
|align=center|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|align=center|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|An object attached to walls that fires [[firework bomb]]s.
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|-
|-
|align=center|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|align=center|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|An obstacle that pushes Mario in the direction it blows.
|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|}
|}


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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|The game's main collectible that powers the [[Odyssey]].
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Glowing [[Moon Rock]]s break apart into these moons once struck. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors.
|Multi Moons represent three Power Moons and are collected from story-related objects. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons in order for Moon Rocks to start glowing.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|align=center style="background:#FFFFFF"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|A piece of a Power Moon. When five Moon Shards are collected, they turn into a regular Power Moon.
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|Gives the player a varying number of coins when touched or passed through. (Mention [[Hidden Coin]]s and [[Coin Stack]]s)
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's [[Crazy Cap]].
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|Rainbow-colored eighth notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon.
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|Restores a wedge of [[Health Meter|health]] when collected. If the player is at full HP, they will receive five coins.
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|Increases the player's health to six (nine in Assist Mode) until their health lowers back to three (six in Assist Mode). If the player is at full HP, they will receive ten coins.
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|An object that refills the player's air meter when the player or Cappy touches it. Bubbles appear underwater. Items can appear inside bubbles. A bubble can be spawned by touching an underwater Checkpoint Flag or hitting one with Cappy. (Note function in Assist Mode)
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|When a key is collected, it unlocks a locked panel, which contains a Power Moon.
|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|Depending on their size, seeds can be planted. A small seed can be thrown into a small pot, after which it grows into a golden bulb that, when hit, reveals a Power Moon.
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|A large seed can be thrown into an enclosed patch of dirt, growing it into a [[Beanstalk]].
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Beanstalk]] when tossed into an enclosed patch of dirt.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|An object that can be plucked from the ground and used as a projectile to throw at enemies. Additionally, when thrown into a pot in [[Peronza Plaza]], it awards the player coins. (Mention Golden Turnips)
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Rocks might contain multiple coins or Power Moons, requiring several hits to break them.
|Most rocks break when kicked or thrown, releasing coins. Glowing rocks contain Power Moons and require multiple strikes to break. Kicking a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|A flower that allows Mario to temporarily pick up speed and run on walls when collected.
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes. Collecting multiple Rocket Flowers makes him run even faster. They
|align=center style="background:#FFFFFF"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|align=center style="background:#FFFFFF"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|TBW
|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|An object that can be broken by jumping on it or hitting it with Cappy, releasing Yoshi.
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was located.
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|An object that [[Yoshi]] can eat that increases a meter that, when filled, gives the player a Power Moon.
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>[[Balloon]]
|align=center style="background:#FFFFFF"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|From Balloon World
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|align=center style="background:#FFFFFF"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|align=center style="background:#FFFFFF"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|From the VR update. They can be carried.
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|}
|}


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===Clothing===
===Clothing===
{{Main|Crazy Cap#Clothing}}
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
Line 1,046: Line 1,047:
!In-game description
!In-game description
!Availability
!Availability
!Price
!width=6%|Price
|-style="text-align:center"
|-style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario Cap.png|75x75px]]<br>[[Mario Cap]]
|style="background:#FFFFFF"|[[File:SMO Mario Cap.png|75x75px]]<br>[[Mario Cap]]
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|{{chart icon|SMO-CoinSand}} 10
|{{chart icon|SMO-CoinSand}} 10
|- style="text-align:center"
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Resort Hat.png|75x75px]]<br>Resort Hat
|style="background:#FFFFFF"|[[File:SMO Explorer Hat.png|75x75px]]<br>Explorer Hat
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario (Resort Outfit).jpg|100px]]<br>Resort Outfit
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Artwork Mario (Explorer Outfit).jpg|100px]]<br>Explorer Outfit
|''This hat is made for breathability, aiding in relaxation.''
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
| After reaching the [[Seaside Kingdom]].
| After reaching the [[Wooded Kingdom]].
|{{chart icon|SMO-CoinSeaside}} 5
|{{chart icon|SMO-CoinWooded}} 5
|- style="text-align:center"
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Resort Outfit.png|75x75px]]<br>Resort Outfit
|style="background:#FFFFFF"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|''This outfit lets everyone know you take your relaxing seriously.''
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
| After reaching the [[Seaside Kingdom]].
| After reaching the Wooded Kingdom.
|{{chart icon|SMO-CoinSeaside}} 10
|{{chart icon|SMO-CoinWooded}} 10
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario's Top Hat.png|75x75px]]<br>Mario's Top Hat
|rowspan="2" style="background:#FFFFFF"|[[File:SMO Art - Wedding Mario.png|100px]]<br>Wedding Outfit
| {{anchor|Mario's Top Hat}}''A white silk hat, perfect for the biggest day of one's life.''
| Mario - Wedding (''Super Mario'' series) amiibo or after reaching [[Moon Kingdom]].
|—
|- style="text-align:center"
|style="background:#FFFFFF"|[[File:SMO Mario's Tuxedo.png|75x75px]]<br>Mario's Tuxedo
| {{anchor|Mario's Tuxedo}}''An exquisite coat with tails. WARNING: Do not engage in plumbing while wearing.''
| Mario - Wedding (''Super Mario'' series) amiibo  or after reaching [[Moon Kingdom]].
|—
|}
|}


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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
|A button that, when stepped on while capturing a Goomba Stack consisting of the number of Goombas indicated by the number printed on it or more, activates an event, revealing a Power Moon.
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
|align=center style="background:#FFFFFF"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button appears on Astro-Lanceur, Stairface Ogres, and The Odyssey.
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
|align=center style="background:#FFFFFF"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the kingdom's history.
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
|align=center style="background:#FFFFFF"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
|align=center style="background:#FFFFFF"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Its pulled when struck by Cappy.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|align=center style="background:#FFFFFF"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|An object that appears in most kingdoms. When Bowser is defeated in the Moon Kingdom and all of the Multi Moons in the kingdom the Moon Rock is in, if any, are collected, the Moon Rock glows. When glowing, the Moon Rock can be activated by ground-pounding it or hitting it with Cappy. Activating the Moon Rock makes additional Power Moons appear in the kingdom the Moon Rock was activated in.
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s have been collected, the Moon Rocks begin to glow and shift. Striking one sends it skyward, where it burst into a multitude of new [[Power Moon]]s to collect.
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|align=center style="background:#FFFFFF"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:#FFFFFF"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|A switch that activates an event when stepped on.
|Stepping on a P Switch changes an element in the immediate environment.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
|The player can throw Cappy on a Scarecrow to activate an event such as opening a door or activating a Timer Challenge when Cappy is on the Scarecrow. If the player walks away from the Scarecrow or jumps on it, Cappy will fly back to the player, which will deactivate the event activated by the Scarecrow.
|Striking a scarecrow leaves Mario without Cappy for a brief period of time. In the overworld, striking a scarecrow triggers a brief Timer Challenge with temporary platforms. In some subareas, Mario must navigate an obstacle course-like area without Cappy's abilities.
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!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
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|align=center style="background:#FFFFFF"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]
|align=center style="background:#FFFFFF"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and releases wither releases an item or forces [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glimmering, it rewards Mario with a Power Moon. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''[[Odyssey]]''.
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''.
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|align=center style="background:#FFFFFF"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
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|align=center style="background:#FFFFFF"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
|align=center style="background:#FFFFFF"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes a more substantial change in the area.
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>Rock wall / [[Cheese|Cheese rock]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>Rock wall / [[Cheese|Cheese rock]]
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|align=center style="background:#FFFFFF"|[[File:SMO Garbage.jpg|100x100px]]<br>{{Conjectural|Rockable objects}}
|align=center style="background:#FFFFFF"|[[File:SMO Garbage.jpg|100x100px]]<br>{{Conjectural|Rockable objects}}
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration on this object that matches the topography. Examples include: potted succulents, construction barriers, [[bin]]s, trashcans, tables, [[barrel]]s, and easels.
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[bin]]s, trashcans, tables, [[barrel]]s, and easels.
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|align=center style="background:#FFFFFF"|[[File:Slots-Metro.jpg|100x100px]]<br>[[Slots]]
|align=center style="background:#FFFFFF"|[[File:Slots-Metro.jpg|100x100px]]<br>[[Slots]]
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
|The stone walls in the Cascade Kingdom fall apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>Sword
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>Sword
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{chart icon|SMO-capture}}
|A statue that appears in the Moon Kingdom as a decoration. One can be captured, allowing the player to move it, revealing a hole containing a Power Moon underneath it.
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{chart icon|SMO-capture}}
|A plant that damages the player if they touch it. A certain cactus can be captured, allowing the player to move it, revealing a spot that, when ground-pounded, releases a Power Moon.
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{chart icon|SMO-capture}}
|A statue that can be captured, allowing the player to move it around. Jizos can break cracked blocks and can weigh down [[P Switch]]es.
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{chart icon|SMO-capture}}
|Letters appear in the Metro Kingdom post-game and can be captured, allowing the player to move them, and if the player moves them into slots to correctly spell out "Mario," a Power Moon will appear.
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{chart icon|SMO-capture}}
|An object that is located in the Metro Kingdom's streets. A small one and a large one can be captured, allowing the player to move them, allowing access to areas underneath them.
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
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|align=center style="background:#FFFFFF"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat (object)|Meat]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat (object)|Meat]] {{chart icon|SMO-capture}}
|A slab of meat can be captured, allowing the player to shake off salt covering it, making Cookatiel pick it up with its talons.
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{chart icon|SMO-capture}}
|A rocket that can be captured, allowing the player to reach hidden areas when used.
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
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|align=center style="background:#FFFFFF"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match Part]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{chart icon|SMO-capture}}
|A two-dimensional part of either a Goomba or Mario that can be captured in the Picture Match minigame, where the player must rotate and align the part to align with the corresponding picture.
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{chart icon|SMO-capture}}
|A flexible object that can be captured, allowing the player to pull it backward, sending the player in the opposite direction that the object was pulled.
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{chart icon|SMO-capture}}
|A stone block that can be captured, allowing the player to move it around a grid-like area, and if it is correctly moved into a triangular rock, a Lochlady will give the player a Power Moon.
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{chart icon|SMO-capture}}
|A New Donker can be captured, allowing the player to move his RC Car into a Power Moon in order to collect it. Another New Donker appears in the [[RC Car Challenge]], where the player must use his RC Car when he is captured to complete three laps in a small track within 35 seconds in order to receive a Power Moon, and later in the post-game, the player must do this again while completing the track within 26 seconds in order to receive another Power Moon.
|Toy taxis used in the [[RC Car Challenge]]. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
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|align=center style="background:#FFFFFF"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{chart icon|SMO-capture}}
|A pylon that can be captured, allowing the player to travel across a power line when used.
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller increases his speed and causes him to briefly go off course to collect nearby coins.
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{chart icon|SMO-capture}}
|A vehicle that drives around the Metro Kingdom and can be bounced on as a platform. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming in on them with binoculars makes a Power Moon appear. Certain taxis can be captured, allowing the player to drive them automatically, bringing them to a sub-level.
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
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|align=center style="background:#FFFFFF"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{chart icon|SMO-capture}}
|In most instances, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in the Sand Kingdom have broad fronds that can be stood on like platforms.
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{chart icon|SMO-capture}}
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{chart icon|SMO-capture}}
|Zippers can be captured, allowing the player to reveal hidden areas when used.
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
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!colspan=3 style="background:#FF7733;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|A pipe that transports the player between 3D and 2D sections and transports the player to other sections of a level in 2D sections.
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area on the perpendicular wall. Exiting an 8-bit pipe returns him to normal.
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|A cannon that transports Mario long distances only as a captured Lava Bubble.
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
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|align=center style="background:#FFFFFF"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|align=center style="background:#FFFFFF"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|A pipe that appears in a kingdom after its Moon Rock is activated. Moon Pipes transport the player to sub-levels.
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
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|align=center style="background:#FFFFFF"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|align=center style="background:#FFFFFF"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|A scooter that can be driven, allowing the player to accelerate and dismount the vehicle. The player can jump while driving a motor scooter, and if the player correctly parks it into [[parking lot]]s in the Metro Kingdom, they will be given a Power Moon.
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|A pipe that transports the player to another area.
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]].
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|Doors that open when struck by Cappy. See if it's called a "hat door" anywhere.
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|An object that, when the player throws Cappy at it, flings them to an adjacent area.
|Striking a slingshot with Cappy flings Mario over distant areas.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|An object that transports the player to a secret area in the kingdom that is displayed on the object.
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the kingdom bosses.
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!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes its lid.
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
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|align=center style="background:#FFFFFF"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|align=center style="background:#FFFFFF"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|{{wp|Walnut}}-like fruits found throughout the Wooded Kingdom, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
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|align=center style="background:#FFFFFF"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
|align=center style="background:#FFFFFF"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|Platforms that break once stood on and slowly descend before disappearing. A Timer Challenge in the Luncheon Kingdom includes comparable, cube-shaped [[vanishing platform]]s.
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|Pressing a P Switch causes a Flower Road to extend from nearby earth over [[pit|empty space]]. A Flower Road gradually disappears at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
|Pressing a P Switch causes a Flower Road to form a nearby bridge across [[pit|bottomless pit]]s. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
|-
|align=center style="background:#FFFFFF"|[[File:SMO Moon Moon 37.png|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|Iron girders extend over [[pit|bottomless pit]]s and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are rotating [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|-
|align=center style="background:#FFFFFF"|[[File:Hill SMO.png|100x100px]]<br>[[Hill]]
|Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
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|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]
|Pedestals are flush with ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|Platforms raised by captured Uproots.
|Platforms that can be vertically raised by a captured Uproot.
|-
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|align=center style="background:#FFFFFF"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|A mushroom that serves as a platform in an 8-bit section.
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
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|align=center style="background:#FFFFFF"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|align=center style="background:#FFFFFF"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat.
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|A set of four blades that continuously spin in one direction while placed on top of a single tall pole. (Mention ([[Gear (Super Mario Odyssey)|Gears]] from Super Mario Odyssey)).
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|A block that pushes in and out of platforms.
|Protrusions that shift in and out of walls.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Ruin|Rising Stone Pillar]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Ruin|Rising Stone Pillar]]
|TBW
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform]]
|A solid green object that rotates once it lights up.
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
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|align=center style="background:#FFFFFF"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|align=center style="background:#FFFFFF"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|A pillar of sand that rises up and submerges back into the sand. When Sand Geysers are out of the sand, the tops of them can be used as platforms, and touching any part of a Sand Geyser when out of the sand that is not its top makes the player rise to the top of the geyser.
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|A lava-sided platform that rotates every few seconds.
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|A platform that sinks into lava every few seconds, making only the center of it safe, before rising back up.
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
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|align=center style="background:#FFFFFF"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Hat trampoline (Cascade Kingdom)|Trampoline]]
|align=center style="background:#FFFFFF"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Hat trampoline (Cascade Kingdom)|Trampoline]]
|A trampoline that makes the player as Mario bounce lightly when walked on, and launches the player upwards when walked on while capturing a T-Rex. (Mention parasol, taxi, and [[Mushroom Trampoline|big mushroom]])
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|An invisible lift. It requires Moe-Eyes to make it visible.
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]]
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and [[Lava Bubbles]]s can phase through them.
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|-
|-
!colspan=3 style="background:#FF7733;"|Wildlife
!colspan=3 style="background:#FF7733;"|Wildlife
|-
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (big)|Bird]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (big)|Bird]]
|Hawks found soaring in the Sand Kingdom. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|A giant butterfly in the Lost Kingdom that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
|-
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|Small birds of the Snow Kingdom. They are skittish and take flight when approached. One carries a Power Moon.
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|TBW
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|TBW
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned.
|-
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|TBW
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|TBW
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
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|align=center style="background:#FFFFFF"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|align=center style="background:#FFFFFF"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|TBW
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|TBW
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Knocking certain vegetables into Stupendous Stew releases coins or moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
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!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
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|align=center style="background:#FFFFFF"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear in most kingdoms and on the [[Odyssey]]. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
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|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
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edits