Minus World: Difference between revisions

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The '''Minus World''' is a [[glitch]] level found in ''[[Super Mario Bros.]]'' It is an underwater [[level]] exactly like [[World 7-2 (Super Mario Bros.)|World 7-2]] in geography and enemy locations that cannot be finished due to the pipe at the end being glitched and taking the player back to the start, meaning that once there, it is [[Unwinnable state|impossible to leave]] without getting a [[Game Over]] or resetting. The glitch got its name from fans because the world-level screen displays as '''World -1'''. This is because of a glitch in the panels displaying the numbers. The Minus World is actually '''World 36-1''', but the game displays a blank graphic for the number 36, so all the player can see is the -1.<ref name=world36>[http://www.transmissionzero.co.uk/computing/mario-minus-world/ Minus World] Accessed 2009-01-04 "The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1'."</ref>
The '''Minus World''' is a [[glitch]] level found in ''[[Super Mario Bros.]]'' It is an underwater [[level]] exactly like [[World 7-2 (Super Mario Bros.)|World 7-2]] in geography and enemy locations that cannot be finished due to the pipe at the end being glitched and taking the player back to the start, meaning that once the player is there, it is [[Unwinnable state|impossible to leave]] without getting a [[Game Over]] or resetting. The glitch was given its name by fans because the world-level screen displays as '''World -1'''. This is because of a glitch in the panels displaying the numbers. The Minus World is actually '''World 36-1''', but the game displays a blank graphic for the number 36, so all the player can see is the -1.<ref name=world36>[http://www.transmissionzero.co.uk/computing/mario-minus-world/ Minus World] Accessed 2009-01-04 "The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1'."</ref>


The glitch was first described in the [[Nintendo Power issue 3|3rd issue]] of ''[[Nintendo Power]]'',<ref>''[[Nintendo Power]]'' Volume 3, page 55.</ref> and was later featured in its 100th issue.<ref>''[[Nintendo Power]]'' Volume 100, page 68.</ref>
The glitch was first described in the [[Nintendo Power issue 3|3rd issue]] of ''[[Nintendo Power]]'',<ref>''[[Nintendo Power]]'' Volume 3, page 55.</ref> and was later featured in its 100th issue.<ref>''[[Nintendo Power]]'' Volume 100, page 68.</ref>
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The player can get to the Minus World by going to [[World 1-2 (Super Mario Bros.)|World 1-2]] and standing on the [[Warp Pipe|pipe]] that leads to the [[Goal Pole]] at the end of the level. Then, they should move to the far left end of the pipe, then [[crouch|duck]] while facing left. While ducking, the player should [[jump]]. While in the air, the player should move right, so that when [[Mario]] (or [[Luigi]]) is about to come back down, he should be just under the ceiling next within this moment. It may take the player several tries, for Mario must land in an exact spot on the pipe in order to travel through it.<ref>[https://youtu.be/TqtSXD3JKcE A YouTube video showing how to perform the glitch while ducking]</ref> If this is done correctly, he will automatically move through the pipe (without the screen moving) and then through the wall and into the warp room. If not even one pixel of the pipe is showing, Mario will be trapped until the timer runs out.<ref>[http://www.youtube.com/watch?v=ptsqEvqmuz0 A video of the glitch performed, on YouTube]</ref>{{dead link}}
The player can get to the Minus World by going to [[World 1-2 (Super Mario Bros.)|World 1-2]] and standing on the [[Warp Pipe|pipe]] that leads to the [[Goal Pole]] at the end of the level. Then, they should move to the far left end of the pipe, then [[crouch|duck]] while facing left. While ducking, the player should [[jump]]. While in the air, the player should move right, so that when [[Mario]] (or [[Luigi]]) is about to come back down, he should be just under the ceiling next within this moment. It may take the player several tries, for Mario must land in an exact spot on the pipe in order to travel through it.<ref>[https://youtu.be/TqtSXD3JKcE A YouTube video showing how to perform the glitch while ducking]</ref> If this is done correctly, he will automatically move through the pipe (without the screen moving) and then through the wall and into the warp room. If not even one pixel of the pipe is showing, Mario will be trapped until the timer runs out.<ref>[http://www.youtube.com/watch?v=ptsqEvqmuz0 A video of the glitch performed, on YouTube]</ref>{{dead link}}


Another method of reaching the Minus World involves Mario breaking two blocks on the ceiling, leaving the one on the far right. He should move to the far left end of the pipe and jump to the right. He does not have to duck as he can try to hit the bottom left portion of the block (without actually destroying the block). This should glitch the game, allowing Mario to get through the pipe and wall, but doing it this way is potentially more difficult and time-intensive.<ref>[http://www.youtube.com/watch?v=rgohnDkyTZM A video of the glitch performed (without ducking), on YouTube]</ref>{{dead link}}
Another method of reaching the Minus World involves Mario breaking two blocks on the ceiling, leaving the one on the far right. He should move to the far left end of the pipe and jump to the right. He does not have to duck as he can try to hit the bottom left portion of the block (without actually destroying the block). This should glitch the game, allowing Mario to get through the pipe and wall, but doing it this way is potentially more difficult and time-intensive.<ref>[https://youtu.be/AuayHkWuH1E?t=44 A video of the glitch performed (without ducking), on YouTube]</ref>


If everything is done properly, Mario will see the three pipes in front of him from the [[Warp Zone]]. If he enters the pipe to the far left or far right, he will find himself in the Minus World. If he goes in the pipe in the middle, it will bring him to [[World 5-1 (Super Mario Bros.)|World 5-1]]. (This has a practical use, however, as it advances the player further than the normal Warp Zone would, although it is not used in speedruns as it skips past [[World 4-2 (Super Mario Bros.)|World 4-2]], which has a Warp Zone leading to [[World 8 (Super Mario Bros.)|World 8]].) If the player makes the brick wall on the far right visible (where the ''"Welcome to Warp Zone!"'' message appears), the Warp Zone will be correctly loaded and the glitch will end.
If everything is done properly, Mario will see the three pipes in front of him from the [[Warp Zone]]. If he enters the pipe to the far left or far right, he will find himself in the Minus World. If he goes in the pipe in the middle, it will bring him to [[World 5-1 (Super Mario Bros.)|World 5-1]]. (This has a practical use, however, as it advances the player further than the normal Warp Zone would, although it is not used in speedruns as it skips past [[World 4-2 (Super Mario Bros.)|World 4-2]], which has a Warp Zone leading to [[World 8 (Super Mario Bros.)|World 8]].) If the player makes the brick wall on the far right visible (where the ''"Welcome to Warp Zone!"'' message appears), the Warp Zone will be correctly loaded and the glitch will end.
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==Other versions==
==Other versions==
===Family Computer Disk System original===
===Family Computer Disk System port===
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]]
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]]
In the [[Family Computer Disk System]] version of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design.<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the Japanese version of the Minus World]</ref> World -1 is just like [[World 1-3 (Super Mario Bros.)|World 1-3]] but with underwater gameplay (despite lacking actual visual water) and featuring bizarre elements such as multiple floating [[Princess Peach|Princess Toadstools]] that have no hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals.
In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design.<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref>


This marks the only instance of an underwater [[Goal Pole]] (without the flag), which can easily stop the game from progressing if touched too high; if reached halfway down or lower, this flagpole will actually take Mario to '''World -2''', a level identical to [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, if Mario is to die on this level after passing the [[checkpoint]], he will spawn beneath the bridge there, causing him to instantly die again, the process repeating until the player receives a [[Game Over]]. There is finally a '''World -3''' after this level; World -3 is a version of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[fake Bowser]] and maze elements, is colored underground, and is filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, although Toad's message of ''"Thank you, Mario! But our princess is in another castle!"'' still plays, Toad himself is missing.
World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals.


Beating World -3 takes the player to the title screen. If the player starts the game again after going through the Minus World, it will replace all [[Goomba]]s with [[Buzzy Beetle]]s and will be like [[Hard Mode]], as if the player cleared the game.
The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of ''"Thank you, Mario! But our princess is in another castle!"'' plays as normal, despite Toad's sprite being missing.
 
Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal.


===''VS. Super Mario Bros.''===
===''VS. Super Mario Bros.''===
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===''Super Luigi Bros.''===
===''Super Luigi Bros.''===
The Minus World can be entered in ''Super Luigi Bros.'' found in ''[[NES Remix 2]]''. Like the rest of this mode, it is mirrored so Luigi has to swim from right to left.<ref>[https://www.youtube.com/watch?v=rSngR733xdE Minus World in ''Super Luigi Bros.'']</ref>
The Minus World can be entered in ''[[Super Luigi Bros.]]'' found in ''[[NES Remix 2]]''; however, due to Luigi's higher jumps, it is trickier to do so than in the original game. Like the rest of this mode, it is mirrored so Luigi has to swim from right to left.<ref>[https://www.youtube.com/watch?v=rSngR733xdE Minus World in ''Super Luigi Bros.'']</ref>


===''Speed Mario Bros.''===
===''Speed Mario Bros.''===
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==Trivia==
==Trivia==
*The game actually has 256 worlds in total; however, worlds past 8 and 0 (World 0-1 is an underwater version of World 4-4) are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions. These levels caused a rumor in Japan where a lightning strike on a [[Family Computer]] is said to create a ''Mario'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of World 6-2 that requires waiting a little to complete). However, the other glitch levels can be accessed in the Japanese version due to differences in the Family Computer hardware.<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> Most versions also feature differences in those glitched worlds, be it different enemy placement, differently placed levels, as well as completely new ones not available on other ports. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''The Lost Levels'' was inspired by this glitch.
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1", one of the 256 worlds]]
[[File:Sm64-glitch-world-twominus1.png|thumb|"World --1", another of the 256 worlds]]
*The game actually has 256 worlds in total; however, worlds past 8 and 0 (World 0-1 is an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]) are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions. These levels caused a rumor in Japan where a lightning strike on a [[Family Computer]] is said to create a ''Super Mario'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]] that requires waiting a little to complete). However, the other glitch levels can be accessed in the Japanese version due to differences in the Family Computer hardware.<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> Most versions also feature differences in those glitched worlds, be it different enemy placement, differently placed levels, as well as completely new ones not available on other ports. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''The Lost Levels'' was inspired by this glitch.
**A method of accessing these worlds involves swapping cartridges with ''{{wp|Tennis (1984 video game)|Tennis}}'' while the power is on, which can potentially damage the console's hardware.<ref>[https://www.youtube.com/watch?v=Ik0LY8LVsM0 Experiments with the Tennis cartridge]</ref> This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value which would normally store the most recently played world, which is used when holding the A button down on the start screen to continue a world after a Game Over. This value is overwritten by the "footstep counter" in ''Tennis''.<ref>[https://youtu.be/hrFHNgJlJSg Access Glitch Worlds in Super Mario Bros. via NES Tennis]</ref>
**A method of accessing these worlds involves swapping cartridges with ''{{wp|Tennis (1984 video game)|Tennis}}'' while the power is on, which can potentially damage the console's hardware.<ref>[https://www.youtube.com/watch?v=Ik0LY8LVsM0 Experiments with the Tennis cartridge]</ref> This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value which would normally store the most recently played world, which is used when holding the A button down on the start screen to continue a world after a Game Over. This value is overwritten by the "footstep counter" in ''Tennis''.<ref>[https://youtu.be/hrFHNgJlJSg Access Glitch Worlds in Super Mario Bros. via NES Tennis]</ref>
**One of the 256 worlds is a double negative world (World --1), which is actually World 40 since the first minus represents the number 40.
**One of the 256 worlds is a double negative world (World --1), which is actually World 40 since the first minus represents the number 40.
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