Paper Mario (series): Difference between revisions

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{{series-infobox
{{series infobox
|title=Paper Mario
|image=[[File:Paper Mario Series Logo.png|300px]]<br>The logo used since ''[[Paper Mario: Color Splash]]''
|image=[[File:Paper Mario Series Logo.png|300px]]<br>The logo used since ''[[Paper Mario: Color Splash]]''
|first=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|first=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest=''[[Paper Mario: The Origami King]]'' ([[List of games by date#2020|2020]])
|latest=''[[Paper Mario: The Origami King]]'' ([[List of games by date#2020|2020]])
|number=6
|number=7 (6 direct, 1 upcoming remake)
|parent=''[[Mario (franchise)|Mario]]''
|franchise=''[[Super Mario (franchise)|Super Mario]]''
|staff=[[Ryota Kawade]] (2000-2007)<br> [[Shigeru Miyamoto]] (2000-2004)<br> [[Kensuke Tanabe]] (2007-present)<br>[[Naohiko Aoyama]] (2012-present)<br>[[Taro Kudo]] (2012-present)<br>[[Masahiko Nagaya]] (2016-present)
|staff=[[Ryota Kawade]] (2000–2007)<br> [[Shigeru Miyamoto]] (2000–2004)<br> [[Kensuke Tanabe]] (2007–present)<br>[[Naohiko Aoyama]] (2012–present)<br>[[Taro Kudo]] (2012–present)<br>[[Masahiko Nagaya]] (2016–present)
}}
}}
'''''Paper Mario''''' is a [[wikipedia:Role-playing video game|role-playing]] and [[wikipedia:Action-adventure game|action-adventure]] spinoff series of the [[Mario (franchise)|''Mario'' franchise]], developed for [[Nintendo]] by affiliate company [[Intelligent Systems]]. The series is renowned for its distinctive visual style, which consists of 2D paper [[wikipedia:Cutout animation|cutout]] characters moving about in 3D [[wikipedia:Papercraft|papercraft]] environments. It is considered a [[wikipedia:Informal sequel|thematic]] and [[wikipedia:Spiritual successor|spiritual sequel]] to ''[[Super Mario RPG: Legend of the Seven Stars]]'', the first game to introduce RPG elements into the ''Mario'' franchise, and follows many conventions established in that game. The first installment in the ''Paper Mario'' series was launched on [[Nintendo 64]] in 2000/2001, and five sequels have since followed: four for home consoles, and one handheld entry, with an additional crossover title also featured on a handheld.
The '''''Paper Mario''''' series is a [[Genre#Role-playing games|role-playing]] and action-adventure spinoff series of the [[Super Mario (franchise)|''Super Mario'' franchise]], developed for [[Nintendo]] by affiliate company [[Intelligent Systems]]. The series is named after its distinctive visual style, which consists of 2D paper {{wp|Cutout animation|cutout}} characters in 3D {{wp|papercraft}} environments. It is a {{wp|spiritual successor}} to ''[[Super Mario RPG: Legend of the Seven Stars]]'', the first RPG game in the ''Super Mario'' franchise, and follows many conventions established in that game. The first installment in the ''Paper Mario'' series, also called ''[[Paper Mario]]'', was released on [[Nintendo 64]] in 2000, and five further entries have since followed (four for home consoles and one handheld entry), as well as one remake. The series has also crossed over with fellow ''Super Mario'' RPG series ''[[Mario & Luigi (series)|Mario & Luigi]]'' with the game ''[[Mario & Luigi: Paper Jam]]''.


==Background==
==Background==
During the {{wp|fifth generation of video games}}, {{wp|Sony Interactive Entertainment}}'s original {{wp|PlayStation (console)|PlayStation}} console overtook Nintendo's long-standing dominance in the home console market, resulting in the latter company's own console from that generation, the [[Nintendo 64]], being relegated to a distant second place. Nintendo's downfall during that era can be attributed to multiple decisions and strategies made by the company during this generation, namely launching the N64 in the U.S. a full year behind the PlayStation,<ref name="Schilling">Schilling, Melissa A. “Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY.” California Management Review, vol. 45, no. 3, Spring 2003, pp. 6–32. EBSCOhost, doi:10.2307/41166174, https://www.researchgate.net/public...ssons_from_the_US_Video_Game_Console_Industry. Accessed March 27, 2020.</ref> continuing to store games in cartridges instead of switching to the less expensive CD-ROM format,<ref>Subramanian, Annapoornima M., et al. “Capability Reconfiguration of Incumbent Firms: Nintendo in the Video Game Industry.” Technovation, vol. 31, no. 5-6, Elsevier Ltd, May 2011, pp. 228–39, doi:10.1016/j.technovation.2011.01.003, https://www.sciencedirect.com/science/article/abs/pii/S0166497211000137. Accessed 27 Mar. 2020.</ref> utilizing a pricing strategy that was not complex enough to allow it to maintain a strong position in the market, and requesting high fees and enforcing strict policies for licensing of third-party developers.<ref name="Schilling"/> The aforementioned factors resulted in multiple third-party developers abandoning Nintendo and moving development to Sony's console. One of these developers was [[Squaresoft]], creators of the ''{{wp|Final Fantasy}}'' series, which had previously developed the ''Mario'' franchise's first role-playing game, ''[[Super Mario RPG: Legend of the Seven Stars]]'', for the [[Super Nintendo Entertainment System]] (SNES).
During the {{wp|fifth generation of video games}}, {{wp|Sony Interactive Entertainment}}'s original {{wp|PlayStation (console)|PlayStation}} console overtook Nintendo's long-standing dominance in the home console market, resulting in the latter company's own console from that generation, the [[Nintendo 64]], being relegated to a distant second place. Nintendo's downfall during that era can be attributed to multiple decisions and strategies made by the company during this generation, namely launching the N64 in North America a full year behind the PlayStation,<ref name="Schilling">Schilling, Melissa A. “Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY.” California Management Review, vol. 45, no. 3, Spring 2003, pp. 6–32. EBSCOhost, doi:10.2307/41166174, https://www.researchgate.net/public...ssons_from_the_US_Video_Game_Console_Industry. Accessed March 27, 2020.</ref> continuing to store games in cartridges instead of switching to the less expensive CD-ROM format,<ref>Subramanian, Annapoornima M., et al. “Capability Reconfiguration of Incumbent Firms: Nintendo in the Video Game Industry.” Technovation, vol. 31, no. 5-6, Elsevier Ltd, May 2011, pp. 228–39, doi:10.1016/j.technovation.2011.01.003, https://www.sciencedirect.com/science/article/abs/pii/S0166497211000137. Accessed 27 Mar. 2020.</ref> utilizing a pricing strategy that was not complex enough to allow it to maintain a strong position in the market, and requesting high fees and enforcing strict policies for licensing of third-party developers.<ref name="Schilling"/> The aforementioned factors resulted in multiple third-party developers abandoning Nintendo and moving development to Sony's console. One of these developers was [[Squaresoft]], creators of the ''{{wp|Final Fantasy}}'' series, which had previously developed the ''Super Mario'' franchise's first role-playing game, ''[[Super Mario RPG: Legend of the Seven Stars]]'', for the [[Super Nintendo Entertainment System]] (SNES).


Square's move to developing exclusively for Sony resulted in Nintendo turning to [[Intelligent Systems]] to create Mario's next RPG title.<ref name="PM History">Scullion, Chris (December 29, 2020). [https://web.archive.org/web/20210116131625/https://www.nintendolife.com/news/2020/12/feature_the_complete_history_of_paper_mario "Feature: The Complete History of Paper Mario"]. ''{{wp|Nintendo Life}}''. Retrieved January 31, 2021.</ref> Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the [[Nintendo Entertainment System]] (known as the Family Computer in Japan) and its add-on, the [[Family Computer Disk System|Famicom Disk System]]. As its history progressed, the studio went on to develop two successful series for Nintendo: ''[[warswiki:Wars series|Wars]]'', a military-themed {{wp|turn-based strategy}} series, and ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'', a fantasy-oriented {{wp|tactical role-playing}} series; the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. At the time the new ''Mario'' RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.
Square's move to developing exclusively for Sony resulted in Nintendo turning to [[Intelligent Systems]] to create Mario's next RPG title.<ref name="PM History">Scullion, Chris (December 29, 2020). [https://web.archive.org/web/20210116131625/https://www.nintendolife.com/news/2020/12/feature_the_complete_history_of_paper_mario "Feature: The Complete History of Paper Mario"]. ''{{wp|Nintendo Life}}''. Retrieved January 31, 2021.</ref> Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the [[Nintendo Entertainment System]] (known as the Family Computer in Japan) and its add-on, the [[Family Computer Disk System|Famicom Disk System]]. As its history progressed, the studio went on to develop two successful series for Nintendo: ''[[warswiki:Wars series|Wars]]'', a military-themed {{wp|turn-based strategy}} series, and ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'', a fantasy-oriented {{wp|tactical role-playing}} series; the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. At the time Mario's new RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.


Shortly after the Nintendo 64's release in Japan, [[Shigeru Miyamoto]] started production work on the next ''Mario'' RPG. The game, developed (as Miyamoto stated) with amateur gamers in mind,<ref name="for the kids">[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the [[Nintendo 64DD|64DD]].<ref name="PM History"/> The game utilized some gameplay mechanics carried over from ''Super Mario RPG'', such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre.<ref>Park, Gene (July 17, 2020). [https://www.washingtonpost.com/video-games/reviews/with-origami-king-paper-mario-series-leaves-role-playing-fans-behind/ "With ''Origami King'', the ''Paper Mario'' series leaves role-playing fans behind"]. ''{{wp|The Washington Post}}''. Retrieved February 4, 2021.</ref> Art director Naohiko Aoyama was responsible for creating the series' distinct paper-like style for character graphics,<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario#:~:text=20%20Years%20Ago%2C%20Nintendo%20Transformed%20the%20RPG%20Genre%20With%20Paper%20Mario,-Thor%20Jensen&text=Error!&text=It's%20undeniable%20that%20Nintendo%20masters,the%20kart%20racer%20and%20more. "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> taking inspiration from the graphics of the PlayStation's ''{{wp|PaRappa the Rapper}}'' and traditional animated films, such as those in the {{wp|Walt Disney Animation Studios|Disney}} animation canon or the ''{{wp|Looney Tunes}}'' franchise.<ref name="for the kids"/> Aoyama believed that players would prefer a game with "cute" paper-like character designs over one with low-polygon 3D graphics.<ref name="twenty"/> The title ''Paper Mario'', used for all releases of the series except the Japanese release of the first game, was chosen to emphasize this unique graphical style.
Shortly after the Nintendo 64's release in Japan, [[Shigeru Miyamoto]] started production work on Mario's next RPG. The game, developed (as Miyamoto stated) with amateur gamers in mind,<ref name="for the kids">[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the [[Nintendo 64DD|64DD]].<ref name="PM History"/> The game utilized some gameplay mechanics carried over from ''Super Mario RPG'', such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre.<ref>Park, Gene (July 17, 2020). [https://www.washingtonpost.com/video-games/reviews/with-origami-king-paper-mario-series-leaves-role-playing-fans-behind/ "With ''Origami King'', the ''Paper Mario'' series leaves role-playing fans behind"]. ''{{wp|The Washington Post}}''. Retrieved February 4, 2021.</ref> According to Nintendo producer Hiroyasu Sasano (who worked as a support engineer for the first game only), the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on the PlayStation and other consoles of the then-current hardware generation, as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> The title ''Paper Mario'', used for all releases of the series except the Japanese release of the first game, was chosen to emphasize this unique graphical style.


==Gameplay and premise==
==Gameplay and premise==
''Paper Mario'' combines traditional role-playing gameplay elements with concepts and features from the ''Mario'' franchise. The main protagonist, [[Mario]], overcomes obstacles placed in the game's [[wikipedia:Overworld|overworld]] by [[jump]]ing and using his [[hammer]]. The graphics consist of a mixture of [[wikipedia:3D computer graphics|3D]] environments and [[wikipedia:2D computer graphics|2D]] characters who look as if they are made of paper. Battles in the ''Paper Mario'' games borrow elements from ''Super Mario RPG'' and traditional role-playing titles; and feature a turn-based system, in which players select an attack, defense, or item from a menu; and an "[[Action Command]]s" mechanic where the player can receive substantial attack or defense bonuses when they perform a timed button press correctly or follow some other instruction. Mario's [[wikipedia:Health (gaming)|health]] is measured in [[Heart Point]]s (HP), of which one or more are consumed by attacks from the enemies he combats in battle; once his HP is reduced to zero, the game will end and the player will have to reload from the last [[wikipedia:Saved game|save point]] reached.
''Paper Mario'' combines traditional role-playing gameplay elements with concepts and features from the ''Super Mario'' franchise. The main protagonist, [[Mario]], overcomes obstacles placed in the game's [[wikipedia:Overworld|overworld]] by [[jump]]ing and using his [[hammer]]. The graphics consist of a mixture of [[wikipedia:3D computer graphics|3D]] environments and [[wikipedia:2D computer graphics|2D]] characters who look as if they are made of paper. Battles in the ''Paper Mario'' games borrow elements from ''Super Mario RPG'' and traditional role-playing titles; and feature a turn-based system, in which players select an attack, defense, or item from a menu; and an "[[Action Command]]s" mechanic where the player can receive substantial attack or defense bonuses when they perform a timed button press correctly or follow some other instruction. Mario's [[wikipedia:Health (gaming)|health]] is measured in [[Heart Point]]s (HP), of which one or more are consumed by attacks from the enemies he combats in battle; once his HP is reduced to zero, the game will end and the player will have to reload from the last [[wikipedia:Saved game|save point]] reached.


===''Paper Mario'' / ''Paper Mario: The Thousand-Year Door''===
===''Paper Mario'' / ''Paper Mario: The Thousand-Year Door''===
[[File:PMTTYD Battle.png|thumb|right|225px|The combat system in ''Paper Mario: The Thousand-Year Door''.]]
[[File:PMTTYD Battle.png|thumb|225px|The combat system in ''Paper Mario: The Thousand-Year Door''.]]
The first three ''Paper Mario'' games present their stories in the context of a [[wikipedia:Novel|novel]], divided into eight chapters (nine counting the prologue in the first two).
The first three ''Paper Mario'' games present their stories in the context of a [[wikipedia:Novel|novel]], divided into eight chapters (nine counting the prologue in the first two).


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===''Paper Mario: Sticker Star'' / ''Paper Mario: Color Splash''===
===''Paper Mario: Sticker Star'' / ''Paper Mario: Color Splash''===
{{quote|Since Paper Mario: Sticker Star, it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe.|Kensuke Tanabe}}
{{quote|Since Paper Mario: Sticker Star, it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe.|Kensuke Tanabe}}
In ''[[Paper Mario: Sticker Star]]'', the gameplay was overhauled again, with this formula differing drastically from those of previous games in the series. Various critical elements of the original gameplay are absent, namely special moves points, badges, the experience point system, and the use of partners. As such, ''Sticker Star'' and its follow-up game ''[[Paper Mario: Color Splash]]'' are not classified as RPGs per se, but are instead action-platformers designed in an RPG style. Both games also mostly exclude characters unique to the series and a similar setting with previous games, the reason being that [[Shigeru Miyamoto]] felt a more complex plot was unnecessary in a ''Mario'' game.<ref>http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2</ref> An interview in 2020 revealed that the limitation of new characters (as in age or gender) was indeed a deliberate restriction by [[Nintendo]].<ref>https://www.videogameschronicle.com/features/interviews/paper-mario-origami-king/</ref>
In ''[[Paper Mario: Sticker Star]]'', the gameplay was overhauled again, with this formula differing drastically from those of previous games in the series. Various critical elements of the original gameplay are absent, namely special moves points, badges, the experience point system, and the use of partners. As such, ''Sticker Star'' and its follow-up game ''[[Paper Mario: Color Splash]]'' are not classified as RPGs per se, but are instead action-platformers designed in an RPG style. Both games also mostly exclude characters unique to the series and a similar setting with previous games, the reason being that [[Shigeru Miyamoto]] felt a more complex plot was unnecessary in a ''Super Mario'' game.<ref>http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2</ref> An interview in 2020 revealed that the limitation of new characters (as in age or gender) was indeed a deliberate restriction by [[Nintendo]].<ref>https://www.videogameschronicle.com/features/interviews/paper-mario-origami-king/</ref>


Instead of multiple partners as employed in the first ''Paper Mario'' and ''The Thousand-Year Door'', Mario is accompanied by a singular partner by the name of [[Kersti]], a sticker fairy, who bestows a special sticker power upon him. A major facet of this format is the extensive use of collectible [[sticker]]s, which are used to gain new abilities and make progress. Mario collects Stickers by finding them from various areas in the environment, purchasing them using coins, or receiving them from NPCs. The player has limited inventory space, and larger Stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can also make Kersti "[[Paperize]]", or flatten the visible overworld to allow Mario to place a Sticker in a certain area, activating some kind of event. Mario can also find real-world objects, known in-game as "[[Sticker#Things|Thing]]s", which can be turned into a special type of Sticker that will often help Mario solve puzzles in the overworld. Once rendered into Stickers, Things can be pasted onto strategic areas in the environment to cause certain events, or used in battle. Each Thing has its own unique function; for example, a [[wikipedia:Baseball bat|baseball bat]] can strike every enemy present with one hit apiece; [[wikipedia:Scissors|scissors]] can fly off the screen and cut up the display to deal damage to all enemies; and a [[wikipedia:Mechanical fan|mechanical fan]] will blow enemies around and deal damage to all of them at once, or move and destroy overworld obstacles. What kinds of attacks are available to Mario in battle is determined by the Stickers currently on hand.
Instead of multiple partners as employed in the first ''Paper Mario'' and ''The Thousand-Year Door'', Mario is accompanied by a singular partner by the name of [[Kersti]], a sticker fairy, who bestows a special sticker power upon him. A major facet of this format is the extensive use of collectible [[sticker]]s, which are used to gain new abilities and make progress. Mario collects Stickers by finding them from various areas in the environment, purchasing them using coins, or receiving them from NPCs. The player has limited inventory space, and larger Stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can also make Kersti "[[Paperize]]", or flatten the visible overworld to allow Mario to place a Sticker in a certain area, activating some kind of event. Mario can also find real-world objects, known in-game as "[[Sticker#Things|Thing]]s", which can be turned into a special type of Sticker that will often help Mario solve puzzles in the overworld. Once rendered into Stickers, Things can be pasted onto strategic areas in the environment to cause certain events, or used in battle. Each Thing has its own unique function; for example, a [[wikipedia:Baseball bat|baseball bat]] can strike every enemy present with one hit apiece; [[wikipedia:Scissors|scissors]] can fly off the screen and cut up the display to deal damage to all enemies; and a [[wikipedia:Mechanical fan|mechanical fan]] will blow enemies around and deal damage to all of them at once, or move and destroy overworld obstacles. What kinds of attacks are available to Mario in battle is determined by the Stickers currently on hand.
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==Games==
==Games==
===Main series===
===Main series===
{| align=center width=100% class="wikitable"
{| align=center width=100% class="wikitable"
|-
|-
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!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario]]
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario]]
|-
|-
|style="text-align:center;"|[[File:Paper Mario 64 box.png|145px]]<span style="font-size:8pt"><br>{{released|Japan|August 10, 2000}} [[Nintendo 64]]</span>
|style="text-align:center;"|[[File:Paper Mario 64 box.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|August 11, 2000}} [[Nintendo 64]]</span>
|The original ''[[Paper Mario]]'', released in Japan as ''Mario Story'' and originally known as ''Super Mario RPG 2'', was released for the Nintendo 64 in 2000/2001 to positive media reaction and commercial success. It is set in a paper-based version of the [[Mushroom Kingdom]] where as Mario is attending a party at [[Peach's Castle|Peach's castle]], the palace is suddenly uprooted and lifted into the sky by [[Bowser's Castle#Paper Mario|Bowser's aerial fortress]]. The Koopa King invades the castle, emerges victorious over Mario, and kidnaps the princess. The story centers on Mario as he tries to reclaim the seven [[Star Spirits]], whom Bowser and his assistant [[Kammy Koopa]] had incarcerated in playing cards in an invasion of their residence, [[Star Haven]], during which the tyrant also stole their fabled treasure, the wish-granting [[Star Rod (Paper Mario)|Star Rod]], which he had used in his defeat of Mario to make himself completely invincible.
|The original ''[[Paper Mario]]'', released in Japan as ''Mario Story'' and originally known as ''Super Mario RPG 2'', was released for the Nintendo 64 in 2000/2001 to positive media reaction and commercial success. It is set in a paper-based version of the [[Mushroom Kingdom]] where as Mario is attending a party at [[Peach's Castle|Peach's castle]], the palace is suddenly uprooted and lifted into the sky by [[Bowser's Castle#Paper Mario|Bowser's aerial fortress]]. The Koopa King invades the castle, emerges victorious over Mario, and kidnaps the princess. The story centers on Mario as he tries to reclaim the seven [[Star Spirits]], whom Bowser and his assistant [[Kammy Koopa]] had incarcerated in playing cards in an invasion of their residence, [[Star Haven]], during which the tyrant also stole their fabled treasure, the wish-granting [[Star Rod (Paper Mario)|Star Rod]], which he had used in his defeat of Mario to make himself completely invincible.


The game was rereleased for the [[Wii]] [[Virtual Console#Wii|Virtual Console]] in 2007, and for the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] in 2015.
The game was rereleased for the [[Wii]] [[Virtual Console#Wii|Virtual Console]] in 2007, for the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] in 2015, and for [[Nintendo 64 - Nintendo Switch Online]] in 2021.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: The Thousand-Year Door]]
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: The Thousand-Year Door]]
|-
|-
|style="text-align:center;"|[[File:PMTTYD.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|July 22, 2004}} [[Nintendo GameCube]]</span>
|style="text-align:center;"|[[File:PMTTYD.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 22, 2004}} [[Nintendo GameCube]]</span>
|''[[Paper Mario: The Thousand-Year Door]]'', originally released in Japan as ''Paper Mario RPG'' and tentatively known as ''Mario Story 2'' (Japan) and ''Paper Mario 2'' (North America and Europe), was released in 2004 for the Nintendo GameCube. Like its predecessor, it was well received by critics.
|''[[Paper Mario: The Thousand-Year Door]]'', originally released in Japan as ''Paper Mario RPG'' and tentatively known as ''Mario Story 2'' (Japan) and ''Paper Mario 2'' (North America and Europe), was released in 2004 for the Nintendo GameCube. Like its predecessor, it was well received by critics.


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!colspan="2" style="font-size:125%;text-align:left"|''[[Super Paper Mario]]
!colspan="2" style="font-size:125%;text-align:left"|''[[Super Paper Mario]]
|-
|-
|style="text-align:center;"|[[File:SuperPaperMarioBoxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{released|USA|April 9, 2007}} [[Wii]]</span>
|style="text-align:center;"|[[File:SuperPaperMarioBoxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|April 9, 2007}} [[Wii]]</span>
|''[[Super Paper Mario]]'' was released for the Wii in 2007 and was the only entry to blend [[wikipedia:Side-scrolling video game|side-scrolling]] platformer gameplay with RPG gameplay. It was originally developed for the GameCube, but silently moved to its successor platform, the Wii.
|''[[Super Paper Mario]]'' was released for the Wii in 2007 and was the only entry to blend [[wikipedia:Side-scrolling video game|side-scrolling]] platformer gameplay with RPG gameplay. It was originally developed for the GameCube, but silently moved to its successor platform, the Wii.


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!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: Sticker Star]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: Sticker Star]]''
|-
|-
|style="text-align:center;"|[[File:Paper mario sticker star box-art.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|November 11, 2012}} [[Nintendo 3DS]]</span>
|style="text-align:center;"|[[File:Paper mario sticker star box-art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 11, 2012}} [[Nintendo 3DS]]</span>
|''[[Paper Mario: Sticker Star]]'', known as ''Paper Mario: Super Seal'' in Japan, was released for the Nintendo 3DS in 2012 and incorporates the series' papercraft style into its unique gameplay mechanics. The Mushroom Kingdom welcomes the arrival of the [[Sticker Comet]], and those who wish on it have a good chance of their wish being granted by the [[Royal Stickers]] that reside within. Mario attends the [[Sticker Fest]], a festival held in [[Decalburg]] to accommodate the comet's arrival, and as the attendees begin to make their wishes, Bowser crashes the celebration and attempts to make his own wish by touching the comet, causing it to explode, and scattering the six Royal Stickers across the kingdom. One Royal Sticker lands on Bowser, corrupting him with its power, and the Koopa King moves to kidnap Peach and knock Mario out. After regaining consciousness, Mario encounters Kersti the sticker fairy, caretaker of the Royal Stickers, who demands that Mario help her recover them. So, they embark on their journey toward Bowser's sky castle and attempt to match his sticker power, defeat him, and get the princess back. It is the first game in the series to be released for a handheld console.
|''[[Paper Mario: Sticker Star]]'', known as ''Paper Mario: Super Seal'' in Japan, was released for the Nintendo 3DS in 2012 and incorporates the series' papercraft style into its unique gameplay mechanics. The Mushroom Kingdom welcomes the arrival of the [[Sticker Comet]], and those who wish on it have a good chance of their wish being granted by the [[Royal Stickers]] that reside within. Mario attends the [[Sticker Fest]], a festival held in [[Decalburg]] to accommodate the comet's arrival, and as the attendees begin to make their wishes, Bowser crashes the celebration and attempts to make his own wish by touching the comet, causing it to explode, and scattering the six Royal Stickers across the kingdom. One Royal Sticker lands on Bowser, corrupting him with its power, and the Koopa King moves to kidnap Peach and knock Mario out. After regaining consciousness, Mario encounters Kersti the sticker fairy, caretaker of the Royal Stickers, who demands that Mario help her recover them. So, they embark on their journey toward Bowser's sky castle and attempt to match his sticker power, defeat him, and get the princess back. It is the first game in the series to be released for a handheld console.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: Color Splash]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: Color Splash]]''
|-
|-
|style="text-align:center;"|[[File:PMCS Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|USA|October 7, 2016}} [[Wii U]]</span>
|style="text-align:center;"|[[File:PMCS Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|October 7, 2016}} [[Wii U]]</span>
|''[[Paper Mario: Color Splash]]'' was released for the Wii U in 2016. Mario and Peach get a letter from [[Prism Island]], which turns out to be a color-drained [[Toad (species)|Toad]], and then set sail for [[Port Prisma]], only to find it deserted, with many spots and objects drained of color. A large metal vault appears at the bottom of the dried-out fountain, which reveals Huey, the paint can character who guards the fountain. Huey asks Mario to assist him in recovering the [[Big Paint Star]]s, the main sources of color for the entire island, from Bowser and his [[Koopalings]]. While Mario is scouting the island, Peach is kidnapped by Bowser, who had tampered with the Color Fountain to create toxic [[black paint]], which then transformed him into the more malevolent and meaner-spirited [[Black Bowser]]. After recovering the Paint Stars, Mario and Huey infiltrate [[Black Bowser's Castle]], where they must halt his weapons factory's operations, defeat Bowser in battle, rescue Peach, and restore peace to the island.
|''[[Paper Mario: Color Splash]]'' was released for the Wii U in 2016. Mario and Peach get a letter from [[Prism Island]], which turns out to be a color-drained [[Toad (species)|Toad]], and then set sail for [[Port Prisma]], only to find it deserted, with many spots and objects drained of color. A large metal vault appears at the bottom of the dried-out fountain, which reveals Huey, the paint can character who guards the fountain. Huey asks Mario to assist him in recovering the [[Big Paint Star]]s, the main sources of color for the entire island, from Bowser and his [[Koopalings]]. While Mario is scouting the island, Peach is kidnapped by Bowser, who had tampered with the Color Fountain to create toxic [[black paint]], which then transformed him into the more malevolent and meaner-spirited [[Black Bowser]]. After recovering the Paint Stars, Mario and Huey infiltrate [[Black Bowser's Castle]], where they must halt his weapons factory's operations, defeat Bowser in battle, rescue Peach, and restore peace to the island.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: The Origami King]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: The Origami King]]''
|-
|-
|style="text-align:center;"|[[File:Paper Mario The Origami King Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|2=July 17, 2020}} [[Nintendo Switch]]</span>
|style="text-align:center;"|[[File:Paper Mario The Origami King Boxart.png|145x145px]]<span style="font-size:8pt"><br>July 17, 2020<br>[[Nintendo Switch]]</span>
|''[[Paper Mario: The Origami King]]'' was released for the [[Nintendo Switch]] worldwide on July 17, 2020. The game follows the aesthetic style of its predecessor, ''[[Paper Mario: Color Splash]]'', and follows [[Mario]] opposing an evil army of origami characters known as [[Folded Soldiers]], ruled by the Origami King, [[King Olly]], which have taken over the [[Mushroom Kingdom]].
|''[[Paper Mario: The Origami King]]'' was released for the [[Nintendo Switch]] worldwide on July 17, 2020. The game follows the aesthetic style of its predecessor, ''[[Paper Mario: Color Splash]]'', and follows [[Mario]] opposing an evil army of origami characters known as [[Folded Soldiers]], ruled by the Origami King, [[King Olly]], which have taken over the [[Mushroom Kingdom]] and kidnapped Princess Peach. He is assisted by King Olly's sister, [[Olivia]], throughout most of his journey. They adventure to various locations in order to defeat King Olly and his [[Legion of Stationery]], which are using [[streamer]]s to constrict Peach's Castle.
|}
===Remake===
{| align=center width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]
|-
|style="text-align:center;"|[[File:Paper Mario The Thousand-Year Door Nintendo Switch US box art.jpg|145x145px]]<span style="font-size:8pt"><br>May 23, 2024<br>[[Nintendo Switch]]</span>
|A remake of the [[Nintendo GameCube]] [[Paper Mario: The Thousand-Year Door|game of the same name]], set to release for Nintendo Switch in May 23, 2024.
|}
|}


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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Luigi: Paper Jam]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Luigi: Paper Jam]]''
|-
|-
|style="text-align:center;"|[[File:Mario & Luigi - Paper Jam - NOA Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{released|Japan|December 3, 2015}} [[Nintendo 3DS]]</span>
|style="text-align:center;"|[[File:Mario & Luigi - Paper Jam - NOA Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 3, 2015}} [[Nintendo 3DS]]</span>
|''[[Mario & Luigi: Paper Jam]]'', known as ''Mario & Luigi: Paper Jam Bros.'' in PAL regions, and released for the Nintendo 3DS in 2015, is a crossover between the ''Paper Mario'' games and the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. While attempting to fix a hole in Peach's castle library, Luigi trips and knocks over a mysterious book containing the ''Paper Mario'' world, causing the paper-thin residents within it to spread across the Mushroom Kingdom. Afterwards, Bowser combines his evil army with that of his [[Paper Bowser|paper counterpart]], and they kidnap Peach and her [[Paper Peach|paper version]]. Mario and Luigi must now team up with Mario's [[Paper Mario (character)|paper counterpart]] to set everything right, defeat both Bowsers, and bring all the paper people back into the book.
|''[[Mario & Luigi: Paper Jam]]'', known as ''Mario & Luigi: Paper Jam Bros.'' in PAL regions, and released for the Nintendo 3DS in 2015, is a crossover between the ''Paper Mario'' games and the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. While attempting to fix a hole in Peach's castle library, Luigi trips and knocks over a mysterious book containing the ''Paper Mario'' world, causing the paper-thin residents within it to spread across the Mushroom Kingdom. Afterwards, Bowser combines his evil army with that of his [[Paper Bowser|paper counterpart]], and they kidnap Peach and her [[Paper Peach|paper version]]. Mario and Luigi must now team up with Mario's [[Paper Mario (character)|paper counterpart]] to set everything right, defeat both Bowsers, and bring all the paper people back into the book.


''Paper Jam'' can be considered the aftermath of ''Sticker Star'' and ''[[Mario & Luigi: Dream Team]]'', resulting in the sprite-based residents of one universe meeting their paper-thin counterparts from the other one. Paper Mario can use his paper thin body to perform his own unique actions that will help the brothers, or make copies of himself during battle to deal extra damage or attack multiple enemies at once. Mario and other characters also gain their own papercraft versions which can be used in certain sections of the game to defeat papercraft enemies.
''Paper Jam'' can be considered the aftermath of ''Sticker Star'' and ''[[Mario & Luigi: Dream Team]]'', resulting in the sprite-based residents of the ''Super Mario'' universe meeting their paper-thin counterparts from the ''Paper Mario'' universe. Paper Mario can use his paper thin body to perform his own unique actions that will help the brothers, or make copies of himself during battle to deal extra damage or attack multiple enemies at once. Mario and other characters also gain their own papercraft versions which can be used in certain sections of the game to defeat papercraft enemies.
|}
|}
{{br}}
{{br}}
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|-
|-
|align="center"|[[File:PMOK Mario Jumping.png|100px]]
|align="center"|[[File:PMOK Mario Jumping.png|100px]]
|Mario is the eponymous main character of the series, often accompanied by different partners throughout each game. As in most games in the ''Mario'' franchise, Mario is a silent protagonist, thought he mostly communicates by nodding and hand gestures. In ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario also grunts and has very little quotes.
|Mario is the eponymous main character of the series, often accompanied by different partners throughout each game. As in most games in the ''Super Mario'' franchise, Mario is a silent protagonist, thought he mostly communicates by nodding and hand gestures. In ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario also grunts and has very little quotes.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
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|align="center"|[[File:PMTOK Luigi.png|100px]]
|align="center"|[[File:PMTOK Luigi.png|100px]]
|Luigi often acts as an NPC, who in ''Paper Mario'' stays at the [[Mario Bros.' House]] and in ''Paper Mario: The Thousand-Year Door'' goes on his own adventure which Mario can hear about if he talks to him. Luigi took on a more major role in ''Super Paper Mario'', where for most of the game he is brainwashed and turned into [[Mr. L]] who works for [[Count Bleck]], but after Chapter 6 he is turned back to normal and becomes a playable character. While playing as Luigi, as usual he has a higher jump height and lower ground traction, and he can also do a [[Super jump (Super Paper Mario)|Super Jump]], which can be used to jump super high or deal double-damage to enemies directly above him. In ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', Luigi hides in certain spots in some levels and can be pulled out by using [[Paperize]] and [[Cutout]] respectively. In the latter, Luigi also helps Mario reach [[Black Bowser's Castle]]. In ''Paper Mario: The Origami King'', Luigi's role in the story is to find the key to Peach's Castle. However more often then not, he ends up finding different keys that he mistakens for the right key instead, even though these keys are still helpful to Mario.
|Luigi often acts as an NPC. In ''Paper Mario'', he stays at the [[Mario Bros.' House]], and in ''Paper Mario: The Thousand-Year Door'', he goes on his own adventure off-screen which Mario can learn about if he talks to him. Luigi takes on a more major role in ''Super Paper Mario'', where for most of the game he is brainwashed and turned into [[Mr. L]] to work for [[Count Bleck]], but after Chapter 6 he is turned back to normal and becomes one of the main playable characters, having his characteristic higher jump height and lower ground traction in addition to being able to do a [[Super jump (Super Paper Mario)|super jump]], which can be used to jump higher or deal double damage to enemies directly above him. In ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', Luigi hides in certain spots in some levels and can be pulled out by using [[Paperize]] and [[Cutout]] respectively. In the latter, he also helps Mario reach [[Black Bowser's Castle]]. In ''Paper Mario: The Origami King'', Luigi's role in the story is to find the [[Key to Peach's Castle]]; however, he usually ends up finding different keys that he mistakes for the right key instead, although these keys are still helpful to Mario.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
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|-
|-
|align="center"|[[File:PMCS - Princess Peach.png|100px]]
|align="center"|[[File:PMCS - Princess Peach.png|100px]]
|Princess Peach is usually the damsel in distress in most of the installments. In ''Paper Mario'' and ''Paper Mario: The Thousand Year Door'', the player briefly takes control of her while she tries to find out more about the plans of her kidnappers and give this information to Mario. In ''Super Paper Mario'', she is a more major playable character available after Chapter 1. She can duck under her parasol to become invulnerable to enemy attacks and can also use her parasol to float a long distance in the air. In ''Paper Mario: Color Splash'' before she is kidnapped (which happens after obtaining the first [[Big Paint Star]]), she can heal Mario fully whenever he speaks with her. In ''Paper Mario: The Origami King'', Peach is turned into Origami and brainwashed by King Olly to do his bidding.
|Princess Peach is usually the damsel in distress in most of the installments. In ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', the player briefly takes control of her while she tries to find out more about the plans of her kidnappers and give this information to Mario. In ''Super Paper Mario'', she is a more major playable character available after Chapter 1. She can duck under her parasol to become invulnerable to enemy attacks and can also use her parasol to float a long distance in the air. In ''Paper Mario: Color Splash'' before she is kidnapped (which happens after obtaining the first [[Big Paint Star]]), she can heal Mario fully whenever he speaks with her. In ''Paper Mario: The Origami King'', Peach is turned into Origami and brainwashed by King Olly to do his bidding.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
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|-
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|-
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|align="center"|[[File:Kersti PMSS.png|100px]]
|align="center"|[[File:Kersti PMSS.png|100px]]
|Kersti is Mario's Partner in ''Paper Mario: Sticker Star''. She arrived at the Mushroom Kingdom on the Sticker comet, but after Bowser stole the Royal Stickers, she was stuck to a sign when she and Mario first met. She allows Mario to use the [[Paperize]] move in the field, and in battle, allows him to use the [[Battle Spin]], which lets Mario use multiple stickers in one turn.
|Kersti is Mario's partner in ''Paper Mario: Sticker Star''. She arrived at the Mushroom Kingdom on the [[Sticker Comet]], but after Bowser stole the [[Royal Sticker]]s, she was stuck to a sign when she and Mario first met. She allows Mario to use the [[Paperize]] move in the field, and in battle, allows him to use the [[Battle Spin]], which lets Mario use multiple stickers in one turn.
|<center>''[[Paper Mario: Sticker Star]]''</center>
|<center>''[[Paper Mario: Sticker Star]]''</center>
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|-
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|align="center"|[[File:PM Mario and Parakarry Artwork.png|100px]]
|align="center"|[[File:PM Mario and Parakarry Artwork.png|100px]]
|Parakarry is Mario's fourth partner in ''Paper Mario''. In this game and in ''Paper Mario: The Thousand-Year Door'', he delivers a letter to Mario which starts off the adventure. He lost a lot of [[List of letters in Paper Mario|letters]] throughout the Mushroom Kingdom, and joins Mario after finding his lost letters on [[Mt. Rugged]]. In the field, Parakarry can deliver letters to recipients if Mario talks to them while he is active, and he can carry Mario over large gaps. In battle, he can use [[Sky Dive]] or [[Shell Shot]] to damage one enemy. When Super-Ranked, he can use [[Air Lift]] to carry an enemy out of the battle. When Ultra-Ranked, he can use [[Air Raid]] to damage all enemies.
|Parakarry is Mario's fourth partner in ''Paper Mario''. In this game and in ''Paper Mario: The Thousand-Year Door'', he delivers a letter to Mario which starts off the adventure. He lost a lot of [[List of letters in Paper Mario|letters]] throughout the Mushroom Kingdom, and joins Mario after finding his lost letters on [[Mt. Rugged]]. In the field, Parakarry can deliver letters to recipients if Mario talks to them while he is active, and he can carry Mario over large gaps. In battle, he can use [[Sky Dive (Paper Mario)|Sky Dive]] or [[Shell Shot]] to damage one enemy. When Super-Ranked, he can use [[Air Lift]] to carry an enemy out of the battle. When Ultra-Ranked, he can use [[Air Raid]] to damage all enemies.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
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|-
|-
|align="center"|[[File:PM Sushie Artwork.png|100px]]
|align="center"|[[File:PM Sushie Artwork.png|100px]]
|Sushie is Mario's seventh partner in ''Paper Mario''. She is a babysitter for five Yoshi children on [[Lavalava Island]]. After they went missing in [[Jade Jungle]], she joined Mario to find them and then decided to stick with him. In the field, she can ferry Mario across water at certain docks, and can dive briefly. In battle, she can [[Belly Flop]] or [[Squirt (move)|Squirt]]one enemy, the latter dealing Water damage. When Super-Ranked, she can use [[Water Block]] to boost Mario's defense. When Ultra-Ranked, she can use [[Tidal Wave]] to deal Water damage to all enemies.
|Sushie is Mario's seventh partner in ''Paper Mario''. She is a babysitter for five Yoshi children on [[Lavalava Island]]. After they went missing in [[Jade Jungle]], she joined Mario to find them and then decided to stick with him. In the field, she can ferry Mario across water at certain docks, and can dive briefly. In battle, she can [[Belly Flop]] or [[Squirt (move)|Squirt]] one enemy, the latter dealing Water damage. When Super-Ranked, she can use [[Water Block]] to boost Mario's defense. When Ultra-Ranked, she can use [[Tidal Wave]] to deal Water damage to all enemies.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
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!colspan="3" style="font-size:125%;text-align:left"|[[Cudge]]
!colspan="3" style="font-size:125%;text-align:left"|[[Cudge]]
|-
|-
|align="center"|[[File:Cudge.png|100px]]
|align="center"|[[File:Cudge SPM artwork.png|100px]]
|Cudge is the seventh Pixl in ''Super Paper Mario''. He is revealed after placing the [[elemental tablets]] in the correct spots in the [[Gap of Crag]]. He allows Mario to swing a [[Hammer]] which can destroy yellow blocks and deal double-damage to enemies.
|Cudge is the seventh Pixl in ''Super Paper Mario''. He is revealed after placing the [[elemental tablets]] in the correct spots in the [[Gap of Crag]]. He allows Mario to swing a [[Hammer]] which can destroy yellow blocks and deal double-damage to enemies.
|<center>''[[Super Paper Mario]]''</center>
|<center>''[[Super Paper Mario]]''</center>
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|-
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|align="center"|[[File:Dottie.png|100px]]
|align="center"|[[File:Dottie.png|100px]]
|Dottie is the eighth and final Pixl in ''Super Paper Mario''. She is found acompanying [[Gabbro]] in the [[Floro Caverns]], but leaves him to join Mario. She can shrink Mario to let him go under tiny gaps and avoid detection from enemies.
|Dottie is the eighth and final Pixl in ''Super Paper Mario''. She is found accompanying [[Gabbro]] in the [[Floro Caverns]], but leaves him to join Mario. She can shrink Mario to let him go under tiny gaps and avoid detection from enemies.
|<center>''[[Super Paper Mario]]''</center>
|<center>''[[Super Paper Mario]]''</center>
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|-
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|align="center"|[[File:Piccolo.png|x100px]]
|align="center"|[[File:Piccolo.png|x100px]]
|Piccolo is an optional Pixl in ''Super Paper Mario''. She is found in an empty house in [[Flopside]], which can be accessed after completing a trading quest starting and ending with [[Merlee]]. She can cure any status effects and make Mario's jumping & Bowser's fire breath sound effects the same as the original ''[[Super Mario Bros.]]''. She can also put the [[Underchomp]] to sleep.
|Piccolo is an optional Pixl in ''Super Paper Mario''. She is found in an empty house in [[Flopside]], which can be accessed after completing a trading quest starting and ending with [[Merlee]]. She can cure any status effects and make Mario's jumping & Bowser's fire breath sound effects the same as the original ''[[Super Mario Bros.]]'' She can also put the [[Underchomp]] to sleep.
|<center>''[[Super Paper Mario]]''</center>
|<center>''[[Super Paper Mario]]''</center>
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|align="center"|[[File:PMTOK Bobby.png|100px]]
|align="center"|[[File:PMTOK Bobby.png|100px]]
|Bob-omb is an amnesiac Bob-omb without a fuse in ''Paper Mario: The Origami King''. He meets Mario in a cable car, and joins Mario during the blue streamer area. In battle, Bob-omb attacks one enemy using a Bomb Bump move.
|Bob-omb, nicknamed Bobby by Olivia, is an amnesiac Bob-omb without a fuse in ''Paper Mario: The Origami King''. He meets Mario in a cable car, and joins Mario during the blue streamer area. In battle, Bob-omb attacks one enemy using a Bomb Bump move.
|<center>''[[Paper Mario: The Origami King]]''</center>
|<center>''[[Paper Mario: The Origami King]]''</center>
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==Similarities between the games==
==Similarities between the games==
[[File:Paper Mario Series EU Art.png|thumb|75px|Artwork of the first four ''Paper Mario'' games]]
[[File:Paper Mario Series EU Art.png|thumb|75px|Artwork of the first four ''Paper Mario'' games]]
*All games have at least one game show event. In ''[[Paper Mario]]'' there is the [[64th Trivia Quiz-Off]] and [[Chuck Quizmo]]'s quizzes, in ''[[Paper Mario: The Thousand-Year Door]]'' there are the [[65th Super Fun Quirk Quiz]] and [[66th Annual Quirk Quiz]], in ''[[Super Paper Mario]]'' there is the [["That's My Merlee!" show]], and in ''[[Paper Mario: Sticker Star]]'', there is [[Snifit or Whiffit]], in ''[[Paper Mario: Color Splash]]'', there is ''[[Snifit or Whiffit|Snifit or Whiffit Seabed Edition]]'', and ''[[Paper Mario: The Origami King]]'' has ''[[Shy Guys Finish Last]]''.
*Despite their differences in genre, all games feature role-playing game elements:
*All six games had a remix of the [[Super Star]] theme play somewhere. In ''Paper Mario'', when Mario runs around a certain [[Candy Pop|Candy Cane]] in [[Pleasant Path]], the theme will start playing. In ''Paper Mario: The Thousand-Year Door'', when playing the Bowser segments, if the player collects enough [[Meat]] in a level, Bowser grows huge and the theme plays. In ''Super Paper Mario'', when the player obtains a [[Mega Star]], the theme plays, and in ''Paper Mario: Sticker Star'', ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the theme plays when the player grabs a Star.
**Each game includes turn-based combat, although in ''[[Super Paper Mario]]'' this is limited to the battle against the [[Underchomp]].
**Characters have numeric stats such as [[Heart Point]]s that are relevant in battle.
**The main playable characters can increase their stats. The first three games award [[Experience Point|experience points]] for defeating enemies in battle. In subsequent games, Mario can increase his stats with [[MAX UP Heart]]s (which increase both maximum {{hover|HP|Heart Points}} and [[First Strike]] power) and [[Hammer Scrap]]s.
**Each game includes status effects. In ''[[Paper Mario: The Origami King]]'', only certain bosses apply status effects.
**[[Partner]]s contribute to battle and puzzle-solving in some way, and speak on Mario's behalf. The first three games have multiple partners that can be controlled to use additional moves in combat. In later games, there are still characters that temporarily follow Mario on the field, evocative of partners. In ''Paper Mario: The Origami King'', some of these characters have field abilities and automatically use moves to help in battle.
**Each game fleshes out its world by including towns and members of enemy species with dialogue.
*In each game, Mario can use a [[hammer]]. This is least prominent in ''Super Paper Mario'', where [[Cudge]] does not appear until Chapter 5.
*Each game has at least one game show event:
**In ''[[Paper Mario]]'', there is the [[64th Trivia Quiz-Off]] and [[Chuck Quizmo]]'s quizzes.
**In ''[[Paper Mario: The Thousand-Year Door]]'', there are the [[65th Super Fun Quirk Quiz]] and [[66th Annual Quirk Quiz]].
**In ''[[Super Paper Mario]]'', there is the [["That's My Merlee!" show]].
**In ''[[Paper Mario: Sticker Star]]'', there is [[Snifit or Whiffit]].
**In ''[[Paper Mario: Color Splash]]'', there is ''[[Snifit or Whiffit|Snifit or Whiffit Seabed Edition]]''.
**In ''[[Paper Mario: The Origami King]]'', there is ''[[Shy Guys Finish Last]]''.
*Each game has an arrangement of the [[Invincibility Theme]]. In ''Paper Mario'', it starts playing when Mario runs around a certain [[Candy Pop|Candy Cane]] in [[Pleasant Path]]. In ''Paper Mario: The Thousand-Year Door'', when playing the Bowser segments, if the player collects enough [[Meat]] in a level, Bowser grows huge and the theme plays. In ''Super Paper Mario'', when the player obtains a [[Mega Star]], the theme plays. In ''Paper Mario: Sticker Star'', ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the theme plays when the player grabs a Star.
*The plot of the first five games involves collecting powerful beings based on simple shapes, usually stars. In the first three games, the final boss is invincible at first, and the stars or [[Pure Heart|hearts]] collected make them vulnerable to damage.
*[[Bowser]] is fought in all of the first five games, even when he is a side character (in ''Paper Mario: The Thousand-Year Door'') or ally (in ''Super Paper Mario'').
*Between chapters in the first five games, there are intermissions or flashbacks focusing on other characters.
*The bridges that mark loading zones use the same design until ''Paper Mario: The Origami King'', aside from ''Super Paper Mario'' which instead uses doors.
*Each game after the first introduces gameplay mechanics based on the paper art style:
**''Paper Mario: The Thousand-Year Door'' introduces the "curses" granted by the [[black chest]]: [[Plane Mode]], [[Paper Mode]], [[Tube Mode]], and [[Boat Mode]].
**''Super Paper Mario'' introduces the [[Flip]] ability, which plays off of the world itself being presented as flat.
**''Paper Mario: Sticker Star'' introduces the [[Paperize]] ability and the use of [[sticker]]s in combat.
**''Paper Mario: Color Splash'' introduces [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] that are used to perform moves in combat.
**''Paper Mario: The Origami King'' introduces the [[1,000-Fold Arms]] ability.
*In Western languages, all games after [[Paper Mario|the first]] use the font [[List of fonts#Pop Joy|Pop Joy]].
*There are item upgrade systems in the first four games. The first three feature [[cooking]]. ''Paper Mario: Sticker Star'' has special [[paperization]] spots that upgrade inserted stickers.
*From ''Super Paper Mario'' onwards, the main partner specific to each game ultimately sacrifices themself to destroy the main threat wielded by the antagonist.
*In the first three games, there is at least one battle between Mario and one of his allies.
*In the first three games, Mario can temporarily transform into an 8-bit sprite based on those of ''[[Super Mario Bros.]]''
*In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In ''Paper Mario'' and ''Super Paper Mario'', the storyteller claims to be telling the "short version" of the story.
*In ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'', and ''Paper Mario: Color Splash'', there is an implied or minor enemy character named [[Johnson]].
*Starting in ''Paper Mario: Sticker Star'', there are [[Thing|giant photorealistic objects]] in each game.


==Gallery==
==Gallery==
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|JapR=Pēpā Mario
|JapR=Pēpā Mario
|JapM=Paper Mario
|JapM=Paper Mario
|Kor=페이퍼 마리오
|KorR=Peipeo Mario
|KorM=Paper Mario
|ChiS=纸片马力欧
|ChiS=纸片马力欧
|ChiSR=Zhǐpiàn Mǎlì'ōu
|ChiSR=Zhǐpiàn Mǎlì'ōu
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<references/>
<references/>


{{MarioGames}}
{{Super Mario games}}
[[de:Paper Mario-Serie]]
[[Category:Paper Mario series|*]]
[[Category:Paper Mario series|*]]
[[Category:Game series]]
[[Category:Game series]]
[[de:Paper Mario-Serie]]
[[it:Paper Mario (serie)]]
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