Super Mario 64: Difference between revisions

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{release|Japan|June 23, 1996|USA|September 29, 1996|Europe|March 1, 1997|Australia|March 1, 1997|Japan|July 18, 1997 (''Shindō Pak Taiō Version'')|China|November 17, 2003 ({{wp|iQue Player}})}} '''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 1, 2015|Europe|April 1, 2015<ref>[https://www.youtube.com/watch?v=sMWGe657t8g Nintendo Direct Presentation - 01.04.2015]. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.</ref>|Australia|April 2, 2015|Japan|April 8, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/nabj/index.html?_ga=1.126163213.1818326145.1407870473 Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website]. Retrieved April 1, 2015.</ref>}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25, 2021<ref>Nintendo (September 23, 2021). [https://youtu.be/dG9fAtmYdlM?t=1260 Nintendo Direct - 9.23.2021]. ''YouTube''. Retrieved September 24, 2021.</ref>|Japan|October 26, 2021<ref>Nintendo 公式チャンネル (September 24, 2021). [https://youtu.be/MegZz4gKSPk?t=1142 Nintendo Direct 2021.9.24]. ''YouTube''. Retrieved September 24, 2021.</ref>|Europe|October 26, 2021<ref>@NintendoEurope (September 23, 2021). [https://twitter.com/NintendoEurope/status/1441166363037364229?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|Australia|October 26, 2021<ref>@NintendoAUNZ (September 24, 2021). [https://twitter.com/NintendoAUNZ/status/1441167178850390018?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|HK|October 26, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_211015_02.html 《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。] ''Nintendo HK''. Retrieved October 16, 2021.</ref>|South Korea|October 26, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09 「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!] ''Nintendo Korea''. Retrieved October 16, 2021.</ref>}}
|release='''Nintendo 64:'''<br>{{release|Japan|June 23, 1996|USA|September 29, 1996|Europe|March 1, 1997|Australia|March 1, 1997|Japan|July 18, 1997 (''Shindō Pak Taiō Version'')|China|November 17, 2003 ({{wp|iQue Player}})}} '''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 1, 2015|Europe|April 1, 2015<ref>[https://www.youtube.com/watch?v=sMWGe657t8g Nintendo Direct Presentation - 01.04.2015]. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.</ref>|Australia|April 2, 2015|Japan|April 8, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/nabj/index.html?_ga=1.126163213.1818326145.1407870473 Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website]. Retrieved April 1, 2015.</ref>}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25, 2021<ref>Nintendo (September 23, 2021). [https://youtu.be/dG9fAtmYdlM?t=1260 Nintendo Direct - 9.23.2021]. ''YouTube''. Retrieved September 24, 2021.</ref>|Japan|October 26, 2021<ref>Nintendo 公式チャンネル (September 24, 2021). [https://youtu.be/MegZz4gKSPk?t=1142 Nintendo Direct 2021.9.24]. ''YouTube''. Retrieved September 24, 2021.</ref>|Europe|October 26, 2021<ref>@NintendoEurope (September 23, 2021). [https://twitter.com/NintendoEurope/status/1441166363037364229?s=20 "''Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.''"] ''Twitter''. Retrieved September 24, 2021.</ref>|Australia|October 26, 2021<ref>@NintendoAUNZ (September 24, 2021). [https://twitter.com/NintendoAUNZ/status/1441167178850390018?s=20 "''Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.''"] ''Twitter''. Retrieved September 24, 2021.</ref>|HK|October 26, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_211015_02.html 《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。] ''Nintendo HK''. Retrieved October 16, 2021.</ref>|South Korea|October 26, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09 「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!] ''Nintendo Korea''. Retrieved October 16, 2021.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|genre=3D [[genre#Platform games|platformer]], action-adventure
|genre=3D [[genre#Platform games|platformer]], action-adventure
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|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuremote=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuremote=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
}}
}}
'''''Super Mario 64''''' is a 3D action-adventure platform game released for the [[Nintendo 64]] in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''.</ref> This game was one of two (three in Japan) launch titles for the Nintendo 64, along with ''{{wp|Pilotwings 64}}'', which helped drive initial sales of the console. Despite its name, ''Super Mario 64'' runs in 32-bit, like most Nintendo 64 games at the time. Since its release, ''Super Mario 64'' has been widely acclaimed as one of the greatest and most important games of all time.<ref>[http://www.gamefaqs.com/features/contest/top10 GameFaqs - The top 10 games Ever]</ref><ref>[http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C10 Edge Online - The 100 Best Games to Play Today]</ref><ref>[http://www.officialnintendomagazine.co.uk/article.php?id=7327 Official Nintendo Magazine - 100 Best Nintendo Games]</ref>
'''''Super Mario 64''''' is a 3D action-adventure platform game released for the [[Nintendo 64]] in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''.</ref> This game was one of two (three in Japan) launch titles for the Nintendo 64, along with ''[[nwiki:Pilotwings 64|Pilotwings 64]]'', which helped drive initial sales of the console. Despite its name, ''Super Mario 64'' runs in 32-bit, like most Nintendo 64 games at the time. Since its release, ''Super Mario 64'' has been widely acclaimed as one of the greatest and most important games of all time.<ref>[http://www.gamefaqs.com/features/contest/top10 GameFaqs - The top 10 games Ever]</ref><ref>[http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C10 Edge Online - The 100 Best Games to Play Today]</ref><ref>[http://www.officialnintendomagazine.co.uk/article.php?id=7327 Official Nintendo Magazine - 100 Best Nintendo Games]</ref>


In entering the third dimension, ''Super Mario 64'' largely eschews the obstacle course-based design of the 2D ''[[Super Mario (franchise)|Mario]]'' platformers for a mission structure and gameplay focused on exploring a larger area. Though not the first 3D platform game, ''Super Mario 64'' codified many of the controls and design conventions of the genre.<ref>[http://www.gamespot.com/gamespot/features/video/15influential/p15_01.html GameSpot - 15 Most Influential Games of All Time]</ref> Being the first 3D ''Super Mario'' game, ''Super Mario 64'' has introduced several moves, including [[Triple Jump|triple-jump]]ing, [[Ground Pound|ground-pound]]ing, [[Long Jump|long-jump]]ing, [[dive|diving]], and [[Side Somersault|side-somersaulting]], which would be used in most subsequent installments of the ''Super Mario'' series. [[Punch]]ing and [[kick]]ing were also introduced but would not appear in any later title. The game popularized [[Charles Martinet]]'s portrayal as [[Mario]] (being the first game of the ''Super Mario'' series to feature his voice) and [[Princess Peach|Princess Toadstool]]'s name as Peach in {{wp|Western world|the West}}, and made them both series standards.
In entering the third dimension, ''Super Mario 64'' largely eschews the obstacle course-based design of the 2D ''[[Super Mario (franchise)|Mario]]'' platformers for a mission structure and gameplay focused on exploring a larger area. Though not the first 3D platform game, ''Super Mario 64'' codified many of the controls and design conventions of the genre.<ref>[http://www.gamespot.com/gamespot/features/video/15influential/p15_01.html GameSpot - 15 Most Influential Games of All Time]</ref> Being the first 3D ''Super Mario'' game, ''Super Mario 64'' has introduced several moves, including [[Triple Jump|triple-jump]]ing, [[Ground Pound|ground-pound]]ing, [[Long Jump|long-jump]]ing, [[dive|diving]], and [[Side Somersault|side-somersaulting]], which would be used in most subsequent installments of the ''Super Mario'' series. [[Punch]]ing and [[kick]]ing were also introduced but would not appear in any later title other than its DS remake. The game popularized [[Charles Martinet]]'s portrayal as [[Mario]] (being the first game of the ''Super Mario'' series to feature his voice) and [[Princess Peach|Princess Toadstool]]'s name as Peach in {{wp|Western world|the West}}, and made them both series standards.


In 1996, a [[List of unreleased media#Super Mario 64: Disk Ban|Nintendo 64DD version]] of the game was shown at {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}}.<ref>http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> A sequel, named ''[[Super Mario 64 2]]'', was being developed for the [[Nintendo 64DD]], but it was canceled due to the 64DD's commercial failure.
In 1996, a [[List of unreleased media#Super Mario 64: Disk Ban|Nintendo 64DD version]] of the game was shown at {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}}.<ref>http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> A sequel, named ''[[Super Mario 64 2]]'', was being developed for the [[Nintendo 64DD]], but it was canceled due to the 64DD's commercial failure.
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The courses feature various enemies who chase or attack Mario on sight. Most enemies can be defeated by [[kick]]ing, punching, or jumping on them and leave coins when defeated; some missions also require Mario to defeat a specific type of enemy. Multiple missions involve fighting a large boss, whose defeat usually involves a puzzle or more advanced maneuvering than standard enemies. Not all characters Mario can encounter are hostile, however. Friendly NPCs include [[Toad (species)|Toad]]s sealed inside the castle's walls who give hints or backstory when spoken to, [[Bob-omb Buddy|Bob-omb Buddies]] who give clearance to use a [[cannon]] on the course, and mission-specific characters who challenge Mario to a race or ask him to fetch an object in exchange for a Power Star.
The courses feature various enemies who chase or attack Mario on sight. Most enemies can be defeated by [[kick]]ing, punching, or jumping on them and leave coins when defeated; some missions also require Mario to defeat a specific type of enemy. Multiple missions involve fighting a large boss, whose defeat usually involves a puzzle or more advanced maneuvering than standard enemies. Not all characters Mario can encounter are hostile, however. Friendly NPCs include [[Toad (species)|Toad]]s sealed inside the castle's walls who give hints or backstory when spoken to, [[Bob-omb Buddy|Bob-omb Buddies]] who give clearance to use a [[cannon]] on the course, and mission-specific characters who challenge Mario to a race or ask him to fetch an object in exchange for a Power Star.


Various power-ups can help Mario on his adventure. [[Green Shell|Koopa Shell]]s can be ridden on land, water, or [[lava]] to provide temporary invincibility, and by hitting [[Cap Switch]]es found in the secret courses, Mario can activate [[block]]s containing the [[Wing Cap]], [[Vanish Cap]], and [[Metal Cap]], whose powers are necessary to complete many of the missions. As the game is a showcase title for a new console and the first 3D ''Super Mario'' game, many aspects of the game showcase the [[Nintendo 64]]'s features. Multiple sections take advantage of the analog stick's precision requiring Mario to walk slowly over narrow passageways or tiptoe to sneak up on enemies. Some bridges and platforms sway under Mario's weight.
Various power-ups can help Mario on his adventure. [[Koopa Shell]]s can be ridden on land, water, or [[lava]] to provide temporary invincibility, and by hitting [[Cap Switch]]es found in the secret courses, Mario can activate [[block]]s containing the [[Wing Cap]], [[Vanish Cap]], and [[Metal Cap]], whose powers are necessary to complete many of the missions. As the game is a showcase title for a new console and the first 3D ''Super Mario'' game, many aspects of the game showcase the [[Nintendo 64]]'s features. Multiple sections take advantage of the analog stick's precision requiring Mario to walk slowly over narrow passageways or tiptoe to sneak up on enemies. Some bridges and platforms sway under Mario's weight.
 
===Controls===
===Controls===
====Nintendo 64====
The charts below refer to the original game and subsequent ports, such as those released through [[Virtual Console]]s and [[Nintendo Switch Online]]. For the control scheme of the remake released for the [[Nintendo DS]], click [[Super Mario 64 DS#Controls|here]]. For the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario 64|here]]. A "→" (right arrow) conveys buttons to press in succession, and a "+" (plus sign) conveys buttons to press simultaneously. A "/" (solidus) conveys an alternative combination of button presses for the action. The controls for the [[Wii U]] can be customized in the emulator settings, with the column below displaying the default mapping.
''Super Mario 64'' uses a majority of the buttons on the Nintendo 64 Controller; the only buttons not used are the Control Pad and {{button|N64|L}}.
*{{button|n64|stick}} – Move Mario/cursor, climb poles, angle camera in second-person mode, [[fly]] (when wearing the Wing Cap)
*{{button|n64|A}} – Jump, [[swim]], confirm
*{{button|n64|B}} – Punch, [[dive]], grab, throw, cancel
*{{button|n64|Z}} – [[Crouch]]
*{{button|N64|Cleft}}, {{button|n64|Cright}} – Move camera
*{{button|n64|Cup}} – Zoom in, enter second-person mode (which allows the player to look around)
*{{button|n64|Cdown}} – Zoom out
*{{button|n64|R}} – Toggle camera mode
*{{button|n64|Start}} – Pause the game, show Power Star list (when in the castle) or pause menu (when in courses)


====Wii (Classic Controller)====
====Nintendo 64, iQue, Wii, and Wii U controls====
*{{button|Wii|CCStickL}} – Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
<center>
*{{button|Wii|CCA}} Jump, swim, confirm
{|class="wikitable"style="width:100%;text-align:center"
*{{button|Wii|CCB}} - Punch, dive, grab, throw, cancel
|-
*{{button|Wii|L}} Crouch
!rowspan=2 width=9% style="background:#FF2400;color:white;"|Action(s)
*{{button|wii|CCStickR}} (left/right) – Move camera
!colspan=5 style="background:#FF2400;color:white;"|Input(s)
*{{button|wii|CCStickR}} (up) – Zoom in, enter second-person mode (which allows the player to look around)
|-
*{{button|wii|CCStickR}} (down) – Zoom out
!width=13% style="background:#FF2400;color:white;"|Nintendo 64 Controller
*{{button|Wii|R}} – Toggle camera mode
!width=13% style="background:#FF2400;color:white;"|iQue Player
*{{button|Wii|+}} – Pause the game, show Power Star list (when in the castle) or pause menu (when in courses)
!width=13% style="background:#FF2400;color:white;"|Nintendo GameCube Controller
!width=13% style="background:#FF2400;color:white;"|Classic Controller
!width=13% style="background:#FF2400;color:white;"|Wii U controllers
|-
!colspan=8 style="background:#FF7733;"|Mario controls
|-
|Move
|{{button|n64|stick}}
|{{button|ique|stick}}
|{{button|gcn|stick}}
|{{button|Wii|CCStickL}}
|{{button|Wiiu|Leftstick}}
|-
|Sidestep
|◀{{button|n64|stick}}▶ along a wall
|◀{{button|ique|stick}}▶ along a wall
|◀{{button|gcn|stick}}▶ along a wall
|◀{{button|Wii|CCStickL}}▶ along a wall
|◀{{button|Wiiu|Leftstick}}▶ along a wall
|-
|[[Jump]], [[swim]], fire [[cannon]]
|{{button|n64|a}}
|{{button|ique|a}}
|{{button|gcn|a}}
|{{button|Wii|CCa}}
|{{button|Wiiu|a}}
|-
|[[Double Jump (consecutive)|Double-jump]]
|colspan=5|Jump when making contact with the ground while moving (do twice)
|-
|[[Triple Jump|Triple-jump]], [[Fly|take off]] in [[Wing Mario|Wing form]]
|colspan=5|Jump when making contact with the ground while running (do thrice)
|-
|[[Side Somersault|Side-somersault]]
|◀{{button|n64|stick}} → ({{button|n64|stick}}▶ + {{button|n64|a}})
|◀{{button|ique|stick}} → ({{button|ique|stick}}▶ + {{button|ique|a}})
|◀{{button|gcn|stick}} → ({{button|gcn|stick}}▶ + {{button|gcn|a}})
|◀{{button|Wii|CCStickL}} → ({{button|Wii|CCStickL}}▶ + {{button|Wii|CCa}})
|◀{{button|Wiiu|Leftstick}} → ({{button|Wiiu|Leftstick}}▶ + {{button|Wiiu|a}})
|-
|[[Wall Jump|Wall-kick]]
|{{button|n64|a}} → {{button|n64|a}} against a wall
|{{button|ique|a}} → {{button|ique|a}} against a wall
|{{button|gcn|a}} → {{button|gcn|a}} against a wall
|{{button|Wii|CCa}} → {{button|Wii|CCa}} against a wall
|{{button|Wiiu|a}} → {{button|Wiiu|a}} against a wall
|-
|[[Backward Somersault|Backward-somersault]]
|{{button|n64|z}} + {{button|n64|a}}
|{{button|ique|z}} + {{button|ique|a}}
|{{button|gcn|L}} + {{button|gcn|a}}
|{{button|Wii|CCL}} + {{button|Wii|CCa}}
|{{button|Wiiu|L}} + {{button|Wiiu|a}}
|-
|[[Long Jump|Long-jump]]
|{{button|n64|z}} + {{button|n64|a}} while running
|{{button|ique|z}} + {{button|ique|a}} while running
|{{button|gcn|L}} + {{button|gcn|a}} while running
|{{button|Wii|CCL}} + {{button|Wii|CCa}} while running
|{{button|Wiiu|L}} + {{button|Wiiu|a}} while running
|-
|Climb up ledge
|{{button|n64|a}} + {{button|n64|stick}} while hanging from ledge
|{{button|ique|a}} + {{button|ique|stick}} while hanging from ledge
|{{button|gcn|a}} + {{button|gcn|stick}} while hanging from ledge
|{{button|Wii|CCa}} + {{button|Wii|CCStickL}} while hanging from ledge
|{{button|Wiiu|a}} + {{button|Wiiu|Leftstick}} while hanging from ledge
|-
|Hang on to [[Chain-Link|wire net]]
|{{button|n64|a}} + hold {{button|n64|a}}
|{{button|ique|a}} + hold {{button|ique|a}}
|{{button|gcn|a}} + hold {{button|gcn|a}}
|{{button|Wii|CCa}} + hold {{button|Wii|CCa}}
|{{button|Wiiu|a}} + hold {{button|Wiiu|a}}
|-
|Grab or release [[pole]]
|{{button|n64|a}} alongside a pole
|{{button|ique|a}} alongside a pole
|{{button|gcn|a}} alongside a pole
|{{button|Wii|CCa}} alongside a pole
|{{button|Wiiu|a}} alongside a pole
|-
|Talk, read, engage object, [[punch]]
|{{button|n64|b}}
|{{button|ique|b}}
|{{button|gcn|b}}
|{{button|Wii|CCb}}
|{{button|Wiiu|b}}
|-
|Scroll text
|{{button|n64|a}} / {{button|n64|b}}
|{{button|ique|a}} / {{button|ique|b}}
|{{button|gcn|a}} / {{button|gcn|b}}
|{{button|Wii|CCa}} / {{button|Wii|CCb}}
|{{button|Wiiu|a}} / {{button|Wiiu|b}}
|-
|[[Kick]]
|{{button|n64|b}} + {{button|n64|b}} + {{button|n64|b}}
|{{button|ique|b}} + {{button|ique|b}} + {{button|ique|b}}
|{{button|gcn|b}} + {{button|gcn|b}} + {{button|gcn|b}}
|{{button|Wii|CCb}} + {{button|Wii|CCb}} + {{button|Wii|CCb}}
|{{button|Wiiu|b}} + {{button|Wiiu|b}} + {{button|Wiiu|b}}
|-
|Jump-kick
|{{button|n64|b}} in midair
|{{button|ique|b}} in midair
|{{button|gcn|b}} in midair
|{{button|Wii|CCb}} in midair
|{{button|Wiiu|b}} in midair
|-
|Throw item
|{{button|n64|stick}} + {{button|n64|b}}
|{{button|ique|stick}} + {{button|ique|b}}
|{{button|gcn|stick}} + {{button|gcn|b}}
|{{button|Wii|CCstickL}} + {{button|Wii|CCb}}
|{{button|Wiiu|Leftstick}} + {{button|Wiiu|b}}
|-
|Swing and toss [[Bowser]] by the tail
|{{button|n64|b}} → swivel {{button|n64|stick}} → {{button|n64|b}}
|{{button|ique|b}} → swivel {{button|ique|stick}} → {{button|ique|b}}
|{{button|gcn|b}} → swivel {{button|gcn|stick}} → {{button|gcn|b}}
|{{button|Wii|CCb}} → swivel {{button|Wii|CCstickL}} → {{button|Wii|CCb}}
|{{button|Wiiu|b}} → swivel {{button|Wiiu|Leftstick}} → {{button|Wiiu|b}}
|-
|[[Dive]]
|{{button|n64|b}} while running
|{{button|ique|b}} while running
|{{button|gcn|b}} while running
|{{button|Wii|CCb}} while running
|{{button|Wiiu|b}} while running
|-
|[[Slide Kick|Slide-kick]]
|{{button|n64|b}} while sliding
|{{button|ique|b}} while sliding
|{{button|gcn|b}} while sliding
|{{button|Wii|CCb}} while sliding
|{{button|Wiiu|b}} while sliding
|-
|[[Sweep Kick|Sweep-kick]]
|{{button|n64|z}} + {{button|n64|b}}
|{{button|ique|z}} + {{button|ique|b}}
|{{button|gcn|L}} + {{button|gcn|b}}
|{{button|Wii|CCL}} + {{button|Wii|CCb}}
|{{button|Wiiu|L}} + {{button|Wiiu|b}}
|-
|[[Crouch]]
|{{button|n64|z}}
|{{button|ique|z}}
|{{button|gcn|L}}
|{{button|Wii|CCL}}
|{{button|Wiiu|L}}
|-
|[[Slide]]
|{{button|n64|z}} while running
|{{button|ique|z}} while running
|{{button|gcn|L}} while running
|{{button|Wii|CCL}} while running
|{{button|Wiiu|L}} while running
|-
|[[Crouch|Crawl]]
|{{button|n64|z}} + {{button|n64|stick}}
|{{button|ique|z}} + {{button|ique|stick}}
|{{button|gcn|L}} + {{button|gcn|stick}}
|{{button|Wii|CCL}} + {{button|Wii|CCstickL}}
|{{button|Wiiu|L}} + {{button|Wiiu|Leftstick}}
|-
|[[Ground Pound|Ground-pound]]
|{{button|n64|z}} in midair
|{{button|ique|z}} in midair
|{{button|gcn|L}} in midair
|{{button|Wii|CCL}} in midair
|{{button|Wiiu|L}} in midair
|-
!colspan=8 style="background:#FF7733;"|Lakitu Bro controls
|-
|Rotate camera
|{{button|N64|Cleft}} / {{button|N64|Cright}}
|{{button|ique|cleft}} / {{button|ique|cright}}
|rowspan=3|{{button|gcn|c}}
|rowspan=3|{{button|Wii|CCstickR}}
|rowspan=3|{{button|Wiiu|Rightstick}}
|-
|Zoom in, enter first-person view
|{{button|N64|CUp}}
|{{button|ique|cup}}
|-
|Zoom out
|{{button|N64|Cdown}}
|{{button|ique|cdown}}
|-
|Shift camera view
|{{button|n64|R}}
|{{button|ique|r}}
|{{button|gcn|R}}
|{{button|Wii|CCR}}
|{{button|WiiU|R}}
|-
!colspan=8 style="background:#FF7733;"|Menu controls
|-
|Navigate menu
|{{button|n64|stick}}
|{{button|ique|stick}}
|{{button|gcn|stick}}
|{{button|Wii|CCstickL}}
|{{button|WiiU|LeftStick}}
|-
|Confirm command
|{{button|n64|a}}
|{{button|ique|a}}
|{{button|gcn|a}}
|{{button|Wii|CCa}}
|{{button|WiiU|A}}
|-
|Cancel command
|{{button|n64|b}}
|{{button|ique|b}}
|{{button|gcn|b}}
|{{button|Wii|CCb}}
|{{button|WiiU|B}}
|-
|Display pause menu
|{{button|n64|Start}}
|{{button|ique|start}}
|{{button|gcn|Start}}
|{{button|Wii|+}}
|{{button|WiiU|Plus}}
|}
</center>


====Wii (GameCube controller)====
====Nintendo Switch controls====
*{{button|GCN|Stick}} – Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
In addition to the controllers listed below, wireless Nintendo 64 Controllers are compatible with Nintendo Switch systems. Nintendo GameCube Controllers can be used through the [[Nintendo Switch#GameCube Controller Adapter|GameCube Controller Adapter]], but it is recognized as a wired Nintendo Switch Pro Controller by ''Super Mario 64''.
*{{button|GCN|A}} – Jump, swim, confirm
*{{button|GCN|B}} – Punch, dive, grab, throw, cancel
*{{button|GCN|L}} – Crouch
*{{button|GCN|C}} (left/right) – Move camera
*{{button|GCN|C}} (up) – Zoom in, enter second-person mode (which allows the player to look around)
*{{button|GCN|C}} (down) – Zoom out
*{{button|GCN|R}} – Toggle camera mode
*{{button|GCN|Start}} – Pause the game, show Power Star list (when in the castle) or pause menu (when in courses)


====Wii U (default)====
<center>
The Wii U Virtual Console version's controls can be customized.
{|class="wikitable"style="width:65%;text-align:center"
*{{button|Wiiu|Leftstick}} – Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
|-
*{{button|Wiiu|A}} – Jump, swim, confirm
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
*{{button|Wiiu|B}} – Punch, dive, grab, throw, cancel
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
*{{button|Wiiu|L}} – Crouch
|-
*{{button|wiiu|Rightstick}} (left/right) – Move camera
!width=40% style="background:#FF2400;color:white;"|Dual Joy-Con<br>Nintendo Switch Pro Controller<br>Nintendo Switch Lite
*{{button|wiiU|Rightstick}} (up) – Zoom in, enter second-person mode (which allows the player to look around)
!width=40% style="background:#FF2400;color:white;"|Horizontal Joy-Con
*{{button|wiiu|Rightstick}} (down) – Zoom out
|-
*{{button|Wiiu|R}} – Toggle camera mode
!colspan=3 style="background:#FF7733;"|Mario controls
*{{button|Wiiu|Plus}} – Pause the game, show Power Star list (when in the castle) or pause menu (when in courses)
|-
 
|Move
===Additional moves===
|{{button|Switch|LeftStick}}
[[File:Mario PPK.gif|thumb|Mario punching and kicking]]
|{{button|Switch|Stick}}
[[File:Breakdance.gif|thumb|Mario sweep-kicking]]
|-
To navigate the courses more efficiently and complete certain missions, Mario has to use several moves. Along with the standard moves listed above, there are several additional moves that can be done by using button combinations.
|Sidestep
 
|◀{{button|Switch|LeftStick}}▶ along a wall
In the following list, a "&rarr;" (right arrow) shows buttons to press in succession, and a "+" (plus sign) shows buttons to press simultaneously.
|◀{{button|Switch|Stick}}▶ along a wall
*While running, {{button|n64|stick}} quickly turn around + {{button|n64|A}}: [[Side Somersault|Sideways Somersault]]
|-
*Upon hitting a wall, {{button|n64|A}}: [[Wall Jump|Wall Kick]]
|[[Jump]], [[swim]], fire [[cannon]]
*{{button|n64|A}} &rarr; {{button|n64|A}} upon landing: [[Double Jump (consecutive)|Double Jump]]
|{{button|Switch|A}}
*{{button|n64|A}} &rarr; {{button|n64|A}} &rarr; {{button|n64|A}}: Triple Jump (while running); lift off (wearing the Wing Cap)
|{{button|Switch|JC-Right}}
*{{button|n64|A}} &rarr; {{button|n64|B}}: Jump Kick (from a standstill); Midair Dive (while running)
|-
*{{button|n64|B}} &rarr; {{button|n64|B}} &rarr; {{button|n64|B}}: Punch &rarr; Punch &rarr; Kick
|[[Double Jump (consecutive)|Double-jump]]
*In midair, {{button|n64|Z}}: [[Ground Pound|Pound the Ground]]
|colspan=2|Jump when making contact with the ground while moving (do twice)
*{{button|n64|Z}} + {{button|n64|stick}}: Crawl
|-
*{{button|n64|Z}} + {{button|n64|A}}: [[Backward Somersault|Backwards Somersault]] (from a standstill); Long Jump (while running)
|[[Triple Jump|Triple-jump]], [[Fly|take off]] in [[Wing Mario|Wing form]]
*{{button|n64|Z}} + {{button|n64|B}}: [[Sweep Kick]] (from a standstill); [[Slide Kick]] (while running)
|colspan=2|Jump when making contact with the ground while running (do thrice)
{{br}}
|-
|[[Side Somersault|Side-somersault]]
|◀{{button|Switch|LeftStick}} ({{button|Switch|LeftStick}}▶ + {{button|Switch|A}})
|◀{{button|Switch|Stick}} → ({{button|Switch|Stick}}▶ + {{button|Switch|JC-Right}})
|-
|[[Wall Jump|Wall-kick]]
|{{button|Switch|A}} → {{button|Switch|A}} against a wall
|{{button|Switch|JC-Right}} → {{button|Switch|JC-Right}} against a wall
|-
|[[Backward Somersault|Backward-somersault]]
|{{button|Switch|ZL}} + {{button|Switch|A}}
|{{button|Switch|SL}} + {{button|Switch|JC-Right}}
|-
|[[Long Jump|Long-jump]]
|{{button|Switch|ZL}} + {{button|Switch|A}} while running
|{{button|Switch|SL}} + {{button|Switch|JC-Right}} while running
|-
|Climb up ledge
|{{button|Switch|A}} + {{button|Switch|LeftStick}} while hanging from ledge
|{{button|Switch|JC-Right}} + {{button|Switch|Stick}} while hanging from ledge
|-
|Hang on to [[Chain-Link|wire net]]
|{{button|Switch|A}} + hold {{button|Switch|A}}
|{{button|Switch|JC-Right}} + hold {{button|Switch|JC-Right}}
|-
|Grab or release [[pole]]
|{{button|Switch|A}} alongside a pole
|{{button|Switch|JC-Right}} alongside a pole
|-
|Talk, read, engage object, [[punch]]
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|Scroll text
|{{button|Switch|A}} / {{button|Switch|B}}
|{{button|Switch|JC-Right}} / {{button|Switch|JC-Bottom}}
|-
|[[Kick]]
|{{button|Switch|B}} + {{button|Switch|B}} + {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}}
|-
|Jump-kick
|{{button|Switch|B}} in midair
|{{button|Switch|JC-Bottom}} in midair
|-
|Throw item
|{{button|Switch|LeftStick}} + {{button|Switch|B}}
|{{button|Switch|Stick}} + {{button|Switch|JC-Bottom}}
|-
|Swing and toss [[Bowser]] by the tail
|{{button|Switch|B}} → swivel {{button|Switch|LeftStick}} → {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} → swivel {{button|Switch|Stick}} {{button|Switch|JC-Bottom}}
|-
|[[Dive]]
|{{button|Switch|B}} while running
|{{button|Switch|JC-Bottom}} while running
|-
|[[Slide Kick|Slide-kick]]
|{{button|Switch|B}} while sliding
|{{button|Switch|JC-Bottom}} while sliding
|-
|[[Sweep Kick|Sweep-kick]]
|{{button|Switch|ZL}} + {{button|Switch|B}}
|{{button|Switch|SL}} + {{button|Switch|JC-Bottom}}
|-
|[[Crouch]]
|{{button|Switch|ZL}}
|{{button|Switch|SL}}
|-
|[[Slide]]
|{{button|Switch|ZL}} while running
|{{button|Switch|SL}} while running
|-
|[[Crouch|Crawl]]
|{{button|Switch|ZL}} + {{button|Switch|LeftStick}}
|{{button|Switch|SL}} + {{button|Switch|Stick}}
|-
|[[Ground Pound|Ground-pound]]
|{{button|Switch|ZL}} in midair
|{{button|Switch|SL}} in midair
|-
!colspan=8 style="background:#FF7733;"|Lakitu Bro controls
|-
|Rotate camera
|{{button|Switch|RightStick}} / {{button|Switch|Y}} / {{button|Switch|ZR}} + {{button|Switch|A}}
|{{button|Switch|JC-Left}} / {{button|Switch|PlusMinus}} + {{button|Switch|JC-Right}}
|-
|Zoom in, enter first-person view
|{{button|Switch|RightStick}} / {{button|Switch|ZR}} + {{button|Switch|X}}
|{{button|Switch|PlusMinus}} + {{button|Switch|JC-Top}}
|-
|Zoom out
|{{button|Switch|RightStick}} / {{button|Switch|X}} / {{button|Switch|ZR}} + {{button|Switch|B}}
|{{button|Switch|JC-Top}} / {{button|Switch|PlusMinus}} + {{button|Switch|JC-Bottom}}
|-
|Shift camera view
|{{button|Switch|R}}
|{{button|Switch|SR}}
|-
!colspan=8 style="background:#FF7733;"|Menu controls
|-
|Navigate menu
|{{button|Switch|LeftStick}}
|{{button|Switch|Stick}}
|-
|Confirm command
|{{button|Switch|A}}
|{{button|Switch|JC-Right}}
|-
|Cancel command
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|Display pause menu
|{{button|Switch|Plus}}
|{{button|Switch|Minus}} + {{button|Switch|L}} / {{button|Switch|Plus}} + {{button|Switch|R}}
|}
</center>


==Locations==
==Locations==
Line 143: Line 468:
{{multiframe
{{multiframe
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|A photograph of a hokaniwa<ref name=mizu group=image>Mizu-chan. ''Miniature Japanese garden''. Minato, Tokyo. 21 Jan 2014. Muza-chan's Gate to Japan, [https://muza-chan.net/ muza-chan.net].</ref> (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|A photograph of a hakoniwa{{footnote|main|A}} (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|size=300
|size=300
|align=right
|align=right
}}
}}
 
''Super Mario 64'' takes place within the walls of the [[Peach's Castle|Mushroom Castle ]] in the [[Mushroom Kingdom]]. It is the first ''[[Super Mario (series)|Super Mario]]'' game to explicitly include the Mushroom Kingdom as a location since ''[[Super Mario Bros.: The Lost Levels]]''. The game's [[level]]s, called "courses," are not naturally occurring places but were created by [[Bowser]] using the [[Power Star]]s he stole from [[Princess Peach]]. Most of them are accessed through [[painting]]s that hang in the castle's walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Some [[:File:SM64 globe artwork.png|paratextual material]] and [[Throwback Galaxy|subsequent titles]] present the courses introduced in this game as visitable places outside the paintings.
''Super Mario 64'' takes place within the walls of the [[Peach's Castle|Mushroom Castle ]] in the [[Mushroom Kingdom]]. It is the first ''[[Super Mario (series)|Super Mario]]'' game to explicitly include the Mushroom Kingdom as a location since ''[[Super Mario Bros. 3]]''. The game's [[level]]s, called "courses," are not naturally occurring places but were created by [[Bowser]] using the [[Power Star]]s he stole from [[Princess Peach]]. Most of them are accessed through [[painting]]s that hang in the castle's walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Some [[:File:SM64 globe artwork.png|paratextual material]] and [[Throwback Galaxy|subsequent titles]] present the courses introduced in this game as visitable places outside the paintings.


Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often have subareas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on the [[Bob-omb Battlefield]] and the volcano in [[Lethal Lava Land]], that provide the player with a consistent point of reference that mitigates their chance of getting lost.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]" (keynote address; archived). Montreal International Games Summit, Alliance numériQC, 27 Nov 2007, Palais des congrès de Montréal, Montréal. Recorded by Eric St-Cyr. Compiled by Hover. YouTube, youtube.com. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> Like its more immediate predecessors, courses are [[Level#List of level themes|themed]] after real-life {{wp|ecosystem}}s (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example, [[Pokey|cactus enemies]], a [[Klepto|condor]], and [[quicksand]] are in the desert-themed [[Shifting Sand Land]]. [[Penguin]]s, slippery ice, and deep snow appear on [[Cool, Cool Mountain]] and [[Snowman's Land]]. Most courses contain switches and strikable objects that modify elements of the course, such as the [[Crystal Tap]]s in [[Wet-Dry World]].
Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often have subareas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on the [[Bob-omb Battlefield]] and the volcano in [[Lethal Lava Land]], that provide the player with a consistent point of reference that mitigates their chance of getting lost.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]" (keynote address; archived). Montreal International Games Summit, Alliance numériQC, 27 Nov 2007, Palais des congrès de Montréal, Montréal. Recorded by Eric St-Cyr. Compiled by Hover. YouTube, youtube.com. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> Like its more immediate predecessors, courses are [[Level#List of level themes|themed]] after real-life {{wp|ecosystem}}s (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example, [[Pokey|cactus enemies]], a [[Klepto|condor]], and [[quicksand]] are in the desert-themed [[Shifting Sand Land]]. [[Penguin]]s, slippery ice, and deep snow appear on [[Cool, Cool Mountain]] and [[Snowman's Land]]. Most courses contain switches and strikable objects that modify elements of the course, such as the [[Crystal Tap]]s in [[Wet-Dry World]].


Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principals of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creator [[Shigeru Miyamoto]] wanted ''Super Mario 64'' to be a game where players "create their own vision," a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.<ref name=taka>64編集部 (eds). ''スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編'' (Japanese source). Tokyo: Takarajimasha, 1996. ISBN: 978-4-79-661121-3. Cited in-text as Takarajimasha (1996).</ref><ref name=shmup>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.</ref><ref name=montreal/> This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principals.<ref name=shoga>Editing staff (eds). ''スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)'' (Japanese source). Tokyo: Shogakukan, 1996. ISBN: 978-4-09-102554-8. Cited in-text as Shogakukan (1996).</ref><ref name=shmup/><ref name=hakon group=note>Private correspondence with shmuplations clarifies that the text they translated as "diorama" was written as 箱庭 (''hakoniwa'') in the original Shogakukan (1996) text.</ref><ref name=montreal/><ref name=trinen>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". Nintendo Treehouse Log. Tumblr, tumblr.com. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> A hakoniwa is a intricately-arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.<ref>Andrew R. Dean. "[https://najga.org/handbook/courtyard-garden/ Chapter 8: The Courtyard Garden]". ''Handbook, Part 1: Design & Craft'' (digital). North American Japanese Garden Association, najga.org. Published 10 Dec 2010. Accessed 24 Jun 2023.</ref><ref>Nihon Gaiji Kyōkai (eds). ''Contemporary Japan: A Review of Far Eastern Affairs''. Tokyo: Foreign Affairs Association of Japan, (25): 246. Published 1957. Accessed 14 Aug 2023.</ref><ref name=trinen/> Applying these principals allowed the development team to create complex levels that surprise players, another important tenet during development.<ref name=taka/><ref name=shmup/><ref name=montreal/> In {{wp|Western world|the West}}, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened to {{wp|Sandbox game|sandboxes}}.<ref name=trinen/>
Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principals of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creator [[Shigeru Miyamoto]] wanted ''Super Mario 64'' to be a game where players "create their own vision," a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.<ref name=taka>64編集部 (eds). ''スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編'' (Japanese source). Tokyo: Takarajimasha, 1996. ISBN: 978-4-79-661121-3. Cited in-text as Takarajimasha (1996).</ref><ref name=shmup>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.</ref><ref name=montreal/> This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principals.<ref name=shoga>Editing staff (eds). ''スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)'' (Japanese source). Tokyo: Shogakukan, 1996. ISBN: 978-4-09-102554-8. Cited in-text as Shogakukan (1996).</ref><ref name=shmup/>
{{footnote|main|B}}<ref name=montreal/><ref name=trinen>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". Nintendo Treehouse Log. Tumblr, tumblr.com. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> A hakoniwa is a intricately-arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.<ref>Andrew R. Dean. "[https://najga.org/handbook/courtyard-garden/ Chapter 8: The Courtyard Garden]". ''Handbook, Part 1: Design & Craft'' (digital). North American Japanese Garden Association, najga.org. Published 10 Dec 2010. Accessed 24 Jun 2023.</ref><ref>Nihon Gaiji Kyōkai (eds). ''Contemporary Japan: A Review of Far Eastern Affairs''. Tokyo: Foreign Affairs Association of Japan, (25): 246. Published 1957. Accessed 14 Aug 2023.</ref><ref name=trinen/> Applying these principals allowed the development team to create complex levels that surprise players, another important tenet during development.<ref name=taka/><ref name=shmup/><ref name=montreal/> In {{wp|Western world|the West}}, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened to {{wp|Sandbox game|sandboxes}}.<ref name=trinen/>


===Courses===
===Courses===
[[File:SM64 Screenshot Entering a Painting.gif|x170px|thumb||right|Mario [[jump]]ing into the painting for the Bob-omb Battlefield]]
====Overview====
Most of the courses are accessed through [[painting]]s inside the Mushroom Castle, the {{wp|Overworld|hub world}} of the game. The surface of a painting ripples like water when near, and [[Mario]] is brought to the course it represents by {{wp|Chronotope|physically jumping through it}}. Accessing levels in this manner is a departure from the overworld system in previous platform games (see [[Super Mario 64#Mushroom Castle|below]]). However, the castle is divided into several sections that are analogous to the [[world]] structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete a [[List of bosses|boss]]-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, and [[Tick Tock Clock]], which is entered through a clock face. The locations of courses on subsequent floors are generally more complex and are puzzles in themselves, such as the painting for [[Snowman's Land]] that is viewable only through a mirror.<ref name=HubDoc>Design Doc. "[https://www.youtube.com/watch?v=hHguwARMcY8 What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc]". YouTube, youtube.com. Published 12 Oct 2020. Accessed 18 Aug 2023.</ref>
{{multiframe
|[[File:SM64 Screenshot Entering a Painting.gif|200px]]<br>[[File:Bob-omb Battlefield mission select.png|200px]]
|'''Top image''': Mario entering the painting for the Bob-omb Battlefield.<br>'''Bottom image''': The mission-selection screen.
|size=200
|align=right
}}
Most of the courses are accessed through [[painting]]s inside the Mushroom Castle, the {{wp|Overworld|hub world}} of the game. The surface of a painting ripples like water when near, and [[Mario]] is brought to the course it represents by {{wp|Chronotope|physically jumping through it}}. Accessing levels in this manner is a departure from the overworld system in previous platform games (see [[Super Mario 64#Mushroom Castle|below]]). However, the castle is divided into several sections that are analogous to the [[world]] structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete a [[List of bosses|boss]]-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, and [[Tick Tock Clock]], which is entered through a clock face. The locations of courses on subsequent sections are generally more complex and are puzzles in themselves, such as the painting for [[Snowman's Land]] that is viewable only through a mirror.<ref name=HubDoc>{{cite|author=Design Doc|url=https://www.youtube.com/watch?v=hHguwARMcY8|title=What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc|publisher=YouTube|date=12 Oct. 2020|accessdate=18 Aug. 2023}}</ref>


Rather than present a unilateral scenario that leads to a single spatially-fixed [[goal]], most courses in the game host multiple objectives called "[[mission]]s" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a [[:File:Bob-omb Battlefield mission select.png|mission-selection screen]], where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling the [[Super Star]] of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on the {{wp|user interface}} in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some [[★ door]]s that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new floor only after clearing the current one's Bowser course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.
Rather than present a unilateral scenario that leads to a single spatially fixed [[goal]], most courses in the game host multiple objectives called "[[mission]]s" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a mission-selection screen, where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling the [[Super Star]] of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on the {{wp|user interface}} in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some [[★ door]]s that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new section only after clearing the current one's Bowser Course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.


In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., [[Footrace with Koopa the Quick]] becomes available only after [[Big Bob-omb on the Summit]] has been completed) or accomplish tasks outside the paintings (e.g., striking the [[Cap Switch]] in the [[Behind the Waterfall|Cavern of the Metal Cap]] makes the titular [[List of power-ups|power-up]] accessible in [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]], in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are the [[cannon]]s found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to a [[Bob-omb Buddy]], a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.
In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., [[Footrace with Koopa the Quick]] becomes available only after [[Big Bob-omb on the Summit]] has been completed) or accomplish tasks outside the paintings (e.g., striking the [[Cap Switch]] in the [[Behind the Waterfall|Cavern of the Metal Cap]] makes the titular [[List of power-ups|power-up]] accessible in [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]], in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are the [[cannon]]s found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to a [[Bob-omb Buddy]], a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.


Like in''[[Super Mario World 2: Yoshi's Island]]'' and a departure from previous ''Super Mario'' games, there is no [[Time Limit|time limit]] in effect within courses, but there are a few cases where there is one. For example, [[Blue Coin]]s appear for only a brief period of time once a [[Blue Coin Block]] is struck, and Mario must outrun [[Koopa the Quick]] in order to earn a Power Star. All power-ups in this game change Mario's form for a limited time, and one cannot be brought outside a course even if he completes it while still under its effect—another similarity to ''Yoshi's Island''.
Like in ''[[Super Mario World 2: Yoshi's Island]]'' and a departure from previous ''Super Mario'' games, there is no [[Time Limit|time limit]] in effect within courses, but there are a few cases where there is one. For example, [[Blue Coin]]s appear for only a brief period of time once a [[Blue Coin Block]] is struck, and Mario must outrun [[Koopa the Quick]] in order to earn a Power Star. All power-ups in this game change Mario's form for a limited time, and one cannot be brought outside a course even if he completes it while still under its effect—another similarity to ''Yoshi's Island''.


There are two different types of courses in ''Super Mario 64''.
There are two different types of courses in ''Super Mario 64''.
*'''Main courses'''<ref name=booklet>''Super Mario 64 Instruction Booklet''. Großostheim: [[Nintendo|Nintendo of Europe]], 1996. page 15.</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 main courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Normal Courses''',<ref name=n64site>{{cite|author=[[Nintendo of America]]|deadlink=y|date=1998|archive=https://web.archive.org/web/19980610064137/http://www.nintendo.com/n64/super_mario64/strategy.html|title=Super Mario 64 Strategy|publisher=Nintendo Official Site}}</ref> or '''main courses''',<ref name=booklet>{{cite|author=[[Nintendo|Nintendo of Europe]]|title=''Super Mario 64 Instruction Booklet''|location=Großostheim|publisher=Nintendo of Europe|date=1996|page=15}}</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 Normal Courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>David Upchurch (ed). "Super Mario 64 The Essential Player's Guide". ''Official UK Nintendo Magazine''. London: East Midland Allied Press, (54): 31. Published Mar 1997.</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>{{cite|author=Upchurch, David, editor|title="Super Mario 64 The Essential Player's Guide" from ''Official UK Nintendo Magazine''|location=London|publisher=East Midland Allied Press|format=54|page=31|date=Mar. 1997}}</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
**'''Bowser courses'''<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[Key#Super Mario 64 / Super Mario 64 DS|Big Key]], a different kind of token that completes the level when touched. The Big Key is used to permanently unlock the [[Key Door]] to another floor in the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser courses in the whole game, one for each floor.
**'''Bowser Courses''',<ref name=n64site/> also lowercased,<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser Course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[key]], a different kind of token that completes the level when touched. The key is used to permanently unlock the [[Key Door]] to another section of the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser Courses in the whole game, one for each section.
**'''Secret courses'''<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All secret courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**'''Secret Courses''',<ref name=n64site/> also lowercased,<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All Secret Courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**"'''Switch courses'''" are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the main courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
**'''Switch Cap Courses'''<ref name=n64site/> are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the Normal Courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
 
There are eight courses on each floor. At least four of them are main courses, and two are mini courses. One of the mini courses is always a Bowser course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order that the courses and missions are listed follows their organization in the ''Super Mario 64'' Player's Guide.<ref>Scott Pelland and Dan Owsen. ''The Super Mario 64 Player's Guide''. Redmond: [[Nintendo|Nintendo of America]], 1996.</ref> Only the names of the missions in main courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from the ''Super Mario 64'' Player's Guide. Where no such name exists, the mission assumes the name of its course.


====Chart====
There are a number of courses in each section. At least four of them are Normal Courses, and at least two are mini courses. One of the mini courses is always a Bowser Course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order that the courses and missions are listed follows their organization in the ''Super Mario 64'' Player's Guide.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996}}</ref> Only the names of the missions in Normal Courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from the ''Super Mario 64'' Player's Guide. Where no such name exists, the mission assumes the name of its course.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Courses
!colspan="3"style="background:#FF2400;color:white;"|Courses
|-
|-
|colspan="3"style="background:#58BC58;"|[[File:SM64 Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
|colspan="3"style="background:#58BC58;"|[[File:SM64 Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
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!width=16% style="background:#9FD99F"|01. [[Bob-omb Battlefield]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×6 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!width=16% style="background:#9FD99F"|01. [[Bob-omb Battlefield]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×6 {{chart icon|SM64-totalB}}×1
!colspan="2"width=34% style="background:#9FD99F"|Missions
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bob-omb Battlefield.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bob-omb Battlefield.png|x100px]]
|width=17%|[[File:Star SM64.png|14px|Power Star]] [[Big Bob-omb on the Summit]]
|width=17%|{{chart icon|SM64-Star}} [[Big Bob-omb on the Summit]]
|width=17%|[[File:Star SM64.png|14px|Power Star]] [[Footrace with Koopa the Quick]]
|width=17%|{{chart icon|SM64-Star}} [[Footrace with Koopa the Quick]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Shoot to the Island in the Sky]]
|{{chart icon|SM64-Star}} [[Shoot to the Island in the Sky]]
|[[File:Star SM64.png|14px|Power Star]] [[Find the 8 Red Coins]]
|{{chart icon|SM64-Star}} [[Find the 8 Red Coins]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Mario Wings to the Sky]]
|{{chart icon|SM64-Star}} [[Mario Wings to the Sky]]
|[[File:Star SM64.png|14px|Power Star]] [[Behind Chain Chomp's Gate]]
|{{chart icon|SM64-Star}} [[Behind Chain Chomp's Gate]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Treasure in the Sky<ref name=floor1>Pelland and Owsen, p. 46</ref>
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|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Mario]] to access their [[cannon]]s. There is a floating island in the east and a barred cave towards the center with a [[Chain Chomp]] leashed in front of it.<br>'''Unlock criterion:''' Enter the Mushroom Castle.
|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Mario]] to access their [[cannon]]s. There is a floating island in the east and a barred cave towards the center with a [[Chain Chomp]] leashed in front of it.<br>'''Unlock criterion:''' Enter the Mushroom Castle.
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!width=16% style="background:#9FD99F"|02. [[Whomp's Fortress]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!width=16% style="background:#9FD99F"|02. [[Whomp's Fortress]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"width=34% style="background:#9FD99F"|Missions
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Whomp's Fortress.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Whomp's Fortress.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Chip Off Whomp's Block]]
|{{chart icon|SM64-Star}} [[Chip Off Whomp's Block]]
|[[File:Star SM64.png|14px|Power Star]] [[To the Top of the Fortress]]
|{{chart icon|SM64-Star}} [[To the Top of the Fortress]]
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|-
|[[File:Star SM64.png|14px|Power Star]] [[Shoot into the Wild Blue]]
|{{chart icon|SM64-Star}} [[Shoot into the Wild Blue]]
|[[File:Star SM64.png|14px|Power Star]] [[Red Coins on the Floating Isle]]
|{{chart icon|SM64-Star}} [[Red Coins on the Floating Isle]]
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|-
|[[File:Star SM64.png|14px|Power Star]] [[Fall onto the Caged Island]]
|{{chart icon|SM64-Star}} [[Fall onto the Caged Island]]
|[[File:Star SM64.png|14px|Power Star]] [[Blast Away the Wall]]
|{{chart icon|SM64-Star}} [[Blast Away the Wall]]
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|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Whomps and Flowers<ref name=floor1/>
|colspan="3"align=center|A fortress in the sky. It is ruled by the [[Whomp King]], who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion:''' Collect a Power Star.
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|colspan="3"align=center|A fortress in the sky. It is ruled by the [[Whomp King]], who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can we reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion:''' Collect a Power Star.
!style="background:#9FD99F"|03. [[Jolly Roger Bay]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
|-
!style="background:#9FD99F"|03. [[Jolly Roger Bay]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
!colspan="2"style="background:#9FD99F"|Missions
!colspan="2"style="background:#9FD99F"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Jolly Roger Bay.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Jolly Roger Bay.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Plunder in the Sunken Ship]]
|{{chart icon|SM64-Star}} [[Plunder in the Sunken Ship]]
|[[File:Star SM64.png|14px|Power Star]] [[Can the Eel Come Out to Play?]]
|{{chart icon|SM64-Star}} [[Can the Eel Come Out to Play?]]
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|[[File:Star SM64.png|14px|Power Star]] [[Treasure in the Ocean Cave|Treasure of the Ocean Cave]]
|{{chart icon|SM64-Star}} [[Treasure in the Ocean Cave|Treasure of the Ocean Cave]]
|[[File:Star SM64.png|14px|Power Star]] [[Red Coins on the Ship Afloat]]
|{{chart icon|SM64-Star}} [[Red Coins on the Ship Afloat]]
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|[[File:Star SM64.png|14px|Power Star]] [[Blast to the Stone Pillar]]
|{{chart icon|SM64-Star}} [[Blast to the Stone Pillar]]
|[[File:Star SM64.png|14px|Power Star]] [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]
|{{chart icon|SM64-Star}} [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Pirates' Plunder<ref name=floor1/>
|-
|-
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant moray eel called [[Maw-Ray|Unagi]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest|Treasure Chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant moray eel called [[Maw-Ray|Unagi]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest|Treasure Chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion:''' Collect 3 Power Stars.
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!style="background:#9FD99F"|04. [[Cool, Cool Mountain]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×3
!style="background:#9FD99F"|04. [[Cool, Cool Mountain]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×3
!colspan="2"style="background:#9FD99F"| Missions
!colspan="2"style="background:#9FD99F"| Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cool, Cool Mountain.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cool, Cool Mountain.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Slip Slidin' Away (mission)|Slip Slidin' Away]]
|{{chart icon|SM64-Star}} [[Slip Slidin' Away (mission)|Slip Slidin' Away]]
|[[File:Star SM64.png|14px|Power Star]] [[Li'l Penguin Lost]]
|{{chart icon|SM64-Star}} [[Li'l Penguin Lost]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Big Penguin Race]]
|[[File:Star SM64.png|14px|Power Star]] [[Frosty Slide for 8 Red Coins]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Snowman's Lost His Head]]
|{{chart icon|SM64-Star}} [[Big Penguin Race]]
|[[File:Star SM64.png|14px|Power Star]] [[Mario's Super Wall Kick|Wall Kicks Will Work]]
|{{chart icon|SM64-Star}} [[Frosty Slide for 8 Red Coins]]
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Dough in the Snow<ref name=floor1/>
|{{chart icon|SM64-Star}} [[Snowman's Lost His Head]]
|{{chart icon|SM64-Star}} [[Mario's Super Wall Kick|Wall Kicks Will Work]]
|-
|-
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and a moving [[chairlift]] are built into the side of the mountain. A log cabin is near its peak. It contains the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], where Mario is challenged to a race by the [[Big Penguin]].<br>'''Unlock criterion:''' Collect 3 Power Stars.
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and a moving [[chairlift]] are built into the side of the mountain. A log cabin is near its peak. It contains the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], where Mario is challenged to a race by the [[Big Penguin]].<br>'''Unlock criterion:''' Collect 3 Power Stars.
|-
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!style="background:#9FD99F"|[[Bowser in the Dark World]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#9FD99F"|[[Bowser in the Dark World]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#9FD99F"|Missions
!colspan="2"style="background:#9FD99F"|Missions
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Dark World.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Dark World.png|x100px]]
|[[File:SM64 Chart Key.png|14px|Key]] Bowser in the Dark World
|{{chart icon|SM64-Key}} Bowser in the Dark World
|[[File:Star SM64.png|14px|Power Star]] {{conjectural|8 Red Coins}}
|{{chart icon|SM64-Star}} {{conjectural|8 Red Coins}}
|-
|-
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|bombs]].<br>'''Unlock criterion:''' Collect 8 Power Stars.
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|bombs]].<br>'''Unlock criterion:''' Collect 8 Power Stars.
|-
|-
!style="background:#9FD99F"|[[The Princess's Secret Slide]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×2
!style="background:#9FD99F"|[[The Princess's Secret Slide]]<br>{{chart icon|SM64-totalS}}×2
!colspan="2"style="background:#9FD99F"|Missions
!colspan="2"style="background:#9FD99F"|Missions
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Princess's Secret Slide.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Princess's Secret Slide.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] The Princess's Secret Slide
|{{chart icon|SM64-Star}} The Princess's Secret Slide
|[[File:Star SM64.png|14px|Power Star]] Second Star<ref>Pelland and Owsen, p. 44</ref>
|{{chart icon|SM64-Star}} Second Star<ref>Pelland and Owsen, p. 44</ref>
|-
|-
|colspan="3"align=center|A carpeted [[Slide (Super Mario 64)|slide]] hidden on the mezzanine. Reaching the bottom of the slide gives Mario access to a Power Star—the first Secret Star available to the player. Reaching the bottom within 21 seconds awards Mario a second one.<br>'''Unlock criterion:''' Collect a Power Star.
|colspan="3"align=center|A carpeted [[Slide (Super Mario 64)|slide]] hidden on the mezzanine. Reaching the bottom of the slide gives Mario access to a Power Star—the first Secret Star available to the player. Reaching the bottom within 21 seconds awards Mario a second one.<br>'''Unlock criterion:''' Collect a Power Star.
|-
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!style="background:#9FD99F"|[[The Secret Aquarium]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
!style="background:#9FD99F"|[[The Secret Aquarium]]<br>{{chart icon|SM64-totalS}}×1
!colspan="2"style="background:#9FD99F"|Missions
!colspan="2"style="background:#9FD99F"|Mission
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Secret Aquarium.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Secret Aquarium.png|x100px]]
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] The Secret Aquarium
|colspan="2"align=left|{{chart icon|SM64-Star}} The Secret Aquarium
|-
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|colspan="3"align=center|A closed tank housing blue fish and [[Red Coin]]s. Collecting all of the Red Coins reveals a Secret Star. The aquarium is accessed through a little alcove in the same room that holds the [[painting]] for Jolly Roger Bay.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|colspan="3"align=center|A closed tank housing blue fish and [[Red Coin]]s. Collecting all of the Red Coins reveals a Secret Star. The aquarium is accessed through a little alcove in the same room that holds the [[painting]] for Jolly Roger Bay.<br>'''Unlock criterion:''' Collect 3 Power Stars.
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!style="background:#9FD99F"|[[Tower of the Wing Cap]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
!style="background:#9FD99F"|[[Tower of the Wing Cap]]<br>{{chart icon|SM64-totalS}}×1
!colspan="2"style="background:#9FD99F"|Missions
!colspan="2"style="background:#9FD99F"|Mission
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tower of the Wing Cap.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tower of the Wing Cap.png|x100px]]
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Flying for Coins<ref>Pelland and Owsen, p. 45</ref>
|colspan="2"align=left|{{chart icon|SM64-Star}} Flying for Coins<ref>Pelland and Owsen, p. 45</ref>
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|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in main courses once struck. Red Coins appear around the towers and can be collected by Mario only in his [[Wing Mario|Wing form]].<br>'''Unlock criterion:''' Collect 10 Power Stars.
|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in Normal Courses once struck. Red Coins appear around the towers and can be collected by Mario only in his [[Wing Mario|Wing form]].<br>'''Unlock criterion:''' Collect 10 Power Stars.
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|colspan="3"style="background:#B49936; color:white;"|[[File:SM64 Asset Texture Castle Wall (Basement).png|25px]] '''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
|colspan="3"style="background:#B49936;color:white;"|[[File:SM64 Asset Texture Castle Wall (Basement).png|25px]] '''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
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!style="background:#D7C277"|05. [[Big Boo's Haunt]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×4
!style="background:#D7C277"|05. [[Big Boo's Haunt]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalB}}×4
!colspan="2" style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Big Boo's Haunt.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Big Boo's Haunt.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Go on a Ghost Hunt]]
|{{chart icon|SM64-Star}} [[Go on a Ghost Hunt]]
|[[File:Star SM64.png|14px|Power Star]] [[Ride Big Boo's Merry-Go-Round]]
|{{chart icon|SM64-Star}} [[Ride Big Boo's Merry-Go-Round]]
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|[[File:Star SM64.png|14px|Power Star]] [[Secret of the Haunted Books]]
|{{chart icon|SM64-Star}} [[Secret of the Haunted Books]]
|[[File:Star SM64.png|14px|Power Star]] [[Seek the 8 Red Coins]]
|{{chart icon|SM64-Star}} [[Seek the 8 Red Coins]]
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|[[File:Star SM64.png|14px|Power Star]] [[Big Boo's Balcony]]
|{{chart icon|SM64-Star}} [[Big Boo's Balcony]]
|[[File:Star SM64.png|14px|Power Star]] [[Eye to Eye in the Secret Room]]
|{{chart icon|SM64-Star}} [[Eye to Eye in the Secret Room]]
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|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Beat the Boos!<ref name=floor2>Pelland and Owsen, p. 84</ref>
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria:''' Collect 12 Power Stars, and defeat the [[Big Boo]] that holds the miniature carousel in the courtyard.
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|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria:''' Clear Bowser in the Dark World, collect 12 Power Stars, and defeat the [[Big Boo]] that holds the miniature carousel in the courtyard.
!style="background:#D7C277"|06. [[Hazy Maze Cave]]<br>{{chart icon|SM64-totalS}}×7
|-
!style="background:#D7C277"|06. [[Hazy Maze Cave]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7
!colspan="2"style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Missions
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Hazy Maze Cave.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Hazy Maze Cave.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Swimming Beast in the Cavern]]
|{{chart icon|SM64-Star}} [[Swimming Beast in the Cavern]]
|[[File:Star SM64.png|14px|Power Star]] [[Elevate for 8 Red Coins]]
|{{chart icon|SM64-Star}} [[Elevate for 8 Red Coins]]
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|[[File:Star SM64.png|14px|Power Star]] [[Metal-Head Mario Can Move!]]
|[[File:Star SM64.png|14px|Power Star]] [[Navigating the Toxic Maze]]
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|[[File:Star SM64.png|14px|Power Star]] [[A-Maze-Ing Emergency Exit]]
|{{chart icon|SM64-Star}} [[Metal-Head Mario Can Move!]]
|[[File:Star SM64.png|14px|Power Star]] [[Watch for Rolling Rocks]]
|{{chart icon|SM64-Star}} [[Navigating the Toxic Maze]]
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|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Blue Coins in the Haze<ref name=floor2/>
|{{chart icon|SM64-Star}} [[A-Maze-Ing Emergency Exit]]
|{{chart icon|SM64-Star}} [[Watch for Rolling Rocks]]
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|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[pit|bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with [[boulder|rolling rock]]s in the northwest, and a maze with [[smoke|strange cloud]]s in the northeast. The lower floor leads to a pool that holds [[Dorrie]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[pit|bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with [[boulder|rolling rock]]s in the northwest, and a maze with [[smoke|strange cloud]]s in the northeast. The lower floor leads to a pool that holds [[Dorrie]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
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!style="background:#D7C277"|07. [[Lethal Lava Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×2
!style="background:#D7C277"|07. [[Lethal Lava Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalB}}×2
!colspan="2"style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Lethal Lava Land.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Lethal Lava Land.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Boil the Big Bully]]
|{{chart icon|SM64-Star}} [[Boil the Big Bully]]
|[[File:Star SM64.png|14px|Power Star]] [[Bully the Bullies]]
|{{chart icon|SM64-Star}} [[Bully the Bullies]]
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|[[File:Star SM64.png|14px|Power Star]] [[8-Coin Puzzle with 15 Pieces]]
|[[File:Star SM64.png|14px|Power Star]] [[Red-Hot Log Rolling]]
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|[[File:Star SM64.png|14px|Power Star]] [[Hot-Foot-It into the Volcano]]
|{{chart icon|SM64-Star}} [[8-Coin Puzzle with 15 Pieces]]
|[[File:Star SM64.png|14px|Power Star]] [[Elevator Tour in the Volcano]]
|{{chart icon|SM64-Star}} [[Red-Hot Log Rolling]]
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|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Surf the Lava<ref name=floor2/>
|{{chart icon|SM64-Star}} [[Hot-Foot-It into the Volcano]]
|{{chart icon|SM64-Star}} [[Elevator Tour in the Volcano]]
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|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles that burn him when touched also appear.<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles that burn him when touched also appear.<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
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!style="background:#D7C277"|08. [[Shifting Sand Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#D7C277"|08. [[Shifting Sand Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#D7C277"| Missions
!colspan="2"style="background:#D7C277"| Missions
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Shifting Sand Land.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Shifting Sand Land.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[In the Talons of the Big Bird]]
|{{chart icon|SM64-Star}} [[In the Talons of the Big Bird]]
|[[File:Star SM64.png|14px|Power Star]] [[Shining Atop the Pyramid]]
|{{chart icon|SM64-Star}} [[Shining Atop the Pyramid]]
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|[[File:Star SM64.png|14px|Power Star]] [[Inside the Ancient Pyramid]]
|{{chart icon|SM64-Star}} [[Inside the Ancient Pyramid]]
|[[File:Star SM64.png|14px|Power Star]] [[Stand Tall on the Four Pillars]]
|{{chart icon|SM64-Star}} [[Stand Tall on the Four Pillars]]
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|[[File:Star SM64.png|14px|Power Star]] [[Free Flying for 8 Red Coins]]
|{{chart icon|SM64-Star}} [[Free Flying for 8 Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Pyramid Puzzle]]
|{{chart icon|SM64-Star}} [[Pyramid Puzzle]]
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Once More into the Pyramid<ref name=floor2/>
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|colspan="3"align=center|Desert sands surrounding a pyramid. [[Klepto]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads to [[Eyerok]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|colspan="3"align=center|Desert sands surrounding a pyramid. [[Klepto]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads to [[Eyerok]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
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!style="background:#D7C277"|09. [[Dire, Dire Docks]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7
!style="background:#D7C277"|09. [[Dire, Dire Docks]]<br>{{chart icon|SM64-totalS}}×7
!colspan="2"style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Missions
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Dire, Dire Docks.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Dire, Dire Docks.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Board Bowser's Sub]]
|{{chart icon|SM64-Star}} [[Board Bowser's Sub]]
|[[File:Star SM64.png|14px|Power Star]] [[Chests in the Current]]
|{{chart icon|SM64-Star}} [[Chests in the Current]]
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|[[File:Star SM64.png|14px|Power Star]] [[Pole-Jumping for Red Coins]]
|{{chart icon|SM64-Star}} [[Pole-Jumping for Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|{{chart icon|SM64-Star}} [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
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|[[File:Star SM64.png|14px|Power Star]] [[The Manta Ray's Reward]]
|{{chart icon|SM64-Star}} [[The Manta Ray's Reward]]
|[[File:Star SM64.png|14px|Power Star]] [[Inside the Cage|Collect the Caps...]]
|{{chart icon|SM64-Star}} [[Inside the Cage|Collect the Caps...]]
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|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Above the Submarine Pen<ref name=floor2/>
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|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi]] and a [[Manta|Manta Ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion:''' Collect 30 Power Stars.
|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi]] and a [[Manta|Manta Ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion:''' Collect 30 Power Stars.
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!style="background:#D7C277"|[[Bowser in the Fire Sea]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#D7C277"|[[Bowser in the Fire Sea]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Missions
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Fire Sea.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Fire Sea.png|x100px]]
|[[File:SM64 Chart Key.png|14px|Key]] Bowser in the Fire Sea
|{{chart icon|SM64-Key}} Bowser in the Fire Sea
|[[File:Star SM64.png|14px|Power Star]] Power Star for 8 Red Coins<ref>Pelland and Owsen, p. 81</ref>
|{{chart icon|SM64-Star}} Power Star for 8 Red Coins<ref>Pelland and Owsen, p. 81</ref>
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|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.<br>'''Unlock criterion:''' Complete Board Bowser's Sub.
|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.<br>'''Unlock criterion:''' Complete Board Bowser's Sub.
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!style="background:#D7C277"|[[Behind the Waterfall|Cavern of the Metal Cap]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
!style="background:#D7C277"|[[Behind the Waterfall|Cavern of the Metal Cap]]<br>{{chart icon|SM64-totalS}}×1
!colspan="2"style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Mission
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cavern of the Metal Cap.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cavern of the Metal Cap.png|x100px]]
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Grab 8 Red Coins<ref name=secret2>Pelland and Owsen, p. 82</ref>  
|colspan="2"|{{chart icon|SM64-Star}} Grab 8 Red Coins<ref name=secret2>Pelland and Owsen, p. 82</ref>  
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|colspan="3"align=center|An underground streambed that holds the Metal Cap Switch. Striking it makes the [[Metal Cap]] accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|colspan="3"align=center|An underground streambed that holds the Metal Cap Switch. Striking it makes the [[Metal Cap]] accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
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!style="background:#D7C277"|[[The Secret Under the Moat|Vanish Cap Under the Moat]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
!style="background:#D7C277"|[[The Secret Under the Moat|Vanish Cap Under the Moat]]<br>{{chart icon|SM64-totalS}}×1
!colspan="2"style="background:#D7C277"|Missions
!colspan="2"style="background:#D7C277"|Mission
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Vanish Cap Under the Moat.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Vanish Cap Under the Moat.png|x100px]]
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] {{conjectural|8 Red Coins}}
|colspan="2"|{{chart icon|SM64-Star}} {{conjectural|8 Red Coins}}
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|colspan="3"align=center|A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in his [[Vanish Mario|Vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria:''' Clear Bowser in the Dark World and drain the castle's moat.
|colspan="3"align=center|A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in his [[Vanish Mario|Vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria:''' Clear Bowser in the Dark World and drain the castle's moat.
Line 395: Line 708:
|colspan="3"style="background:#0083CC;"|[[File:SM64 Asset Texture Castle Wall (Third Floor).png|25px]] '''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
|colspan="3"style="background:#0083CC;"|[[File:SM64 Asset Texture Castle Wall (Third Floor).png|25px]] '''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
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!style="background:#71CCFF"|10. [[Snowman's Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#71CCFF"|10. [[Snowman's Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2" style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Snowman's Land.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Snowman's Land.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Snowman's Big Head]]
|{{chart icon|SM64-Star}} [[Snowman's Big Head]]
|[[File:Star SM64.png|14px|Power Star]] [[Chill with the Bully]]
|{{chart icon|SM64-Star}} [[Chill with the Bully]]
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|[[File:Star SM64.png|14px|Power Star]] [[In the Deep Freeze]]
|{{chart icon|SM64-Star}} [[In the Deep Freeze]]
|[[File:Star SM64.png|14px|Power Star]] [[Whirl from the Freezing Pond]]
|{{chart icon|SM64-Star}} [[Whirl from the Freezing Pond]]
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|[[File:Star SM64.png|14px|Power Star]] [[Shell Shreddin' for Red Coins]]
|{{chart icon|SM64-Star}} [[Shell Shreddin' for Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Into the Igloo]]
|{{chart icon|SM64-Star}} [[Into the Igloo]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Coin Cold Storage<ref name=floor3>Pelland and Owsen, p. 127</ref>
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|colspan="3"align=center|A chilly land surrounding a giant snowman. Slippery ice and [[Freezing water|freezing ponds]] appear in this course. The [[Chill Bully]] is on a floating island of ice in the east. Narrow paths allow Mario to ascend the snowman, but he begins to blow gusts of air when he nears his head. An enterable igloo is near the base of the snowman.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|colspan="3"align=center|A chilly land surrounding a giant snowman. Slippery ice and [[Freezing water|freezing ponds]] appear in this course. The [[Chill Bully]] is on a floating island of ice in the east. Narrow paths allow Mario to ascend the snowman, but he begins to blow gusts of air when he nears his head. An enterable igloo is near the base of the snowman.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
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!style="background:#71CCFF"|11. [[Wet-Dry World]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
!style="background:#71CCFF"|11. [[Wet-Dry World]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
!colspan="2" style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wet-Dry World.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wet-Dry World.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Shocking Arrow Lifts!]]
|{{chart icon|SM64-Star}} [[Shocking Arrow Lifts!]]
|[[File:Star SM64.png|14px|Power Star]] [[Top o' the Town]]
|{{chart icon|SM64-Star}} [[Top o' the Town]]
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|[[File:Star SM64.png|14px|Power Star]] [[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]
|{{chart icon|SM64-Star}} [[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]
|[[File:Star SM64.png|14px|Power Star]] [[Express Elevator--Hurry Up!]]
|{{chart icon|SM64-Star}} [[Express Elevator--Hurry Up!]]
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|[[File:Star SM64.png|14px|Power Star]] [[Go to Town for the Red Coins|Go to Town for Red Coins]]
|{{chart icon|SM64-Star}} [[Go to Town for the Red Coins|Go to Town for Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Quick Race Through Downtown!]]
|{{chart icon|SM64-Star}} [[Quick Race Through Downtown!]]
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Blue Coin Collecting<ref name=floor3/>
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|colspan="3"align=center|A flooded empty town. There are [[Crystal Tap]]s at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area that can be accessed only through the cage in the southeast.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|colspan="3"align=center|A flooded empty town. There are [[Crystal Tap]]s at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area that can be accessed only through the cage in the southeast.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
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|-
!style="background:#71CCFF"|12. [[Tall, Tall Mountain]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
!style="background:#71CCFF"|12. [[Tall, Tall Mountain]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
!colspan="2"style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tall, Tall Mountain.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tall, Tall Mountain.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Scale the Mountain]]
|{{chart icon|SM64-Star}} [[Scale the Mountain]]
|[[File:Star SM64.png|14px|Power Star]] [[Mystery of the Monkey Cage]]
|{{chart icon|SM64-Star}} [[Mystery of the Monkey Cage]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Scary 'Shrooms, Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Mysterious Mountainside]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Breathtaking View from the Bridge|Breathtaking View from Bridge]]
|{{chart icon|SM64-Star}} [[Scary 'Shrooms, Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Blast to the Lonely Mushroom]]
|{{chart icon|SM64-Star}} [[Mysterious Mountainside]]
|-
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Challenge the Slide!<ref name=floor3/>
|{{chart icon|SM64-Star}} [[Breathtaking View from the Bridge|Breathtaking View from Bridge]]
|{{chart icon|SM64-Star}} [[Blast to the Lonely Mushroom]]
|-
|-
|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform]]s high above the sea. Gusts of [[wind]] and the [[Fwoosh]] make ascending the mountain challenging. The entrance to the [[slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal [[Mario Cap|Mario's cap]].<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform]]s high above the sea. Gusts of [[wind]] and the [[Fwoosh]] make ascending the mountain challenging. The entrance to the [[slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal [[Mario Cap|Mario's cap]].<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|-
|-
!style="background:#71CCFF"|13. [[Tiny-Huge Island]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×2
!style="background:#71CCFF"|13. [[Tiny-Huge Island]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×2
!colspan="2"style="background:#71CCFF"| Missions
!colspan="2"style="background:#71CCFF"| Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tiny-Huge Island.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tiny-Huge Island.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Pluck the Piranha Flower]]
|{{chart icon|SM64-Star}} [[Pluck the Piranha Flower]]
|[[File:Star SM64.png|14px|Power Star]] [[The Tip Top of the Huge Island]]
|{{chart icon|SM64-Star}} [[The Tip Top of the Huge Island]]
|-
|[[File:Star SM64.png|14px|Power Star]] [[Rematch with Koopa the Quick]]
|[[File:Star SM64.png|14px|Power Star]] [[Five Itty Bitty Secrets]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Wiggler's Red Coins]]
|{{chart icon|SM64-Star}} [[Rematch with Koopa the Quick]]
|[[File:Star SM64.png|14px|Power Star]] [[Make Wiggler Squirm]]
|{{chart icon|SM64-Star}} [[Five Itty Bitty Secrets]]
|-
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Stomp the Giants<ref name=floor3/>
|{{chart icon|SM64-Star}} [[Wiggler's Red Coins]]
|{{chart icon|SM64-Star}} [[Make Wiggler Squirm]]
|-
|-
|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|-
|-
!style="background:#71CCFF"|14. [[Tick Tock Clock]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7
!style="background:#71CCFF"|14. [[Tick Tock Clock]]<br>{{chart icon|SM64-totalS}}×7
!colspan="2"style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tick Tock Clock.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tick Tock Clock.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Roll into the Cage]]
|{{chart icon|SM64-Star}} [[Roll into the Cage]]
|[[File:Star SM64.png|14px|Power Star]] [[The Pit and the Pendulums]]
|{{chart icon|SM64-Star}} [[The Pit and the Pendulums]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Get a Hand]]
|{{chart icon|SM64-Star}} [[Get a Hand]]
|[[File:Star SM64.png|14px|Power Star]] [[Stomp on the Thwomp]]
|{{chart icon|SM64-Star}} [[Stomp on the Thwomp]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Timed Jumps on Moving Bars]]
|{{chart icon|SM64-Star}} [[Timed Jumps on Moving Bars]]
|[[File:Star SM64.png|14px|Power Star]] [[Stop Time for Red Coins]]
|{{chart icon|SM64-Star}} [[Stop Time for Red Coins]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Multi-Coin Blocks<ref name=floor3/>
|-
|-
|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|-
|-
!style="background:#71CCFF"|15. [[Rainbow Ride]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
!style="background:#71CCFF"|15. [[Rainbow Ride]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
!colspan="2"style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Ride.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Ride.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Cruiser Crossing the Rainbow]]
|{{chart icon|SM64-Star}} [[Cruiser Crossing the Rainbow]]
|[[File:Star SM64.png|14px|Power Star]] [[The Big House in the Sky]]
|{{chart icon|SM64-Star}} [[The Big House in the Sky]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Coins Amassed in a Maze]]
|{{chart icon|SM64-Star}} [[Coins Amassed in a Maze]]
|[[File:Star SM64.png|14px|Power Star]] [[Swingin' in the Breeze]]
|{{chart icon|SM64-Star}} [[Swingin' in the Breeze]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Tricky Triangles!]]
|{{chart icon|SM64-Star}} [[Tricky Triangles!]]
|[[File:Star SM64.png|14px|Power Star]] [[Somewhere Over the Rainbow]]
|{{chart icon|SM64-Star}} [[Somewhere Over the Rainbow]]
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Blue Coins Atop the Maze<ref name=floor3/>
|-
|-
|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic carpet]]s travel along rainbows in large stretches of the course, one of which feeds through the [[Cloud House]]. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic carpet]]s travel along rainbows in large stretches of the course, one of which feeds through the [[Cloud House]]. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|-
|-
!style="background:#71CCFF"|[[Bowser in the Sky]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#71CCFF"|[[Bowser in the Sky]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Sky.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Sky.png|x100px]]
|[[File:Star SM64.png|18px|Jumbo Star]] Bowser in the Sky
|{{chart icon|SM64-StarJ}} Bowser in the Sky
|[[File:Star SM64.png|14px|Power Star]] {{conjectural|8 Red Coins}}
|{{chart icon|SM64-Star}} {{conjectural|8 Red Coins}}
|-
|-
|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the [[Jumbo Star]], is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion:''' Collect 70 Power Stars.
|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the [[Jumbo Star]], is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion:''' Collect 70 Power Stars.
|-
|-
!style="background:#71CCFF"|[[Over the Rainbows|Wing Mario Over the Rainbow]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×2
!style="background:#71CCFF"|[[Over the Rainbows|Wing Mario Over the Rainbow]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalC}}×2
!colspan="2"style="background:#71CCFF"|Mission
!colspan="2"style="background:#71CCFF"|Mission
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wing Mario Over the Rainbow.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wing Mario Over the Rainbow.png|x100px]]
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Cloud Hopping for Coins<ref>Pelland and Owsen, p. 126</ref>
|colspan="2"|{{chart icon|SM64-Star}} Cloud Hopping for Coins<ref>Pelland and Owsen, p. 126</ref>
|-
|-
|colspan="3"align=center|[[Cloud Lift|Clouds]] and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|colspan="3"align=center|[[Cloud Lift|Clouds]] and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|-
|-
|colspan="3"style="background:#D81A70; color:white;"|[[File:SM64 Asset Texture Castle (Stained Glass).png|25px]] '''Other'''
|colspan="3"style="background:#D81A70;color:white;"|[[File:SM64 Asset Texture Castle (Stained Glass).png|25px]] '''Other'''
|-
|-
!style="background:#EF79AE"|[[Peach's Castle|Mushroom Castle]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×5 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
!style="background:#EF79AE"|[[Peach's Castle|Mushroom Castle]]<br>{{chart icon|SM64-totalS}}×5 {{chart icon|SM64-totalC}}×1
!colspan="2"style="background:#EF79AE"|Missions
!colspan="2"style="background:#EF79AE"|Missions
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]]<ref name=secret2/> <small>(basement)</small>
|{{chart icon|SM64-Star}} [[Toad (species)#Super Mario 64 / Super Mario 64 DS|Toad near Course 6]]<ref name=bonus>{{cite|author=[[Nintendo of America]]|deadlink=y|date=1998|archive=https://web.archive.org/web/19980610035413/http://www.nintendo.com/n64/super_mario64/bonuses.html|title=Bonus Stars - Super Mario 64 Strategy|publisher=Nintendo Official Site}}</ref>
|[[File:Star SM64.png|14px|Power Star]] A Gift from Toad <small>(second floor)</small>
|{{chart icon|SM64-Star}} Toad near Course 12<ref name=bonus/>
|-
|-
|[[File:Star SM64.png|14px|Power Star]] A Gift from Toad <small>(third floor)</small>
|{{chart icon|SM64-Star}} Toad near Course 15<ref name=bonus/>
|[[File:Star SM64.png|14px|Power Star]] [[MIPS|That Wascally Wabbit!]]<ref>Pelland and Owsen, p. 83</ref> <small>(after collecting 15 Power Stars)</small>
|{{chart icon|SM64-Star}} [[MIPS|Catch the Yellow Rabbit (1st time)]]<ref name=bonus/>
|-
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] That Wascally Wabbit! <small>(after collecting 50 Power Stars)</small>
|colspan="2"|{{chart icon|SM64-Star}} Catch the Yellow Rabbit (2nd time)<ref name=bonus/>
|-
|-
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|-
|-
|colspan="3" style="background:#E4E4E4; color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: [[File:SM64 Asset Sprite Door Star.png|15px]] denotes the total number of obtainable [[Power Star]]s, [[File:SM64 Asset Sprite Cannon Lid.png|15px]] denotes the total number of accessible [[cannon]]s, and [[File:SM64 Chart Boss.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. [[File:Star SM64.png|14px]] denotes a mission where the reward is a Power Star, [[File:Star SM64.png|18px]] denotes a mission where the reward is the [[Jumbo Star]], and [[File:SM64 Chart Key.png|14px]] denotes a mission where the reward is a [[Key#Super Mario 64 / Super Mario 64 DS|Big Key]].
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The Normal Courses are designated with the unique number they are given in-game. Bowser, secret, and Switch Cap Courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: {{chart icon|SM64-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. {{chart icon|SM64-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], and {{chart icon|SM64-Key}} denotes a mission where the reward is a [[key]].
|}
|}
</center>
</center>
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In the majority of prior [[Genre#Platform games|platform games]], the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done in ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', but the degree of control the player has on the cursor is more limited than they would have in the actual levels. ''Super Mario 64'' instead has a fully interactive level as the "map," where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.
In the majority of prior [[Genre#Platform games|platform games]], the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done in ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', but the degree of control the player has on the cursor is more limited than they would have in the actual levels. ''Super Mario 64'' instead has a fully interactive level as the "map," where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.


The [[Castle Grounds]] are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.<ref name=HubDoc/><ref name=Stanton>Rich Stanton. ''A Brief History Of Video Games: From Atari to Virtual Reality'' (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.</ref><ref name=TottenH>Christopher W. Totten. "Hub Spaces". ''An Architectural Approach to Level Design''. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.</ref><ref name=shoga/><ref name=shmup/> There are no [[List of enemies|enemies]] here, nor concrete objectives. While the player is directed to the castle in Peach's [[letter]] to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills, [[tree]]s, picket fences, and a small lake that feeds into the castle's moat. Several readable signs that detail Mario's available actions are near his starting position, but they are not forced upon the player.
The [[Castle Grounds]] are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.<ref name=HubDoc/><ref name=Stanton>Rich Stanton. ''A Brief History Of Video Games: From Atari to Virtual Reality'' (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.</ref><ref name=TottenH>Christopher W. Totten. "Hub Spaces". ''An Architectural Approach to Level Design''. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.</ref><ref name=shoga/><ref name=shmup/> There are no [[List of enemies|enemies]] here, nor concrete objectives. While the player is directed to the castle in Peach's [[letter]] to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills, [[tree]]s, picket fences, and a small lake that feeds into the castle's moat. Several readable [[sign]]s that detail Mario's available actions are near his starting position, but they are not forced upon the player.


The castle's interior is divided into three sections analogous to the [[world]]s of prior ''[[Super Mario (series)|Super Mario]]'' games: a first floor and mezzanine, a basement and [[Courtyard (Peach's Castle)|courtyard]], and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair of stone pillars that, when [[Ground Pound|ground-pound]]ed, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled with [[Boo]]s, one of which contains a miniature carousel that holds [[Big Boo's Haunt]]. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only the [[Bob-omb Battlefield]] is initially accessible.
The castle's interior is divided into three sections analogous to the [[world]]s of prior ''[[Super Mario (series)|Super Mario]]'' games: a first floor and mezzanine, a basement and [[Courtyard (Peach's Castle)|courtyard]], and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair of [[brick pillar]]s that, when [[Ground Pound|ground-pound]]ed, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled with [[Boo]]s, one of which contains a miniature carousel that holds [[Big Boo's Haunt]]. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only the [[Bob-omb Battlefield]] is initially accessible.


Rather than list them individually on the pause menu, all Power Stars collected from the mini courses are collectively listed as the castle's "Secret Stars," and indeed, most of them are well hidden when compared to the main courses in the game. Finding them necessitates exploration and puzzle-solving within the castle's walls. For example, the only way to access [[The Secret Under the Moat|Vanish Cap Under the Moat]] is by draining the moat, the means of which are never explicitly communicated in-game but instead come from familiarity with Mario's moves. The window that leads to [[The Princess's Secret Slide]] is not in the center of its room, departing from what is established in the other rooms that contain paintings and can be found only if the player deviates from what is established. This design principal permeates throughout the castle and often awards the player [[1-Up Mushroom|1UP Mushroom]]s, hidden courses, or interactable elements.<ref name=HubDoc/><ref name=Stanton/>
Rather than list them individually on the pause menu, all Power Stars collected from the mini courses are collectively listed as the castle's "Secret Stars," and indeed, most of them are well hidden when compared to the main courses in the game. Finding them necessitates exploration and puzzle-solving within the castle's walls. For example, the only way to access [[The Secret Under the Moat|Vanish Cap Under the Moat]] is by draining the moat, the means of which are never explicitly communicated in-game but instead come from familiarity with Mario's moves. The window that leads to [[The Princess's Secret Slide]] is not in the center of its room, departing from what is established in the other rooms that contain paintings and can be found only if the player deviates from what is established. This design principal permeates throughout the castle and often awards the player [[1-Up Mushroom|1UP Mushroom]]s, hidden courses, or interactable elements.<ref name=HubDoc/><ref name=Stanton/>
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Owing to his [[List of Super Mario 64 pre-release and unused content#Early ideas|removal during development]], ''Super Mario 64'' is one of the few [[Super Mario (series)|''Super Mario'']] games not to feature [[Luigi]], along with ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Super Mario Sunshine]]''. Many data structures in the code have unused references to Luigi's object slot, but he is considered irrecoverable from the final game's codebase.<ref>JoshDuMan. August 28, 2019. [//news.ukikipedia.net/index.php/2019/08/28/decomp-is-out-but-what-does-that-mean-ukikipedia-news-week-10 Decomp is out! …but what does that mean? – Ukikipedia News Week 10]</ref> A [[List of Super Mario 64 pre-release and unused content#Textures|prerelease model and textures]] only surfaced through the {{wp|Nintendo data leak}}. However, Luigi was included as a playable character in the game's [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''.
Owing to his [[List of Super Mario 64 pre-release and unused content#Early ideas|removal during development]], ''Super Mario 64'' is one of the few [[Super Mario (series)|''Super Mario'']] games not to feature [[Luigi]], along with ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Super Mario Sunshine]]''. Many data structures in the code have unused references to Luigi's object slot, but he is considered irrecoverable from the final game's codebase.<ref>JoshDuMan. August 28, 2019. [//news.ukikipedia.net/index.php/2019/08/28/decomp-is-out-but-what-does-that-mean-ukikipedia-news-week-10 Decomp is out! …but what does that mean? – Ukikipedia News Week 10]</ref> A [[List of Super Mario 64 pre-release and unused content#Textures|prerelease model and textures]] only surfaced through the {{wp|Nintendo data leak}}. However, Luigi was included as a playable character in the game's [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''.


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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#ff0000; color:white;"
|-style="background:#ff0000;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
|-
|-
|align=center style="background:#F4A9AE"|[[File:SM64 Asset Model Mario.png|x100px]]<br>[[Mario]]
|align=center style="background:#F4A9AE"|[[File:SM64 Asset Model Mario.png|90px]]<br>[[Mario]]
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He was invited to the [[Peach's Castle|Mushroom Castle]] by Princess Peach, only to find that she had been kidnapped by Bowser. Mario has significantly expanded movement options to reflect the 3D environment of ''Super Mario 64''. Some notable new moves include the [[Triple Jump]], the [[Wall Jump|Wall Kick]], the [[Ground Pound|Pound the Ground]] attack, and a [[Punch|punch-punch-]][[kick]]. Unlike in previous installments, Mario has a [[Health Meter|health meter]] and does not [[Small Mario|shrink in size]] if struck by an enemy.
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He was invited to the [[Peach's Castle|Mushroom Castle]] by Princess Peach, only to find that she had been kidnapped by Bowser. Mario has significantly expanded movement options to reflect the 3D environment of ''Super Mario 64''. Some notable new moves include the [[Triple Jump]], the [[Wall Jump|Wall Kick]], the [[Ground Pound|Pound the Ground]] attack, and a [[Punch|punch-punch-]][[kick]]. Unlike in previous installments, Mario has a [[Health Meter|health meter]] and does not [[Small Mario|shrink in size]] if struck by an enemy.
|}
|}


===Non-playable characters===
===Non-playable characters===
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SM64-LakituBro.png|x100px]]<br>[[Lakitu Bros.]]
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SM64-LakituBro.png|100x100px]]<br>[[Lakitu Bros.]]
|A pair of [[Lakitu's Cloud|cloud]]-riding [[Koopa (species)|Koopas]] that are documenting Mario's quest to liberate the Mushroom Castle and rescue Princess Peach from Bowser. One Lakitu Bro is with Mario throughout the entirety of the game, serving as an in-game explanation for the title's 3D camera controls. He is generally unseen, but his reflection can be spotted in a large mirror on the second floor of the Mushroom Castle. The Lakitu Bros. work for the [[List of implied organizations#Kingdom News Network|Kingdom News Network]].
|A pair of [[Lakitu's Cloud|cloud]]-riding [[Koopa (species)|Koopas]] that are documenting Mario's quest to liberate the Mushroom Castle and rescue Princess Peach from Bowser. One Lakitu Bro is with Mario throughout the entirety of the game, serving as an in-game explanation for the title's 3D camera controls. He is generally unseen, but his reflection can be spotted in a large mirror on the second floor of the Mushroom Castle. The Lakitu Bros. work for the [[List of implied organizations#Kingdom News Network|Kingdom News Network]].
|align=center|All courses
|align=center|All courses
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Princess Peach.png|x100px]]<br>[[Princess Peach]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Princess Peach.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the Mushroom Kingdom. She invited Mario to the Mushroom Castle for cake, but she is missing by the time he arrives. Toad informs him that she was kidnapped by Bowser and sealed away within the castle's walls. The game follows Mario's quest to restore the castle's Power Stars and liberate the princess.
|The ruler of the Mushroom Kingdom. She invited Mario to the Mushroom Castle for cake, but she is missing by the time he arrives. Toad informs him that she was kidnapped by Bowser and sealed away within the castle's walls. The game follows Mario's quest to restore the castle's Power Stars and liberate the princess.
|align=center|[[Castle Grounds]]
|align=center|[[Castle Grounds]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Toad.png|x100px]]<br>[[Toad]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Toad.png|100x100px]]<br>[[Toad]]
|One of Princess Peach's attendants and an old friend of Mario's. He is one of several [[Toad (species)|Mushroom Retainers]] that have been trapped inside the castle. He gives Mario hints, tips, and words of encouragement when spoken to. Some Toads give Mario a Power Star if prompted.
|One of Princess Peach's attendants and an old friend of Mario's. He is one of several [[Toad (species)|Mushroom Retainers]] that have been trapped inside the castle. He gives Mario hints, tips, and words of encouragement when spoken to. Some Toads give Mario a Power Star if prompted.
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|x100px]]<br>[[Koopa the Quick]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
|A [[Big Koopa Troopa|Giant Koopa]] from [[Tiny-Huge Island]]. He challenges Mario to a race when spoken to and rewards him with a [[Power Star]] if he defeats him without using certain shortcuts. Mario first encounters Koopa the Quick on the [[Bob-omb Battlefield]] in the mission [[Footrace with Koopa the Quick]] after defeating the [[King Bob-omb|Big Bob-omb]], and he encounters him again on the "huge" side of Tiny-Huge Island in the mission [[Rematch with Koopa the Quick]].
|A [[Big Koopa Troopa|Giant Koopa]] from [[Tiny-Huge Island]]. He challenges Mario to a race when spoken to and rewards him with a [[Power Star]] if he defeats him without using certain shortcuts. Mario first encounters Koopa the Quick on the [[Bob-omb Battlefield]] in the mission [[Footrace with Koopa the Quick]] after defeating the [[King Bob-omb|Big Bob-omb]], and he encounters him again on the "huge" side of Tiny-Huge Island in the mission [[Rematch with Koopa the Quick]].
|align=center|[[Bob-omb Battlefield]], [[Tiny-Huge Island]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hoot.png|x80px]]<br>[[Hoot]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hoot.png|100x100px]]<br>[[Hoot]]
|A talking owl who roosts in a tree near Mario's starting position on [[Whomp's Fortress]]. Once woken up, Mario can grab onto Hoot's talons and be carried high into the air for a limited time. Hoot slowly descends while carrying Mario and drops him if he hangs on for too long, citing his weight.
|A talking owl who roosts in a tree near Mario's starting position on [[Whomp's Fortress]]. Once woken up, Mario can grab onto Hoot's talons and be carried high into the air for a limited time. Hoot slowly descends while carrying Mario and drops him if he hangs on for too long, citing his weight.
|align=center|[[Whomp's Fortress]]
|align=center|[[Whomp's Fortress]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Penguin (Adult).png|x100px]]<br>[[Penguin]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Penguin (Adult).png|100x100px]]<br>[[Penguin]]s
|Big talking birds found in courses that feature snow. They are instrumental in several Power Star missions. The [[Mother Penguin]] found at the base of [[Cool, Cool Mountain]] awards Mario a Power Star if her lost chick, [[Baby Penguin#Super Mario 64 / Super Mario 64 DS|Tuxie]], is returned to her, while the [[Big Penguin]] found in the cabin at the top of the mountain gives him a Star if beaten in a race. Revisiting this penguin after collecting all 120 Power Stars reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh.
|Big talking birds found in courses that feature snow. They are instrumental in several Power Star missions. The [[Mother Penguin]] found at the base of [[Cool, Cool Mountain]] awards Mario a Power Star if her lost chick, [[Baby Penguin#Super Mario 64 / Super Mario 64 DS|Tuxie]], is returned to her, while the [[Big Penguin]] found in the cabin at the top of the mountain gives him a Star if beaten in a race. Revisiting this penguin after collecting all 120 Power Stars reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Snowman.png|x100px]]<br>[[Snowman|Snowmen]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Snowman.png|100x100px]]<br>[[Snowman|Snowmen]]
|Two giant snowmen occur in the game. [[Headless Snowman|One snowman]] is the focus of the mission [[Snowman's Lost His Head]]. His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Mario's starting position. Either piece asks Mario to help put him together when prompted. Once assembled, the snowman gifts Mario a Power Star. The other is in Snowman's Land, where he can climbed as if he was a mountain. As Mario nears his head, he starts to complain about an irritating crawling sensation on his body and tries to blow Mario off. A Power Star is on the very top of his head.
|Two giant snowmen occur in the game. [[Headless Snowman|One snowman]] is the focus of the mission [[Snowman's Lost His Head]]. His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Mario's starting position. Either piece asks Mario to help put him together when prompted. Once assembled, the snowman gifts Mario a Power Star. The other is in Snowman's Land, where he can climbed as if he was a mountain. As Mario nears his head, he starts to complain about an irritating crawling sensation on his body and tries to blow Mario off. A Power Star is on the very top of his head.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model MIPS.png|x100px]]<br>[[MIPS]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model MIPS.png|100x100px]]<br>[[MIPS]]
|Princess Peach's pet [[rabbit]].<ref name=MIPS>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, p. 85. 「ピーチ姫の飼っているウサギ。」 ("''Princess Peach’s pet rabbit.''")</ref> He is found in the castle's basement and flees if approached. He gives Mario a Power Star if caught. While captured, MIPS claims to be late for tea.
|Princess Peach's pet [[rabbit]].<ref name=MIPS>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, p. 85. 「ピーチ姫の飼っているウサギ。」 ("''Princess Peach’s pet rabbit.''")</ref> He is found in the castle's basement and flees if approached. He gives Mario a Power Star if caught. While captured, MIPS claims to be late for tea.
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Dorrie.png|x100px]]<br>[[Dorrie]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Dorrie.png|100x100px]]<br>[[Dorrie]]
|A gentle giant that resembles a {{wp|plesiosaur}}. It can be found swimming in an underground lake, where it can be ridden. Mario can steer Dorrie's body while standing on its back and lower its neck by performing a [[Ground Pound|Pound the Ground]] attack on its head.
|A gentle giant that resembles a {{wp|plesiosaur}}. It can be found swimming in an underground lake, where it can be ridden. Mario can steer Dorrie's body while standing on its back and lower its neck by performing a [[Ground Pound|Pound the Ground]] attack on its head.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Hazy Maze Cave]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ukiki 64.png|x100px]]<br>[[Ukiki|Ukkiki]]s
|align=center style="background:#FFFFFF"|[[File:Ukiki 64.png|100x100px]]<br>[[Ukiki|Ukkiki]]s
|Mischievous monkeys. One steals [[Mario Cap|Mario's cap]] when grabbed. Mario must grab the Ukkiki again in order to get it back, but he runs away if approached and must be cornered. During [[Mystery of the Monkey Cage]], an Ukkiki appears on the summit and taunts Mario. If grabbed, he begs to be released in exchange for a Power Star.
|Mischievous monkeys. One steals [[Mario Cap|Mario's cap]] when grabbed. Mario must grab the Ukkiki again in order to get it back, but he runs away if approached and must be cornered. During [[Mystery of the Monkey Cage]], a Ukkiki appears on the summit and taunts Mario. If grabbed, the Ukkiki begs to be released in exchange for a Power Star.
|align=center|[[Tall, Tall Mountain]]
|align=center|[[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Yoshi.png|x100px]]<br>[[Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Yoshi.png|100x100px]]<br>[[Yoshi]]
|An old friend of Mario's. He is a dinosaur-like creature with a long tongue. He can be found on the roof of the Mushroom Castle once all 120 Power Star are collected. Yoshi awards the player 100 lives and a special [[Triple Jump]] for fully completing the game, then disappears off the side of the castle.
|An old friend of Mario's. He is a dinosaur-like creature with a long tongue. He can be found on the roof of the Mushroom Castle once all 120 Power Star are collected. Yoshi awards the player 100 lives and a special [[Triple Jump]] for fully completing the game, then disappears off the side of the castle.
|align=center|[[Castle Grounds]]
|align=center|[[Castle Grounds]]
Line 619: Line 920:
==Enemies and obstacles==
==Enemies and obstacles==
===New enemies===
===New enemies===
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:AmpSM64.png|x70px]]<br>'''[[Amp]]'''
|align=center style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>'''[[Amp]]'''
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
|align=center|[[Bowser in the Dark World]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Snowman's Land]], [[Wet-Dry World]], [[Tick Tock Clock]], [[Rainbow Ride]], [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:BookendSM64.png|x70px]]<br>'''[[Bookend]]'''
|align=center style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>'''[[Bookend]]'''
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Big Boo's Haunt]]
|align=center|{{hover|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1|biting type}}
|align=center|{{hover|{{chart icon|SM64-CoinB}}×1|biting type}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|x70px]]<br>'''[[Cheep Chomp|Bubba]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>'''[[Cheep Chomp|Bubba]]'''
|An enormous quick fish that tries to swallow Mario whole.
|An enormous quick fish that tries to swallow Mario whole.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|x70px]]<br>'''[[Bully]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>'''[[Bully]]'''
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|align=center|[[Lethal Lava Land]], [[Bowser in the Fire Sea]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SM64-Coin}}×1
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Butterfly.png|x70px]]<br>'''[[Butterfly]]'''
|Being normally passive creatures, butterflies in later courses may turn into [[1-Up Mushroom|1UP Mushroom]]s or giant iron balls that pursue Mario through the air before exploding if he continually bothers them.
|align=center|[[Castle Grounds]]; [[Whomp's Fortress]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|align=center|[[File:SM64 1-up.png|15px|link=1-Up Mushroom]]×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|x70px]]<br>'''[[Chair]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>'''[[Chair]]'''
|A haunted piece of furniture that flings itself at Mario.
|A haunted piece of furniture that flings itself at Mario.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Big Boo's Haunt]]
|align=center|None
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:Chuckya SM64.png|x70px]]<br>'''[[Chuckya]]'''
|align=center style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>'''[[Chuckya]]'''
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|align=center|{{chart icon|SM64-Coin}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:ClamSM64.png|x70px]]<br>'''[[Clam|Clam shell]]'''
|align=center style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>'''[[Clam|Clam shell]]'''
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|x70px]]<br>'''[[Flame thrower (Flame Chomp)|Flame thrower]]'''
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[Flame thrower (Flame Chomp)|Flame thrower]]'''
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|align=center|[[Hazy Maze Cave]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Wet-Dry World]], [[Tiny-Huge Island]], [[Tick Tock Clock]], [[Rainbow Ride]], [[Bowser in the Sky]]
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#EDEDED"|[[File:SM64 Asset Model Fwoosh.png|70px]]<br>'''[[Fwoosh]]'''
|align=center style="background:#EDEDED"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>'''[[Fwoosh]]'''
|A cloud that blows gusts of wind to knock Mario off the ledge.
|A cloud that blows gusts of wind to knock Mario off the ledge.
|align=center|[[Tall, Tall Mountain]]
|align=center|[[Tall, Tall Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|x70px]]<br>'''[[Grindel]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>'''[[Grindel]]'''
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|x70px]]<br>'''[[Heave-Ho]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>'''[[Heave-Ho]]'''
|A windup machine that powerfully tosses Mario over its back.
|A windup machine that powerfully tosses Mario over its back.
|align=center|[[Wet-Dry World]], [[Tick Tock Clock]]
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Klepto.png|x70px]]<br>'''[[Klepto]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>'''[[Klepto]]'''
|A condor that tries to steal Mario's cap.
|A condor that tries to steal Mario's cap.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|SM64-Star}}×1<br>{{chart icon|SM64-Cap}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:MadPianoSM64.png|x70px]]<br>'''[[Mad Piano]]'''
|align=center style="background:#FFFFFF"|[[File:MadPianoSM64.png|100x100px]]<br>'''[[Mad Piano]]'''
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Big Boo's Haunt]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|x70px]]<br>'''[[Manta|Manta Ray]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>'''[[Manta|Manta Ray]]'''
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sm64moneybags.png|x70px]]<br>'''[[Moneybags|Money Bags]]'''
|align=center style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>'''[[Moneybags|Money Bags]]'''
|A hopping purse that disguises as a [[coin]].
|A hopping purse that disguises as a [[coin]].
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|align=center|{{chart icon|SM64-Coin}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:BompSM64.png|x70px]]<br>'''[[Bomp|Moving Bar]]'''
|align=center style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>'''[[Bomp|Moving Bar]]'''
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|align=center|[[Whomp's Fortress]], [[Tick Tock Clock]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|x70px]]<br>'''[[Mr. Blizzard]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>'''[[Mr. Blizzard]]'''
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{hover|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3|throwing type}}<br>{{hover|[[File:X mark.svg|15px]]|Indestructible (hopping type)}}
|align=center|{{hover|{{chart icon|SM64-Coin}}×3|throwing-type only}}<br>{{chart icon|SM64-Cap}}×1<br>{{chart icon|cross}}<small>{{hover|(note)|hopping-type only}}</small>
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mr I.png|x70px]]<br>'''[[Mr. I|Mr. I.]]'''
|align=center style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>'''[[Mr. I|Mr. I.]]'''
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|align=center|[[Big Boo's Haunt]], [[Hazy Maze Cave]], [[Lethal Lava Land]]
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Venustrapsm64.png|x70px]]<br>'''[[Big Fire Piranha|Piranha Flower]]'''
|align=center style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>'''[[Big Fire Piranha|Piranha Flower]]'''
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×2
|align=center|{{chart icon|SM64-Coin}}×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|70px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
|A giant spider that pursues Mario and sometimes leaps from a pit.
|A giant spider that pursues Mario and sometimes leaps from a pit.
|align=center|[[Big Boo's Haunt]], [[Hazy Maze Cave]]
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3
|align=center|{{chart icon|SM64-Coin}}×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|70px]]<br>'''[[Skeeter]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter]]'''
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|align=center|[[Wet-Dry World]]
|align=center|[[Wet-Dry World]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3
|align=center|{{chart icon|SM64-Coin}}×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|x60px]]<br>'''[[Small Koopa Troopa]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>'''[[Small Koopa Troopa]]'''
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|x50px]]<br>'''[[Small Piranha]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>'''[[Small Piranha]]'''
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]], [[Bowser in the Sky]]
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|x70px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|align=center|[[Hazy Maze Cave]], [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×2
|align=center|{{chart icon|SM64-Coin}}×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|x70px]]<br>'''[[Spindel]]'''
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>'''[[Spindel]]'''
|A cylindrical Grindel that rolls back and forth.
|A cylindrical Grindel that rolls back and forth.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|x70px]]<br>'''[[Spindrift]]'''
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>'''[[Spindrift]]'''
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3
|align=center|{{chart icon|SM64-Coin}}×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|70px]]<br>'''[[Sushi]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>'''[[Sushi]]'''
|A large but passive shark that swims in wide circles.
|A large but passive shark that swims in wide circles.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|x70px]]<br>'''[[Tox Box]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|A huge moving metal cube with one hollow side.
|A huge moving metal cube with one hollow side.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Unagi SM64.png|70px]]<br>'''[[Maw-Ray|Unagi]]'''
|align=center style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>'''[[Maw-Ray|Unagi]]'''
|A huge moray eel that likes to stay in tight places.
|A huge moray eel that likes to stay in tight places.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Jolly Roger Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:WhompSM64.png|x70px]]<br>'''[[Whomp]]'''
|align=center style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>'''[[Whomp]]'''
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|align=center|[[Whomp's Fortress]], [[Bowser in the Sky]]
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|align=center|{{chart icon|SM64-Coin}}×5
|}
|}


===Returning enemies===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|x70px]]<br>'''[[Beach Koopa]]'''
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>'''[[Beach Koopa]]'''
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|align=center|[[Bob-omb Battlefield]], [[Tiny-Huge Island]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|x70px]]<br>'''[[Bob-omb]]'''
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>'''[[Bob-omb]]'''
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|x70px]]<br>'''[[Boo]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>'''[[Boo]]'''
|A ghost that turns transparent and invulnerable when looked at.
|A ghost that turns transparent and invulnerable when looked at.
|align=center|[[Courtyard (Peach's Castle)|Courtyard]], [[Big Boo's Haunt]]
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1<br>[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1<br>[[File:SM64 Asset Model Birdcage.png|15px|Miniature carousel]]×1
|align=center|{{chart icon|SM64-Coin}}×1<br>{{chart icon|SM64-CoinB}}×1<br>{{chart icon|SM64-birdcage}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|x70px]]<br>'''[[Cheep Cheep|Bub]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>'''[[Cheep Cheep|Bub]]'''
|A fish that swims slowly after Mario.
|A fish that swims slowly after Mario.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|A giant bullet that swerves to hit Mario.
|A giant bullet that swerves to hit Mario.
|align=center|[[Whomp's Fortress]]
|align=center|[[Whomp's Fortress]]
|align=center|None
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:Chainchompsm64.png|x70px]]<br>'''[[Chain Chomp]]'''
|align=center style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>'''[[Chain Chomp]]'''
|A huge iron guard dog shackled to a [[stump]].
|A huge iron guard dog shackled to a [[stump]].
|align=center|[[Bob-omb Battlefield]]
|align=center|[[Bob-omb Battlefield]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:FlyGuySM64.png|x70px]]<br>'''[[Fly Guy]]'''
|align=center style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>'''[[Fly Guy]]'''
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×2
|align=center|{{chart icon|SM64-Coin}}×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|x70px]]<br>'''[[Goomba]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|x70px]]<br>'''[[Mini Goomba|Goombette]]'''
|align=center style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>'''[[Mini Goomba|Goombette]]'''
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1|punched or kicked}}
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|punched or kicked}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|x70px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|align=center style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1|jumped on}}<br>{{hover|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1|ground-pounded}}
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|SM64-CoinB}}×1|ground-pounded}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|x70px]]<br>'''[[Koopa Troopa]]'''
|align=center style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|align=center|[[Bob-omb Battlefield]], [[Tiny-Huge Island]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[File:Koopa Shell 64.jpg|15px|link=Green Shell]]×1
|align=center|{{chart icon|SM64-Shell}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|x70px]]<br>'''[[Lakitu]]'''
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>'''[[Lakitu]]'''
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg]]s at Mario.
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg|Spiny bomb]]s at Mario.
|align=center|[[Tiny-Huge Island]], [[Rainbow Ride]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|align=center|{{chart icon|SM64-Coin}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:MontySM64.png|x70px]]<br>'''[[Monty Mole]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>'''[[Monty Mole]]'''
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|[[File:SM64 1-up.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|SM64-1Up}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|x70px]]<br>'''[[Piranha Plant]]'''
|align=center style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>'''[[Piranha Plant]]'''
|A sleepy plant that chomps upon being woken up.
|A sleepy plant that chomps upon being woken up.
|align=center|[[Whomp's Fortress]]
|align=center|[[Whomp's Fortress]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Old Pokey 64.png|x70px]]<br>'''[[Pokey]]'''
|align=center style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>'''[[Pokey]]'''
|A tall segmented cactus with a weak head.
|A tall segmented cactus with a weak head.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|x70px]]<br>'''[[Lava Bubble|Sparky]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble|Sparky]]'''
|A fireball that hops along land after spawning from lava or fire.
|A fireball that hops along land after spawning from lava or fire.
|align=center|[[Lethal Lava Land]], [[Bowser in the Sky]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Spiny.png|x70px]]<br>'''[[Spiny]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>'''[[Spiny]]'''
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|align=center|[[Tiny-Huge Island]], [[Rainbow Ride]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|x70px]]<br>'''[[Spiny Egg|Spiny bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>'''[[Spiny Egg|Spiny bomb]]'''
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|align=center|[[Tiny-Huge Island]], [[Rainbow Ride]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64Swoop.png|x70px]]<br>'''[[Swoop]]'''
|align=center style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>'''[[Swoop]]'''
|A bat that hangs upside-down until approached, at which point it starts flying around.
|A bat that hangs upside-down until approached, at which point it starts flying around.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Hazy Maze Cave]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:ThwompSM64.png|x70px]]<br>'''[[Thwomp]]'''
|align=center style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>'''[[Thwomp]]'''
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|align=center|[[Whomp's Fortress]], [[Tick Tock Clock]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=19%|Locations
!width=19%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|x70px]]<br>'''[[Mine|Bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster|Blaster]]'''
|A metal cube that shoots out Bullet Bills.
|align=center|[[Whomp's Fortress]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>'''[[Mine|Bomb]]'''
|A stationary spiked explosive used to defeat Bowser.
|A stationary spiked explosive used to defeat Bowser.
|align=center|[[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|70px]]<br>'''[[Casket]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>'''[[Casket]]'''
|Caskets rise and fall. They can crush Mario if he goes under one.
|Caskets rise and fall. They can crush Mario if he goes under one.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Big Boo's Haunt]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Freezing Water.jpg|x70px]]<br>'''[[Freezing water|Cold water]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Freezing Water.jpg|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|x70px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|x70px]]<br>'''[[Endless stairs]]'''
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>'''[[Endless stairs]]'''
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|x70px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|A giant precariously balanced stone that tips at Mario.
|A giant precariously balanced stone that tips at Mario.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Jolly Roger Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|x70px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|align=center|[[Peach's Castle|Mushroom Castle]], [[Bowser in the Dark World]], [[Hazy Maze Cave]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[The Secret Under the Moat|Vanish Cap Under the Moat]], [[Bowser in the Fire Sea]], [[Snowman's Land]], [[Wet-Dry World]], [[Tiny-Huge Island]], [[Tick Tock Clock]], [[Rainbow Ride]], [[Bowser in the Sky]]
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|x70px]]<br>'''[[Fire Bar|Fire bar]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>'''[[Fire Bar|Fire bar]]'''
|A rotating rock with a constantly alit flamethrower on either side.
|A rotating rock with a constantly alit flamethrower on either side.
|align=center|[[Lethal Lava Land]]
|align=center|[[Lethal Lava Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|x70px]]<br>'''[[Flamethrower|Flame spout]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>'''[[Flamethrower]]'''
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|align=center|[[Bowser in the Dark World]], [[Big Boo's Haunt]], [[Hazy Maze Cave]], [[Lethal Lava Land]], [[Bowser in the Fire Sea]], [[Rainbow Ride]], [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|x70px]]<br>'''{{conjectural|Glass block}}'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|100x100px]]<br>'''{{conjectural|Glass block}}'''
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|align=center|[[Rainbow Ride]]
|align=center|[[Rainbow Ride]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|x70px]]<br>'''[[Hidden smasher]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>'''[[Hidden smasher]]'''
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|align=center|[[Lethal Lava Land]]
|align=center|[[Lethal Lava Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|70px]]<br>'''[[Ice Block|Ice block]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|100x100px]]<br>'''[[Ice Block|Ice block]]'''
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|x70px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|x70px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|Stacks of ice created into a maze that requires a [[Power Star]].
|Stacks of ice created into a maze that requires a [[Power Star]].
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Igloo.png|x70px]]<br>'''[[Ice Block|Ice wall]]'''
|align=center style="background:#FFFFFF"|[[File:Igloo.png|100x100px]]<br>'''[[Ice Block|Ice wall]]'''
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|x70px]]<br>'''[[Iron ball]]'''
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[metal ball|Iron ball]]'''
|A variably sized large black sphere that rolls down slopes.
|A variably sized large black sphere that rolls down slopes.
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|70px]]<br>'''{{Conjectural|Ivy}}'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>'''{{Conjectural|Ivy}}'''
|Slows Mario's speed and also makes it difficult to jump.
|Slows Mario's speed and also makes it difficult to jump.
|align=center|[[Tall, Tall Mountain]]
|align=center|[[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|x70px]]<br>'''[[Lava]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>'''[[Lava]]'''
|Molten rock that burns Mario.
|Molten rock that burns Mario.
|align=center|[[Lethal Lava Land]], [[Bowser in the Fire Sea]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|x70px]]<br>'''[[Moving sand]]'''
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|100x100px]]<br>'''[[Moving sand]]'''
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|x70px]]<br>'''[[Pendulum]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>'''[[Pendulum]]'''
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|align=center|[[Tick Tock Clock]]
|align=center|[[Tick Tock Clock]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|x70px]]<br>'''[[Pit]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|100x100px]]<br>'''[[Pit]]'''
|A bottomless abyss that removes Mario from a course.
|A bottomless abyss that removes Mario from a course.
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|x70px]]<br>'''[[Quicksand]]'''
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>'''[[Quicksand]]'''
|Sand that pulls Mario under at varying speeds.
|Sand that pulls Mario under at varying speeds.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|x70px]]<br>'''[[Boulder|Rolling rock]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Rolling rock]]'''
|A giant boulder.
|A giant boulder.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Hazy Maze Cave]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|70px]]<br>'''[[Slide Box]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>'''[[Slide Box]]'''
|A skull-marked crate that moves back and forth on the rocking ship.
|A skull-marked crate that moves back and forth on the rocking ship.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Jolly Roger Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|x70px]]<br>'''[[Smoke|Strange cloud]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>'''[[Smoke|Strange cloud]]'''
|Putrid gas found in deep, stagnant caves.
|Putrid gas found in deep, stagnant caves.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Hazy Maze Cave]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|x70px]]<br>'''[[Tornado]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>'''[[Tornado]]'''
|A whirlwind that makes Mario spin.
|A whirlwind that makes Mario spin.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|x70px]]<br>'''[[Bill Blaster|Turtle Cannon]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|A metal cube that shoots out Bullet Bills.
|align=center|[[Whomp's Fortress]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|x70px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|A bouncing balloon that pursues Mario after being shot from a cannon.
|A bouncing balloon that pursues Mario after being shot from a cannon.
|align=center|[[Bob-omb Battlefield]]
|align=center|[[Bob-omb Battlefield]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|x70px]]<br>'''[[Water tide]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>'''[[Water tide]]'''
|Water that rises up or down.
|Water that rises up or down.
|align=center|[[Peach's Castle|Mushroom Castle]], [[Wet-Dry World]]
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Wet-Dry World]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|x70px]]<br>'''[[Whirlpool]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|A vortex that can suck Mario inside.
|A vortex that can suck Mario inside.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Dire, Dire Docks]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|x70px]]<br>'''[[Wind]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|A gust that can either help or hinder Mario.
|A gust that can either help or hinder Mario.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|x70px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
Line 1,029: Line 1,325:
===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!Description
!width=19%|Missions
!width=19%|Missions
|-
|-
|align=center|[[File:SM64 Asset Model King Bob-omb.png|x70px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
|align=center|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|align=center|[[Big Bob-omb on the Summit]]
|align=center|[[Big Bob-omb on the Summit]]
|-
|-
|align=center|[[File:WhompKingSM64.png|x70px]]<br>'''[[Whomp King]]'''
|align=center|[[File:WhompKingSM64.png|100x100px]]<br>'''[[Whomp King]]'''
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|align=center|[[Chip Off Whomp's Block]]
|align=center|[[Chip Off Whomp's Block]]
|-
|-
|align=center|[[File:BowserSM64.png|x70px]]<br>'''[[Bowser]]'''
|align=center|[[File:BowserSM64.png|100x100px]]<br>'''[[Bowser]]'''
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
|align=center|[[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center|[[File:Boo 64.png|x70px]]<br>'''[[Big Boo]]'''
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo (character)|Big Boo]]'''
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|align=center|[[Go on a Ghost Hunt]], [[Ride Big Boo's Merry-Go-Round]], [[Big Boo's Balcony]]
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|-
|-
|align=center|[[File:SM64 Asset Model Mr. I.png|x70px]]<br>'''[[Big Mr. I.]]'''
|align=center|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>'''[[Big Mr. I.]]'''
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|align=center|[[Eye to Eye in the Secret Room]]
|align=center|[[Eye to Eye in the Secret Room]]
|-
|-
|align=center|[[File:BigBullySM64.png|x70px]]<br>'''[[Big Bully]]'''
|align=center|[[File:BigBullySM64.png|100x100px]]<br>'''[[Big Bully]]'''
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|align=center|[[Boil the Big Bully]], [[Bully the Bullies]]
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
|-
|-
|align=center|[[File:EyerokSM64.png|x50px]]<br>'''[[Eyerok]]'''
|align=center|[[File:EyerokSM64.png|100x100px]]<br>'''[[Eyerok]]'''
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|align=center|[[Stand Tall on the Four Pillars]]
|align=center|[[Stand Tall on the Four Pillars]]
|-
|-
|align=center|[[File:ChillBullySM64.png|x70px]]<br>'''[[Chill Bully]]'''
|align=center|[[File:ChillBullySM64.png|100x100px]]<br>'''[[Chill Bully]]'''
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|align=center|[[Chill with the Bully]]
|align=center|[[Chill with the Bully]]
|-
|-
|align=center|[[File:Venustrapsm64.png|x70px]]<br>'''[[Big Fire Piranha Plant|Piranha Flowers]]'''
|align=center|[[File:Venustrapsm64.png|100x100px]]<br>'''[[Big Fire Piranha Plant|Piranha Flowers]]'''
|A patch of five giant [[Fire Piranha Plant|fire-breathing Piranha Plants]] on [[Tiny-Huge Island]]. They quickly sprout and recede from the ground.
|A patch of five giant [[Fire Piranha Plant|fire-breathing Piranha Plants]] on [[Tiny-Huge Island]]. They quickly sprout and recede from the ground.
|align=center|[[Pluck the Piranha Flower]]
|align=center|[[Pluck the Piranha Flower]]
|-
|-
|align=center|[[File:WigglerSM64.png|x70px]]<br>'''[[Wiggler]]'''
|align=center|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>'''[[Wiggler]]'''
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|align=center|[[Make Wiggler Squirm]]
|align=center|[[Make Wiggler Squirm]]
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===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!width=38%|Description
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!width=38%|Description
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|x65px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|100x100px]]<br>[[Power Star]]s
|Power Stars fuel the [[Peach's Castle|Mushroom Castle]] and are stolen by [[Bowser]] to seal the castle's inhabitants away. They are the primary objective within [[mission]]s, and accumulating Stars unlocks new missions. A larger token called the [[Jumbo Star]] is made available after the final battle with Bowser. Collecting it does not contribute to the player's total, but it does liberate [[Princess Peach]].
|Power Stars fuel the [[Peach's Castle|Mushroom Castle]] and are stolen by [[Bowser]] to seal the castle's inhabitants away. They are the primary objective within [[mission]]s, and accumulating Stars unlocks new missions. A larger token called the [[Jumbo Star]] is made available after the final battle with Bowser. Collecting it does not contribute to the player's total, but it does liberate [[Princess Peach]].
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|65px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|100x100px]]<br>[[Key]]s
|Bubbles are released from opened underwater [[treasure chest|Treasure Chest]]s. Making contact with one refills Mario's [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|x65px]]<br>[[Key]]s
|Tokens awarded to Mario after the first two Bowser battles. A key permanently unlocks a [[Key Door]].
|Tokens awarded to Mario after the first two Bowser battles. A key permanently unlocks a [[Key Door]].
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|65px]]<br>[[1-Up Mushroom|1UP Mushrooms]]
|Green [[mushroom]]s that give Mario an [[extra life]] each when obtained.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|65px]]<br>[[Coin|Yellow Coins]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|100x100px]]<br>[[Coin|Yellow Coins]]
|Collecting a Yellow Coin restores one wedge to Mario's Power Meter. Collecting 100 during a mission rewards Mario with a Power Star. He also gains an extra life for every 50 coins he has when he completes a mission, but only up to three (i.e., no more than 150 coins).
|Collecting a Yellow Coin restores one wedge to Mario's Power Meter. Collecting 100 during a mission rewards Mario with a Power Star. He also gains an extra life for every 50 coins he has when he completes a mission, but only up to three (i.e., no more than 150 coins).
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|85px]]<br>[[Green Shell|Koopa Shells]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|100x100px]]<br>[[Red Coin]]s
|Shells from [[Koopa Troopa]]s that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear. If a Koopa Shell is grabbed underwater with {{button|n64|B}}, Mario can hold on to the shell for a short time and move underwater easier.
|Red Coins are worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges to Mario's Power Meter when collected.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are worth five coins. They typically appear after Mario ground-pounds a [[Blue Coin Block]] or after he defeats a strong enemy, such as a [[Mr. I|Mr. I.]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|100x100px]]<br>[[Spinning Heart]]s
|Spinning Hearts restore Mario's Power Meter when he passes through one. The amount of health recovered and how fast it does so are dependent on how quickly Mario moves through it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|65px]]<br>[[Red Coin]]s
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|100x100px]]<br>[[1-Up Mushroom|1UP Mushrooms]]
|Red Coins are worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges to Mario's Power Meter when collected.
|Green [[mushroom]]s that give Mario an [[extra life]] each when obtained.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|85px]]<br>[[Mario Cap|Mario's cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|100x100px]]<br>[[Bubble]]s
|Bubbles are released from opened underwater [[treasure chest|Treasure Chest]]s. Making contact with one refills Mario's [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell]]s
|Shells from [[Koopa Troopa]]s that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|100x100px]]<br>[[Mario Cap|Mario's cap]]
|Mario can lose his cap: It can be stolen by [[Klepto]] or an [[Ukiki|Ukkiki]] or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
|Mario can lose his cap: It can be stolen by [[Klepto]] or an [[Ukiki|Ukkiki]] or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|65px]]<br>[[Blue Coin]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|100x100px]]<br>[[Crate]]s
|Blue Coins are worth five coins. They typically appear after Mario ground-pounds a [[Blue Coin Block]] or after he defeats a strong enemy, such as a [[Mr. I|Mr. I.]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Crate]]s
|Small [[Block (Super Mario 64)|blocks]] that can be picked up and tossed to defeat enemies. Crates break on impact and release collectible Yellow Coins.
|Small [[Block (Super Mario 64)|blocks]] that can be picked up and tossed to defeat enemies. Crates break on impact and release collectible Yellow Coins.
|-
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|100x100px]]<br>[[Crazed Crate]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|x65px]]<br>[[Spinning Heart]]s
|Spinning Hearts restore Mario's Power Meter when he passes through one. The amount of health recovered and how fast it does so are dependent on how quickly Mario moves through it.
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|x65px]]<br>[[Crazed Crate]]s
|Living crates. When Mario grabs a Crazed Crate, it immediately bounces three times in the direction he was facing when it is grabbed, taking him with it. Each bounce is progressively higher. A Crazed Crate breaks at the end of the third bounce, breaking and releasing Yellow Coins.
|Living crates. When Mario grabs a Crazed Crate, it immediately bounces three times in the direction he was facing when it is grabbed, taking him with it. Each bounce is progressively higher. A Crazed Crate breaks at the end of the third bounce, breaking and releasing Yellow Coins.
|}
|}


===Power-ups===
===Power-ups===
These are items that transform Mario's appearance and give him unique abilities. [[List of power-ups|Power-ups]] are available in [[Cap Block]]s, and they start appearing in the main courses only once their corresponding [[Cap Switch]]es are struck in the hidden [[Switch Palace|switch courses]]. Unlike in previous ''[[Super Mario (series)|Super Mario]]'' games, all power-ups in ''Super Mario 64'' only temporarily transform Mario, each one for 60 seconds. If he completes a mission in one of these forms, he will revert to his normal form. Additionally, Mario lacks a weak, diminutive [[Small Mario|small form]] in this game. Mario can be under the effect of two of these power-ups simultaneously in [[Dire, Dire Docks]], namely the Metal and Vanish Caps.
These are items that transform Mario's appearance and give him unique abilities. [[List of power-ups|Power-ups]] are available in [[Cap Block]]s, and they start appearing in the main courses only once their corresponding [[Cap Switch]]es are struck in the hidden [[Switch Palace|switch courses]]. Unlike in previous ''[[Super Mario (series)|Super Mario]]'' games, all power-ups in ''Super Mario 64'' only temporarily transform Mario, each one for 60 seconds. If he completes a mission in one of these forms, he will revert to his normal form. Additionally, Mario lacks a weak, diminutive [[Small Mario|Small form]] in this game. Mario can be under the effect of two of these power-ups simultaneously in [[Dire, Dire Docks]], namely the Metal and Vanish Caps.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Cap Block
!width=12%|Cap Block
!width=10%|Power-up
!width=10%|Power-up
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!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|65px]]<br>Red block
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|100x100px]]<br>Red block
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|x65px]]<br>[[Wing Cap]]
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|100x100px]]<br>[[Wing Cap]]
|align=center style="background:#FFFFFF"|[[File:WingMarioSM64.png|x100px]]<br>[[Wing Mario]]
|align=center style="background:#FFFFFF"|[[File:WingMarioSM64.png|110x110px]]<br>[[Wing Mario]]
|The Wing Cap is available only in red blocks and transforms Mario into Wing Mario. Performing a [[Triple Jump]] or launching from a [[cannon]] makes Wing Mario [[fly]]. Pressing up on {{button|n64|stick}} makes him descend, and pushing down makes him gain altitude. Alternating between both is necessary to keep Wing Mario airborne. Pressing {{button|n64|z}} brings him back to the ground.
|The Wing Cap is available only in red blocks and transforms Mario into Wing Mario. Performing a [[Triple Jump]] or launching from a [[cannon]] makes Wing Mario [[fly]]. Pressing up on {{button|n64|stick}} makes him descend, and pushing down makes him gain altitude. Alternating between both is necessary to keep Wing Mario airborne. Pressing {{button|n64|z}} brings him back to the ground.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|65px]]<br>Green block
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|100x100px]]<br>Green block
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|85px]]<br>[[Metal Cap]]
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|100x100px]]<br>[[Metal Cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 SM3DAS Metal Mario Render.png|x100px]]<br>[[Metal Mario]]
|align=center style="background:#FFFFFF"|[[File:SM64 SM3DAS Metal Mario Render.png|110x110px]]<br>[[Metal Mario]]
|The Metal Cap is available in green blocks and turns Mario into Metal Mario, a nearly invincible form. He can receive only fall damage in this form. Metal Mario functions the same as his normal form, but he can destroy enemies just by making contact and is impervious to most hazardous obstacles. [[Wind]] and [[current]]s cannot push him. While he does not need air, Metal Mario cannot [[swim]] and sinks to the bottoms of bodies of water, enabling him to circumvent jet streams and other underwater obstacles.
|The Metal Cap is available in green blocks and turns Mario into Metal Mario, a nearly invincible form. He can receive only fall damage in this form. Metal Mario functions the same as his normal form, but he can destroy enemies just by making contact and is impervious to most hazardous obstacles. [[Wind]] and [[current]]s cannot push him. While he does not need air, Metal Mario cannot [[swim]] and sinks to the bottoms of bodies of water, enabling him to circumvent jet streams and other underwater obstacles.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|65px]]<br>Blue block
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|100x100px]]<br>Blue block
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|85px]]<br>[[Vanish Cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|100x100px]]<br>[[Vanish Cap]]
|align=center style="background:#FFFFFF"|[[File:Vanish Mario.png|x100px]]<br>[[Vanish Mario]]
|align=center style="background:#FFFFFF"|[[File:Vanish Mario.png|110x110px]]<br>[[Vanish Mario]]
|The Vanish Cap is the final unlockable power-up and is contained in blue blocks. It transforms Mario into Vanish Mario, a form that allows Mario to phase through certain barriers and walls. Vanish Mario is undetectable to enemies, and they cannot harm him. He otherwise has the same abilities as normal Mario.
|The Vanish Cap is the final unlockable power-up and is contained in blue blocks. It transforms Mario into Vanish Mario, a form that allows Mario to phase through certain barriers and walls. Vanish Mario is undetectable to enemies, and they cannot harm him. He otherwise has the same abilities as normal Mario.
|}
|}


===Objects===
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Trigger objects
!colspan=3 style="background:#FF7733;color:black;"|Trigger objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|x65px]]<br>[[Blue Coin Block]]
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|100x100px]]<br>[[Blue Coin Block]]
|A block that causes a trail of Blue Coins to appear for a temporary period of time when ground-pounded. It disappears for the remainder of the accessed mission once struck.
|A block that causes a trail of Blue Coins to appear for a temporary period of time when ground-pounded. It disappears for the remainder of the accessed mission once struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|x65px]]<br>[[Brick pillar]]<ref>Pelland and Owsen, p. 49</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|100x100px]]<br>[[Brick pillar]]
|A pair of brick pillars is in the basement of the [[Peach's Castle|Mushroom Castle]]. Ground-pounding them permanently drains the moat.
|A pair of brick pillars is in the basement of the [[Peach's Castle|Mushroom Castle]]. Ground-pounding them permanently drains the moat.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|x65px]]<br>[[Bubble ring]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|100x100px]]<br>[[Bubble ring]]
|An underwater ring released by the [[Manta|Manta Ray]]. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
|An underwater ring released by the [[Manta|Manta Ray]]. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|x65px]]<br>[[Cap Switch]]
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|100x100px]]<br>[[Cap Switch]]
|A type of [[! Switch]] found only in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn [[Cap Block|solid]], granting Mario access to the [[List of power-ups|power-up]]s they contain. There are only three Cap Switches in the game, and they correspond as follows: The red one makes the [[Wing Cap]] available, the green one makes the [[Metal Cap]] available, and the blue one makes the [[Vanish Cap]] available.
|A type of [[! Switch]] found only in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn [[Cap Block|solid]], granting Mario access to the [[List of power-ups|power-up]]s they contain. There are only three Cap Switches in the game, and they correspond as follows: The red one makes the [[Wing Cap]] available, the green one makes the [[Metal Cap]] available, and the blue one makes the [[Vanish Cap]] available.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|65px]]<br>[[Crystal Tap]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|100x100px]]<br>[[Crystal Tap]]
|An {{wp|octahedron}} in [[Wet-Dry World]] that causes the [[water tide|water level]] to either rise or fall when touched.
|An {{wp|octahedron}} in [[Wet-Dry World]] that causes the [[water tide|water level]] to either rise or fall when touched.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|x65px]]<br>[[Stump|Post]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|100x100px]]<br>[[! Switch|Purple Switch]]
|A post needs to be struck by a Pound the Ground attack three times to be fully embedded into the earth, and doing so may produce a Yellow Coin or trigger a nearby event. Running around one may produce multiple coins.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|65px]]<br>[[! Switch|Purple Switch]]
|Purple Switches cause temporary changes to the surrounding environment when stepped on.
|Purple Switches cause temporary changes to the surrounding environment when stepped on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|x65px]]<br>[[Secret]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|100x100px]]<br>[[Secret]]
|One of five cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear onscreen. Locating all five secrets causes a Power Star to appear.
|One of five cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear onscreen. Locating all five secrets causes a Power Star to appear.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|100x100px]]<br>[[Stump|Stake]]
|A stake needs to be struck by a Pound the Ground attack three times to be fully embedded into the earth, and doing so may produce a Yellow Coin or trigger a nearby event. Running around one may produce multiple coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flagpole.png|x65px]]<br>[[Goal Pole|Flagpole]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest|Treasure Chest]]
|[[Koopa the Quick]]'s climbable pole. It marks the finish line of a footrace.
|A wooden chest that contains a [[bubble]] and opens when touched. In some missions, five Treasure Chests appear and either release a Power Star or trigger a change in the environment when opened in a specific order. Opening a chest out of order electrocutes Mario and forces the player to start over.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|x65px]]<br>[[Pole]]
!colspan=3 style="background:#FF7733;color:black;"|Climbable objects
|Mario clings to climbable poles by jumping onto them. He can ascend, descend, and change which face of a pole he is on when the player moves {{button|n64|stick}}. Pressing {{button|n64|A}} makes Mario jump from whichever face he is on. Poles' height and designs depend on where they are encountered.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|x65px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|100x100px]]<br>[[Pole]]
|Mario clings to climbable poles by jumping onto them. He can ascend, descend, and change which face of a pole he is on when the player moves {{button|n64|stick}}. Pressing {{button|n64|A}} makes Mario jump from whichever face he is on. Poles' height and designs depend on where they are encountered. The finish line for footraces against [[Koopa the Quick]] is marked by a flagpole that operates the same way.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|100x100px]]<br>[[Tree]]
|Trees function like poles. Reaching the top of one sometimes triggers an event or releases a [[1-Up Mushroom|1UP Mushroom]] that homes in on Mario.
|Trees function like poles. Reaching the top of one sometimes triggers an event or releases a [[1-Up Mushroom|1UP Mushroom]] that homes in on Mario.
|--
|--
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Chain-Link (Horizontal).png|x65px]]<br>[[Chain-Link|Wire net]] (horizontal)
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Chain-Link (Horizontal).png|100x100px]]<br>[[Chain-Link|Wire net]] (horizontal)
|A ceiling of climbable metal netting.
|A ceiling of climbable metal netting.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
!colspan=3 style="background:#FF7733;color:black;"|Blocks and platforms
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|x65px]]<br>[[Arrow Lift (Super Mario 64)|Arrow Lift]]
|align=center style="background:#FFFFFF"|[[File:SM64 Dark World Stairs.png|100x100px]]<br>{{conjectural|Activatable staircase}}
|A stairway that briefly appears when a switch is pressed.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|100x100px]]<br>[[Arrow Lift (Super Mario 64)|Arrow Lift]]
|A floating block that begins to move back and forth once stood on. An activated Arrow Lift stops moving for two-second intervals before moving again.
|A floating block that begins to move back and forth once stood on. An activated Arrow Lift stops moving for two-second intervals before moving again.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Block (Super Mario 64)|Block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|100x100px]]<br>[[Block (Super Mario 64)|Block]]
|Blocks contain Yellow Coins and release them once struck. They are visually identical to crates, but they are about the same height as Mario and cannot be picked up.
|Blocks contain Yellow Coins and release them once struck. They are visually identical to crates, but they are about the same height as Mario and cannot be picked up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|80px]]<br>Bowser's Submarine
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|100x100px]]<br>Bowser's Submarine
|The submarine appears only in [[Dire, Dire Docks]] during [[Board Bowser's Sub]], during which it floats on the surface of the water. Bowser's Submarine does not appear in subsequent missions, and completing Board Bowser's Sub unlocks access to [[Bowser in the Fire Sea]].
|The submarine appears only in [[Dire, Dire Docks]] during [[Board Bowser's Sub]], during which it floats on the surface of the water. Bowser's Submarine does not appear in subsequent missions, and completing Board Bowser's Sub unlocks access to [[Bowser in the Fire Sea]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud House.png|x65px]]<br>[[Cloud House]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud House.png|100x100px]]<br>[[Cloud House]]
|A large floating building in [[Rainbow Ride]]. Magic carpets travel through the Cloud House on a rainbow that weaves through it. The fireplace in the building [[Flamethrower|shoots flames]].
|A large floating building in [[Rainbow Ride]]. Magic carpets travel through the Cloud House on a rainbow that weaves through it. The fireplace in the building [[Flamethrower|shoots flames]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|65px]]<br>[[Conveyor Belt]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Walkway.png|100x100px]]<br>{{conjectural|Concertinaing platforms}}
|Blue platforms connected to bridges in Bowser in the Fire Sea that gradually rise up and drop down.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt|Conveyor belt]]
|A platform with a moving surface. The speed and direction vary depending on the position of the clock hands on [[Tick Tock Clock]]'s face when Mario enters the course.
|A platform with a moving surface. The speed and direction vary depending on the position of the clock hands on [[Tick Tock Clock]]'s face when Mario enters the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|65px]]<br>[[Donut Block|Falling Block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Drawbridge.png|100x100px]]<br>{{conjectural|Drawbridge}}
|A floating platform that falls when stepped on. In some courses, the Falling Blocks drop quickly, and Mario will lose ground if he does not keep moving forward.
|An object in Lethal Lava Land that opens and closes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|x65px]][[File:SM64 Asset Model Flipping Block 2.png|x65px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, p. 113</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|100x100px]]<br>[[Donut Block|Falling Block]]
|A floating platform that falls when stepped on. Thin, holeless Falling Blocks drop quickly, and Mario will lose ground if he does not keep moving forward.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|100x100px]][[File:SM64 Asset Model Flipping Block 2.png|100x100px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, p. 113</ref>
|A block platform that flips in set intervals. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|A block platform that flips in set intervals. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|65px]]<br>[[Float|Floating wooden platform]]<ref>Pelland and Owsen, p. 96</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|100x100px]]<br>[[Float|Floating wooden platform]]<ref>Pelland and Owsen, p. 96</ref>
|Floating wooden platforms sink slightly in water when stepped on, then rise back up.
|Floating wooden platforms sink slightly in water when stepped on, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|x65px]]<br>[[Chairlift|Gondola]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|100x100px]]<br>[[Chairlift|Gondola]]
|A moving platform on [[Cool, Cool Mountain]]. The gondola moves once Mario steps on it. It stops if it returns to the bottom after Mario has walked off it.
|A moving platform on [[Cool, Cool Mountain]]. The gondola moves once Mario steps on it. It stops if it returns to the bottom after Mario has walked off it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|65px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|100x100px]]<br>[[Lift]]
|A moving platform. Some lifts move along [[track]]s. Others move only up and down, like elevators. Their designs and environmental context for moving depend on where they are encountered.
|A moving platform. Some lifts move along [[track]]s. Others move only up and down, like elevators. Their designs and environmental context for moving depend on where they are encountered.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|65px]]<br>[[Rolling Log|Log]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|100x100px]]<br>[[Magic carpet]]
|Logs roll when stood on. Mario must keep pace with a log's roll to avoid falling off.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|65px]]<br>[[Magic carpet]]
|A type of lift in Rainbow Ride that travels along a rainbow. If Mario remains off a magic carpet for too long, it will disappear and respawn back at its original position.
|A type of lift in Rainbow Ride that travels along a rainbow. If Mario remains off a magic carpet for too long, it will disappear and respawn back at its original position.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|65px]]<br>[[Big Boo's Haunt|Merry-go-round]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|100x100px]]<br>[[Big Boo's Haunt|Merry-go-round]]
|A spinning platform in the basement of Big Boo's Haunt.
|A spinning platform in the basement of Big Boo's Haunt.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|x65px]]<br>[[Metal crate]]<ref>Upchurch, p. 20</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|100x100px]]<br>[[Metal crate]]<ref>Upchurch, p. 20</ref>
|A large stone block that can be pushed.
|A large stone block that can be pushed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|65px]]<br>[[Minute hand]]<ref>Pelland and Owsen, p. 115</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|100x100px]]<br>Minute hand<ref>Pelland and Owsen, p. 115</ref>
|A long platform in Tick Tock Clock. It rotates in incremental intervals around a pivot point at the center of the course. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|A long platform in Tick Tock Clock. It rotates in incremental intervals around a pivot point at the center of the course. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|x65px]]<br>[[Mushroom Platform|Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform|Mushroom]]
|A tall platform that looks like a giant mushroom.
|A tall platform that looks like a giant mushroom.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|x65px]]<br>[[Paddle Platform|Paddle wheel]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|100x100px]]<br>[[Paddle Platform|Paddle wheel]]
|A set of four lifts attached to a pivot. Standing on a lift causes the paddle wheel to rotate.
|A set of four lifts attached to a pivot. Standing on a lift causes the paddle wheel to rotate.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|65px]]<br>[[8-Coin Puzzle with 15 Pieces|Puzzle]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Pillar.png|100x100px]]<br>Pillar
|An object in [[Shifting Sand Land]] that can be stood upon to open the top of the pyramid.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Propeller Platform.png|100x100px]]<br>{{conjectural|Propeller-like platform}}
|A platform in [[Rainbow Ride]] that spins. It can either be ridden or hinder Mario's path.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|100x100px]]<br>[[8-Coin Puzzle with 15 Pieces|Puzzle]]
|A sliding puzzle of [[Bowser]] suspended over lava. The individual pieces constantly shift positions, forming and unforming the image of Bowser on the puzzle.
|A sliding puzzle of [[Bowser]] suspended over lava. The individual pieces constantly shift positions, forming and unforming the image of Bowser on the puzzle.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|x65px]]<br>[[Pyramid platform]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|100x100px]]<br>[[Pyramid platform]]
|A platform that flips upside down for a few seconds once activated by a Purple Switch.
|A platform that flips upside down for a few seconds once activated by a Purple Switch.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Cruiser.png|x65px]]<br>[[Rainbow Cruiser]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Cruiser.png|100x100px]]<br>[[Rainbow Cruiser]]
|A six-winged [[airship]] flying in the direction of strong [[wind]]s.
|A six-winged [[airship]] flying in the direction of strong [[wind]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|65px]]<br>[[Rotating bar]]<ref name=TTC_plats/>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|100x100px]]<br>[[Rolling log]]
|Logs roll when stood on. Mario must keep pace with a log's roll to avoid falling off.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|100x100px]]<br>[[Rotating bar]]
|A thin platform embedded in the side of Tick Tock Clock. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|A thin platform embedded in the side of Tick Tock Clock. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bridge.png|65px]]<br>[[Rotating bridge]]<ref>Pelland and Owsen, pp. 25, 26, 28</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bridge.png|100x100px]]<br>[[Rotating bridge]]<ref>Pelland and Owsen, pp. 25, 26, 28</ref>
|A wooden platform in [[Whomp's Fortress]] that rotates 180˚ around a pivot point.
|A wooden platform in [[Whomp's Fortress]] that rotates 180˚ around a pivot point.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|65px]]<br>[[Rotating ring platform]]<ref>Pelland and Owsen, p. 62</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|100x100px]]<br>[[Spinning disc|Rotating ring platform]]<ref>Pelland and Owsen, p. 62</ref>
|A spinning platform surrounding the volcano in [[Lethal Lava Land]]. It stops moving periodically, during which the volcano erupts.
|A spinning platform surrounding the volcano in [[Lethal Lava Land]]. It stops moving periodically, during which the volcano erupts.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|65px]]<br>[[Seesaw]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|100x100px]][[File:SM64 Fire Sea Spinner.png|100x100px]]<br>[[Seesaw]]
|A long platform that tilts left or right depending on where Mario walks. Seesaws have different appearances depending on where they are found.
|A long platform that tilts left or right depending on where Mario walks. Seesaws have different appearances depending on where they are found, as well as unconventional shapes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|x65px]]<br>[[Dotted-Line Block|Semi-visible block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|100x100px]]<br>[[Dotted-Line Block|Semi-visible block]]
|A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
|A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|65px]]<br>Ship
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|100x100px]]<br>Ship
|A sunken ship appears at the bottom of [[Jolly Roger Bay]], and it is where [[Maw-Ray|Unagi]] nests. Approaching it causes Unagi to stir and exit the vessel, granting Mario access to its hull. The ship subsequently can be found floating on the surface of the water during [[Red Coins on the Ship Afloat]].
|A sunken ship appears at the bottom of [[Jolly Roger Bay]], and it is where [[Maw-Ray|Unagi]] nests. Approaching it causes Unagi to stir and exit the vessel, granting Mario access to its hull. The ship subsequently can be found floating on the surface of the water during [[Red Coins on the Ship Afloat]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|65px]][[File:SM64 Asset Model Spinning Disc.png|65px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, p. 119</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sliding Platform.png|100x100px]]<br>Sliding platform<ref name=upchurch_redcoins>Upchurch, p. 30</ref>
|A spinning circular platform suspended in the air. Spinning discs' designs and environmental context for moving depend on where they are encountered.
|A long rectangular platform in [[Bowser in the Dark World]] and [[Bowser in the Sky]] that slides in and out.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|65px]]<br>[[Square (platform)|Square]]<ref>Pelland and Owsen, p. 42</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|100x100px]][[File:SM64 Asset Model Spinning Disc.png|100x100px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, p. 119</ref>
|A spinning circular platform suspended in the air. Spinning discs' designs and environmental context for moving depend on where they are encountered. In [[Tick Tock Clock]], triangular and hexigonal variants serve the same function as spinning discs, where the speed and direction vary depending on the time Mario enters the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|100x100px]]<br>[[Square (platform)|Square]]
|One of a pair of square-shaped platforms that move within the rims of a larger square-shaped frame.
|One of a pair of square-shaped platforms that move within the rims of a larger square-shaped frame.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|x65px]]<br>[[Pendulum Platform|Swing]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|100x100px]]<br>[[Swing]]
|A pendulum that swings back and forth.
|A lift that moves back and forth like a pendulum.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|65px]]<br>[[Treasure chest|Treasure Chest]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tapering Platform 1.png|100x100px]]<br>[[Tapering platform]]
|A wooden chest that contains a [[bubble]] and opens when touched. In some missions, five Treasure Chests appear and either release a Power Star or trigger a change in the environment when opened in a specific order. Opening a chest out of order electrocutes Mario and forces the player to start over.
|A square or rectangular platform that floats in [[lava]], occasionally partially sinking. The middle section is higher than the edges and, as such, is the only safe place to stand.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|65px]]<br>[[Lava Lift|Wire platform]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|100x100px]]<br>[[Grated platform|Wire platform]]
|A mesh lift in [[lava]]. Some wire platforms move along tracks that temporarily submerge them in lava.
|A mesh lift in lava. Some wire platforms move along tracks that temporarily submerge them in lava.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|65px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, p. 80</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|100x100px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, p. 80</ref>
|A prism-shaped platform that tilts toward the direction that Mario is standing on, dipping the nearest corner into lava.
|A prism-shaped platform that tilts toward the direction that Mario is standing on, dipping the nearest corner into lava.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|x65px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, p. 28</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|100x100px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, p. 28</ref>
|A plank in Whomp's Fortress. [[Kick]]ing or [[punch]]ing the wooden beam causes it to fall over and become useable as a bridge.
|A plank in Whomp's Fortress. [[Kick]]ing or [[punch]]ing the wooden beam causes it to fall over and become useable as a bridge.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|65px]]<br>[[Work Elevator]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|100x100px]]<br>[[Work Elevator]]
|A large flat platform with four arrow-emblazoned buttons. Stepping on a button causes the Work Elevator to move in that direction until it meets an obstruction.
|A large flat platform with four arrow-emblazoned buttons. Stepping on a button causes the Work Elevator to move in that direction until it meets an obstruction.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Block.png|65px]]<br>[[! Block|Yellow block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Block.png|100x100px]]<br>[[! Block|Yellow block]]
|A floating ! Block that contains items. It releases its content when Mario jumps underneath it. It is functionally comparable to the [[? Block]]s of prior ''Super Mario'' games and is the only ! Block available at the start of the game.
|A floating ! Block that contains items. It releases its content when Mario jumps underneath it. It is functionally comparable to the [[? Block]]s of prior ''Super Mario'' games and is the only ! Block available at the start of the game.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
!colspan=3 style="background:#FF7733;color:black;"|Transportation objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|x65px]]<br>[[★ door]]
|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|100x100px]]<br>[[★ door]]
|A door to a room that holds (a) painting(s), four of which open only once Mario has collected the required numbers of Power Stars indicated on the fronts of the doors. Not all paintings are locked behind ★ doors.
|A door to a room that holds (a) painting(s), four of which open only once Mario has collected the required numbers of Power Stars indicated on the fronts of the doors. Not all paintings are locked behind ★ doors.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|x65px]]<br>[[Big Star Door]]
|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|100x100px]]<br>[[Big Star Door]]
|A larger ★ door that has a higher Power Star-threshold to unlock. Three of the four Big Star Doors lead to rooms that contain Bowser courses.
|A larger ★ door that has a higher Power Star-threshold to unlock. Three of the four Big Star Doors lead to rooms that contain Bowser courses.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|x65px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons launch Mario to distant areas. They are accessed like pipes. Most cannons are overseen by [[Bob-omb Buddy|Bob-omb Buddies]] and become accessible only after Mario speaks to them.
|Cannons launch Mario to distant areas. They are accessed like pipes. Most cannons are overseen by [[Bob-omb Buddy|Bob-omb Buddies]] and become accessible only after Mario speaks to them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Clock.png|x65px]]<br>[[Tick Tock Clock|Clock]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Clock.png|100x100px]]<br>[[Tick Tock Clock|Clock]]
|The portal for Tick Tock Clock. The placement of the clock's hands when Mario enters the face determines the speed and direction of the platforms and obstacles in the course. None of these objects move if he enters the face with the minute hand on 12, and they move slowly if it is on 3.
|The portal for Tick Tock Clock. The placement of the clock's hands when Mario enters the face determines the speed and direction of the platforms and obstacles in the course. None of these objects move if he enters the face with the minute hand on 12, and they move slowly if it is on 3.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|65px]]<br>[[Key Door]]
|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|100x100px]]<br>[[Key Door]]
|A door that requires a key to open. Key Doors lead to new sections of the castle.
|A door that requires a key to open. Key Doors lead to new sections of the castle.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|x65px]]<br>[[Painting]]
|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|100x100px]]<br>[[Painting]]
|A magical portal created by Bowser. Paintings lead to the courses of the game.
|A magical portal created by Bowser. Paintings lead to the courses of the game.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|x65px]]<br>Painting ([[Boo]])
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|100x100px]]<br>Painting ([[Boo]])
|Paintings of Boos appear only in Big Boo's Haunt, and Mario can pass through them only in his [[Vanish Mario|Vanish form]].
|Paintings of Boos appear only in Big Boo's Haunt, and Mario can pass through them only in his [[Vanish Mario|Vanish form]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Volcano.png|x65px]]<br>[[Lethal Lava Land|Volcano]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Volcano.png|100x100px]]<br>[[Lethal Lava Land|Volcano]]
|The volcano is at the center of Lethal Lava Land and periodically shoots fire. The volcano's interior can be accessed, and two Power Stars can be obtained in it.
|The volcano is at the center of Lethal Lava Land and periodically shoots fire. The volcano's interior can be accessed, and two Power Stars can be obtained in it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|x65px]]<br>[[Warp Pipe|Warp pipe]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Warp pipe]]
|A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes are [[Shrinker Pipe]]s that change Mario's size and bring him to the two different versions of [[Tiny-Huge Island]].
|A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes are [[Shrinker Pipe]]s that change Mario's size and bring him to the two different versions of [[Tiny-Huge Island]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Warp Point.gif|x65px]]<br>[[Warp|Warp Point]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Warp Point.gif|100x100px]]<br>[[Warp|Warp Point]]
|Warp Points are hidden spots within a course that teleport Mario from one point to another.
|Warp Points are hidden spots within a course that teleport Mario from one point to another.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
!colspan=3 style="background:#FF7733;color:black;"|Other objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|x65px]]<br>[[Arrow Sign]]
|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|100x100px]]<br>[[Arrow Sign]]
|A sign that directs the player towards the intended focus of the mission they enter.
|A sign that directs the player towards the intended focus of the mission they enter.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|x65px]]<br>[[Rainbow (object)|Rainbow]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Butterfly.png|100x100px]]<br>[[Butterfly]]
|Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in [[Wing Mario Over the Rainbow]]. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
|Butterflies may turn into [[1-Up Mushroom|1UP Mushroom]]s or giant iron balls that pursue Mario through the air before exploding if he persistently bothers them. They otherwise fly around passively.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|x65px]]<br>[[Board|Sign]]<ref>Nintendo of America, p. 8</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud.png|100x100px]]<br>Cloud<ref>Pelland and Owsen, p. 126</ref>
|A cloud in [[Over the Rainbows|Wing Mario Over the Rainbow]] that cannot be used as a platform. Some transparent clouds contain a [[Red Coin]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|100x100px]]<br>Rainbow
|Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in Wing Mario Over the Rainbow. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
|-
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|100x100px]]<br>[[Sign]]
|A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
|A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|65px]]<br>[[Star Marker]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|100x100px]]<br>[[Star Marker]]
|A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.
|A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.
|}
|}
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==Reissues==
==Reissues==
===''Super Mario 64: Shindō Pak Taiō Version''===
===''Super Mario 64: Shindō Pak Taiō Version''===
''Super Mario 64: Shindō Pak Taiō Version'' (Japanese: スーパーマリオ64 振動パック対応バージョン) is a version of the original game released in Japan on July 18, 1997, that includes [[Rumble Pak]] support. This game is the same as the international release of the game, as it retains all of the [[glitch]] fixes as well as graphical and sound changes (except Mario calling Bowser by his name in the ''"So long kinga{{sic}} Bowser!"''<ref>Martinet, Charles (April 29, 2019). [https://twitter.com/CharlesMartinet/status/1122713913269710848 Tweet by Charles Martinet]. ''Twitter''. Retrieved February 6, 2021.</ref> voice clip, which was changed to ''"Buh-bye!"''). Other differences include a new title screen [[Easter egg]] and the fixing of the "[[List of Super Mario 64 glitches#Backwards Long Jump|Backwards Long Jump]]" glitch. This version was rereleased for the [[Virtual Console]] on the [[Wii]] in Japan on December 2, 2006, then on the [[Wii U]] on April 8, 2015.
''Super Mario 64: Shindō Pak Taiō Version'' (Japanese: スーパーマリオ64 振動パック対応バージョン) is a version of the original game released in Japan on July 18, 1997, that includes [[nwiki:Rumble (feature)#Nintendo 64|Rumble Pak]] support. This game is the same as the international release of the game, as it retains all of the [[glitch]] fixes as well as graphical and sound changes (except Mario calling Bowser by his name in the "''So long<!--sic--> kinga{{sic}} Bowser!''"<ref>Martinet, Charles (April 29, 2019). [https://twitter.com/CharlesMartinet/status/1122713913269710848 Tweet by Charles Martinet]. ''Twitter''. Retrieved February 6, 2021.</ref> voice clip, which was changed to "''Buh-bye!''"). Other differences include a new title screen [[Easter egg]] and the fixing of the "[[List of Super Mario 64 glitches#Backwards Long Jump|Backwards Long Jump]]" glitch. This version was rereleased for the [[Virtual Console]] on the [[Wii]] in Japan on December 2, 2006, then on the [[Wii U]] on April 8, 2015.


===''Super Mario 64 DS''===
===''Super Mario 64 DS''===
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==Version differences==
==Version differences==
There is a total of four Nintendo 64 releases of ''Super Mario 64'': the original Japanese version, the North American release, the European and Australian release, and the Japanese ''Super Mario 64: Shindō Pak Taiō Version'' rerelease.
There is a total of four Nintendo 64 releases of ''Super Mario 64'': the original Japanese version, the North American release, the European and Australian release, and the Japanese ''Super Mario 64: Shindō Pak Taiō Version'' rerelease.
===Changes to the North American release===
===Changes to the North American release===
====Text changes====
====Text changes====
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**The blowing of wind when Lakitu is flying
**The blowing of wind when Lakitu is flying
**The click of the camera shutter when the in-game camera moves to Lakitu's perspective
**The click of the camera shutter when the in-game camera moves to Lakitu's perspective
**The spring sound and voice line ''"Ha ha!"'' when Mario jumps out of the pipe
**The spring sound and voice line "''Ha ha!''" when Mario jumps out of the pipe
*A sound effect not present in the Japanese game plays when Mario exits a course through the pause menu.
*A sound effect not present in the Japanese game plays when Mario exits a course through the pause menu.
*When Mario enters certain substages, such as the [[Tower of the Wing Cap]], the Power Star collection sound effect plays.
*When Mario enters certain substages, such as the [[Tower of the Wing Cap]], the Power Star collection sound effect plays.
*When Lakitu appears to explain things to Mario, a short tune entitled "Lakitu's Message" plays. Since this tune is not in the original Japanese release, it is not found on the official soundtrack.
*When Lakitu appears to explain things to Mario, a short tune entitled "Lakitu's Message" plays. Since this tune is not in the original Japanese release, it is not found on the official soundtrack.
*Western releases add more voice acting for Mario:
*Western releases add more voice acting for Mario:
**''"Hello!"'' when [[Mario's face|his face]] greets the player on the title screen
**"''Hello!''" when [[Mario's face|his face]] greets the player on the title screen
**''"Okey-dokey!"'' when the player chooses a save file
**"''Okey-dokey!''" when the player chooses a save file
**''"Let's-a go!"'' when the player chooses a Star before entering a course
**"''Let's-a go!''" when the player chooses a Star before entering a course
**''"Game over!"'' when he runs out of lives
**"''Game over!''" when he runs out of lives
**''"Press START to play!"'' during the title screen demo
**"''Press START to play!''" during the title screen demo
**''"Boing!"'' when he jumps off a [[Spindrift]]
**"''Boing!''" when he jumps off a [[Spindrift]]
**''"I'm-a tired!"'' and the names of various pastas when he is sleeping
**"''I'm-a tired!''" and the names of various pastas when he is sleeping
**''"Mamma mia!"'' when falling out of a non-painting course after Mario loses a life
**"''Mamma mia!''" when falling out of a non-painting course after Mario loses a life
**In the original Japanese version, Mario says, ''"Here we go!"'' when he throws Bowser. In Western versions, he says, ''"Here we go!"'' only when throwing Bowser a short distance. When he throws Bowser a long distance, he instead says, ''"So long kinga Bowser!"''  
**In the original Japanese version, Mario says, "''Here we go!''" when he throws Bowser. In Western versions, he says, "''Here we go!''" only when throwing Bowser a short distance. When he throws Bowser a long distance, he instead says, "''So long kinga Bowser!''"
**Similarly, when Mario hits a wall in the Japanese version, he grunts. In Western versions, Mario grunts if he hits a wall at a low speed, but he says, ''"D'oh!"'' if he [[Long Jump|long-jump]]s or dives into a wall.
**Similarly, when Mario hits a wall in the Japanese version, he grunts. In Western versions, Mario grunts if he hits a wall at a low speed, but he says, "''D'oh!''" if he [[Long Jump|long-jump]]s or dives into a wall.
**When Mario [[Triple Jump|triple-jump]]s in the Japanese release, he says, ''"Yahoo!"'' In Western releases, he randomly says, ''"Yahoo!"'', ''"Wha-ha!"'', or ''"Yippee!"''; however, he says only ''"Yahoo!"'' when using the improved Triple Jump obtained after he talks to Yoshi.
**When Mario [[Triple Jump|triple-jump]]s in the Japanese release, he says, "''Yahoo!''" In Western releases, he randomly says, "''Yahoo!''", "''Wha-ha!''", or "''Yippee!''"; however, he says only "''Yahoo!''" when using the improved Triple Jump obtained after he talks to Yoshi.
*All of Princess Peach's voice acting is new in this version of the game.
*All of Princess Peach's voice acting is new in this version of the game.


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===Changes to the European and Australian release===
===Changes to the European and Australian release===
These releases feature all the changes of the North American release, plus the following additional changes:
These releases feature all the changes of the North American release, plus the following additional changes:
====Text changes====
====Text changes====
*The script can be switched between English, German, and French.
*The script can be switched between English, German, and French.
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====Text changes====
====Text changes====
*The original Japanese script is restored.
*The original Japanese script is restored.
*Text that mentioned pressing {{button|n64|B}} to read signs in both the original Japanese and localized scripts now additionally mentions {{button|n64|A}} can be pressed as an alternative.
*Text that mentioned pressing {{button|n64|B}} to read [[sign]]s in both the original Japanese and localized scripts now additionally mentions {{button|n64|A}} can be pressed as an alternative.


====Audiovisual changes====
====Audiovisual changes====
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*A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
*A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
*If the player presses {{button|n64|Z}} on the intro screen, the background fills with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronization with the modeled Mario face.
*If the player presses {{button|n64|Z}} on the intro screen, the background fills with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronization with the modeled Mario face.
*The voice line ''"So long kinga Bowser!"'' is changed to ''"Buh-bye!"'' likely since Bowser's Japanese name is Koopa.  
*The voice line "''So long kinga Bowser!''" is changed to "''Buh-bye!''" likely since Bowser's Japanese name is Koopa.  
*Mario's Double Jump sound is a higher-pitched version of the same sound from the European and Australian version.
*Mario's Double Jump sound is a higher-pitched version of the same sound from the European and Australian version.
*One of Mario's single [[jump]] sounds is higher-pitched.
*One of Mario's single [[jump]] sounds is higher-pitched.
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==Notable mistakes and errors==
==Notable mistakes and errors==
*If the player copies a save file to another file that already has data, it will say "Save Data '''Exits'''" instead of "Save Data Exists." This was fixed in ''[[Super Mario 3D All-Stars]]''.
*If the player copies a save file to another file that already has data, it will say "Save Data '''Exits'''" instead of "Save Data Exists." This was fixed in ''[[Super Mario 3D All-Stars]]''.
*On the floating island of the [[Bob-omb Battlefield]], one of the signs says, "Pull back '''to to''' fly up." This was fixed in ''Super Mario 3D All-Stars''.
*On the floating island of the [[Bob-omb Battlefield]], one of the [[sign]]s says, "Pull back '''to to''' fly up." This was fixed in ''Super Mario 3D All-Stars''.
*On [[Cool, Cool Mountain]], the Headless Snowman says, "Have you run '''in to''' any headhunters lately??" instead of "into."
*On [[Cool, Cool Mountain]], the Headless Snowman says, "Have you run '''in to''' any headhunters lately??" instead of "into."
*At the end of the game, when Mario speaks to [[Yoshi]] on the castle roof, he says, "Mario!!! '''It''' that really you???" instead of "Mario!!! Is that really you???"
*At the end of the game, when Mario speaks to [[Yoshi]] on the castle roof, he says, "Mario!!! '''It''' that really you???" instead of "Mario!!! Is that really you???"
*If Mario is one Star short of opening a ★ door, the message still refers to the word needed in the plural: "You need 1 more Star'''s'''" instead of "You need 1 more Star."
*If Mario is one Star short of opening a ★ door, the message still refers to the word needed in the plural: "You need 1 more Star'''s'''" instead of "You need 1 more Star."
Those errors remained in the [[Virtual Console]] version. However, they were removed in ''[[Super Mario 64 DS]]'', as Yoshi is a playable character and the message that appears when Mario does not have enough Stars to open a ★ door is instead "You need [number] more."
Those errors remained in the [[Virtual Console]] version. However, they were removed in ''[[Super Mario 64 DS]]'', as Yoshi is a playable character and the message that appears when the player does not have enough Stars to open a ★ door is instead "You need [number] more."


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario 64 pre-release and unused content}}
{{main|List of Super Mario 64 pre-release and unused content}}
One unused asset is the [[Blargg]], which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, the [[Big Boo]] held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter." 32 levels were planned for the game, but only fifteen of them made it into the final product.
One unused asset is the [[Blargg]], which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, the [[Big Boo (character)|Big Boo]] held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter." 32 levels were planned for the game, but only fifteen of them made it into the final product.


==Staff==
==Staff==
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''Super Mario 64'' was one of the games featured at ''{{wp|The Art of Video Games}}'', an exhibition held at the Smithsonian American Art Museum in 2012.<ref>http://americanart.si.edu/exhibitions/archive/2012/games/#games</ref> The game won voting in the "action" category for the Nintendo 64, beating out ''{{wp|Banjo-Kazooie}}'' and ''{{wp|Star Wars: Shadows of the Empire}}''.
''Super Mario 64'' was one of the games featured at ''{{wp|The Art of Video Games}}'', an exhibition held at the Smithsonian American Art Museum in 2012.<ref>http://americanart.si.edu/exhibitions/archive/2012/games/#games</ref> The game won voting in the "action" category for the Nintendo 64, beating out ''{{wp|Banjo-Kazooie}}'' and ''{{wp|Star Wars: Shadows of the Empire}}''.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Finishing the game won't take you too long but as with most Mario games that's not really the point, it will take you weeks (and quite possibly months) to discover all the secrets contained within this game.''"
|align="left"|"''Finishing the game won't take you too long but as with most Mario games that's not really the point, it will take you weeks (and quite possibly months) to discover all the secrets contained within this game.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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Using a well-timed [[Triple Jump]] on the slope near the castle, Mario can climb the castle without the [[cannon]]. Also, when he reaches a corner, he can fall down slightly and grab on to a ledge. Mario can then pull himself back up onto the roof, at which point he loses a life. For unknown reasons, he also loses his cap. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until he pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can happen only through modding or glitches.
Using a well-timed [[Triple Jump]] on the slope near the castle, Mario can climb the castle without the [[cannon]]. Also, when he reaches a corner, he can fall down slightly and grab on to a ledge. Mario can then pull himself back up onto the roof, at which point he loses a life. For unknown reasons, he also loses his cap. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until he pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can happen only through modding or glitches.
 
===Angled dive===
===Angled Dive===
When Mario enters the water, the angle he was facing before entering is preserved in a datum; therefore, when he jumps and lands on dry land, the next dive he performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.
When Mario enters the water, the angle he was facing before entering is preserved in a datum; therefore, when he jumps and lands on dry land, the next dive he performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.


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SM64 - Mario Bowser Back To Back Artwork.png|Mario and [[Bowser]]
SM64 - Mario Bowser Back To Back Artwork.png|Mario and [[Bowser]]
Metal Mario Scene Artwork - Super Mario 64.png|[[Metal Mario]] in the [[Hazy Maze Cave]]
Metal Mario Scene Artwork - Super Mario 64.png|[[Metal Mario]] in the [[Hazy Maze Cave]]
Goomba SM64 art.jpg|[[Goomba]]
SM64 Artwork Goomba.png|[[Goomba]]
Star.gif|[[Power Star]]
Star.gif|[[Power Star]]
SM64 1-up.png|[[1-Up Mushroom|1UP Mushroom]]
</gallery>
</gallery>


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The music for ''Super Mario 64'' was scored using Best Service's Voice Spectral, Brüse & Brüse AudioProduction's Acoustic Drums, {{wp|Avid Audio|Digidesign}}'s SampleCell II CD-ROM Library #1, the {{wp|E-mu Proteus|E-mu Proteus/1}}, ILIO's {{wp|Synclavier}} World & Orchestral, the {{wp|Korg Wavestation}}, Optical Media International's Universe of Sounds: Sonic Images Vol. 1, Q-Up Arts' The Denny Jaeger Private Collection Vol. 1, Rarefaction's A Poke in the Ear With a Sharp Stick, {{wp|Roland Corporation|Roland}}'s {{wp|Roland JD-990|JD-990}} synthesizer and {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, [https://www.spectrasonics.net/ Spectrasonics]' Bass Legends and Supreme Beats, and the Yamaha VL1.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> Many of the sound effects in the game were sourced from {{wp|Sound Ideas}}' General Series 6000 and Series 1000 sound effects libraries and the sound effects libraries of American film studios {{wp|Warner Bros.}} and {{wp|Universal Pictures}}.<ref>https://soundeffects.fandom.com/wiki/Super_Mario_64</ref>
The music for ''Super Mario 64'' was scored using Best Service's Voice Spectral, Brüse & Brüse AudioProduction's Acoustic Drums, {{wp|Avid Audio|Digidesign}}'s SampleCell II CD-ROM Library #1, the {{wp|E-mu Proteus|E-mu Proteus/1}}, ILIO's {{wp|Synclavier}} World & Orchestral, the {{wp|Korg Wavestation}}, Optical Media International's Universe of Sounds: Sonic Images Vol. 1, Q-Up Arts' The Denny Jaeger Private Collection Vol. 1, Rarefaction's A Poke in the Ear With a Sharp Stick, {{wp|Roland Corporation|Roland}}'s {{wp|Roland JD-990|JD-990}} synthesizer and {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, [https://www.spectrasonics.net/ Spectrasonics]' Bass Legends and Supreme Beats, and the Yamaha VL1.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> Many of the sound effects in the game were sourced from {{wp|Sound Ideas}}' General Series 6000 and Series 1000 sound effects libraries and the sound effects libraries of American film studios {{wp|Warner Bros.}} and {{wp|Universal Pictures}}.<ref>https://soundeffects.fandom.com/wiki/Super_Mario_64</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
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==References to other games==
==References to other games==
[[File:Statue SMB style.png|thumb|The carving]]
[[File:Statue SMB style.png|thumb|The carving]]
*''[[Super Mario Bros.]]'' - Carvings of Mario and Bowser from this game appear on several pillars in [[Bowser in the Sky]]. An arrangement of the overworld theme plays on the title screen, and the underground theme can be heard in the music for [[Hazy Maze Cave]] and [[Wet-Dry World]]. There is also a small jingle used at the [[Power Star]] select screen which sounds identical to the first few notes of the overworld theme in this game.
*''[[Super Mario Bros.]]'' Carvings of Mario and Bowser from this game appear on several pillars in [[Bowser in the Sky]]. An arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays on the title screen, and the [[Underground Theme]] can be heard in the music for the [[Hazy Maze Cave]] and [[Wet-Dry World]]. There is also a small jingle used at the [[Power Star]] select screen that sounds identical to the first few notes of the Ground Theme in this game.
*''[[Super Mario World]]'' - The idea of Switch Palaces is, in a way, brought back. Also, when [[Yoshi]] is met, he says to Mario ''"It has been so long since our last adventure!"'', possibly referring to this game. Also, the soundtrack follows the same composition technique used in ''Super Mario World'' in a similar way where there's a signature melody in the game that's heard across different levels in several variations ("[[Super Mario 64 Main Theme]]", "Snow Mountain", "[[Slider]]").
*''[[Super Mario World]]'' The idea of Switch Palaces is, in a way, brought back. Also, when [[Yoshi]] is met, he says to Mario "''It has been so long since our last adventure!''" possibly referring to this game. Also, the soundtrack follows the same composition technique used in ''Super Mario World'' in a similar way where there is a signature melody in the game that is heard across different levels in several variations ("[[Super Mario 64 Main Theme]]," "Snow Mountain," "[[Slider]]").
*''[[Super Mario World 2: Yoshi's Island]]'' - The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario|Wing]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. The idea of collecting [[Red Coin]]s first appeared in this title as well. Fly Guys appear as enemies. Ukikis also appear as non-playable characters.  
*''[[Super Mario World 2: Yoshi's Island]]'' The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. The idea of collecting [[Red Coin]]s first appeared in this title as well. Fly Guys appear as enemies. Ukkikis also appear as non-playable characters. The grunts made by certain enemies and bosses, such as [[Bully|Bullies]] and the [[Whomp King]], are based on those made by the bosses of this game when hit.
*[[zeldawiki:The Legend of Zelda: Ocarina of Time|''The Legend of Zelda: Ocarina of Time'']] - This game was created using a modified version of ''Super Mario 64''{{'}}s engine, and was developed alongside it. Additionally, the notes for the [[zeldawiki:Song of Storms|Song of Storms]] are displayed as stars in the night paintings of the second floor in the Mushroom Castle.<ref>[https://twitter.com/HiteiGG/status/1139259008739663872 HiteiGG's Twitter post, showing the Song of Storms in Super Mario 64]</ref>


==References in later media==
==References in later media==
[[File:SMO Mushroom Moon 28.png|thumb|The recreation of the Mushroom Castle's courtyard in ''Super Mario Odyssey'']]
[[File:SMO Mushroom Moon 28.png|thumb|The recreation of the Mushroom Castle's courtyard in ''Super Mario Odyssey'']]
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - A possible theme for [[Wrinkly's Save Cave]] is similar to "[[Inside the Castle Walls]]," the music for the [[Peach's Castle|Mushroom Castle]], suggesting that [[Wrinkly Kong]] is playing this game.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' A possible theme for [[Wrinkly's Save Cave]] is similar to "[[Inside the Castle Walls]]," the music for the [[Peach's Castle|Mushroom Castle]], suggesting that [[Wrinkly Kong]] is playing this game.
*''[[Mario Kart 64]]'' - The Mushroom Castle is hidden on [[N64 Royal Raceway|Royal Raceway]], and its appearance is identical to its design in ''Super Mario 64''. The castle grounds are also there and unchanged between the two games. As a drawback, the castle is inaccessible. Penguins in [[N64 Sherbet Land|Sherbet Land]] have an identical appearance and come in various sizes.
*''[[Mario Kart 64]]'' The Mushroom Castle is hidden on [[N64 Royal Raceway|Royal Raceway]], and its appearance is identical to its design in ''Super Mario 64''. The Castle Grounds are also there and unchanged between the two games. As a drawback, the castle is inaccessible. Penguins in [[N64 Sherbet Land|Sherbet Land]] have an identical appearance and come in various sizes.
*''[[Mario Party]]'' - The board [[Mario's Rainbow Castle]] is similar to the secret course Tower of the Wing Cap. Mario's title screen (if he is the most recent winner of a board game) depicts him with the Wing Cap flying with the other playable characters.
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' – This game was created using a modified version of ''Super Mario 64''{{'}}s engine, and it was developed alongside it. Additionally, the notes for the [[zeldawiki:Song of Storms|Song of Storms]] are displayed as stars in the night paintings of the second floor in the Mushroom Castle.<ref>[https://twitter.com/HiteiGG/status/1139259008739663872 HiteiGG's Twitter post, showing the Song of Storms in Super Mario 64]</ref>
*''[[Super Smash Bros.]]'' - Most of Mario's moves, animations and voice clips in this game are derived from the ones in ''Super Mario 64''. [[Metal Mario]] appears as a boss. Two levels based on places here are also accessible, namely [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] and [[Meta Crystal|Metal Mario's stage]]. Although [[Luigi]] didn't appear in the game, his moves, animations and voice clips are identical to Mario's in ''Super Mario 64'', except his voice clips are higher-pitched versions of Mario's.
*''[[Mario Party]]'' – The board [[Mario's Rainbow Castle]] is similar to the secret course Tower of the Wing Cap. Mario's title screen (if he is the most recent winner of a board game) depicts him with the Wing Cap flying with the other playable characters.
*''[[Paper Mario]]'' - This game starts the same way, with a letter being sent from [[Princess Peach|Peach]]. Peach's Castle design in this game is similar to that used in the box art of ''Super Mario 64''. Also, the main room is near identical (however, the doors lead to different rooms).
*''[[Super Smash Bros.]]'' – Most of Mario's moves, animations, and voice clips in this game are derived from the ones in ''Super Mario 64''. [[Metal Mario]] appears as a boss. Two levels based on places here are also accessible, namely [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] and [[Meta Crystal|Metal Mario's stage]]. Although [[Luigi]] did not appear in the game, his moves, animations, and voice clips are identical to Mario's in ''Super Mario 64'', except his voice clips are higher-pitched versions of Mario's.
*''[[Mario Kart: Super Circuit]]'' - Peach's Castle reappears in the background of [[GBA Peach Circuit|Peach Circuit]], [[SNES Mario Circuit 1|Mario Circuit 1]], and [[Mario Circuit 4]]. The music for [[GBA Bowser's Castle 1|the]] [[GBA Bowser's Castle 2|Bowser]] [[GBA Bowser Castle 3|Castle]] [[Bowser Castle 4|courses]] is a sped-up arrangement of Bowser's battle theme from this game.
*''[[nwiki:Card Hero series|Trade & Battle: Card Hero]]'' series – One of the collectible monsters introduced in the first game resembles the [[King Bob-omb|Big Bob-omb]] and shares the same name in Japanese, {{hover|ボムキング|Bomu Kingu}} ("Bomb King"). The monster's redesign in ''[[nwiki:Kousoku Card Battle: Card Hero|Kousoku Card Battle: Card Hero]]'' makes the similarities even more apparent.
*''[[Super Smash Bros. Melee]]'' - Two stages based on areas from ''Super Mario 64'' appear: [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] (which also appears as a trophy) and [[Rainbow Ride]]. [[Metal Mario]] reappears as a boss and a trophy. Additionally, the [[Cap Block|Metal Box]] returns in this game as an item and a trophy. [[Mario]] still has his voice clips, moves, and animations, and [[Luigi]] still has Mario-like voice clips, moves, and animations. One of [[Kirby]]'s [[Stone (move)|Stone]] forms is based on the [[Thwomp]]'s design first used in this game.
*''[[Paper Mario]]'' – This game starts the same way, with a letter being sent from [[Princess Peach|Peach]]. Peach's Castle design in this game is similar to that used in the box art of ''Super Mario 64''. Also, the main room is nearly identical (however, the doors lead to different rooms).
*''[[Super Mario World: Super Mario Advance 2]]'' - A section of the music played inside Peach's Castle plays on the status screen.
*''[[Mario Kart: Super Circuit]]'' – Peach's Castle reappears in the background of [[GBA Peach Circuit|Peach Circuit]], [[SNES Mario Circuit 1|Mario Circuit 1]], and [[Mario Circuit 4]]. The music for [[GBA Bowser's Castle 1|Bowser's Castle 1]], [[GBA Bowser's Castle 2|Bowser's Castle 2]], [[GBA Bowser Castle 3|Bowser's Castle 3]], and [[Bowser's Castle 4]] is a sped-up arrangement of Bowser's battle theme from this game.
*''[[Super Mario Sunshine]]'' - A brief clip of Mario's fight with Bowser is seen when [[F.L.U.D.D.]] scans Mario. A few of Mario’s voice clips are reused in this game.
*''[[Super Smash Bros. Melee]]'' – Two [[stage]]s based on areas from ''Super Mario 64'' appear: [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] (which also appears as a trophy) and [[Rainbow Ride]]. Metal Mario reappears as a boss and a trophy. Additionally, the [[Cap Block|Metal Box]] returns in this game as an item and a trophy. Mario still has his voice clips, moves, and animations, and [[Luigi]] still has Mario-like voice clips, moves, and animations. One of [[Kirby]]'s [[Stone (move)|Stone]] forms is based on the [[Thwomp]]'s design first used in this game.
*''[[Mario & Luigi: Superstar Saga]]'' - In [[Woohoo Hooniversity]], a room with four blocks can be seen in it; one of them is a block from ''Super Mario 64''. The name of the game is even mentioned in the description of the blocks, and the professors are trying to figure out why it vanishes when struck.
*''[[Super Mario World: Super Mario Advance 2]]'' – A section of the music played inside Peach's Castle plays on the status screen.
*''[[Paper Mario: The Thousand-Year Door]]'' - The game starts in the same way, [[Princess Peach|Peach]] sends [[Mario]] another letter.
*''[[Super Mario Sunshine]]'' – A brief clip of Mario's fight with Bowser is seen when [[F.L.U.D.D.|FLUDD]] scans Mario. A few of Mario's voice clips are reused in this game.
*''[[Mario Power Tennis]]'' - The music that plays during the minigame [[Artist On the Court]] is an arrangement of "Inside the Castle Walls."
*''[[Mario & Luigi: Superstar Saga]]'' – In [[Woohoo Hooniversity]], a room with four blocks can be seen in it; one of them is a block from ''Super Mario 64''. The name of the game is even mentioned in the description of the blocks, and the professors are trying to figure out why the block vanishes when struck.
*''[[Mario Kart DS]]'' - [[Tick Tock Clock]] appears as a race track in this game. Several bosses found here also reappear in this game.
*''[[Paper Mario: The Thousand-Year Door]]'' – The game starts in the same way: Peach sends Mario another letter.
*''[[Mario & Luigi: Partners in Time]]'' - The theme for Peach's Castle is a cover version of this game's castle theme.
*''[[Mario Power Tennis]]'' – The music that plays during the minigame [[Artist On the Court]] is an arrangement of "Inside the Castle Walls."
*''[[New Super Mario Bros.]]'' - This game uses many things that originated in ''Super Mario 64'', such as [[Dorrie]], and a Bowser head closes in on the screen when Mario dies. Also, the Wing/Vanish Cap theme is present for invincibility in this game. This is largely due to many assets in this game were reused from ''Super Mario 64 DS''.
*''[[Mario Kart DS]]'' – [[Tick Tock Clock]] appears as a racetrack in this game. Several bosses found here also reappear in this game.
*''[[Mario Strikers Charged]]'' - A cover of the music that plays in Big Boo's Merry-Go-Round is featured in this game, as the theme associated with Boo sidekicks.
*''[[Mario & Luigi: Partners in Time]]'' – The theme for Peach's Castle is a cover version of this game's castle theme.
*''[[Super Mario Galaxy]]'' - The game starts in the same way, with Peach sending Mario another letter. Also, "Bowser's Road" is covered for [[Bowser's Star Reactor]] and [[Bowser's Dark Matter Plant]]. Also, the falling asleep idle animation returns.
*''[[New Super Mario Bros.]]'' – This game uses many things that originated in ''Super Mario 64'', such as [[Dorrie]], and a Bowser head closes in on the screen when Mario loses a life. Also, the Wing/Vanish Cap theme is present for invincibility in this game. This is largely because many assets in this game were reused from ''Super Mario 64 DS''.
*''[[Super Smash Bros. Brawl]]'' - The music from [[Bob-omb Battlefield]] is unlockable, and the Rainbow Ride stage and Metal Box from the previous game return as well. Mario retains the moves and animations that originated in ''Super Mario 64''.
*''[[Mario Strikers Charged]]'' – A cover of the music that plays in Big Boo's merry-go-round is featured in this game, as the theme associated with Boo sidekicks.
*''[[Mario Super Sluggers]]'' - Both songs that play when playing in [[Peach Ice Garden]] and going into said place in Challenge mode are arrangements of the music for Peach's Castle from this game.  
*''[[Super Mario Galaxy]]'' The game starts in the same way, with Peach sending Mario another letter. Also, "Bowser's Road" is covered for [[Bowser's Star Reactor]] and [[Bowser's Dark Matter Plant]]. Also, the falling asleep idle animation returns.
*''[[Mario & Luigi: Bowser's Inside Story]]'' - The music for when the Mario Bros. first enter Peach's Castle and when everyone is removed from Bowser's Belly is a cover of the Peach's Castle theme. Also, both games end in a view of a cake with Mario and Peach figures on it.
*''[[Super Smash Bros. Brawl]]'' – The music from the [[Bob-omb Battlefield]] is unlockable, and the Rainbow Ride stage and Metal Box from the previous game return as well. Mario retains the moves and animations that originated in ''Super Mario 64''.
*''Mario & Sonic at the Olympic Winter Games'' - In the [[Mario & Sonic at the Olympic Winter Games (Wii)|Wii version]], an arrangement of Cool, Cool Mountain's and Snowman's Land's music is used in [[Dream Snowball Fight]]. The main theme and the Bowser stage theme are also used. In the [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Nintendo DS version]], the Cool, Cool Mountain theme is also rearranged as the second part of the Mario & Sonic Download Medley in [[Ultimate Figure Skating]].
*''[[Mario Super Sluggers]]'' – Both songs that play when the player plays in [[Peach Ice Garden]] and goes into said place in the Challenge mode are arrangements of the music for Peach's Castle from this game.  
*''[[New Super Mario Bros. Wii]]'' - Peach's Castle reappears in the game. Winning a [[Toad House]] minigame plays the jingle heard after exiting a course with a [[Power Star]], and when revealing a pair of Bowser or [[Bowser Jr.]] icons in the [[Power-up Panels]] minigame, the short tune that plays when trying to enter a locked door is heard.
*''[[Mario & Luigi: Bowser's Inside Story]]'' – The music for when the Mario Bros. first enter Peach's Castle and when everyone is removed from Bowser's Belly is a cover of the Peach's Castle theme. Also, both games end in a view of a cake with Mario and Peach figures on it.
*''[[Super Mario Galaxy 2]]'' - In both [[Tall Trunk Galaxy]] (during the mission "[[Tall Trunk's Big Slide]]") and [[Rolling Coaster Galaxy]], an arrangement of "[[Slider]]" plays at a moment. Also, the [[Whomp's Fortress]] reappears as the [[Throwback Galaxy]], alongside [[Bob-omb Buddy|Bob-omb Buddies]] and the [[Whomp King]]. Both games start with Peach sending a letter to Mario. Also, an orchestral cover of "Bowser's Road" plays in [[Bowser's Lava Lair]] and [[Bowser's Gravity Gauntlet]].
*''Mario & Sonic at the Olympic Winter Games'' – In the [[Mario & Sonic at the Olympic Winter Games (Wii)|Wii version]], an arrangement of Cool, Cool Mountain's and Snowman's Land's music is used in [[Dream Snowball Fight]]. The main theme and the Bowser stage theme are also used. In the [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Nintendo DS version]], the Cool, Cool Mountain theme is also rearranged as the second part of the Mario & Sonic Download Medley in [[Ultimate Figure Skating]].
*''[[Super Mario 3D Land]]'' - The sound effect of Mario falling from a high place is reused, plus the platforming style is mixed together with ''Super Mario Bros. 3'' and ''Super Mario Galaxy''. Also, when Mario waits outside a purple [[Mystery Box]] on the map screen, the [[endless stairs]] music from ''Super Mario 64'' can be heard.
*''[[New Super Mario Bros. Wii]]'' – Peach's Castle reappears in the game. Winning a [[Toad House]] minigame plays the jingle heard after Mario exits a course with a [[Power Star]], and when the player reveals a pair of Bowser or [[Bowser Jr.]] icons in the minigame [[Power-up Panels]], the short tune that plays when Mario tries to enter a locked door is heard.
*''[[Mario Kart 7]]'' - [[Metal Mario]] appears as a playable character.
*''[[Super Mario Galaxy 2]]'' – In both [[Tall Trunk Galaxy]] (during the mission [[Tall Trunk's Big Slide]]) and [[Rolling Coaster Galaxy]], an arrangement of "[[Slider]]" plays at a moment. Also [[Whomp's Fortress]] reappears as the [[Throwback Galaxy]], alongside [[Bob-omb Buddy|Bob-omb Buddies]] and the [[Whomp King]]. Both games start with Peach sending a letter to Mario. Also, an orchestral cover of "Bowser's Road" plays in [[Bowser's Lava Lair]] and [[Bowser's Gravity Gauntlet]].
*''[[Mario Tennis Open]]'' - A cover of the music for Peach's Castle is used for [[Peach's Palace]]. On the Bowser's Castle court, a cover of the Bowser battle music is played.
*''[[Super Mario 3D Land]]'' – The sound effect of Mario falling from a high place is reused, plus the platforming style is mixed together with ''Super Mario Bros. 3'' and ''Super Mario Galaxy''. Also, when Mario waits outside a purple [[Mystery Box]] on the map screen, the [[endless stairs]] music from ''Super Mario 64'' can be heard.
*''[[New Super Mario Bros. 2]]'' - The first few notes of the theme for Peach's Castle are played during the intro.
*''[[Mario Kart 7]]'' – Metal Mario appears as a playable character.
*''[[Paper Mario: Sticker Star]]'' - The "Slider" theme is covered during the minecart part of [[Bowser's Snow Fort]].
*''[[Mario Tennis Open]]'' – A cover of the music for Peach's Castle is used for [[Peach's Palace]]. On the Bowser's Castle court, a cover of the Bowser battle music is played.
*''[[Super Mario 3D World]]'' - A cover of the "Slider" theme plays when riding [[Plessie]]. In [[Shifty Boo Mansion]], a level in ''Super Mario 3D World'', there is a [[Green Star]] hidden behind a portrait of a Boo that can be entered like the pictures in Peach's Castle.
*''[[New Super Mario Bros. 2]]'' – The first few notes of the theme for Peach's Castle are played during the intro.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' - The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride in [[Water Park]].<br>As part of their promotion of Wave 2 of the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], several official ''Mario Kart'' {{wp|Facebook}} pages localized for European audiences posted a screenshot showing [[Tanooki Mario]] driving near a [[penguin]] in {{classic-link|GBA|Snow Land}}, with descriptions that translate to "Penguins never forget." or "A penguin never forgets.";<ref>MarioKartESP (August 17, 2022). [https://www.facebook.com/MarioKartESP/photos/3794688187321548/ Los pingüinos nunca olvidan.] ''Facebook''. Retrieved November 27, 2022.</ref><ref>MarioKartItalia (August 17, 2022). [https://www.facebook.com/MarioKartItalia/photos/3240767289514140/ Un pinguino non dimentica mai.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/EzWoU Archived] via November 27, 2022, 22:01:36 UTC via archive.today.)</ref><ref>MarioKartNL (August 17, 2022). [https://www.facebook.com/MarioKartNL/photos/5305106349602508/ Een pinguïn vergeet nooit.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/vVVe0 Archived] via November 27, 2022, 22:04:13 UTC via archive.today.)</ref><ref>MarioKartPT (August 17, 2022). [https://www.facebook.com/MarioKartPT/photos/4774626602636935/ Os pinguins nunca esquecem.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/6iAPE Archived] via November 27, 2022, 22:02:38 UTC via archive.today.)</ref> the descriptions, together with the picture, likely reference a popular gameplay act in ''Super Mario 64'' wherein players would intentionally drop the [[Baby Penguin]] off-bounds in the course Cool, Cool Mountain,<ref>March 6, 2013. [https://www.reddit.com/r/gaming/comments/19sxq6/we_all_did_this_super_mario_64/ We all did this - [Super Mario 64<nowiki>]</nowiki>]. ''Reddit'' (/r/gaming). Retrieved November 27, 2022.</ref><ref>Fairfax, Zackerie (March 10, 2021). [https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ What Super Mario 64's Penguin Reveals About Its Players]. ''screenrant.com''. Retrieved November 27, 2022. ([https://web.archive.org/web/20210719013026/https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ Archived] July 19, 2021, 01:30:26 UTC via Wayback Machine.)</ref> implying that Mario is culpable for this act and that penguins hold a grudge against him as a result.
*''[[Paper Mario: Sticker Star]]'' The theme "Slider" is covered during the minecart part of [[Bowser's Snow Fort]].
*''[[Mario Party: Island Tour]]'' - A cover of "Koopa's Road" plays in [[Bowser's Peculiar Peak]].
*''[[Super Mario 3D World]]'' – A cover of the theme "Slider" plays when the player rides [[Plessie]]. In [[Shifty Boo Mansion]], a level in ''Super Mario 3D World'', there is a [[Green Star]] hidden behind a portrait of a Boo that can be entered like the pictures in Peach's Castle.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Peach's Castle (64) appears as a DLC stage, which returns from the original ''Super Smash Bros.'' In ''[[Super Smash Bros. for Wii U]]'', the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both games.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' – The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride in [[Water Park]].<br>As part of their promotion of Wave 2 of the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', several official ''Mario Kart'' {{wp|Facebook}} pages localized for European audiences posted a screenshot showing [[Tanooki Mario]] driving near a [[penguin]] in {{classic-link|GBA|Snow Land}}, with descriptions that translate to "Penguins never forget" or "A penguin never forgets";<ref>MarioKartESP (August 17, 2022). [https://www.facebook.com/MarioKartESP/photos/3794688187321548/ Los pingüinos nunca olvidan.] ''Facebook''. Retrieved November 27, 2022.</ref><ref>MarioKartItalia (August 17, 2022). [https://www.facebook.com/MarioKartItalia/photos/3240767289514140/ Un pinguino non dimentica mai.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/EzWoU Archived] via November 27, 2022, 22:01:36 UTC via archive.today.)</ref><ref>MarioKartNL (August 17, 2022). [https://www.facebook.com/MarioKartNL/photos/5305106349602508/ Een pinguïn vergeet nooit.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/vVVe0 Archived] via November 27, 2022, 22:04:13 UTC via archive.today.)</ref><ref>MarioKartPT (August 17, 2022). [https://www.facebook.com/MarioKartPT/photos/4774626602636935/ Os pinguins nunca esquecem.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/6iAPE Archived] via November 27, 2022, 22:02:38 UTC via archive.today.)</ref> the descriptions, together with the picture, likely reference a popular gameplay act in ''Super Mario 64'' wherein players would intentionally drop the [[Baby Penguin]] off-bounds in the course Cool, Cool Mountain,<ref>March 6, 2013. [https://www.reddit.com/r/gaming/comments/19sxq6/we_all_did_this_super_mario_64/ We all did this - [Super Mario 64<nowiki>]</nowiki>]. ''Reddit'' (/r/gaming). Retrieved November 27, 2022.</ref><ref>Fairfax, Zackerie (March 10, 2021). [https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ What Super Mario 64's Penguin Reveals About Its Players]. ''screenrant.com''. Retrieved November 27, 2022. ([https://web.archive.org/web/20210719013026/https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ Archived] July 19, 2021, 01:30:26 UTC via Wayback Machine.)</ref> implying that Mario is culpable for this act and that penguins hold a grudge against him as a result.
*''[[Super Mario Maker]]'' - The victory theme and the [[Game Over]] theme are used when the [[Costume Mario#2|Mario]], [[Costume Mario#11|Silver Mario]], and [[Costume Mario#12|Gold Mario]] costumes complete a level or lose a life, respectively. Additionally, when a [[Super Star]] is obtained, the Wing Cap theme is played for the Mario costume and the Metal Cap theme is played for the Silver Mario and Gold Mario costumes.  
*''[[Mario Party: Island Tour]]'' – A cover of "Koopa's Road" plays in [[Bowser's Peculiar Peak]].
*''[[Mario & Luigi: Paper Jam]]'' - [[King Bob-omb]] reappears as a boss in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – Peach's Castle (64) appears as a DLC stage, which returns from the original ''Super Smash Bros.'' In ''[[Super Smash Bros. for Wii U]]'', the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both games.
*''[[Super Mario Odyssey]]'' - The game marks a return to the non-linear, open-ended style of gameplay for 3D ''Super Mario'' platformers established by this game. An arrangement of Bowser's theme can be heard in the song "[[Break Free (Lead the Way)]]". The [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] is filled with many references to Mario's past, mostly ''Super Mario 64''. Its [[regional coin|regional currency]] are based on design of the coins from ''Super Mario 64''. Additionally, Mario can dress up as the original ''Super Mario 64'' model of himself by buying the [[Crazy Cap#Mario 64 Cap|hat]] and [[Crazy Cap#Mario 64 Suit|costume]] separately at the Mushroom Kingdom [[Crazy Cap]] shop. Also, the Metal outfit is just the ''Super Mario 64'' suit, but with a metal coat. The jingle that plays when collecting a [[Power Moon]] is an arrangement of the course jingle from ''Super Mario 64''. Also, the brochure held by [[Hint Toad]] and in the [[Odyssey]] depicts Bob-omb Battlefield.
*''[[Super Mario Maker]]'' – The victory theme and the [[Game Over (theme)|Game Over theme]] are used when the [[Costume Mario#2|Mario]], [[Costume Mario#11|Silver Mario]], and [[Costume Mario#12|Gold Mario]] costumes complete a level or lose a life, respectively. Additionally, when a [[Super Star]] is obtained, the Wing Cap theme is played for the Mario costume and the Metal Cap theme is played for the Silver Mario and Gold Mario costumes.
*''[[Mario Tennis Aces]]'' - An arrangement of Bowser's level and battle themes is played during [[The Final Battle! (mission)|the final battle]] against [[Bowcien]] in Adventure Mode.
*''[[Mario & Luigi: Paper Jam]]'' – [[King Bob-omb]] reappears as a boss in this game.
*''[[Super Smash Bros. Ultimate]]'' - The [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage returns in this game, along with [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] and [[Rainbow Cruise]].
*''[[Super Mario Odyssey]]'' – The game marks a return to the non-linear, open-ended style of gameplay for 3D ''Super Mario'' platformers established by this game. An arrangement of Bowser's theme can be heard in the song "[[Break Free (Lead the Way)]]." The [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] is filled with many references to Mario's past, mostly ''Super Mario 64''. Its [[regional coin|regional currency]] is based on the design of the coins from ''Super Mario 64''. Additionally, Mario can dress up as the original ''Super Mario 64'' model of himself by buying the [[Crazy Cap#Mario 64 Cap|hat]] and [[Crazy Cap#Mario 64 Suit|costume]] separately at the Mushroom Kingdom [[Crazy Cap]] shop. Also, the Metal outfit is just the ''Super Mario 64'' suit but with a metal coat. The jingle that plays when Mario collects a [[Power Moon]] is an arrangement of the course jingle from ''Super Mario 64''. Also, the brochure held by [[Hint Toad]] and in the [[Odyssey]] depicts the Bob-omb Battlefield.
*''[[Super Mario Maker 2]]'' - The original "Slider" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo.
*''[[Mario Tennis Aces]]'' – An arrangement of Bowser's level and battle themes is played during the [[The Final Battle! (mission)|final battle]] against [[Bowcien]] in Adventure Mode.
*''[[The Super Mario Bros. Movie]]'': A [[cannon]] from ''Super Mario 64'' appears. The Main Theme and "[[Inside the Castle Walls]]" are arranged into the film's score. [[Bob-omb Battlefield]] appears in the film when [[Mario]], [[Princess Peach]] and [[Toad]] are journeying to the [[Donkey Kong Island|Jungle Kingdom]].The sun floor pattern surrounding the map is similar to the floor pattern in the first floor of Peach's Castle. [[King Bob-omb]] appears at Bowser and Peach's wedding. A [[Maw-Ray]] appears. Bowser's laugh is used in "Press Start". One of the attacks used by the Mario Bros. against Bowser in the final battle involves grabbing him by his tail, spinning him, and tossing him upwards, similar to the attack used to defeat Bowser from ''Super Mario 64''.
*''[[Super Smash Bros. Ultimate]]'' – The [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage returns in this game, along with [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] and [[Rainbow Cruise]].
*[[pikipedia:Pikmin 4|''Pikmin 4'']]: The "Mechanical Harp (Lullabies)" treasure found in the second sublevel of the Cavern for a King plays the Piranha Plant's Lullaby when being carried by Pikmin or interacted in the Treasure Catalog.
*''[[Super Mario Maker 2]]'' – The original theme "Slider" is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo.
*''[[Super Mario Bros. Wonder]]''Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore!<ref name=GamestopDemo>[https://youtu.be/ac4ri_83uMg?si=n5X-PzXKXkYIgqjt]</ref> [[:File:Metal Wonder Effect theme (SMBW).ogg|A new variant]] of the [[Metal Mario]] powerup theme plays when characters turn metal under a [[Wonder Effect]].
*''[[The Super Mario Bros. Movie]]'' – A [[cannon]] from ''Super Mario 64'' appears. The Main Theme and "Inside the Castle Walls" are arranged into the film's score. The Bob-omb Battlefield appears in the film when Mario, Peach, and [[Toad]] are journeying to the [[Donkey Kong Island|Jungle Kingdom]]. The sun floor pattern surrounding the map is similar to the floor pattern in the first floor of Peach's Castle. King Bob-omb appears at Bowser and Peach's wedding. A [[Maw-Ray]] appears. Bowser's laugh is used in "Press Start." One of the attacks used by the Mario Bros. against Bowser in the final battle involves grabbing him by his tail, spinning him, and tossing him upwards, similar to the attack used to defeat Bowser from ''Super Mario 64''.
*''[[pikipedia:Pikmin 4|Pikmin 4]]'' – The "Mechanical Harp (Lullabies)" treasure found in the second sublevel of the Cavern for a King plays "Piranha Plant's Lullaby" when being carried by Pikmin or interacted in the Treasure Catalog.
*''[[Super Mario Bros. Wonder]]'' Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the [[Wonder Flower]]. An arrangement of "Slider" plays during the level [[Bonus: Coins Galore!]] [[:File:Metal Wonder Effect theme (SMBW).oga |A new variant]] of the Metal Mario power-up theme plays when characters turn metal under a [[Wonder Effect]].


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオ{{hover|64|六十四(ろくじゅうよん)}}
|Jap=スーパーマリオ{{ruby|64|六十四(ろくじゅうよん)}}
|JapR=Sūpā Mario Rokujūyon
|JapR=Sūpā Mario Rokujūyon
|JapM=''Super Mario 64''
|JapM=''Super Mario 64''
|ChiS=神游马力欧 (iQue Player)<br>''Shényóu Mǎlì'ōu''<br>超级马力欧64 (''Super Mario 3D All-Stars'')<ref>[https://www.nintendo.com.hk/topics/article/a_200904_01_sc.html 《超级马力欧64》、《超级马力欧阳光》和《超级马力欧银河》。 3款历代的3D马力欧收录在Nintendo Switch的《超级马力欧 3D 收藏辑》,将于9月18日发售!] ''Nintendo HK''. Retrieved September, 2020.</ref><br>''Chāojí Mǎlì'ōu Liùshísì''
|ChiS=神游马力欧 (iQue Player)
|ChiSM=''iQue Mario''<br>''Super Mario 64''
|ChiSR=Shényóu Mǎlì'ōu
|ChiT=超級瑪利歐64<ref>[https://www.nintendo.com.hk/topics/article/a_200904_01.html 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!] ''Nintendo HK''. Retrieved September, 2020.</ref>
|ChiS2=超级马力欧64 (''Super Mario 3D All-Stars'')<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_01_sc.html|title=《超级马力欧64》、《超级马力欧阳光》和《超级马力欧银河》。 3款历代的3D马力欧收录在Nintendo Switch的《超级马力欧 3D 收藏辑》,将于9月18日发售!|publisher=Nintendo HK|language=Chinese|accessdate=September 2020}}</ref>
|Chis2R=Chāojí Mǎlì'ōu Liùshísì
|ChiSM=iQue Mario
|ChiS2M=Super Mario 64
|ChiT=超級瑪利歐64<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_01.html|title=《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!|publisher=Nintendo HK|language=Chinese (Traditional)|accessdate=September 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Liùshísì
|ChiTR=Chāojí Mǎlì'ōu Liùshísì
|ChiTM=''Super Mario 64''
|ChiTM=''Super Mario 64''
|Kor=''Super Mario 64''
|Kor=''Super Mario 64''
|KorM=-
}}
}}


==Notes and references==
==References==
===Notes===
===Notes===
<references group=note/>
{{footnote|note|A|{{cite|author=Mizu-chan|title=''Miniature Japanese garden''|location=Minato, Tokyo|publisher=[https://muza-chan.net/ Muza-chan's Gate to Japan]|date=21 Jan. 2014}}}}
{{footnote|note|B|Private correspondence with shmuplations clarifies that the text they translated as "diorama"<ref name=shmup/> was written as 箱庭 (''hakoniwa'') in the original text.<ref name=shoga/>}}


===References===
===Citations===
<references/>
<references/>
===Image references===
<references group=image/>


==External links==
==External links==
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*[https://www.nintendo.co.jp/n01/n64/software/s_camp/sm64/index.html Official ''Super Mario 64: Shindō Pak Taiō Version'' Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/s_camp/sm64/index.html Official ''Super Mario 64: Shindō Pak Taiō Version'' Japanese website]
*[https://www.ique.com/games/11011.htm#top ''Super Mario 64'' Chinese website]
*[https://www.ique.com/games/11011.htm#top ''Super Mario 64'' Chinese website]
*[https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf ''Super Mario 64: Shindō Pak Taiō Version'' Japanese instruction booklet]
{{SM64}}
{{SM64}}
{{Super Mario games}}
{{Super Mario games}}
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