Super Mario (series): Difference between revisions

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{{italic title|''Super Mario'' (series)}}
{{italic title}}
{{construction}}
{{about|the main series of Super Mario platform games|the franchise as a whole, not limited to platformers|[[Super Mario (franchise)]]}}
{{about|the main series of Mario platform games|the series as a whole, not limited to platformers|[[Mario (franchise)]]}}
{{series infobox
{{series-infobox
|image=[[File:Super Mario.svg|250px]]<br>[[File:mario series alternate.svg|250px|A horizontal version of the logo]]<br>The updated/current versions of the logo, introduced in ''[[Super Mario 3D Land]]''
|title= Super Mario
|image=[[File:Super Mario.svg|250px]]
[[File:mario series alternate.png|250px|A horizontal version of the logo]]<br>The updated/current versions of the logo, introduced in ''Super Mario 3D Land''
|first=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest=''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]])
|latest=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|number=45 (21 main, 5 related, 9 ports, 9 remakes, 1 compilation)
|number=50 (22 main, 6 related, 14 ports, 9 remakes, 2 compilations)
|parent=''[[Mario (franchise)|Mario]]''
|subseries=''[[Super Mario Advance (series)|Super Mario Advance]]''
|franchise=''[[Super Mario (franchise)|Super Mario]]''
|staff=[[Shigeru Miyamoto]], [[Takashi Tezuka]], [[Koji Kondo]], [[Yoichi Kotabe]], [[Yoshiaki Koizumi]], [[Koichi Hayashida]], [[Shigehisa Nakaue]]
|staff=[[Shigeru Miyamoto]], [[Takashi Tezuka]], [[Koji Kondo]], [[Yoichi Kotabe]], [[Yoshiaki Koizumi]], [[Koichi Hayashida]], [[Shigehisa Nakaue]]
}}
}}
The '''''Super Mario''''' series, originally known as the '''''Super Mario Bros.''''' series and also informally called the '''main series''' or '''main games''', is the biggest and most important sub-series of the [[Mario (franchise)|''Mario'' franchise]]. It started in 1985 with the creation of ''[[Super Mario Bros.]]'' on the [[Family Computer]] and subsequently the [[Nintendo Entertainment System]]. It has been followed by many sequels released in almost every Nintendo video game console to date, except the [[Game Boy Color]] and the [[Game Boy Advance]], where only remakes, ports, or other spin-offs games were released and development was handled by other divisions and companies.
The '''''Super Mario''''' series is the biggest and most prominent series of the [[Super Mario (franchise)|''Super Mario'' franchise]]. It started in 1985 with the creation of ''[[Super Mario Bros.]]'' on the [[Family Computer]] and subsequently the [[Nintendo Entertainment System]]. It has been followed by many sequels released in almost every Nintendo video game console to date, except the [[Game Boy Color]] and the [[Game Boy Advance]], where only remakes, ports, or other spin-offs games were released and development was handled by other divisions and companies. The '''''Super Mario Bros.''''' series, a subset of the greater ''Super Mario'' series, comprises 2D side-scrolling games such as the aforementioned ''Super Mario Bros.'', ''[[New Super Mario Bros. U]]'', and ''[[Super Mario Bros. Wonder]]''.<ref>{{cite|date=December 20, 2023|title="[[Wonder Flower]]s are Appearing!" {{media link|SMR Notifications 2023-12-20 excerpt.jpg|Screenshot}}|publisher=''[[Super Mario Run]]'' in-game notification|quote=''The Super Mario Bros. Wonder Game''<br>"''This entry in the Super Mario Bros. series of side-scrolling action games debuts just about 11 years after the last side-scrolling entry.''}}</ref> Alongside the 2D installments, the ''Super Mario'' series also features 3D platform games, the first of which has been ''[[Super Mario 64]]''.
 
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|footer=Previous form of the logo
|footer=Previous form of the logo
|width=185
|width=185
|image1=Mario Series Logo.PNG
|image1=Mario Series Logo.svg
|image2=Super Mario Series Logo (alt).png
|image2=Super Mario Series Logo (alt).png
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The series features both 2D platform games, the first of which has been ''Super Mario Bros.'', as well as 3D platform games, the first of which has been ''[[Super Mario 64]]''. Most of these games, notably excluding ''[[Super Mario Bros. 2]]'', follow the story of [[Mario]] and, usually, his brother [[Luigi]] and sometimes his friends [[Yoshi]] and [[Toad]], in their quest to search for and rescue [[Princess Peach]] from the clutches of [[Bowser]], who wants to conquer the [[Mushroom Kingdom]] or another location, depending on the game. The Mario Brothers' adventure is not easy, however, as they must face Bowser's troops throughout, who attempt to thwart the brothers' attempts to rescue the princess.
Most of these games, notably excluding ''[[Super Mario Bros. 2]]'', follow the story of [[Mario]] and, usually, his brother [[Luigi]] and sometimes his friends [[Toad]] and [[Yoshi]], in their quest to search for and rescue [[Princess Peach]] from the clutches of [[Bowser]], who wants to conquer the [[Mushroom Kingdom]] or another location, depending on the game. The Mario Brothers' adventure is shown to be difficult, as they face his minions, the [[Koopa Troop]].
 
The series is developed by several Nintendo divisions. The main games have been developed exclusively by [[Nintendo Entertainment Analysis and Development]]. Following its merge with [[Nintendo Software Planning & Development]] in September 2015, the series is now handled by [[Nintendo Entertainment Planning & Development]].


In 2010, the series celebrated the twenty-fifth anniversary of the release of ''Super Mario Bros.'' The celebration involved a series of videos showing various tricks throughout the series' games on the Wii's Nintendo Channel, as well as releasing a Wii port of ''Super Mario All-Stars'', which included a history booklet of the ''Super Mario'' series and a CD containing several songs from games in the series. In 2015, the series celebrated its thirty anniversary with the commemorative game being ''[[Super Mario Maker]]'', a game creation platform game that allows players to create their own ''Mario'' levels by choosing between four game skins based on other ''Super Mario'' games. Special [[amiibo]] based on Mario's classic and modern design were released as well.
The series is developed by several Nintendo divisions. The main games have been developed by [[Nintendo Entertainment Analysis and Development]], with the exception of the ''Super Mario Land'' titles, which were handled by [[Nintendo Research & Development 1|Nintendo R&D 1]]. Following its merge with [[Nintendo Software Planning & Development]] in September 2015, the series is now handled by [[Nintendo Entertainment Planning & Development]].


In 2010, the series celebrated the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]]. The celebration involved a series of videos showing various tricks throughout the series' games on the Wii's Nintendo Channel, as well as releasing a Wii port of ''Super Mario All-Stars'', which included a history booklet of the ''Super Mario'' series and a CD containing several songs from games in the series. In 2015, the series celebrated the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] with the commemorative game being ''[[Super Mario Maker]]''. Special [[amiibo]] based on Mario's sprite from ''Super Mario Bros.'' with both classic and modern color schemes were released as well. 2020 marked the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]] with several games released, including ''[[Super Mario 3D All-Stars]]''.
==List of games==
==List of games==
===Main games===
===Main games===
{{rewrite-expand|section=yes}}
{|align=center width=100% class="wikitable"
{| align=center width=100% class="wikitable"
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
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!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros.''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros.]]''
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|align="center"|[[File:SMB Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|September 13, 1985}} [[Nintendo Entertainment System|NES]]</span>
|align="center"|[[File:SMB USA box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 13, 1985}} [[Nintendo Entertainment System|NES]]</span>
|On September 13, 1985, Mario starred in his very first game on a home console, ''[[Super Mario Bros.]]''. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|Mushroom Retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today.
|''Super Mario Bros.'' is the first entry of this series. Mario and his brother, Luigi, have to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|mushroom retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight enemy-filled [[world]]s, the brothers eventually reach [[Bowser's Castle]], finally rescuing Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999<ref>{{cite|archive=web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|title=Best-selling Video Games|publisher=Guinness World Records}}</ref> and, until being surpassed by ''[[miiwiki:Wii Sports|Wii Sports]]'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and it triggered a massive boom in the video game industry that still continues today.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros.: The Lost Levels''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros.: The Lost Levels]]''
|-
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|align="center"|[[File:English SMB TLL Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|June 3, 1986}} [[Family Computer Disk System|Disk System]]</span>
|align="center"|[[File:English SMB TLL Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 3, 1986}} [[Family Computer Disk System|Disk System]]</span>
|After the success of ''Super Mario Bros.'', a sequel was released just one year later in [[Japan]] for the [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.'''s engine, with different levels and new features including altered graphics and new enemy behavior, such as [[Blooper]]s flying in midair, wind to help the player jump across [[pit]]s, and other minor changes.
|After the success of ''Super Mario Bros.'', a sequel was released one year later in [[Japan]] for the [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}} engine, with different levels and new features including altered graphics and new enemy behavior, such as [[Blooper]]s flying in midair, wind to help the player jump across [[pit]]s, and other minor changes.


While it was called ''Super Mario Bros. 2'' in Japan, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in western countries<ref>[http://wii.ign.com/articles/824/824330p1.html Extreme difficulty of Super Mario Bros.: The Lost Levels]</ref>. Instead, another game was ported as ''Super Mario Bros. 2'', and the Japanese ''Super Mario Bros. 2'' became known as ''[[Super Mario Bros.: The Lost Levels]]'' when included in the ''[[Super Mario All-Stars]]'' port years later. It saw release in its original form in the West only when released on the Virtual Console in 2007.
While the game was called ''Super Mario Bros. 2'' in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries.<ref>{{cite|archive=web.archive.org/web/20090125010751/http://wii.ign.com/articles/824/824330p1.html|author=Thomas, Lucas M.|date=October 3, 2007|title=Super Mario Bros.: The Lost Levels Review|publisher=IGN|accessdate=May 6, 2024}}</ref> Instead, another game was ported as ''Super Mario Bros. 2'', and the Japanese ''Super Mario Bros. 2'' became known as ''Super Mario Bros.: The Lost Levels'' when included in the ''[[Super Mario All-Stars]]'' remake years later. It saw release in its original form in the {{wp|Western world|West}} only when released on the Virtual Console in 2007.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros. 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. 2]]''
|-
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|align="center"|[[File:SMB2 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|October 9, 1988}} [[Nintendo Entertainment System|NES]]</span>
|align="center"|[[File:SMB2 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|October 9, 1988}} [[Nintendo Entertainment System|NES]]</span>
|Owing to the western branches of Nintendo feeling that the Japanese ''Super Mario Bros. 2'' was too similar to the first game and too difficult for U.S. players, they instead chose to port the the Japanese game ''[[Yume Kōjō: Doki Doki Panic]]'' and release it as ''[[Super Mario Bros. 2]]'' in their markets for the NES. New species first appear in this game, including [[Albatoss]] and [[Shy Guy|Shy Guys]], and it introduces [[Wart]] and [[Birdo]]. ''Super Mario Bros. 2'' is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon]] from the diabolical [[Wart]]. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.  
|Owing to the Western branches of Nintendo feeling that the Japanese ''Super Mario Bros. 2'' was too similar to the first game and too difficult for American players, the company instead chose to port the Japanese game ''[[Yume Kōjō: Doki Doki Panic]]'' and release it as ''Super Mario Bros. 2'' in the company's markets for the NES. New species first appear in this game, including [[Albatoss]] and [[Shy Guy]]s, and it introduces [[Wart]] and [[Birdo]]. ''Super Mario Bros. 2'' is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and [[Toad]] have to save the dream world of [[Subcon]] from [[Wart]]. After fighting their way through seven strange worlds, they eventually save Subcon, and Mario wakes up from his dream.  


Despite being a port of a pre-existing Japanese game, the western ''SMB2'' would eventually see release in its own right in Japan as ''Super Mario USA''.
Despite being a port of a pre-existing Japanese game, the Western ''Super Mario Bros. 2'' would eventually see release in its own right in Japan as ''Super Mario USA''.
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!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. 3]]''
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|align="center"|[[File:Mario3rightbros.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 23, 1988}} [[Nintendo Entertainment System|NES]]</span>
|Another two years had passed by the time the next mainstream, non-port ''Super Mario'' game had been released: ''Super Mario Bros. 3''. This was by far the most expansive ''Super Mario'' game on the NES, as it featured many levels, [[List of items|item]]s, and [[List of enemies|enemies]] and became a huge critical and commercial success. Many of the new species would become staples of the series, including [[Boo]]s, [[Fire Piranha Plant]]s and [[Dry Bones]]. In the story, Bowser and his seven [[Koopalings]] wreak havoc across the [[Mushroom World]] after turning all of the [[kings]] into various animals. Mario and Luigi have to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings have caused. Eventually, the brothers reach Bowser and defeat him, rescuing Princess Toadstool once again.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros. 3''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Land]]''
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|align="center"|[[File:SMB3 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|October 23, 1988}} [[Nintendo Entertainment System|NES]]</span>
|align="center"|[[File:SarasalandBoxArt.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 21, 1989}} [[Game Boy]]</span>
|Another two years had passed by the time the next mainstream, non-port ''Mario'' game had been released: ''[[Super Mario Bros. 3]]''. This was by far the most expansive ''Mario'' game on the NES, as it featured many [[level]]s, [[item]]s & [[List of enemies|enemies]], and became a huge critical and commercial success. Many of the new species would become staples of the series, including [[Boo]]s, [[Fire Piranha Plant]]s and [[Dry Bones]]. In the story, Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
|''Super Mario Land'' is the first ''Super Mario'' game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to ''Super Mario Bros.'', adapting it to the limited technology of the Game Boy at the time. The game is set in the land of [[Sarasaland]] and has Mario venture through its four kingdoms to rescue its ruler, [[Princess Daisy]], from the clutches of the evil alien [[Tatanga]]. This game is unique in that it features auto-scrolling shooting sections where Mario rides [[Marine Pop|a submarine]] or [[Sky Pop|a plane]].
 
Although ''Super Mario Land'' and its sequel, ''Super Mario Land 2: 6 Golden Coins'', were originally excluded from the main ''Super Mario'' series, they were included alongside the more traditional games for the 30th anniversary of ''Super Mario Bros.'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of Super Mario Bros. illustrating the games part of the Super Mario series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|archive=web.archive.org/web/20190209092340/https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros|title=ソフトコレクション {{!}} マリオポータル {{!}} Nintendo|publisher=Mario Portal|language=Japanese}}</ref><ref name=History>{{cite|url=mario.nintendo.com/history|title=The official home for Mario - Super Mario games|publisher=Nintendo.com|language=American English}}</ref>
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Land''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World]]''
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|align="center"|[[File:SarasalandBoxArt.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|April 21, 1989}} [[Game Boy]]</span>
|align="center"|[[File:Super Mario World Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 1990}} [[Super Nintendo Entertainment System|SNES]]</span>
|''[[Super Mario Land]]'' is the first ''Super Mario'' game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to ''Super Mario Bros.'' adapting it to the limited technology of the Game Boy at the time. The game is set in the land of [[Sarasaland]] and has Mario venture through its four kingdoms to rescue its ruler [[Princess Daisy]] from the clutches of the evil alien [[Tatanga]]. This game is unique in that it features auto-scrolling shooting sections where Mario ride a [[Marine Pop|submarine]] or [[Sky Pop|plane]].
|Although a direct sequel to ''Super Mario Bros. 3'', ''Super Mario World'' had been released on a whole new home console—the [[Super Nintendo Entertainment System]]. It was with this game that the ''Super Mario'' franchise had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool are vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnap the princess. With the help of the [[Yoshi (species)|Yoshi]]s and [[Dolphin]]s, the brothers traverse across the vast area of Dinosaur Land. As they make their way to Toadstool, they thwart each Koopaling who stands in their way until they reach Bowser. Once again, Bowser is defeated and Toadstool is rescued.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario World''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Land 2: 6 Golden Coins]]''
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|align="center"|[[File:Super Mario World Box.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 21, 1990}} [[Super Nintendo Entertainment System|SNES]]</span>
|align="center"|[[File:Supermarioland2logo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 21, 1992}} [[Game Boy]]</span>
|Although a direct sequel to ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo Entertainment System]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshis]] and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|Being the sequel to the original ''Super Mario Land'', ''Super Mario Land 2: 6 Golden Coins'' features aesthetics and gameplay from ''Super Mario World''. After returning from rescuing Daisy in the previous game, Mario discovers that [[Wario]] has seized the former's realm of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] and taken control of [[Mario's Castle|his castle]] by scattering his six [[Golden Coin]]s. Mario now must venture through the enemy-infested Mario Land to recover his valuable coins, get access to his castle, and confront Wario once and for all.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Land 2: 6 Golden Coins''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 64]]''
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|align="center"|[[File:Supermarioland2logo.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|October 21, 1992}} [[Game Boy]]</span>
|align="center"|[[File:Super Mario 64 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 23, 1996}} [[Nintendo 64]]</span>
|The sequel to the original ''Super Mario Land'', ''[[Super Mario Land 2: 6 Golden Coins]]'' features aesthetics and gameplay from ''[[Super Mario World]]''. After returning from rescuing Daisy in the previous game, Mario discovers his realm of [[Mario Land]] has been seized by [[Wario]] and has took control of his [[Mario's Castle|castle]] by scattering his [[6 Golden Coins]]. Mario now must venture through the enemy-infested Mario Land to recover his valuable coins and get access to his castle and confront Wario once and for all.
|''Super Mario 64'' was released simultaneously with its system, the [[Nintendo 64]]. The game was a great success. It was the first fully three-dimensional ''Super Mario'' game to ever be made, thus revolutionizing the appearance of ''Super Mario'' games to date. The game sold over eleven million copies by 2007.<ref>{{cite|author=Rick|url=www.gamecubicle.com/features-mario-units_sold_sales.htm|title=Super Mario 64 sales results|publisher=Gamecubicle}}</ref>{{better source}} This was also the second game to call Princess Peach by her current name (with ''[[Yoshi's Safari]]'' being the first). In the game, Mario is invited to the [[Peach's Castle|Mushroom Castle]] to eat a cake she has baked. However, when Mario arrives at her castle, he discovers that Bowser has taken it over and has stolen almost all of the castle's [[Power Star]]s—there are some that he did not know existed. As Mario traverses through fifteen different painting worlds, he eventually recovers enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario 64''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Sunshine]]''
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|align="center"|[[File:Super Mario 64 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|June 23, 1996}} [[Nintendo 64]]</span>
|align="center"|[[File:Box NA Super Mario Sunshine.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 19, 2002}} [[Nintendo GameCube|GameCube]]</span>
|Not long after the release of ''Super Mario RPG: Legend of the Seven Stars'', Nintendo released [[Nintendo 64|a new system]] and a new game — ''[[Super Mario 64]]''. The game was a great success. It was the first fully 3-dimensional ''Mario'' game to ever be made, thus revolutionizing the appearance of ''Mario'' games to date. The game sold over eleven million copies by 2007.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario 64 sales results]</ref> Because the game had such amazing success, people began to create rumors of glitches<ref>[http://strategywiki.org/wiki/Super_Mario_64/Glitches Rumored glitches in Super Mario 64]</ref> and unlockables in the game. Perhaps one of the most notable rumors was that Luigi was a playable character in the game.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Rumors of Luigi in Super Mario 64]</ref> This was also the second game to call Princess Peach by her current name (with ''Yoshi's Safari'' being the first). In the game, Mario was invited to [[Peach's Castle]] to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's [[Power Star]]s— there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
|In 2002, Mario was back in action in ''Super Mario Sunshine'', another three-dimensional platformer. While he is on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover a large glob of [[graffiti]] in the shape of [[Mario's face|Mario's head]] at the [[Delfino Airstrip]]. Mario then finds a machine, called [[F.L.U.D.D.|FLUDD]], that helps him rid the island of [[goop]]. After he collects a total of ten [[Shine Sprite]]s, [[Shadow Mario|an impostor]] bearing a striking resemblance to Mario kidnaps Peach. Mario then must redeem his identity (because of Shadow Mario) by ridding the entire island of goop, all the while having to rescue Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and Bowser Jr., Mario rescues Peach, finally allowing them to start their vacation.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Sunshine''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros.]]''
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|align="center"|[[File:Box NA Super Mario Sunshine.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|July 19, 2002}} [[Nintendo GameCube|GameCube]]</span>
|align="center"|[[File:New Super Mario Bros box.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 15, 2006}} [[Nintendo DS]]</span>
|In 2002, Mario was back in action in ''[[Super Mario Sunshine]]'', another three-dimensional platformer. While on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover a large glob of [[graffiti]] in the shape of [[Mario's face|Mario's head]] at [[Delfino Airstrip]]. Mario then finds a machine, called [[F.L.U.D.D.]], that helps him rid the island of [[goop]]. After he collects a total of ten [[Shine Sprite]]s, an [[Shadow Mario|impostor]] bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario) by ridding the entire island of goop, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to start their vacation.
|''New Super Mario Bros.'' is the tenth installment in the ''Super Mario'' series. It starts out when Bowser Jr. kidnaps Peach during a strange accident. Luigi is playable in this game as well. Luigi was not playable since ''Super Mario World''. This is the first game since ''Super Mario World'' that features the classic 2D playstyle of the ''Super Mario Bros.'' games, substantially building upon it to create gameplay both classic and contemporary. The game features a solo story mode with Mario or Luigi, a two-player wireless game called Mario vs. Luigi, and a minigame mode for up to four players. It introduced various enemies and obstacles to the franchise alongside new power-ups: the [[Mega Mushroom]], [[Mini Mushroom]], and [[Blue Shell]]. It was released in 2006 for the [[Nintendo DS]]. It spiraled an indirect follow-up, ''New Super Mario Bros. Wii'', and, later, a direct sequel, ''New Super Mario Bros. 2'', alongside another indirect follow-up, ''New Super Mario Bros. U''.
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!colspan="2" style="font-size:125%;text-align:left"|''New Super Mario Bros.''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Galaxy]]''
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|align="center"|[[File:New Super Mario Bros box.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|May 15, 2006}} [[Nintendo DS]]</span>
|align="center"|[[File:Super Mario Galaxy NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 1, 2007}} [[Wii]]</span>
|''[[New Super Mario Bros.]]'' is the eighth installment in the ''Super Mario'' series. It starts out when Bowser Jr. kidnaps Peach during a strange accident. Luigi is playable in this game as well. Luigi was not playable since ''Super Mario World''. This is the first game since ''Super Mario World'' (1990) that features the classic 2D play-style of the ''Super Mario Bros.'' games. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players. It was released in 2006 for the [[Nintendo DS]]. It spiraled an indirect follow-up, ''New Super Mario Bros. Wii'', and later, a direct sequel, ''New Super Mario Bros. 2''.
|''Super Mario Galaxy'' is the eleventh installment in the ''Super Mario'' series and the third 3D game in the series. However, unlike the previous two 3D installments for the ''Super Mario'' series, this game takes place in deep space. Mario attends the Star Festival at the request of Princess Peach, when the town comes under attack by Bowser's air forces. He abducts Peach's entire castle and warps it to the center of the universe, prompting Mario to save her. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. A new popular species and character appear, [[Luma]] and [[Rosalina]]. The game was released in 2007 for the [[Wii]]. This game spiraled a direct sequel, simply called ''Super Mario Galaxy 2''. It is currently the only 3D game that has done so.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Galaxy''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros. Wii]]''
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|align="center"|[[File:Super Mario Galaxy NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 1, 2007}} [[Wii]]</span>
|align="center"|[[File:NSMBW NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Australia|November 12, 2009}} [[Wii]]</span>
|''[[Super Mario Galaxy]]'' is the ninth installment in the ''Super Mario'' series and the third 3D game in the series. However, unlike the previous two 3D installments for the Mario series, this game takes place in deep space. Mario attends the Star Festival at the request of Princess Peach, when the town comes under attack by Bowser's air forces. He abducts Peach's entire castle and warps it to the center of the universe, prompting Mario to save her. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. A new popular species and character appear, [[Luma (species)|Luma]] and [[Rosalina]]. It was released in 2007 for the [[Wii]]. This game spiraled a direct sequel, simply called ''Super Mario Galaxy 2''. It is currently the only 3D game that has done so.
|Being the indirect follow-up to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released on November 12, 2009, in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''[[Mario and Luigi: Superstar Saga]]'', in their first 3D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can be ridden in only a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the [[Super Guide]], a demo video for those who are struggling in a particular level.
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!colspan="2" style="font-size:125%;text-align:left"|''New Super Mario Bros. Wii''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Galaxy 2]]''
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|align="center"|[[File:NSMBW NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Australia|November 12, 2009}} [[Wii]]</span>
|align="center"|[[File:Smg2boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 23, 2010}} [[Wii]]</span>
|The indirect follow-up to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released in November 12, 2009 in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''Mario and Luigi: Superstar Saga'', in their first 3-D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can only be ridden in a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the Super Guide, a demo video for those who are struggling in a particular level.
|''Super Mario Galaxy 2'' is the thirteenth installment in the ''Super Mario'' series. It is also the fourth 3D game in the series and a direct sequel to ''Super Mario Galaxy''. The title contains many elements from its predecessor, such as the story, the adventure being in outer space, recurring objects such as [[Launch Star]]s, recurring items including the Bee Mushroom, and the elements of [[gravity]]. However, the game introduces new elements such as the utilization of Yoshi and new power-ups such as the Cloud Flower. Rosalina reappears, and new characters of the Luma species appear, including [[Lubba]]. This is the third installment for the Wii in the ''Super Mario'' series.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Galaxy 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 3D Land]]''
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|align="center"|[[File:Smg2boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|May 23, 2010}} [[Wii]]</span>
|align="center"|[[File:SM3DL UScover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 3, 2011}} [[Nintendo 3DS]]</span>
|''[[Super Mario Galaxy 2]]'' is the eleventh installment in the ''Super Mario'' series. It is also the fourth 3D game in the series and a direct sequel to ''Super Mario Galaxy''. The title contains many elements from its predecessor, such as the story, the adventure being in outer space, recurring objects such as Launch Stars, recurring items including the Bee Mushroom, and the elements of gravity. However, the game introduces new elements such as the utilization of Yoshi and new power-ups such as the Cloud Flower. Rosalina reappears and new characters of the [[Luma (species)|Luma]] species appear including [[Lubba]]. This is the third installment for the Wii in the ''Super Mario'' series.
|''Super Mario 3D Land'' is the fifth 3D game in the series and the fourteenth game overall. ''Super Mario 3D Land'' is a hybrid game described as a "3D game that plays like a 2D game," and therefore its levels are much more linear and compact than in the other 3D titles, more along the lines of the side-scrolling games. Many retro power-ups and characters return, such as the [[Super Leaf]] and [[Boom Boom]]. New power-ups are also introduced, such as [[Boomerang Mario]] and [[White Tanooki Mario]]. The game also introduces new enemies and a female partner of Boom Boom named [[Pom Pom]].
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario 3D Land''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros. 2]]''
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|align="center"|[[File:SM3DL UScover.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 3, 2011}} [[Nintendo 3DS]]</span>
|align="center"|[[File:NSMB2 NA box cover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 28, 2012}} [[Nintendo 3DS]]</span>
|''[[Super Mario 3D Land]]'' is the fifth 3D game in the series, and the twelfth game overall. The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Many retro power-ups and characters return, such as the [[Super Leaf]] and [[Boom Boom]]. New power-ups are also introduced, such as [[Boomerang Mario]], and [[White Tanooki Mario]]. It also introduces new enemies and a female partner of Boom Boom named [[Pom Pom]].
|''New Super Mario Bros. 2'' is another side-scroller in the series released in 2012 for the Nintendo 3DS. It is the third game in the ''New Super Mario Bros.'' line and a direct sequel to ''New Super Mario Bros.'' The game features an extremely large number of coins, which are the game's main focus, with the primary goal being to collect one million. The game also notably is very similar to ''New Super Mario Bros. Wii'', reusing various things from it, while also featuring several elements from ''Super Mario Bros. 3'', such as [[Raccoon Mario]]. A new power-up called the [[Gold Flower]] appears and turns Mario into [[Gold Mario]].
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!colspan="2" style="font-size:125%;text-align:left"|''New Super Mario Bros. 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros. U]]''
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|align="center"|[[File:NSMB2 NA box cover.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|July 28, 2012}} [[Nintendo 3DS]]</span>
|align="center"|[[File:NSMBU boxcover.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 18, 2012}} [[Wii U]]</span>
|''[[New Super Mario Bros. 2]]'' is another side-scroller in the series released in 2012 for the Nintendo 3DS. It's the third game in the ''New Super Mario Bros.'' line and a direct sequel to ''New Super Mario Bros.'' The game features an extremely large amount of coins, which are one of the game's main elements. [[Raccoon Mario]] makes a return. A new power-up called the [[Gold Flower]] appears and turns [[Mario]] into [[Gold Mario]].
|''New Super Mario Bros. U'' is a side-scroller released for the Wii U alongside the console's launch. The game features some elements from ''Super Mario World'', such as an interconnected world map, [[Baby Yoshi]]s, [[Sumo Bro]]s., and [[Bony Beetle]]s, and minor references such as diagonal [[Warp Pipe|pipe]]s making a return. The game plays very similarly to ''New Super Mario Bros. Wii'' with its four-player mode—however, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode." Additionally, the game also features single-player Challenges. It is the first ''Super Mario'' game to be released in high-definition. The game also introduces the [[Super Acorn]] power-up, with which Mario can become [[Flying Squirrel Mario]].
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!colspan="2" style="font-size:125%;text-align:left"|''New Super Mario Bros. U''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 3D World]]''
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|align="center"|[[File:NSMBU boxcover.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|November 18, 2012}} [[Wii U]]</span>
|align="center"|[[File:Box NA - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 2013}} [[Wii U]]</span>
|''[[New Super Mario Bros. U]]'' is a side-scroller for the [[Wii U]]. The game seems to borrow some elements from ''Super Mario World'' such as [[Baby Yoshi]]s, [[Sumo Bro]]s., [[Bony Beetle]]s, etc. and minor references like diagonal pipes making a return. The game plays very similar to ''New Super Mario Bros. Wii'' with its four-player mode— however, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode". It is the first ''Super Mario'' game (and ''Mario'' game overall) to be released in high-definition. The game also introduces a new form, [[Flying Squirrel Mario]].
|''Super Mario 3D World'' is the home console follow-up to ''Super Mario 3D Land''. The game's main feature is the new [[Cat Mario|Cat form]], caused by picking up a [[Super Bell]], alongside four-player simultaneous multiplayer. It features the entire playable cast of ''Super Mario Bros. 2'' as playable characters, featuring the same abilities they have in said game, as well as Rosalina as an unlockable playable character. The story follows Mario, Luigi, Princess Peach, and Toad as they attempt to rescue the [[Sprixie Princesses]] that Bowser has captured and free the [[Sprixie Kingdom]]. Other new power-ups include the [[Double Cherry]] and the [[Lucky Bell]].
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario 3D World''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Maker]]''
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|align="center"|[[File:Box NA - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 21, 2013}} [[Wii U]]</span>
|align="center"|[[File:Super Mario Maker Wii U NA Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 10, 2015}} [[Wii U]]</span>
|''[[Super Mario 3D World]]'' is the home console follow-up to ''Super Mario 3D Land''. The game's main feature is the [[Cat Mario]] transformation, caused by picking up a [[Super Bell]]. It also features the entire playable cast of ''Super Mario Bros. 2'' as playable characters, featuring the same abilities they have in said game. The story follows Mario, Luigi, Princess Peach, and Toad as they attempt to rescue the [[Sprixie Princesses]] that Bowser has captured and free the [[Sprixie Kingdom]].
|''Super Mario Maker'' features a game creation system that allows players to create their own 2D ''Super Mario'' levels. Players can choose between four different styles based on ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'' for their levels, each adapting certain mechanics and power-ups exclusive to the original games. Level creations could be submitted to the internet so players could share their levels worldwide. ''Super Mario Maker'' was released on time for the series' 30th anniversary.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Maker''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Run]]''
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|align="center"|[[File:Super Mario Maker Wii U NA Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|September 10, 2015}} [[Wii U]]</span>
|align="center"|[[File:SMR Logo Final.png|145x145px]]<span style="font-size:8pt"><br>December 15, 2016<br>{{wp|iOS}}</span>
|''[[Super Mario Maker]]'' features a game creation system that allows player to create their own 2D ''Super Mario'' levels. Players can choose between four different styles based on ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' for their levels, each adapting certain mechanics and power-ups exclusive to the original games. Level creations can be submitted to the internet so players can share their levels worldwide. ''Super Mario Maker'' was released on time for the series's 30th anniversary.
|''Super Mario Run'' is an auto-runner platform game and the first dedicated ''Super Mario'' title for mobile devices. It was released first on iOS in December 2016, and it was released for Android in March 2017. The game is free-to-start, with optional in-app content to purchase at a one-time fee. Its gameplay is similar to that of the ''New Super Mario Bros.'' sub-series but with a different control style. Like ''[[Super Mario 3D World]]'', it features the cast of ''Super Mario Bros. 2'' as playable characters, alongside [[Yoshi]], [[Toadette]], and [[Princess Daisy]], who all make their first fully playable appearances in a 2D ''Super Mario'' game.  
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Run''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Odyssey]]''
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|align="center"|[[File:SMR Logo Final.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|December 15, 2016}} [[Wikipedia:iOS|iOS]]<br>{{released|USA|March 22, 2017}} [[Wikipedia:Android (operating system)|Android]]</span>
|align="center"|[[File:SuperMarioOdyssey - NA boxart.jpg|145x145px]]<span style="font-size:8pt"><br>October 27, 2017<br>[[Nintendo Switch]]</span>
|''[[Super Mario Run]]'' is a side-scrolling, auto-runner platform game and the first dedicated ''Mario'' title for mobile devices. It was released first on iOS on December 2016, and was released for Android on March 2017. The game is free-to-start, with optional in-app content to purchase.  
|''Super Mario Odyssey'' released for the [[Nintendo Switch]] in late 2017. As a new entry in the 3D games and a new sandbox-style 3D ''Super Mario'' game after ''Super Mario 64'' and ''Super Mario Sunshine'', it focuses on Mario and a new character named [[Cappy]] (who takes the form of the [[Mario Cap]]) visiting kingdoms far from the Mushroom Kingdom and collecting [[Power Moon]]s, ultimately in an attempt to prevent Bowser force-marrying Princess Peach and to rescue Cappy's sister [[Tiara]]. Cappy has multiple uses, such as being thrown like a boomerang (which can be used to [[Capture|control life forms and inanimate objects]]) and jumping off him in midair like a platform. In addition, this is the first main ''Super Mario'' game to be compatible with [[amiibo]], and it was launched alongside a trio of amiibo based on the game.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Odyssey''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Maker 2]]''
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|align="center"|[[File:SuperMarioOdyssey - NA boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|October 27, 2017}} [[Nintendo Switch]]</span>
|align="center"|[[File:SMM2 Box Art.png|145x145px]]<span style="font-size:8pt"><br>June 28, 2019<br>Nintendo Switch</span>
|A platform game titled ''[[Super Mario Odyssey]]'' released on [[Nintendo Switch]] in late 2017. A new entry in the 3D games and a new sandbox-style 3D Super Mario game after ''Super Mario 64'' and ''Super Mario Sunshine'', it focuses on Mario and a new character named [[Cappy]] (who takes the form of the [[Mario Cap]]) visiting kingdoms far from the Mushroom Kingdom and collecting [[Power Moon]]s, ultimately in an attempt to prevent Bowser force marrying Princess Peach and to rescue Cappy's sister [[Tiara]]. Cappy has multiple uses, such as being thrown like a boomerang (which can be used to [[Capture|control]] life forms and inanimate objects) and jumping off of him in midair like a platform. In addition, it is the first main ''Super Mario'' game to be compatible with [[amiibo]], and was launched alongside a trio of amiibo based on the game.
|''[[Super Mario Maker 2]]'' is the sequel to the Wii U title ''Super Mario Maker''. This sequel introduces many new additions and improvements, such as slopes, more level themes, and a ''Super Mario 3D World'' style.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Maker 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. Wonder]]''
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|align="center"|[[File:SMM2 Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|June 28, 2019}} [[Nintendo Switch]]</span>
|align="center"|[[File:SMBW box NA.png|145x145px]]<span style="font-size:8pt"><br>October 20, 2023<br>Nintendo Switch</span>
|''[[Super Mario Maker 2]]'' is the sequel to the Wii U title ''Super Mario Maker''. This sequel introduces many new additions and improvements, such as slopes, more level themes and a ''Super Mario 3D World'' style.
|''Super Mario Bros. Wonder'' is a side-scroller for the Nintendo Switch. Its plot involves Mario and his allies setting out to save the [[Flower Kingdom]] from Bowser. The game plays similarly to the ''New Super Mario Bros.'' sub-series with its four-player mode. The game's central mechanic is [[Wonder Effect]]s, which are triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various different effects. It also introduces three new power-ups: the [[Elephant Fruit]], [[Bubble Flower]], and [[Drill Mushroom]], which transform characters into their [[Elephant Mario|Elephant forms]], [[Bubble Mario|Bubble forms]], and [[Drill Mario|Drill forms]], respectively. This is also the first game to feature [[Kevin Afghani]] succeeding [[Charles Martinet]] in voicing Mario and Luigi.
|}
|}


===Related games===
===Related games===
These original games are related to the ''Super Mario'' series, while not officially being considered part of it. An important case is that of ''[[Super Mario World 2: Yoshi's Island]]'', considered by [[Shigeru Miyamoto]] as part of the core ''Mario'' series in an interview published in 2012.<ref>[http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx Interview with Shigeru Miyamoto, taken from Game Informer, issue 234]. (Retrieved September 5, 2016)</ref>  
These original games are related to the ''Super Mario'' series while not being considered part of it by official Nintendo websites. Many of them feature the adventures of characters other than Mario, sometimes leading into their own series. Notably, [[Shigeru Miyamoto]] stated that he considered ''[[Super Mario World 2: Yoshi's Island]]'' to be part of the core ''Super Mario'' franchise in an interview published in 2012.<ref>{{cite|url=www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx|title="Interview with Shigeru Miyamoto" - Game Informer issue 234|accessdate=September 5, 2016}}</ref>
 
{|align=center width=100% class="wikitable"
{| align=center width=100% class="wikitable"
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
|-
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!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros. Special''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. Special''
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|align="center"|[[File:SMBSpecial.jpg|145x145px|PC88 cover]]<span style="font-size:8pt"><br>{{released|Japan|August 1986}} {{wp|NEC PC-8801}}, {{wp|Sharp X1}}</span>
|align="center"|[[File:SMBSpecial.jpg|145x145px|PC88 cover]]<span style="font-size:8pt"><br>{{release|Japan|August 1986}} {{wp|NEC PC-8801}}, {{wp|Sharp X1}}</span>
|''[[Super Mario Bros. Special]]'' is a game made by [[Hudson Soft]] and licensed by [[Nintendo]] for the NEC PC-8801 and Sharp X1 series of Japanese PCs, and later released in South Korea for the Samsung SPC-1500 in 1987. ''Super Mario Bros. Special'' is the second sequel to ''[[Super Mario Bros.]]'', released a few months after ''[[Super Mario Bros.: The Lost Levels]]'' in 1986. While superficially very similar to the original ''Super Mario Bros.'', the game features original levels but scrolls screen-by-screen rather than smoothly. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' Due to the computers' technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ from the original NES game as well, with the X1 utilising more colors and smoother scrolling than the PC-88, and does not include [[Luigi]] or a multiplayer mode.
|''[[Super Mario Bros. Special]]'' is a game made by [[Hudson Soft]] and licensed by [[Nintendo]] for the NEC PC-8801 and Sharp X1 series of Japanese PCs, and later released in South Korea for the Samsung SPC-1500 in 1987. ''Super Mario Bros. Special'' is the second sequel to ''[[Super Mario Bros.]]'', released a few months after ''[[Super Mario Bros.: The Lost Levels]]'' in 1986. While superficially very similar to the original ''Super Mario Bros.'', the game features original levels but scrolls screen-by-screen rather than smoothly. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' Due to the computers' technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ from the original NES game as well, with the X1 utilising more colors and smoother scrolling than the PC-88, and does not include [[Luigi]] or a multiplayer mode.
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!colspan="2" style="font-size:125%;text-align:left"|''Wario Land: Super Mario Land 3''
!colspan="2"style="font-size:125%;text-align:left"|''Yume Kōjō: Doki Doki Panic''
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|align="center"|[[File:DDP Famicom Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 10, 1987}} [[Family Computer Disk System]]</span>
|''[[Yume Kōjō: Doki Doki Panic]]'' started development as a vertically scrolling ''Super Mario Bros.''-style game, eventually gaining horizontal scrolling as well to be more similar. Due to a licensing agreement with {{wp|Fuji TV|Fuji Television}}, it starred a family of Arabian characters owned by the network. This game would go on to become the western ''[[Super Mario Bros. 2]]'', with the Arabian characters replaced with Mario and friends, though other characters (namely enemies and bosses) remaining; many would become recurring to the series.
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|align="center"|[[File:WarioLandBoxArt.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|January 21, 1994}} [[Game Boy]]</span>
!colspan="2"style="font-size:125%;text-align:left"|''Wario Land: Super Mario Land 3''
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|align="center"|[[File:WarioLandBoxArt.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|January 21, 1994}} [[Game Boy]]</span>
|''[[Wario Land: Super Mario Land 3]]'' is the third and final original ''Super Mario Land'' title and the first installment in the ''[[Wario Land (series)|Wario Land]]'' series, released in 1994, five years after its first predecessor and two years after its second predecessor. Taking place after his defeat in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario decides to go on a quest to earn himself enough money and riches to get himself a castle of his own. During his quest, he finds many treasures as he battles [[Captain Syrup]] and her army, the [[Black Sugar Gang]]. The gameplay in ''Wario Land'' differs slightly from the previous ''Super Mario Land'' installments. For example, if the player holds down the B button, then Wario does not run. His speed does increase, however, if Wario is using the [[Jet Wario]] power-up, which allows him to temporarily fly through the air at super speed. His other power-ups include [[Bull Wario]], which gives him super strength and the ability to stick to ceilings and conveyor belts, and the [[Dragon Wario (Wario Land series)|Dragon Wario]] power-up, which allows him to breathe fire. Wario is also able to hold and throw enemies (as well as [[coin]]s, which are usually required to exit a stage).
|''[[Wario Land: Super Mario Land 3]]'' is the third and final original ''Super Mario Land'' title and the first installment in the ''[[Wario Land (series)|Wario Land]]'' series, released in 1994, five years after its first predecessor and two years after its second predecessor. Taking place after his defeat in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario decides to go on a quest to earn himself enough money and riches to get himself a castle of his own. During his quest, he finds many treasures as he battles [[Captain Syrup]] and her army, the [[Black Sugar Gang]]. The gameplay in ''Wario Land'' differs slightly from the previous ''Super Mario Land'' installments. For example, if the player holds down the B button, then Wario does not run. His speed does increase, however, if Wario is using the [[Jet Wario]] power-up, which allows him to temporarily fly through the air at super speed. His other power-ups include [[Bull Wario]], which gives him super strength and the ability to stick to ceilings and conveyor belts, and the [[Dragon Wario (Wario Land series)|Dragon Wario]] power-up, which allows him to breathe fire. Wario is also able to hold and throw enemies (as well as [[coin]]s, which are usually required to exit a stage).
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario World 2: Yoshi's Island''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario World 2: Yoshi's Island''
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|align="center"|[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|August 5, 1995}} [[SNES]]</span>
|align="center"|[[File:SMW2.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|August 5, 1995}} [[Super Nintendo Entertainment System|SNES]]</span>
|While the title suggests it being a sequel to ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'' is in fact the prequel not only to the ''Super Mario'' series but the chronological first game of the whole [[Mario (franchise)|''Mario'' franchise]]. The game starts off on the day the Mario Bros. were born and are to be delivered to their parents by a dedicated [[stork]]. Foretelling the threat they will represent to the [[Koopa (species)|Koopa clan]] in the future, Kamek tries to kidnap the babies from the stork but only manages to snatch one baby ([[Baby Luigi]]) and imprisons the stork as well. The other baby ([[Baby Mario]]) falls on Yoshi's Island where he is picked by the [[Yoshi (species)|Yoshis]] that reside in there. The Yoshis come to the decision to aid the baby to rescue his brother and the stork from the Koopa clan led by the young [[Baby Bowser]].
|While the title suggests it being a sequel to ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'' is in fact the prequel not only to the ''Super Mario'' series but the chronological first game of the whole [[Super Mario (franchise)|''Super Mario'' franchise]]. The game starts off on the day the Mario Bros. were born and are to be delivered to their parents by a dedicated [[stork]]. Foretelling the threat they will represent to the [[Koopa (species)|Koopa clan]] in the future, Kamek tries to kidnap the babies from the stork but only manages to snatch one baby ([[Baby Luigi]]) and imprisons the stork as well. The other baby ([[Baby Mario]]) falls on Yoshi's Island where he is picked by the [[Yoshi (species)|Yoshi]]s that reside in there. The Yoshis come to the decision to aid the baby to rescue his brother and the stork from the Koopa clan led by the young [[Baby Bowser]].
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!colspan="2" style="font-size:125%;text-align:left"|''New Super Luigi U''
!colspan="2"style="font-size:125%;text-align:left"|''New Super Luigi U''
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|align="center"|[[File:NSLU NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|June 19, 2013}} [[Wii U]]</span>
|align="center"|[[File:NSLU NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 19, 2013}} [[Wii U]]</span>
|''[[New Super Luigi U]]'' is an additional content pack for ''[[New Super Mario Bros. U]]'' that was also released as a stand-alone game to celebrate the [[Year of Luigi]], available at retail until the end of the 2013. It has all-new levels and Luigi supplants Mario as the lead character, with [[Nabbit]] becoming the fourth playable character, taking Mario's place.  
|''[[New Super Luigi U]]'' is an additional content pack for ''[[New Super Mario Bros. U]]'' that was also released as a stand-alone game to celebrate the [[Year of Luigi]], available at retail until the end of the 2013. It has all-new levels and Luigi supplants Mario as the lead character, with [[Nabbit]] becoming the fourth playable character, taking Mario's place.  
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!colspan="2" style="font-size:125%;text-align:left"|''Captain Toad: Treasure Tracker''
!colspan="2"style="font-size:125%;text-align:left"|''Captain Toad: Treasure Tracker''
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|align="center"|[[File:Captain Toad Treasure Tracker US box final.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|November 13, 2014}} [[Wii U]]</span>
|align="center"|[[File:Captain Toad Treasure Tracker US box final.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 13, 2014}} [[Wii U]]</span>
|''[[Captain Toad: Treasure Tracker]]'' is a puzzle-platform game, a spin-off and prequel of ''[[Super Mario 3D World]]'' based on [[Captain Toad's Adventures]] stages from the latter but featuring extensive depth and variety. The game also features [[Toadette]] as a new playable character, but also takes the role of damsel-in-distress. An [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|port]] was released on July 13, 2018 for the Nintendo Switch and Nintendo 3DS, which replaces the bonus stages based on ''Super Mario 3D World'' with stages based on kingdoms from ''[[Super Mario Odyssey]]''.
|''[[Captain Toad: Treasure Tracker]]'' is a puzzle-platform game, a spin-off and prequel of ''[[Super Mario 3D World]]'' based on [[Captain Toad's Adventures]] stages from the latter but featuring extensive depth and variety. The game also features [[Toadette]] as a new playable character, but also takes the role of damsel-in-distress. A [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|port]] was released on July 13, 2018 for the Nintendo Switch and Nintendo 3DS, which replaces the bonus stages based on ''Super Mario 3D World'' with stages based on kingdoms from ''[[Super Mario Odyssey]]''.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. 35''
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|align="center"|[[File:Logo-Super Mario Bros 35.png|145x145px]]<span style="font-size:8pt"><br>October 1, 2020<br>[[Nintendo Switch]]</span>
|''[[Super Mario Bros. 35]]'' was a side-scrolling, battle royale platform game where 35 players competed against each other until one player remained standing.
|}
|}


===Ports, remakes, and compilations===
===Ports, remakes, and compilations===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color:#e0e0e0;"|Synopsis
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!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!colspan="2"style="font-size:125%;text-align:left"|''VS. Super Mario Bros.
!width=85% style="background-color: #e0e0e0;"|Synopsis
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!colspan="2" style="font-size:125%;text-align:left"|''VS. Super Mario Bros.
|align="center"|[[File:VSSMB Title Screen.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|March 7, 1986}} [[VS. System]]</span>
|''[[VS. Super Mario Bros.]]'' is a two-player arcade game released in North America in 1986. The game is mostly the same as the original ''[[Super Mario Bros.]]''; Mario or Luigi went on a quest to save the princess from Bowser and restore order to the Mushroom Kingdom. The game is made harder than ''Super Mario Bros.'' in that it had fewer warp zones and more enemies, along with options for the arcade owner to make it more difficult still and thus restrict the time an average player got for their money. The game replaced "duplicate" levels from the original with levels which would later be used in the Japanese ''[[Super Mario Bros.: The Lost Levels]]''.
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|align="center"|[[File:VSSMB Title Screen.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|1986}} Arcade Machine</span>
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros.'' (Game & Watch)
|''[[VS. Super Mario Bros.]]'' is a two-player arcade game released in Japan in 1986. The game is mostly the same as the original ''[[Super Mario Bros.]]''; Mario or Luigi went on a quest to save the princess from Bowser and restore order to the Mushroom Kingdom. The game is made harder than ''Super Mario Bros.'' in that it had fewer warp zones and more enemies, along with options for the arcade owner to make it more difficult still and thus restrict the time an average player got for their money. The game replaced "duplicate" levels from the original with levels which would later be used in the Japanese ''[[Super Mario Bros.: The Lost Levels]]''.
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!colspan="2" style="font-size:125%;text-align:left"|''All Night Nippon Super Mario Bros.
|align="center"|[[File:Mario Game & Watch.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|June 25, 1986}} [[Game & Watch]]</span>
|In 1986, one year after the release of Nintendo's first biggest commercial success, the company released [[Super Mario Bros. (Game & Watch)|a simplified version of the game]] on their Game & Watch system. It essentially has the same plot, reduced down to only eight levels; however, after beating every level, they will have to be repeated. Mario will have to go through nine loops, avoiding [[Lakitu]]s and [[Bullet Bill]]s, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario will have to reach a certain point to advance, and timer screen levels, in which Mario must get through the world in a given amount of time. Additionally, another difference between the original and this remake is that Mario will find Princess Toadstool at the end of every level, without having to fight a boss.
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|align="center"|[[File:All-Night-Nippon-Super-Mario-Bros-cover.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|1986}} [[Family Computer Disk System|Disk System]]</span>
!colspan="2"style="font-size:125%;text-align:left"|''All Night Nippon: Super Mario Bros.
|''[[All Night Nippon Super Mario Bros.]]'' is an officially licensed hack of ''[[Super Mario Bros.]]'' Gameplay is the same, but many characters such as the [[Toad (species)|Mushroom Retainer]]s are replaced with Japanese celebrities from the radio show [[wikipedia:All Night Nippon|''All Night Nippon]]. Other changes are also made for this game, such as World 1 being set during nighttime and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros.'' (Game & Watch)
|align="center"|[[File:All Night Nippon Super Mario Bros cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 1986}} [[Family Computer Disk System|Disk System]]</span>
|''[[All Night Nippon: Super Mario Bros.]]'' is an officially licensed hack of ''[[Super Mario Bros.: The Lost Levels]]''. Gameplay is the same, but many characters such as the [[Toad (species)|mushroom retainer]]s are replaced with Japanese celebrities from the radio show ''{{wp|All Night Nippon}}''. Other changes are also made for this game, such as World 1 being set during nighttime and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
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|align="center"|[[File:Mario Game & Watch.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|August 19, 1987}} [[Game & Watch]]</span>
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros.'' (Nelsonic Game Watch)
|In 1987, two years after the release of Nintendo's first biggest commercial success, the company released [[Super Mario Bros. (Game & Watch)|a simplified version of the game]] on their Game & Watch system. It essentially has the same plot, reduced down to only eight levels; however, after beating every level, they will have to be repeated. Mario will have to go through nine loops, avoiding [[Lakitu]]s and [[Bullet Bill]]s, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario will have to reach a certain point to advance, and timer screen levels, in which Mario must get through the world in a given amount of time. Additionally, another difference between the original and this remake is that Mario will find Princess Toadstool at the end of every level, without having to fight a boss.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario All-Stars
|align="center"|[[File:Nelsonic SMB.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|1989}} [[Nelsonic Game Watch]]</span>
|''[[Super Mario Bros. (Nelsonic Game Watch)|Super Mario Bros.]]'' is a simplified version of the [[Super Mario Bros.|original game]] released on the [[Nelsonic Game Watch]]. The instruction leaflets for these watches contain many spelling errors and inconsistent terminology. Mario has to struggle up a castle to rescue the princess and defeat the [[Bowser|Koopa Dragon]].
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|align="center"|[[File:SMAS.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|July 14, 1993}} [[Super Nintendo Entertainment System|SNES]]</span>
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. 3'' (Nelsonic Game Watch)
|''[[Super Mario All-Stars]]'', known as '''''Super Mario Collection''''' in Japan, was released in 1993 also for the [[Super Nintendo Entertainment System]]. It is a compilation featuring 16-bit versions of the first four main ''Super Mario'' series games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'' and, in its first release outside of Japan, ''[[Super Mario Bros.: The Lost Levels]]''. This game updated the four games' graphics and sound to enhance them, with certain changes to the mechanics. A Wii rerelease, called ''[[Super Mario All-Stars Limited Edition]]'', occurred in 2010.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario All-Stars + Super Mario World
|align="center"|[[File:Nelsonic SMB3 box.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|1990}} [[Nelsonic Game Watch]]</span>
|''[[Super Mario Bros. 3 (Nelsonic Game Watch)|Super Mario Bros. 3]]'' is a direct sequel to the previous watch and a tie-in product to the North American release of the [[Super Mario Bros. 3|original game]]. It is also known as '''''Super Mario 3''''' and '''''Super Mario III'''''. This installment contains the [[Super Leaf]], which transforms Mario into [[Raccoon Mario|long tail Mario]].
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|align="center"|[[File:SMAS SMW.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|December 1994}} [[Super Nintendo Entertainment System|SNES]]</span>
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario World'' (Nelsonic Game Watch)
|-
|align="center"|[[File:Nelsonic SMW clamshell.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|1991}} [[Nelsonic Game Watch]]</span>
|The ''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'' game watch is also a tie-in product for the North American release of the [[Super Mario World|original game]]. This sequel is also known as '''''Super Mario Bros. 4''''' and '''''Super Mario 4'''''. Mario rides a [[Yoshi|dinosaur]] to rescue the princess from Koopa.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario All-Stars
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|align="center"|[[File:SMAS.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 14, 1993}} [[Super Nintendo Entertainment System|SNES]]</span>
|''[[Super Mario All-Stars]]'', known as ''Super Mario Collection'' in Japan, was released in 1993 also for the [[Super Nintendo Entertainment System]]. It is a compilation featuring 16-bit versions of the first four main ''Super Mario'' series games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'' and, in its first release outside of Japan, ''[[Super Mario Bros.: The Lost Levels]]''. This game updated the four games' graphics and sound to enhance them, with certain changes to the mechanics. A Wii rerelease, called ''[[Super Mario All-Stars Limited Edition]]'', occurred in 2010.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario All-Stars + Super Mario World
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|align="center"|[[File:SMAS SMW.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|December 1994}} [[Super Nintendo Entertainment System|SNES]]</span>
|''[[Super Mario All-Stars + Super Mario World]]'' is an America/Europe-only reissue of ''[[Super Mario All-Stars]]'' that also includes ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System]].
|''[[Super Mario All-Stars + Super Mario World]]'' is an America/Europe-only reissue of ''[[Super Mario All-Stars]]'' that also includes ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System]].
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!colspan="2" style="font-size:125%;text-align:left"|''BS Super Mario USA
!colspan="2"style="font-size:125%;text-align:left"|''BS Super Mario USA
|-
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|align="center"|[[File:BS SMUSA Mario and Friends.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|1996}} [[Satellaview]]</span>
|align="center"|[[File:BS SMUSA Mario and Friends.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1996}} [[Satellaview]]</span>
|A pseudo-sequel to ''Super Mario USA'' (''[[Super Mario Bros. 2]]''), ''[[BS Super Mario USA]]'' was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St. Giga's Satellite radio would stream an audio drama to tell the story. After the events of ''Super Mario Bros. 2'', the [[King of Subcon]] had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again.
|A follow-up to ''Super Mario USA'' (''[[Super Mario Bros. 2]]''), ''[[BS Super Mario USA]]'' was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St. Giga's Satellite radio would stream an audio drama to tell the story. After the events of ''Super Mario Bros. 2'', the [[King of Subcon]] had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again.
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!colspan="2" style="font-size:125%;text-align:left"|''BS Super Mario Collection
!colspan="2"style="font-size:125%;text-align:left"|''BS Super Mario Collection
|-
|-
|align="center"|[[File:BSMCScreen.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|1997}} [[Satellaview]] </span>
|align="center"|[[File:BSMCScreen.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|1997}} [[Satellaview]] </span>
|A remake of ''Super Mario Collection'' (''[[Super Mario All-Stars]]''), ''[[BS Super Mario Collection]]'' is a game for the Super Famicom add-on Satellaview. Like with ''BS Super Mario USA'', as the player progressed through the game, voice acting and music would be streamed to the system using the Satellaview's Soundlink capabilities.
|A remake of ''Super Mario Collection'' (''[[Super Mario All-Stars]]''), ''[[BS Super Mario Collection]]'' is a game for the Super Famicom add-on Satellaview. Like with ''BS Super Mario USA'', as the player progressed through the game, voice acting and music would be streamed to the system using the Satellaview's Soundlink capabilities.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Bros. Deluxe
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. Deluxe
|-
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|align="center"|[[File:SMB Deluxe cover art.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|May 10, 1999}} [[Game Boy Color]]</span>
|align="center"|[[File:SMB Deluxe cover art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 10, 1999}} [[Game Boy Color]]</span>
|''[[Super Mario Bros. Deluxe]]'' is a Game Boy Color remake which includes the first two ''Super Mario'' games ever released: ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' (that last under the name of ''Super Mario Bros.: For Super Players''). Besides those games, it also featured many other collectibles, including images that could be printed with the Game Boy Printer, Cable Link interface multi-player, records sharing by infrared connection, a calendar, a fortune teller, etc. Unlike other remakes, it wasn't developed by Nintendo EAD, but by Nintendo R&D2.
|''[[Super Mario Bros. Deluxe]]'' is a Game Boy Color remake which includes the first two ''Super Mario'' games ever released: ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' (that last under the name of ''Super Mario Bros. for Super Players''). Besides those games, it also featured many other collectibles, including images that could be printed with the Game Boy Printer, Cable Link interface multi-player, records sharing by infrared connection, a calendar, a fortune teller, etc. Unlike other remakes, it was not developed by Nintendo EAD, but rather by Nintendo R&D2.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Advance''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Advance''
|-
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|align="center"|[[File:SMA.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|March 21, 2001}} [[Game Boy Advance]]</span>
|align="center"|[[File:SMA.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|March 21, 2001}} [[Game Boy Advance]]</span>
|''[[Super Mario Advance]]'' is a remake of ''[[Super Mario Bros. 2]]'' made for the handheld game system, the Game Boy Advance, and released in 2001. Like the ''Super Mario All-Stars'' port, ''Super Mario Advance'' had updated graphics.
|''[[Super Mario Advance]]'' is a remake of ''[[Super Mario Bros. 2]]'' made for the handheld game system, the Game Boy Advance, and released in 2001. Like the ''Super Mario All-Stars'' remake, ''Super Mario Advance'' had updated graphics, alongside various gameplay additions and improvements such as a points scoring system and collectable [[Ace Coin]]s. Additionally, ''Mario Bros.'' is included with the game. It spawned a series of similar remakes, all featuring ''Mario Bros.'' as well.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario World: Super Mario Advance 2''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario World: Super Mario Advance 2''
|-
|-
|align="center"|[[File:Box NA - Super Mario World Super Mario Advance 2.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|December 14, 2001}} [[Game Boy Advance]]</span>
|align="center"|[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 14, 2001}} [[Game Boy Advance]]</span>
|''[[Super Mario World: Super Mario Advance 2]]'' is a remake of ''[[Super Mario World]]'' made for the Game Boy Advance. It is the second title in the ''Super Mario Advance'' series and was released in 2002. There are various differences between the original ''Super Mario World'' and ''Super Mario Advance 2''. The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in North America and 5,460,000 copies worldwide. Additionally, Luigi's sprite has been changed and made taller than Mario to match his normal appearance, and the ''Mario Bros.'' classic game has been included in the game (like the other Mario Advance games), with multiplayer playable.
|''[[Super Mario World: Super Mario Advance 2]]'' is a remake of ''[[Super Mario World]]'' made for the Game Boy Advance. It is the second title in the ''Super Mario Advance'' series and was released in 2002. There are various differences between the original ''Super Mario World'' and ''Super Mario Advance 2'' such as Luigi's sprite being changed and made taller than Mario to match his normal appearance. The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in North America and 5,460,000 copies worldwide.
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!colspan="2" style="font-size:125%;text-align:left"|''Yoshi's Island: Super Mario Advance 3''
!colspan="2"style="font-size:125%;text-align:left"|''Yoshi's Island: Super Mario Advance 3''
|-
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|align="center"|[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|September 20, 2002}} [[Game Boy Advance]]</span>
|align="center"|[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 20, 2002}} [[Game Boy Advance]]</span>
|''[[Yoshi's Island: Super Mario Advance 3]]'' is a remake of ''[[Super Mario World 2: Yoshi's Island]]'' for the Game Boy Advance. The game features similar visuals to the original game, though due to the lack of the Super FX chip, the game tracks behind some graphical aspects. ''Super Mario Advance 3'' has six new levels and ''[[Yoshi's Story]]'' sound effects. Once again, ''Mario Bros.'' is included in the game.
|''[[Yoshi's Island: Super Mario Advance 3]]'' is a remake of ''[[Super Mario World 2: Yoshi's Island]]'' for the Game Boy Advance. The game features similar visuals to the original game, though due to the lack of the Super FX chip, the game tracks behind some graphical aspects. ''Super Mario Advance 3'' has six new levels and ''[[Yoshi's Story]]'' voice acting and sound effects.
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Advance 4: Super Mario Bros. 3''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Advance 4: Super Mario Bros. 3''
|-
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|align="center"|[[File:Super Mario Advance 4 Box.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|July 11, 2003}} [[Game Boy Advance]]</span>
|align="center"|[[File:Super Mario Advance 4 Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 11, 2003}} [[Game Boy Advance]]</span>
|In 2003, the fourth ''Super Mario Advance'' installment, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', was released for the Game Boy Advance. It boasted similar graphics and sound to the ''Super Mario All-Stars'' version of ''[[Super Mario Bros. 3]]'', and made use of the e-Reader. A few e-cards came included with new copies of the game, while two sets (referred to as "series") of cards, were released and sold alongside the game. By scanning special cards into the e-Reader, players were able to upload items, videos, and most importantly, new levels into the game. One notable item was the [[Cape Feather]] from ''Super Mario World'', which allowed Mario to transform into [[Cape Mario|Caped Mario]]. There were also two Switch cards that the player could activate (and deactivate) the effects of by scanning them; the Orange Switch and the Blue Green Switch. Scanning these switches triggered small functions in the game. The e-Reader feature is still available in the European version, but it is disabled by default and unable to access.
|In 2003, the fourth (and final) ''Super Mario Advance'' installment, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', was released for the Game Boy Advance. It boasted similar graphics and sound to the ''Super Mario All-Stars'' version of ''[[Super Mario Bros. 3]]'', and made use of the e-Reader. A few [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]] came included with new copies of the game, while two sets (referred to as "series") of cards, were released and sold alongside the game. By scanning special cards into the e-Reader, players were able to upload items, videos, and most importantly, new levels into the game. One notable item was the [[Cape Feather]] from ''Super Mario World'', which allowed Mario to transform into [[Cape Mario|Caped Mario]]. There were also two Switch cards that the player could activate (and deactivate) the effects of by scanning them; the Orange Switch and the Blue Green Switch. Scanning these switches triggered small functions in the game. The e-Reader feature is still coded in the European version, but is disabled by default. The [[Virtual Console]] and [[Game Boy Advance - Nintendo Switch Online]] versions would feature all e-Reader levels and features unlocked by default for all regions.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''Classic NES Series: Super Mario Bros.
!colspan="2"style="font-size:125%;text-align:left"|''Classic NES Series: Super Mario Bros.
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|-
|align="center"|[[File:ClassicNES SMB.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|February 14, 2004}} [[Game Boy Advance]]</span>
|align="center"|[[File:ClassicNES SMB.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|February 14, 2004}} [[Game Boy Advance]]</span>
|The original NES version of ''[[Super Mario Bros.]]'' was released for the Game Boy Advance as part of the ''Classic NES series'' of games in commemoration for the 20th anniversary of the release of the original Famicom and NES. It is a direct port, and as a result features no new additions or bugfixes. Consequently, the only significant difference is that the graphics were downscaled to fit the GBA screen resolution.
|The original NES version of ''[[Super Mario Bros.]]'' was released for the Game Boy Advance as part of the ''Classic NES series'' of games in commemoration for the 20th anniversary of the release of the original Famicom and NES. It is a direct port, and as a result features no new additions or bugfixes. Consequently, the only significant difference is that the graphics were downscaled to fit the GBA screen resolution.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''Famicom Mini: Super Mario Bros. 2
!colspan="2"style="font-size:125%;text-align:left"|''Famicom Mini: Super Mario Bros. 2
|-
|-
|align="center"|[[File:Famicom Mini Super Mario Bros 2J cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|August 10, 2004}} [[Game Boy Advance]]</span>
|align="center"|[[File:Famicom Mini Super Mario Bros 2J cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|August 10, 2004}} [[Game Boy Advance]]</span>
|In Japan, the ''Classic NES Series'' were known as ''Famicom Mini''. The original ''Super Mario Bros. 2'' (known in western regions as ''[[Super Mario Bros.: The Lost Levels]]'') was released only in Japan. Much like ''Super Mario Bros.'', it didn't feature any new additions, the bugs were left untouched, and the graphics were down-scaled.
|In Japan, the ''Classic NES Series'' were known as ''Famicom Mini''. The original ''Super Mario Bros. 2'' (or ''[[Super Mario Bros.: The Lost Levels]]'') was released only in Japan. Much like ''Super Mario Bros.'', it didn't feature any new additions, the bugs were left untouched, and the graphics were down-scaled.
|- style=font-size:8pt align=center
|-style=font-size:8pt align=center
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''Super Mario 64 DS
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 64 DS
|-
|-
|align="center"|[[File:Sm64ds.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|November 21, 2004}} [[Nintendo DS]]</span>
|align="center"|[[File:Sm64ds.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 21, 2004}} [[Nintendo DS]]</span>
|''[[Super Mario 64 DS]]'' is a remake of ''[[Super Mario 64]]''. It was released in 2004 for the Nintendo DS. It is also the first Mario game released for the Nintendo DS. Though it is a remake, there are many differences between it and the original (four playable characters and 30 new Power Stars are two examples of this). The game begins the same as the old one; Peach invites Mario to the castle for cake. However, instead of just Mario, Wario and Luigi come for cake, while Yoshi sleeps on the roof of the castle. Bowser then takes over the castle, captures Peach, and locks Mario, Luigi, and Wario inside three rooms. Lakitu then wakes Yoshi up, and now he has to save Mario and the others in order to save the princess once again, this time through teamwork.
|''[[Super Mario 64 DS]]'' is a remake of ''[[Super Mario 64]]''. It was released in 2004 for the Nintendo DS. It is also the first Mario game released for the Nintendo DS. Though it is a remake, there are many differences between it and the original (four playable characters and 30 new Power Stars are two examples of this). The game begins the same as the old one; Peach invites Mario to the castle for cake. However, instead of just Mario, Wario and Luigi come for cake, while Yoshi sleeps on the roof of the castle. Bowser then takes over the castle, captures Peach, and locks Mario, Luigi, and Wario inside three rooms. Lakitu then wakes Yoshi up, and now he has to save Mario and the others in order to save the princess once again, this time through teamwork.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''Super Mario All-Stars Limited Edition
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario All-Stars Limited Edition
|-
|-
|align="center"|[[File:Cover SMA25A.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|October 21, 2010}} [[Wii]]</span>
|align="center"|[[File:Cover SMA25A.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 21, 2010}} [[Wii]]</span>
|Released for the Wii in 2010, ''[[Super Mario All-Stars Limited Edition]]'' is a port of ''[[Super Mario All-Stars]]'' that celebrates the 25<sup>th</sup> anniversary of Mario.
|Released for the Wii in 2010, ''[[Super Mario All-Stars Limited Edition]]'' is a port of ''[[Super Mario All-Stars]]'' that celebrates the 25<sup>th</sup> anniversary of Mario.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''New Super Mario Bros. U + New Super Luigi U''
!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. U + New Super Luigi U''
|-
|-
|align="center"|[[File:NSMBU Plus NSLU NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|November 1, 2013}} [[Wii U]]</span>
|align="center"|[[File:NSMBU Plus NSLU NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 1, 2013}} [[Wii U]]</span>
|A compilation of both ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' on the same disc, initially released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). ''[[New Super Mario Bros. U + New Super Luigi U]]'' includes notable changes to the originals, including a new title screen and over 200 videos included as bonus content. This compilation was released separately as a [[Nintendo Selects]] title in 2016.
|A compilation of both ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' on the same disc, initially released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). ''[[New Super Mario Bros. U + New Super Luigi U]]'' includes notable changes to the originals, including a new title screen and over 200 videos included as bonus content. This compilation was released separately as a [[Nintendo Selects]] title in 2016.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''Super Mario Maker for Nintendo 3DS''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Maker for Nintendo 3DS''
|-
|align="center"|[[File:SuperMarioMaker3DSBoxArt.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 1, 2016}} [[Nintendo 3DS]]</span>
|A port of Wii U's ''[[Super Mario Maker]]'' released in 2015, ''[[Super Mario Maker for Nintendo 3DS]]'' was released on December 2, 2016. Despite being a Nintendo 3DS title, the game does not support stereoscopic 3D, and gameplay is, therefore, strictly available in 2D. Due to hardware limitations for the 3DS, players can no longer share their levels online, and other elements from the Wii U version, like the [[Mystery Mushroom]]s and amiibo compatibility, have been removed. The game features Super Mario Challenge, a single player mode with 100 pre-installed courses designed by Nintendo, with medal objectives included for each course.
|-
!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. U Deluxe''
|-
|align="center"|[[File:NSMBU Deluxe Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>January 11, 2019<br>[[Nintendo Switch]]</span>
|''[[New Super Mario Bros. U Deluxe]]'' is a combined port of the Wii U games ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', enhanced with exclusive features. Notably, this port is described as part of the main series for the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]] and in the Mario history section of Nintendo's website.<ref name=History/>
|-
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D All-Stars''
|-
|align="center"|[[File:Box NA-Super Mario 3D All-Stars.png|145x145px]]<span style="font-size:8pt"><br>September 18, 2020<br>[[Nintendo Switch]]</span>
|''[[Super Mario 3D All-Stars]]'' is a rerelease of ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]'' with revamped controls, HD resolution, and a music player that released as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''
|-
!colspan="2"style="font-size:125%;text-align:left"|''Game & Watch: Super Mario Bros.''
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|-
|align="center"|[[File:SuperMarioMaker3DSBoxArt.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|December 1, 2016}} [[Nintendo 3DS]]</span>
|align="center"|[[File:Box NA-GWSMB.png|145x145px]]<span style="font-size:8pt"><br>November 13, 2020</span>
|A port of Wii U's ''[[Super Mario Maker]]'' released in 2015, ''[[Super Mario Maker for Nintendo 3DS]]'' was released on December 2, 2016. Despite being a Nintendo 3DS title, the game does not support stereoscopic 3D, and gameplay is therefore strictly available in 2D. Players are unable to share their levels online and other elements from the Wii U version, like the [[Mystery Mushroom]]s and amiibo compatibility, are absent.
|Unlike the ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' [[Game & Watch]] game released in 1987, ''[[Game & Watch: Super Mario Bros.]]'' is a direct port of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' fit into a Game & Watch system with full-color screen display. The system also features a ''Super Mario''-themed version of ''[[Ball]]''.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''New Super Mario Bros. U Deluxe''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D World + Bowser's Fury''
|-
|-
|align="center"|[[File:NSMBU Deluxe Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|January 11, 2019}} [[Nintendo Switch]]</span>
|align="center"|[[File:SM3DWBF Box NA Final.png|145x145px]]<span style="font-size:8pt"><br>February 12, 2021<br>[[Nintendo Switch]]</span>
|A combined port of the Wii U games ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', enhanced with exclusive features.
|''[[Super Mario 3D World + Bowser's Fury]]'' is a port of the Wii U game ''[[Super Mario 3D World]]'' that released for Nintendo Switch in 2021. It contains new features, such as quicker movement speed, higher resolution, and [[amiibo]] compatibility. The game also has a new ''[[Bowser's Fury]]'' mode, in which Mario and Bowser Jr. aim to save [[Lake Lapcat]] from [[Fury Bowser]]. Like ''New Super Mario Bros. U Deluxe'', the port is described as part of the main series in the Mario history section of Nintendo's website.<ref name=History/>
|}
|}


===Canceled===
===Canceled===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
|-
|-
!width=15% style="background-color: #e0e0e0;"|Screenshot and system
!width=15% style="background-color:#e0e0e0;"|Screenshot and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''Super Mario's Wacky Worlds''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario's Wacky Worlds''
|-
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|align="center"|[[File:SuperMarioWackyWorldsTitle.png|145x145px]]<span style="font-size:8pt"><br>[[Philips CD-i]]</span>
|align="center"|[[File:SuperMarioWackyWorldsTitle.png|145x145px]]<span style="font-size:8pt"><br>[[Philips CD-i]]</span>
|''[[Super Mario's Wacky Worlds]]'' is a canceled [[Philips CD-i]] game developed by [[NovaLogic]]. It was intended to follow-up on ''[[Super Mario World]]'' after a [[Nintendo]] sales executive suggested that the CD-i could play simple Nintendo games,<ref name=SMWW>[http://www.blackmoonproject.co.uk/statements/silas_warner.php Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds]</ref> which is a result of [[Royal Philips Electronics|Philips]] acquiring the rights to several Nintendo characters for use on their platform. The game was to feature a game world mostly based on real-life [[Earth]] locations, with themed old and new enemies in the ''Super Mario World'' sprite style. Despite NovaLogic impressing Nintendo with their work-in-progress, it was canceled due to poor sales of the CD-i.<ref name=SMWW/>
|''[[Super Mario's Wacky Worlds]]'' is a canceled [[Philips CD-i]] game developed by [[NovaLogic]]. It was intended to follow-up on ''[[Super Mario World]]'' after a [[Nintendo]] sales executive suggested that the CD-i could play simple Nintendo games,<ref name=SMWW>{{cite|author=Warner, Silas|url=www.blackmoonproject.co.uk/statements/silas_warner.php|title=Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds|publisher=The Black Moon Project|accessdate=May 6, 2024}}</ref> which is a result of [[Royal Philips Electronics|Philips]] acquiring the rights to several Nintendo characters for use on their platform. The game was to feature a game world mostly based on real-life [[Earth]] locations, with themed old and new enemies in the ''Super Mario World'' sprite style. Despite NovaLogic impressing Nintendo with their work-in-progress, it was canceled due to poor sales of the CD-i.<ref name=SMWW/>
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''VB Mario Land''
!colspan="2"style="font-size:125%;text-align:left"|''VB Mario Land''
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|-
|align="center"|[[File:VBMario.png|145x145px]]<span style="font-size:8pt"><br>[[Virtual Boy]]</span>
|align="center"|[[File:VBMario.png|145x145px]]<span style="font-size:8pt"><br>[[Virtual Boy]]</span>
|''[[VB Mario Land]]'', also known as ''Mario Adventure''<ref>[[Media:Big N Magazine (Germany) VB.jpg|Big N magazine (Germany), July-August 2000, pg. 19]]</ref>, is a canceled [[Virtual Boy]] game which was revealed at the Winter Consumer Electronics Show in early 1995.<ref>[[Media:Nintendo Power - March 95.jpg|Nintendo Power issue #70, March 1995, pg. 29]]</ref> A [[Wario]]-like object can be seen in one of the released screenshots, so it is thought to be an unproduced follow-up to ''[[Super Mario Land 2: 6 Golden Coins]]''. The game was to use two-dimensional side-scrolling elements, as well as the use of three-dimensional movement between the background and foreground of the stage. Its three-dimensional ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game was repurposed as ''[[Mario Clash]]''.<ref>[[Media:Official Nintendo Magazine - VB Mario Land.jpg|Official Nintendo Magazine (Great Britain) January 2010, pg. 62]]</ref>
|''[[VB Mario Land]]'', also known as ''Mario Adventure''<ref>{{cite|title=Big N magazine|language=German|page=[[Media:Big N Magazine (Germany) VB.jpg|19]]|date=July-August 2000}}</ref>, is a canceled [[Virtual Boy]] game which was revealed at the Winter Consumer Electronics Show in early 1995.<ref>{{cite|title=''Nintendo Power'' Volume 70|date=March 1995|publisher=Nintendo of America|language=American English|page=[[Media:Nintendo Power - March 95.jpg|29]]}}</ref> A [[Wario]]-like object can be seen in one of the released screenshots, so it is thought to be an unproduced follow-up to ''[[Super Mario Land 2: 6 Golden Coins]]''. The game was to use two-dimensional side-scrolling elements, as well as the use of three-dimensional movement between the background and foreground of the stage. Its three-dimensional ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game was repurposed as ''[[Mario Clash]]''.<ref>{{cite|page=[[Media:Official Nintendo Magazine - VB Mario Land.jpg|62]]|title=''Official Nintendo Magazine'' (UK) Issue #51|language=British English|date=January 2010}}</ref>
|-
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!colspan="2" style="font-size:125%;text-align:left"|''Super Mario 64 2''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 64 2''
|-
|-
|align="center"|[[File:Nocoverart.png|145x145px]]<span style="font-size:8pt"><br>[[Nintendo 64DD]]</span>
|align="center"|[[File:Nocoverart.png|145x145px]]<span style="font-size:8pt"><br>[[Nintendo 64DD]]</span>
|''[[Super Mario 64 2]]'', the direct sequel to ''[[Super Mario 64]]'', is a canceled [[Nintendo 64DD]] game. [[Luigi]]<ref>[http://ign64.ign.com/objects/001/001960.html Info on Luigi's appearance]</ref> and a rideable [[Yoshi]]<ref>Owsen, Dan (January 1998). [[Nintendo Power]] volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]]</ref> were set to appear, which were ideas unused during the creation of the original game.<ref name>"[http://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews originally featured in the official strategy guides]" ''shmuplations.com''. Retrieved September 10, 2018.</ref> [[Shigeru Miyamoto]] has stated in 1999 that the game's actual development only got as far as a two player demo level featuring [[Mario]] and Luigi.<ref>[http://everything2.com/index.pl?node_id=1326369 Multiplayer information]</ref> An unreleased port of ''Super Mario 64'' to the 64DD demoed at Space World 1996, known as ''Super Mario 64 Disk Version'', may be related.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>
|''[[Super Mario 64 2]]'', the direct sequel to ''[[Super Mario 64]]'', is a canceled [[Nintendo 64DD]] game. [[Luigi]]<ref>{{cite|archive=web.archive.org/web/20020803152635/http://ign64.ign.com/objects/001/001960.html|title=''Super Mario 64 II video game''|publisher=IGN|language=American English}}</ref> and a rideable [[Yoshi]]<ref>{{cite|author=Owsen, Dan|date=January 1998|title=''[[Nintendo Power]]'' volume 104, "Insider Collector's Edition"|page=[[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16]]|language=American English|publisher=Nintendo of America}}</ref> were set to appear, which were ideas unused during the creation of the original game.<ref name>{{cite|url=shmuplations.com/mario64|title=Super Mario 64 – 1996 Developer Interviews originally featured in the official strategy guides|publisher=shmuplations.com|accessdate=September 10, 2018}}</ref> [[Shigeru Miyamoto]] has stated in 1999 that the game's actual development only got as far as a two player demo level featuring [[Mario]] and Luigi.<ref>{{cite|author=Servo5678|date=July 3, 2002|language=English|url=everything2.com/index.pl?node_id=1326369|title=Super Mario 64 2|publisher=Everything2}}</ref>{{better source}} An unreleased port of ''Super Mario 64'' to the 64DD demoed at Space World 1996, known as ''Super Mario 64 Disk Version'', may be related.<ref>{{cite|url=gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan|title=Super Mario 64DD Version Discovered in Japan|publisher=Gaming After Hours|date=June 24, 2014|author=Kim, Byungsuk}}</ref>
|}
|}


==Major characters==
==Major characters==
{{rewrite|section=y|Some flowery writing; supporting characters should be more descriptive}}
===Main protagonists===
===Main protagonists===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="4"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="4"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color: #e0e0e0;"|First appearance
!width=15% style="background-color:#e0e0e0;"|First appearance
!width=15% style="background-color: #e0e0e0;"|First playable appearance in the ''Mario'' series
!width=15% style="background-color:#e0e0e0;"|First playable appearance in the ''Super Mario'' series
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Mario
!colspan="4"style="font-size:125%;text-align:left"|Mario
|-
|-
|align="center"|[[File:Mario New Super Mario Bros U Deluxe.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MvDK NS Mario.png|145x145px]]<span style="font-size:8pt"><br>
|[[Mario]] is the main protagonist in his titular series of games. Throughout almost thirty years, Mario has been the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Toad (species)|Toad]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe, Bowser.
|[[Mario]] is the main protagonist in his titular series of games. Mario is the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Toad (species)|Toad]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe, Bowser.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|rowspan = "3"|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Luigi
!colspan="4"style="font-size:125%;text-align:left"|Luigi
|-
|-
|align="center"|[[File:Luigi New Super Mario Bros U Deluxe.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MPSS Luigi.png|145x145px]]<span style="font-size:8pt"><br>
|[[Luigi]] is Mario's taller, younger, twin brother. Luigi first debuted in ''Mario Bros.'' for the Game & Watch in 1983, packaging off bottles alongside Mario as a factory worker, before reappearing in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' and later in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time along with Toad and Peach. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are ''Super Mario Land'' and ''Super Mario 64''.
|[[Luigi]] is Mario's taller, younger, twin brother. Luigi first debuted in ''Mario Bros.'' for the Game & Watch in 1983, packaging off bottles alongside Mario as a factory worker, before reappearing in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' and later in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time along with Toad and Peach. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are ''Super Mario Land'' and ''Super Mario 64''.
|<center>''[[Mario Bros. (Game & Watch)|Mario Bros.]]''</center>
|<center>''[[Mario Bros. (Game & Watch)|Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Princess Peach
!colspan="4"style="font-size:125%;text-align:left"|Princess Peach
|-
|-
|align="center"|[[File:Princess_Peach_Artwork_-_Super_Mario_3D_World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Peach Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Princess Peach]] — originally "Princess Toadstool" in localization — is the damsel-in-distress of the series. Princess Peach is the ruler of the [[Mushroom Kingdom]], and is protected by many [[Toad (species)|Toads]]. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. In ''[[Super Mario Bros. 2]]'', ''[[Super Mario 3D World]]'' and ''[[Super Mario Run]]'', Peach is one of the playable characters and one of the main protagonists.  
|[[Princess Peach]] — originally "Princess Toadstool" in localization — is the damsel-in-distress of the series. Princess Peach is the ruler of the [[Mushroom Kingdom]], and is protected by many [[Toad (species)|Toad]]s. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. In ''[[Super Mario Bros. 2]]'', ''[[Super Mario 3D World]]'', ''[[Super Mario Run]]'', and ''[[Super Mario Bros. Wonder]]'', Peach is one of the playable characters and one of the main protagonists.  
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Toad
!colspan="4"style="font-size:125%;text-align:left"|Princess Daisy
|-
|align="center"|[[File:SMR Toad.png|145x145px]]<span style="font-size:8pt"><br>
|[[Toad]] originally played the role of Princess Peach's assistant; however, he has been reduced to lesser roles since his debut appearance, with his role in main games having sometimes been replaced by Toadsworth. His first playable appearance was in ''Super Mario Bros. 2.'' Though he appears identical to many others in [[Toad (species)|his species]], Toad is actually an entirely different character; this causes much confusion as to whether or not certain Toads are the Toad discussed. Similar confusion occurs regarding whether he's the same as the character resembling [[Blue Toad]] in ''[[Super Mario 3D World]]''.
|colspan = "2"|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Princess Daisy
|align="center"|[[File:SMBW Daisy.png|145x145px]]<span style="font-size:8pt"><br>
|-
|align="center"|[[File:Daisy MP10.png|145x145px]]<span style="font-size:8pt"><br>
|[[Princess Daisy]] initially served as the damsel-in-distress in her debut game, ''[[Super Mario Land]]''. She is the ruler of the country [[Sarasaland]] which is inhabited by many various species not found in the Mushroom Kingdom. Although she is the only known ruler, her father was mentioned by her in ''Mario Party 3''. She was kidnapped by the evil alien Tatanga who took her and hypnotized the inhabitants of Sarasaland. After Tatanga's defeat by Mario, Daisy was rescued and the Sarasaland kingdom was restored. Since Daisy's return to the Mario series overall (starting with the [[Nintendo 64]] version of [[Mario Tennis (Nintendo 64)|''Mario Tennis'']]), she has been a frequent participant in a majority of spin-off installments. 28 years after ''Super Mario Land'', Daisy officially made her reintroduction in the ''Super Mario'' series by appearing in ''[[Super Mario Run]]'' as a playable protagonist.
|[[Princess Daisy]] initially served as the damsel-in-distress in her debut game, ''[[Super Mario Land]]''. She is the ruler of the country [[Sarasaland]] which is inhabited by many various species not found in the Mushroom Kingdom. Although she is the only known ruler, her father was mentioned by her in ''Mario Party 3''. She was kidnapped by the evil alien Tatanga who took her and hypnotized the inhabitants of Sarasaland. After Tatanga's defeat by Mario, Daisy was rescued and the Sarasaland kingdom was restored. Since Daisy's return to the Mario series overall (starting with the [[Nintendo 64]] version of [[Mario Tennis (Nintendo 64)|''Mario Tennis'']]), she has been a frequent participant in a majority of spin-off installments. 28 years after ''Super Mario Land'', Daisy officially made her reintroduction in the ''Super Mario'' series by appearing in ''[[Super Mario Run]]'' as a playable protagonist.
|<center>''[[Super Mario Land]]''</center>
|<center>''[[Super Mario Land]]''</center>
|<center>''[[Super Mario Run]]''</center>
|<center>''[[Super Mario Run]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Yoshi
!colspan="4"style="font-size:125%;text-align:left"|Toad
|-
|align="center"|[[File:MPS Toad Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Toad]] originally played the role of Princess Peach's assistant; however, he has been reduced to lesser roles since his debut appearance, with his role in main games having sometimes been replaced by Toadsworth. His first playable appearance was in ''Super Mario Bros. 2.'' Though he appears identical to many others in [[Toad (species)|his species]], Toad is actually an entirely different character; this causes much confusion as to whether or not certain Toads are the Toad discussed. Similar confusion occurs regarding whether he's the same as the character resembling [[Blue Toad]] in ''[[Super Mario 3D World]]''.
|colspan="2"|<center>''[[Super Mario Bros. 2]]''</center>
|-
!colspan="4"style="font-size:125%;text-align:left"|Yoshi
|-
|-
|align="center"|[[File:MPDSYoshi.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Yoshi.png|145x145px]]<span style="font-size:8pt"><br>
|[[Yoshi]] is Mario's dinosaur companion and one of his most trusty allies during his adventures. In many games Yoshi is present, he is always disposed to give Mario a ride on his back; while riding him and under Mario's command, Yoshi can use his long chameleon-like tongue to swallow a diverse variety of objects, including enemies. Yoshi also supports additional abilities Mario is unable to do on his own like Yoshi's signature [[Flutter Kick]]. ''Super Mario 64 DS'' features Yoshi as a standalone playable character. In fact, the game opens with Yoshi as the sole playable character that needs to rescue Mario and co. Though he lacks power, he compensates this with his ability to swallow enemies and turn them into an [[Yoshi's Egg|egg]], which in turn serves as a homing projectile to take out several enemies at once. In ''[[Super Mario Run]]'', Yoshi is a standalone playable character, along with his colored species.
|[[Yoshi]] is Mario's dinosaur companion and one of his most trusty allies during his adventures. In many games Yoshi is present, he is always disposed to give Mario a ride on his back; while riding him and under Mario's command, Yoshi can use his long chameleon-like tongue to swallow a diverse variety of objects, including enemies. Yoshi also supports additional abilities Mario is unable to do on his own like Yoshi's signature [[Flutter Kick]]. ''Super Mario 64 DS'' features Yoshi as a standalone playable character. In fact, the game opens with Yoshi as the sole playable character that needs to rescue Mario and co. Though he lacks power, he compensates this with his ability to swallow enemies and turn them into an [[Yoshi's Egg|egg]], which in turn serves as a homing projectile to take out several enemies at once. In ''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]'', Yoshi is a standalone playable character, along with his colored species.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]'' (as a supporter)<br>''[[Super Mario 64 DS]]'' (as a fully playable character)</center>
|<center>''[[Super Mario World]]'' (as a supporter)<br>''[[Super Mario 64 DS]]'' (as a fully playable character)</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Wario
!colspan="4"style="font-size:125%;text-align:left"|Wario
|-
|-
|align="center"|[[File:Wario SM64DS art.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMPWario.png|145x145px]]<span style="font-size:8pt"><br>
|[[Wario]] is Mario's yellow-clad, greedy childhood friend and rival. Though he has antagonized Mario since his debut in ''Super Mario Land 2: 6 Golden Coins'', Wario proved to be a valuable ally during the events of ''Super Mario 64 DS'', where he, alongside Luigi, originally came to "crash the party" of Mario and Peach. Wario is the strongest character in the game, being able to destroy some obstacles the other character would have no choice but avoid them.
|[[Wario]] is Mario's yellow-clad, greedy childhood friend and rival. Though he has antagonized Mario since his debut in ''Super Mario Land 2: 6 Golden Coins'', Wario proved to be a valuable ally during the events of ''Super Mario 64 DS'', where he, alongside Luigi, originally came to "crash the party" of Mario and Peach. Wario is the strongest character in the game, being able to destroy some obstacles the other character would have no choice but avoid them.
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|<center>''[[Super Mario 64 DS]]''</center>
|<center>''[[Super Mario 64 DS]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Rosalina
!colspan="4"style="font-size:125%;text-align:left"|Rosalina
|-
|-
|align="center"|[[File:Rosalina Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Rosalina-MPTop100-Transparent.png|145x145px]]<span style="font-size:8pt"><br>
|[[Rosalina]] makes her first overall ''Mario'' series appearance by playing a supporting role in ''Super Mario Galaxy''. In that game (and its [[Super Mario Galaxy 2|sequel]]), she is the adoptive mother of the [[Luma (species)|Lumas]]. Her main duty is to watch the Lumas and help keep the galaxies safe. Throughout the ''Super Mario Galaxy'' installment, Rosalina gives helpful and important advice/tips to [[Mario]] on his journey to save the galaxies in crisis and rescue Peach from Bowser's capture.  
|[[Rosalina]] makes her first overall ''Super Mario'' franchise appearance by playing a supporting role in ''Super Mario Galaxy''. In that game (and its [[Super Mario Galaxy 2|sequel]]), she is the adoptive mother of the [[Luma]]s. Her main duty is to watch the Lumas and help keep the galaxies safe. Throughout the ''Super Mario Galaxy'' installment, Rosalina gives helpful and important advice/tips to [[Mario]] on his journey to save the galaxies in crisis and rescue Peach from Bowser's capture.  


Rosalina makes her first playable appearance for the ''Super Mario'' series overall in ''[[Super Mario 3D World]]'', making her the second female protagonist, following Princess Peach.  
Rosalina makes her first playable appearance for the ''Super Mario'' series overall in ''[[Super Mario 3D World]]'', making her the second female protagonist, following Princess Peach.  
|rowspan = "3"|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|rowspan = "3"|<center>''[[Super Mario 3D World]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|Captain Toad
!colspan="4"style="font-size:125%;text-align:left"|Captain Toad
|-
|-
|align="center"|[[File:Img-adventures-captain-toad.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Img-adventures-captain-toad.png|145x145px]]<span style="font-size:8pt"><br>
|[[Captain Toad]] is a red Toad dressed with an oversized backpack and a headlamp, he is the leader of the [[Toad Brigade]], a group of Toads that provides help to Mario in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. He subsequently appears in ''[[Super Mario 3D World]]'' as a playable character in special levels called [[Captain Toad's Adventures]]; additionally, this resulted in him getting the starring role in the game's prequel (''[[Captain Toad: Treasure Tracker]]''), along with Toadette.
|[[Captain Toad]] is a red Toad dressed with an oversized backpack and a headlamp, he is the leader of the [[Toad Brigade]], a group of Toads that provides help to Mario in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. He subsequently appears in ''[[Super Mario 3D World]]'' as a playable character in special levels called [[Captain Toad's Adventures]]; additionally, this resulted in him getting the starring role in the game's prequel (''[[Captain Toad: Treasure Tracker]]''), along with Toadette.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Toadette
!colspan="4"style="font-size:125%;text-align:left"|Toadette
|-
|-
|align="center"|[[File:NewSuperMarioBrosUDeluxe Toadette.png|110px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Toadette.png|110px]]<span style="font-size:8pt"><br>
|[[Toadette]] was originally introduced as a playable racing partner for Toad in ''[[Mario Kart: Double Dash!!]]'' She has since appeared in other games as a playable character and has played supporting roles in several titles. Her first prominent role in the series was in the ''[[Super Mario 3D World]]'' prequel ''[[Captain Toad: Treasure Tracker]]'', where she played a main character the game's storyline. Toadette officially debuted in the ''Super Mario'' mainstream series by appearing in ''[[Super Mario Run]]'' as a referee and later becoming playable in the game. Toadette makes a return to the ''Super Mario'' series by playing a role in ''[[Super Mario Odyssey]]'' as an archivist for the [[Toad Brigade]]. Her most recent appearance for the mainstream ''Super Mario'' series is ''[[New Super Mario Bros. U Deluxe]]''; during gameplay, she gains a unique Princess Peach-like form known as [[Peachette]] (after obtaining a [[Super Crown]] power up).
|[[Toadette]] was originally introduced as a playable racing partner for Toad in ''[[Mario Kart: Double Dash!!]]'' She has since appeared in other games as a playable character and has played supporting roles in several titles. Her first prominent role in the series was in the ''[[Super Mario 3D World]]'' prequel ''[[Captain Toad: Treasure Tracker]]'', where she played a main character the game's storyline. Toadette officially debuted in the ''Super Mario'' mainstream series by appearing in ''[[Super Mario Run]]'' as a referee and later becoming playable in the game. Toadette makes a return to the ''Super Mario'' series by playing a role in ''[[Super Mario Odyssey]]'' as an archivist for the [[Toad Brigade]]. Her most recent appearance for the mainstream ''Super Mario'' series is ''[[New Super Mario Bros. U Deluxe]]''; during gameplay, she gains a unique Princess Peach-like form known as [[Peachette]] (after obtaining a [[Super Crown]] power up). She also makes an appearance in ''[[Super Mario Maker 2]]'', where she is featured as one of the four playable characters alongside [[Mario]], [[Luigi]], and [[Toad]]. She is featured as a supporting character in the game's Story Mode, where she is called "Chief" and is in charge of rebuilding [[Princess Peach]]'s castle after it is erased by [[Undodog]].  
|<center>''[[Mario Kart: Double Dash!!]]''</center>
|<center>''[[Mario Kart: Double Dash!!]]''</center>
|<center>''[[Super Mario Run]]''</center>
|<center>''[[Super Mario Run]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Yellow Toad and Blue Toad
!colspan="4"style="font-size:125%;text-align:left"|Yellow Toad and Blue Toad
|-
|-
|align="center"|[[File:NSMBW Yellow Toad Artwork.png|60px]][[File:NSMBW Blue Toad Main Artwork.png|60px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Yellow Toad Artwork.png|60px]][[File:SMBW Blue Toad Artwork.png|60px]]<span style="font-size:8pt"><br>
|[[Yellow Toad (character)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]] appear in ''New Super Mario Bros. Wii'' as main protagonists along with [[Mario]] and [[Luigi]]. They reprise the same role in ''New Super Mario Bros. U''. In ''New Super Mario Bros. U Deluxe'', they share a character slot under the generic identifier of "Toad."
|[[Yellow Toad and Blue Toad]] appear in ''New Super Mario Bros. Wii'' as main protagonists along with [[Mario]] and [[Luigi]]. They reprise the same role in ''New Super Mario Bros. U'' and ''Super Mario Bros. Wonder''. In ''New Super Mario Bros. U Deluxe'', they share a character slot under the name "Toad".
|colspan = "2"|<center>''[[New Super Mario Bros. Wii]]''</center>
|colspan="2"|<center>''[[New Super Mario Bros. Wii]]''</center>
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Nabbit
!colspan="4"style="font-size:125%;text-align:left"|Nabbit
|-
|-
|align="center"|[[File:NabbitNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Nabbit.png|145x145px]]<span style="font-size:8pt"><br>
|[[Nabbit]] debuted in ''New Super Mario Bros. U'', where he steals items from [[Toad House]]s. He appears as one of the four main playable characters in ''New Super Luigi U'' replacing Mario from the original game; unlike the other characters, he is invincible to enemies and cannot use power-ups (except for Super Stars), which instead become 1-Up Mushrooms at the end of the level. In ''New Super Mario Bros. U Deluxe'', he can be played in the ''New Super Mario Bros. U'' levels for the first time (though he is not playable in Challenge Mode).
|[[Nabbit]] debuted in ''New Super Mario Bros. U'', where he steals items from [[Toad House]]s. He appears as one of the four main playable characters in ''New Super Luigi U'' replacing Mario from the original game; unlike the other characters, he is invincible to enemies and cannot use power-ups (except for [[Super Star]]s), which instead become 1-Up Mushrooms at the end of the level. In ''New Super Mario Bros. U Deluxe'', he can be played in the ''New Super Mario Bros. U'' levels for the first time (though he is not playable in [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]).
|<center>''[[New Super Mario Bros. U]]''</center>
|<center>''[[New Super Mario Bros. U]]''</center>
|<center>''[[New Super Luigi U]]''</center>
|<center>''[[New Super Luigi U]]''</center>
Line 408: Line 452:


===Supporting characters===
===Supporting characters===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color: #e0e0e0;"|First appearance
!width=15% style="background-color:#e0e0e0;"|First appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Kings
!colspan="3"style="font-size:125%;text-align:left"|Kings
|-
|-
|align="center"|[[File:SMA4 Mushroom Kings.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMA4 Mushroom Kings.png|145x145px]]<span style="font-size:8pt"><br>
|[[Kings]] are the rulers of seven kingdoms in ''[[Super Mario Bros. 3]]'', were each was turned into a different creature by the [[Koopalings]].
|The [[kings]] are the rulers of seven kingdoms in ''[[Super Mario Bros. 3]]'', were each was turned into a different creature by the [[Koopalings]].
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Hoot
!colspan="3"style="font-size:125%;text-align:left"|Lakitu Bros.
|-
|-
|align="center"|[[File:HoottheOwlSM64.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:LakituSM64.png|145x145px]]<span style="font-size:8pt"><br>
|[[Hoot]] is a friendly owl from [[Whomp's Fortress]] in the game ''[[Super Mario 64]]''. If Mario wakes him up, he will allow Mario to grab his feet to get a lift. In [[Super Mario 64 DS|the remake]], he also appears in all missions of [[Cool, Cool Mountain]], and later missions of [[Snowman's Land]], [[Tiny-Huge Island]], and [[Tall, Tall Mountain]]. He is similar to the [[Heavy Zed]]s.
|The [[Lakitu Bros.]] are a pair of cameraman [[Lakitu]]s that monitor Mario's progress throughout ''[[Super Mario 64]]''. One of them acts as the camera throughout the game and is thus never directly seen aside from areas in mirrors, and the other appears in the opening and gives information at the start of certain courses.
|<center>''[[Super Mario 64]]''</center>
|<center>''[[Super Mario 64]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Dorrie
!colspan="3"style="font-size:125%;text-align:left"|Hoot
|-
|-
|align="center"|[[File:NSMBDorrie.PNG|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SM64 Asset Model Hoot.png|145x145px]]<span style="font-size:8pt"><br>
|[[Dorrie]] is a large blue Plesiosaur found in [[Hazy Maze Cave]] in ''[[Super Mario 64]]''. He later appears in [[World 4 (New Super Mario Bros.)|World 4]] of ''[[New Super Mario Bros.]]'' In both games, ground pounding of his back will cause him to lower his head for Mario to climb upon; in the latter, he also briefly gains speed.
|[[Hoot]] is a friendly owl from [[Whomp's Fortress]] in the game ''[[Super Mario 64]]''. If Mario wakes him up, he will allow Mario to grab his feet to get a lift. In [[Super Mario 64 DS|the remake]], he also appears in all missions of [[Cool, Cool Mountain]], and later missions of [[Snowman's Land]], [[Tiny-Huge Island]], and [[Tall, Tall Mountain]].
|<center>''[[Super Mario 64]]''</center>
|<center>''[[Super Mario 64]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Toadsworth
!colspan="3"style="font-size:125%;text-align:left"|Dorrie
|-
|align="center"|[[File:SMODorrieModel.png|145x145px]]<span style="font-size:8pt"><br>
|[[Dorrie]] is a large blue plesiosaur-like creature found in [[Hazy Maze Cave]] in ''[[Super Mario 64]]''. He later appears in [[World 4 (New Super Mario Bros.)|World 4]] of ''[[New Super Mario Bros.]]'' In both games, ground pounding of his back will cause him to lower his head for Mario to climb upon; in the latter, he also briefly gains speed.
|<center>''[[Super Mario 64]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Toadsworth
|-
|-
|align="center"|[[File:SMS Toadsworth Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMS Toadsworth Artwork.png|145x145px]]<span style="font-size:8pt"><br>
Line 440: Line 490:
|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|F.L.U.D.D.
!colspan="3"style="font-size:125%;text-align:left"|FLUDD
|-
|-
|align="center"|[[File:FLUDD SMS.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:FLUDD SMS.png|145x145px]]<span style="font-size:8pt"><br>
|[[F.L.U.D.D.]], short for Flash Liquidizer Ultra Dousing Device, is Mario's partner in ''[[Super Mario Sunshine]]'', and was invented by [[Professor E. Gadd]]. It is a sapient water-shooting apparatus that comes equipped with a hovering mechanism; this can be swapped out for turbo and rocket nozzles. F.L.U.D.D. is used primarily to clean up the [[graffiti]] left around [[Isle Delfino]] by [[Shadow Mario]].
|[[F.L.U.D.D.|FLUDD]], short for Flash Liquidizer Ultra Dousing Device, is Mario's partner in ''[[Super Mario Sunshine]]'', and was invented by [[Professor E. Gadd]]. It is a sapient water-shooting apparatus that comes equipped with a hovering mechanism; this can be swapped out for turbo and rocket nozzles. FLUDD is used primarily to clean up the [[graffiti]] left around [[Isle Delfino]] by [[Shadow Mario]].
|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Luma
!colspan="3"style="font-size:125%;text-align:left"|Baby Luma
|-
|-
|align="center"|[[File:SMG Luma.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Artwork Baby Luma.png|145x145px]]<span style="font-size:8pt"><br>
|[[Luma (character)|Luma]] is a distinctive character from the [[Luma (species)|species of the same name]] and Mario's main companion during the event of ''[[Super Mario Galaxy]]'' and its sequel ''[[Super Mario Galaxy 2]]''. It differentiates from its brethren due to its unique beige coloration.
|[[Baby Luma]] is Mario's main companion during the events of ''[[Super Mario Galaxy]]'' and its sequel ''[[Super Mario Galaxy 2]]''. It differentiates from [[Luma|its brethren]] due to its unique beige coloration.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Ray
!colspan="3"style="font-size:125%;text-align:left"|Ray
|-
|-
|align="center"|[[File:RaySMG.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:RaySMG.png|145x145px]]<span style="font-size:8pt"><br>
Line 458: Line 508:
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Lubba
!colspan="3"style="font-size:125%;text-align:left"|Lubba
|-
|-
|align="center"|[[File:SSBU Lubba Spirit.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Artwork Lubba.png|145x145px]]<span style="font-size:8pt"><br>
|[[Lubba]] is a pudgy purple Luma and the head honcho of the Lumas in ''[[Super Mario Galaxy 2]]''.
|[[Lubba]] is a pudgy purple Luma and the head honcho of the Lumas in ''[[Super Mario Galaxy 2]]''.
|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Co-Star Luma
!colspan="3"style="font-size:125%;text-align:left"|Co-Star Luma
|-
|-
|align="center"|[[File:SMG2 Co Star Luma Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Artwork Co-Star Luma.png|145x145px]]<span style="font-size:8pt"><br>
|The [[Co-Star Luma]] is an orange [[Luma (species)|Luma]] that can be controlled by a second player in ''[[Super Mario Galaxy 2]]'' when in Co-Star Mode. However, its movement is normally limited to following Mario, although it is capable of immobilizing enemies and picking up items from afar.
|The [[Co-Star Luma]] is an orange [[Luma]] that can be controlled by a second player in ''[[Super Mario Galaxy 2]]'' when in Co-Star Mode. However, its movement is normally limited to following Mario, although it is capable of immobilizing enemies and picking up items from afar.
|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Fluzzard
!colspan="3"style="font-size:125%;text-align:left"|Fluzzard
|-
|-
|align="center"|[[File:FluzzardBird.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:FluzzardBird.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Cosmic Spirit
!colspan="3"style="font-size:125%;text-align:left"|Cosmic Spirit
|-
|-
|align="center"|[[File:SMG2 Cosmic Spirit Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Cosmic Spirit Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|The Chimp
!colspan="3"style="font-size:125%;text-align:left"|The Chimp
|-
|-
|align="center"|[[File:The Chimp Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:The Chimp Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Sprixie Princesses  
!colspan="3"style="font-size:125%;text-align:left"|Sprixie Princesses  
|-
|-
|align="center"|[[File:Fairy Group Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Fairy Group Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario 3D World]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Plessie
!colspan="3"style="font-size:125%;text-align:left"|Plessie
|-
|-
|align="center"|[[File:Plessie Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Plessie Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|[[Plessie]] is a rideable dinosaur resembling both [[Yoshi (species)|Yoshis]] and [[Dorrie]]. He helps the heroes by swimming rapidly through rivers with them on his back.
|[[Plessie]] is a rideable dinosaur resembling both [[Yoshi (species)|Yoshi]]s and [[Dorrie]]. He helps the heroes by swimming rapidly through rivers with them on his back.
|<center>''[[Super Mario 3D World]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Cappy
!colspan="3"style="font-size:125%;text-align:left"|Cappy
|-
|-
|align="center"|[[File:SMO Art - E3 Char4.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Art - E3 Char4.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Odyssey]]''</center>
|<center>''[[Super Mario Odyssey]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Pauline
!colspan="3"style="font-size:125%;text-align:left"|Pauline
|-
|-
|align="center"|[[File:SMO Art - Pauline.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Art - Pauline.png|145x145px]]<span style="font-size:8pt"><br>
|[[Pauline]] was originally introduced as the original damsel-in-distress Mario had to rescue from [[Donkey Kong]]'s clutches. Presented as Mario's girlfriend, this has long being retconned in her modern appearances that describe her simply as a close friend to Mario instead. Despite being the first female character introduced to the [[Mario (franchise)|''Mario'' franchise]], it took her 36 years to finally appear in a mainstream ''Super Mario'' game in ''[[Super Mario Odyssey]]'' where she is presented as the mayor of [[Metro Kingdom|New Donk City]].  
|[[Pauline]] was originally introduced as the original damsel-in-distress Mario had to rescue from [[Donkey Kong]]'s clutches. Presented as Mario's girlfriend, this has long being retconned in her modern appearances that describe her simply as a close friend to Mario instead. Despite being the first female character introduced to the [[Super Mario (franchise)|''Super Mario'' franchise]], it took her 36 years to finally appear in a mainstream ''Super Mario'' game in ''[[Super Mario Odyssey]]'' where she is presented as the mayor of [[Metro Kingdom|New Donk City]].  
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Jaxi
!colspan="3"style="font-size:125%;text-align:left"|Jaxi
|-
|-
|align="center"|[[File:SMO Mario Riding Jaxi Screenshot.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Artwork Jaxi.png|145x145px]]<span style="font-size:8pt"><br>
|[[Jaxi]] is a living statue resembling both a lion and a jaguar that Mario can ride in ''[[Super Mario Odyssey]]''. It destroys any breakable objects it touches, and defeats small enemies in the same way.
|[[Jaxi]] is a living statue resembling both a lion and a jaguar that Mario can ride in ''[[Super Mario Odyssey]]''. It destroys any breakable objects it touches, and defeats small enemies in the same way.
|<center>''[[Super Mario Odyssey]]''</center>
|<center>''[[Super Mario Odyssey]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Glydon
!colspan="3"style="font-size:125%;text-align:left"|Glydon
|-
|-
|align="center"|[[File:SMO Glydon Artwork.png]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Glydon Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Glydon]] is a friendly globetrotting lizard found in ''[[Super Mario Odyssey]]'' who aspires to glide to and from all the highest places. If Mario [[capture]]s him, he can use him to glide.
|[[Glydon]] is a friendly globetrotting lizard found in ''[[Super Mario Odyssey]]'' who aspires to glide to and from all the highest places. If Mario [[capture]]s him, he can use him to glide.
|<center>''[[Super Mario Odyssey]]''</center>
|<center>''[[Super Mario Odyssey]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Prince Florian
|-
|align="center"|[[File:SMBW Prince Florian Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Prince Florian]] is the prince of the [[Flower Kingdom]] in ''[[Super Mario Bros. Wonder]]''. He journeys with the heroes as a guide in their adventure to stop Bowser, and wears [[Badge|badges]] that bestow additional abilities upon them.
|<center>''[[Super Mario Bros. Wonder]]''</center>
|}
|}


===Main antagonists===
===Main antagonists===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief Biography
!width=65% style="background-color:#e0e0e0;"|Brief Biography
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color:#e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Bowser
!colspan="3"style="font-size:125%;text-align:left"|Bowser
|-
|-
|align="center"|[[File:BowserNSMBUDX.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Bowser Artwork.png|160px]]<span style="font-size:8pt"><br>
|[[Bowser]] is the main antagonist throughout the ''Super Mario'' series, first appearing in ''[[Super Mario Bros.]]''. He is the King of all Koopas, and is found to be the final boss in almost all platformers. Commanding the [[Koopa Troop]], Bowser sets to conquer the [[Mushroom Kingdom]] by kidnapping its rightful ruler, [[Princess Peach]] and holding her captive on his heavily guarded [[Bowser's Castle|castle]]. He deploys a countless amount of minions to stop anyone that oppose him. Mario and Luigi have to traverse his castle in order to reach the final confrontation against Bowser.
|[[Bowser]] is the main antagonist throughout the ''Super Mario'' series, first appearing in ''[[Super Mario Bros.]]'' He is the King of all Koopas, and is found to be the final boss in almost all platformers. Commanding the [[Koopa Troop]], Bowser sets to conquer the [[Mushroom Kingdom]] by kidnapping its rightful ruler, [[Princess Peach]] and holding her captive on his heavily guarded [[Bowser's Castle|castle]]. He deploys a countless amount of minions to stop anyone that oppose him. Mario and Luigi have to traverse his castle in order to reach the final confrontation against Bowser.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Wart
!colspan="3"style="font-size:125%;text-align:left"|Wart
|-
|-
|align="center"|[[File:Wart Artwork - Super Mario Bros 2.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMA Wart Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Wart]] is the main antagonist and final boss of ''[[Super Mario Bros. 2]]''. He is leader of the [[8 bits]], an evil organization that set to conquer the land of dreams known as [[Subcon]]; to do so, Wart uses a device called the [[Dream Machine]] to create countless amounts of monsters. Wart has one weakness though, he is highly allergic to vegetables. Mario and co. use this to their advantage when they finally confront Wart. With vegetables provided oddly by the Dream Machine, Mario and co. are able to defeat Wart and free the [[Subcon (species)|Subcons]] that were imprisoned by him, bringing peace to Subcon.
|[[Wart]] is the main antagonist and final boss of ''[[Super Mario Bros. 2]]''. He is leader of the [[8 bits]], an evil organization that set to conquer the land of dreams known as [[Subcon]]; to do so, Wart uses a device called the [[Dream Machine]] to create countless amounts of monsters. Wart has one weakness though, he is highly allergic to vegetables. Mario and co. use this to their advantage when they finally confront Wart. With vegetables provided oddly by the Dream Machine, Mario and co. are able to defeat Wart and free the [[Subcon (species)|Subcon]]s that were imprisoned by him, bringing peace to Subcon.
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Tatanga
!colspan="3"style="font-size:125%;text-align:left"|Tatanga
|-
|-
|align="center"|[[File:Tatanga in Pagosu.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Tatanga in Pagosu.png|145x145px]]<span style="font-size:8pt"><br>
|[[Tatanga]] is the main antagonist in ''[[Super Mario Land]]''. Tatanga invaded the kingdom of Sarasaland with the intention of conquering it, he brainwashed its inhabitants to do his bidding and captured Princess Daisy to marry her. Using the Sky Pop, Mario eventually takes down Tatanga on the skies of the [[Chai Kingdom]] and finally rescues Princess Daisy. Tatanga comes back in ''Super Mario Land 2: 6 Golden Coins'' to serve as the boss of the [[Space Zone]], where he has been entrusted by Wario with one of the 6 Golden Coins, so Mario has to battle him once more to retrieve it.
|[[Tatanga]] is the main antagonist and final boss in ''[[Super Mario Land]]''. Tatanga invaded the kingdom of Sarasaland with the intention of conquering it, he brainwashed its inhabitants to do his bidding and captured Princess Daisy to marry her. Using the Sky Pop, Mario eventually takes down Tatanga on the skies of the [[Chai Kingdom]] and finally rescues Princess Daisy. Tatanga comes back in ''Super Mario Land 2: 6 Golden Coins'' to serve as the boss of the [[Space Zone]], where he has been entrusted by Wario with one of the 6 Golden Coins, so Mario has to battle him once more to retrieve it.
|<center>''[[Super Mario Land]]''</center>
|<center>''[[Super Mario Land]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Wario
!colspan="3"style="font-size:125%;text-align:left"|Wario
|-
|-
|align="center"|[[File:SML2 - Wario Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Wario SML2 artwork.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Wario]] made his debut on ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist. It is explained by Mario that [[Wario#Relationships|Wario has always been jealous of his popularity since they were kids]] and has tried to steal his [[Mario's Castle|castle]] several times. Wario was able to succeed when Mario was away to free Sarasaland from Tatanga's invasion. To prevent Mario from entering the castle, Wario scattered the 6 Golden Coins all over [[Mario Land]] and now are guarded by his underlings. Mario eventually recovers all the Golden Coins, enters his castle and confronts Wario in the throne room. Wario engages Mario in battle using several power-ups but despite his best efforts, he is ultimately defeated and flees. Wario would set to appear in other titles in the series, including many ''Mario'' spin-offs and even star his own [[Wario (franchise)|series]].
|[[Wario]] made his debut on ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final boss. It is explained by Mario that [[Wario#Relationships|Wario has always been jealous of his popularity since they were kids]] and has tried to steal his [[Mario's Castle|castle]] several times. Wario was able to succeed when Mario was away to free Sarasaland from Tatanga's invasion. To prevent Mario from entering the castle, Wario scattered the 6 Golden Coins all over [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] and now are guarded by his underlings. Mario eventually recovers all the Golden Coins, enters his castle and confronts Wario in the throne room. Wario engages Mario in battle using several power-ups but despite his best efforts, he is ultimately defeated and flees. Wario would set to appear in other titles in the series, including many ''Super Mario'' spin-offs and even star his own [[Wario (franchise)|series]].
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Bowser Jr.
!colspan="3"style="font-size:125%;text-align:left"|Bowser Jr.
|-
|-
|align="center"|[[File:Bowser Jr Artwork Super Mario Sunshine.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Bowser Jr Artwork Super Mario Sunshine.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Dry Bowser
!colspan="3"style="font-size:125%;text-align:left"|Dry Bowser
|-
|-
|align="center"|[[File:Dry Bowser Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Dry Bowser Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Dry Bowser]] is the undead and skeletal version of [[Bowser]]. He made his debut in ''[[New Super Mario Bros.]]'', where he came about as the result of Mario defeating Bowser by dropping him into lava at the end of ''[[New Super Mario Bros.]]''{{'}}s first [[Castle|castle]]. However, both in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D Land]]'', Dry Bowser appears even though Bowser isn't turned into a skeleton when he falls into the lava at the end of the final boss battles.<ref>GameXplain (August 17, 2012). [https://www.youtube.com/watch?v=lNizPGKg3yI New Super Mario Bros 2: Ending & Credits (Spoilers!)]. ''Youtube''. Retrieved April 22, 2016).</ref><ref>❤Sunny❤ (February 17, 2016). [https://www.youtube.com/watch?v=TDQy2kAT6RE Super Mario 3D Land - Final Boss Battle & Ending]. ''Youtube''. Retrieved April22, 2016.</ref>
|[[Dry Bowser]] is the undead and skeletal version of [[Bowser]]. He made his debut in ''[[New Super Mario Bros.]]'', where he came about as the result of Mario defeating Bowser by dropping him into lava at the end of ''[[New Super Mario Bros.]]''{{'}}s first [[castle]]. However, both in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D Land]]'', Dry Bowser appears even though Bowser isn't turned into a skeleton when he falls into the lava at the end of the final boss battles.<ref>{{cite|author=GameXplain|date=August 17, 2012|url=www.youtube.com/watch?v=lNizPGKg3yI|title=New Super Mario Bros 2: Ending & Credits (Spoilers!)|publisher=YouTube|accessdate=April 22, 2016}}</ref><ref>{{cite|author=❤Sunny❤|date=February 17, 2016|url=www.youtube.com/watch?v=TDQy2kAT6RE|title=Super Mario 3D Land - Final Boss Battle & Ending|publisher=YouTube|accessdate=April 22, 2016}}</ref>
|<center>''[[New Super Mario Bros.]]''</center>
|<center>''[[New Super Mario Bros.]]''</center>
|}
|}


=== Supporting antagonists ===
===Supporting antagonists===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief Biography
!width=65% style="background-color:#e0e0e0;"|Brief Biography
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color:#e0e0e0;"|First Appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Fake Bowser
!colspan="3"style="font-size:125%;text-align:left"|Fake Bowser
|-
|-
|align="center"|[[File:BowserMP8.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:BowserMP8.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Bowser's Brother
!colspan="3"style="font-size:125%;text-align:left"|Bowser's Brother
|-
|-
|align="center"|[[File:SMB LL Bowser's Brother Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMB LL Bowser's Brother Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Bros.: The Lost Levels]]''</center>
|<center>''[[Super Mario Bros.: The Lost Levels]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Birdos
!colspan="3"style="font-size:125%;text-align:left"|Birdos
|-
|-
|align="center"|[[File:SMUSA Birdo Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMUSA Birdo Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Birdo]], along with [[Birdo (species)|other members of her species]], work for [[Wart]] in ''[[Super Mario Bros. 2]]''. They have funnel-shaped snouts from which they shoot projectiles. The pink ones shoot [[Birdo's Egg|eggs]], Green and Grey shoot [[Fireball]]s, and Red ones can shoot both. They can be defeated by throwing eggs back at them, or with [[Mushroom Block]]s. They appear at the end of most levels.
|[[Birdo]], along with other members of her species, work for [[Wart]] in ''[[Super Mario Bros. 2]]''. They have funnel-shaped snouts from which they shoot projectiles. The pink ones shoot [[Birdo's Egg|egg]]s, green and gray shoot [[fireball]]s, and red ones can shoot both. They can be defeated by throwing eggs back at them, or with [[Mushroom Block]]s. They appear at the end of most levels.
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Mouser
!colspan="3"style="font-size:125%;text-align:left"|Mouser
|-
|-
|align="center"|[[File:Mouser.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMA Mouser Artwork.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Mouser]] is a [[Bomb (object)|bomb]]-tossing rat with sunglasses from ''[[Super Mario Bros. 2]]''. He can be beaten by throwing them back at him. A version with pink ears, gloves, and shoes appears in [[World 1 (Super Mario Bros. 2)|World 1]] and a version with green details appears in [[World 3 (Super Mario Bros. 2)|World 3]]. A white one with red details appears in [[World 5 (Super Mario Bros. 2)|World 5]] in ''[[Yume Kōjō: Doki Doki Panic]]'', but it was deemed too difficult when it was being translated and was replaced with [[Clawgrip]]. Both Mousers appear identical in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''.
|[[Mouser]] is a [[Bomb (object)|bomb]]-tossing rat with sunglasses from ''[[Super Mario Bros. 2]]''. He can be beaten by throwing them back at him. A version with pink ears, gloves, and shoes appears in [[World 1 (Super Mario Bros. 2)|World 1]] and a version with green details appears in [[World 3 (Super Mario Bros. 2)|World 3]]. A white one with red details appears in [[World 5 (Super Mario Bros. 2)|World 5]] in ''[[Yume Kōjō: Doki Doki Panic]]'', but it was deemed too difficult when it was being translated and was replaced with [[Clawgrip]]. Both Mousers appear identical in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''.
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Triclyde
!colspan="3"style="font-size:125%;text-align:left"|Triclyde
|-
|-
|align="center"|[[File:Tryclydeadvance.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMA Tryclyde Artwork.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Triclyde]] is a large, 3-headed snake from ''[[Super Mario Bros. 2]]''. Two of the heads spit fireballs; the only way to defeat him is with [[Mushroom Block]]s. He appears in [[World 2 (Super Mario Bros. 2)|Worlds 2]] and [[World 6 (Super Mario Bros. 2)|6]] in most versions of the game, but only in World 2 in ''Super Mario Advance''.
|[[Triclyde]] is a large, 3-headed snake from ''[[Super Mario Bros. 2]]''. Two of the heads spit fireballs; the only way to defeat him is with [[Mushroom Block]]s. He appears in [[World 2 (Super Mario Bros. 2)|Worlds 2]] and [[World 6 (Super Mario Bros. 2)|6]] in most versions of the game, but only in World 2 in ''Super Mario Advance''.
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Boom Boom
!colspan="3"style="font-size:125%;text-align:left"|Boom Boom
|-
|-
|align="center"|[[File:Boom Boom SMR.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Boom Boom SMR.png|145x145px]]<span style="font-size:8pt"><br>
|[[Boom Boom]] is one of Bowser's henchmen, and a frequently-fought mid-boss. He first debuted in ''[[Super Mario Bros. 3]]'', where he battles Mario or Luigi in fortresses. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the game's main antagonists who often appears in airships, along with his partner [[Pom Pom]]; he and [[Boom Boom (species)|his species]] have returned in many games since.
|[[Boom Boom]] is one of Bowser's henchmen, and a frequently-fought mid-boss. He first debuted in ''[[Super Mario Bros. 3]]'', where he battles Mario or Luigi in fortresses. Boom Boom then later made his return appearance in ''[[Super Mario 3D Land]]'' as one of the game's main antagonists who often appears in [[airship]]s, along with his partner [[Pom Pom]]; he and his identically named species have returned in many games since.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Koopalings
!colspan="3"style="font-size:125%;text-align:left"|Koopalings
|-
|-
|align="center"|[[File:NSMBW Koopalings Group Artwork.png|145x145px]]<!--Do not change to NSMBU artwork, this is more consistent with other appearances and represents them better--><span style="font-size:8pt"><br>
|align="center"|[[File:NSMBW Koopalings Group Artwork.jpg|145x145px]]<!--Do not change to NSMBU artwork, this is more consistent with other appearances and represents them better--><span style="font-size:8pt"><br>
|The [[Koopalings]] are introduced as Bowser’s children in ''[[Super Mario Bros. 3]]'' and then considered Bowser's minions from ''[[New Super Mario Bros. Wii]]'' onwards. They are bosses in various games. Their names are [[Larry Koopa]], [[Morton Koopa Jr.]], [[Wendy O. Koopa]], [[Iggy Koopa]], [[Roy Koopa]], [[Lemmy Koopa]] and [[Ludwig von Koopa]].  
|The [[Koopalings]] are introduced as Bowser’s children in ''[[Super Mario Bros. 3]]'' and then considered Bowser's minions from ''[[New Super Mario Bros. Wii]]'' onwards. They are bosses in various games. Their names are [[Larry Koopa]], [[Morton Koopa Jr.]], [[Wendy O. Koopa]], [[Iggy Koopa]], [[Roy Koopa]], [[Lemmy Koopa]] and [[Ludwig von Koopa]].  
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Reznor
!colspan="3"style="font-size:125%;text-align:left"|Reznor
|-
|-
|align="center"|[[File:Reznors.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Reznors.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Kamek
!colspan="3"style="font-size:125%;text-align:left"|Kamek
|-
|-
|align="center"|[[File:NSMBW Kamek Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBW Kamek Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|King Bob-omb
!colspan="3"style="font-size:125%;text-align:left"|King Bob-omb
|-
|-
|align="center"|[[File:MPSR King Bob-omb.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MPSR King Bob-omb.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario 64]]''</center>
|<center>''[[Super Mario 64]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Petey Piranha
!colspan="3"style="font-size:125%;text-align:left"|Whomp King
|-
|align="center"|[[File:King Whomp.png|145x145px]]<span style="font-size:8pt"><br>
|The Whomp King is a large crowned [[Whomp]] who debuted in ''[[Super Mario 64]]'', where he is the boss of [[Whomp's Fortress]]. He reprises his role in the [[Super Mario 64 DS|remake]] and returns in ''[[Super Mario Galaxy 2]]'' as the boss of [[Throwback Galaxy]].
|<center>''[[Super Mario 64]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Petey Piranha
|-
|-
|align="center"|[[File:SMS Petey Piranha Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMS Petey Piranha Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Petey Piranha]] is mutant [[Piranha Plant]] from ''[[Super Mario Sunshine]]''. He appeared twice in that game, once in ''[[New Super Mario Bros.]]'', and appears semi-regularly in spinoffs. He can fly and spit muddy [[goop]], among other things. His head is similar to that of [[Dino Piranha]], [[Fiery Dino Piranha]], and [[Peewee Piranha]] from later games.
|[[Petey Piranha]] is mutant [[Piranha Plant]] from ''[[Super Mario Sunshine]]''. He appeared twice in that game, once in ''[[New Super Mario Bros.]]'', and appears semi-regularly in spinoffs. He can fly and spit muddy [[goop]], among other things. His head is similar to that of [[Dino Piranha]], [[Dino Piranha|Fiery Dino Piranha]], and [[Peewee Piranha]] from later games.
|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Cosmic Mario and Cosmic Clones
!colspan="3"style="font-size:125%;text-align:left"|King Boo
|-
|align="center"|[[File:Mario Party Star Rush King Boo.png|145x145px]]<span style="font-size:8pt"><br>
|[[King Boo]] is a large, crowned [[Boo]] who debuted in ''[[Luigi's Mansion]]'' as the main antagonist and Luigi's arch-nemesis. Since then, he would make frequent appearances in spinoffs and eventually make his ''Super Mario'' series debut in ''[[Super Mario 64 DS]]'' (under the name Big Boo), where he appears as the boss Mario must defeat in order to free Luigi. He would not make his second mainstream appearance until ''[[Super Mario Bros. Wonder]]'', where he appears during certain [[Wonder Effect]]s.
|<center>''[[Luigi's Mansion]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Cosmic Mario and Cosmic Clones
|-
|-
|align="center"|[[File:SMG Cosmic Mario Model.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG Cosmic Mario Model.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Pom Pom
!colspan="3"style="font-size:125%;text-align:left"|Pom Pom
|-
|-
|align="center"|[[File:Pom pom.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Pom pom.png|145x145px]]<span style="font-size:8pt"><br>
|[[Pom Pom]] is a partner to Boom Boom who often appears on airships and trains where she must be battled. She uses throwing-based projectile weapons to attack, and can slam down while spinning in her shell. She can also teleport and copy herself with ninja hand signs.
|[[Pom Pom]] is a partner to Boom Boom who often appears on [[airship]]s and trains where she must be battled. She uses throwing-based projectile weapons to attack, and can slam down while spinning in her shell. She can also teleport and copy herself with ninja hand signs.
|<center>''[[Super Mario 3D Land]]''</center>
|<center>''[[Super Mario 3D Land]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Broodals
!colspan="3"style="font-size:125%;text-align:left"|Broodals
|-
|-
|align="center"|[[File:SMO Broodals paper.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Broodals paper.png|145x145px]]<span style="font-size:8pt"><br>
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==Friendly species==
==Friendly species==
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Species
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Species
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color: #e0e0e0;"|First appearance
!width=15% style="background-color:#e0e0e0;"|First appearance
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Toads
!colspan="3"style="font-size:125%;text-align:left"|Toads
|-
|-
|align="center"|[[File:Toads SMR.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Toads SMR.png|145x145px]]<span style="font-size:8pt"><br>
|[[Toad (species)|Toads]] are the major residents of the Mushroom Kingdom many many other parts of the Mushroom World, most are loyal subjects of Princess Peach. Unlike the Toads that that serve as playable characters, these non-playable Toads usually bring assistance to Mario and co. in their adventures like hosting the [[Toad House]]s mini-games to earn power-ups or extra lives. In their original appearance in ''[[Super Mario Bros.]]'', many Toads were transformed into inanimate objects like bricks by Bowser's black magic, while seven important Toads were held kept captive at the end of castle levels. Some Toads seen in ''[[Super Mario Bros. 3]]'' seem to serve the [[kings]] of each world. In ''[[Super Mario 64]]'', Toads were imprisoned within [[Peach's Castle]]'s walls and paintings, providing some hints to Mario when finally found. A group of six Toads accompanied Mario and Princess Peach on their vacation on [[Isle Delfino]] in ''[[Super Mario Sunshine]]''. The [[Toad Brigade]] was introduced in ''[[Super Mario Galaxy]]'', where each member was given a distinctive personality. In ''[[Super Mario Run]]'', winning rallies awards the player with numerous Toads to habitate the player's kingdom.
|[[Toad (species)|Toad]]s are the major residents of the Mushroom Kingdom and many other parts of the Mushroom World; most are loyal subjects of Princess Peach. Unlike the Toads that serve as playable characters, these non-playable Toads usually bring assistance to Mario and co. in their adventures like hosting the [[Toad House]]s mini-games to earn power-ups or extra lives. In their original appearance in ''[[Super Mario Bros.]]'', many Toads were transformed into inanimate objects like bricks by Bowser's black magic, while seven important Toads were held kept captive at the end of castle levels. Some Toads seen in ''[[Super Mario Bros. 3]]'' seem to serve the [[kings]] of each world. In ''[[Super Mario 64]]'', Toads were imprisoned within [[Peach's Castle]]'s walls and paintings, providing some hints to Mario when finally found. A group of six Toads accompanied Mario and Princess Peach on their vacation on [[Isle Delfino]] in ''[[Super Mario Sunshine]]''. The [[Toad Brigade]] was introduced in ''[[Super Mario Galaxy]]'', where each member was given a distinctive personality. In ''[[Super Mario Run]]'', winning rallies awards the player with numerous Toads to habitate the player's kingdom.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Subcons
!colspan="3"style="font-size:125%;text-align:left"|Subcons
|-
|-
|align="center"|[[File:Subcon-MarioCharacterEncyclopedia.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Subcon-MarioCharacterEncyclopedia.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Yoshis
!colspan="3"style="font-size:125%;text-align:left"|Yoshis
|-
|-
|align="center"|[[File:TheYoshiFamily.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:TheYoshiFamily.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Yoshi (species)|Yoshis]] are a species of friendly dinosaurs native to [[Yoshi's Island (place)|Yoshi's Island]]. Originally, only three colored Yoshis were introduced in ''[[Super Mario World]]'': Green, Red, Blue, and Yellow. Except for the green one, each colored Yoshi has an unique ability when they swallow a Koopa shell. While it seems Yoshis may be invaluable on their own unless commanded by Mario, they have proved otherwise in many games of the series like in ''[[Super Mario World 2: Yoshi's Island]]'', where a group of them agreed on taking [[Baby Mario]] on a journey to rescue his captured [[Baby Luigi|brother]]. Regular Yoshis reprise their ridable role in games like ''[[New Super Mario Bros. Wii]]'' and its sequel, ''[[New Super Mario Bros. U]]''.
|[[Yoshi (species)|Yoshi]]s are a species of friendly dinosaurs native to [[Yoshi's Island (location)|Yoshi's Island]]. Originally, only three colored Yoshis were introduced in ''[[Super Mario World]]'': Green, Red, Blue, and Yellow. Except for the green one, each colored Yoshi has an unique ability when they swallow a Koopa shell. While it seems Yoshis may be invaluable on their own unless commanded by Mario, they have proved otherwise in many games of the series like in ''[[Super Mario World 2: Yoshi's Island]]'', where a group of them agreed on taking [[Baby Mario]] on a journey to rescue his captured [[Baby Luigi|brother]]. Regular Yoshis reprise their ridable role in games like ''[[New Super Mario Bros. Wii]]'' and its sequel, ''[[New Super Mario Bros. U]]''.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Piantas
!colspan="3"style="font-size:125%;text-align:left"|Piantas
|-
|-
|align="center"|[[File:Piantas.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Piantas.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Nokis
!colspan="3"style="font-size:125%;text-align:left"|Nokis
|-
|-
|align="center"|[[File:SMS Noki Conch Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMS Noki Conch Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Lumas
!colspan="3"style="font-size:125%;text-align:left"|Lumas
|-
|-
|align="center"|[[File:SMG YellowLuma.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG YellowLuma.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Luma (species)|Lumas]] are star-like creatures that first appear in ''[[Super Mario Galaxy]]''.
|[[Luma]]s are star-like creatures that first appear in ''[[Super Mario Galaxy]]''.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Sprixies
!colspan="3"style="font-size:125%;text-align:left"|Sprixies
|-
|-
|align="center"|[[File:Sprixie SM3DW.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Sprixie SM3DW.png|145x145px]]<span style="font-size:8pt"><br>
|[[Sprixie]]s are fairy-like creatures appearing in ''[[Super Mario 3D World]]''. They are the inhabitants of the Sprixie Kingdom, ruled by the seven Sprixie Princesses.
|[[Sprixie]]s are fairy-like creatures appearing in ''[[Super Mario 3D World]]''. They are the inhabitants of the [[Sprixie Kingdom]], ruled by the seven Sprixie Princesses.
|<center>''[[Super Mario 3D World]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Poplins
|-
|align="center"|[[File:SMBWPoplin.png|145x145px]]<span style="font-size:8pt"><br>
|[[Poplin]]s are inhabitants of the [[Flower Kingdom]] in ''[[Super Mario Bros. Wonder]]''. Several of them gift [[Wonder Seed]]s to the heroes, while others operate [[Poplin Shop|shops]].
|<center>''[[Super Mario Bros. Wonder]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Talking Flowers
|-
|align="center"|[[file:ArtworkTalkingflowerSMBW.png|145x145px]]<span style="font-size:8pt"><br>
|[[Talking Flower]]s are inhabitants of the [[Flower Kingdom]] in ''[[Super Mario Bros. Wonder]]''. They are small flowers that talk to the player when approached. The messages they say are small reactions to what is currently ongoing in the level, which may serve as hints.
|<center>''[[Super Mario Bros. Wonder]]''</center>
|}
|}


==Common and recurring enemies and obstacles==
==Common and recurring enemies and obstacles==
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="4"|Species
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="4"|Species
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=10% style="background-color: #e0e0e0;"|First appearance
!width=10% style="background-color:#e0e0e0;"|First appearance
!width=15% style="background-color: #e0e0e0;"|Relatives in the series
!width=15% style="background-color:#e0e0e0;"|Relatives in the series
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Goomba
!colspan="4"style="font-size:125%;text-align:left"|Goomba
|-
|-
|align="center"|[[File:Goomba Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Goomba.png|145x145px]]<span style="font-size:8pt"><br>
|[[Goomba]]s are one of the most common enemies in the ''Super Mario'' games, as well as the first and among the most basic. These shiitake-like creatures were once members of the Mushroom Kingdom, but turned traitor when Bowser attacked. They can be defeated with a single jump. They appear in most games; however, ''[[Super Mario Bros. 2]]'', ''[[Super Mario Land]]'', ''[[Super Mario World]]'', and ''[[Super Mario Sunshine]]'' do not feature Goombas, with their role being given to the [[Goombo]] in ''Super Mario Land'' and the [[Strollin' Stu]] in ''Super Mario Sunshine''. ''Super Mario World'' features the related [[Galoomba]], but they are tougher.
|[[Goomba]]s are shiitake-like creatures that were once members of the Mushroom Kingdom, but turned traitor and defected to Bowser's legions when he attacked. They are the most basic and common enemies in the ''Super Mario'' games, serving as very easily defeated standard enemies (they can be defeated with a single jump). They appear in the vast majority of games; however, ''[[Super Mario Bros. 2]]'', ''[[Super Mario Land]]'', ''[[Super Mario World]]'', and ''[[Super Mario Sunshine]]'' do not feature Goombas, with their role being given to the [[Goombo]] in ''Super Mario Land'' and the [[Strollin' Stu]] in ''Super Mario Sunshine''. ''Super Mario World'' features the related [[Galoomba]], but they are tougher.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
*[[Aqua Kuribō]]
*[[Aqua Goomba]]
*[[Big Goomba]]
*[[Big Goomba]]
*[[Big Goombrat]]
*[[Big Kakibo]]
*[[Big Tail Goomba]]
*[[Big Tail Goomba]]
*[[Bone Goomba]]
*[[Bone Goomba]]
*[[Cat Goomba]]
*[[Cat Goomba]]
*[[Galoomba]]
*[[Galoomba]]
*[[Ghost Goomba]]
*[[Gold Goomba]]
*[[Gold Goomba]]
*[[Gold Goomba Tower]]
*[[Goomba (balloon)]]
*[[Goomba Tower]]
*[[Goombeetle]]
*[[Goombeetle]]
*[[Goombo]]
*[[Goombo]]
*[[Goombrat]]
*[[Goombrat]]
*[[Hefty Goomba]]
*[[Hefty Goomba]]
*[[Innertube Goomba]]
*[[Jack O'Goomba]]
*[[Jack O'Goomba]]
*[[Masked Ghoul]]
*[[Mini Goomba]]
*[[Mini Goomba]]
*[[Octoomba]]
*[[Octoomba]]
*[[Paragoomba]]
*[[Paragoomba]]
*[[Pile Driver Micro-Goomba]]
*[[Prongo]]
*[[Shoe Goomba]]
*[[Skating Goomba]]
*[[Strollin' Stu]]
*[[Tail Goomba]]
*[[Tail Goomba]]
*[[Terekuribō]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Koopa Troopa
!colspan="4"style="font-size:125%;text-align:left"|Koopa Troopa
|-
|-
|align="center"|[[File:Koopa Troopa Artwork - New Super Mario Bros. 2.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Koopa Troopa Artwork - New Super Mario Bros. 2.png|145x145px]]<span style="font-size:8pt"><br>
|[[Koopa Troopa]]s are common turtle-like foes that retreat into their shells when jumped upon, or in some cases, [[Beach Koopa|get knocked out of them]]. They are among the most basic enemies, and are also one of the most common. They were originally depicted as quadrupedal, but starting with ''[[Super Mario World]]'', they begin to walk on two legs, with some exceptions, like in ''[[Super Mario Galaxy]]''. Typically, green ones will walk off ledges they come to, while red ones turn away from them. While sometimes simply known as "Koopas," not all [[Koopa (species)|Koopas]] are Koopa Troopas.
|[[Koopa Troopa]]s belong to the turtle-like [[Koopa (species)|Koopa]] race that [[Bowser]] himself leads. Their key gameplay characteristic is that they retreat into their shells when jumped upon, or in some cases, [[Beach Koopa|get knocked out of them]]. They are the among the most basic and common enemies (only Goombas are more ubiquitous) in the franchise, being particularly numerous in the 2D sidescroller games. They were originally depicted as quadrupedal, but starting with ''[[Super Mario World]]'', they begin to walk on two legs, with some exceptions, like in ''[[Super Mario Galaxy]]''. Typically, green ones will walk off ledges they come to, while red ones turn away from them. While sometimes simply known as "Koopas," not all [[Koopa (species)|Koopa]]s are Koopa Troopas.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
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*[[Big Koopa Troopa]]
*[[Big Koopa Troopa]]
*[[Bombshell Koopa]]
*[[Bombshell Koopa]]
*[[Climbing Koopa]]
*[[Dry Bones]]
*[[Dry Bones]]
*[[Electro-Koopa]]
*[[Electro-Koopa]]
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*[[Koopa Paratroopa]]
*[[Koopa Paratroopa]]
*[[Snooza Koopa]]
*[[Snooza Koopa]]
*[[Super Koopa]]
*[[Super Koopa (enemy)|Super Koopa]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Koopa Paratroopa
!colspan="4"style="font-size:125%;text-align:left"|Koopa Paratroopa
|-
|-
|align="center"|[[File:Paratroopart.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Paratroopart.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
*[[Colossal Koopa Paratroopa]]
*[[Big Koopa Paratroopa]]
*[[Gold Koopa Paratroopa|Gold Koopa]]
*[[Gold Koopa Paratroopa]]
*[[Parabones]]
*[[Parabones]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Piranha Plant
!colspan="4"style="font-size:125%;text-align:left"|Piranha Plant
|-
|-
|align="center"|[[File:NSMBU Piranha Plant in Pipe Artwork.png|95px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Piranha Plant in Pipe Artwork.png|95px]]<span style="font-size:8pt"><br>
|[[Piranha Plant]]s are carnivorous plants that often live in [[Pipe]]s, although they are also found planted in the ground, especially in the 3D games. Normally, they cannot be jumped upon, but this is not the case in the 3D games after ''[[Super Mario 64]]''.
|[[Piranha Plant]]s are carnivorous plants that often live in [[Warp Pipe|pipe]]s, although they are also found planted in the ground, especially in the 3D games. Normally, they cannot be jumped upon, but this is not the case in the 3D games after ''[[Super Mario 64]]''.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
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*[[Fire Nipper Plant]]
*[[Fire Nipper Plant]]
*[[Fire Piranha Plant]]
*[[Fire Piranha Plant]]
*[[Frost Piranha]]
*[[Gold Piranha Plant]]
*[[Gold Piranha Plant]]
*[[Ice Piranha Plant]]
*[[Inky Piranha Plant]]
*[[Jumping Fire Piranha Plant]]
*[[Jumping Piranha Plant]]
*[[Jumping Piranha Plant]]
*[[Muncher]]
*[[Muncher]]
*[[Nipper Plant]]
*[[Nipper Plant]]
*[[Piranha Creeper]]
*[[Piranha Creeper]]
*[[Piranha Plant (statue)]]
*[[Piranhabon]]
*[[Piranhabon]]
*[[Piranha Pod]]
*[[Piranha Pod]]
Line 808: Line 901:
*[[Stalking Piranha Plant]]
*[[Stalking Piranha Plant]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Cheep Cheep
!colspan="4"style="font-size:125%;text-align:left"|Cheep Cheep
|-
|-
|align="center"|[[File:CheepCheepNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:CheepCheepNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
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|
|
*[[Baby Cheep]]
*[[Baby Cheep]]
*[[Boss Bass|Big Bertha]]
*[[Big Cheep Cheep]]
*[[Big Cheep Cheep]]
*[[Big Deep Cheep]]
*[[Big Deep Cheep]]
*[[Big Eep Cheep]]
*[[Big Eep Cheep]]
*[[Blurp]]
*[[Blurp]]
*[[Boss Bass]]
*[[Cheep Chomp]]
*[[Cheep Chomp]]
*[[Deep Cheep]]
*[[Deep Cheep]]
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*[[Fish Bone]]
*[[Fish Bone]]
*[[Gold Cheep Cheep]]
*[[Gold Cheep Cheep]]
*[[Honebōn]]
*[[Honebon]]
*[[Lava Cheep Cheep]]
*[[Lava Cheep Cheep]]
*[[Mecha Cheep]]
*[[Porcupuffer]]
*[[Porcupuffer]]
*[[Rip Van Fish]]
*[[Rip Van Fish]]
*[[Spike Bass]]
*[[Spike Bass]]
*[[Spiny Cheep Cheep]]
*[[Spiny Cheep Cheep]]
*[[Snow Cheep Cheep]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Blooper
!colspan="4"style="font-size:125%;text-align:left"|Blooper
|-
|-
|align="center"|[[File:BlooperMK8.png|75px]]<span style="font-size:8pt"><br>
|align="center"|[[File:BlooperMK8.png|75px]]<span style="font-size:8pt"><br>
Line 839: Line 932:
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
*[[Baby Blooper]]
*[[Big Blooper]]
*[[Bloopad]]
*[[Blooper Baby]]
*[[Blooper Nanny]]
*[[Blooper Nanny]]
*[[Jumping Blooper]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Lakitu
!colspan="4"style="font-size:125%;text-align:left"|Lakitu
|-
|-
|align="center"|[[File:NSMBU Lakitu Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Lakitu Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Lakitu]]s are cloud-riding [[Koopa (species)|Koopas]] that drop [[Spiny Egg]]s, which become [[Spiny|Spinies]] upon hitting the ground. In some games, the cloud can be ridden in after they are defeated.
|[[Lakitu]]s are cloud-riding [[Koopa (species)|Koopa]]s that drop [[Spiny Egg]]s, which become [[Spiny|Spinies]] upon hitting the ground. In some games, the cloud can be ridden in after they are defeated.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
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*[[Lakitu in a Pipe]]
*[[Lakitu in a Pipe]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Spiny Egg
!colspan="4"style="font-size:125%;text-align:left"|Spiny Egg
|-
|-
|align="center"|[[File:Spiny Egg NSMBW.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Spiny Egg NSMBW.png|145x145px]]<span style="font-size:8pt"><br>
Line 863: Line 957:
*[[Spiny]]
*[[Spiny]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Spiny
!colspan="4"style="font-size:125%;text-align:left"|Spiny
|-
|-
|align="center"|[[File:Spiny Artwork - New Super Mario Bros. 2.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Spiny Artwork - New Super Mario Bros. 2.png|145x145px]]<span style="font-size:8pt"><br>
|[[Spiny|Spinies]] are small, spiked [[Koopa (species)|Koopas]] that cannot be jumped upon. They are dropped by [[Lakitu]]s as [[Spiny Egg|eggs]], though some can be found in other places, such as upside down in caves.
|[[Spiny|Spinies]] are small, spiked [[Koopa (species)|Koopa]]s that cannot be jumped upon. They are dropped by [[Lakitu]]s as [[Spiny Egg|egg]]s, though some can be found in other places, such as upside down in caves.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
*[[Big Spiny]]
*[[Spiny Egg]]
*[[Spiny Egg]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Buzzy Beetle
!colspan="4"style="font-size:125%;text-align:left"|Buzzy Beetle
|-
|-
|align="center"|[[File:NSMBU Buzzy Beetle Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Buzzy Beetle Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Buzzy Beetle]]s are small yet tough [[Koopa (species)|Koopas]] that are immune to fire, and tend to live in caves. They sometimes crawl on ceilings, in which case they will drop when Mario and Luigi come nearby.
|[[Buzzy Beetle]]s are small yet tough [[Koopa (species)|Koopa]]s that are immune to fire, and tend to live in caves. They sometimes crawl on ceilings, in which case they will drop when Mario and Luigi come nearby.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
Line 880: Line 975:
*[[Bony Beetle]]
*[[Bony Beetle]]
*[[Buster Beetle]]
*[[Buster Beetle]]
*[[Buzzy Beetle Tower]]
*[[Heavy Para-Beetle]]
*[[Heavy Para-Beetle]]
*[[Noko Bombette]]
*[[Noko Bombette]]
*[[Para-Beetle]]
*[[Para-Beetle]]
*[[Spike Top]]
*[[Spike Top]]
*[[Spiky Parabuzzy]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Hammer Bro
!colspan="4"style="font-size:125%;text-align:left"|Hammer Bro
|-
|-
|align="center"|[[File:NSMBU Hammer Bro Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Hammer Bro Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Hammer Bro]]s. are [[Koopa (species)|Koopas]] that are commonly found in pairs, and tend to jump while throwing an endless supply of [[Hammer]]s.
|[[Hammer Bro]]s. are [[Koopa (species)|Koopa]]s that are commonly found in pairs, and tend to jump while throwing an endless supply of [[Hammer]]s.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
Line 895: Line 992:
*[[Fire Bro]]
*[[Fire Bro]]
*[[Gold Bro]]
*[[Gold Bro]]
*[[Heavy Fire Bro]]
*[[Ice Bro]]
*[[Ice Bro]]
*[[Sledge Bro]]
*[[Sledge Bro]]
*[[Sumo Bro]]
*[[Sumo Bro]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Bullet Bill
!colspan="4"style="font-size:125%;text-align:left"|Bullet Bill
|-
|-
|align="center"|[[File:BulletBillMK8.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:BulletBillMK8.png|145x145px]]<span style="font-size:8pt"><br>
Line 911: Line 1,009:
*[[Cat Banzai Bill]]
*[[Cat Banzai Bill]]
*[[Cat Bullet Bill]]
*[[Cat Bullet Bill]]
*[[Gold Banzai Bill]]
*[[Gold Bullet Bill]]
*[[Gold Bullet Bill]]
*[[Guided Bullet Bill]]
*[[King Bill]]
*[[King Bill]]
*[[Tail Bullet Bill]]
*[[Tail Bullet Bill]]
Line 918: Line 1,016:
*[[Torpedo Ted]]
*[[Torpedo Ted]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Bill Blaster
!colspan="4"style="font-size:125%;text-align:left"|Bill Blaster
|-
|-
|align="center"|[[File:NSMBW Bill Blaster Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBW Bill Blaster Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Bill Blaster]]s are two-sided cannons that shoot [[Bullet Bill]]s. They are usually emblazoned with a skull. In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', they are grey cubes with a scrap metal-like texture and only one cannon. ''Super Mario 64'' is notable for having only one of these enemies in the entire game; it is located at the beginning of the staircase to the top of [[Whomp's Fortress]]. ''[[Super Mario 64 DS]]'', however, adds another in a new area behind Whomp's Fortress, as well as some in [[Dire, Dire Docks]].
|[[Bill Blaster]]s are two-sided cannons that shoot [[Bullet Bill]]s. They are usually emblazoned with a skull. In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', they are gray cubes with a scrap metal-like texture and only one cannon. ''Super Mario 64'' is notable for having only one of these enemies in the entire game; it is located at the beginning of the staircase to the top of [[Whomp's Fortress]]. ''[[Super Mario 64 DS]]'', however, adds another in a new area behind Whomp's Fortress, as well as some in [[Dire, Dire Docks]].
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|
|
*[[Banzai Bill Blaster]]
*[[Banzai Bill Cannon]]
*[[Bill Blaster Turret]]
*[[Bill Blaster Turret]]
*[[Bull's-Eye Blaster]]
*[[Bull's-Eye Blaster]]
*[[Torpedo Base]]
*[[Torpedo Base (Targeting Ted)|Torpedo Base]]
*[[Torpedo tube]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Lava Bubble
!colspan="4"style="font-size:125%;text-align:left"|Lava Bubble
|-
|-
|align="center"|[[File:Lava Bubble SMR.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Lava Bubble SMR.png|145x145px]]<span style="font-size:8pt"><br>
Line 936: Line 1,035:
|
|
*[[Big Lava Bubble]]
*[[Big Lava Bubble]]
*[[Fire Snake]]
*[[Li'l Cinder]]
*[[Li'l Cinder]]
*[[Poison Bubble]]
*[[Poison Bubble]]
*[[Zigzag Lava Bubble]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Fire Bar
!colspan="4"style="font-size:125%;text-align:left"|Fire Bar
|-
|-
|align="center"|[[File:SMM3DS Art - Fire Bar.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMM3DS Art - Fire Bar.png|145x145px]]<span style="font-size:8pt"><br>
Line 951: Line 1,050:
*[[Spike Bar]]
*[[Spike Bar]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Wind
!colspan="4"style="font-size:125%;text-align:left"|Wind
|-
|-
|align="center"|[[File:SMAS LL World A-3 Screenshot.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMAS LL World A-3 Screenshot.png|145x145px]]<span style="font-size:8pt"><br>
Line 961: Line 1,060:
*[[Wind Spirit]]
*[[Wind Spirit]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Shy Guy
!colspan="4"style="font-size:125%;text-align:left"|Shy Guy
|-
|-
|align="center"|[[File:ShyGuyCTTT artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:ShyGuyCTTT artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Shy Guy]]s are [[Wart]]'s main troops in ''[[Super Mario Bros. 2]]''. They are notable for their amount of derivatives, but have for the most part been relegated to spinoffs. In ''Super Mario Bros. 2'', the red ones walk off of ledges and the pink ones turn around. The pink ones are blue in the remakes.
|[[Shy Guy]]s are [[Wart]]'s main troops in ''[[Super Mario Bros. 2]]''. They are notable for their amount of derivatives, but have for the most part been relegated to spinoffs, particularly the [[Yoshi (franchise)|''Yoshi'' franchise]]. In ''Super Mario Bros. 2'', the red ones walk off of ledges and the pink ones turn around. The pink ones are blue in the remakes.
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|
|
Line 970: Line 1,069:
*[[Fly Guy]]
*[[Fly Guy]]
*[[Snifit]]
*[[Snifit]]
*[[Snufit]]
*[[Snifit (Super Mario 64)|Snifit (''Super Mario 64'')]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Bob-omb
!colspan="4"style="font-size:125%;text-align:left"|Bob-omb
|-
|-
|align="center"|[[File:BobombNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:BobombNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
Line 980: Line 1,079:
*[[Chuckya]]
*[[Chuckya]]
*[[Kab-omb]]
*[[Kab-omb]]
*[[Mega Bob-omb]]
*[[Parabomb]]
*[[Parabomb]]
*[[Tail Bob-omb]]
*[[Tail Bob-omb]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Pokey
!colspan="4"style="font-size:125%;text-align:left"|Pokey
|-
|-
|align="center"|[[File:NSMBU Pokey Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Pokey Artwork.png|145x145px]]<span style="font-size:8pt"><br>
Line 994: Line 1,094:
*[[Snow Pokey]]
*[[Snow Pokey]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Spike Trap
!colspan="4"style="font-size:125%;text-align:left"|Spike Trap
|-
|-
|align="center"|[[File:SMG2 spikes.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 spikes.png|145x145px]]<span style="font-size:8pt"><br>
Line 1,000: Line 1,100:
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|
|
*[[Falling Spike]]
*[[Falling spike]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Paragoomba
!colspan="4"style="font-size:125%;text-align:left"|Paragoomba
|-
|-
|align="center"|[[File:ParagoombaNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:ParagoombaNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
Line 1,009: Line 1,109:
|
|
*[[Big Paragoomba]]
*[[Big Paragoomba]]
*[[Flying Goomba (Super Mario World)|Flying Goomba]]
*[[Gold Paragoomba]]
*[[Paragaloomba]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Dry Bones
!colspan="4"style="font-size:125%;text-align:left"|Dry Bones
|-
|-
|align="center"|[[File:SMG Dry Bones Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG Dry Bones Artwork.png|145x145px]]<span style="font-size:8pt"><br>
Line 1,020: Line 1,121:
*[[Parabones]]
*[[Parabones]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Cannon
!colspan="4"style="font-size:125%;text-align:left"|Cannon
|-
|-
|align="center"|[[File:Cannonball SMR.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Cannonball SMR.png|145x145px]]<span style="font-size:8pt"><br>
|[[Cannon]]s are commonly found on [[Airship]]s and shoot [[Cannonball]]s.
|[[Cannon]]s are commonly found on [[airship]]s and shoot [[cannonball]]s.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|
|
*[[Bomubomu]]
*[[Bomubomu]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Boo
!colspan="4"style="font-size:125%;text-align:left"|Boo
|-
|-
|align="center"|[[File:BooNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:BooNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
Line 1,035: Line 1,136:
|
|
*[[Big Boo]]
*[[Big Boo]]
*[[Block Boo]]
*[[Bomb Boo]]
*[[Bomb Boo]]
*[[Boo Block]]
*[[Boo Buddies]]
*[[Boo Buddies]]
*[[Boo Buddy Snake]]
*[[Boo Buddy Snake]]
*[[Boo Buddy Swarm]]
*[[Boo Crew]]
*[[Disappearing Boo Buddies]]
*[[Broozer]]
*[[Disappearing Boo Buddy]]
*[[Eerie]]
*[[Eerie]]
*[[Fishing Boo]]
*[[Ghost Goomba]]
*[[Gold Boo]]
*[[Gold Boo]]
*[[Octoboo]]
*[[Octoboo]]
*[[Peepa]]
*[[Peepa]]
*[[Sleepy Boo]]
*[[Sleepy Boo]]
*[[Stretch]]
*[[Tail Boo]]
*[[Tail Boo]]
*[[Terekuribō]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Thwomp
!colspan="4"style="font-size:125%;text-align:left"|Thwomp
|-
|-
|align="center"|[[File:NSMBU Thwomp Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Thwomp Artwork.png|145x145px]]<span style="font-size:8pt"><br>
Line 1,060: Line 1,164:
*[[Flomp]]
*[[Flomp]]
*[[Grindel]]
*[[Grindel]]
*[[Pattan]]
*[[Rhomp]]
*[[Rhomp]]
*[[Spindel]]
*[[Spindel]]
Line 1,068: Line 1,171:
*[[Walleye]]
*[[Walleye]]
*[[Wallop]]
*[[Wallop]]
*[[Whimp]]
*[[Whomp]]
*[[Whomp]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Chain Chomp
!colspan="4"style="font-size:125%;text-align:left"|Chain Chomp
|-
|-
|align="center"|[[File:Chain Chomp NSMB2 Prima.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Chain Chomp NSMB2 Prima.jpg|145x145px]]<span style="font-size:8pt"><br>
Line 1,079: Line 1,183:
*[[Chain Chomplet]]
*[[Chain Chomplet]]
*[[Flame Chomp]]
*[[Flame Chomp]]
*[[Flame thrower (Flame Chomp)|Flame thrower]]
*[[Gold Chomp]]
*[[Gold Chomp]]
*[[Keronpa Ball]]
*[[Homing Chomp]]
*[[Mini Wanwan]]
*[[Small Chomp]]
*[[Silver Chomp]]
*[[Splorch]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Burner
!colspan="4"style="font-size:125%;text-align:left"|Burner
|-
|-
|align="center"|[[File:Rocketengine.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Rocketengine.png|145x145px]]<span style="font-size:8pt"><br>
|[[Burner]]s, also known as Rocket Engines, are fire-shooting cannons commonly found on [[Airship]]s.
|[[Burner]]s, also known as Rocket Engines, are fire-shooting cannons commonly found on [[airship]]s.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|
|
*[[Fire Pressure]]
*[[Fire Shooter]]
*[[Flamethrower]]
*[[Flamethrower]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Rocky Wrench
!colspan="4"style="font-size:125%;text-align:left"|Rocky Wrench
|-
|-
|align="center"|[[File:NSMBW Rocky Wrench Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBW Rocky Wrench Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Rocky Wrench]]es are depicted either as mole-like [[Koopa (species)|Koopas]] or a possible relative of [[Monty Mole]]. Regardless, they hide under manhole cover-like lids and throw wrenches.
|[[Rocky Wrench]]es are depicted either as mole-like [[Koopa (species)|Koopa]]s or a possible relative of [[Monty Mole]]. Regardless, they hide under manhole cover-like lids and throw wrenches.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|
|
*[[Monty (Super Mario Galaxy)|Monty (''Super Mario Galaxy'')]]
*[[Monty Mole]]
*[[Monty Mole]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Spike
!colspan="4"style="font-size:125%;text-align:left"|Spike
|-
|-
|align="center"|[[File:Spike Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Spike Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|[[Spike]]s are [[Koopa (species)|Koopas]] that throw an endless supply of spiked balls from their mouths, or spiked bars in ''[[Super Mario 3D World]]''.
|[[Spike]]s are [[Koopa (species)|Koopa]]s that throw an endless supply of [[Spike Ball|spiked ball]]s from their mouths, or [[spiked roller]]s in ''[[Super Mario 3D World]]''.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|
|
Line 1,111: Line 1,215:
*[[Stone Spike]]
*[[Stone Spike]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Spiked Ball
!colspan="4"style="font-size:125%;text-align:left"|Spike Ball
|-
|-
|align="center"|[[File:NSMBW Spike Ball Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBW Spike Ball Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Spiked Ball]]s are huge metal spheres covered in spikes, and were initially depicted as being thrown by [[Spike]]s. Since then, they have appeared independently.
|[[Spike Ball]]s are huge metal spheres covered in spikes, and were initially depicted as being thrown by [[Spike]]s. Since then, they have appeared independently.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|
|
*[[Floating Mine]]
*[[Mine]]
*[[Furizō]]
*[[Shell (Super Mario Odyssey)|Shell (''Super Mario Odyssey'')]]
*[[Spinner]]
*[[Spinner]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Falling Spike
!colspan="4"style="font-size:125%;text-align:left"|Falling spike
|-
|-
|align="center"|[[File:SML2 Artwork - Falling Spike.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SML2 Artwork - Falling Spike.png|145x145px]]<span style="font-size:8pt"><br>
|[[Falling Spike]]s are spikes on the ceiling, sometimes stalactites, that fall down.
|[[Falling spike]]s are spikes on the ceiling, sometimes stalactites, that fall down.
|<center>''[[Super Mario Land]]''</center>
|<center>''[[Super Mario Land]]''</center>
|
|
*[[Falling block]]
*[[Icicle]]
*[[Icicle]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Galoomba
!colspan="4"style="font-size:125%;text-align:left"|Galoomba
|-
|-
|align="center"|[[File:Galoomba - Mario Party 10.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Galoomba - Mario Party 10.png|145x145px]]<span style="font-size:8pt"><br>
Line 1,136: Line 1,241:
|
|
*[[Big Galoomba]]
*[[Big Galoomba]]
*[[Flying Goomba (Super Mario World)|Flying Goomba]]
*[[Goombud]]
*[[Para-Goomba (Super Mario World)|Para-Goomba]]
*[[Parachute Galoomba]]
*[[Paragaloomba]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Monty Mole
!colspan="4"style="font-size:125%;text-align:left"|Monty Mole
|-
|-
|align="center"|[[File:MontymoleNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MontymoleNSMBU.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|
|
*[[Big Monty Mole]]
*[[Mega Mole]]
*[[Mega Mole]]
*[[Monty (Super Mario Galaxy)|Monty]]
*[[Morty Mole]]
*[[Morty Mole]]
*[[Ragumo]]
*[[Ragumo]]
*[[Rocky Wrench]]
*[[Rocky Wrench]]
*[[Undergrunt]]
*[[Undergrunt Gunner]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Chargin' Chuck
!colspan="4"style="font-size:125%;text-align:left"|Chargin' Chuck
|-
|-
|align="center"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|[[Chargin' Chuck]]s are American Football-playing [[Koopa (species)|Koopas]] that take multiple hits to defeat. In ''[[Super Mario World]]'', they also had a very wide variety of attacks.
|[[Chargin' Chuck]]s are American football-playing [[Koopa (species)|Koopa]]s that take multiple hits to defeat. In ''[[Super Mario World]]'', they also had a very wide variety of attacks.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|(N/A)
|(N/A)
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Swoop
!colspan="4"style="font-size:125%;text-align:left"|Swoop
|-
|-
|align="center"|[[File:Swoop SMR.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Swoop SMR.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Ice bat]]
*[[Ice bat]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Spinner
!colspan="4"style="font-size:125%;text-align:left"|Spinner
|-
|-
|align="center"|[[File:Chainball up.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Chainball up.png|145x145px]]<span style="font-size:8pt"><br>
|[[Spinner]]s, also known as Ball 'n' Chains, are spiked balls on the ends of chains that swing around in a large circle, similar to [[Roto-disc]]s.
|[[Spinner]]s, also known as Ball 'n' Chains, are spiked balls on the ends of chains that swing around in a circle, similar to [[Roto-Disc]]s.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|(N/A)
|
*[[Furizo]]
*[[Satellite]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Urchin
!colspan="4"style="font-size:125%;text-align:left"|Urchin
|-
|-
|align="center"|[[File:NSMBU Urchin Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Urchin Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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|
|
*[[Big Urchin]]
*[[Big Urchin]]
*[[Ground Urchin]]
*[[Small Urchin]]
*[[Small Urchin]]
*[[Urchin (land)]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Magikoopa
!colspan="4"style="font-size:125%;text-align:left"|Magikoopa
|-
|-
|align="center"|[[File:Magikoopa Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Magikoopa Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|[[Magikoopa]]s are [[Koopa (species)|Koopa]] wizards that can summon other enemies or [[Fireball (obstacle)|Fireballs]] with their magic. A notable member is [[Kamek]].
|[[Magikoopa]]s are [[Koopa (species)|Koopa]] wizards that can summon other enemies or [[fireball (obstacle)|fireball]]s with their magic. A notable member is [[Kamek]].
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|
|
*[[Big Magikoopa]]
*[[Big Magikoopa]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Fuzzy
!colspan="4"style="font-size:125%;text-align:left"|Fuzzy
|-
|-
|align="center"|[[File:NSMBU Fuzzy Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMBU Fuzzy Artwork.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Fuzzler]]
*[[Fuzzler]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Wiggler
!colspan="4"style="font-size:125%;text-align:left"|Wiggler
|-
|-
|align="center"|[[File:SMG2 Wiggler Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Wiggler Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Wiggler]]s are cheerful yet easily-irritable caterpillars with flowers on their heads. When they metamorphose, they become [[Flutter]]s.
|[[Wiggler]]s are cheerful yet easily-irritable caterpillars with flowers on their heads.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|
|
*[[Big Wiggler]]
*[[Big Wiggler]]
*[[Fuzzler]]
*[[Fuzzler]]
*[[Tropical Wiggler]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Skewer
!colspan="4"style="font-size:125%;text-align:left"|Skewer
|-
|-
|align="center"|[[File:Pillar NSMBW.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Pillar NSMBW.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Karamenbo]]
*[[Karamenbo]]
*[[Pillar]]
*[[Pillar]]
*[[Spike (Super Mario World)|Spike]]
*[[Spike (Super Mario World)|Spike (''Super Mario World'')]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Grinder
!colspan="4"style="font-size:125%;text-align:left"|Grinder
|-
|-
|align="center"|[[File:NSMB2 Big Grinder.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMB2 Big Grinder.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Wakiri]]
*[[Wakiri]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Boulder
!colspan="4"style="font-size:125%;text-align:left"|Boulder
|-
|-
|align="center"|[[File:NSMB2-W3-5.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NSMB2-W3-5.png|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|
|
*[[Big Steely]]
*[[Metal ball]]
*[[Chain Chomp]]
*[[Spike Ball]]
*[[Piranhabon]]
*[[Spiked Ball]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Mechakoopa
!colspan="4"style="font-size:125%;text-align:left"|Mechakoopa
|-
|-
|align="center"|[[File:NewMechaKoopa.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:NewMechaKoopa.jpg|145x145px]]<span style="font-size:8pt"><br>
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|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|
|
*[[Micro Mecha-Bowser]]
*[[Blasta Mechakoopa]]
*[[Mega Mechakoopa]]
*[[Zappa Mechakoopa]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Maw-Ray
!colspan="4"style="font-size:125%;text-align:left"|Maw-Ray
|-
|-
|align="center"|[[File:SMO Maw-Ray.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Maw-Ray.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Spike Eel]]
*[[Spike Eel]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Amp
!colspan="4"style="font-size:125%;text-align:left"|Amp
|-
|-
|align="center"|[[File:Amp NSMB2 Prima.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Amp NSMB2 Prima.jpg|145x145px]]<span style="font-size:8pt"><br>
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*[[Bowser Stunner]]
*[[Bowser Stunner]]
*[[Hothead]]
*[[Hothead]]
*[[Li'l Sparky]]
*[[Lil Sparky]]
*[[Spark]]
*[[Spark]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Scuttlebug
!colspan="4"style="font-size:125%;text-align:left"|Scuttlebug
|-
|-
|align="center"|[[File:SMR Art - Scuttlebug.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMR Art - Scuttlebug.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Suu]]
*[[Suu]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Bully
!colspan="4"style="font-size:125%;text-align:left"|Bully
|-
|-
|align="center"|[[File:Bully Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Bully Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Snailicorn]]
*[[Snailicorn]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Skeeter
!colspan="4"style="font-size:125%;text-align:left"|Skeeter
|-
|-
|align="center"|[[File:Skeeterartwork SMG2.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Skeeterartwork SMG2.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Skeeter (New Super Mario Bros.)|Skeeter (''New Super Mario Bros.'')]]
*[[Skeeter (New Super Mario Bros.)|Skeeter (''New Super Mario Bros.'')]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Tox Box
!colspan="4"style="font-size:125%;text-align:left"|Tox Box
|-
|-
|align="center"|[[File:Tox Box SMG.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Tox Box SMG.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Grumblump]]
*[[Grumblump]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Cataquack
!colspan="4"style="font-size:125%;text-align:left"|Cataquack
|-
|-
|align="center"|[[File:Cataquack SMS.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Cataquack SMS.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Plungelo]]
*[[Plungelo]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Volcanic Debris
!colspan="4"style="font-size:125%;text-align:left"|Volcanic debris
|-
|-
|align="center"|[[File:SM3DWVolcanicDebris.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SM3DWVolcanicDebris.jpg|145x145px]]<span style="font-size:8pt"><br>
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*[[Meteor]]
*[[Meteor]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Octoomba
!colspan="4"style="font-size:125%;text-align:left"|Octoomba
|-
|-
|align="center"|[[File:Electrogoomba.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Electrogoomba.png|145x145px]]<span style="font-size:8pt"><br>
|[[Octoomba]]s, formerly known as Electrogoombas, are alien octopuses that attack by headbutting or shooting projectiles. It and its relatives make up a group known as the Octo-Army, led by [[King Kaliente]] and [[Prince Pikante]].
|[[Octoomba]]s, formerly known as Electrogoombas, are alien octopuses that attack by headbutting or shooting projectiles. It and its relatives also make up an "Octo-Army" led by [[King Kaliente]] and [[Prince Pikante]].
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|
|
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*[[Octoboo]]
*[[Octoboo]]
*[[Octoguy]]
*[[Octoguy]]
*[[Octopus (Super Mario Galaxy)|Octopus]]
*[[Rocto]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Ring Beamer
!colspan="4"style="font-size:125%;text-align:left"|Pulse Beam
|-
|-
|align="center"|[[File:SpikedStunnerRobot.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SpikedStunnerRobot.png|145x145px]]<span style="font-size:8pt"><br>
|[[Ring Beamer]]s are round laser-using robots, which come in numerous varieties.
|[[Pulse Beam]]s are round laser-using robots, which come in numerous varieties.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|
|
*[[Ball Beamer]]
*[[Ball Beamer]]
*[[Jump Beamer]]
*[[Eye Beamer]]
*[[Jump Guarder]]
*[[Pulse Beam]]
*[[Ring Burner]]
*[[Ring Burner]]
*[[Sentry Beam]]
*[[Sentry Beam]]
*[[Sentry Garage]]
*[[Spring Vault]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Magmaargh
!colspan="4"style="font-size:125%;text-align:left"|Magmaargh
|-
|-
|align="center"|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Sandmaargh]]
*[[Sandmaargh]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Biddybud
!colspan="4"style="font-size:125%;text-align:left"|Biddybud
|-
|-
|align="center"|[[File:Biddybud.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Biddybud.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Para-Biddybud]]
*[[Para-Biddybud]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Stingby
!colspan="4"style="font-size:125%;text-align:left"|Stingby
|-
|-
|align="center"|[[File:SMM2 Stingby Solo.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMM2 Stingby Solo.png|145x145px]]<span style="font-size:8pt"><br>
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*[[Urban Stingby]]
*[[Urban Stingby]]
|-
|-
!colspan="4" style="font-size:125%;text-align:left"|Coin Coffer
!colspan="4"style="font-size:125%;text-align:left"|Coin Coffer
|-
|-
|align="center"|[[File:CoinCofferSM3DL.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:CoinCofferSM3DL.png|145x145px]]<span style="font-size:8pt"><br>
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|
|
*[[Moneybags]]
*[[Moneybags]]
*[[Tracks (enemy)|Tracks]]
|-
!colspan="4"style="font-size:125%;text-align:left"|Peepa
|-
|-
|align="center"|[[File:Peepa SM3DW Prima.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Peepa]]s are [[Boo]] relatives which move along a predetermined, typically circular path. Unlike Boos, Peepas do not react if the player looks directly at them.
|<center>''[[Super Mario 3D Land]]''</center>
|(N/A)
|}
|}
==Gallery==
<gallery>
Super Mario Logo Print.svg|The current logo of the series (print vector)
Super Mario Logo Print Alt.svg|The current logo of the series (print vector)
Super Mario logo JP current.png|The current Japanese logo of the series
Super Mario Current JP Logo 2.png|The current Japanese logo of the series
Super Mario Previous SCN Logo.jpg|The previous·simplified Chinese logo of the series
Super Mario Current SCN Logo.png|The current simplified Chinese logo of the series
Super Mario Previous TCN Logo.jpg|The previous·traditional Chinese logo of the series
Super Mario Current TCN Logo.jpg|The current traditional Chinese logo of the series
</gallery>


==See also==
==See also==
*[[Super Mario Land (series)|''Super Mario Land'' (series)]]
*[[Yoshi's Island (series)|''Yoshi's Island'' (series)]]
*[[Yoshi's Island (series)|''Yoshi's Island'' (series)]]
*[[Virtual Console]]
*[[Virtual Console]]
*[[List of level themes]]
*[[List of level themes]]
==Names in other languages==
{{foreign names
|Jap=スーパーマリオ
|JapR=Sūpā Mario
|JapM=Super Mario
|ChiS=超级马力欧
|ChiSR=Chāojí Mǎlì'ōu
|ChiSM=Super Mario
|ChiT=超級瑪利歐
|ChiTR=Chāojí Mǎlì'ōu
|ChiTM=Super Mario
|Kor=슈퍼 마리오
|KorR=Syupeo Mario
|KorM=Super Mario
}}


==References==
==References==
<references/>
<references/>


{{MarioGames}}
{{Super Mario games}}
[[Category:Super Mario Series|*]]
[[Category:Super Mario series|*]]
[[Category:Game series]]
[[Category:Game series]]
[[it:Super Mario (serie)]]
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