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|genre=Platformer, action-adventure
|genre=Platformer, action-adventure
|modes=Single player
|modes=Single player
|ratings={{ratings|acb=g|grac=all|esrb=e|pegi=3|dejus=L|cero=A|usk=0}}
|ratings={{ratings|acb=g|grac=all|esrb=e|elspa=3+|pegi=3|dejus=L|cero=A|usk=0}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|media={{media|gcn=1}}
|media={{media|gcn=1}}
|input={{input|gcn=1}}
|input={{input|gcn=1}}
}}
}}
'''''Super Mario Sunshine''''' is a 3D action-adventure platform game for the [[Nintendo GameCube]]. It is the ninth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and the second 3D platformer, following ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]). The game's principal mechanic centers around [[F.L.U.D.D.|FLUDD]], a rechargeable water-based tool that can be used to spray enemies and [[goop]], hover or launch through the air, and dash to high speeds. ''Super Mario Sunshine'' introduced many recurring characters and bosses to the ''[[Mario (franchise)|Mario]]'' franchise, including the aforementioned FLUDD, [[Toadsworth]], [[Bowser Jr.]], [[Petey Piranha]], [[Gooper Blooper]], [[Pianta]]s, [[Noki]]s, and [[Shadow Mario]], Bowser Jr.'s alter ego. It is the second game in the ''Mario'' franchise to feature extensive voice acting, the first being ''[[Hotel Mario]]'', making it the first and thus far the only 3D ''Super Mario'' game with said extensive voice acting. It also features an Italian aesthetic, with many of the locations in the game (including [[Isle Delfino]] itself, the game's overarching setting) having Italian names and sometimes referencing Italian culture.
'''''Super Mario Sunshine''''' is a 3D action-adventure platform game for the [[Nintendo GameCube]]. It is the ninth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and the second 3D platformer, following ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]). The game's principal mechanic centers around [[F.L.U.D.D.|FLUDD]], a rechargeable water-based tool that can be used to spray enemies and [[goop]], hover or launch through the air, and dash to high speeds. ''Super Mario Sunshine'' introduced many recurring characters and bosses to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, including the aforementioned FLUDD, [[Toadsworth]], [[Bowser Jr.]], [[Petey Piranha]], [[Gooper Blooper]], [[Pianta]]s, [[Noki]]s, and [[Shadow Mario]], Bowser Jr.'s alter ego. It is the second game in the ''Super Mario'' franchise to feature extensive voice acting, the first being ''[[Hotel Mario]]'', making it the first and thus far the only 3D ''Super Mario'' game with said extensive voice acting. It also features an Italian aesthetic, with many of the locations in the game (including [[Isle Delfino]] itself, the game's overarching setting) having Italian names and sometimes referencing Italian culture.


A port of ''Super Mario Sunshine'' is bundled in with ''[[Super Mario 3D All-Stars]]'' for the [[Nintendo Switch]], featuring the original game with upscaled graphics, released on September 18, 2020. This is the only game in the overall main ''Super Mario'' series that has never been available as a standalone digital download.
A port of ''Super Mario Sunshine'' is bundled in with ''[[Super Mario 3D All-Stars]]'' for the [[Nintendo Switch]], featuring the original game with upscaled graphics, released on September 18, 2020. This is the only game in the overall main ''Super Mario'' series that has never been available as a standalone digital download.
==Story==
==Story==
'''''From the instruction booklet'''''
'''''From the instruction booklet'''''
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After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and the [[graffiti]] has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned.
After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and the [[graffiti]] has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned.


After defeating another Gatekeeper, the [[Grand Pianta Statue]] comes out of the ground with [[Shadow Mario|the mysterious character resembling Mario]] on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and he escapes into the [[Goop#Rainbow M|Rainbow M]] he paints on the base of the statue. This allows Mario to access [[Bianco Hills]] and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen around [[Delfino Plaza]], and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino.
After defeating another Gatekeeper, the [[Grand Pianta Statue]] comes out of the ground with [[Shadow Mario|the mysterious character resembling Mario]] on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and Shadow Mario escapes into the [[Goop#Rainbow M|Rainbow M]] he paints on the base of the statue. This allows Mario to access [[Bianco Hills]] and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen around [[Delfino Plaza]], and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino.


[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]]
[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]]
Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees to [[Pinna Park]]. Mario chases Shadow Mario there and takes down his weapon, [[Mecha-Bowser]]. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be [[Bowser Jr.]], [[Bowser|Bowser's]] son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his [[Magic Paintbrush|magic brush]], which he claims was given to him by "[[Professor Elvin Gadd|a strange old man in a white coat]]". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Princess Peach, Mario returns to cleaning up and recovering Shine Sprites. He also finds [[Yoshi]] and new [[F.L.U.D.D.#Nozzles|nozzles]] for FLUDD to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to obtain a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access into [[Corona Mountain]]. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using the [[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]] and then ground pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the ground pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out.
Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees to [[Pinna Park]]. Mario chases Shadow Mario there and takes down his weapon, [[Mecha-Bowser]]. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be [[Bowser Jr.]], [[Bowser|Bowser's]] son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his [[Magic Paintbrush|magic brush]], which he claims was given to him by "[[Professor Elvin Gadd|a strange old man in a white coat]]". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Princess Peach, Mario returns to cleaning up and recovering Shine Sprites. He also finds [[Yoshi]] and new [[F.L.U.D.D.#Nozzles|nozzles]] for FLUDD to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to obtain a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access into [[Corona Mountain]]. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using the [[Rocket Nozzle]] and then ground pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the ground pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out.


[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]]
[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]]
Bowser, Bowser Jr., Mario, and Peach fall from the sky, Mario landed head-first onto an island just west of Delfino Plaza, while Peach is floating down with her umbrella and lands softly on the same island Mario has landed on. However, their reunion is cut short when they see FLUDD malfunctioning. After looking at Mario giving its last words, FLUDD shuts down. The Shine Sprite from the hot tub returns to the Shine Gate as the residents of Isle Delfino apologize to Mario for falsely accusing him. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying FLUDD, which is okay and states, "The vacation starts now!" Pictures of their vacation are shown during the credits, showing Mario and his friends enjoying the island and its wonders. After the credits, a picture of [[Il Piantissimo]] discovering the Magic Paintbrush in the sands of [[Gelato Beach]] is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing in [[Casino Delfino]], with text reading "Have a relaxing vacation!" on the bottom.
Bowser, Bowser Jr., Mario, and Peach fall from the sky. Mario lands head-first onto an island just west of Delfino Plaza, while Peach floats down with her umbrella and lands softly on the same island that Mario landed on. However, their reunion is cut short when they see FLUDD malfunctioning. After looking at Mario giving its last words, FLUDD shuts down. The Shine Sprite from the hot tub returns to the Shine Gate as the residents of Isle Delfino apologize to Mario for falsely accusing him. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying FLUDD, which is okay and states, "The vacation starts now!" Pictures of their vacation are shown during the credits, showing Mario and his friends enjoying the island and its wonders. After the credits, a picture of [[Il Piantissimo]] discovering the Magic Paintbrush in the sands of [[Gelato Beach]] is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing in [[Casino Delfino]], with text reading "Have a relaxing vacation!" on the bottom.
{{br}}
{{br}}


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''Super Mario Sunshine'' is a 3D platformer where players control [[Mario]] in an open environment in a similar manner to its predecessor, ''Super Mario 64''. As with all 3D platformers, players can adjust the camera to their liking. Due to closer objects obstructing features on the level, when certain characters and items are obscured by minor objects such as walls or trees, their silhouettes are marked by a big '?'. This does not apply to Mario and his [[F.L.U.D.D.|FLUDD]], to differentiate him from the features.
''Super Mario Sunshine'' is a 3D platformer where players control [[Mario]] in an open environment in a similar manner to its predecessor, ''Super Mario 64''. As with all 3D platformers, players can adjust the camera to their liking. Due to closer objects obstructing features on the level, when certain characters and items are obscured by minor objects such as walls or trees, their silhouettes are marked by a big '?'. This does not apply to Mario and his [[F.L.U.D.D.|FLUDD]], to differentiate him from the features.


''Super Mario Sunshine'' is the first game where Mario extensively uses an accessory to complete his mission. FLUDD (Flash Liquidizer Ultra Dousing Device) features spray and hovering capabilities when it is first acquired; other nozzles can be unlocked to extend FLUDD's functionality, such as the "[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]" which propels Mario high into the air, and the "[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]" that lets Mario sprint on land and water, as well as break down wooden doors.
''Super Mario Sunshine'' is the first game where Mario extensively uses an accessory to complete his mission. FLUDD (Flash Liquidizer Ultra Dousing Device) features spray and hovering capabilities when it is first acquired; other nozzles can be unlocked to extend FLUDD's functionality, such as the "[[Rocket Nozzle]]" which propels Mario high into the air, and the "[[Turbo Nozzle]]" that lets Mario sprint on land and water, as well as break down wooden doors.


The game contains a number of independent levels which can be reached from [[Delfino Plaza]]. Gameplay is based around collecting [[Shine Sprite]]s by completing various tasks in the levels and over world, very similar to ''[[Super Mario 64]]'', but with Shine Sprites instead of [[Power Star]]s. However, unlike in ''Super Mario 64'' where the player could usually get most Power Stars no matter which mission was chosen, this game usually lets Mario obtain only the Shine Sprite the player selects from the screen prior to the level.
The game contains a number of independent levels which can be reached from [[Delfino Plaza]]. Gameplay is based around collecting [[Shine Sprite]]s by completing various tasks in the levels and over world, very similar to ''[[Super Mario 64]]'', but with Shine Sprites instead of [[Power Star]]s. However, unlike in ''Super Mario 64'' where the player could usually get most Power Stars no matter which [[mission]] was chosen, this game usually lets Mario obtain only the Shine Sprite pertaining to the episode that the player selects from the screen prior to the level.


There are 120 Shine Sprites and 240 [[Blue Coin|blue coin]]s in the game. A [[Raccoon]] will exchange a Shine Sprite for ten blue coins in the [[boathouse]] at Delfino Plaza. There are two Shine Sprites at the Airstrip, seventeen in the plaza (including one for collecting 100 [[coin]]s and one in [[Corona Mountain]]), and 11 in each of the seven other areas (eight from main episodes, two hidden, and one for getting 100 coins). There are 30 blue coins in each of the seven areas, making 210, there are 19 in the plaza, one in the Airstrip, and ten in Corona Mountain, making 240 altogether.  
There are 120 Shine Sprites and 240 [[Blue Coin|blue coin]]s in the game. A [[Raccoon]] will exchange a Shine Sprite for ten blue coins in the [[boathouse]] at Delfino Plaza. There are two Shine Sprites at the Airstrip, seventeen in the plaza (including one for collecting 100 [[coin]]s and one in [[Corona Mountain]]), and 11 in each of the seven other areas (eight from main episodes, two hidden, and one for getting 100 coins). There are 30 blue coins in each of the seven areas, making 210, there are 19 in the plaza, one in the Airstrip, and ten in Corona Mountain, making 240 altogether.  
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Gameplay proceeds in this fashion until all of Shadow Mario's related missions are completed (the seventh mission of each level), which unlocks Corona Mountain, containing the final boss. As the total number of Shine Sprites available to obtain at any given point is greater than the number of Shine Sprites needed to unlock the next area, players may choose which tasks they want to attempt.
Gameplay proceeds in this fashion until all of Shadow Mario's related missions are completed (the seventh mission of each level), which unlocks Corona Mountain, containing the final boss. As the total number of Shine Sprites available to obtain at any given point is greater than the number of Shine Sprites needed to unlock the next area, players may choose which tasks they want to attempt.


Mario can also ride [[Yoshi (species)|Yoshis]] in this game, making ''Super Mario Sunshine'' the first 3-D ''Mario'' game to incorporate this functionality, being followed by ''[[Super Mario Galaxy 2]]''. Yoshis can be used to eat enemies, as well as certain insects and [[Bird (Super Mario Sunshine)|Bird]]s that can produce gold, blue, or red coins, and even Shine Sprites in a few cases. Yoshis can also eat fruit and squirt the juice of the color of that fruit, just like FLUDD sprays water. This juice can be used to dissolve certain kinds of pulsating goop acting as obstacles, as well as to briefly transform enemies into platforms for Mario to step on. The color of the Yoshi, as well as the effect of its juice, depends on the type of fruit last eaten. However, Mario cannot take Yoshi with him when he accesses a new area, meaning that Yoshi is only usable in certain areas and certain missions, and if Yoshi runs out of juice or touches deep water he will vanish, requiring Mario to find the egg and hatch it again.
Mario can also ride [[Yoshi (species)|Yoshi]]s in this game, making ''Super Mario Sunshine'' the first 3-D ''Super Mario'' game to incorporate this functionality, being followed by ''[[Super Mario Galaxy 2]]''. Yoshis can be used to eat enemies, as well as certain insects and [[Bird (Super Mario Sunshine)|Bird]]s that can produce gold, blue, or red coins, and even Shine Sprites in a few cases. Yoshis can also eat fruit and squirt the juice of the color of that fruit, just like FLUDD sprays water. This juice can be used to dissolve certain kinds of pulsating goop acting as obstacles, as well as to briefly transform enemies into platforms for Mario to step on. The color of the Yoshi, as well as the effect of its juice, depends on the type of fruit last eaten. However, Mario cannot take Yoshi with him when he accesses a new area, meaning that Yoshi is only usable in certain areas and certain missions, and if Yoshi runs out of juice or touches deep water he will vanish, requiring Mario to find the egg and hatch it again.
 
===Controls===
===Controls===
With the exception of the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, the game can only be played with the [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]. For the control scheme of the ''Super Mario 3D All-Stars'' iteration, click [[Super Mario 3D All-Stars#Super Mario Sunshine|here]].
With the exception of the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, the game can only be played with the [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]. For the control scheme of the ''Super Mario 3D All-Stars'' iteration, click [[Super Mario 3D All-Stars#Super Mario Sunshine|here]].
<center>
<center>
{|class="wikitable"style="width:55%; text-align:center"
{|class="wikitable"style="width:55%; text-align:center"
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!colspan=4 style="background:#FF2400; color:white;"|Input(s)
!colspan=4 style="background:#FF2400; color:white;"|Input(s)
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Mario controls
!colspan=5 style="background:#FF7733;"|Mario controls
|-
|-
|Move
|Move
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|{{button|GCN|Y}}
|{{button|GCN|Y}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Yoshi controls
!colspan=5 style="background:#FF7733;"|Yoshi controls
|-
|-
|Move
|Move
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|{{button|GCN|L}} in midair
|{{button|GCN|L}} in midair
|-
|-
|Eat
|[[Swallow|Eat]]
|{{button|GCN|B}}
|{{button|GCN|B}}
|-
|-
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|{{button|GCN|X}}
|{{button|GCN|X}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Menu controls
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|-
|Navigate menu
|Navigate menu
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===Courses===
===Courses===
There are at least nine dedicated levels in ''Super Mario Sunshine'': eight courses that are gradually unlocked as the player collects [[Shine Sprite]]s and one interconnecting hub world. Delfino Airstrip is the setting of the game's prologue and is available to visit via ferry after entering Corona Mountain. It has two dedicated episodes and is listed as its own course [[:File:TotalShines.png|within the game]], but it shares the 100 coin bonus Shine with Delfino Plaza. With the exceptions of Corona Mountain and Delfino Airstrip, each course grants the player access to at least one otherworldly subarea called a secret course (see [[Super Mario Sunshine#Secret courses|below]]). If these areas were to also be considered levels, then there as many as twenty-seven levels in the game. The table below provides overviews for the ten courses listed in the game and their corresponding episodes. The descriptions come from the in-game [[Guide Book]].
There are at least nine dedicated levels in ''Super Mario Sunshine'': eight courses that are gradually unlocked as the player collects [[Shine Sprite]]s and one interconnecting hub world. Delfino Airstrip is the setting of the game's prologue and is available to visit via ferry after entering Corona Mountain. It has two dedicated episodes and is listed as its own course [[:File:TotalShines.png|within the game]], but it shares the 100 coin bonus Shine with Delfino Plaza. With the exceptions of Corona Mountain and Delfino Airstrip, each course grants the player access to at least one otherworldly subarea called a secret course (see [[#Secret courses|below]]). If these areas were to also be considered levels, then there as many as twenty-seven levels in the game. The table below provides overviews for the ten courses listed in the game and their corresponding episodes. {{chart icon|sunshine-totalS}} and {{chart icon|sunshine-totalB}} denote the number of obtainable Shine Sprites and [[Blue Coin|blue coins]] within each course, respectively. The descriptions come from the in-game [[Guide Book]].
<center>
<center>
{|width=80% class="wikitable"
{|width=65% class="wikitable"
!colspan="8"style="background:#FF2400; color:white;"|Courses
!colspan="3" style="background:#FF2400; color:white;"|Courses
|-
!width=16% style="background:#FF7733;"|01. [[Bianco Hills]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bianco Hills.png|200x200px]]
|width=17%|[[Road to the Big Windmill]]
|width=17%|[[Down with Petey Piranha!]]
|-
|[[The Hillside Cave Secret]]
|[[Red Coins of Windmill Village]]
|-
|[[Petey Piranha Strikes Back]]
|[[The Secret of the Dirty Lake]]
|-
|[[Shadow Mario on the Loose]]
|[[The Red Coins of the Lake]]
|-
|[[Red Coins of the Hillside Cave]]
|[[Red Coins of the Dirty Lake]]
|-
|colspan="3"align=center|''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 2: Shadow Mario Chase]]"
|-
!width=16% style="background:#FF7733;"|02. [[Ricco Harbor]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ricco Harbor.png|200x200px]]
|[[Gooper Blooper Breaks Out]]
|[[Blooper Surfing Safari]]
|-
|[[The Caged Shine Sprite]]
|[[The Secret of Ricco Tower]]
|-
|[[Gooper Blooper Returns]]
|[[Red Coins on the Water]]
|-
|[[Shadow Mario Revisited]]
|[[Yoshi's Fruit Adventure]]
|-
|[[Red Coins in Ricco Tower]]
|[[Blooper-Surfing Sequel]]
|-
|colspan="3"align=center|''Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 3: Boathouse Blues]]"
|-
!width=16% style="background:#FF7733;"|03. [[Gelato Beach]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gelato Beach.png|200x200px]]
|[[Dune Bud Sand Castle Secret]]
|[[Mirror Madness! Tilt, Slam, Bam!]]
|-
|[[Wiggler Ahoy! Full Steam Ahead!]]
|[[The Sand Bird is Born]]
|-
|[[Il Piantissimo's Sand Sprint]]
|[[Red Coins in the Coral Reef]]
|-
|[[It's Shadow Mario! After Him!]]
|[[The Watermelon Festival]]
|-
|[[Red Coins in the Sand Castle]]
|[[Sandy Shine Sprite]]
|-
|colspan="3"align=center|''The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy a famous smoothie, and bask in the glow of the Shine Tower.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 4: Cleaning Lighthouse]]"
|-
!width=16% style="background:#FF7733;"|04. [[Pinna Park]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pinna Park.png|200x200px]]
|[[Mecha-Bowser Appears!]]
|[[The Beach Cannon's Secret]]
|-
|[[Red Coins of the Pirate Ships]]
|[[The Wilted Sunflowers]]
|-
|[[The Runaway Ferris Wheel]]
|[[The Yoshi-Go-Round's Secret]]
|-
|[[Shadow Mario in the Park]]
|[[Roller Coaster Balloons]]
|-
|-
!colspan="2"style="background:#9DFF61;"|01. {{color-link|Bianco Hills|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
|[[Red Coins in the Cannon]]
!colspan="2"style="background:#9DFF61;"|Episodes
|[[Red Coins in the Yoshi-Go-Round]]
!colspan="2"style="background:#0DFFE2;"|02. {{color-link|Ricco Harbor|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
!colspan="2"style="background:#0DFFE2;"|Episodes
|-
|-
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:Bianco Hills Top.png|x150px]]
|colspan="3"align=center|''The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 5: Princess in Trouble]]"
|colspan="1"align=center style="background:#F0FFE7"|[[Road to the Big Windmill]]
|colspan="1"align=center style="background:#F0FFE7"|[[Down with Petey Piranha!]]
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Ricco Harbor Overview.png|x150px]]
|colspan="1"align=center style="background:#DDFFFB"|[[Gooper Blooper Breaks Out]]
|colspan="1"align=center style="background:#DDFFFB"|[[Blooper Surfing Safari]]
|-
|-
|colspan="1"align=center style="background:#F0FFE7"|[[The Hillside Cave Secret]]
!width=16% style="background:#FF7733;"|05. [[Sirena Beach]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
|colspan="1"align=center style="background:#F0FFE7"|[[Red Coins of Windmill Village]]
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|colspan="1"align=center style="background:#DDFFFB"|[[The Caged Shine Sprite]]
|colspan="1"align=center style="background:#DDFFFB"|[[The Secret of Ricco Tower]]
|-
|-
|colspan="1"align=center style="background:#F0FFE7"|[[Petey Piranha Strikes Back]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Sirena Beach.png|200x200px]]
|colspan="1"align=center style="background:#F0FFE7"|[[The Secret of the Dirty Lake]]
|[[The Manta Storm]]
|colspan="1"align=center style="background:#DDFFFB"|[[Gooper Blooper Returns]]
|[[The Hotel Lobby's Secret]]
|colspan="1"align=center style="background:#DDFFFB"|[[Red Coins on the Water]]
|-
|-
|colspan="1"align=center style="background:#F0FFE7"|[[Shadow Mario on the Loose]]
|[[Mysterious Hotel Delfino]]
|colspan="1"align=center style="background:#F0FFE7"|[[The Red Coins of the Lake]]
|[[The Secret of Casino Delfino]]
|colspan="1"align=center style="background:#DDFFFB"|[[Shadow Mario Revisited]]
|colspan="1"align=center style="background:#DDFFFB"|[[Yoshi's Fruit Adventure]]
|-
|-
|colspan="1"align=center style="background:#F0FFE7"|[[Red Coins of the Hillside Cave]]
|[[King Boo Down Below]]
|colspan="1"align=center style="background:#F0FFE7"|[[Red Coins of the Dirty Lake]]
|[[Scrubbing Sirena Beach]]
|colspan="1"align=center style="background:#DDFFFB"|[[Red Coins in Ricco Tower]]
|colspan="1"align=center style="background:#DDFFFB"|[[Blooper-Surfing Sequel]]
|-
|-
|colspan="4"align=center style="background:#F0FFE7"|''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
|[[Shadow Mario Checks In]]
|colspan="4"align=center style="background:#DDFFFB"|''Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.''
|[[Red Coins in the Hotel]]
|-
|-
!colspan="2"style="background:#FFE83B"|03. {{color-link|Gelato Beach|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
|[[Red Coins in Boo's Big Mouth]]
!colspan="2"style="background:#FFE83B"|Episodes
|[[Red Coin Winnings in the Casino]]
!colspan="2"style="background:#FFB3DE"|04. {{color-link|Pinna Park|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
!colspan="2"style="background:#FFB3DE"|Episodes
|-
|-
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Gelato Beach Overview.png|x150px]]
|colspan="3"align=center|''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]"
|colspan="1"align=center style="background:#FFF8C5"|[[Dune Bud Sand Castle Secret]]
|colspan="1"align=center style="background:#FFF8C5"|[[Mirror Madness! Tilt, Slam, Bam!]]
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Pinna Park Overview.png|x150px]]
|colspan="1"align=center style="background:#FFDDF0"|[[Mecha-Bowser Appears!]]
|colspan="1"align=center style="background:#FFDDF0"|[[The Beach Cannon's Secret]]
|-
|-
|colspan="1"align=center style="background:#FFF8C5"|[[Wiggler Ahoy! Full Steam Ahead!]]
!width=16% style="background:#FF7733;"|06. [[Noki Bay]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
|colspan="1"align=center style="background:#FFF8C5"|[[The Sand Bird is Born]]
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|colspan="1"align=center style="background:#FFDDF0"|[[Red Coins of the Pirate Ships]]
|colspan="1"align=center style="background:#FFDDF0"|[[The Wilted Sunflowers]]
|-
|-
|colspan="1"align=center style="background:#FFF8C5"|[[Il Piantissimo's Sand Sprint]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Noki Bay.png|200x200px]]
|colspan="1"align=center style="background:#FFF8C5"|[[Red Coins in the Coral Reef]]
|[[Uncork the Waterfall]]
|colspan="1"align=center style="background:#FFDDF0"|[[The Runaway Ferris Wheel]]
|[[The Boss of Tricky Ruins]]
|colspan="1"align=center style="background:#FFDDF0"|[[The Yoshi-Go-Round's Secret]]
|-
|-
|colspan="1"align=center style="background:#FFF8C5"|[[It's Shadow Mario! After Him!]]
|[[Red Coins in a Bottle]]
|colspan="1"align=center style="background:#FFF8C5"|[[The Watermelon Festival]]
|[[Eely-Mouth's Dentist]]
|colspan="1"align=center style="background:#FFDDF0"|[[Shadow Mario in the Park]]
|colspan="1"align=center style="background:#FFDDF0"|[[Roller Coaster Balloons]]
|-
|-
|colspan="1"align=center style="background:#FFF8C5"|[[Red Coins in the Sand Castle]]
|[[Il Piantissimo's Surf Swim]]
|colspan="1"align=center style="background:#FFF8C5"|[[Sandy Shine Sprite]]
|[[The Shell's Secret]]
|colspan="1"align=center style="background:#FFDDF0"|[[Red Coins in the Cannon]]
|colspan="1"align=center style="background:#FFDDF0"|[[Red Coins in the Yoshi-Go-Round]]
|-
|-
|colspan="4"align=center style="background:#FFF8C5"|''The isle's largest beach sprawls under perfect blue skies. Have a swim, enjoy a famous smoothie, and bask in the glow of the Shine Tower.''
|[[Hold It, Shadow Mario!]]
|colspan="4"align=center style="background:#FFDDF0"|''The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.''
|[[The Red Coin Fish]]
|-
|-
!colspan="2"style="background:#FC7E46"|05. {{color-link|Sirena Beach|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
|[[A Golden Bird]]
!colspan="2"style="background:#FC7E46"|Episodes
|[[Red Coins on the Half Shell]]
!colspan="2"style="background:#8D9AFB"|06. {{color-link|Noki Bay|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
!colspan="2"style="background:#8D9AFB"|Episodes
|-
|-
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Sirena Beach Overview.png|x150px]]
|colspan="3"align=center|''Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and three soaring towers resonate with mystic history.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 7: Look into the Light]]"
|colspan="1"align=center style="background:#FED2BE"|[[The Manta Storm]]
|colspan="1"align=center style="background:#FED2BE"|[[The Hotel Lobby's Secret]]
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Noki Bay Overview.png|x150px]]
|colspan="1"align=center style="background:#DEE2FE"|[[Uncork the Waterfall]]
|colspan="1"align=center style="background:#DEE2FE"|[[The Boss of Tricky Ruins]]
|-
|-
|colspan="1"align=center style="background:#FED2BE"|[[Mysterious Hotel Delfino]]
!width=16% style="background:#FF7733;"|07. [[Pianta Village]]<br>{{chart icon|sunshine-totalS}}×11 {{chart icon|sunshine-totalB}}×30
|colspan="1"align=center style="background:#FED2BE"|[[The Secret of Casino Delfino]]
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|colspan="1"align=center style="background:#DEE2FE"|[[Red Coins in a Bottle]]
|colspan="1"align=center style="background:#DEE2FE"|[[Eely-Mouth's Dentist]]
|-
|-
|colspan="1"align=center style="background:#FED2BE"|[[King Boo Down Below]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pianta Village.png|200x200px]]
|colspan="1"align=center style="background:#FED2BE"|[[Scrubbing Sirena Beach]]
|[[Chain Chomplets Unchained]]
|colspan="1"align=center style="background:#DEE2FE"|[[Il Piantissimo's Surf Swim]]
|[[Il Piantissimo's Crazy Climb]]
|colspan="1"align=center style="background:#DEE2FE"|[[The Shell's Secret]]
|-
|-
|colspan="1"align=center style="background:#FED2BE"|[[Shadow Mario Checks In]]
|[[The Goopy Inferno]]
|colspan="1"align=center style="background:#FED2BE"|[[Red Coins in the Hotel]]
|[[Chain Chomp's Bath]]
|colspan="1"align=center style="background:#DEE2FE"|[[Hold It, Shadow Mario!]]
|colspan="1"align=center style="background:#DEE2FE"|[[The Red Coin Fish]]
|-
|-
|colspan="1"align=center style="background:#FED2BE"|[[Red Coins in Boo's Big Mouth]]
|[[Secret of the Village Underside]]
|colspan="1"align=center style="background:#FED2BE"|[[Red Coin Winnings in the Casino]]
|[[Piantas in Need]]
|colspan="1"align=center style="background:#DEE2FE"|[[A Golden Bird]]
|colspan="1"align=center style="background:#DEE2FE"|[[Red Coins on the Half Shell]]
|-
|-
|colspan="4"align=center style="background:#FED2BE"|''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''
|[[Shadow Mario Runs Wild]]
|colspan="4"align=center style="background:#DEE2FE"|''Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and three soaring towers resonate with mystic history.''
|[[Fluff Festival Coin Hunt]]
|-
|-
!colspan="2"style="background:#FFC23B"|07. {{color-link|Pianta Village|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×11 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×30
|[[Red Coin Chucksters]]
!colspan="2"style="background:#FFC23B"|Episodes
|[[Soak the Sun]]
!colspan="2"style="background:#FF5C3B"|08. {{color-link|Corona Mountain|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×10
!colspan="2"style="background:#FF5C3B"|Episodes
|-
|-
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:Delfino Village Map.jpg|x150px]]
|colspan="3"align=center|''The ancestral home of the Piantas was built in a giant tree as protection against wild beasts. Giant mushrooms thrive beneath the village.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 9: Rocket Nozzle]]"
|colspan="1"align=center style="background:#FFE4A7"|[[Chain Chomplets Unchained]]
|colspan="1"align=center style="background:#FFE4A7"|[[Il Piantissimo's Crazy Climb]]
|colspan="2"rowspan="5"align=center style="background:#FFFFFF"|[[File:CoronaCrater SMS.png|x150px]]
|colspan="2"rowspan="5"align=center style="background:#FFD5CD"|[[Father and Son Shine!]]
|-
|-
|colspan="1"align=center style="background:#FFE4A7"|[[The Goopy Inferno]]
!width=16% style="background:#FF7733;"|08. [[Corona Mountain]]<br>{{chart icon|sunshine-totalS}}×1 {{chart icon|sunshine-totalB}}×10
|colspan="1"align=center style="background:#FFE4A7"|[[Chain Chomp's Bath]]
!colspan="2"width=34% style="background:#FF7733;"|Episode
|-
|-
|colspan="1"align=center style="background:#FFE4A7"|[[Secret of the Village Underside]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Corona Mountain.png|200x200px]]
|colspan="1"align=center style="background:#FFE4A7"|[[Piantas in Need]]
|colspan="2"|[[Father and Son Shine!]]
|-
|-
|colspan="1"align=center style="background:#FFE4A7"|[[Shadow Mario Runs Wild]]
|colspan="3"align=center|''The hot spring at the foot of Isle Delfino's mountain is relaxing, but the lava caves, which open on the plaza, are forbidden for public safety.''<br>'''Unlock criterion''': complete "[[Delfino Plaza#Delfino Plaza Events|Event 10: The Flood]]"
|colspan="1"align=center style="background:#FFE4A7"|[[Fluff Festival Coin Hunt]]
|-
|-
|colspan="1"align=center style="background:#FFE4A7"|[[Red Coin Chucksters]]
!width=16% style="background:#FF7733;"|[[Delfino Plaza]]<br>{{chart icon|sunshine-totalS}}×40 {{chart icon|sunshine-totalB}}×19
|colspan="1"align=center style="background:#FFE4A7"|[[Soak the Sun]]
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|colspan="4"align=center style="background:#FFE4A7"|''The ancestral home of the Piantas was built in a giant tree as protection against wild beasts. Giant mushrooms thrive beneath the village.''
|rowspan="8"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Plaza.png|200x200px]]
|colspan="4"align=center style="background:#FFD5CD"|''The hot spring at the foot of Isle Delfino's mountain is relaxing, but the lava caves, which open on the plaza, are forbidden for public safety.''
|[[Shine Sprite in the Sand]]
|[[Boxing Clever 1]]
|-
|-
!colspan="2"style="background:#44ACFA"|{{color-link|Delfino Plaza|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×40 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×19
|[[Boxing Clever 2]]
!colspan="2"style="background:#44ACFA"|Episodes
|[[Clean the West Bell]]
!colspan="2"style="background:#34F8B7"|{{color-link|Delfino Airstrip|black}}<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×2 [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
!colspan="2"style="background:#34F8B7"|Episodes
|-
|-
|colspan="2"rowspan="8"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Plaza.jpg|x130px]]
|[[Mario Toss]]
|colspan="1"align=center style="background:#C6E6FE"|[[Shine Sprite in the Sand]]
|[[The Gold Bird]]
|colspan="1"align=center style="background:#C6E6FE"|[[Boxing Clever 1]]
|colspan="2"rowspan="8"align=center style="background:#FFFFFF"|[[File:Delfinoairstrip.png|x100px]]
|colspan="1"rowspan="8"align=center style="background:#BFFDE8"|[[Delfino Airstrip Dilemma]]
|colspan="1"rowspan="8"align=center style="background:#BFFDE8"|[[Red Coin Waterworks]]
|-
|-
|colspan="1"align=center style="background:#C6E6FE"|[[Boxing Clever 2]]
|[[Turbo Dash!]]
|colspan="1"align=center style="background:#C6E6FE"|[[Clean the West Bell]]
|[[Lighthouse Roof]]
|-
|-
|colspan="1"align=center style="background:#C6E6FE"|[[Mario Toss]]
|[[Clean the East Bell]]
|colspan="1"align=center style="background:#C6E6FE"|[[The Gold Bird]]
|[[The Shine Gate Sparkle]]
|-
|-
|colspan="1"align=center style="background:#C6E6FE"|[[Turbo Dash!]]
|[[Super Slide]]
|colspan="1"align=center style="background:#C6E6FE"|[[Lighthouse Roof]]
|[[Pachinko Game]]
|-
|-
|colspan="1"align=center style="background:#C6E6FE"|[[Clean the East Bell]]
|[[Lily Pad Ride]]
|colspan="1"align=center style="background:#C6E6FE"|[[The Shine Gate Sparkle]]
|[[Turbo Track]]
|-
|-
|colspan="1"align=center style="background:#C6E6FE"|[[Super Slide]]
|colspan="2"| [[Red Coin Field]]
|colspan="1"align=center style="background:#C6E6FE"|[[Pachinko Game]]
|-
|-
|colspan="1"align=center style="background:#C6E6FE"|[[Lily Pad Ride]]
|colspan="3"align=center|''Tourists get off the ferries here, in Isle Delfino's largest city. Attractions include the Shine Gate and Grand Pianta Statue.''<br>'''Unlock criterion''': complete "[[Delfino Airstrip Dilemma]]"
|colspan="1"align=center style="background:#C6E6FE"|[[Turbo Track]]
|-
|-
|colspan="2"align=center style="background:#C6E6FE"|[[Red Coin Field]]
!width=16% style="background:#FF7733;"|[[Delfino Airstrip]]<br>{{chart icon|sunshine-totalS}}×2 {{chart icon|sunshine-totalB}}×1
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|colspan="4"align=center style="background:#C6E6FE"|''Tourists get off the ferries here, in Isle Delfino's largest city. Attractions include the Shine Gate and Grand Pianta Statue.''
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Airstrip.png|200x200px]]
|colspan="4"align=center style="background:#BFFDE8"|''A simple airstrip built on small islets in the waters near Delfino Plaza. Access to the mainland is via small boats.''
|[[Delfino Airstrip Dilemma]]
|[[Red Coin Waterworks]]
|-
|colspan="3"align=center|''A simple airstrip built on small islets in the waters near Delfino Plaza. Access to the mainland is via small boats.''<br>'''Unlock criteria''': begin a new save file (first visit); complete "[[Delfino Plaza#Delfino Plaza Events|Event 11: New Threads]]" (revisit)
|}
|}
</center>
</center>
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=15%|Name
!width=12%|Name
!Description
!Description
|-
|-
|align=center style="background:#F4A9AE"|[[File:SM3DAS-SMS-Mario.png|90px]]<br>'''[[Mario]]'''
|align=center style="background:#F4A9AE"|[[File:SMS Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He arrives at [[Isle Delfino]] with the intention of going on vacation with Princess Peach. However, a [[Shadow Mario|shadowy doppelgänger]] has been polluting the island and stealing its [[Shine Sprite]]s. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one.
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He arrives at [[Isle Delfino]] with the intention of going on vacation with Princess Peach. However, a [[Shadow Mario|shadowy doppelgänger]] has been polluting the island and stealing its [[Shine Sprite]]s. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one.
|}
|}
===Rideable characters===
===Rideable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=15%|Name
!width=12%|Name
!Description  
!Description  
!width=12%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#AFFFAA"|[[File:Mario and Yoshi SMS.png|x100px]]<br>'''[[Yoshi (species)|Yoshi]]'''
|align=center style="background:#AFFFAA"|[[File:Mario and Yoshi SMS.png|x100px]]<br>'''[[Yoshi (species)|Yoshi]]'''
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|align=center style="background:#ECFFEC"|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|align=center style="background:#ECFFEC"|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|-
|-
|align=center style="background:#DAD1FF"|[[File:SMS Asset Model Blooper Racer (Pink).png|100px]]<br>'''[[Blooper Racer]]s'''
|align=center style="background:#DAD1FF"|[[File:SMS Asset Model Blooper Racer (Pink).png|x100px]]<br>'''[[Blooper Racer]]s'''
|style="background:#FCE1FF"|[[Blooper]]s owned by [[Big Daddy of Blooper-surfing|Big Daddy]] that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life.
|style="background:#FCE1FF"|[[Blooper]]s owned by [[Big Daddy of Blooper-surfing|Big Daddy]] that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life.
|align=center style="background:#FCE1FF"|[[Ricco Harbor]]
|align=center style="background:#FCE1FF"|[[Ricco Harbor]]
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=15%|Name
!width=12%|Name
!Description  
!Description  
!width=12%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:FLUDD SMS.png|x100px]]<br>[[F.L.U.D.D.|FLUDD]]
|align=center style="background:#FFFFFF"|[[File:FLUDD SMS.png|100x100px]]<br>[[F.L.U.D.D.|FLUDD]]
|Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "[[The Goopy Inferno]]" episode and most secret courses, FLUDD is temporarily stolen by [[Shadow Mario]], forcing Mario to navigate the course by himself. Both Shadow Mario's [[Magic Paintbrush]] and FLUDD were built by a [[Professor Elvin Gadd|mad scientist]] at [[Gadd Science, Incorporated]].  
|Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "[[The Goopy Inferno]]" episode and most secret courses, FLUDD is temporarily stolen by [[Shadow Mario]], forcing Mario to navigate the course by himself. Both Shadow Mario's [[Magic Paintbrush]] and FLUDD were built by a [[Professor Elvin Gadd|mad scientist]] at [[Gadd Science, Incorporated]].  
|align=center|All courses
|align=center|All courses
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SMS-PrincessPeach.png|x100px]]<br>[[Princess Peach]]
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SMS-PrincessPeach.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the [[Mushroom Kingdom]]. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on the [[Toad Express|plane]]. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "[[Delfino Plaza#Delfino Plaza Events|Shadow Mario Chase]]" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner on [[Corona Mountain]] for the remainder of the game. She represents Mario during his trial at the beginning of the game.
|The ruler of the [[Mushroom Kingdom]]. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on the [[Toad Express|plane]]. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "[[Delfino Plaza#Delfino Plaza Events|Shadow Mario Chase]]" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner on [[Corona Mountain]] for the remainder of the game. She represents Mario during his trial at the beginning of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Corona Mountain]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Corona Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Toadsworth Artwork.png|x100px]]<br>[[Toadsworth]]
|align=center style="background:#FFFFFF"|[[File:SMS Toadsworth Artwork.png|100x100px]]<br>[[Toadsworth]]
|An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game.
|An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|x100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|x85px]]<br>[[Toad (species)|Toads]]
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|x100px]]<br>[[Pianta]]s
|align=center style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|x85px]]<br>[[Pianta]]s
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. [[Pianta Thrower]]s calling themselves "chucksters" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]].
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]].
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Hotel Manager.png|x100px]]<br>[[Hotel manager]]
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Hotel Manager.png|100x100px]]<br>[[Hotel manager]]
|The manager of [[Hotel Delfino]]. [[Phantamanta|Manta]]s and [[Boo]]s disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel.
|The manager of [[Hotel Delfino]]. [[Phantamanta|Manta]]s and [[Boo]]s disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Mayor.png|x100px]]<br>[[Pianta mayor|Mayor]]
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Mayor.png|100x100px]]<br>[[Pianta mayor|Mayor]]
|The mayor of Pianta Village and the host of the [[Fluff Festival]]. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "[[Fluff Festival Coin Hunt]]" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite.
|The mayor of Pianta Village and the host of the [[Fluff Festival]]. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "[[Fluff Festival Coin Hunt]]" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Tanikoon.jpg|x100px]]<br>[[Raccoon]]s
|align=center style="background:#FFFFFF"|[[File:Tanikoon.jpg|100x100px]]<br>[[Raccoon]]s
|Shopkeepers that look like {{wp|bake-danuki|tanuki}}. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him ten [[Blue Coin|blue coin]]s for one [[Shine Sprite]]. Another individual runs a boat rental in [[Noki Bay]].
|Shopkeepers that look like {{wp|bake-danuki|tanuki}}. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him ten [[Blue Coin|blue coin]]s for one [[Shine Sprite]]. Another individual runs a boat rental in [[Noki Bay]].
|align=center|[[Delfino Plaza]], [[Noki Bay]]
|align=center|[[Delfino Plaza]], [[Noki Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS - Noki Mother (shadowless).png|x85px]][[File:SMS - Noki (shadowless).png|x85px]]<br>[[Noki]]s
|align=center style="background:#FFFFFF"|[[File:SMS - Noki Mother (shadowless).png|100x100px]][[File:SMS - Noki (shadowless).png|100x100px]]<br>[[Noki]]s
|Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area.
|Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area.
|align=center|[[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Noki Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Park Director Noki.png|x100px]]<br>[[Park director|Park Director]]
|align=center style="background:#FFFFFF"|[[File:SMS Park Director Noki.png|100x100px]]<br>[[Park director|Park Director]]
|The theme park director for Pinna Park. During the "[[Mecha-Bowser Appears!]]" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. The director never becomes the wiser.
|The theme park director for Pinna Park. During the "[[Mecha-Bowser Appears!]]" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. The director never becomes the wiser.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SunshineNokiElder.png|x100px]]<br>[[Noki elder]]
|align=center style="background:#FFFFFF"|[[File:SunshineNokiElder.png|100x100px]]<br>[[Noki elder]]
|A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him a [[helmet]].
|A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him a [[helmet]].
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Sandbird Overview.png|x100px]]<br>[[Sand Bird]]
|align=center style="background:#FFFFFF"|[[File:SMS Sandbird Overview.png|100x100px]]<br>[[Sand Bird]]
|A giant, legendary creature made out of [[sand block]]s. Its egg incubates inside the Shine Tower of [[Gelato Beach]], where its survival is initially threatened by a giant [[Wiggler (Super Mario Sunshine)|Wiggler]] during the "[[Mirror Madness! Tilt, Slam, Bam!]]" episode. It hatches sometime before "[[The Sand Bird is Born]]", during which it can be found soaring high in the sky.
|A giant, legendary creature made out of [[sand block]]s. Its egg incubates inside the Shine Tower of [[Gelato Beach]], where its survival is initially threatened by a giant [[Wiggler (Super Mario Sunshine)|Wiggler]] during the "[[Mirror Madness! Tilt, Slam, Bam!]]" episode. It hatches sometime before "[[The Sand Bird is Born]]", during which it can be found soaring high in the sky.
|align=center|[[Gelato Beach]]
|align=center|[[Gelato Beach]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ilpiantissimo.jpg|x100px]]<br>[[Il Piantissimo]]
|align=center style="background:#FFFFFF"|[[File:Ilpiantissimo.jpg|100x100px]]<br>[[Il Piantissimo]]
|An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy".
|An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy".
|align=center|[[Gelato Beach]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[Gelato Beach]], [[Noki Bay]], [[Pianta Village]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Great Sunflower Artwork.jpg|x100px]]<br>[[Sunflower Kid|Sunflowers]]
|align=center style="background:#FFFFFF"|[[File:SMS Great Sunflower Artwork.jpg|x90px]]<br>[[Sunflower Kid|Sunflowers]]
|Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario a [[coin]]. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "[[The Wilted Sunflowers]]" episode. The mother flower, the [[Great Sunflower]], will give Mario a Shine Sprite for defeating them.
|Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario a [[coin]]. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "[[The Wilted Sunflowers]]" episode. The mother flower, the [[Great Sunflower]], will give Mario a Shine Sprite for defeating them.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Butterflies.png|x100px]]<br>[[Butterfly|Butterflies]]
|Winged insects that can be eaten by Yoshi. Different colored butterflies yield different collectibles when eaten: yellow ones produce coins; blue ones produce blue coins; and green ones produce 1-Up Mushrooms. They can typically be found in groups around patches of flowers.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Pianta Village]]
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Parrots.png|x100px]]<br>[[Bird (Super Mario Sunshine)|Bird]]s
|Small, crested parrots found throughout the island. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn into [[Red Coin|red coin]]s.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Fish.png|50px]][[File:SMS Asset Model Blue Fish.png|50px]]<br>[[Fish (Super Mario series)|Fishes]]
|Gentle fishes. While most fishes are decorative elements that cannot be interacted with, some provide hints in the shallows of Gelato Beach. Schools of the {{wp|Pseudotropheus sp. "acei"|blue fish}} swim around blue coins. Schools of the {{wp|Discus (fish)|red fish}} surround hidden red coins during "[[Red Coins in the Coral Reef]]".
|align=center|[[Gelato Beach]]
|}
|}
<br>


==Enemies and obstacles==
==Enemies and obstacles==
{{multiframe
{{multiframe
|[[File:SSBbob-omb.jpg|80px]][[File:Bobomb Sunshine.png|80px]][[File:MKDD Bob-omb.png|80px]]
|[[File:SSBbob-omb.jpg|80px]][[File:Bobomb Sunshine.png|80px]][[File:MKDD Bob-omb.png|80px]]
|A comparision between artwork of the [[Bob-omb]] enemy in: ''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]]; left), ''Super Mario Sunshine'' ([[List of games by date#2002|2002]]; middle), and ''[[Mario Kart: Double Dash!!]]'' ([[List of games by date#2003|2003]]; right). Its design in ''Sunshine'' is very distinctive despite the game being published within five years of the other two titles.
|A comparision between artwork of the [[Bob-omb]] enemy in: ''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]]; left), ''Super Mario Sunshine'' ([[List of games by date#2002|2002]]; middle), and ''[[Mario Kart: Double Dash!!]]'' ([[List of games by date#2003|2003]]; right). These titles were published within five years of each other.
|size=240
|size=240
|align=right
|align=right
}}
}}
This game is known for having highly distinctive enemy designs and for not including many traditional enemies from previous titles, such as [[Goomba]]s or [[Koopa Troopa]]s. The ones included that did debut in prior games have designs that are very different from their previous and subsequent appearances in the series (see right). The majority of the new enemies introduced are not integrated into subsequent ''Mario'' games. According to the ''[[Super Mario Bros. Encyclopedia]]'', the enemies in ''Super Mario Sunshine'' were created by [[Bowser Jr.]] using the [[Magic Paintbrush]] and are made out of [[goop]]. This is supposedly why they are so vulnerable to water and why they look so different from other enemies in the series.<ref name=lore/>
This game is known for having highly distinctive enemy designs and for not including many traditional enemies from previous titles, such as [[Goomba]]s or [[Koopa Troopa]]s. The ones included that did debut in prior games have designs that are very different from their previous and subsequent appearances in the series (see right). The majority of the new enemies introduced are not integrated into subsequent ''Super Mario'' games. According to the ''[[Super Mario Bros. Encyclopedia]]'', the enemies in ''Super Mario Sunshine'' were created by [[Bowser Jr.]] using the [[Magic Paintbrush]] and are made out of [[goop]]. This is supposedly why they are so vulnerable to water and why they look so different from other enemies in the series.<ref name=lore/>
{{br}}
{{br}}
===New enemies===
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=10%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:Cataquack SMS.png|x70px]]<br>'''[[Cataquack]]''' (Blue)
|align=center|[[File:Cataquack SMS.png|100x100px]]<br>'''[[Cataquack]]''' (Blue)
|Vaguely duck-like creatures that will toss Mario high into the air. This will not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|Vaguely duck-like creatures that will toss Mario high into the air. This will not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|align=center|[[Gelato Beach]], [[Sirena Beach]]
|align=center|[[Gelato Beach]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Artwork Cataquack (Red).png|x70px]]<br>'''Cataquack''' (Red)
|align=center|[[File:SMS Artwork Cataquack (Red).png|100x100px]]<br>'''Cataquack''' (Red)
|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|align=center|[[Gelato Beach]]
|align=center|[[Gelato Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Artwork Chain Chomplet.png|x70px]]<br>'''[[Chain Chomplet]]'''
|align=center|[[File:SMS Artwork Chain Chomplet.png|100x100px]]<br>'''[[Chain Chomplet]]'''
|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|align=center|[[File:Coocoo.png|x70px]]<br>'''[[Plurp|Coo Coo]]'''
|align=center|[[File:Coocoo.png|100x100px]]<br>'''[[Plurp|Coo Coo]]'''
|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×5<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|sunshine-Coin}}×5<br>{{chart icon|sunshine-1Up}}×1
|-
|-
|align=center|[[File:SMS Artwork King Electrokoopa.png|x70px]]<br>'''[[Electro-Koopa King]]'''
|align=center|[[File:SMS Artwork King Electrokoopa.png|100x100px]]<br>'''[[Electro-Koopa King]]'''
|A giant Electrokoopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|A giant Electrokoopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|align=center|[[File:SMS Asset Model Blue Electrokoopa.png|x70px]]<br>[[Blue Electrokoopa|'''Electrokoopa''' (Blue)]]
|align=center|[[File:SMS Asset Model Blue Electrokoopa.png|100x100px]]<br>[[Blue Electrokoopa|'''Electrokoopa''' (Blue)]]
|A variety of [[Koopa (species)|Koopa]]. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|A variety of [[Koopa (species)|Koopa]]. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:Sunshine Electro Red Model.png|x70px]]<br>[[Red Electrokoopa|'''Electrokoopa''' (Red)]]
|align=center|[[File:Sunshine Electro Red Model.png|100x100px]]<br>[[Red Electrokoopa|'''Electrokoopa''' (Red)]]
|A large variety of Electrokoopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|A large variety of Electrokoopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|align=center|[[Pinna Park]], [[Pianta Village]]
|align=center|[[Pinna Park]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Artwork Glorpedo.png|x70px]]<br>'''[[Glorpedo]]'''
|align=center|[[File:SMS Artwork Glorpedo.png|100x100px]]<br>'''[[Glorpedo]]'''
|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:JumpingBlooper.png|x70px]]<br>'''[[Bloopad|Jumping Blooper]]'''
|align=center|[[File:JumpingBlooper.png|100x100px]]<br>'''[[Bloopad|Jumping Blooper]]'''
|Small [[Blooper]]s that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms.  
|Small [[Blooper]]s that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms.  
|align=center|[[Ricco Harbor]]
|align=center|[[Ricco Harbor]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMS ScuttleBug.jpg|x70px]]<br>'''[[Klamber]]'''
|align=center|[[File:SMS ScuttleBug.jpg|100x100px]]<br>'''[[Klamber]]'''
|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|align=center|[[Ricco Harbor]], [[Pianta Village]]
|align=center|[[Ricco Harbor]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:Sunshine Lava Cheep Model.png|70px]]<br>'''[[Lava Cheep Cheep]]'''
|align=center|[[File:Sunshine Lava Cheep Model.png|100x100px]]<br>'''[[Lava Cheep Cheep]]'''
|Cheep-Cheeps that swim in the magma of [[Corona Mountain]]. Spraying them with water incapacitates them temporarily.
|Cheep-Cheeps that swim in the magma of [[Corona Mountain]]. Spraying them with water incapacitates them temporarily.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Piranhabon Model.png|x70px]]<br>'''[[Piranhabon]]'''
|align=center|[[File:Sunshine Piranhabon Model.png|100x100px]]<br>'''[[Piranhabon]]'''
|Giant [[Piranha Plant]] heads that roll down slopes like [[boulder]]s. They are covered in goop and leave trails of it behind them as they roll.
|Giant [[Piranha Plant]] heads that roll down slopes like [[boulder]]s. They are covered in goop and leave trails of it behind them as they roll.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Poink.png|x70px]]<br>'''[[Poink]]'''
|align=center|[[File:Poink.png|100x100px]]<br>'''[[Poink]]'''
|Floating, balloon-like pig creatures. They will suckle on [[F.L.U.D.D.|FLUDD]]'s nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario.
|Floating, balloon-like pig creatures. They will suckle on [[F.L.U.D.D.|FLUDD]]'s nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario.
|align=center|[[Bianco Hills]], [[Sirena Beach]]
|align=center|[[Bianco Hills]], [[Sirena Beach]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMS Sanbo Head Render.png|x70px]]<br>'''[[Pokey Head|Sanbo Head]]'''
|align=center|[[File:SMS Sanbo Head Render.png|100x100px]]<br>'''[[Pokey Head|Sanbo Head]]'''
|[[Pokey]] heads. They hide underground with their flowers exposed above the surface. They will burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be jumped on.
|[[Pokey]] heads. They hide underground with their flowers exposed above the surface. They will burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be jumped on.
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1 <small>(jumped on)</small><br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×3 <small>(sprayed into wall)</small>
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|sprayed into a wall}}
|-
|-
|align=center|[[File:SMS Seedy Pod.png|x70px]]<br>'''[[Seedy Pod]]'''
|align=center|[[File:SMS Seedy Pod.png|100x100px]]<br>'''[[Seedy Pod]]'''
|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Asset Model Sleepy Boo.png|x70px]]<br>'''[[Sleepy Boo]]'''
|align=center|[[File:SMS Asset Model Sleepy Boo.png|100x100px]]<br>'''[[Sleepy Boo]]'''
|[[Big Boo]]s that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|[[Big Boo]]s that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Smolderin Stu.png|x70px]]<br>'''[[Smolderin' Stu]]'''
|align=center|[[File:SMS Smolderin Stu.png|100x100px]]<br>'''[[Smolderin' Stu]]'''
|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Asset Model Snooza Koopa.png|x70px]]<br>'''[[Snooza Koopa]]'''
|align=center|[[File:SMS Asset Model Snooza Koopa.png|100x100px]]<br>'''[[Snooza Koopa]]'''
|Finned Koopas that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|Finned Koopas that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Strollin Stu Artwork.png|x70px]]<br>'''[[Strollin' Stu]]'''
|align=center|[[File:SMS Strollin Stu Artwork.png|100x100px]]<br>'''[[Strollin' Stu]]'''
|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|align=center|[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]]
|align=center|[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Artwork Swipin' Stu.png|x70px]]<br>'''[[Swipin' Stu]]'''
|align=center|[[File:SMS Artwork Swipin' Stu.png|100x100px]]<br>'''[[Swipin' Stu]]'''
|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Model Mario Cap.png|15px|link=Mario Cap]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Cap}}×1
|-
|-
|align=center|[[File:Swoopin' Stu SMS red.png|x70px]]<br>'''[[Gooble|Swoopin' Stu]]'''
|align=center|[[File:Swoopin' Stu SMS red.png|100x100px]]<br>'''[[Gooble|Swoopin' Stu]]'''
|Gelatinous slugs that materialize directly from bodies of goop. They move very slowly but will fling themselves at Mario when in close proximity. If they miss, they will splatter into goop. They can climb up walls and leave trails of goop behind them. They fall apart if sprayed with water.
|Gelatinous slugs that materialize directly from bodies of goop. They move very slowly but will fling themselves at Mario when in close proximity. If they miss, they will splatter into goop. They can climb up walls and leave trails of goop behind them. They fall apart if sprayed with water.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:SMS Artwork Wind Spirit.png|x70px]]<br>'''[[Wind Spirit]]'''
|align=center|[[File:SMS Artwork Wind Spirit.png|100x100px]]<br>'''[[Wind Spirit]]'''
|Swirls of wind that will home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|Swirls of wind that will home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|align=center|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Winged Strollin Stu Artwork.png|x70px]]<br>'''[[Winged Strollin' Stu]]'''
|align=center|[[File:SMS Winged Strollin Stu Artwork.png|100x100px]]<br>'''[[Winged Strollin' Stu]]'''
|Winged Stus that either pursue Mario from above or fly horizontally across a set path.
|Winged Stus that either pursue Mario from above or fly horizontally across a set path.
|align=center|[[Pinna Park]], [[Sirena Beach]], [[Delfino Airstrip]]
|align=center|[[Pinna Park]], [[Sirena Beach]], [[Delfino Airstrip]]
Line 651: Line 661:
===Returning enemies===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=10%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMS Asset Model Bee.png|x70px]]<br>'''[[Bee]]'''
|align=center|[[File:SMS Asset Model Bee.png|100x100px]]<br>'''[[Bee]]'''
|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|align=center|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1<br>{{chart icon|sunshine-1Up}}×1
|-
|-
|align=center|[[File:PinkBoo.jpg|x70px]]<br>'''[[Block Boo]]'''
|align=center|[[File:PinkBoo.jpg|100x100px]]<br>'''[[Block Boo]]'''
|Pink Boos that turn into [[:File:SMS Boo Block.png|stationary platforms]] when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated.
|Pink Boos that turn into [[:File:SMS Boo Block.png|stationary platforms]] when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Blooper Model.png|x70px]]<br>'''[[Blooper]]'''
|align=center|[[File:Sunshine Blooper Model.png|100x100px]]<br>'''[[Blooper]]'''
|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|align=center|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:SMS Asset Model Bob-omb.png|x70px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMS Asset Model Bob-omb.png|100x100px]]<br>'''[[Bob-omb]]'''
|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|align=center|[[Pinna Park]], [[Noki Bay]]
|align=center|[[Pinna Park]], [[Noki Bay]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:Sunshine Boo Model.png|x70px]]<br>'''[[Boo]]'''
|align=center|[[File:Sunshine Boo Model.png|100x100px]]<br>'''[[Boo]]'''
|Round [[ghost]]s with long tongues. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|Round [[ghost]]s with long tongues. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:Bullet Bill SMS.png|70px]]<br>'''[[Bullet Bill]]''' (Black)
|align=center|[[File:Bullet Bill SMS.png|100x100px]]<br>'''[[Bullet Bill]]'''
|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|align=center|[[Pinna Park]], [[Corona Mountain]]
|align=center|[[Pinna Park]], [[Corona Mountain]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1 <small>(jumped on)</small><br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×3 <small>(striking the earth)</small>
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}}
|-
|-
|align=center|[[File:BlueBulletBill SMS.png|x70px]]<br>'''Bullet Bill''' (Blue)
|align=center|[[File:BlueBulletBill SMS.png|100x100px]]<br>'''Bullet Bill''' (Blue)
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-1Up}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:GoldBulletBill SMS.png|x70px]]<br>[[Gold Bullet Bill|'''Bullet Bill''' (Gold)]]
|align=center|[[File:GoldBulletBill SMS.png|100x100px]]<br>[[Gold Bullet Bill|'''Bullet Bill''' (Gold)]]
|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×8
|align=center|{{chart icon|sunshine-Coin}}×8
|-
|-
|align=center|[[File:MissileBillSMS.png|70px]]<br>'''Bullet Bill''' (Purple)
|align=center|[[File:MissileBillSMS.png|100x100px]]<br>'''Bullet Bill''' (Purple)
|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1 <small>(jumped on)</small><br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×3 <small>(striking the earth)</small>
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}}
|-
|-
|align=center|[[File:Chomplet.png|x70px]]<br>'''[[Chain Chomp]]'''
|align=center|[[File:Chomplet.png|100x100px]]<br>'''[[Chain Chomp]]'''
|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s.
|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|align=center|[[File:Sunshine Pink Cheep Model.png|70px]]<br>'''[[Cheep Cheep|Cheep-Cheep]]''' (Pink)
|align=center|[[File:Sunshine Pink Cheep Model.png|100x100px]]<br>'''[[Cheep Cheep|Cheep-Cheep]]''' (Pink)
|Pink pufferfish enemies that will bite onto Mario and pull him deeper underwater. Unlike red Cheep-Cheeps, these ones will not leap out of the water.
|Pink pufferfish enemies that will bite onto Mario and pull him deeper underwater. Unlike red Cheep-Cheeps, these ones will not leap out of the water.
|align=center|[[Delfino Airstrip]], [[Gelato Beach]], [[Noki Bay]], [[Delfino Airstrip]]
|align=center|[[Delfino Airstrip]], [[Gelato Beach]], [[Noki Bay]], [[Delfino Airstrip]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Scarlet Cheep Model.png|70px]]<br>'''Cheep-Cheep''' (Red)
|align=center|[[File:Sunshine Scarlet Cheep Model.png|100x100px]]<br>'''Cheep-Cheep''' (Red)
|Scarlet Cheep-Chees that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with [[King Boo (Super Mario Sunshine)|King Boo]].
|Scarlet Cheep-Chees that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with [[Big Boo (character)|King Boo]].
|align=center|[[Ricco Harbor]], [[Sirena Beach]]
|align=center|[[Ricco Harbor]], [[Sirena Beach]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Piranha Plant Model alt.png|x70px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:Sunshine Piranha Plant Model alt.png|100x100px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|sunshine-Coin}}×1
|-
|-
|align=center|[[File:Sunshine Pokey Model.png|x70px]]<br>'''[[Pokey]]'''
|align=center|[[File:Sunshine Pokey Model.png|100x100px]]<br>'''[[Pokey]]'''
|Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1 <small>(while collapsed)</small><br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×3 <small>(while upright)</small><br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on while collapsed on the ground}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|jumped on while upright}}<br>{{chart icon|sunshine-CoinB}}×1
|-
|-
|align=center|[[File:SMS Asset Model Skeeter.png|x70px]]<br>'''[[Skeeter|Pondskater]]'''
|align=center|[[File:SMS Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter|Pondskater]]'''
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height.
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Wire Trap art blue.jpg|x70px]]<br>'''[[Wire Trap]]''' (Blue)
|align=center|[[File:Sunshine Wire Trap art blue.jpg|100x100px]]<br>'''[[Wire Trap]]''' (Blue)
|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Sunshine Wire Trap art red.jpg|x70px]]<br>'''Wire Trap''' (Red)
|align=center|[[File:Sunshine Wire Trap art red.jpg|100x100px]]<br>'''Wire Trap''' (Red)
|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}


===Traps and obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=10%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMS Asset Model Armored Boat.png|x70px]]<br>'''Armored boat'''<ref name=guide>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide''. Redmond: [[Nintendo of America]], 2002. ISBN: 1-930206-23-2.</ref>
|align=center|[[File:SMS Asset Model Bowser Jr. Boat.png|100x100px]]<br>'''{{Conjectural|Bowser Jr.'s submarine}}'''
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Windmilride.png|x70px]]<br>'''[[Bramble]]s'''
|align=center|[[File:Windmilride.png|100x100px]]<br>'''[[Bramble]]s'''
|Thick vines covered in thorns. Making contact with them damages Mario.
|Thick vines covered in thorns. Making contact with them damages Mario.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS TheGoopyInferno.png|x70px]]<br>'''[[Goop#Burning goop|Burning goop]]'''
|align=center|[[File:SMS TheGoopyInferno.png|100x100px]]<br>'''[[Burning goop]]'''
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake.
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:The Manta Storm.png|x70px]]<br>'''[[Goop#Electric goop|Electric goop]]'''
|align=center|[[File:Cheep Cheep bird back bars SMS.png|100x100px]]<br>'''[[Cheep Cheep (bird)|Cheep Cheep]]''' / '''[[Puncher]]'''
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps.
|align=center|[[Noki Bay]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:The Manta Storm.png|100x100px]]<br>'''[[Electric goop]]'''
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|-
|align=center|[[File:RoadtotheBigWindmill.png|x70px]]<br>'''[[Goop]]'''
|align=center|[[File:RoadtotheBigWindmill.png|100x100px]]<br>'''[[Goop]]'''
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy.
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1
|-
|align=center|[[File:Cheep Cheep bird back bars SMS.png|x70px]]<br>'''[[Hatopop]]'''
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. There are two varieties: a green figure similar to the bird apparatus of a cuckoo clock and a red boxing glove. The glove launches Mario much farther than the bird.
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS Corona Mountain Tub Battle.png|x70px]]<br>'''[[Goop#Hot water|Hot water]]'''
|align=center|[[File:SMS Corona Mountain Tub Battle.png|100x100px]]<br>'''[[Hot water]]'''
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away.
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS Corona Mountain Boat Ride.png|x70px]]<br>'''[[Lava|Magma]]'''
|align=center|[[File:SMS Corona Mountain Boat Ride.png|100x100px]]<br>'''[[Lava|Magma]]'''
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS RiccoHarbor BlueCoin 4.png|x70px]]<br>'''Oil'''
|align=center|[[File:SMS RiccoHarbor BlueCoin 4.png|100x100px]]<br>'''Oil'''
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it.
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it.
|align=center|[[Ricco Harbor]]
|align=center|[[Ricco Harbor]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS Yellow Goop.png|x70px]]<br>'''[[Goop#Orange Juice Generator|Orange Juice Generator]]'''
|align=center|[[File:SMS Yellow Goop.png|100x100px]]<br>'''[[Orange Juice Generator]]'''
|Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away by [[Yoshi (species)|Yoshi]]'s juice.
|Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away by [[Yoshi (species)|Yoshi]]'s juice.
|align=center|[[Delfino Plaza]], [[Ricco Harbor]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Ricco Harbor]], [[Gelato Beach]], [[Pianta Village]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Lily Pad and Red Coins.png|x70px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center|[[File:Lily Pad and Red Coins.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.
|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.
|align=center|[[Delfino Plaza]], [[Bianco Hills]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS Noki Bay Blue Coin 01.png|x70px]]<br>'''[[Goop#Slimy water|Slimy water]]'''
|align=center|[[File:SMS Noki Bay Blue Coin 01.png|100x100px]]<br>'''[[Slimy water]]'''
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMS spikes.png|x70px]]<br>'''[[Spike Trap]]'''
|align=center|[[File:SMS spikes.png|100x100px]]<br>'''[[Spike Trap]]'''
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}
<br>


===Bosses===
===Bosses===
<center>
Bosses are listed in the order that they are first encountered.
{|width=80% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!colspan="20"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
|-style="background:#FF2400; color:white;"
|-
!width=10%|Name
!colspan="1"width=5% style="background:#000000"|
!Description
!colspan="1"width=5% style="background:#000000"|
!width=13%|Episodes/Events
!colspan="1"width=5% style="background:#000000"|
!width=6%|Spoils
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
|-
|-
!colspan="4"width=20% style="background:#ff7024"|{{color-link|Proto Piranha|white|Gatekeeper (orange)}}
|align=center|[[File:Polluted Piranha Colored SMS.png|100x100px]]<br>'''[[Proto Piranha|Gatekeeper]]''' (Orange)
!colspan="4"width=20% style="background:#A4684E"|{{color-link|Proto Piranha|white|Gatekeeper (brown)}}
|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it.
!colspan="4"width=20% style="background:#3333CC"|{{color-link|Shadow Mario|white}}
|align=center|[[Delfino Airstrip Dilemma]]
!colspan="4"width=20% style="background:#02AC85"|{{color-link|Petey Piranha|white}}
|align=center|{{chart icon|sunshine-Shine}}×1
!colspan="4"width=20% style="background:#8A8A8A"|{{color-link|Proto Piranha|white|Gatekeeper (black)}}
|-
|-
|colspan="4"width=20% align=center style="background:#FFFFFF"|[[File:Polluted Piranha Colored SMS.png|x120px]]
|align=center|[[File:PollutedPiranha.png|100x100px]]<br>'''Gatekeeper''' (Brown)
|colspan="4"width=20% align=center style="background:#FFFFFF"|[[File:PollutedPiranha.png|x120px]]
|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s.
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMS - Shadow Mario (shadowless).png|120px]]
|align=center|[[Delfino Plaza#Events|Event 1: Polluted Piranha Battle]], [[Road to the Big Windmill]]
|colspan="4"width=20% align=center style="background:#FFFFFF"|[[File:SMS Petey Piranha Artwork.png|120px]]
|align=center|{{chart icon|sunshine-Shine}}×1<br>{{chart icon|sunshine-RainbowM}}×1
|colspan="4"width=20% align=center style="background:#FFFFFF"|[[File:Lighthouse Polluted Piranha.png|x120px]]
|-
|-
|colspan="4"width=20% align=center style="background:#FFFFFF"|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it.
|align=center|[[File:SMS - Shadow Mario (shadowless).png|1100x100px]]<br>'''[[Shadow Mario]]'''
|colspan="4"width=20% align=center style="background:#FFFFFF"|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s.
|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.
|colspan="4"width=20% align=center style="background:#FFFFFF"|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.
|align=center|[[Delfino Plaza#Events|Event 2: Shadow Mario Chase]], [[Delfino Plaza#Events|Event 6: Shadow Mario and the Yoshi Egg]], [[Delfino Plaza#Events|Event 8: Turbo Nozzle]], [[Delfino Plaza#Events|Event 9: Rocket Nozzle]], [[Shadow Mario on the Loose]], [[Shadow Mario Revisited]], [[It's Shadow Mario! After Him!]], [[Shadow Mario in the Park]], [[Shadow Mario Checks In]], [[Hold It, Shadow Mario!]], [[Shadow Mario Runs Wild]]
|colspan="4"width=20% align=center style="background:#FFFFFF"|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.
|align=center|{{chart icon|sunshine-Shine}}×1<br>{{chart icon|sunshine-RainbowM}}×1<br>{{chart icon|sunshine-Egg}}×1<br>{{chart icon|sunshine-NozzleT}}×1<br>{{chart icon|sunshine-NozzleR}}×1
|colspan="4"width=20% align=center style="background:#FFFFFF"|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties.
|-
|-
!colspan="4"width=20% style="background:#ff9c66"|'''Episodes'''
|align=center|[[File:SMS Petey Piranha Artwork.png|100x100px]]<br>'''[[Petey Piranha]]'''
!colspan="4"width=20% style="background:#CBA391"|'''Episodes'''
|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.
!colspan="4"width=20% style="background:#7070DB"|'''Episodes'''
|align=center|[[Down with Petey Piranha!]], [[Petey Piranha Strikes Back]]
!colspan="4"width=20% style="background:#03E3AE"|'''Episodes'''
|align=center|{{chart icon|sunshine-Shine}}×1
!colspan="4"width=20% style="background:#b3b3b3"|'''Episodes'''
|-
|-
|colspan="4"width=20% align=center style="background:#ffcdb3"|[[Delfino Airstrip Dilemma]]
|align=center|[[File:Lighthouse Polluted Piranha.png|100x100px]]<br>'''Gatekeeper''' (Black)
|colspan="4"width=20% align=center style="background:#E7D4CB"|[[Delfino Plaza#Events|Polluted Piranha Battle]]<br>[[Road to the Big Windmill]]
|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties.
|colspan="4"width=20% align=center style="background:#ADADEB"|[[Delfino Plaza#Events|Shadow Mario Chase]]<br>[[Delfino Plaza#Events|Shadow Mario and the Yoshi Egg]]<br>[[Delfino Plaza#Events|Turbo Nozzle]]<br>[[Delfino Plaza#Events|Rocket Nozzle]]<br>[[Shadow Mario on the Loose]]<br>[[Shadow Mario Revisited]]<br>[[It's Shadow Mario! After Him!]]<br>[[Shadow Mario in the Park]]<br>[[Shadow Mario Checks In]]<br>[[Hold It, Shadow Mario!]]<br>[[Shadow Mario Runs Wild]]
|align=center|[[Delfino Plaza#Events|Event 3: Boathouse Blues]], [[Delfino Plaza#Events|Event 4: Cleaning Lighthouse]]
|colspan="4"width=20% align=center style="background:#94FEE5"|[[Down with Petey Piranha!]]<br>[[Petey Piranha Strikes Back]]
|align=center|{{chart icon|sunshine-RainbowM}}×1
|colspan="4"width=20% align=center style="background:#cccccc"|[[Delfino Plaza#Events|Boathouse Blues]]<br>[[Delfino Plaza#Events|Cleaning Lighthouse]]
|-
|-
!colspan="4"width=20% style="background:#6DCFF6"|{{color-link|Gooper Blooper|white}}
|align=center|[[File:Gooper Blooper SMS.png|100x100px]]<br>'''[[Gooper Blooper]]'''
!colspan="4"width=25% style="background:#D0001F"|{{color-link|Plungelo|white}}
|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}.
!colspan="4"width=25% style="background:#2EB34A"|{{color-link|Wiggler (Super Mario Sunshine)|white|Wiggler}}
|align=center|[[Gooper Blooper Breaks Out]], [[Gooper Blooper Returns]], [[The Boss of Tricky Ruins]]
!colspan="4"width=25% style="background:#AB6FAD"|{{color-link|Mecha-Bowser|white}}
|align=center|{{chart icon|sunshine-Shine}}×1
!colspan="4"width=25% style="background:#E14F2E"|{{color-link|Monty Mole|white}}
|-
|-
|colspan="4"width=20% align=center style="background:#FFFFFF"|[[File:Gooper Blooper SMS.png|x120px]]
|align=center|[[File:Plungelo SMS art.png|100x100px]]<br>'''[[Plungelo]]'''
|colspan="4"width=25% align=center style="background:#FFFFFF"|[[File:Plungelo SMS art.png|x120px]]
|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.
|colspan="4"width=25% align=center style="background:#FFFFFF"|[[File:Wiggler SMS.png|x120px]]
|align=center|[[Mirror Madness! Tilt, Slam, Bam!]]
|colspan="4"width=25% align=center style="background:#FFFFFF"|[[File:SMS Mecha Bowser Artwork.png|120px]]
|align=center|{{chart icon|sunshine-Shine}}×1
|colspan="4"width=25% align=center style="background:#FFFFFF"|[[File:Monty Mole SMS.png|120px]]
|-
|-
|colspan="4"width=20% align=center style="background:#FFFFFF"|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}.
|align=center|[[File:Wiggler SMS.png|100x100px]]<br>'''[[Wiggler (Super Mario Sunshine)|Wiggler]]'''
|colspan="4"width=25% align=center style="background:#FFFFFF"|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.
|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over.
|colspan="4"width=25% align=center style="background:#FFFFFF"|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over.
|align=center|[[Wiggler Ahoy! Full Steam Ahead!]]
|colspan="4"width=25% align=center style="background:#FFFFFF"|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it.
|align=center|{{chart icon|sunshine-Shine}}×1
|colspan="4"width=25% align=center style="background:#FFFFFF"|A cannon operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole.
|-
|-
!colspan="4"width=20% style="background:#ACE4FA"|'''Episodes'''
|align=center|[[File:SMS Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mecha-Bowser]]'''
!colspan="4"width=25% style="background:#FF2948"|'''Episodes'''
|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it.
!colspan="4"width=25% style="background:#79DD8E"|'''Episodes'''
|align=center|[[Mecha-Bowser Appears!]]
!colspan="4"width=25% style="background:#C89FC9"|'''Episodes'''
|align=center|{{chart icon|sunshine-Shine}}×1
!colspan="4"width=25% style="background:#EE9D8A"|'''Episodes'''
|-
|-
|colspan="4"width=20% align=center style="background:#D4F1FC"|[[Gooper Blooper Breaks Out]]<br>[[Gooper Blooper Returns]]<br>[[The Boss of Tricky Ruins]]
|align=center|[[File:Monty Mole SMS.png|100x100px]]<br>'''[[Monty Mole]]'''
|colspan="4"width=25% align=center style="background:#FF899A"|[[Mirror Madness! Tilt, Slam, Bam!]]
|A [[cannon]] operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole.
|colspan="4"width=25% align=center style="background:#BFEFC9"|[[Wiggler Ahoy! Full Steam Ahead!]]
|align=center|[[The Beach Cannon's Secret]], [[Uncork the Waterfall]]
|colspan="4"width=25% align=center style="background:#DBC2DC"|[[Mecha-Bowser Appears!]]
|align=center|{{chart icon|sunshine-Shine}}×1
|colspan="4"width=25% align=center style="background:#F6CCC2"|[[The Beach Cannon's Secret]]<br>[[Uncork the Waterfall]]
|-
|-
|align=center|[[File:SMS Phatamanta.png|100x100px]]<br>'''[[Phantamanta|Manta]]'''
|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.
|align=center|[[The Manta Storm]]
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
!colspan="5"width=25% style="background:#0CAEAF"|{{color-link|Phantamanta|white|Manta}}
|align=center|[[File:KingbooSunshine.jpg|100x100px]]<br>'''[[Big Boo (character)|King Boo]]'''
!colspan="5"width=25% style="background:#47748B"|{{color-link|King Boo (Super Mario Sunshine)|white|King Boo}}
|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]].
!colspan="5"width=25% style="background:#E1D835"|{{color-link|Eely-Mouth|white}}
|align=center|[[King Boo Down Below]]
!colspan="5"width=25% style="background:#32765C; color:white"|{{color-link|Bowser|white}} and {{color-link|Bowser Jr.|white}}
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|colspan="5"width=25% align=center style="background:#FFFFFF"|[[File:SMS Phatamanta.png|x120px]]
|align=center|[[File:Eelymouth.jpg|100x100px]]<br>'''[[Eely-Mouth]]'''
|colspan="5"width=25% align=center style="background:#FFFFFF"|[[File:KingbooSunshine.jpg|x120px]]
|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down.
|colspan="5"width=25% align=center style="background:#FFFFFF"|[[File:Eelymouth.jpg|x120px]]
|align=center|[[Eely-Mouth's Dentist]]
|colspan="5"width=25% align=center style="background:#FFFFFF"|[[File:Sunshinebowser.jpg|120px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|x75px]]
|align=center|{{chart icon|sunshine-Shine}}×1
|-
|-
|colspan="5"width=25% align=center style="background:#FFFFFF"|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.
|align=center|[[File:Sunshinebowser.jpg|100x100px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|100x100px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|colspan="5"width=25% align=center style="background:#FFFFFF"|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]].
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|colspan="5"width=25% align=center style="background:#FFFFFF"|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down.
|align=center|[[Father and Son Shine!]]
|colspan="5"width=25% align=center style="background:#FFFFFF"|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|align=center|{{chart icon|sunshine-Shine}}×1
|-
!colspan="5" width=25% style="background:#24F0F0"|'''Episodes'''
!colspan="5" width=25% style="background:#92B6C8"|'''Episodes'''
!colspan="5" width=25% style="background:#E8E9A3"|'''Episodes'''
!colspan="5" width=25% style="background:#66BE9C"|'''Episodes'''
|-
|colspan="5" width=25% align=center style="background:#89F7F7"|[[The Manta Storm]]
|colspan="5" width=25% align=center style="background:#BAD1DC"|[[King Boo Down Below]]
|colspan="5" width=25% align=center style="background:#F7F8E0"|[[Eely-Mouth's Dentist]]
|colspan="5" width=25% align=center style="background:#B6E0D0"|[[Father and Son Shine!]]
|}
|}
</center>


==Items and objects==
==Items and objects==
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!width=38%|Description  
!width=38%|Description  
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Shine Sprite Artwork Alt.png|x65px]]<br>[[Shine Sprite]]s
|align=center style="background:#FFFFFF"|[[File:SMS Shine Sprite Artwork Alt.png|100x100px]]<br>[[Shine Sprite]]s
|Objects that embody the power of the sun and are the sources of energy on [[Isle Delfino]]. They were stolen by [[Bowser Jr.]] Collecting them completes episodes, unlocks new levels, and restores sunlight to [[Delfino Plaza]].
|Objects that embody the power of the sun and are the sources of energy on [[Isle Delfino]]. They were stolen by [[Bowser Jr.]] Collecting them completes episodes, unlocks new levels, and restores sunlight to [[Delfino Plaza]].
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bomb.png|x65px]]<br>[[Bomb]]s
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Mario Cap.png|100x100px]]<br>[[Mario Cap|Mario's cap]]
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are necessary to defeat [[Monty Mole]].
|Mario's hat. It can be stolen by [[Swipin' Stu]]s. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Coin Artwork.png|x65px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMS Coin Artwork.png|100x100px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one point to Mario's [[Health Meter|life meter]]. Collecting up to fifty in a level gives Mario an extra life. Collecting 100 awards him a Shine Sprite.
|Gold coins. Collecting one restores one point to Mario's [[Health Meter|life meter]]. Collecting up to fifty in a level gives Mario an extra life. Collecting 100 awards him a Shine Sprite.
|align=center style="background:#FFFFFF"|[[File:SMS Trampoline Render.png|x65px]]<br>[[Trampoline|Springboard]]s
|align=center style="background:#FFFFFF"|[[File:SMS Water Barrel.png|100x100px]]<br>[[Water Barrel]]s
|Springboards that can be picked up and carried by Mario. They are too large to be carried by default, but shooting them with water causes them to shrink.
|A [[barrel]] that can be picked-up and carried by Mario. Tossing it causes water to widely splatter on the ground without emptying FLUDD's tank.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Blue Coin SMS.png|x65px]]<br>[[Blue Coin|Blue coin]]s
|align=center style="background:#FFFFFF"|[[File:Blue Coin SMS.png|100x100px]]<br>[[Blue Coin|Blue coin]]s
|Coins that restore two points to Mario's life meter. Ten blue coins can be traded with the [[boathouse]]'s [[Raccoon]] to obtain a Shine Sprite.
|Coins that restore two points to Mario's life meter. Ten blue coins can be traded with the [[boathouse]]'s [[Raccoon]] to obtain a Shine Sprite.
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bomb.png|100x100px]]<br>[[Bomb]]s
|Big green fruit. A watermelon is rolled when sprayed but can fall apart if it rolls off of an edge. They cannot be eaten by Yoshi.
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are necessary to defeat [[Monty Mole]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Coin SMS.png|x65px]]<br>[[Red Coin|Red coin]]s
|align=center style="background:#FFFFFF"|[[File:Red Coin SMS.png|100x100px]]<br>[[Red Coin|Red coin]]s
|Coins that restore two points to Mario's life meter. There are eight within a given level. Collecting all of them with one life awards Mario a Shine Sprite.
|Coins that restore two points to Mario's life meter. There are eight within a given level. Collecting all of them with one life awards Mario a Shine Sprite.
|align=center style="background:#FFFFFF"|[[File:Water Rocket.png|x65px]]<br>[[Water rocket]]s
|align=center style="background:#FFFFFF"|[[File:SMS Trampoline Render.png|100x100px]]<br>[[Trampoline|Springboard]]s
|Tiny, projectile missiles that are equipped to FLUDD's nozzle when touched. They are used on [[Pinna Park]]'s roller coaster to damage [[Mecha-Bowser]] and pop [[balloon]]s.
|Springboards that can be picked up and carried by Mario. They are too large to be carried by default, but shooting them with water causes them to shrink.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Water Bottles SMS.png|x65px]]<br>[[Water Bottle]]s
|align=center style="background:#FFFFFF"|[[File:Water Bottles SMS.png|100x100px]]<br>[[Water Bottle]]s
|Bottled water that refills [[F.L.U.D.D.|FLUDD]]'s tank. Small bottles refill it half way, whereas large ones refill it all the way.
|Bottled water that refills [[F.L.U.D.D.|FLUDD]]'s tank. Small bottles refill it half way, whereas large ones refill it all the way.
|align=center style="background:#FFFFFF"|[[File:Sunshine Blue Box Model.png|x65px]]<br>[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:Water Rocket.png|100x100px]]<br>[[Water rocket]]s
|Blue breakable boxes that contain the Hover Nozzle. They bear the insignia of [[Gadd Science, Incorporated]].
|Tiny, projectile missiles that are equipped to FLUDD's nozzle when touched. They are used on [[Pinna Park]]'s roller coaster to damage [[Mecha-Bowser]] and pop [[balloon]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|x65px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|align=center style="background:#FFFFFF"|[[File:Sunshine Gray Box Model.png|x65px]]<br>[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]
|Gray breakable boxes that contain the Turbo Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Mario Cap.png|65px]]<br>[[Mario Cap|Mario's cap]]
|Mario's hat. It can be stolen by [[Swipin' Stu]]s. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
|align=center style="background:#FFFFFF"|[[File:Sunshine Red Box Model.png|x65px]]<br>[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]] [[nozzle box|box]]
|Red breakable boxes that contain the Rocket Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Water Barrel.png|x65px]]<br>[[Water Barrel]]s
|A [[barrel]] that can be picked-up and carried by Mario. Tossing it causes water to widely splatter on the ground without emptying FLUDD's tank.
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Yoshi Egg.png|x65px]]<br>[[Yoshi's Egg|Yoshi egg]]
|A spotted green egg that contains [[Yoshi (species)|Yoshi]]. Bringing the egg a specified [[fruit]] will cause Yoshi to hatch from the egg and be available to ride.
|A spotted green egg that contains [[Yoshi (species)|Yoshi]]. Bringing the egg a specified [[fruit]] will cause Yoshi to hatch from the egg and be available to ride.
|}
|}
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=12%|Nozzle
!width=12%|Nozzle box
!width=12%|Effect
!width=10%|Nozzle
!width=10%|Effect
!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Squirt Nozzle Icon.png|x65px]]<br>[[F.L.U.D.D.#Squirt Nozzle|Squirt Nozzle]]
|align=center style="background:#FFFFFF"|N/A
|align=center style="background:#FFFFFF"|[[File:Mario and FLUDD SMS.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Squirt Nozzle.png|100x100px]]<br>[[F.L.U.D.D.#Squirt Nozzle|Squirt Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and FLUDD SMS.png|100x100px]]
|[[F.L.U.D.D.|FLUDD]]'s default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to the {{Button|gcn|R}} affects the intensity of the spray.
|[[F.L.U.D.D.|FLUDD]]'s default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to the {{Button|gcn|R}} affects the intensity of the spray.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Hover Nozzle Icon.png|x65px]]<br>[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Blue Box Model.png|100x100px]]<br>[[Nozzle box|Hover Nozzle box]]
|align=center style="background:#FFFFFF"|[[File:Mario and Hover Nozzle SMS 2.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Hover Nozzle.png|100x100px]]<br>[[Hover Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Hover Nozzle SMS 2.png|110x110px]]
|Dual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as the {{Button|gcn|R}} is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
|Dual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as the {{Button|gcn|R}} is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Turbo Nozzle Icon.png|x65px]]<br>[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Gray Box Model.png|100x100px]]<br>[[Nozzle box|Turbo Nozzle box]]
|align=center style="background:#FFFFFF"|[[File:Mario and Turbo Nozzle SMS.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Turbo Nozzle.png|100x100px]]<br>[[Turbo Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Turbo Nozzle SMS.png|110x110px]]
|A nozzle unlocked in [[Delfino Plaza]] after twenty-five [[Shine Sprite]]s have been collected and [[Yoshi]] has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
|A nozzle unlocked in [[Delfino Plaza]] after twenty-five [[Shine Sprite]]s have been collected and [[Yoshi]] has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Rocket Nozzle Icon.png|x65px]]<br>[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Red Box Model.png|100x100px]]<br>[[Nozzle box|Rocket Nozzle box]]
|align=center style="background:#FFFFFF"|[[File:Mario and Rocket Nozzle SMS.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Rocket Nozzle.png|100x100px]]<br>[[Rocket Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Rocket Nozzle SMS.png|110x110px]]
|A nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.
|A nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.
|}
|}


===Yoshi's fruit===
===Yoshi's fruits===
[[File:SMSPineapple.png|right|140px]]
[[File:SMSPineapple.png|right|140px]]
Six varieties of fruit can be found on the ground and growing in trees on [[Isle Delfino]]. With the exception of the [[durian]], which can only be kicked around like a [[Soccer Ball|soccer ball]], all fruits can be picked up and carried by Mario. There are a few objectives in the game that require the collection of fruit. A principal function is their effect on [[Yoshi (species)|Yoshi]]. Yoshi eggs will only hatch when a specified desired fruit is brought to them. Whichever one is requested determines the properties of Yoshi's [[juice]]. Spraying enemies with juice turns them into [[Yoshi Platform]]s and how they move correlates with the type of juice they were sprayed with. The player can change the type of juice sprayed by simply eating a different fruit. This is all communicated by the color of the juice and Yoshi's skin. Despite appearing green in promotional artwork for ''Super Mario Sunshine'', he only appears as such briefly once his juice tank is depleted or he has fallen into water.
Six varieties of fruit can be found on the ground and growing in trees on [[Isle Delfino]]. With the exception of the [[durian]], which can only be kicked around like a [[Soccer Ball|soccer ball]], all fruits can be picked up and carried by Mario. There are a few objectives in the game that require the collection of fruit. A principal function is their effect on [[Yoshi (species)|Yoshi]]. Yoshi eggs will only hatch when a specified desired fruit is brought to them. Whichever one is requested determines the properties of Yoshi's [[juice]]. Spraying enemies with juice turns them into [[Yoshi Platform]]s and how they move correlates with the type of juice they were sprayed with. The player can change the type of juice sprayed by simply eating a different fruit. This is all communicated by the color of the juice and Yoshi's skin. Despite appearing green in promotional artwork for ''Super Mario Sunshine'', he only appears as such briefly once his juice tank is depleted or he has fallen into water.
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|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=12%|Fruit
!width=12%|Fruit
!width=12%|Effect
!width=10%|Color
!width=10%|Yoshi Platform
!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:Papaya SMS.png|x65px]]<br>[[Papaya]]<br>[[File:SMS Pineapple Artwork.png|x65px]]<br>[[Pineapple]]
|align=center style="background:#FFFFFF"|[[File:Papaya SMS.png|100x100px]]<br>[[Papaya]]<br>[[File:SMS Pineapple Artwork.png|100x100px]]<br>[[Pineapple]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Orange).png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Orange).png|110x110px]]<br>[[Yoshi (species)|Orange Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Orange).png|100x100px]]<br>[[Yoshi Platform|Orange platform]]
|Papayas and pineapples turn Yoshi orange. Enemies sprayed by his juice become stationary platforms.
|Papayas and pineapples turn Yoshi orange. Enemies sprayed by his juice become stationary platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Banana SMS.png|x65px]]<br>[[Banana]]<br>[[File:Coconut SMS.png|x65px]]<br>[[Coconut]]
|align=center style="background:#FFFFFF"|[[File:Banana SMS.png|100x100px]]<br>[[Banana]]<br>[[File:Coconut SMS.png|100x100px]]<br>[[Coconut]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Pink).png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Pink).png|110x110px]]<br>[[Yoshi (species)|Pink Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Pink).png|100x100px]]<br>[[Yoshi Platform|Pink platform]]
|Bananas and coconuts turn Yoshi pink. Enemies sprayed by his juice become platforms that vertically ascend. The platforms do not come back down. They only stop their ascent once they turn back into enemies.
|Bananas and coconuts turn Yoshi pink. Enemies sprayed by his juice become platforms that vertically ascend. The platforms do not come back down. They only stop their ascent once they turn back into enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Durian Artwork.png|x65px]]<br>[[Durian]]<br>[[File:SMS Pepper Model.png|x65px]]<br>[[Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMS Durian Artwork.png|100x100px]]<br>[[Durian]]<br>[[File:SMS Pepper Model.png|100x100px]]<br>[[Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Purple).png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Purple).png|110x110px]]<br>[[Yoshi (species)|Purple Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Purple).png|100x100px]]<br>[[Yoshi Platform|Purple platform]]
|Durians and peppers turn Yoshi purple. Enemies sprayed by his juice become platforms that move horizontally. The platforms continuously move in one direction, not back-and-forth.
|Durians and peppers turn Yoshi purple. Enemies sprayed by his juice become platforms that move horizontally. The platforms continuously move in one direction, not back-and-forth.
|}
|}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
Line 1,034: Line 1,009:
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Trigger objects
!colspan=3 style="background:#FF7733; color:black;"|Strikable and sprayable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Balloon.png|x65px]]<br>[[Balloon]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Balloon.png|100x100px]]<br>Balloon
|Large pink balloons. Twenty appear in "[[Roller Coaster Balloons]]", during which Mario must burst them all with water rockets to be awarded a Shine Sprite by the [[Noki|ride operator]]. They resemble [[Bowser Jr.]]
|Large pink balloons. Twenty appear in "[[Roller Coaster Balloons]]", during which Mario must burst them all with water rockets to be awarded a Shine Sprite by the [[Noki|ride operator]]. They resemble [[Bowser Jr.]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bell.png|x65px]]<br>[[Bell]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bell.png|100x100px]]<br>Bell
|Brass chimes. Spraying one with water releases coins and other items. The giant bells of [[Delfino Plaza]] are covered in [[goop]]. One releases a Shine Sprite when cleaned.
|Brass chimes. Spraying one with water releases coins and other items. The giant bells of [[Delfino Plaza]] are covered in [[goop]]. One releases a Shine Sprite when cleaned.
|-
|-
|align=center style="background:#FFFFFF"|[[File:ClamCups PinnaPark.png|65px]]<br>[[Pinna Park#Clam Cups|Clam Cups]]
|align=center style="background:#FFFFFF"|[[File:ClamCups PinnaPark.png|100x100px]]<br>[[Pinna Park#Clam Cups|Clam Cups]]
|A {{wp|Teacups|spinning ride}} at Pinna Park. A [[clam]] opens up when sprayed. The green one contains a blue coin.
|A {{wp|Teacups|spinning ride}} at Pinna Park. A [[clam]] opens up when sprayed. The green one contains a blue coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Closet.png|65px]]<br>Closet
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Closet.png|100x100px]]<br>Closet
|Four wooden closet panels in [[Hotel Delfino]]. Spraying each panel until it exposes a [[Boo]]'s silhouette and makes them part, revealing access to a new room.
|Four wooden closet panels in [[Hotel Delfino]]. Spraying a panel will cause it to spin depending on how long it was sprayed, and settle on one of its two sides. One side of each panel displays part of a [[Boo]]'s silhouette, and completing the image makes the panels part, revealing access to a new room.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Dune Bud.png|65px]]<br>[[Dune Bud]]
|align=center style="background:#FFFFFF"|[[File:Dune Bud.png|100x100px]]<br>[[Dune Bud]]
|Little plants endemic to [[Gelato Beach]]. Spraying one with water causes it to erupt into a giant sand sculpture for a brief period of time.
|Little plants endemic to [[Gelato Beach]]. Spraying one with water causes it to erupt into a giant sand sculpture for a brief period of time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|x65px]]<br>[[Flower (Super Mario Sunshine)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|Pink flowers. Spraying one with water causes its petals to open up and release a coin. Some flowers are arranged in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Sanbo Head]]s that emerge from the earth when sprayed.
|Spraying a flower causes its petals to open and release a coin. Some are rooted in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Pokey Head|Sanbo Head]]s that emerge from the earth when sprayed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Tree.png|x65px]][[File:SMS Screenshot Pianta Tree.png|x65px]]<br>Fruit tree<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|100x100px]]<br>Jumbo juicer
|Trees that bear [[fruit]]. Spraying the fruit causes them to fall. Most trees are palms and only bear a single type of fruit, like coconuts or bananas. There is a deciduous tree in [[Pianta Village]] that has one of every fruit. A coconut-bearing palm in Pinna Park resembles a Pianta.
|A large juicer built into the roof of the [[Surf Cabana]]. It is used during [[The Watermelon Festival]] to turn watermelons into smoothies. Bringing a watermelon to the jumbo juicer releases a Shine Sprite.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|x65px]]<br>Fruit vat<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Shadow Mario Signature Artwork.png|100x100px]]<br>[[Graffiti|M Graffiti]]
|Large tanks that contain fruits. [[Ground Pound|Ground Pounding]] the top of one causes a fruit to be released from its pipe.
|The insignia of [[Shadow Mario]] painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at the [[Delfino Airstrip]], where M Graffiti release yellow coins. Graffiti appears in other contexts, such as on poster in Hotel Delfino. Clearing the graffiti reveals an entrance into a different room. Spraying obscured [[Shine Painting]]s releases a blue coin or Shine Sprite.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Jar.png|x65px]]<br>[[Jar]]<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Nail.png|100x100px]]<br>[[Stump|Nail]]
|Old jars. Spraying one with water makes it release a blue coin.
|Iron nails embedded into wooden blocks. Ground pounding one into the block produces an item. They only appear in secret courses.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|x65px]]<br>Jumbo juicer
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|100x100px]][[File:SMS Screenshot Paired Graffiti (X).png|100x100px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|100x100px]]<br>[[Graffiti|Paired Graffiti]]
|A large juicer built into the roof of the [[Surf Cabana]]. It is used during [[The Watermelon Festival]] to turn watermelons into smoothies. Bringing a watermelon to the jumbo juicer releases a Shine Sprite.
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Shadow Mario Signature Artwork.png|x65px]]<br>[[Goop#Graffiti|M Graffiti]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|100x100px]]<br>[[Picture Match|Puzzle]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.84.</ref>
|The insignia of [[Shadow Mario]] painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at the [[Delfino Airstrip]], where M Graffiti release yellow coins.
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Nail.png|x65px]]<br>[[Stump|Nail]]
|Iron nails embedded into wooden blocks. Ground Pounding one into the block produces an item. They only appear in secret courses.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|x65px]][[File:SMS Screenshot Paired Graffiti (X).png|x65px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|x65px]]<br>Paired Graffiti
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. It allows the player to attempt to clear Paired Graffiti as many times as they need.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Boo Poster.png|x65px]]<br>Poster
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|100x100px]]<br>[[Red Coin Switch|Red Switch Plate]]
|A poster with a Boo [[Goop|painted]] on it. Cleaning the paint reveals an entrance into a different room.
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|65px]]<br>[[Red Coin Switch|Red Switch Plate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|100x100px]]<br>[[Slots]]
|Red switches. When ground Pounded, eight Red coins appear for a limited period of time.
|Spraying a roll on the machine causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|x65px]]<br>[[Slot Machine|Slot machine]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Stone Slab.png|100x100px]]<br>[[Stone wheel|Stone slab]]
|A game of chance. Spraying a roll causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Stone Slab.png|65px]]<br>Stone slab<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|100x100px]]<br>[[tank (Super Mario Sunshine)|Tank]]
|An obstruction made of rock. Flying high into the sky with the Rocket Nozzle and performing a Ground Pound breaks the stone slab.
|Large vats that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|x65px]]<br>Swinging door<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|100x100px]]<br>[[Turbo-bashable doors]]
|Doors that block entrances to new areas and items of interest. Running into them with the Turbo Nozzle breaks the doors.
|Doors that block entrances to new areas and items of interest. Running into them with the Turbo Nozzle breaks the doors.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tricky Ruins Switch 1.png|x65px]][[File:SMS Screenshot Tricky Ruins Switch 2.png|x65px]]<br>Switch ([[Tricky Ruins]])
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tricky Ruins Switch 2.png|100x100px]]<br>[[Wall painting]]
|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to protrude for a limited period of time or make an item of interest appear. Some switches have abstract designs carved into them.
|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|65px]]<br>{{conjectural|Tile puzzle}}
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|100x100px]]<br>[[poster (object)|Wanted poster]]
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|x65px]]<br>Wanted poster
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon.png|100x100px]]<br>[[Watermelon]]
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|Big green fruit. A watermelon is rolled when sprayed but can fall apart if it rolls off of an edge. They cannot be eaten by Yoshi.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Window.png|x65px]]<br>[[Window]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Window.png|100x100px]]<br>Window
|Opened windows. Spraying into one releases a coin.
|Opened windows. Spraying into one releases a coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Switch Plate.png|x65px]]<br>[[Coin|Yellow Switch Plate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Switch Plate.png|100x100px]]<br>[[Coin|Yellow Switch Plate]]
|A yellow switch. Ground Pounding one causes many coins to appear for a limited period of time.
|A yellow switch. Ground pounding one causes many coins to appear for a limited period of time.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
!colspan=3 style="background:#FF7733; color:black;"|Climbable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link.png|x65px]][[File:SMS Screenshot Chain-Link 2.png|x65px]]<br>[[Chain-Link|Chain-link]] / bamboo fence<ref>''Super Mario Sunshine'' internal filename (<tt>ObjectData/bamboofence_rail.dae</tt>)</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link 2.png|100x100px]]<br>[[gate (Super Mario Sunshine)|Gate]]
|Climbable walls and ceilings of mesh.
|Bamboo [[Chain-Link|panels]] hanging from [[track]]s underneath [[Pianta Village]]. Smacking a gate with {{button|gcn|B}} while clinging to it pushes it along the track, but it falls if Mario clings to it for too long.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Flagpole.png|x65px]]<br>[[Flagpole]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|100x100px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
|[[Il Piantissimo]]'s climbable flagpole. It marks the finish line of a footrace.
|A flippable green panel. Spraying one with water rotates it 90°.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|x65px]]<br>[[Grate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link.png|100x100px]]<br>[[Chain-Link|Metal screen]]
|Flippable panels of chain-link or bamboo. Some are embedded into walls, while others are in the ground. Striking the walled grates spins Mario to the other side. Ground Pounding one brings Mario to the otherside and automatically holding onto the chain-link. Pressing {{button|gcn|A}} while hanging from one brings Mario above ground.
|Climbable walls and ceilings of mesh.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|x65px]]<br>Green panel<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|100x100px]]<br>[[Pole]]
|A flippable panel of green chain-link. Spraying one with water rotates it 90°.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on. The finish line for footraces against [[Il Piantissimo]] is marked by a flagpole that operates the same way.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|x65px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|100x100px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on.
|Flippable metal screen panels. Some are embedded into walls, while others are in the ground. Striking the walled grates spins Mario to the other side. Ground pounding one brings Mario to the other side and automatically holding onto the metal screen. Pressing {{button|gcn|A}} while hanging from one brings Mario above ground.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|x65px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|100x100px]]<br>[[Tree]]
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb strait to the top.
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, like [[coconut]]s or [[banana]]s, that fall when sprayed. An unclimbable deciduous tree in Pianta Village bears all six [[fruit]]s.
|-
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!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
!colspan=3 style="background:#FF7733; color:black;"|Blocks and platforms
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|x65px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|100x100px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Gondola.png|65px]]<br>Boat<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|100x100px]]<br>{{conjectural|Blue and yellow blocks}}
|Blue and yellow blocks that turn clockwise and counterclockwise.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Gondola.png|100x100px]]<br>Boat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.19.</ref>
|Gondolas that move through the canals of Delfino Plaza. They have consistent and predictable paths that bring them to distant islands.
|Gondolas that move through the canals of Delfino Plaza. They have consistent and predictable paths that bring them to distant islands.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Brick Block.png|65px]]<br>[[Brick Block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]]
|Blocks. They fall apart when jumped under.
|Blocks. They fall apart when hit from below.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cloud.png|x65px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Platforms that float in the air.
|Platforms that float in the air.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|x65px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes that contain items. They release their contents when Ground Pounded.
|Wooden boxes that contain items. They release their contents when ground pounded.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ferris Wheel.png|x65px]]<br>[[Pinna Park#Ferris Wheel|Ferris Wheel]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|100x100px]]<br>[[Rotating Panel|Flipping platforms]]
|A ride at Pinna Park. Each arm has a cart that can be boarded.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|x65px]]<br>[[Rotating Panel|Flipping platforms]]
|A pair of red and blue panels attached to a track. They move and flip in a fixed path.
|A pair of red and blue panels attached to a track. They move and flip in a fixed path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Float.png|65px]]<br>{{conjectural|Float}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Float.png|100x100px]]<br>{{conjectural|Float}}
|Platforms that sink in water when stepped on, then rise back up.
|Platforms that sink in water when stepped on, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Ice Block.png|x65px]]<br>[[Ice Block|Ice block]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Block.png|100x100px]]<br>Green block<ref name=Guide96>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.96.</ref>
|A long thin platform that spins.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|Ice cubes. They melt when sprayed with water.
|Ice cubes. They melt when sprayed with water.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|x65px]]<br>Mirror
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|100x100px]]<br>[[mirror (platform)|Mirror]]
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mushroom Platform.png|x65px]][[File:SMS Screenshot Mushroom Platform (Yellow).png|x65px]]<br>[[Mushroom Platform|Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|100x100px]]<br>Multicolored block<ref name=Guide96/>
|Tall mushrooms. The red ones are lit with fire like [[torch]]es.
|Long, rectangular platforms that slide in and out of walls.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform|Mushroom]]
|Tall mushrooms. The red ones are lit with fire like [[lantern]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Block.png|x65px]]<br>[[Empty Block|Orange block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Block.png|100x100px]]<br>[[Hard Block|Orange block]]
|Blocks that contain nothing and cannot be broken. These blocks primarily appear in secret courses as platforms and barriers. Many are of atypical shapes (i.e. rectangular or triangular prisms) depending on their purpose. Some shift back and forth.
|Blocks that contain nothing and cannot be broken. These blocks primarily appear in secret courses as platforms and barriers. Many are of atypical shapes (i.e. rectangular or triangular prisms) depending on their purpose. Some shift back and forth.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pirate Ship.png|x65px]]<br>[[Pirate Ship]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pirate Ship.png|100x100px]]<br>[[Pinna Park#Pirate Ships|Pirate Ship]]
|A pair of {{wp|Pirate ship (ride)|swinging ship}} rides at Pinna Park.
|A pair of {{wp|Pirate ship (ride)|swinging ship}} rides at Pinna Park.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|x100px]]<br>{{conjectural|Red triangle}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Red Triangle.png|100x100px]]<br>Red triangle<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.42.</ref>
|Red triangular platforms that move in one direction.
|Red triangular platforms that move in one direction.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rope.png|x65px]]<br>[[Rope]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rope.png|100x100px]]<br>[[Rope]]
|Tightropes stretched across distant platforms. Mario can carefully walk across one or launch himself high into their air.
|Tightropes stretched across distant platforms. Mario can carefully walk across one or launch himself high into their air.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Sand Block.png|x65px]]<br>[[Sand block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Sand Block.png|100x100px]]<br>[[Sand block]]
|A block of sand that crumbles when stepped on. They reappear after a brief period of time. The [[Sand Bird]] is made out of these blocks.
|A block of sand that crumbles when stepped on. They reappear after a brief period of time. The [[Sand Bird]] is made out of these blocks, though the blocks making up its body do not crumble.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|x65px]]<br>[[Scale Lift|Scale]]<ref name=guide/>
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked slowly lose water, causing the platform to lower.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|x100px]]<br>{{conjectural|Shifting rectangular platform}}
|Long rectangular platforms move side-to-side.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|x100px]]<br>{{conjectural|Sliding rectangular platform}}
|A long rectangular multi-coloured platform that slides in and out.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spinning Block.png|x65px]]<br>Spinning block<ref name=guide/>
|A knobbed wooden block floating in empty space. It rotates.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gear.png|x65px]]<br>Spinning gear<ref name=guide/>
|Wooden gears that move back and forth in empty space. They spin like wheels.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|x100px]]<br>{{conjectural|Spinning rectangular platform}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|100x100px]]<br>[[Scale Lift|Scale]]
|A long thin platform that spins.
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|x65px]]<br>[[Egg Block|Spotted block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|100x100px]]<br>[[Egg Block|Spotted block]]
|Polka-dotted block platforms found in secret courses. They move back and forth in some courses.
|Polka-dotted block platforms found in secret courses. They move back and forth in some courses.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Star Platform.png|x65px]]<br>Star<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Star Platform.png|100x100px]]<br>Star<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.36.</ref>
|Rotating star-shaped platforms.
|Rotating star-shaped platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Trampoline 1.png|x65px]][[File:SMS Screenshot Trampoline 3.png|x65px]][[File:SMS Screenshot Trampoline 2.png|x65px]]<br>[[Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Trampoline 1.png|100x100px]]<br>[[Trampoline]]
|Platforms that bounce Mario high in the air. Ground Pounding the surface of a trampoline launches Mario higher.
|Platforms that bounce Mario high in the air. Ground pounding the surface of a trampoline launches Mario higher.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|x100px]]<br>{{conjectural|Turning blue and yellow blocks}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Vanishing Block.png|100x100px]]<br>Vanishing block<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.75.</ref>
|Blue and yellow blocks that turn clockwise and counterclockwise.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Vanishing Block.png|65px]]<br>Vanishing block<ref name=guide/>
|Green block platforms that phase in and out of existence. If one disappears while Mario is on top of it, he fill fall through the space it occupied.
|Green block platforms that phase in and out of existence. If one disappears while Mario is on top of it, he fill fall through the space it occupied.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon Block.png|x65px]]<br>[[Watermelon Block|Watermelon block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon Block.png|100x100px]]<br>[[Watermelon block]]
|Cube-shaped watermelons. Jumping underneath one breaks it.
|Cube-shaped watermelons. Jumping underneath one breaks it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot White Box.png|x65px]]<br>White box<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot White Box.png|100x100px]]<br>[[White box]]
|Giant cube-shaped platforms.
|Giant cube-shaped platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Windmill.png|x65px]]<br>Windmill
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Peg.png|100x100px]]<br>Yellow peg<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.88.</ref>
|A set of platforms in the form of a windmill. The windmill perpetually spins around its pivot point.
|Long rectangular platforms move side-to-side.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Orange).png|x65px]][[File:SMS Screenshot Yoshi Platform (Pink).png|x65px]][[File:SMS Screenshot Yoshi Platform (Purple).png|x65px]]<br>[[Yoshi Platform]]
!colspan=3 style="background:#FF7733; color:black;"|Transportation objects
|Floating platforms created when an enemy is sprayed with [[juice]]. The type of Yoshi Platform is determined by its color (see [[Super Mario Sunshine#Yoshi's fruit|above]]).
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cannon.png|100x100px]]<br>[[Cannon]]
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cannon.png|x65px]]<br>[[Cannon]]
|Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
|Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Floaty Fluff.png|x65px]]<br>[[Floaty Fluff|Floating fluff]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Floaty Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelion seeds that are carried by the breeze. Mario can grab onto one by pressing {{button|gcn|A}}. It slowly descends as it floats.
|Dandelion seeds that are carried by the breeze. Mario can grab onto a Fluff by pressing {{button|gcn|A}}. It slowly descends as it floats.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Hook.png|x65px]]<br>Hook
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Hook.png|100x100px]]<br>[[Hook]]
|Iron hooks attached to red and white poles. Mario can grab onto one by pressing {{button|gcn|A}}. Most are attached to scaffolding that move the hook back and forth, allowing Mario to reach distant areas.
|Iron hooks attached to red and white poles. Mario can grab onto one by pressing {{button|gcn|A}}. Most are attached to scaffolding that move the hook back and forth, allowing Mario to reach distant areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Lily Pad (Healthy).png|65px]][[File:SMS Asset Sprite Lily Pad (Sick).png|65px]]<br>[[Leaf raft|Leaf boat]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Lily Pad (Healthy).png|100x100px]]<br>[[Leaf raft|Leaf boat]]
|Boardable lily pads that float in bodies of water. Mario can propel one and direct its trajectory by spraying water. In some episodes, leaf boats are in polluted water and slowly break down when boarded.
|Boardable lily pads that float in bodies of water. Mario can propel one and direct its trajectory by spraying water. In some episodes, leaf boats are in polluted water and slowly break down when boarded.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Manhole SMS sun.png|65px]][[File:Manhole SMS moon.png|65px]]<br>[[Manhole|Manhole cover]]
|align=center style="background:#FFFFFF"|[[File:Manhole SMS sun.png|100x100px]][[File:Manhole SMS moon.png|100x100px]]<br>[[Manhole|Manhole cover]]
|Sewer holes found across Isle Delfino. They can be used as entry ways to elaborate sewage systems by performing a Ground Pound above one.
|Sewer holes found across Isle Delfino. They can be used as entry ways to elaborate sewage systems by performing a ground pound above one.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Boat.png|65px]]<br>[[Muddy boat]]<ref>''Super Mario Sunshine'' internal filename (<tt>ObjectData/muddyboat.dae</tt>)</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Boat.png|100x100px]]<br>[[Mudboat]]
|A boardable boat. Mario can direct them like leaf boats. Muddy boats remain intact in polluted water and are durable enough to float in [[Lava|magma]].
|A boardable boat. Mario can direct them like leaf boats. Mudboats remain intact in polluted water and are durable enough to float in [[Lava|magma]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Portrait (Sunset).png|x65px]]<br>[[Painting|Portrait]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Portrait (Boo).png|100x100px]]<br>[[Painting|Portrait]] (Boo)
|A painting of a sunset that makes a nearby Pianta unsettled. Spraying it exposes an image of Boo and allows Mario to jump through it to access a new room.
|A painting of a sunset that makes a nearby Pianta unsettled. Spraying it exposes an image of Boo and allows Mario to jump through it to access a new room.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Warp Pipe.png|x65px]][[File:SMS Screenshot Red Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|gcn|A}} is pressed while on top of it.
|Pipes going through the ground that transport Mario to new areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Roller Coaster Car.png|65px]]<br>[[Pinna Park#Roller Coaster|Roller Coaster]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Roller Coaster Car.png|100x100px]]<br>[[Pinna Park#Roller Coaster|Roller Coaster]]
|The [[Koopa (species)|Koopa]]-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle against [[Mecha-Bowser]] occurs aboard this car.
|The [[Koopa (species)|Koopa]]-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle against [[Mecha-Bowser]] occurs aboard this car.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swing.png|x65px]]<br>Swing<ref name=guide/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swing.png|100x100px]]<br>[[Swing (Super Mario Sunshine)|Swing]]
|Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
|Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
!colspan=3 style="background:#FF7733; color:black;"|Wildlife
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Butterflies.png|100x100px]]<br>[[Butterfly|Butterflies]]
|Winged insects that can be eaten by Yoshi. Different colored butterflies yield different collectibles when eaten: yellow ones produce coins; blue ones produce blue coins; and green ones produce 1-Up Mushrooms. They can typically be found in groups around patches of flowers.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Parrots.png|100x100px]]<br>[[Bird (Super Mario Sunshine)|Bird]]s
|Small, crested parrots found throughout Isle Delfino. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn into [[Red Coin|red coin]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Fish.png|100x100px]][[File:SMS Asset Model Blue Fish.png|100x100px]]<br>[[fish (environmental object)|Fish]]
|While most fish are decorative elements that cannot be interacted with, two species provide hints in the shallows of Gelato Beach. Schools of the blue fish swim around blue coins. Schools of the red fish surround hidden red coins during "[[Red Coins in the Coral Reef]]".
|-
!colspan=3 style="background:#FF7733; color:black;"|Other objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Arrow Sign.png|65px]]<br>[[Arrow Sign|Arrow sign]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign|Arrow sign]]
|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|x65px]]<br>[[Board]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|100x100px]]<br>[[Sign]]
|Posted signs that contain information on actions.
|Posted signs that contain information on actions.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spray Point.png|x65px]]<br>{{conjectural|Spray point}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spray Point.png|100x100px]]<br>{{conjectural|Spray point}}
|Stone blocks that expels streams of water. Mario can refill [[F.L.U.D.D.|FLUDD]]'s tank when he stands in the stream.
|Stone blocks that expels streams of water. Mario can refill [[F.L.U.D.D.|FLUDD]]'s tank when he stands in the stream.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Yoshi-Go-Round Model.png|65px]]<br>[[Yoshi-Go-Round]]
|align=center style="background:#FFFFFF"|[[File:Yoshi-Go-Round Model.png|100x100px]]<br>[[Yoshi-Go-Round]]
|A {{wp|carousel}} at Pinna Park.
|A {{wp|carousel}} at Pinna Park.
|}
|}


==Differences from other 3D ''Mario'' platformers==
==Differences from other 3D ''Super Mario'' platformers==
*This is the only 3D ''Mario'' platformer in which Peach's Castle does not appear, as well as one of three 3D ''Mario'' platformers that do not begin with Princess Peach sending Mario a letter (the other two being ''[[Super Mario 3D World]]'' and ''[[Super Mario Odyssey]]'').
*This is the only 3D ''Super Mario'' platformer in which Peach's Castle does not appear, as well as one of three 3D ''Super Mario'' platformers that do not begin with Princess Peach sending Mario a letter (the other two being ''[[Super Mario 3D World]]'' and ''[[Super Mario Odyssey]]'').
*This is one of only two 3D ''Mario'' platformers where Princess Peach is not kidnapped at the very beginning of the game, with the other being ''Super Mario 3D World'' (where she is not kidnapped at all, as she is one of the playable characters).
*This is one of only two 3D ''Super Mario'' platformers where Princess Peach is not kidnapped at the very beginning of the game, with the other being ''Super Mario 3D World'' (where she is not kidnapped at all, as she is one of the playable characters).
**This is also the only 3D ''Mario'' platformer that does not include [[Goomba]]s or [[Koopa Troopa]]s as enemies. However, [[Strollin' Stu]]s act very similarly to Goombas, and two subspecies of Koopa Troopa appear in the game ([[Electro-Koopa]]s and [[Snooza Koopa]]s).
**This is also the only 3D ''Super Mario'' platformer that does not include [[Goomba]]s or [[Koopa Troopa]]s as enemies. However, [[Strollin' Stu]]s act very similarly to Goombas, and two subspecies of Koopa Troopa appear in the game ([[Electro-Koopa]]s and [[Snooza Koopa]]s).
*This is one of only two 3D platformer games in the [[Super Mario (series)|''Super Mario'' series]] not to feature [[Luigi]], the other being ''[[Super Mario 64]]'' (though he does appear as a playable character in ''[[Super Mario 64 DS]]'').
*This is one of only two 3D platformer games in the [[Super Mario (series)|''Super Mario'' series]] not to feature [[Luigi]], the other being ''[[Super Mario 64]]'' (though he does appear as a playable character in ''[[Super Mario 64 DS]]'').
*This is the only main ''Mario'' game to date not to feature any sort of item or function that grants temporary invincibility.
*This is the only main ''Super Mario'' game to date not to feature any sort of item or function that grants temporary invincibility.
*This is the first and only 3D ''Mario'' platformer where Mario cannot perform the [[Long Jump]] or [[Crouch]].
*This is the first and only 3D ''Super Mario'' platformer where Mario cannot perform the [[Long Jump]] or [[Crouch]].
*This is the only 3D ''Mario'' platformer in which Mario fights against Bowser (or his [[Fake Bowser|imposter]]) only once during the storyline. In most of the others, Mario and Bowser fight three times.
*This is the only 3D ''Super Mario'' platformer in which Mario fights against Bowser (or his [[Fake Bowser|imposter]]) only once during the storyline. In most of the others, Mario and Bowser fight three times.
*This is one of three 3D ''Mario'' games where Mario does not say "Thank you so much for playing my game!" at the end of the credits, the others being ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World''.
*This is one of three 3D ''Super Mario'' games where Mario does not say "Thank you so much for playing my game!" at the end of the credits, the others being ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World''.


==Regional differences==
==Regional differences==
===Cutscenes===
===Cutscenes===
Despite cutscenes in the Japanese release using English voice acting, there are a few differences compared to International releases early in the game. Mario's conversation with Toadsworth is audible, with a few unsubtitled remarks. After getting out of the plane, Mario says "It looks like a giant pool of paint"; later in the same cutscene, when Peach notices that Shadow Mario is gone, Mario can be heard saying "Looks like Mario's gonna have to find a job" in the background, to which Toadsworth responds with "Trying to start a new [[Mario#Occupations|career]]?" before quickly changing the subject. Soon afterwards, in the court cutscene, the [[Pianta prosecutor|prosecutor]] uses an alternate take in which he mispronounces "Shine" as "Shrine" three times, refers to "Isle Delfino" as "Delfino Isle", and mispronounces "aware" as "of where" once. His tone is also distinctly different, sounding much less stern.
Despite cutscenes in the Japanese release using English voice acting, there are a few differences compared to International releases early in the game. Mario's conversation with Toadsworth is audible, with a few unsubtitled remarks. After getting out of the plane, Mario says "It looks like a giant empty plate" and "Oh no! We're going to be late for dinner!"; later in the same cutscene, when Peach notices that Shadow Mario is gone, Mario can be heard saying "Looks like Mario's gonna have to find a job" in the background, to which Toadsworth responds with "Trying to start a new [[Mario#Occupations|career]]?" before quickly changing the subject. Soon afterwards, in the court cutscene, the [[Pianta prosecutor|prosecutor]] uses an alternate take in which he mispronounces "Shine" as "Shrine" three times, refers to "Isle Delfino" as "Delfino Isle", and mispronounces "aware" as "of where" once. His tone is also distinctly different, sounding much less stern.


In addition, there is no option to turn off the subtitles (likely due to it being Japanese, but with English voices).
In addition, there is no option to turn off the subtitles (likely due to it being Japanese, but with English voices).
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*When jumping off Yoshi, Mario jumps straight above him in the Japanese version while he dismounts behind him in international versions. This is to fix a glitch where Mario can clip through ceilings by jumping off Yoshi.
*When jumping off Yoshi, Mario jumps straight above him in the Japanese version while he dismounts behind him in international versions. This is to fix a glitch where Mario can clip through ceilings by jumping off Yoshi.
*The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview.
*The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview.
*In [[Scrubbing Sirena Beach]], Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.<ref>https://tcrf.net/Super_Mario_Sunshine/Regional_Differences</ref>
*In [[Scrubbing Sirena Beach]], Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.<ref>[[tcrf:Super Mario Sunshine/Version Differences]]</ref>
*The small text on signs is in English in the Japanese version and in made-up, unreadable symbols in international versions.
*The small text on [[sign]]s is in English in the Japanese version and in an [[Isle Delfino#Language|abstracted Latin alphabet]]<ref>2CPhoenix (February 1, 2024). [https://www.youtube.com/watch?v=H1CNpu4fguI Mario Sunshine’s Mysterious Text]. ''YouTube''. Retrieved February 14, 2024.</ref> in international versions.
*[[Fruit]]s were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier.
*[[Fruit]]s were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier.
*When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!".
*When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!".
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==Staff==
==Staff==
{{main|List of Super Mario Sunshine staff}}
{{main|List of Super Mario Sunshine staff}}
[[Yoshiaki Koizumi]] served his first directorial role for this game alongside [[Kenta Usui]]. Koizumi previously worked as the assistant director for ''Super Mario 64''. [[Shigeru Miyamoto]] and [[Takashi Tezuka]] worked as the game's producers. This is the first ''Mario'' game that credits [[Satoru Iwata]] as the executive producer.
[[Yoshiaki Koizumi]] served his first directorial role for this game alongside [[Kenta Usui]]. Koizumi previously worked as the assistant director for ''Super Mario 64''. [[Shigeru Miyamoto]] and [[Takashi Tezuka]] worked as the game's producers. This is the first ''Super Mario'' game that credits [[Satoru Iwata]] as the executive producer.


The extensive voice-acting cast includes [[Charles Martinet]] reprising his role as Mario, [[Jen Taylor]] reprising her role as Peach and the Toads, [[Dolores Rogers]] and [[Kit Harris]] as the new characters Bowser Jr., and FLUDD respectively, and [[Scott Burns]] as Bowser, the first game (and only ''Super Mario'' game) in which Burns lends his voice to the character.
The extensive voice-acting cast includes [[Charles Martinet]] reprising his role as Mario, [[Jen Taylor]] reprising her role as Peach and the Toads, [[Dolores Rogers]] and [[Kit Harris]] as the new characters Bowser Jr., and FLUDD respectively, and [[Scott Burns]] as Bowser, the first game (and only ''Super Mario'' game) in which Burns lends his voice to the character.
Line 1,324: Line 1,289:


Mario's voice actor, [[Charles Martinet]], considers the game to be an "underrated game".<ref>CooperMcHatton (Jul 22, 2012) [https://www.youtube.com/watch?v=HBfiDE2Xrpg Charles Martinet on Super Mario Sunshine at SDCC 2012.] ''YouTube''. Retrieved August 2, 2018.</ref>
Mario's voice actor, [[Charles Martinet]], considers the game to be an "underrated game".<ref>CooperMcHatton (Jul 22, 2012) [https://www.youtube.com/watch?v=HBfiDE2Xrpg Charles Martinet on Super Mario Sunshine at SDCC 2012.] ''YouTube''. Retrieved August 2, 2018.</ref>
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
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{{main|List of Super Mario Sunshine glitches}}
{{main|List of Super Mario Sunshine glitches}}
===Blasting through the Wall===
===Blasting through the Wall===
The player must first get the [[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]] in [[Delfino Plaza]] and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into an underground area. If Mario stops jumping while underneath Delfino Plaza he automatically dies, but it is possible that a glitch will occur within. This glitch which makes Mario lie on the ground as if he were dead, yet he occasionally opens his eyes for a second. If that happens, the player needs to reset the game. It's also possible that Mario might come across an underground pipeline to run into instead of falling under Delfino Plaza.
The player must first get the [[Turbo Nozzle]] in [[Delfino Plaza]] and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into an underground area. If Mario stops jumping while underneath Delfino Plaza he automatically dies, but it is possible that a glitch will occur within. This glitch which makes Mario lie on the ground as if he were dead, yet he occasionally opens his eyes for a second. If that happens, the player needs to reset the game. It's also possible that Mario might come across an underground pipeline to run into instead of falling under Delfino Plaza.


===Game Resets Itself===
===Game Resets Itself===
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==References to other games==
==References to other games==
[[File:Watermelon Block.png|thumb|Sirena Beach secret]]
[[File:Watermelon Block.png|thumb|Sirena Beach secret]]
*''[[Mario Bros. (game)|Mario Bros.]]'': When [[F.L.U.D.D.|FLUDD]] scans Mario during his malfunction after the fight with [[Bowser]], a black-and-white screenshot from this game is shown with the text "[[Game Over|GAME OVER]]" just before his video crashes.
*''[[Mario Bros. (game)|Mario Bros.]]'': When [[F.L.U.D.D.|FLUDD]] scans Mario during its malfunction after the fight with [[Bowser]], a black-and-white screenshot from this game is shown with the text "[[Game Over|GAME OVER]]" just before its video crashes.
*''[[Super Mario Bros.]]'': Before the game starts, an 8-bit [[coin]] sound effect is played while the Nintendo logo is displayed. Also, covers of the main ''Super Mario Bros.'' theme, as well as the underground stage theme, are featured in the game. There is also a stage in [[Sirena Beach]] where many giant 8-bit Marios can be seen in the background. Also, at the beginning of the game, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a [[Nintendo Entertainment System|NES]] video of Mario approaching a [[fake Bowser]] on the iconic bridge (although it could just as easily have been a [[Family Computer Disk System|Disk System]] recording of ''[[Super Mario Bros.: The Lost Levels]]'').
*''[[Super Mario Bros.]]'': Right before the game starts, an 8-bit [[coin]] sound effect is played on the Nintendo logo screen. Also, covers of the main ''Super Mario Bros.'' theme, as well as the underground stage theme, are featured in the game. Additionally, the secret courses in Episodes 4 and 9 of [[Ricco Harbor]], as well as Episodes 2 and 9 of [[Sirena Beach]] has a background that display many giant 8-bit Marios. Also, at the beginning of the game, it is possible to see three "memories" of Mario in the lower left-hand corner. The first of the three is a [[Nintendo Entertainment System|NES]] video of Mario approaching a [[fake Bowser]] on the iconic bridge (although it could just as easily have been a [[Family Computer Disk System|Disk System]] recording of ''[[Super Mario Bros.: The Lost Levels]]'').
*''[[Super Mario World]]'': When FLUDD scans Mario, the second video shows the [[Super Nintendo Entertainment System|SNES]] boss fight with [[Iggy Koopa]]. Also, the ability to climb on gates and punch enemies from the inside of it originated from this game, as well as riding on Yoshi, as well as the added drums in the background music when Yoshi is being ridden on. Finally, the regular boss music is a cover version of the final boss music against Bowser from ''Super Mario World''.
*''[[Super Mario World]]'': When FLUDD scans Mario, the second video shows the [[Super Nintendo Entertainment System|SNES]] boss fight with [[Iggy Koopa]]. Also, the ability to climb on gates and punch enemies from the inside of it originated from this game, as well as riding on Yoshi, as well as the added drums in the background music when Yoshi is being ridden on. Finally, the regular boss music is a cover version of the final boss music against Bowser from ''Super Mario World''.
*''[[Super Mario All-Stars]]'': The head of the sprite for the idle animation of [[Small Mario]] from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is used as an icon to locate Mario's position in Delfino Plaza.
*''[[Super Mario All-Stars]]'': The head of the sprite for the idle animation of [[Small Mario]] from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is used as an icon to locate Mario's position in Delfino Plaza on its informational box of the [[Guide Book]].
*''[[Super Mario World 2: Yoshi's Island]]'': One of the secret levels in [[Pinna Park]] has a background reminiscent of this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The secret courses in Episodes 2 and 9, as well as Episodes 6 and 10 of [[Pinna Park]] has unique backgrounds in the style that is reminiscent to that of this game's graphics.
*''[[Super Mario 64]]'': The number of Shine Sprites in ''Super Mario Sunshine'' is the same number of [[Power Star]]s in ''Super Mario 64''. Also, the way Mario enters [[Noki Bay]] is very similar to the way Mario enters the [[Tower of the Wing Cap]] in ''Super Mario 64''. When FLUDD scans Mario, the last video is the memorable [[Nintendo 64|N64]] boss fight with Mario swinging [[Bowser]] by the tail. The stage is [[Bowser in the Dark World]]. Most of Mario's animations, as well as a few voice clips are reused, while others are new. The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game. The music played when Mario and Peach are watching the sunset is a remake of Peach's usual theme when she is rescued.  
*''[[Super Mario 64]]'': The number of Shine Sprites in ''Super Mario Sunshine'' is the same number of [[Power Star]]s in ''Super Mario 64''. Also, the way Mario enters [[Noki Bay]] is very similar to the way Mario enters the [[Tower of the Wing Cap]] in ''Super Mario 64''. When FLUDD scans Mario, the last video is the memorable [[Nintendo 64|N64]] boss fight with Mario swinging [[Bowser]] by the tail. The stage is [[Bowser in the Dark World]]. Most of Mario's animations, as well as a few voice clips are reused, while others are new. The player's head can get stuck in sand similar to getting Mario's head getting stuck in the sand or the snow in this game. The music played when Mario and Peach are watching the sunset is a remake of Peach's usual theme when she is rescued.  
*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game.
*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game.
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[[File:SMG2 Starshine Beach Surf Sand and Silver Stars.png|thumb|Starshine Beach Galaxy]]
[[File:SMG2 Starshine Beach Surf Sand and Silver Stars.png|thumb|Starshine Beach Galaxy]]
*''[[Mario Golf: Toadstool Tour]]'': Many of the enemies' names from this game appear on the scoreboards in Tournament mode, such as [[Phantamanta]], [[Poink]], [[Cataquack]], and [[Plungelo]]. The [[Blooper Bay]] course also bears a minor resemblance to [[Gelato Beach]]. Lastly, this game marks the first time Petey Piranha, Bowser Jr, and Shadow Mario appear as playable characters.
*''[[Mario Golf: Toadstool Tour]]'': Many of the enemies' names from this game appear on the scoreboards in Tournament mode, such as [[Phantamanta]], [[Poink]], [[Cataquack]], and [[Plungelo]]. The [[Blooper Bay]] course also bears a minor resemblance to [[Gelato Beach]]. Lastly, this game marks the first time Petey Piranha, Bowser Jr, and Shadow Mario appear as playable characters.
*''[[Mario Kart: Double Dash!!]]'': Shine Sprites were included in this game in the Shine Thief battle mode. The stage [[GCN Peach Beach|Peach Beach]] resembles Delfino Plaza and contains [[Cataquack]]s, and Piantas and Nokis also appeared. [[Bowser Jr.]] is a default playable character, and [[Petey Piranha]] is also an unlockable pair of characters. Part of the [[Delfino Plaza]] theme can be heard during the award ceremony music.
*''[[Mario Kart: Double Dash!!]]'': Shine Sprites were included in this game in the Shine Thief battle mode. The stage [[GCN Peach Beach|Peach Beach]] resembles Delfino Plaza and contains [[Cataquack]]s, and Piantas and Nokis also appeared. [[Bowser Jr.]] is a default playable character, and [[Petey Piranha]] is also an unlockable pair of characters. Part of the [[Delfino Plaza]] theme can be heard during the award ceremony music. The background of [[Tilt-a-Kart]] somewhat resembles that of the secret courses in [[The Secret of Ricco Tower]] and [[The Hotel Lobby's Secret]] as it also display many 8-bit Marios.  
*''[[Mario & Luigi: Superstar Saga]]'': The fourth difficulty of the [[Border Jump]] [[minigame]] is titled "Super Border Jump Sunshine."
*''[[Mario & Luigi: Superstar Saga]]'': The fourth difficulty of the [[Border Jump]] [[minigame]] is titled "Super Border Jump Sunshine."
*''[[Mario Golf: Advance Tour]]'': Same as ''[[Mario Golf: Toadstool Tour]]'', except for course and playable characters. The [[Shine Sprite]] item was included in this game. Also, some of [[Mushroom Tourney]] bears a minor resemblance to [[Bianco Hills]].
*''[[Mario Golf: Advance Tour]]'': Same as ''[[Mario Golf: Toadstool Tour]]'', except for course and playable characters. The [[Shine Sprite]] item was included in this game. Also, some of [[Mushroom Tourney]] bears a minor resemblance to [[Bianco Hills]].
*''[[Paper Mario: The Thousand-Year Door]]'': Shine Sprites and Piantas made an appearance in this game, but they had an entirely different purpose. Also, [[Doopliss]]'s [[Parrot (character)|parrot]] will say the phrase, "Shine Get!", which is the phrase that appears after Mario gets a Shine Sprite in the Japanese version of ''Super Mario Sunshine''.
*''[[Paper Mario: The Thousand-Year Door]]'': Shine Sprites and Piantas made an appearance in this game, but they had an entirely different purpose. Also, [[Doopliss]]'s [[Parrot (character)|parrot]] will say the phrase, "Shine Get!", which is the phrase that appears after Mario gets a Shine Sprite in the Japanese version of ''Super Mario Sunshine''.
*''[[Mario Power Tennis]]'': The court [[Delfino Plaza]] comes from this game and the [[Gooper Blooper Court]] takes place in [[Ricco Harbor]]. Also [[Mecha-Bowser]], Bowser Jr. and Petey Piranha reappear in this game.
*''[[Mario Power Tennis]]'': The court [[Delfino Plaza]] comes from this game and the [[Gooper Blooper Court]] takes place in [[Ricco Harbor]]. Also [[Mecha-Bowser]], Bowser Jr. and Petey Piranha reappear in this game.
*''[[Mario Party 6]]'': The [[bee]]s on [[Towering Treetop]] bear the same design they had in ''Super Mario Sunshine''.
*''[[Super Mario 64 DS]]'': A new beach stage called the [[Sunshine Isles]] plays a version of the Delfino Plaza music in the background. The acapella cover of the ''Super Mario Bros.'' theme from the secret levels appears in this game can also be heard in two of Mario's mini games. A version of the Hotel Delfino casino theme plays during Luigi's casino minigames, only with the whistling and saxophones removed.
*''[[Super Mario 64 DS]]'': A new beach stage called the [[Sunshine Isles]] plays a version of the Delfino Plaza music in the background. The acapella cover of the ''Super Mario Bros.'' theme from the secret levels appears in this game can also be heard in two of Mario's mini games. A version of the Hotel Delfino casino theme plays during Luigi's casino minigames, only with the whistling and saxophones removed.
*''[[Mario Superstar Baseball]]'': One of Mario's team names is the [[Mario Sunshines]], referencing this game.
*''[[Mario Superstar Baseball]]'': One of Mario's team names is the [[Mario Sunshines]], referencing this game.
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*''[[Paper Mario: Sticker Star]]'': One of the questions in "[[Snifit or Whiffit]]" is "Bowser is Bowser Jr.'s Dad, and Princess Peach is his mother", which might be a reference to this game. Also, [[Gooper Blooper]] appears as the World 3 boss. Lastly, Petey Piranha's belly button is once again his weakness.
*''[[Paper Mario: Sticker Star]]'': One of the questions in "[[Snifit or Whiffit]]" is "Bowser is Bowser Jr.'s Dad, and Princess Peach is his mother", which might be a reference to this game. Also, [[Gooper Blooper]] appears as the World 3 boss. Lastly, Petey Piranha's belly button is once again his weakness.
*''[[Mario Kart 8]]'': [[Sunshine Airport]] has a [[Shine Sprite]] for its logo, and it takes place on a tropical island. The European release date for this game (Oct 4th, 2002) is used as a serial number on some storage crates (55402MS).
*''[[Mario Kart 8]]'': [[Sunshine Airport]] has a [[Shine Sprite]] for its logo, and it takes place on a tropical island. The European release date for this game (Oct 4th, 2002) is used as a serial number on some storage crates (55402MS).
**''[[Mario Kart 8 Deluxe]]'': Shine Sprites appear again in the Shine Thief battle mode. Coconut Mall returns as a classic course, and the Piantas have been re-added to the course.
**''[[Mario Kart 8 Deluxe]]'': The sound of King Boo being hit by a pepper is used for [[King Boo]]'s horn. Shine Sprites appear again in the Shine Thief battle mode. Coconut Mall returns as a classic course, and the Piantas have been re-added to the course.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]'': Delfino Plaza reappears as a Past Stage in the Wii U version of this game as well as the two themes used in the stage: Delfino Plaza and Ricco Harbor. [[Shadow Mario]] and the [[Magic Paintbrush]] appear as part of Bowser Jr. and the Koopalings' [[Final Smash]] [[Shadow Mario Paint]].
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]'': Delfino Plaza reappears as a Past Stage in the Wii U version of this game as well as the two themes used in the stage: Delfino Plaza and Ricco Harbor. [[Shadow Mario]] and the [[Magic Paintbrush]] appear as part of Bowser Jr. and the Koopalings' [[Final Smash]] [[Shadow Mario Paint]].
*''[[Mario & Luigi: Paper Jam]]'': Petey Piranha can spit goop at the Mario Bros. like in this game.
*''[[Mario & Luigi: Paper Jam]]'': Petey Piranha can spit goop at the Mario Bros. like in this game.
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*''[[Mario Kart Tour]]'': The Sunshine Parts sponsor returns in several courses in the game. Coconut Mall also returns as a classic course.
*''[[Mario Kart Tour]]'': The Sunshine Parts sponsor returns in several courses in the game. Coconut Mall also returns as a classic course.
*''[[Super Mario 3D World + Bowser's Fury]]'': Bowser Jr. wields the [[Magic Paintbrush]]. Mario encounters [[Shadow Mario]]'s [[Goop#Graffiti|M Graffiti]] on the ground during the opening cutscene for ''Bowser's Fury''. The way Mario chases the [[Fury Shadow]]s to get a [[Cat Shine]] is similar to how he has to chase Shadow Mario to get a Shine Sprite.
*''[[Super Mario 3D World + Bowser's Fury]]'': Bowser Jr. wields the [[Magic Paintbrush]]. Mario encounters [[Shadow Mario]]'s [[Goop#Graffiti|M Graffiti]] on the ground during the opening cutscene for ''Bowser's Fury''. The way Mario chases the [[Fury Shadow]]s to get a [[Cat Shine]] is similar to how he has to chase Shadow Mario to get a Shine Sprite.
*''[[inkipedia:Splatoon 3|Splatoon 3]]'': The character [[inkipedia:Big Man|Big Man]] has a boss fight where he transforms into a shadow manta, alluding to the [[Phantamanta]] boss fight on [[Sirena Beach]]. Big Man's ink is also the same turquoise and yellow coloration as the Phantamanta's [[Goop#Electric goop|electric goop]].
*''[[inkipedia:Splatoon 3|Splatoon 3]]'': The character [[inkipedia:Big Man|Big Man]] has a boss fight where he transforms into a shadow manta, alluding to the [[Phantamanta]] boss fight on [[Sirena Beach]]. Big Man's ink is also the same turquoise and yellow coloration as the Phantamanta's [[Goop#Electric goop|electric goop]]. The drum beats that signify the onset of his boss fight are also nearly identical to those that play at the beginning of the "Boss Battle" theme.
*''[[Super Mario Bros. Wonder]]'': The music "Isle Delfino" and "Secret Course" return in this game.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*Sometimes, when losing a life, Mario will say "Arrivederci" which is Italian for "Goodbye". In the German translation, the words "Too bad!" will display as "Arrivederci!".
*Sometimes, when losing a life, Mario will say "Arrivederci" which is Italian for "Goodbye". In the German translation, the words "Too bad!" will display as "Arrivederci!".
*The shine on the boxart of the North American, Australian, Japanese, and British versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to <span title="North American, Australian, and Japanese" style="border-bottom:1px dotted">sprinkle</span> / <span title="British" style="border-bottom:1px dotted">spray</span> water in the sunshine." All the other European boxarts have this sentence as well, but they are translated.
*The shine on the boxart of the North American, Australian, Japanese, and British versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to {{hover|sprinkle|North American, Australian, and Japanese}} / {{hover|spray|British}} water in the sunshine." All the other European boxarts have this sentence as well, but they are translated.
*''Super Mario Sunshine'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title to support {{wp|5.1 surround sound}} audio, via the {{wp|Dolby Pro Logic|Dolby Pro Logic II}} encoding system (as the [[Nintendo GameCube]] lacks native surround sound support). 21 other games in the series would support the processing technology, with the most recent being ''[[Mario Party 9]]'' in 2012. Despite this, it is only the second ''Super Mario''-related title as a whole to support surround sound, being predated by ''[[Donkey Kong 64]]'' (which used the earlier, three-channel Dolby Surround encoding system) three years prior.


==References==
==References==
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{{NIWA|SmashWiki=Mario (universe)#Super Mario Sunshine|StrategyWiki=1}}
{{NIWA|SmashWiki=Mario (universe)#Super Mario Sunshine|StrategyWiki=1}}
*[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf Official English instruction manual (NA)]
*[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf Official English instruction manual (NA)]
*[https://web.archive.org/web/20030217000110/http://www.supermariosunshine.com/ Official English site (NA)]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Super-Mario-Sunshine-268918.html Official English site (UK)]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Super-Mario-Sunshine-268918.html Official English site (UK)]
*[https://www.nintendo.co.jp/character/mario/characters/sunshine/index.html Official Japanese character index]
*[https://www.nintendo.co.jp/character/mario/characters/sunshine/index.html Official Japanese character index]
*[https://www.nintendo.co.jp/ngc/sms/ Official Japanese site]
*[https://www.nintendo.co.jp/ngc/sms/ Official Japanese site]
{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
{{Mario games}}
{{Super Mario games}}
{{GCN}}
{{GCN}}
[[de:Super Mario Sunshine]]
[[de:Super Mario Sunshine]]