Super Mario Galaxy 2: Difference between revisions

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|release='''Wii (original release):'''<br>{{release|Mexico|May 22, 2010<ref>[https://www.levelup.com/Wii/juegos/30384/Super-Mario-Galaxy-2 ''Super Mario Galaxy 2'' para Wii]. ''LevelUp''.</ref>{{better source}}|USA|May 23, 2010|Japan|May 27, 2010|Europe|June 11, 2010|Australia|July 1, 2010|ROC|December 4, 2010|HK|December 4, 2010|South Korea|January 20, 2011}}'''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|June 13, 2014|Australia|August 27, 2015|USA|March 11, 2016|Mexico|April 6, 2016<ref>[https://www.amazon.com.mx/Super-Mario-Galaxy-Nintendo-Standard/dp/B01AC3ZAGI/]. ''Amazon México''.</ref>}}'''Wii U (digital download):'''<br>{{release|USA|January 14, 2015|Europe|January 14, 2015|Japan|January 15, 2015|Australia|January 15, 2015}}
|release='''Wii (original release):'''<br>{{release|Mexico|May 22, 2010<ref>[https://www.levelup.com/Wii/juegos/30384/Super-Mario-Galaxy-2 ''Super Mario Galaxy 2'' para Wii]. ''LevelUp''.</ref>{{better source}}|USA|May 23, 2010|Japan|May 27, 2010|Europe|June 11, 2010|Australia|July 1, 2010|ROC|December 4, 2010|HK|December 4, 2010|South Korea|January 20, 2011}}'''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|June 13, 2014|Australia|August 27, 2015|USA|March 11, 2016|Mexico|April 6, 2016<ref>[https://www.amazon.com.mx/Super-Mario-Galaxy-Nintendo-Standard/dp/B01AC3ZAGI/]. ''Amazon México''.</ref>}}'''Wii U (digital download):'''<br>{{release|USA|January 14, 2015|Europe|January 14, 2015|Japan|January 15, 2015|Australia|January 15, 2015}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single-player<br>Two-player cooperative  
|modes=Single player, two-player cooperative  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1}}
}}
}}
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform|platformer]] game released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]''<ref>https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii</ref> and is the fourth 3D platformer entry in the [[Mario (franchise)|''Mario'' franchise]]; it is also the first, and thus far, the only 3D platformer in the ''Mario'' franchise to be released on the same console as its predecessor (''Super Mario Galaxy 2'' was released on the Wii; the same console that ''Super Mario Galaxy'' was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. Returning [[list of items|items]] include the [[Bee Mushroom]] and the [[Fire Flower]]. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played ''Super Mario Galaxy''. In North America, help for beginners is found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]].
'''''Super Mario Galaxy 2''''' is a 3D action [[Genre#Platform games|platform game]] released for the [[Wii]] on May 22, [[list of games by date#2010|2010]]. It is the sequel to the [[list of games by date#2007|2007]] game ''[[Super Mario Galaxy]]'', the thirteenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the fourth 3D platformer, and the only 3D platformer in the ''Super Mario'' series to be released on the same console as its predecessor. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of [[gravity]], [[list of items|items]] such as the [[Bee Mushroom]] and [[Spring Mushroom]], and recurring objects such as [[Launch Star]]s and [[Sling Star]]s. However, the game introduces new elements as well, such as the utilization of [[Yoshi]], new [[list of power-ups|power-ups]] like the [[Cloud Flower]], and the use of [[Cosmic Spirit|a guide]] within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played ''Super Mario Galaxy''. In North America, help for beginners is found on the official website as well as on the [[Wii#Nintendo Channel|Nintendo Channel]].


''Super Mario Galaxy 2'' is also the first Wii title to be digitally re-released on the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service.
''Super Mario Galaxy 2'' is also the first Wii title to be digitally re-released on the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service.
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Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…</blockquote>
Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…</blockquote>
[[File:SMG2 Prologue2.png|thumb|left|upright=1.1|[[Giant Bowser|Super Bowser]]]]
[[File:SMG2 Prologue2.png|thumb|left|upright=1.1|[[Giant Bowser|Super Bowser]]]]
''Super Mario Galaxy 2'' is "another story of stardust".<ref>[https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros Mario Portal (Japanese)]. ''Nintendo''. Retrieved August 19, 2018.</ref> The game begins at the time of the [[Star Festival]], which only happens every 100 years. [[Princess Peach]] invites [[Mario]] to share some [[cake]] while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost [[Baby Luma]], who seems to like Mario and jumps into his hat, granting him [[spin]] power. Near the castle, Mario discovers it under attack by [[Bowser]], now [[Giant Bowser|gigantic]] thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, [[Luma]]s who crashed near the castle offer to aid Mario to chase Bowser by transforming into a [[Launch Star]] and launching Mario to space.
''Super Mario Galaxy 2'' is "another story of stardust".<ref>[https://web.archive.org/web/20190209092340/https://www.nintendo.co.jp/character/mario/collection/search.html Mario Portal (Japanese)]. ''Nintendo''. Retrieved August 19, 2018.</ref> The game begins at the time of the [[Star Festival]], which only happens every 100 years. [[Princess Peach]] invites [[Mario]] to share some [[cake]] while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost [[Baby Luma]], who seems to like Mario and jumps into his hat, granting him [[spin]] power. Near the castle, Mario discovers it under attack by [[Bowser]], now [[Giant Bowser|gigantic]] thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, [[Luma]]s who crashed near the castle offer to aid Mario to chase Bowser by transforming into a [[Launch Star]] and launching Mario to space.


After collecting a Power Star, Mario arrives on a planet-like object, where he meets [[Lubba]], who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into [[Starship Mario]], which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including [[Bowser Jr.]] and Super Bowser himself.
After collecting a Power Star, Mario arrives on a planet-like object, where he meets [[Lubba]], who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into [[Starship Mario]], which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including [[Bowser Jr.]] and Super Bowser himself.
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Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s, and do [[Long Jump]]s. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first-person perspective.
Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s, and do [[Long Jump]]s. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first-person perspective.


The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the [[Star Cursor]] on the screen. The Star Cursor is used to perform a variety of actions, such as using [[Pull Star]]s, manipulating [[Sling Pod]]s, and collecting [[Star Bit]]s. Shaking the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]] makes Mario perform a [[spin]].  
The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the [[Star Pointer]] on the screen. The Star Pointer is used to perform a variety of actions, such as using [[Pull Star]]s, manipulating [[Sling Pod]]s, and collecting [[Star Bit]]s. Shaking the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]] makes Mario perform a [[spin]].  


[[File:Luigi yoshi.png|thumb|upright=1.1|[[Luigi]] and [[Yoshi]] about to get a [[Blimp Fruit]] in [[Starshine Beach Galaxy]].]]
[[File:Luigi yoshi.png|thumb|upright=1.1|[[Luigi]] and [[Yoshi]] about to get a [[Blimp Fruit]] in [[Starshine Beach Galaxy]].]]
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Like ''Super Mario Galaxy'', ''Super Mario Galaxy 2'' features a main hub. For traveling between different galaxies, Mario uses a planet shaped like his head, [[Starship Mario]]. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in ''Super Mario Galaxy'', including 120 [[Power Star]]s, 120 [[Green Power Star]]s and an extra 2 Power Stars in [[Grandmaster Galaxy]].
Like ''Super Mario Galaxy'', ''Super Mario Galaxy 2'' features a main hub. For traveling between different galaxies, Mario uses a planet shaped like his head, [[Starship Mario]]. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in ''Super Mario Galaxy'', including 120 [[Power Star]]s, 120 [[Green Power Star]]s and an extra 2 Power Stars in [[Grandmaster Galaxy]].


Multiplayer from the original ''Super Mario Galaxy'' reappears, but in addition to being another star cursor, the second player is a [[Co-Star Luma]]. The second player can stun enemies and pick up Star Bits like in ''Super Mario Galaxy'', but now they can pick up coins (including [[Purple Coin]]s) and mushrooms, defeat enemies by spinning, stop the [[Star Ball]] (while player 1 is riding on it), activate checkpoints, and flip switches.
Multiplayer from the original ''Super Mario Galaxy'' reappears, but in addition to being another star pointer, the second player is a [[Co-Star Luma]]. The second player can stun enemies and pick up Star Bits like in ''Super Mario Galaxy'', but now they can pick up coins (including [[Purple Coin]]s) and mushrooms, defeat enemies by spinning, stop the [[Star Ball]] (while player 1 is riding on it), activate checkpoints, and flip switches.


[[File:Cosmic Guide mode.png|thumb|upright=1.1|Mario in the Cosmic Guide mode of [[Flip-Swap Galaxy]].]]
[[File:Cosmic Guide mode.png|thumb|upright=1.1|Mario in the Cosmic Guide mode of [[Flip-Swap Galaxy]].]]
''Super Mario Galaxy 2'' features ways to help players during gameplay similar to the Super Guide mode seen in ''[[New Super Mario Bros. Wii]]''. In some levels, the player may watch the [[Tip Network]], which is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on their way, an entity known as the [[Cosmic Spirit]] asks Mario if he needs some help. Activating this mode, Mario passes automatically through the level to find the Star. The player may stop this mode by pressing the {{button|wii|+}}, though once the player has chosen this mode, they finish a level by getting a [[Bronze Star]] instead of one gold. The player must play through the level without the Cosmic Guide to gain a gold Star.  
''Super Mario Galaxy 2'' features ways to help players during gameplay similar to the Super Guide mode seen in ''[[New Super Mario Bros. Wii]]''. In some levels, the player may watch the [[Tip Network]], which is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on their way, an entity known as the [[Cosmic Spirit]] asks Mario if he needs some help. Activating this mode, Mario passes automatically through the level to find the Star. The player may stop this mode by pressing the {{button|wii|+}}, though once the player has chosen this mode, they finish a level by getting a [[Bronze Star]] instead of one gold. The player must play through the level without the Cosmic Guide to gain a gold Star.  


Unlike in ''Super Mario Galaxy'', the player can now switch between playing as Mario or playing as [[Luigi]] in certain levels. If the player clears [[Bowser's Galaxy Generator]], Luigi can be played as in any level. Like in most ''Mario'' games, Luigi can jump higher but has reduced traction.
Unlike in ''Super Mario Galaxy'', the player can now switch between playing as Mario or playing as [[Luigi]] in certain levels. If the player clears [[Bowser's Galaxy Generator]], Luigi can be played as in any level. Like in most ''Super Mario'' games, Luigi can jump higher but has reduced traction.
 
===Controls===
===Controls===
*{{button|wii|Stick}}: Move
<center>
*{{button|wii|wiimote}} (shake): Spin
{|class="wikitable"style="width:55%;text-align:center"
*{{button|wii|a}}: Jump / Interact / Swim (while underwater) / Stun enemies and grab coins and items (P2 only)
|-
*{{button|wii|B}}: Shoot [[Star Bit]]
!width=35% style="background:#FF2400;color:white;"|Action(s)
*{{button|wii|Z}}: Crouch / [[Ground Pound]] (in midair) / Dive (while underwater)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
*{{button|wii|Padup}}: Enter/exit first-person view
|-
*{{button|wii|Padleftright}}: Rotate camera left/right
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
*{{button|wii|+}}: Pause
|-
|Move
|{{button|wii|Stick}}
|-
|[[Spin]], engage object, throw object, [[skate]]
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|[[Kick]]
|Make contact with stunned enemy
|-
|[[Jump]], speak, read, [[swim]]
|{{button|wii|A}}
|-
|[[Double Jump (consecutive)|Double jump]]
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|[[Triple Jump|Triple jump]]
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat thrice)
|-
|[[Backward Somersault|Backwards somersault]]
|{{button|wii|Z}} + {{button|wii|A}}
|-
|[[Wall Jump|Wall jump]]
|{{button|wii|A}} against a wall
|-
|[[Side Somersault|Side somersault]]
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|-
|[[Long Jump|Long jump]]
|{{button|wii|Z}} + {{button|wii|A}} while running
|-
|[[Spin Jump|Spin jump]]
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}} in midair
|-
|[[Ground Pound|Ground pound]]
|{{button|wii|Z}} in midair
|-
|Homing ground pound
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}} + {{button|wii|Z}} in midair
|-
|Grab or release [[pole]]
|{{button|wii|A}} alongside a pole
|-
|Climb or slide down pole
|(While grabbing pole) {{button|wii|Stick}} up or down
|-
|Spin around pole
|(While grabbing pole) {{button|wii|Stick}} left or right
|-
|[[Crouch]], dive underwater
|{{button|wii|Z}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|-
|[[Sweep Kick|Sweep kick]]
|{{button|wii|Z}} + shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|Move camera
|{{button|wii|Pad}}
|-
|Enter first-person view
|{{button|wii|Padup}}
|-
|Reset camera
|{{button|wii|C}}
|-
|Roll the [[Star Ball]], soar with [[Fluzzard]]
|Tilt {{button|wii|Wiimote}}
|-
|Move [[leaf raft]]
|Adjust {{button|wii|Stick}}
|-
!colspan=5 style="background:#FF7733;"|Yoshi controls
|-
|Move
|{{button|wii|Stick}}
|-
|[[Head Shake|Head shake]]
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|Kick
|Make contact with stunned enemy
|-
|Jump, speak, read, swim
|{{button|wii|A}}
|-
|Double jump
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|Side somersault
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|-
|[[Flutter Jump|Flutter jump]]
|Hold {{button|wii|A}} in midair
|-
|[[Swallow|Eat]], spit, grapple
|[[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] + {{button|wii|B}}
|-
|Pull
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|-
|Crouch
|{{button|wii|Z}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|-
|Dismount [[Yoshi]]
||{{button|wii|Z}} + {{button|wii|A}}
|-
!colspan=5 style="background:#FF7733;"|Power-up controls
|-
|Create platform in [[Cloud Mario|Cloud form]]
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|Roll into a [[boulder]] in [[Rock Mario|Rock form]]
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|Adjust trajectory in Rock form
|{{button|wii|Stick}}
|-
|Toss [[fireball]] in [[Fire Mario|Fire form]]
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|Hover in [[Bee Mario|Bee form]]
|Hold {{button|wii|A}}
|-
|Float in [[Boo Mario|Boo form]]
|{{button|wii|A}}
|-
|Phase through walls in Boo form
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|Bounce in [[Spring Mario|Spring form]]
|{{button|wii|A}} when colliding with the ground
|-
|Get a speed boost in Yoshi's [[Dash Yoshi|Dash form]]
|{{button|wii|A}} on a surface
|-
|Slow Yoshi's ascent in his [[Blimp Yoshi|Blimp form]]
|Hold {{button|wii|A}}
|-
!colspan=5 style="background:#FF7733;"|Star Pointer and Co-Star Luma controls
|-
|Collect a [[Star Bit]]
|Move {{chart icon|SMG2-Pointer}} over a Star Bit
|-
|Shoot a Star Bit
|{{chart icon|SMG2-Pointer}} + {{button|wii|B}}
|-
|Rapidly shoot Star Bits
|{{chart icon|SMG2-Pointer}} + hold {{button|wii|B}}
|-
|Enter a [[Pull Star]] (P1 only)
|{{chart icon|SMG2-Pointer}} + hold {{button|wii|A}}
|-
|Fire [[cannon]] (P1 only)
|{{chart icon|SMG2-Pointer}} + {{button|wii|A}}
|-
|[[Spin|Star spin]] ({{chart icon|SMG2-LumaC}} only)
|Shake {{button|wii|Wiimote}}
|-
|Stop an enemy ({{chart icon|SMG2-LumaC}} only)
|Move {{chart icon|SMG2-Pointer2}} over an enemy + hold {{button|wii|A}}
|-
|Defeat an enemy ({{chart icon|SMG2-LumaC}} only)
|Shake {{button|wii|Wiimote}} while stopping an enemy
|-
|Collect item or activate object ({{chart icon|SMG2-LumaC}} only)
|{{chart icon|SMG2-Pointer2}} + {{button|wii|A}}
|-
|Make a sound on P1's Wii Remote<br>({{chart icon|SMG2-LumaC}} only)
|{{button|wii|pad}}
|-
|Make a sound on P2's Wii Remote<br>({{chart icon|SMG2-LumaC}} only)
|{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Navigate menu
|{{chart icon|SMG2-Cursor}}
|-
|Confirm command
|{{button|wii|A}}
|-
|Cancel command
|{{button|wii|B}}
|-
|Zoom out
|{{button|wii|Paddown}}
|-
|Display HOME menu
|{{button|wii|Home}}
|-
|Display pause menu
|{{button|wii|+}} / {{button|wii|-}}
|}
</center>


==Locations==
==Locations==
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{{multiframe
{{multiframe
|[[File:World 1 Galaxies.jpg|300px]]<br>[[File:World 5 Galaxies.jpg|300px]]
|[[File:World 1 Galaxies.jpg|300px]]<br>[[File:World 5 Galaxies.jpg|300px]]
|Artwork of [[World 1 (Super Mario Galaxy 2)|World 1]] (top) and [[World 5 (Super Mario Galaxy 2)|World 5]] (bottom). The former offers more unilateral progression, with the completion of a mission in one galaxy only granting the player access to one or two new galaxies. In World 5, completing Space Storm Galaxy immediately allows one access to four new galaxies in any order they choose.
|Artwork of [[World 1 (Super Mario Galaxy 2)|World 1]] (top) and [[World 5 (Super Mario Galaxy 2)|World 5]] (bottom). The former offers more unilateral progression, with the completion of a mission in one galaxy only granting the player access to one or two new galaxies. In World 5, completing Space Storm Galaxy immediately grants one access to four new galaxies that they can play in any order they choose.
|size=300
|size=300
|align=right
|align=right
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Unlike proceeding games that feature worlds – like ''[[Super Mario Bros. 3]]'' (1988) and ''[[New Super Mario Bros.]]'' (2006) – the galaxies within the worlds of ''Super Mario Galaxy 2'' are not thematically unified. For example, [[World 3 (Super Mario Galaxy 2)|World 3]] contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.
Unlike proceeding games that feature worlds – like ''[[Super Mario Bros. 3]]'' (1988) and ''[[New Super Mario Bros.]]'' (2006) – the galaxies within the worlds of ''Super Mario Galaxy 2'' are not thematically unified. For example, [[World 3 (Super Mario Galaxy 2)|World 3]] contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.


Each galaxy contains objectives called missions. Completing a mission has [[Mario]] obtaining one of the galaxy's [[Power Star]]s. One mission correlates with one Power Star. The structure of missions is closely derived from the first ''[[Super Mario Galaxy]]'' (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in ''Super Mario Galaxy'' have as many as six missions. Some missions have one or more hidden [[Green Star]]s that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. [[Grandmaster Galaxy]] is the only course in the game to lack any Green Stars. Combined, there are 242 collectible Stars in the game, the same number in its predecessor.
Each galaxy contains objectives called [[mission]]s. Completing a mission has [[Mario]] obtaining one of the galaxy's [[Power Star]]s. One mission correlates with one Power Star. The structure of missions is closely derived from the first ''[[Super Mario Galaxy]]'' (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in ''Super Mario Galaxy'' have as many as six missions. Some missions have one or more hidden [[Green Star]]s that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. [[Grandmaster Galaxy]] is the only course in the game to lack any Green Stars. Combined, there are 242 collectible Stars in the game, the same number in its predecessor.


Some galaxies can only be unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. They appear on the world map and transport to the Starship Mario when touched. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a [[Secret Star]]. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is [[The Chimp]], a monkey from [[Fluffy Bluff Galaxy]] who considers Mario to be his rival.
Some galaxies can only be unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. They appear on the world map and transport to the Starship Mario when touched. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a Secret Star. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is [[The Chimp]], a monkey from [[Fluffy Bluff Galaxy]] who considers Mario to be his rival.


After Mario has collected 30 Power Stars and completed "[[Bowser's Big Lava Power Party]]", his brother [[Luigi]] begins to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a [[Ghost (Super Mario Galaxy 2)|staff ghost]] for the galaxy. When followed, it leads the player towards hidden items or Secret Stars. Once "[[Bowser's Fortified Fortress]]" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.
After Mario has completed "[[Bowser's Big Lava Power Party]]" and collects three Power Stars from [[World 3 (Super Mario Galaxy 2)|World 3]], his brother [[Luigi]] begins to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a [[Ghost (Super Mario Galaxy 2)|staff ghost]] for the galaxy. When followed, it leads the player towards hidden items or Secret Stars. Once "[[Bowser's Fortified Fortress]]" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.


''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called [[World S]], this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.
''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.


There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref name=Prima>Catherine Browne. ''Super Mario Galaxy 2: PRIMA Official Game Guide''. Roseville: Random House Inc. [https://archive.org/details/nintendo_guidebooks/Super%20Mario%20Galaxy%202%20Prima%20Official%20Guide Archived] in 2020 on the ''[https://archive.org/ Internet Archive]''. ISBN 0307469077. Published 23 May 2010. Accessed 07 Jan 2021.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
There are 49 galaxies in the game, 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
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<center>
{|width=100% class="wikitable"
{|width=65% class="wikitable"
!colspan="12"style="background:#FF2400; color:white;"|Galaxies
!colspan="2"style="background:#FF2400;color:white;"|Galaxies
|-
|colspan="2"style="background:#347BDD;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px]] '''{{color-link|World 1 (Super Mario Galaxy 2)|white|World 1: <small>The Great Space Journey Begins</small>}}'''
|-
!width=16% style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sky Station Galaxy (Storming the Sky Fleet).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Peewee Piranha's Temper Tantrum]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-Mission}} [[Storming the Sky Fleet]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Peewee Piranha's Speed Run]]
|-
|colspan="2"align=center|''Sky Station Galaxy is composed of several small planetoids and a massive battle station. Most planets are host to some [[list of enemies|nasty little characters]]. It's also a great place to get used to using [[Launch Star]]s and learning how [[gravity]] holds you to planetoids in some situations but not in others.''<br>'''Unlock criterion''': complete the prologue
|-
!width=16% style="background:#B0CCF2"|02. [[Yoshi Star Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×8 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Yoshi Star Galaxy (Saddle Up with Yoshi).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Saddle Up with Yoshi]] ([[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Mission}} [[Spiny Control]]
|-
|{{chart icon|SMG2-Comet}} [[Spiny Rainbow Romp]]
|-
|colspan="2"align=center|''The Yoshi Star Galaxy is where [[Mario]] first meets [[Yoshi]] on his travels across the cosmos. With this faithful buddy at Mario's side, [[Giant Bowser|Bowser]] doesn't stand a chance. Yoshi loves to nosh on [[fruit (Yoshi food)|fruit]], baddies, and [[list of power-ups|power-ups]], so indulge Yoshi's rumbly tummy and reap the benefits.''<br>'''Unlock criterion''': complete "Peewee Piranha's Temper Tantrum"
|-
!width=16% style="background:#B0CCF2"|03. [[Spin-Dig Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Spin-Dig Galaxy (Digga-Leg's Planet).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Digga-Leg's Planet]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-Mission}} [[Silver Stars Down Deep]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Digga-Leg's Daredevil Run]]
|-
|colspan="2"align=center|''Spin-Dig Galaxy is the first place Mario discovers the [[Spin Drill]], which lets him burrow through soft soil and discover buried treasure. The Spin Drill is also good for defeating tough-skinned enemies, which abound in this galaxy.''<br>'''Unlock criteria''': collect 3 Power Stars and complete "Saddle Up with Yoshi"
|-
!width=16% style="background:#B0CCF2"|04. [[Fluffy Bluff Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fluffy Bluff Galaxy (Search for the Toad Brigade Captain).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Search for the Toad Brigade Captain]] ([[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-MissionS}} [[The Chimp's Stomp Challenge]]
|-
|{{chart icon|SMG2-MissionS}} [[Every Planet Has Its Price]]
|-
|colspan="2"align=center|''The Fluffy Bluff Galaxy introduces the [[Cloud Flower]], which turns you into [[Cloud Mario]]. Now you can [[spin]] to create cloud platforms and reach great heights! But be careful. The higher you go, the farther you can fall…''<br>''' Unlock criterion''': complete "Digga-Leg's Planet"
|-
!width=16% style="background:#B0CCF2"|05. [[Flip-Swap Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Swap Galaxy (Think Before You Shake).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Think Before You Shake]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-Comet}} [[Purple Coin Flip 'n' Sprint]]
|-
|colspan="2"align=center|''After you feed the [[Hungry Luma]] 300 [[Star Bit]]s on the World Map, it flies off and transforms into the Flip-Swap Galaxy. Here, each spin flips platforms back and forth, eliminating old paths while creating new ones. You will be kept on your toes.''<br>'''Unlock criteria''': collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Hungry Luma 300 Star Bits
|-
!width=16% style="background:#B0CCF2"|06. [[Rightside Down Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rightside Down Galaxy (Breaking the Laws of Gravity).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Breaking the Laws of Gravity]] ([[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-MissionS}} [[The Great Crate Incinerator]]
|-
|colspan="2"align=center|''Rightside Down Galaxy introduces flipping [[gravity field]]s. One second your feet are on the ground, the next you're pulled to the ceiling. Watch the arrows in the background to see the current direction of the gravity and see if you cannot use the sudden switches to your advantage.''<br>'''Unlock criterion''': complete "Digga-Leg's Planet"
|-
!width=16% style="background:#B0CCF2"|07. [[Bowser Jr.'s Fiery Flotilla]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#B0CCF2"|Missions
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fiery Flotilla (Gobblegut's Aching Belly).png|x90px]]
|{{chart icon|SMG2-StarGrand}} [[Gobblegut's Aching Belly]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 2]])
|-
|{{chart icon|SMG2-Comet}} [[Fiery Flotilla Speed Run]]
|-
|colspan="2"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff Galaxy
|-
|colspan="2"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px]] '''{{color-link|World 2 (Super Mario Galaxy 2)|white|World 2: <small>Shooting Through the Stars</small>}}'''
|-
!width=16% style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Plank Galaxy (The Puzzling Picture Block).png|x90px]]
|{{chart icon|SMG2-Mission}} [[The Puzzling Picture Block]] ([[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Purple Coin Shadow Vault]]
|-
|{{chart icon|SMG2-MissionS}} [[Bugaboom's Back]]
|-
|colspan="2"align=center|''The Puzzle Plank Galaxy is a system of wooden blocks and boards. [[Grinder|Buzz saws]] and bugs infest this galaxy, but if you are fleet-footed, you can keep one step ahead of danger and solve the riddles.''<br>'''Unlock criterion''': complete "Gobblegut's Aching Belly"
|-
!width=16% style="background:#FFC2A3"|09. [[Hightail Falls Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalY}}×3
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Hightail Falls Galaxy (Hot-Stepping Dash Pepper).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Hot-Stepping Dash Pepper]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Hightail Falls Speed Run]]
|-
|{{chart icon|SMG2-MissionS}} [[Silver Stars in Hightail Falls]]
|-
|colspan="2"align=center|''Hightail Falls shoots into the sky, promising incredible rewards to heroes without fear of heights. With Yoshi's help, you can scale the falls and recover the lost [[Power Star]]s needed to unlock new worlds.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank Galaxy
|-
!width=16% style="background:#FFC2A3"|10. [[Boulder Bowl Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boulder Bowl Galaxy (Rock and Rollodillo).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Rock and Rollodillo]] ([[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Rolling Crabber Romp]]
|-
|{{chart icon|SMG2-MissionS}} [[C'mere, Goomba]]
|-
|colspan="2"align=center|''This galactic quarry is where you first discover the [[Rock Mushroom]], which turns you into [[Rock Mario]]. With this new power, you can roll into a [[boulder]] and smash through objects and enemies. And there are plenty of enemies in this galaxy, too, just waiting for you to roll through.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank Galaxy
|-
!width=16% style="background:#FFC2A3"|11. [[Cosmic Cove Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cosmic Cove Galaxy (Twin Falls Hideaway).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Twin Falls Hideaway]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]])
|-
|{{chart icon|SMG2-Mission}} [[Exploring the Cosmic Cavern]] ([[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-MissionS}} [[Catch That Star Bunny]]
|-
|colspan="2"align=center|''Splash down in the Cosmic Cove Galaxy to swim with the [[penguin]]s and discover a series of Power Stars, including a hidden star (unlocked by feeding a Hungry Luma 15 coins that sends you chasing a [[Star Bunny]] across an icy planetoid high above the cove).''<br>'''Unlock criterion''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy
|-
!width=16% style="background:#FFC2A3"|12. [[Wild Glide Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Wild Glide Galaxy (Fluzzard's First Flight).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Fluzzard's First Flight]] ([[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-MissionS}} [[Jungle Fluzzard Race]]
|-
|colspan="2"align=center|''The Wild Glide Galaxy is home to [[Fluzzard]], a shy but speedy bird. You must soar with Fluzzard to the finish line of this galaxy to secure the Power Stars. At first, you can only race against time, but after beating "Step to the Beep" in Beat Block Galaxy, you get an invitation to a competitive race for a second Power Star.''<br>'''Unlock criterion''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy
|-
!width=16% style="background:#FFC2A3"|13. [[Honeybloom Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeybloom Galaxy (Bumble Beginnings).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Bumble Beginnings]] ([[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-MissionS}} [[The Secret Wall Jump]]
|-
|colspan="2"align=center|''The Honeybloom Galaxy is the first place you find the [[Bee Mushroom]], which gives you the power of flight. Buzzing is limited, but with [[Bee Mario]], you can flutter to great heights and reach the Power Star high above this lush, flowery galaxy.''<br>'''Unlock criteria''': complete a mission in Hightail Falls Galaxy or Boulder Bowl Galaxy and feed the Hungry Luma 700 Star Bits
|-
!width=16% style="background:#FFC2A3"|14. [[Bowser's Lava Lair]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#FFC2A3"|Missions
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Lava Lair (Bowser's Big Lava Power Party).png|x90px]]
|{{chart icon|SMG2-StarGrand}} [[Bowser's Big Lava Power Party]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 2]])
|-
|{{chart icon|SMG2-Comet}} [[Lava Lair Speed Run]]
|-
|colspan="2"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 16 Power Stars and complete a mission in Cosmic Cove Galaxy, Wild Glide Galaxy, or Honeybloom Galaxy
|-
|colspan="2"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px]] '''{{color-link|World 3 (Super Mario Galaxy 2)|white|World 3: <small>The Far Reaches of the Universe</small>}}'''
|-
!width=16% style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#AFFFAA"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tall Trunk Galaxy (Tall Trunk's Big Slide).png|x90px]]
|{{chart icon|SMG2-Mission}} [[The Flotacious Blimp Fruit]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-Mission}} [[Tall Trunk's Big Slide]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Tall Trunk's Purple Coin Slide]]
|-
|colspan="2"align=center|''Tall Trunk Galaxy grows a fun fruit: the [[Blimp Fruit]]. This blue bite gives Yoshi the power of flight, which is essential for reaching the lofty heights in this galaxy, where the Power Stars dangle.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|-
!width=16% style="background:#AFFFAA"|16. [[Cloudy Court Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#AFFFAA"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloudy Court Galaxy (Head in the Clouds).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Head in the Clouds]] ([[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[The Shadow Lining]]
|-
|{{chart icon|SMG2-MissionS}} [[Silver Stars in the Purple Pond]]
|-
|colspan="2"align=center|''Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect [[coin]]s as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|-
!width=16% style="background:#AFFFAA"|17. [[Haunty Halls Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#AFFFAA"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Haunty Halls Galaxy (Sneaking Down the Creepy Corridor).png|x90px]]
|{{chart icon|SMG2-Mission}} [[A Glimmer of Bulb Berry]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 2]])
|-
|{{chart icon|SMG2-Mission}} [[Sneaking Down the Creepy Corridor]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 3]])
|-
|{{chart icon|SMG2-Comet}} [[Spooky Cosmic Clone Chase]]
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|colspan="2"align=center|''Dare you explore the Haunty Halls, home to the [[Boo]]s? This creepy galaxy is where you first harvest the [[Bulb Berry]], which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars.''<br>'''Unlock criteria''': complete a mission in Tall Trunk Galaxy or Freezy Flake Galaxy
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!width=16% style="background:#AFFFAA"|18. [[Freezy Flake Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×1
!width=34% style="background:#AFFFAA"|Missions
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Freezy Flake Galaxy (Bowser on Ice).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Bowser on Ice]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 2]])
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|{{chart icon|SMG2-Mission}} [[Sorbetti's Chilly Reception]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 3]])
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|{{chart icon|SMG2-MissionS}} [[The Chimp's Skating Challenge]]
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|colspan="2"align=center|''Shivers and chills abound in the Freezy Flake Galaxy. You must use the [[Fire Flower]]s and Rock Mushrooms to locate the Power Stars in this frozen corner of space. [[The Chimp]] from Fluffy Bluff is here too, just waiting to challenge you to another game. Can you prove to The Chimp that you're the best skater in the galaxy?''<br>'''Unlock criterion''': complete a mission in Cloudy Court Galaxy or Haunty Halls Galaxy
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!width=16% style="background:#AFFFAA"|19. [[Rolling Masterpiece Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×9
!width=34% style="background:#AFFFAA"|Missions
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Masterpiece Galaxy (Silver Chomp Grudge Match).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Silver Chomp Grudge Match]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 2]])
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|{{chart icon|SMG2-Comet}} [[Masterpiece Speed Run]]
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|colspan="2"align=center|''When you land in this artful galaxy, you are immediately given the Power Star. But it's locked inside a [[Star Ball|sphere]]. You must race to the finish line to unlock the Power Star.''<br>'''Unlock criterion''': complete a mission in Freezy Flake Galaxy
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!width=16% style="background:#AFFFAA"|20. [[Beat Block Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×3 {{chart icon|SMG2-totalY}}×1
!width=34% style="background:#AFFFAA"|Missions
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|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block Galaxy (Step to the Beep).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Step to the Beep]] ([[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 2]])
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|{{chart icon|SMG2-Comet}} [[Silver Stars in Double Time]]
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|colspan="2"align=center|''No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space.''<br>'''Unlock criterion''': complete "A Glimmer of Bulb Berry" and feed the Hungry Luma 1000 Star Bits
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!width=16% style="background:#AFFFAA"|21. [[Bowser Jr.'s Fearsome Fleet]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×2
!width=34% style="background:#AFFFAA"|Missions
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|colspan="12"style="background:#347BDD; color:white;"|[[File:SMG2 Asset Texture World Banner (World 1).png|x25px|link=World 1 (Super Mario Galaxy 2)]] '''World 1: <small>The Great Space Journey Begins</small>'''
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fearsome Fleet (Bowser Jr.'s Mighty Megahammer).png|x90px]]
|{{chart icon|SMG2-StarGrand}} [[Bowser Jr.'s Mighty Megahammer]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 2]])
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!colspan="4"style="background:#B0CCF2"|01. [[Sky Station Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×9 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|{{chart icon|SMG2-Comet}} [[Megahammer's Daredevil Bash]]
!colspan="2"style="background:#B0CCF2"|Missions
!colspan="4"style="background:#B0CCF2"|02. [[Yoshi Star Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×8 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#B0CCF2"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sky Station Galaxy (Storming the Sky Fleet).png|x90px]]
|colspan="2"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Peewee Piranha's Temper Tantrum]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Yoshi Star Galaxy (Saddle Up with Yoshi).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Saddle Up with Yoshi]] ([[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Yoshi Star Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Storming the Sky Fleet]] ([[File:Smg2 icon greencomet.png|15px|link=Sky Station Galaxy#Green Star 3]])
|colspan="2"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px]] '''{{color-link|World 4 (Super Mario Galaxy 2)|white|World 4: <small>The Many Mysteries of the Cosmos</small>}}'''
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Spiny Control]]
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Peewee Piranha's Speed Run]]
!width=16% style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Spiny Rainbow Romp]]
!width=34% style="background:#DAC2EC"|Missions
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|colspan="6"align=center|''Sky Station Galaxy is composed of several small planetoids and a massive battle station. Most planets are host to some [[list of enemies|nasty little characters]]. It's also a great place to get used to using [[Launch Star]]s and learning how [[gravity]] holds you to planetoids in some situations but not in others.''<br>'''Unlock criterion''': complete the prologue
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Supermassive Galaxy (Huge Trouble with Big Wigglers).png|x90px]]
|colspan="6"align=center|''The Yoshi Star Galaxy is where [[Mario]] first meets [[Yoshi]] on his travels across the cosmos. With this faithful buddy at Mario's side, [[Giant Bowser|Bowser]] doesn't stand a chance. Yoshi loves to nosh on [[fruit (Yoshi food)|fruit]], baddies, and [[list of power-ups|power-ups]], so indulge Yoshi's rumbly tummy and reap the benefits.''<br>'''Unlock criterion''': complete "Peewee Piranha's Temper Tantrum"
|{{chart icon|SMG2-Mission}} [[Huge Trouble with Big Wigglers]] ([[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 3]])
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!colspan="4"style="background:#B0CCF2"|03. [[Spin-Dig Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|{{chart icon|SMG2-Comet}} [[Big Wigglers Speed Run]]
!colspan="2"style="background:#B0CCF2"|Missions
!colspan="4"style="background:#B0CCF2"|04. [[Fluffy Bluff Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4
!colspan="2"style="background:#B0CCF2"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Spin-Dig Galaxy (Digga-Leg's Planet).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[In Full Bloom]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Digga-Leg's Planet]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fluffy Bluff Galaxy (Search for the Toad Brigade Captain).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Search for the Toad Brigade Captain]] ([[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fluffy Bluff Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Silver Stars Down Deep]] ([[File:Smg2 icon greencomet.png|15px|link=Spin-Dig Galaxy#Green Star 3]])
|colspan="2"align=center|''Supermassive is composed of planets and enemies from previous adventures, but everything has been gigantic-sized. Though larger than you, these enemies are still vulnerable to your attacks so do not let their size scare you from questing for the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Mighty Megahammer"
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Every Planet Has Its Price]]
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Digga-Leg's Daredevil Run]]
!width=16% style="background:#DAC2EC"|23. [[Flipsville Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×8 {{chart icon|SMG2-totalB}}×1
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Chimp's Stomp Challenge]]
!width=34% style="background:#DAC2EC"|Missions
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|colspan="6"align=center|''Spin-Dig Galaxy is the first place Mario discovers the [[Spin Drill]], which lets him burrow through soft soil and discover buried treasure. The Spin Drill is also good for defeating tough-skinned enemies, which abound in this galaxy.''<br>'''Unlock criteria''': collect 3 Power Stars and complete "Saddle Up with Yoshi"
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flipsville Galaxy (Flip-Flopping in Flipsville).png|x90px]]
|colspan="6"align=center|''The Fluffy Bluff Galaxy introduces the [[Cloud Flower]], which turns you into [[Cloud Mario]]. Now you can [[spin]] to create cloud platforms and reach great heights! But be careful. The higher you go, the farther you can fall…''<br>''' Unlock criterion''': complete "Digga-Leg's Planet"
|{{chart icon|SMG2-Mission}} [[Flip-Flopping in Flipsville]] ([[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 3]])
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!colspan="4"style="background:#B0CCF2"|05. [[Flip-Swap Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
|{{chart icon|SMG2-Mission}} [[Flipsville's New Digs]]
!colspan="2"style="background:#B0CCF2"|Missions
!colspan="4"style="background:#B0CCF2"|06. [[Rightside Down Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#B0CCF2"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"| [[File:SMG2 Screenshot Flip-Swap Galaxy (Think Before You Shake).png|x90px]]
|{{chart icon|SMG2-Comet}} [[Purple Coin Spin Speed Run]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Think Before You Shake]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flip-Swap Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"| [[File:SMG2 Screenshot Rightside Down Galaxy (Breaking the Laws of Gravity).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Breaking the Laws of Gravity]] ([[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rightside Down Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Purple Coin Flip 'n' Sprint]]
|colspan="2"align=center|''Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue the Power Stars.''<br>'''Unlock criterion''': complete a mission in Supermassive Galaxy or Sweet Mystery Galaxy
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Great Crate Incinerator]]
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|colspan="6"align=center|''After you feed the [[Hungry Luma]] 300 [[Star Bit]]s on the World Map, it flies off and transforms into the Flip-Swap Galaxy. Here, each spin flips platforms back and forth, eliminating old paths while creating new ones. You will be kept on your toes.''<br>'''Unlock criteria''': collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Luma 300 Star Bits
!width=16% style="background:#DAC2EC"|24. [[Starshine Beach Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2
|colspan="6"align=center|''Rightside Down Galaxy introduces flipping [[gravity field]]s. One second your feet are on the ground, the next you're pulled to the ceiling. Watch the arrows in the background to see the current direction of the gravity and see if you cannot use the sudden switches to your advantage.''<br>'''Unlock criterion''': complete "Digga-Leg's Planet"
!width=34% style="background:#DAC2EC"|Missions
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!colspan="4"style="background:#B0CCF2"|07. [[Bowser Jr.'s Fiery Flotilla]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Starshine Beach Galaxy (Climbing the Cloudy Tower).png|x90px]]
!colspan="8"style="background:#B0CCF2"|Missions
|{{chart icon|SMG2-Mission}} [[Surf, Sand, and Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 2]])
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fiery Flotilla (Gobblegut's Aching Belly).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Climbing the Cloudy Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 3]])
|colspan="8"align=left|[[File:Smg2 icon grandstar.png|14px|link=Grand Star]] [[Gobblegut's Aching Belly]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fiery Flotilla#Green Star 2]])
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|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Fiery Flotilla Speed Run]]
|{{chart icon|SMG2-Comet}} [[Purple Coin Beach Dash]]
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|colspan="12"align=center|''The first [[Grand Star]] is held by [[Bowser Jr.]] He uses it to power [[Gobblegut]], a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.''<br>'''Unlock criteria''': collect 7 Power Stars and complete a mission in Fluffy Bluff
|colspan="2"align=center|''Starshine Beach looks like a wonderful place to vacation, but with [[Princess Peach|Peach]] in peril and Bowser plotting, you have no time to catch a few rays. With Yoshi at your side, you must find the Power Stars of Starshine Beach to keep pushing deeper into the cosmos.''<br>'''Unlock criterion''': complete a mission in Flipsville Galaxy or Honeyhop Galaxy
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|colspan="12"style="background:#FF7F3C; color:white;"|[[File:SMG2 Asset Texture World Banner (World 2).png|x25px|link=World 2 (Super Mario Galaxy 2)]] '''World 2: <small>Shooting Through the Stars</small>'''
!width=16% style="background:#DAC2EC"|25. [[Chompworks Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#DAC2EC"|Missions
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!colspan="4"style="background:#FFC2A3"|08. [[Puzzle Plank Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Chompworks Galaxy (Spring into the Chompworks).png|x90px]]
!colspan="2"style="background:#FFC2A3"|Missions
|{{chart icon|SMG2-Mission}} [[Where the Chomps Are Made of Gold]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 2]])
!colspan="4"style="background:#FFC2A3"|09. [[Hightail Falls Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×3
!colspan="2"style="background:#FFC2A3"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Plank Galaxy (The Puzzling Picture Block).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Spring into the Chompworks]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 3]])
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[The Puzzling Picture Block]] ([[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Puzzle Plank Galaxy#Green Star 3]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Hightail Falls Galaxy (Hot-Stepping Dash Pepper).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Hot-Stepping Dash Pepper]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Purple Coin Shadow Vault]]
|{{chart icon|SMG2-Comet}} [[Cosmic Clones in the Chompworks]]
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Hightail Falls Speed Run]]
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Bugaboom's Back]]
|colspan="2"align=center|''Ever wonder where all those giant [[Chain Chomp|Chomp]]s come from? It turns out there's a planet out in deep space where Chomps just roll off an assembly line. Can you survive this fearsome factory and bring home some Power Stars?''<br>'''Unlock criterion''': complete a mission in Flipsville Galaxy or Honeyhop Galaxy
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Silver Stars in Hightail Falls]]
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|colspan="6"align=center|''The Puzzle Plank Galaxy is a system of wooden blocks and boards. [[Grinder|Buzz saws]] and bugs infest this galaxy, but if you are fleet-footed, you can keep one step ahead of danger and solve the riddles.''<br>'''Unlock criterion''': complete "Gobblegut's Aching Belly"
!width=16% style="background:#DAC2EC"|26. [[Sweet Mystery Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2
|colspan="6"align=center|''Hightail Falls shoots into the sky, promising incredible rewards to heroes without fear of heights. With Yoshi's help, you can scale the falls and recover the lost [[Power Star]]s needed to unlock new worlds.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank
!width=34% style="background:#DAC2EC"|Missions
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!colspan="4"style="background:#FFC2A3"|10. [[Boulder Bowl Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sweet Mystery Galaxy (Bulb Berry's Mysterious Glow).png|x90px]]
!colspan="2"style="background:#FFC2A3"|Missions
|{{chart icon|SMG2-Mission}} [[Bulb Berry's Mysterious Glow]] ([[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 2]])
!colspan="4"style="background:#FFC2A3"|11. [[Cosmic Cove Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4
!colspan="2"style="background:#FFC2A3"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"| [[File:SMG2 Screenshot Boulder Bowl Galaxy (Rock and Rollodillo).png|x90px]]
|{{chart icon|SMG2-Comet}} [[Bulb Berry's Purple Coin Glow]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Rock and Rollodillo]] ([[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boulder Bowl Galaxy#Green Star 3]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"| [[File:SMG2 Screenshot Cosmic Cove Galaxy (Twin Falls Hideaway).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Twin Falls Hideaway]] ([[File:Smg2 icon greencomet.png|15px|link=Hightail Falls Galaxy#Green Star 1]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Rolling Crabber Romp]]
|colspan="2"align=center|''Indulge your sweet tooth in this galaxy made of cookies and cakes. But not every delicious delight is out in the open. Yoshi must snack on Bulb Berries to make every platform visible. Without revealing a safe route through this galaxy, you'll never enjoy a dessert of Power Stars.''<br>'''Unlock criteria''': complete "Bowser Jr.'s Mighty Megahammer" and feed the Hungry Luma 1200 Star Bits
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Exploring the Cosmic Cavern]] ([[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Cosmic Cove Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[C'mere, Goomba]]
!width=16% style="background:#DAC2EC"|27. [[Honeyhop Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Catch That Star Bunny]]
!width=34% style="background:#DAC2EC"|Missions
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|colspan="6"align=center|''This galactic quarry is where you first discover the [[Rock Mushroom]], which turns you into [[Rock Mario]]. With this new power, you can roll into a [[boulder]] and smash through objects and enemies. And there are plenty of enemies in this galaxy, too, just waiting for you to roll through.''<br>'''Unlock criterion''': complete a mission in Puzzle Plank
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeyhop Galaxy (The Sweetest Silver Stars).png|x90px]]
|colspan="6"align=center|''Splash down in the Cosmic Cove Galaxy to swim with the [[penguin]]s and discover a series of Power Stars, including a hidden star (unlocked by feeding a Hungry Luma 15 coins that sends you chasing a [[Star Bunny]] across an icy planetoid high above the cove).''<br>'''Unlock criterion''': complete a mission in Hightail Falls or Boulder Bowl
|{{chart icon|SMG2-Mission}} [[The Sweetest Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 2]])
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!colspan="4"style="background:#FFC2A3"|12. [[Wild Glide Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
|{{chart icon|SMG2-MissionS}} [[The Chimp's Score Challenge]]
!colspan="2"style="background:#FFC2A3"|Missions
!colspan="4"style="background:#FFC2A3"|13. [[Honeybloom Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#FFC2A3"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Wild Glide Galaxy (Fluzzard's First Flight).png|x90px]]
|colspan="2"align=center|''The [[Honey Queen|Queen Bee]] holds high court above Honeyhop Galaxy. If you can please her majesty, perhaps she will reward you handsomely with some Power Stars. And what's this about The Chimp hanging about, challenging galactic travelers to [[Octoomba]]-stomping contests?''<br>'''Unlock criterion''': complete a mission in Supermassive Galaxy
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Fluzzard's First Flight]] ([[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Wild Glide Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Honeybloom Galaxy (Bumble Beginnings).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Bumble Beginnings]] ([[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeybloom Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Jungle Fluzzard Race]]
!width=16% style="background:#DAC2EC"|28. [[Bowser's Gravity Gauntlet]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalB}}×1
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Secret Wall Jump]]
!width=34% style="background:#DAC2EC"|Missions
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|colspan="6"align=center|''The Wild Glide Galaxy is home to [[Fluzzard]], a shy but speedy bird. You must soar with Fluzzard to the finish line of this galaxy to secure the Power Stars. At first, you can only race against time, but after beating "Step to the Beep" in Beat Block Galaxy, you get an invitation to a competitive race for a second Power Star.''<br>'''Unlock criterion''': complete a mission in Hightail Falls or Boulder Bowl
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Gravity Gauntlet (Breaking into Bowser's Castle).png|x90px]]
|colspan="6"align=center|''The Honeybloom Galaxy is the first place you find the [[Bee Mushroom]], which gives you the power of flight. Buzzing is limited, but with [[Bee Mario]], you can flutter to great heights and reach the Power Star high above this lush, flowery galaxy.''<br>'''Unlock criteria''': complete a mission in Hightail Falls or Boulder Bowl and feed the Luma 700 Star Bits
|{{chart icon|SMG2-StarGrand}} [[Breaking into Bowser's Castle]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 2]])
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!colspan="4"style="background:#FFC2A3"|14. [[Bowser's Lava Lair]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|{{chart icon|SMG2-Comet}} [[Gravity Star Speed Run]]
!colspan="8"style="background:#FFC2A3"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Lava Lair (Bowser's Big Lava Power Party).png|x90px]]
|colspan="2"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach Galaxy or Chompworks Galaxy
|colspan="8"align=left|[[File:Smg2 icon grandstar.png|14px|link=Grand Star]] [[Bowser's Big Lava Power Party]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Lava Lair#Green Star 2]])
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|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Lava Lair Speed Run]]
|colspan="2"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px]] '''{{color-link|World 5 (Super Mario Galaxy 2)|white|World 5: <small>Trial of the Galaxies</small>}}'''
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|colspan="12"align=center|''The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of [[lava]], Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.''<br>'''Unlock criteria''': collect 14 Power Stars and complete a mission in Cosmic Cove, Wild Glide, or Honeybloom
!width=16% style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
!width=34% style="background:#FCB4B2"|Missions
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|colspan="12"style="background:#59D559; color:white;"|[[File:SMG2 Asset Texture World Banner (World 3).png|x25px|link=World 3 (Super Mario Galaxy 2)]] '''World 3: <small>The Far Reaches of the Universe</small>'''
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Space Storm Galaxy (Follow Me, Bob-omb).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Follow Me, Bob-omb]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 1]])
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!colspan="4"style="background:#AFFFAA"|15. [[Tall Trunk Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
|{{chart icon|SMG2-Mission}} [[To the Top of Topman's Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 3]])
!colspan="2"style="background:#AFFFAA"|Missions
!colspan="4"style="background:#AFFFAA"|16. [[Cloudy Court Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5
!colspan="2"style="background:#AFFFAA"|Missions
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|colspan="4"rowspan="3" align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tall Trunk Galaxy (Tall Trunk's Big Slide).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[C'mere, Topman]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[The Flotacious Blimp Fruit]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloudy Court Galaxy (Head in the Clouds).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Head in the Clouds]] ([[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Cloudy Court Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Tall Trunk's Big Slide]] ([[File:Smg2 icon greencomet.png|15px|link=Tall Trunk Galaxy#Green Star 3]])
|colspan="2"align=center|''The Space Storm Galaxy is a collection of derelict battle stations and [[Pull Star]]s. You spend a lot of time hanging out over nothing but a great void, so keep a steady hand on those Pull Stars!''<br>'''Unlock criterion''': complete "Breaking into Bowser's Castle"
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[The Shadow Lining]]
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Tall Trunk's Purple Coin Slide]]
!width=16% style="background:#FCB4B2"|30. [[Slipsand Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5 {{chart icon|SMG2-totalB}}×2
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Silver Stars in the Purple Pond]]
!width=34% style="background:#FCB4B2"|Missions
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|colspan="6"align=center|''Tall Trunk Galaxy grows a fun fruit: the [[Blimp Fruit]]. This blue bite gives Yoshi the power of flight, which is essential for reaching the lofty heights in this galaxy, where the Power Stars dangle.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slipsand Galaxy (Sailing the Sandy Seas).png|x90px]]
|colspan="6"align=center|''Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect [[coin]]s as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet.''<br>'''Unlock criterion''': complete "Bowser's Big Lava Power Party"
|{{chart icon|SMG2-Mission}} [[Squizzard's Sandy Sinkhole]] ([[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 3]])
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!colspan="4"style="background:#AFFFAA"|17. [[Haunty Halls Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
|{{chart icon|SMG2-Mission}} [[Sailing the Sandy Seas]]
!colspan="2"style="background:#AFFFAA"|Missions
!colspan="4"style="background:#AFFFAA"|18. [[Freezy Flake Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#AFFFAA"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Haunty Halls Galaxy (Sneaking Down the Creepy Corridor).png|x90px]]
|{{chart icon|SMG2-Comet}} [[Squizzard's Daredevil Run]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[A Glimmer of Bulb Berry]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Freezy Flake Galaxy (Bowser on Ice).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Bowser on Ice]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Sneaking Down the Creepy Corridor]] ([[File:Smg2 icon greencomet.png|15px|link=Haunty Halls Galaxy#Green Star 3]])
|colspan="2"align=center|''The parched Slipsand Galaxy is a dangerous desert loaded with challenges like a giant sand slide and rolling [[Rhomp]]s. Things get even trickier when you travel to a great expanse of the desert and must ride on the back of a [[Sand Bird|bird]] that can disappear when it hits hazards… too bad you don't have the same skill.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Sorbetti's Chilly Reception]] ([[File:Smg2 icon greencomet.png|15px|link=Freezy Flake Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Spooky Cosmic Clone Chase]]
!width=16% style="background:#FCB4B2"|31. [[Shiverburn Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalB}}×1
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Chimp's Skating Challenge]]
!width=34% style="background:#FCB4B2"|Missions
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|colspan="6"align=center|''Dare you explore the Haunty Halls, home to the [[Boo]]s? This creepy galaxy is where you first harvest the [[Bulb Berry]], which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars.''<br>'''Unlock criteria''': complete a mission in Tall Trunk or Freezy Flake
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Shiverburn Galaxy (Prince Pikante's Peppery Mood).png|x90px]]
|colspan="6"align=center|''Shivers and chills abound in the Freezy Flake Galaxy. You must use the [[Fire Flower]]s and Rock Mushrooms to locate the Power Stars in this frozen corner of space. [[The Chimp]] from Fluffy Bluff is here too, just waiting to challenge you to another game. Can you prove to The Chimp that you're the best skater in the galaxy?''<br>'''Unlock criterion''': complete a mission in Cloudy Court or Haunty Halls
|{{chart icon|SMG2-Mission}} [[Prince Pikante's Peppery Mood]] ([[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 3]])
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!colspan="4"style="background:#AFFFAA"|19. [[Rolling Masterpiece Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×9
|{{chart icon|SMG2-Comet}} [[Octo-Army Icy Rainbow Romp]]
!colspan="2"style="background:#AFFFAA"|Missions
!colspan="4"style="background:#AFFFAA"|20. [[Beat Block Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×3 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
!colspan="2"style="background:#AFFFAA"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Masterpiece Galaxy (Silver Chomp Grudge Match).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Ultimate Skating Challenge]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Silver Chomp Grudge Match]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Masterpiece Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block Galaxy (Step to the Beep).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Step to the Beep]] ([[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Beat Block Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Masterpiece Speed Run]]
|colspan="2"align=center|''Shiverburn Galaxy is a system of polar opposites. One second you are trying to keep your feet out of a lava lake, the next you are figure skating over a glassy sheet of ice. But one thing remains constant here: every enemy wants to deny you those Power Stars.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Silver Stars in Double Time]]
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|colspan="6"align=center|''When you land in this artful galaxy, you are immediately given the Power Star. But it's locked inside a [[Star Ball|sphere]]. You must race to the finish line to unlock the Power Star.''<br>'''Unlock criterion''': complete a mission in Freezy Flake
!width=16% style="background:#FCB4B2"|32. [[Boo Moon Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×5
|colspan="6"align=center|''No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space.''<br>'''Unlock criterion''': complete "A Glimmer of Bulb Berry" and feed the Luma 1000 Star Bits
!width=34% style="background:#FCB4B2"|Missions
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!colspan="4"style="background:#AFFFAA"|21. [[Bowser Jr.'s Fearsome Fleet]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boo Moon Galaxy (Silver Stars Pop-Up).png|x90px]]
!colspan="8"style="background:#AFFFAA"|Missions
|{{chart icon|SMG2-Mission}} [[Silver Stars Pop-Up]] ([[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 3]])
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Fearsome Fleet (Bowser Jr.'s Mighty Megahammer).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Haunting the Howling Tower]]
|colspan="8"align=left|[[File:Smg2 icon grandstar.png|14px|link=Grand Star]] [[Bowser Jr.'s Mighty Megahammer]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Fearsome Fleet#Green Star 2]])
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|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Megahammer's Daredevil Bash]]
|{{chart icon|SMG2-MissionS}} [[The Star in the Sinking Swamp]]
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|colspan="12"align=center|''Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The [[Megahammer|massive robot]] Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a [[Life Mushroom]] so you meet Megahammer prepared for battle.''<br>'''Unlock criteria''': collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
|colspan="2"align=center|''Once in a Boo Moon… this haunted galaxy is home to a whole host of Boos, so get ready to play a little hide-and-seek with these spectral foes. You also discover the [[Boo Mushroom]] here, though, so at least you can turn the tables when wearing the Boo Mushroom.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
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|colspan="12"style="background:#8C3FC5; color:white;"|[[File:SMG2 Asset Texture World Banner (World 4).png|x25px|link=World 4 (Super Mario Galaxy 2)]] '''World 4: <small>The Many Mysteries of the Cosmos</small>'''
!width=16% style="background:#FCB4B2"|33. [[Upside Dizzy Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#FCB4B2"|Missions
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!colspan="4"style="background:#DAC2EC"|22. [[Supermassive Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Upside Dizzy Galaxy (A Walk on the Weird Side).png|x90px]]
!colspan="2"style="background:#DAC2EC"|Missions
|{{chart icon|SMG2-Mission}} [[A Walk on the Weird Side]] ([[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 2]])
!colspan="4"style="background:#DAC2EC"|23. [[Flipsville Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×8 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#DAC2EC"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Supermassive Galaxy (Huge Trouble with Big Wigglers).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[Burning Upside Dizzy]]
|colspan="2"align=left| [[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Huge Trouble with Big Wigglers]] ([[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Supermassive Galaxy#Green Star 3]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flipsville Galaxy (Flip-Flopping in Flipsville).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Flip-Flopping in Flipsville]] ([[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flipsville Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Big Wigglers Speed Run]]
|colspan="2"align=center|''Upside Dizzy Galaxy is a funhouse of gravity, where down is up and up is down. Unless gravity reverses itself. And then everything is normal again. But that usually only lasts for a few seconds in this topsy-turvy galaxy.''<br>'''Unlock criterion''': complete a mission in Space Storm Galaxy
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Flipsville's New Digs]]
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[In Full Bloom]]
!width=16% style="background:#FCB4B2"|34. [[Fleet Glide Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Purple Coin Spin Speed Run]]
!width=34% style="background:#FCB4B2"|Missions
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|colspan="6"align=center|''Supermassive is composed of planets and enemies from previous adventures, but everything has been gigantic-sized. Though larger than you, these enemies are still vulnerable to your attacks so do not let their size scare you from questing for the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Mighty Megahammer"
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fleet Glide Galaxy (Fluzzard's Wild Battlefield Glide).png|x90px]]
|colspan="6"align=center|''Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue the Power Stars.''<br>'''Unlock criterion''': complete a mission in Supermassive or Sweet Mystery
|{{chart icon|SMG2-Mission}} [[Fluzzard's Wild Battlefield Glide]] ([[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 2]])
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!colspan="4"style="background:#DAC2EC"|24. [[Starshine Beach Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2
|{{chart icon|SMG2-MissionS}} [[Fastest Feathers in the Galaxy]]
!colspan="2"style="background:#DAC2EC"|Missions
!colspan="4"style="background:#DAC2EC"|25. [[Chompworks Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5
!colspan="2"style="background:#DAC2EC"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Starshine Beach Galaxy (Climbing the Cloudy Tower).png|x90px]]
|colspan="2"align=center|''The Fleet Glide Galaxy is a giant battle station. While clutching Fluzzard's talons, you must soar above the station and dive through some tight tunnels to win the Power Stars and escape with your hide.''<br>'''Unlock criteria''': complete a mission in Space Storm Galaxy and feed the Hungry Luma 1500 Star Bits
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Surf, Sand, and Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Chompworks Galaxy (Spring into the Chompworks).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Where the Chomps Are Made of Gold]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Climbing the Cloudy Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Starshine Beach Galaxy#Green Star 3]])
!width=16% style="background:#FCB4B2"|35. [[Bowser Jr.'s Boom Bunker]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×2
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Spring into the Chompworks]] ([[File:Smg2 icon greencomet.png|15px|link=Chompworks Galaxy#Green Star 3]])
!width=34% style="background:#FCB4B2"|Missions
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Purple Coin Beach Dash]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Boom Bunker (Bowser Jr.'s Boomsday Machine).png|x90px]]
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Cosmic Clones in the Chompworks]]
|{{chart icon|SMG2-StarGrand}} [[Bowser Jr.'s Boomsday Machine]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 2]])
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|colspan="6"align=center|''Starshine Beach looks like a wonderful place to vacation, but with [[Peach]] in peril and Bowser plotting, you have no time to catch a few rays. With Yoshi at your side, you must find the Power Stars of Starshine Beach to keep pushing deeper into the cosmos.''<br>'''Unlock criterion''': complete a mission in Flipsville or Honeyhop
|{{chart icon|SMG2-Comet}} [[Boomsday Machine Daredevil Run]]
|colspan="6"align=center|''Ever wonder where all those giant [[Chain Chomp|Chomp]]s come from? It turns out there's a planet out in deep space where Chomps just roll off an assembly line. Can you survive this fearsome factory and bring home some Power Stars?''<br>'''Unlock criterion''': complete a mission in Flipsville or Honeyhop
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!colspan="4"style="background:#DAC2EC"|26. [[Sweet Mystery Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2
|colspan="2"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm Galaxy
!colspan="2"style="background:#DAC2EC"|Missions
!colspan="4"style="background:#DAC2EC"|27. [[Honeyhop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#DAC2EC"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sweet Mystery Galaxy (Bulb Berry's Mysterious Glow).png|x90px]]
|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px]] '''{{color-link|World 6 (Super Mario Galaxy 2)|white|World 6: <small>Bowser in Your Sights</small>}}'''
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Bulb Berry's Mysterious Glow]] ([[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Sweet Mystery Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"| [[File:SMG2 Screenshot Honeyhop Galaxy (The Sweetest Silver Stars).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[The Sweetest Silver Stars]] ([[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Honeyhop Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Bulb Berry's Purple Coin Glow]]
!width=16% style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×9 {{chart icon|SMG2-totalB}}×2
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Chimp's Score Challenge]]
!width=34% style="background:#A6DAC6"|Missions
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|colspan="6"align=center|''Indulge your sweet tooth in this galaxy made of cookies and cakes. But not every delicious delight is out in the open. Yoshi must snack on Bulb Berries to make every platform visible. Without revealing a safe route through this galaxy, you'll never enjoy a dessert of Power Stars.''<br>'''Unlock criteria''': complete "Bowser Jr.'s Mighty Megahammer" and feed the Luma 1200 Star Bits
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Melty Monster Magmaargh Planets.png|x90px]]
|colspan="6"align=center|''The [[Queen Bee]] holds high court above Honeyhop Galaxy. If you can please her majesty, perhaps she will reward you handsomely with some Power Stars. And what's this about The Chimp hanging about, challenging galactic travelers to [[Octoomba]]-stomping contests?''<br>'''Unlock criterion''': complete a mission in Supermassive
|{{chart icon|SMG2-Mission}} [[The Magnificent Magma Sea]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 2]])
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!colspan="4"style="background:#DAC2EC"|28. [[Bowser's Gravity Gauntlet]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|{{chart icon|SMG2-Mission}} [[A Stroll Down Rolling Lane]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
!colspan="8"style="background:#DAC2EC"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Gravity Gauntlet (Breaking into Bowser's Castle).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[The Chimp's Bowling Challenge]]
|colspan="8"align=left|[[File:Smg2 icon grandstar.png|14px|link=Grand Star]] [[Breaking into Bowser's Castle]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Gravity Gauntlet#Green Star 2]])
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|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Gravity Star Speed Run]]
|colspan="2"align=center|''[[Magmaw]]s and [[Magmaargh]]s erupt from the lava-soaked worlds of this galaxy, splashing the skies with molten earth in hopes of keeping you from collecting the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Boomsday Machine"
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|colspan="12"align=center|''You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.''<br>'''Unlock criteria''': collect 40 Power Stars and complete a mission in Starshine Beach or Chompworks
!width=16% style="background:#A6DAC6"|37. [[Clockwork Ruins Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×8
!width=34% style="background:#A6DAC6"|Missions
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|colspan="12"style="background:#F94743; color:white;"|[[File:SMG2 Asset Texture World Banner (World 5).png|x25px|link=World 5 (Super Mario Galaxy 2)]] '''World 5: <small>Trial of the Galaxies</small>'''
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Clockwork Ruins Galaxy (Time for Adventure).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Time for Adventure]] ([[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 3]])
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!colspan="4"style="background:#FCB4B2"|29. [[Space Storm Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5
|{{chart icon|SMG2-Comet}} [[The Adventure of the Purple Coins]]
!colspan="2"style="background:#FCB4B2"|Missions
!colspan="4"style="background:#FCB4B2"|30. [[Slipsand Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!colspan="2"style="background:#FCB4B2"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Space Storm Galaxy (Follow Me, Bob-omb).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[The Ledge Hammer Trap]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Follow Me, Bob-omb]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 1]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slipsand Galaxy (Sailing the Sandy Seas).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Squizzard's Sandy Sinkhole]] ([[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slipsand Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[To the Top of Topman's Tower]] ([[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Space Storm Galaxy#Green Star 3]])
|colspan="2"align=center|''Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.''<br>'''Unlock criterion''': complete a mission in Melty Monster Galaxy
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Sailing the Sandy Seas]]
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[C'mere, Topman]]
!width=16% style="background:#A6DAC6"|38. [[Throwback Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalB}}×2
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Squizzard's Daredevil Run]]
!width=34% style="background:#A6DAC6"|Missions
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|colspan="6"align=center|''The Space Storm Galaxy is a collection of derelict battle stations and [[Pull Star]]s. You spend a lot of time hanging out over nothing but a great void, so keep a steady hand on those Pull Stars!''<br>'''Unlock criterion''': complete "Breaking into Bowser's Castle"
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Throwback Galaxy (Return of the Whomp King).png|x90px]]
|colspan="6"align=center|''The parched Slipsand Galaxy is a dangerous desert loaded with challenges like a giant sand slide and rolling [[Rhomp]]s. Things get even trickier when you travel to a great expanse of the desert and must ride on the back of a [[Sand Bird|bird]] that can disappear when it hits hazards… too bad you don't have the same skill.''<br>'''Unlock criterion''': complete a mission in Space Storm
|{{chart icon|SMG2-Mission}} [[Return of the Whomp King]] ([[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 2]])
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!colspan="4"style="background:#FCB4B2"|31. [[Shiverburn Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|{{chart icon|SMG2-Mission}} [[Silver Stars in the Whomp Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
!colspan="2"style="background:#FCB4B2"|Missions
!colspan="4"style="background:#FCB4B2"|32. [[Boo Moon Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×5
!colspan="2"style="background:#FCB4B2"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Shiverburn Galaxy (Prince Pikante's Peppery Mood).png|x90px]]
|{{chart icon|SMG2-Comet}} [[Whomp Silver Star Speed Run]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Prince Pikante's Peppery Mood]] ([[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Shiverburn Galaxy#Green Star 3]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boo Moon Galaxy (Silver Stars Pop-Up).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Silver Stars Pop-Up]] ([[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boo Moon Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Octo-Army Icy Rainbow Romp]]
|colspan="2"align=center|''Longtime fans will recognize this galaxy -- it's the [[Whomp's Fortress|pyramid]] from ''Super Mario 64''. And just as before, the [[Whomp King]] is waiting for you somewhere on this planet.''<br>'''Unlock criteria''': collect 60 Power Stars and complete a mission in Clockwork Ruins Galaxy
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Haunting the Howling Tower]]
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Chimp's Ultimate Skating Challenge]]
!width=16% style="background:#A6DAC6"|39. [[Battle Belt Galaxy]]<br>{{chart icon|SMG2-totalS}}×6 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalB}}×1
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Star in the Sinking Swamp]]
!width=34% style="background:#A6DAC6"|Missions
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|colspan="6"align=center|''Shiverburn Galaxy is a system of polar opposites. One second you are trying to keep your feet out of a lava lake, the next you are figure skating over a glassy sheet of ice. But one thing remains constant here: every enemy wants to deny you those Power Stars.''<br>'''Unlock criterion''': complete a mission in Space Storm
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Battle Belt Galaxy (Mini-Planet Mega-Run).png|x90px]]
|colspan="6"align=center|''Once in a Boo Moon… this haunted galaxy is home to a whole host of Boos, so get ready to play a little hide-and-seek with these spectral foes. You also discover the [[Boo Mushroom]] here, though, so at least you can turn the tables when wearing the Boo Mushroom.''<br>'''Unlock criterion''': complete a mission in Space Storm
|{{chart icon|SMG2-Mission}} [[Mini-Planet Mega-Run]] ([[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 2]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 3]])
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!colspan="4"style="background:#FCB4B2"|33. [[Upside Dizzy Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2
|{{chart icon|SMG2-Comet}} [[Mini-Planet Daredevil Run]]
!colspan="2"style="background:#FCB4B2"|Missions
!colspan="4"style="background:#FCB4B2"|34. [[Fleet Glide Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#FCB4B2"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Upside Dizzy Galaxy (A Walk on the Weird Side).png|x90px]]
|{{chart icon|SMG2-MissionS}} [[Snacktime for Gobblegut]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[A Walk on the Weird Side]] ([[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Upside Dizzy Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fleet Glide Galaxy (Fluzzard's Wild Battlefield Glide).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Fluzzard's Wild Battlefield Glide]] ([[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Fleet Glide Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Burning Upside Dizzy]]
|colspan="2"align=center|''The Battle Belt Galaxy is a series of planets, all infested with infested with enemies from previous galaxies. As you bounce from planetoid to planetoid, you must defeat Crabbers, Jack O' Goombas, Li'l Cinders, and more to unlock the Launch Stars that propel you toward the Power Star.''<br>'''Unlock criteria''': collect 65 Power Stars and complete "Return of the Whomp King"
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Fastest Feathers in the Galaxy]]
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|colspan="6"align=center|''Upside Dizzy Galaxy is a funhouse of gravity, where down is up and up is down. Unless gravity reverses itself. And then everything is normal again. But that usually only lasts for a few seconds in this topsy-turvy galaxy.''<br>'''Unlock criterion''': complete a mission in Space Storm
!width=16% style="background:#A6DAC6"|40. [[Flash Black Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2
|colspan="6"align=center|''The Fleet Glide Galaxy is a giant battle station. While clutching Fluzzard's talons, you must soar above the station and dive through some tight tunnels to win the Power Stars and escape with your hide.''<br>'''Unlock criteria''': complete a mission in Space Storm and feed the Luma 1500 Star Bits
!width=34% style="background:#A6DAC6"|Missions
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!colspan="4"style="background:#FCB4B2"|35. [[Bowser Jr.'s Boom Bunker]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flash Black Galaxy (Jumping Around in the Dark).png|x90px]]
!colspan="8"style="background:#FCB4B2"|Missions
|{{chart icon|SMG2-Mission}} [[Jumping Around in the Dark]] ([[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 2]])
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Jr.'s Boom Bunker (Bowser Jr.'s Boomsday Machine).png|x90px]]
|{{chart icon|SMG2-Comet}} [[Dark Octo-Army Romp]]
|colspan="8"align=left|[[File:Smg2 icon grandstar.png|14px|link=Grand Star]] [[Bowser Jr.'s Boomsday Machine]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser Jr.'s Boom Bunker#Green Star 2]])
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|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Boomsday Machine Daredevil Run]]
|colspan="2"align=center|''Darkness reigns in this spooky galaxy. Every few seconds, lightning crackles across the sky and reveals the architecture of a haunted mansion and a maze of platforms out over empty space. Use those flashes so you aren't stumbling around in the dark.''<br>'''Unlock criteria''': complete a mission in Melty Monster Galaxy and feed the Hungry Luma 1800 Star Bits
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|colspan="12"align=center|''While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the [[Boomsday Machine]], to earn the Grand Star that opens up the next world.''<br>'''Unlock criteria''': collect 55 Power Stars and complete a mission in Space Storm
!width=16% style="background:#A6DAC6"|41. [[Slimy Spring Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!width=34% style="background:#A6DAC6"|Missions
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|colspan="12"style="background:#49AD87; color:white;"|[[File:SMG2 Asset Texture World Banner (World 6).png|x25px|link=World 6 (Super Mario Galaxy 2)]] '''World 6: <small>Bowser in Your Sights</small>'''
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slimy Spring Galaxy (The Deep Shell Well).png|x90px]]
|{{chart icon|SMG2-Mission}} [[The Deep Shell Well]] ([[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 2]])
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!colspan="4"style="background:#A6DAC6"|36. [[Melty Monster Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×9 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|{{chart icon|SMG2-MissionS}} [[The Chimp's Coin Challenge]]
!colspan="2"style="background:#A6DAC6"|Missions
!colspan="4"style="background:#A6DAC6"|37. [[Clockwork Ruins Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×8 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#A6DAC6"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Melty Monster Magmaargh Planets.png|x90px]]
|colspan="2"align=center|''Grab a [[shell]] and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of [[Snoodle]], chambers full of Boos, and a pair of writhing [[Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.''<br>'''Unlock criterion''': complete "Jumping Around in the Dark"
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[The Magnificent Magma Sea]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Clockwork Ruins Galaxy (Time for Adventure).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Time for Adventure]] ([[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Clockwork Ruins Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[A Stroll Down Rolling Lane]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
!width=16% style="background:#A6DAC6"|42. [[Bowser's Galaxy Generator]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2 {{chart icon|SMG2-totalY}}×2 {{chart icon|SMG2-totalB}}×2
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[The Adventure of the Purple Coins]]
!width=34% style="background:#A6DAC6"|Missions
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|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Chimp's Bowling Challenge]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Galaxy Generator (Bowser's Fortified Fortress).png|x90px]]
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Ledge Hammer Trap]]
|{{chart icon|SMG2-StarGrand}} [[Bowser's Fortified Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 2]])
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|colspan="6"align=center|''[[Magmaw]]s and [[Magmaargh]]s erupt from the lava-soaked worlds of this galaxy, splashing the skies with molten earth in hopes of keeping you from collecting the Power Stars.''<br>'''Unlock criterion''': complete "Bowser Jr.'s Boomsday Machine"
|{{chart icon|SMG2-Comet}} [[Bowser's Big Bad Speed Run]]
|colspan="6"align=center|''Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.''<br>'''Unlock criterion''': complete a mission in Melty Monster
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!colspan="4"style="background:#A6DAC6"|38. [[Throwback Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|colspan="2"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt Galaxy or Slimy Spring Galaxy
!colspan="2"style="background:#A6DAC6"|Missions
!colspan="4"style="background:#A6DAC6"|39. [[Battle Belt Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4
!colspan="2"style="background:#A6DAC6"|Missions
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Throwback Galaxy (Return of the Whomp King).png|x90px]]
|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px]] '''{{color-link|World S|white|World S: <small>Here We Go!</small>}}'''
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Return of the Whomp King]] ([[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Throwback Galaxy#Green Star 2]])
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Battle Belt Galaxy (Mini-Planet Mega-Run).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Mini-Planet Mega-Run]] ([[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 2]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Battle Belt Galaxy#Green Star 3]])
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|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Silver Stars in the Whomp Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Melty Monster Galaxy#Green Star 3]])
!width=16% style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Mini-Planet Daredevil Run]]
!width=34% style="background:#FFFF4B"|Missions
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Whomp Silver Star Speed Run]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Mario Squared Galaxy (Make Mario a Star).png|x90px]]
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Snacktime for Gobblegut]]
|{{chart icon|SMG2-Mission}} [[Make Mario a Star]] ([[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 2]])
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|colspan="6"align=center|''Longtime fans will recognize this galaxy -- it's the [[Whomp's Fortress|pyramid]] from ''Super Mario 64''. And just as before, the [[Whomp King]] is waiting for you somewhere on this planet.''<br>'''Unlock criteria''': collect 60 Power Stars and complete a mission in Clockwork Ruins
|{{chart icon|SMG2-Comet}} [[Luigi's Purple Coin Chaos]]
|colspan="6"align=center|''The Battle Belt Galaxy is a series of planets, all infested with infested with enemies from previous galaxies. As you bounce from planetoid to planetoid, you must defeat Crabbers, Jack O' Goombas, Li'l Cinders, and more to unlock the Launch Stars that propel you toward the Power Star.''<br>'''Unlock criteria''': collect 65 Power Stars and complete "Return of the Whomp King"
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!colspan="4"style="background:#A6DAC6"|40. [[Flash Black Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
|colspan="2"align=center|''Mario Squared Galaxy is shaped like classic Mario from his [[Super Mario Bros.|8-bit adventures]]. The red in Mario's overalls is actually colored in by lava, so be careful you don't singe your behind on your own duds.''<br>'''Unlock criterion''': complete "Bowser's Fortified Fortress"
!colspan="2"style="background:#A6DAC6"|Missions
!colspan="4"style="background:#A6DAC6"|41. [[Slimy Spring Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#A6DAC6"| Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flash Black Galaxy (Jumping Around in the Dark).png|x90px]]
!width=16% style="background:#FFFF4B"|44. [[Rolling Coaster Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Jumping Around in the Dark]] ([[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flash Black Galaxy#Green Star 2]])
!width=34% style="background:#FFFF4B"|Missions
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Slimy Spring Galaxy (The Deep Shell Well).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[The Deep Shell Well]] ([[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Slimy Spring Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Dark Octo-Army Romp]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Coaster Galaxy (The Rainbow Road Roll).png|x90px]]
|colspan="2"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Chimp's Coin Challenge]]
|{{chart icon|SMG2-Mission}} [[The Rainbow Road Roll]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 2]])
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|colspan="6"align=center|''Darkness reigns in this spooky galaxy. Every few seconds, lightning crackles across the sky and reveals the architecture of a haunted mansion and a maze of platforms out over empty space. Use those flashes so you aren't stumbling around in the dark.''<br>'''Unlock criteria''': complete a mission in Melty Monster and feed the Luma 1800 Star Bits
|{{chart icon|SMG2-Comet}} [[Purple Coins on the Rainbow Road]]
|colspan="6"align=center|''Grab a [[shell]] and dive into the Slimy Spring Galaxy. This underwater course leads you through a garden of [[Snoodle]], chambers full of Boos, and a pair of writhing [[Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.''<br>'''Unlock criterion''': complete "Jumping Around in the Dark"
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!colspan="4"style="background:#A6DAC6"|42. [[Bowser's Galaxy Generator]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|colspan="2"align=center|''The Rolling Coaster Galaxy is modeled after [[Rainbow Road|one of Mario's favorite karting tracks]]. However, there are no wheels to be found here. Instead, you must roll through this colorful cosmic challenge on a sphere. The Power Star you seek is actually right under your toes.''<br>'''Unlock criteria''': collect 75 Power Stars and complete a mission in Mario Squared Galaxy
!colspan="8"style="background:#A6DAC6"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser's Galaxy Generator (Bowser's Fortified Fortress).png|x90px]]
!width=16% style="background:#FFFF4B"|45. [[Twisty Trials Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×4 {{chart icon|SMG2-totalY}}×1
|colspan="8"align=left|[[File:Smg2 icon grandstar.png|14px|link=Grand Star]] [[Bowser's Fortified Fortress]] ([[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Bowser's Galaxy Generator#Green Star 2]])
!width=34% style="background:#FFFF4B"|Missions
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|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Bowser's Big Bad Speed Run]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Twisty Trials Galaxy (Spinning and Spinning and Spinning).png|x90px]]
|{{chart icon|SMG2-Mission}} [[Spinning and Spinning and Spinning]] ([[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 2]])
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|colspan="12"align=center|''This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.''<br>'''Unlock criteria''': collect 70 Power Stars and complete a mission in Battle Belt or Slimy Spring
|{{chart icon|SMG2-Comet}} [[Turning Turning Double Time]]
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|colspan="12"style="background:#DED900; color:white;"|[[File:SMG2 Asset Texture World Banner (World S).png|x25px|link=World S]] '''World S: <small>Here We Go!</small>'''
|colspan="2"align=center|''The planets in this galaxy are spinning blocks that never slow down. You must jump from block to block, carefully stepping over the edges so you constantly stay on flat surfaces and are not dumped out into the [[pit|void]].''<br>'''Unlock criteria''': collect 80 Power Stars and complete a mission in Rolling Coaster Galaxy
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!colspan="4"style="background:#FFFF4B"|43. [[Mario Squared Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
!width=16% style="background:#FFFF4B"|46. [[Stone Cyclone Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×1
!colspan="2"style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
!colspan="4"style="background:#FFFF4B"|44. [[Rolling Coaster Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#FFFF4B"|Missions
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|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Mario Squared Galaxy (Make Mario a Star).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Stone Cyclone Galaxy (Silver Stars on the Cyclone).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[Make Mario a Star]] ([[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Mario Squared Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Silver Stars on the Cyclone]] ([[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rolling Coaster Galaxy (The Rainbow Road Roll).png|x90px]]
|colspan="2"align=left|[[File:Smg2 icon powerstar.png|14px|link=Power Star]] [[The Rainbow Road Roll]] ([[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Rolling Coaster Galaxy#Green Star 2]])
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|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Luigi's Purple Coin Chaos]]
|{{chart icon|SMG2-Comet}} [[Tox Box Speed Run]]
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Purple Coins on the Rainbow Road]]
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|colspan="6"align=center|''Mario Squared Galaxy is shaped like classic Mario from his [[Super Mario Bros.|8-bit adventures]]. The red in Mario's overalls is actually colored in by lava, so be careful you don't singe your behind on your own duds.''<br>'''Unlock criterion''': complete "Bowser's Fortified Fortress"
|colspan="2"align=center|''Remember [[Beach Bowl Galaxy|this planet]] from ''Super Mario Galaxy''? It's back and tougher than ever. The [[Tox Box]] menace on this planet has gone critical, with these rolling giants dominating every square inch of solid ground. Seek refuge in the gaping maws of the Tox Boxes as they roll by so you aren't squashed.''<br>'''Unlock criteria''': collect 90 Power Stars and complete a mission in Twisty Trials Galaxy
|colspan="6"align=center|''The Rolling Coaster Galaxy is modeled after [[Rainbow Road|one of Mario's favorite karting tracks]]. However, there are no wheels to be found here. Instead, you must roll through this colorful cosmic challenge on a sphere. The Power Star you seek is actually right under your toes.''<br>'''Unlock criteria''': collect 75 Power Stars and complete a mission in Mario Squared
|-
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!colspan="4"style="background:#FFFF4B"|45. [[Twisty Trials Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×1
!width=16% style="background:#FFFF4B"|47. [[Boss Blitz Galaxy]]<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×6 {{chart icon|SMG2-totalB}}×10
!colspan="2"style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
!colspan="4"style="background:#FFFF4B"|46. [[Stone Cyclone Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#FFFF4B"|Missions
|-
|-
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Twisty Trials Galaxy (Spinning and Spinning and Spinning).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boss Blitz Galaxy (Throwback Throwdown).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Spinning and Spinning and Spinning]] ([[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Twisty Trials Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Stone Cyclone Galaxy (Silver Stars on the Cyclone).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Silver Stars on the Cyclone]] ([[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Stone Cyclone Galaxy#Green Star 2]])
|-
|-
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Turning Turning Double Time]]
|{{chart icon|SMG2-Comet}} [[Throwback Throwdown Speed Run]]
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Tox Box Speed Run]]
|-
|-
|colspan="6"align=center|''The planets in this galaxy are spinning blocks that never slow down. You must jump from block to block, carefully stepping over the edges so you constantly stay on flat surfaces and are not dumped out into the [[pit|void]].''<br>'''Unlock criteria''': collect 80 Power Stars and complete a mission in Rolling Coaster
|colspan="2"align=center|''This galaxy is a rogue's gallery of bosses from the first ''Super Mario Galaxy''. [[Dino Piranha]], [[King Kaliente]][[Major Burrows]], and [[Bouldergeist]] have all booked return tickets to the cosmos for this challenge. But none of them is as tough as [[Dino Piranha|Fiery Dino Piranha]]. That fired-up [[Piranha Plant]] is back and madder than ever!''<br>'''Unlock criteria''': collect 100 Power Stars and complete a mission in Stone Cyclone Galaxy
|colspan="6"align=center|''Remember [[Beach Bowl Galaxy|this planet]] from ''Super Mario Galaxy''? It's back and tougher than ever. The [[Tox Box]] menace on this planet has gone critical, with these rolling giants dominating every square inch of solid ground. Seek refuge in the gaping maws of the Tox Boxes as they roll by so you aren't squashed.''<br>'''Unlock criteria''': collect 90 Power Stars and complete a mission in Twisty Trials
|-
|-
!colspan="4"style="background:#FFFF4B"|47. [[Boss Blitz Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×10
!width=16% style="background:#FFFF4B"|48. [[Flip-Out Galaxy]] ({{chart icon|SMG2-LumaH}})<br>{{chart icon|SMG2-totalS}}×4 {{chart icon|SMG2-totalP}}×2
!colspan="2"style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
!colspan="4"style="background:#FFFF4B"|48. [[Flip-Out Galaxy]] ([[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]])<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×4 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#FFFF4B"|Missions
|-
|-
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Boss Blitz Galaxy (Throwback Throwdown).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Out Galaxy (Wicked Wall Jumps).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])
|{{chart icon|SMG2-Mission}} [[Wicked Wall Jumps]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 1]])
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flip-Out Galaxy (Wicked Wall Jumps).png|x90px]]
|colspan="2"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[Wicked Wall Jumps]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 2]])
|-
|-
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Throwback Throwdown Speed Run]]
|{{chart icon|SMG2-Comet}} [[Cosmic Clone Wall Jumpers]] ([[File:Smg2 icon greencomet.png|15px|link=Flip-Out Galaxy#Green Star 2]])
|colspan="2"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[Cosmic Clone Wall Jumpers]]
|-
|-
|colspan="6"align=center|''This galaxy is a rogue's gallery of bosses from the first ''Super Mario Galaxy''. [[Dino Piranha]], [[King Kaliente]], [[Major Burrows]], and [[Bouldergeist]] have all booked return tickets to the cosmos for this challenge. But none of them is as tough as [[Fiery Dino Piranha]]. That fired-up [[Piranha Plant]] is back and madder than ever!''<br>'''Unlock criteria''': collect 100 Power Stars and complete a mission in Stone Cyclone
|colspan="2"align=center|''This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here.''<br>'''Unlock criteria''': collect 110 Power Stars, complete a mission in Boss Blitz Galaxy, and feed the Hungry Luma 2000 Star Bits
|colspan="6"align=center|''This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here.''<br>'''Unlock criteria''': collect 110 Power Stars, complete a mission in Boss Blitz, and feed the Luma 2000 Star Bits
|-
|-
!colspan="4"style="background:#FFFF4B"|49. [[Grandmaster Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Yoshi.png|15px|Total number of missions that feature Yoshi.]]×2
!width=16% style="background:#FFFF4B"|49. [[Grandmaster Galaxy]]<br>{{chart icon|SMG2-totalS}}×2 {{chart icon|SMG2-totalP}}×7 {{chart icon|SMG2-totalY}}×2
!colspan="8"style="background:#FFFF4B"|Missions
!width=34% style="background:#FFFF4B"|Missions
|-
|-
|colspan="4"rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Grandmaster Galaxy (The Perfect Run).png|x90px]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Grandmaster Galaxy (The Perfect Run).png|x90px]]
|colspan="8"align=left|[[File:smg2 icon powerstar.png|14px|link=Power Star]] [[The Ultimate Test]]
|{{chart icon|SMG2-Mission}} [[The Ultimate Test]]
|-
|-
|colspan="8"align=left|[[File:Smg2 icon prankstercomet.png|14px|link=Prankster Comet]] [[The Perfect Run]]
|{{chart icon|SMG2-Comet}} [[The Perfect Run]]
|-
|-
|colspan="12" align=center|''Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the [[Prankster Comet|prankster comet]] is overhead…''<br>'''Unlock criterion''': collect 240 Power Stars
|colspan="2"align=center|''Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the [[Prankster Comet|prankster comet]] is overhead…''<br>'''Unlock criterion''': collect 240 Power Stars
|-
|-
|colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a World are designated with a unique number. This number correlates with the galaxy's listing on the in-game [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are appendixed with ([[File:SMG Asset Sprite UI Hungry Luma.png|14px]]). Four symbols convey attributes about each galaxy: [[File:SMG Asset Sprite UI Power Star.png|15px]] denotes the total number of obtainable [[Power Star]]s; [[File:SMG2 Asset Model World 1 (Earth Analog).png|15px]] denotes the total number of reachable areas; [[File:SMG2 Asset Sprite UI Yoshi.png|15px]] denotes the number of missions that feature [[Yoshi]]; and [[File:SMG2 Asset Sprite UI Bowser.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. [[File:smg icon powerstar.png|14px]] denotes a normal mission; [[File:smg icon grandstar.png|14px]] denotes a [[Grand Star]] mission; [[File:Smg2 icon prankstercomet.png|14px]] denotes a [[Prankster Comet]] mission; and [[File:SMG Asset Sprite LS Secret Star.png|14px]] denotes an intramissionary Secret Star. Missions that contain hidden [[Green Star]]s are appendixed with one or more [[File:Smg2 icon greencomet.png|15px]], depending on how many there are.
|colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a World are designated with a unique number. This number correlates with the galaxy's listing on the in-game [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are appendixed with ({{chart icon|SMG2-LumaH}}). Four symbols convey attributes about each galaxy: {{chart icon|SMG2-totalS}} denotes the total number of obtainable [[Power Star]]s; {{chart icon|SMG2-totalP}} denotes the total number of reachable planets and/or areas; {{chart icon|SMG2-totalY}} denotes the number of missions that feature [[Yoshi]]; and {{chart icon|SMG2-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. {{chart icon|SMG2-Mission}} denotes a normal mission; {{chart icon|SMG2-StarGrand}} denotes a [[Grand Star]] mission; {{chart icon|SMG2-Comet}} denotes a [[Prankster Comet]] mission; and {{chart icon|SMG2-MissionS}} denotes an intramissionary Secret Star. Missions that contain hidden [[Green Star]]s are appendixed with one or more {{chart icon|SMG2-StarGreen}}, depending on how many there are.
|}
|}
</center>
</center>
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===Prankster Comets===
===Prankster Comets===
{{main|Prankster Comet}}
{{main|Prankster Comet}}
[[Comet Medal]]s are collectibles hidden in galaxies. Every galaxy has a Comet Medal. Collecting one adds it to the player's total, much like Power Stars, Star Bits, and coins. If Mario loses a life after collecting one and finishes the mission, the Comet Medal will not be added to his total. He will have to return to a mission in that galaxy to collect it again. Accumulating Comet Medals causes Prankster Comets to orbit previously visited galaxies. The comets unlock new missions in their corresponding galaxies with unique attributes, namely speed runs; "daredevil" runs (in which Mario is defeated if he takes a single hit); [[Purple Coin]] runs; races against [[Cosmic Clone]]s; romps requiring Mario to defeat 30 enemies within a time limit; and missions where the speed of obstacles is increased. Not every galaxy can be orbited by these types of Prankster Comets. After completing all 120 missions and completing "[[Bowser's Fortified Fortress]]" a second time, Green Comets begin orbiting every galaxy except for Grandmaster Galaxy. This causes hidden [[Green Star]]s to appear in previously completed missions.
[[Comet Medal]]s are collectibles hidden in galaxies. Every galaxy has a Comet Medal. Collecting one adds it to the player's total, much like Power Stars, Star Bits, and coins. If Mario loses a life after collecting one and finishes the mission, the Comet Medal will not be added to his total. He will have to return to a mission in that galaxy to collect it again. Accumulating Comet Medals causes Prankster Comets to orbit previously visited galaxies. The comets unlock new missions in their corresponding galaxies with unique attributes, namely speed runs; "daredevil" runs (in which Mario is defeated if he takes a single hit); [[Purple Coin]] runs; races against [[Cosmic Clone]]s; romps requiring Mario to defeat 30 enemies within a time limit; and missions where the speed of obstacles is increased. Not every galaxy can be orbited by these types of Prankster Comets. After completing all 120 missions and completing "[[Bowser's Fortified Fortress]]" a second time, Green Comets begin orbiting every galaxy except for Grandmaster Galaxy. This causes hidden [[Green Star]]s to appear in previously completed missions.


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===Starship Mario===
===Starship Mario===
{{main|Starship Mario}}
{{main|Starship Mario}}
[[File:SMG2 Starship Mario Engine Room.png|x150px|thumb||right|Screenshot of the Starship Mario's Engine Room. The display of power-ups is one of the ways that progress is passively tracked.]]
[[File:SMG2 Starship Mario Engine Room.png|x120px|thumb||right|Screenshot of the Engine Room. The display of power-ups is one of the ways that progress is passively tracked.]]
[[File:SSBU Starship Mario Spirit.png|right|145px]]
[[File:SSBU Starship Mario Spirit.png|right|145px]]
 
The Starship Mario is the hub of the game. It is a planetoid-turned-spaceship created by [[Lubba]] as a home for his [[Luma]]s. After becoming acquainted with [[Mario]], he transforms it into his likeness. Rather than invoke a spaceship design comparable to those in science fiction, the Starship Mario has a fantastical design: it has a bow like a seafaring vessel, a stone chimney, and is flocked by sea gulls. It is covered in flowers and has a small brook. It has two accessible rooms: one is the Engine Room that houses the [[beacon]] – the source of energy for Starship Mario. The other is a pipe room occupied by Lumalees accessible via a [[pipe]] in the starship's left ear. It only appears after Mario has collected a Power Star in [[World 3]]. The bow of Starship Mario has a button before a steering wheel that allows the player to access the [[world]] map and move the starship like a cursor. After collecting sixteen Power Stars, Lubba places a Totals Sign to the left of the helm that outlines all of the Power Stars and Comet Medals that the player has collected. Lubba himself is to the right.
The Starship Mario is the hub of the game. It is a planetoid-turned-spaceship created by [[Lubba]] as a home for his [[Luma]]s. After becoming acquainted with [[Mario]], he transforms it into his likeness. Rather than invoke a spaceship design comparable to those in science fiction, the Starship Mario has a fantastical design: it has a bow like a seafaring vessel, a stone chimney, and is flocked by sea gulls. It is covered in flowers and has a small brook. It has two accessible rooms: one is the Engine Room that houses the [[beacon]] – the source of energy for Starship Mario. The other is a [[Pipe Room]] occupied by Lumalees accessible via a [[pipe]] in the starship's left ear. It only appears after Mario has collected a Power Star in [[World 3]]. The bow of Starship Mario has a button before a steering wheel that allows the player to access the [[World|world map]] and move the starship like a cursor. After collecting sixteen Power Stars, Lubba places a Totals Sign to the left of the helm that outlines all of the Power Stars and Comet Medals that the player has collected. Lubba himself is to the right.


A grassy platform with [[fruit (Yoshi food)|fruit]]s begins orbiting the starship after completing "[[Saddle Up with Yoshi]]", and a [[Starshroom]] bearing members of the [[Toad Brigade]] flies with it after completing "[[Digga-Leg's Planet]]".
A grassy platform with [[fruit (Yoshi food)|fruit]]s begins orbiting the starship after completing "[[Saddle Up with Yoshi]]", and a [[Starshroom]] bearing members of the [[Toad Brigade]] flies with it after completing "[[Digga-Leg's Planet]]".
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The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.
The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.


<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show table"data-collapsetext="Hide table">
<center>
<center>
{| width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable mw-collapsible" style="border-collapse:collapse; background:#F5F5F5;"
{|width=80% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!style="background:#FF2400; color:white;"|No.
!style="background:#FF2400;color:white;"|No.
!style="background:#FF2400; color:white;"|Name
!style="background:#FF2400;color:white;"|Name
!style="background:#FF2400; color:white;"|Unlock criterion
!style="background:#FF2400;color:white;"|Unlock criterion
!style="background:#FF2400; color:white;"|Placement
!style="background:#FF2400;color:white;"|Placement
!style="background:#FF2400; color:white;"|Dialogue
!style="background:#FF2400;color:white;"|Dialogue
 
|-
|-
|align=center| 01
|align=center|01
|align=center| [[Yoshi]]
|align=center|[[Yoshi]]
|align=center| Complete "[[Saddle Up with Yoshi]]".
|align=center|Complete "[[Saddle Up with Yoshi]]".
|align=center| tip of nose
|align=center|tip of nose
|align=center| none
|align=center|none
|-
|-
|align=center| 02
|align=center|02
|align=center| [[Yellow Toad (Toad Brigade)|Yellow Toad]]
|align=center|[[Yellow Toad (Toad Brigade)|Yellow Toad]]
|align=center| Complete "[[Digga-Leg's Planet]]".
|align=center|Complete "[[Digga-Leg's Planet]]".
|align=center| below right ear
|align=center|below right ear
|align=center| "''Hey--everyone's waiting for you on the [[Starshroom]]! We found a [[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px]], so we're keeping it there for you.''"
|align=center|"''Hey--[[Toad Brigade|everyone]]'s waiting for you on the [[Starshroom]]! We found a {{chart icon|SMG2-1Up}}, so we're keeping it there for you.''"
|-
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|align=center| 03
|align=center|03
|align=center| [[Banktoad]]
|align=center|[[Banktoad]]
|align=center| Accumulate 7 [[Power Star]]s.
|align=center|Accumulate 7 [[Power Star]]s.
|align=center| small patch of white flowers on the deck
|align=center|small patch of white flowers on the deck
|align=center| "''Hello from your friendly Banktoad! I can help share your stash of [[File:SMG Asset Sprite UI Star Bit.png|x15px]] [[Star Bit]]s with other adventurers!''"
|align=center|"''Hello from your friendly Banktoad! I can help share your stash of {{chart icon|SMG2-Bits}} [[Star Bit]]s with other adventurers!''"
|-
|-
|align=center| 04
|align=center|04
|align=center| [[Mailtoad]]
|align=center|[[Mailtoad]]
|align=center| Accumulate 13 Power Stars.
|align=center|Accumulate 13 Power Stars.
|align=center| patch of red flowers on the deck
|align=center|patch of red flowers on the deck
|align=center| "''Hello! I've held on to every [[File:SMG Asset Sprite UI Mail.png|15px]] I've recieved! Here--look…''"
|align=center|"''Hello! I've held on to every {{chart icon|SMG2-Letter}} I've received! Here--look…''"
|-
|-
|align=center| 05
|align=center|05
|align=center| [[Star Bunny]]
|align=center|[[Star Bunny]]
|align=center| Complete "[[Think Before You Shake]]".
|align=center|Complete "[[Think Before You Shake]]".
|align=center| under right ear lobe
|align=center|under right ear lobe
|align=center| "''Shake {{button|wii|Wiimote}} when you're in midjump! [[Spin]]ning will give you just a little more OOMPH! How do you think I jump so high, boiyoing? Try it with me!''"
|align=center|"''Shake {{button|wii|Wiimote}} when you're in midjump! [[Spin]]ning will give you just a little more OOMPH! How do you think I jump so high, boiyoing? Try it with me!''"
|-
|-
|align=center| 06
|align=center|06
|align=center| [[Honeybee]]
|align=center|[[Honeybee]]
|align=center| Complete "[[The Secret Wall Jump]]".
|align=center|Complete "[[The Secret Wall Jump]]".
|align=center| left of the middle engine
|align=center|left of the middle engine
|align=center| "''Bet you'd like to know our secret… When we get [[File:SMG Asset Sprite UI Coin.png|x15px]] [[coin]]s in the air, we can fly farther!''"
|align=center|"''Bet you'd like to know our secret… When we get {{chart icon|SMG2-Coin}} [[coin]]s in the air, we can fly farther!''"
|-
|-
|align=center| 07
|align=center|07
|align=center| [[Penguin]]
|align=center|[[Penguin]]
|align=center| Complete "[[Exploring the Cosmic Cavern]]".
|align=center|Complete "[[Exploring the Cosmic Cavern]]".
|align=center| back of the head, near the tea set
|align=center|back of the head, near the tea set
|align=center| "''Shake {{button|wii|Wiimote}} when you're in the water for a burst of speed! A lot of penguins don't know that…''"
|align=center|"''Shake {{button|wii|Wiimote}} when you're in the water for a burst of speed! A lot of penguins don't know that…''"
|-
|-
|align=center| 08
|align=center|08
|align=center| [[Jibberjay]]
|align=center|[[Jibberjay]]
|align=center| Complete "[[Jungle Fluzzard Race]]".
|align=center|Complete "[[Jungle Fluzzard Race]]".
|align=center| near the path above the left sideburn
|align=center|near the path above the left sideburn
|align=center| "''Listen up! Listen up! There's a trick to going fast with [[Fluzzard]]! Point {{button|wii|Wiimote}} down to dive! Keep diving to go fast! Dive! Dive whenever you can! Fast! Fast!''"
|align=center|"''Listen up! Listen up! There's a trick to going fast with [[Fluzzard]]! Point {{button|wii|Wiimote}} down to dive! Keep diving to go fast! Dive! Dive whenever you can! Fast! Fast!''"
|-
|-
|align=center| 09
|align=center|09
|align=center| First [[Lumalee]]
|align=center|First [[Lumalee]]
|align=center| Collect one [[Power Star]] in [[World 3 (Super Mario Galaxy 2)|World 3]].
|align=center|Collect one [[Power Star]] in [[World 3 (Super Mario Galaxy 2)|World 3]].
|align=center| [[Pipe Room]] in the left ear
|align=center|Pipe room in the left ear
|align=center| "''Lumalee! ♪ Lumalop! ♪ Welcome to the Luma Shop! Care to spin a [[Chance Cube]] for only 30 [[File:SMG Asset Sprite UI Star Bit.png|x15px]] Star Bits?''"
|align=center|"''Lumalee! ♪ Lumabop! ♪ Welcome to the Luma Shop! Care to spin a [[Chance Cube]] for only 30 {{chart icon|SMG2-Bits}} Star Bits?''"
|-
|-
|align=center| 10
|align=center|10
|align=center| [[Whittle]]
|align=center|[[Whittle]]
|align=center| Complete "[[Tall Trunk's Big Slide]]".
|align=center|Complete "[[Tall Trunk's Big Slide]]".
|align=center| behind the left ear
|align=center|behind the left ear
|align=center| "''Collect many [[File:SMG2 Asset Sprite UI Comet Medal.png|15px]]? [[Prankster Comet|Comet]] arrive! First time in galaxy… Always one [[File:SMG2 Asset Sprite UI Comet Medal.png|15px]] somewhere! Look hard.''"
|align=center|"''Collect many {{chart icon|SMG2-Medal}}? [[Prankster Comet|Comet]] arrive! First time in galaxy… Always one {{chart icon|SMG2-Medal}} somewhere! Look hard.''"
|-
|-
|align=center| 11
|align=center|11
|align=center| [[Gold Gearmo]]
|align=center|[[Gold Gearmo]]
|align=center| Complete "[[C'mere, Goomba]]".
|align=center|Complete "[[C'mere, Goomba]]".
|align=center| at tea set
|align=center|at tea set
|align=center| "''I kinda dig those [[File:SMG2 Asset Sprite UI Goomba.png|15px]] [[Goomba|guys]]!''"
|align=center|"''I kinda dig those {{chart icon|SMG2-Goomba}} [[Goomba|guys]]!''"
|-
|-
|align=center| 12
|align=center|12
|align=center| [[Silver Gearmo]]
|align=center|[[Silver Gearmo]]
|align=center| Complete "[[C'mere, Topman]]".
|align=center|Complete "[[C'mere, Topman]]".
|align=center| at tea set
|align=center|at tea set
|align=center| "''I just love the way those li'l [[File:SMG2 Asset Sprite UI Spiky Topman.png|15px]] [[Spiky Topman|red guys]] spin!''"
|align=center|"''I just love the way those li'l {{chart icon|SMG2-Topman}} [[Spiky Topman|red guys]] spin!''"
|-
|-
|align=center| 13
|align=center|13
|align=center| Second Lumalee
|align=center|Second Lumalee
|align=center| Complete "[[The Magnificent Magma Sea]]".
|align=center|Complete "[[The Magnificent Magma Sea]]".
|align=center| Pipe Room in the left ear
|align=center|Pipe room in the left ear
|align=center| "''Care to spin 5 Chance Cubes for only 100 [[File:SMG2 Asset Sprite UI Coins.png|15px]] coins?''"
|align=center|"''Care to spin 5 Chance Cubes for only 100 {{chart icon|SMG2-Coins}} coins?''"
|-
|-
|align=center| 14
|align=center|14
|align=center| [[Bob-omb Buddy]]
|align=center|[[Bob-omb Buddy]]
|align=center| Complete "[[Return of the Whomp King]]".
|align=center|Complete "[[Return of the Whomp King]]".
|align=center| near bridge, north of tea set
|align=center|near bridge, north of tea set
|align=center| "''Have you heard of this [[World S|mythical, legendary world]]? It sounds like an amazing place, but I wonder how you get there…''"
|align=center|"''Have you heard of this [[World S|mythical, legendary world]]? It sounds like an amazing place, but I wonder how you get there…''"
|-
|-
|align=center| 15
|align=center|15
|align=center| First [[Luma (species)|Green Luma]]
|align=center|First [[Luma (species)|Green Luma]]
|align=center| Complete "[[Throwback Throwdown]]".
|align=center|Complete "[[Throwback Throwdown]]".
|align=center| left of the stern, by the [[tree]]
|align=center|left of the stern, by the [[tree]]
|align=center| "''Seeking the [[Green Star|cosmic jewels]]…it's been our lifelong pursuit… There is a saying that 'they can be found when all the [[Power Star|stars]] have been collected…'''"
|align=center|"''Seeking the [[Green Star|cosmic jewels]]…it's been our lifelong pursuit… There is a saying that 'they can be found when all the [[Power Star|stars]] have been collected…'''"
|-
|-
|align=center| 16
|align=center|16
|align=center| Second Green Luma
|align=center|Second Green Luma
|align=center| Accumulate 120 Power Stars.
|align=center|Accumulate 120 Power Stars.
|align=center| left of the stern, by the tree
|align=center|left of the stern, by the tree
|align=center| "''The universe is so full of joy… Have you ever seen a [[File:Smg2 icon greencomet.png|15px]] cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!''"
|align=center|"''The universe is so full of joy… Have you ever seen a {{chart icon|SMG2-StarGreen}} cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!''"
|-
|-
|align=center| 17
|align=center|17
|align=center| [[Rosalina]]
|align=center|[[Rosalina]]
|align=center| Complete "[[The Perfect Run]]".
|align=center|Complete "[[The Perfect Run]]".
|align=center| big patch of white flowers on the deck
|align=center|big patch of white flowers on the deck
|align=center| "''I want to give you my thanks.''"
|align=center|"''I want to give you my thanks.''"
|}
|}
</center>
</center>
</div>


==Characters==
==Characters==
===Playable characters===
===Playable characters===
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. An invitation to [[Peach's Castle]] turns tragic when she is kidnapped by [[Bowser]] and takes her into the depths of space. After encountering a group of star children called Lumas and their leader Lubba, Mario embarks on a journey through space to collect [[Power Star]]s, stop Bowser, and rescue the princess. This is accomplished through the aide of an apricot-colored Luma. The game's story is partially framed as a retelling of [[Super Mario Galaxy|its predecessor]], and Mario similarly has the same {{wp|Game feel|feel}}, physics, and control from the first ''Super Mario Galaxy''.
|style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. An invitation to [[Peach's Castle]] turns tragic when she is kidnapped by [[Bowser]] and taken into the depths of space. After encountering a group of star children called [[Luma]]s and their leader, [[Lubba]], Mario embarks on a journey through space to collect [[Power Star]]s, stop Bowser, and rescue the princess. This is accomplished through the aid of [[Starship Mario]], a spaceship designed after Mario's likeness, and an [[Baby Luma|apricot-colored Luma]]. The game's story is partially framed as a retelling of [[Super Mario Galaxy|its predecessor]], and Mario similarly has the same {{wp|Game feel|feel}}, physics, and control from the previous game.
|-
|-
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|style="background:#def3df"|Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has cleared "[[Bowser's Big Lava Power Party]]" and collects 3 Power Stars in World 3. He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. Clearing "[[Bowser's Fortified Fortress]]" makes Luigi permanently available. He can be swapped with Mario by entering a door beneath the stern of [[Starship Mario]].
|style="background:#def3df"|Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has cleared "[[Bowser's Big Lava Power Party]]" and collects 3 Power Stars in [[World 3 (Super Mario Galaxy 2)|World 3]]. He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. After "[[Bowser's Fortified Fortress]]" is cleared, Luigi becomes permanently available and can be swapped with Mario by entering a door beneath the stern of Starship Mario.
|-
|-
|align=center style="background:#FEC776"|[[File:SMG2 Transparent Co Star Luma Artwork.png|90px]]<br>'''[[Co-Star Luma]]'''
|align=center style="background:#FEC776"|[[File:SMG2 Transparent Co Star Luma Artwork.png|100x100px]]<br>'''[[Co-Star Luma]]'''
|style="background:#FEDAA4"|A young [[Luma]] that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.</ref> as he progresses through levels. However, using the [[Star Cursor]], Co-Star Luma can collect far-off items (e.g. [[coin]]s, [[1-Up Mushroom]]s) and hold enemies in place. It can still perform the [[Spin]] move and collect [[Star Bit]]s like Mario. Controlling Co-Star Luma does not require using a [[Wii#Nunchuck|Nunchuck]].
|style="background:#FEDAA4"|A young [[Luma]] that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.</ref> as he progresses through levels. However, using the [[Star Pointer]], Co-Star Luma can collect far-off items (e.g. [[coin]]s, [[1-Up Mushroom]]s) and hold enemies in place. It can still perform the [[Spin]] move and collect [[Star Bit]]s like Mario. Controlling Co-Star Luma does not require using a [[Wii#Nunchuk|Nunchuk]].
|}
|}
<br>
<br>


===Rideable characters===
===Rideable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#AFFFAA"|[[File:MarioYoshiAssistLumaBerry.png|x90px]]<br>'''[[Yoshi]]'''
|align=center style="background:#AFFFAA"|[[File:MarioYoshiAssistLumaBerry.png|x100px]]<br>'''[[Yoshi]]'''
|style="background:#ECFFEC"|A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an [[Yoshi's Egg|egg]] by a [[Magikoopa]]. Yoshi can eat enemies and latch onto [[Flower (Super Mario Galaxy 2)|flower]]s by pointing at them on-screen with the [[Wii#Wii Remote|Wii Remote]]'s cursor. He can [[Flutter Jump]] to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the [[Spin]], [[Side Somersault]], and [[Backward Somersault|Back-flip]]. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a [[Yoshi's House|house]] on the starting planet of [[Sky Station Galaxy]] and refers to himself as a "space dragon".
|style="background:#ECFFEC"|A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an [[Yoshi's Egg|egg]] by a [[Magikoopa]]. Yoshi can eat enemies and latch onto [[Flower (grapple)|flowers]] by pointing at them on-screen with the [[Wii#Wii Remote|Wii Remote]]'s cursor. He can [[Flutter Jump]] to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the [[Spin]], [[Side Somersault]], and [[Backward Somersault|Back-flip]]. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a [[Yoshi's House|house]] on the starting planet of [[Sky Station Galaxy]] and refers to himself as a "space dragon".
|align=center style="background:#ECFFEC"|[[Yoshi Star Galaxy]]<br>[[Hightail Falls Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Beat Block Galaxy]]<br>[[Bowser Jr.'s Fearsome Fleet]]<br>[[Starshine Beach Galaxy]]<br>[[Sweet Mystery Galaxy]]<br>[[Flash Black Galaxy]]<br>[[Bowser's Galaxy Generator]]<br>[[Twisty Trials Galaxy]]<br>[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|align=center style="background:#ECFFEC"|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Haunty Halls Galaxy]], [[Beat Block Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Twisty Trials Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#EFB3C6"|[[File:FluzzardBird.png|x90px]]<br>'''[[Fluzzard]]'''
|align=center style="background:#EFB3C6"|[[File:FluzzardBird.png|x100px]]<br>'''[[Fluzzard]]'''
|style="background:#F9E3EA"|A big bird similar to a {{wp|paragliding|paraglider}}. Mario holds onto his talons and glides with him during the [[Fluzzard gliding]] minigame. He is spoken for by the [[Jibberjay]]s. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy.
|style="background:#F9E3EA"|A big bird similar to a {{wp|paragliding|paraglider}}. Mario holds onto his talons and glides with him during the [[Fluzzard gliding]] minigame. He is spoken for by the [[Jibberjay]]s. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy.
|align=center style="background:#F9E3EA"|[[Wild Glide Galaxy]]<br>[[Fleet Glide Galaxy]]
|align=center style="background:#F9E3EA"|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]]
|}
|}
<br>
<br>


===Non-playable characters===
===Non-playable characters===
A star symbol (★) denotes a character that was not in the first ''[[Super Mario Galaxy]]''.
A star symbol (★) denotes a character that was not in the first ''[[Super Mario Galaxy]]''. In addition to the characters listed below, a [[Mii]] can be set as the file select icon for the player's saved file.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Baby Luma.png|x100px]]<br>[[Baby Luma]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Baby Luma.png|100x100px]]<br>[[Baby Luma]]
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario the ability to [[Spin]] and travel through space. Mario first encounters him collapsed on a road leading to [[Peach's Castle]] and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento.
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario the ability to [[Spin]] and travel through space. Mario first encounters him collapsed on a road leading to [[Peach's Castle]] and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento.
|align=center|All galaxies
|align=center|All galaxies
|-
|-
|align=center style="background:#FFFFFF"|[[File:Princess Peach Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Princess Peach]]
|align=center style="background:#FFFFFF"|[[File:Princess Peach Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the [[Mushroom Kingdom]]. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the [[Bowser's Galaxy Generator|center of the universe]]. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|The ruler of the [[Mushroom Kingdom]]. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the [[Bowser's Galaxy Generator|center of the universe]]. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|align=center|[[Bowser's Galaxy Generator]]
|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SSBU Lubba Spirit.png|x100px]]<br>[[Lubba]] ★
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Lubba.png|100x100px]]<br>[[Lubba]] ★
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|align=center|[[Starship Mario]]
|align=center|[[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Blue Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|align=center style="background:#FFFFFF"|[[File:SMG Blue Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into [[Launch Star]]s, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat [[Star Bit]]s and squeal with delight when fed via the [[Star Cursor]]. The Lumas encountered at the start of the game are [[Super Mario Galaxy#Story|already familiar]] with Mario.
|Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into [[Launch Star]]s, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]]. The Lumas encountered at the start of the game are [[Super Mario Galaxy#Story|already familiar]] with Mario.
|align=center|[[Sky Station Galaxy]]<br>[[Yoshi Star Galaxy]]<br>[[Spin-Dig Galaxy]]<br>[[Cosmic Cove Galaxy]]<br>[[Bowser's Lava Lair]]<br>[[Bowser's Gravity Gauntlet]]<br>[[Space Storm Galaxy]]<br>[[Clockwork Ruins Galaxy]]<br>[[Bowser's Galaxy Generator]]<br>[[Starship Mario]]
|align=center|[[Mushroom Kingdom]], [[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], [[Bowser's Galaxy Generator]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Giant Luma Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Luma]]s (big)
|align=center style="background:#FFFFFF"|[[File:Giant Luma Artwork - Super Mario Galaxy 2.png|100x100px]]<br>Big Lumas
|Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if [[spin|spun]] against and speak at a slightly lower octave. While Lumas can be many different colors, the giant Lumas are all yellow.
|Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if [[spin|spun]] against and speak at a slightly lower octave. While Lumas can be many different colors, the giant Lumas are all yellow.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
Line 768: Line 1,060:
|align=center style="background:#FFFFFF"|[[File:Hungry Coin Luma Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Hungry Luma]]s
|align=center style="background:#FFFFFF"|[[File:Hungry Coin Luma Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Hungry Luma]]s
|Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat [[coin|coinage]] can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star.
|Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat [[coin|coinage]] can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Puzzle Plank Galaxy]]<br>[[Hightail Falls Galaxy]]<br>[[Cosmic Cove Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Clockwork Ruins Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Cloudy Court Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|Big Lumas that run the Luma Shops. One typically precedes a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|align=center|[[Spin-Dig Galaxy]]<br>[[Puzzle Plank Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Freezy Flake Galaxy]]<br>[[Bowser Jr.'s Fiery Flotilla]]<br>[[Flipsville Galaxy]]<br>[[Slipsand Galaxy]]<br>[[Shiverburn Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Boss Blitz Galaxy]]<br>[[Starship Mario]]
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:TipNetwork.png|x100px]]<br>[[Tip Network]]
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|align=center|All galaxies
|align=center|[[Mushroom Kingdom]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Hint Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Yellow Toad).png|75x75px]]<br>[[Toad Brigade]]
|The captain of the [[Toad Brigade]] – a five-member team of [[Toad (species)|Toad]]s on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy.
|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships. The [[Captain Toad|Red Toad]] is the self-designated captain. He will bring the brigade into dangerous sitatuions. The knowledgeable [[Hint Toad|Blue Toad]] believes his position as the leader is questionable, and that he can be quite lazy. The other members include a green bank teller, a purple mail carrier, and a sleepy [[Yellow Toad (Toad Brigade)|Yellow Toad]].
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Bowser's Lava Lair]]<br>[[Flipsville Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Battle Belt Galaxy]]<br>[[Slimy Spring Galaxy]]<br>[[Rolling Coaster Galaxy]]<br>[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Banktoad).png|x100px]]<br>[[Banktoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Banktoad).png|100x100px]]<br>[[Banktoad]]
|A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario [[1-Up Mushroom]]s in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe.
|A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario [[1-Up Mushroom]]s in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Bowser's Lava Lair]]<br>[[Flipsville Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Rolling Coaster Galaxy]]<br>[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|x100px]]<br>[[Mailtoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Bowser's Lava Lair]]<br>[[Flipsville Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Battle Belt Galaxy]]<br>[[Rolling Coaster Galaxy]]<br>[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Hint Toad).png|x100px]]<br>[[Hint Toad|Blue Toad]]
|A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Bowser's Lava Lair]]<br>[[Flipsville Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Rolling Coaster Galaxy]]<br>[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Yellow Toad).png|x100px]]<br>[[Yellow Toad (Toad Brigade)|Yellow Toad]]
|A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be [[Mushroom Kingdom|home]] when out in the field.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Bowser's Lava Lair]]<br>[[Flipsville Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Battle Belt Galaxy]]<br>[[Rolling Coaster Galaxy]]<br>[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:The Chimp Artwork.png|x100px]]<br>[[The Chimp]] ★
|align=center style="background:#FFFFFF"|[[File:The Chimp Artwork.png|x100px]]<br>[[The Chimp]] ★
|A [[monkey]] who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the [[The Chimp's Skating Challenge|skating]] minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either.
|A [[monkey]] who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the [[The Chimp's Skating Challenge|skating]] minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Freezy Flake Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Shiverburn Galaxy]]<br>[[Melty Monster Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Freezy Flake Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Slimy Spring Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bunny Blue SMG2.png|x100px]]<br>[[Star Bunny|Star Bunnies]]
|align=center style="background:#FFFFFF"|[[File:Bunny Blue SMG2.png|100x100px]]<br>[[Star Bunny|Star Bunnies]]
|Spacefaring [[rabbit]]s that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on [[Freezy Flake Galaxy]], where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests.
|Spacefaring [[rabbit]]s that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on [[Freezy Flake Galaxy]], where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests.
|align=center|[[Flip-Swap Galaxy]]<br>[[Cosmic Cove Galaxy]]<br>[[Freezy Flake Galaxy]]<br>[[Flip-Out Galaxy]]<br>[[Starship Mario]]
|align=center|[[Flip-Swap Galaxy]], [[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Flip-Out Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x100px]]<br>[[Gearmo]]s
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|Spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|align=center|[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Chompworks Galaxy]]<br>[[Space Storm Galaxy]]<br>[[Upside Dizzy Galaxy]]<br>[[Starship Mario]]
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin.png|x100px]]<br>[[Penguin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin.png|100x100px]]<br>[[Penguin]]s
|Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him.
|Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Starship Mario]]
|align=center|[[Cosmic Cove Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguru.png|x100px]]<br>[[Penguru]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguru.png|100x100px]]<br>[[Penguru]]
|A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted.
|A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted.
|align=center|[[Hightail Falls Galaxy]]<br>[[Cosmic Cove Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Coach Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|align=center style="background:#FFFFFF"|[[File:Coach Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|A big penguin that teaches young birds how to swim. During the "[[Exploring the Cosmic Cavern]]" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition.
|A big penguin that teaches young birds how to swim. During the "[[Exploring the Cosmic Cavern]]" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Jibberjay.png|100px]]<br>[[Jibberjay]]s ★
|align=center style="background:#FFFFFF"|[[File:Jibberjay.png|100x100px]]<br>[[Jibberjay]]s ★
|Excitable birds that host the [[Fluzzard gliding]] minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive [[Jibberjay (character)|black Jibberjay]], who periodically challenges him to a race via postage.
|Excitable birds that host the [[Fluzzard gliding]] minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive [[Jibberjay (character)|black Jibberjay]], who periodically challenges him to a race via postage.
|align=center|[[Wild Glide Galaxy]]<br>[[Fleet Glide Galaxy]]<br>[[Starship Mario]]
|align=center|[[Wild Glide Galaxy]], [[Fleet Glide Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|Bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|align=center|[[Honeybloom Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Starship Mario]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his Bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|align=center|[[Honeyhop Galaxy]]
|align=center|[[Honeyhop Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Whittle]]s ★
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s ★
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|Cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Hightail Falls Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Clockwork Ruins Galaxy]]<br>[[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x100px]]<br>[[Bill Board]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Board.png|100x100px]]<br>[[Boards (characters)|Bill Board]]
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|align=center|[[Rolling Masterpiece Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Pianta Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Pianta]]s ★
|align=center style="background:#FFFFFF"|[[File:Pianta Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Pianta]]s ★
|Cheerful mountain people that wear grass skirts and grow palms from their heads. During the [[Climbing the Cloudy Tower|Strongest Pianta Competition]], some individuals toss Mario to great heights if approached. A green Pianta runs a [[leaf raft]] shop and allows Mario to use it.
|Cheerful mountain people that wear grass skirts and grow palms from their heads. During the [[Climbing the Cloudy Tower|Strongest Pianta Competition]], some individuals toss Mario to great heights if approached. A green Pianta runs a [[leaf raft]] shop and allows Mario to use it.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bomb omb Buddy Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]] ★
|align=center style="background:#FFFFFF"|[[File:Bomb omb Buddy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]] ★
|Friendly [[Bob-omb]]s that lack fuses. Their Power Star was stolen by the [[Whomp King]]. They affectionately refer to Mario as "'stache man" and at least one seems to [[Super Mario 64#Storyline|recognize him]]. The Bob-omb Buddy who boards Starship Mario speaks of a [[World S (Super Mario Galaxy 2)|mythical world]] prior to the final showdown with Bowser.
|Friendly [[Bob-omb]]s that lack fuses. Their Power Star was stolen by the [[Whomp King]]. They affectionately refer to Mario as "'stache man" and at least one seems to [[Super Mario 64#Storyline|recognize him]]. The Bob-omb Buddy who boards Starship Mario speaks of a [[World S (Super Mario Galaxy 2)|mythical world]] prior to the final showdown with Bowser.
|align=center|[[Throwback Galaxy]]<br>[[Starship Mario]]
|align=center|[[Throwback Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Rosalinasmg2.png|x100px]]<br>[[Rosalina]]
|align=center style="background:#FFFFFF"|[[File:Rosalinasmg2.png|100x100px]]<br>[[Rosalina]]
|A mysterious woman who serves as the guardian of the cosmos. She travels through space via the [[Comet Observatory]], a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she [[Super Mario Galaxy#Story|already knows who Mario is]] and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of [[Grandmaster Galaxy]], where she gives Mario the final Power Star.
|A mysterious woman who serves as the guardian of the cosmos. She travels through space via the [[Comet Observatory]], a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she [[Super Mario Galaxy#Story|already knows who Mario is]] and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of [[Grandmaster Galaxy]], where she gives Mario the final Power Star.
|align=center|[[Grandmaster Galaxy]]<br>[[Starship Mario]]
|align=center|[[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Cosmic Spirit Artwork.png|x100px]]<br>[[Cosmic Spirit]] ★
|align=center style="background:#FFFFFF"|[[File:SMG2 Cosmic Spirit Artwork.png|100x100px]]<br>[[Cosmic Spirit]] ★
|An entity in the form of Rosalina. She appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes her to take control of Mario's body and progress through the level. The player can press {{button|wii|+}} on the [[Wii#Wii Remote|Wii Remote]] to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a [[Bronze Star]]. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, [[Grandmaster Galaxy]]. To access it requires the player to complete every level without the Cosmic Spirit.
|An entity in the form of Rosalina. She appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes her to take control of Mario's body and progress through the level. The player can press {{button|wii|+}} on the [[Wii#Wii Remote|Wii Remote]] to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a [[Bronze Star]]. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, [[Grandmaster Galaxy]]. To access it requires the player to complete every level without the Cosmic Spirit.
|align=center|[[Sky Station Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Bowser Jr.'s Fiery Flotilla]]<br>[[Hightail Falls Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Supermassive Galaxy]]<br>[[Flipsville Galaxy]]<br>[[Chompworks Galaxy]]<br>[[Slipsand Galaxy]]<br>[[Melty Monster Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Mario Squared Galaxy]]<br>[[Rolling Coaster Galaxy]]<br>[[Twisty Trials Galaxy]]<br>[[Stone Cyclone Galaxy]]<br>[[Boss Blitz Galaxy]]<br>[[Flip-Out Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Hightail Falls Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Haunty Halls Galaxy]], [[Supermassive Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]], [[Rolling Coaster Galaxy]], [[Twisty Trials Galaxy]], [[Stone Cyclone Galaxy]], [[Boss Blitz Galaxy]], [[Flip-Out Galaxy]]
|}
|}
<br>


==Enemies==
==Enemies and obstacles==
===New enemies===
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=13%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=15%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG2 Giantparagoomba.png|x70px]]<br>'''[[Big Paragoomba]]'''
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
|Giant [[Paragoomba]]s that fly back-and-forth. [[Spin]]ning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as [[Big Goomba|Giant Goomba]]s.
|Giant [[Paragoomba]]s that fly back-and-forth. [[Spin]]ning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as [[Big Goomba|Giant Goomba]]s.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Big Goomba]]×1
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:Choppah.png|x70px]]<br>'''[[Choppah]]'''
|align=center|[[File:Choppah.png|100x100px]]<br>'''[[Choppah]]'''
|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|align=center|[[Honeybloom Galaxy]]<br>[[Sweet Mystery Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Flip-Out Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Sweet Mystery Galaxy]], [[Honeyhop Galaxy]], [[Flip-Out Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:CosmicCloneSMG2.png|x70px]]<br>'''[[Cosmic Clone]]'''
|align=center|[[File:CosmicCloneSMG2.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|align=center|[[Sky Station Galaxy]]<br>[[Spin-Dig Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Puzzle Plank Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Chompworks Galaxy]]<br>[[Mario Squared Galaxy]]<br>[[Flip-Out Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Chompworks Galaxy]], [[Mario Squared Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Digga.png|x70px]]<br>'''[[Digga]]'''
|align=center|[[File:Digga.png|100x100px]]<br>'''[[Digga]]'''
|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|align=center|[[Spin-Dig Galaxy]]
|align=center|[[Spin-Dig Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:Elite Octoomba.png|x70px]]<br>'''[[Elite Octoomba]]'''
|align=center|[[File:Elite Octoomba.png|100x100px]]<br>'''[[Elite Octoomba]]'''
|Strong [[Octoomba]]s that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|Strong [[Octoomba]]s that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|align=center|[[Sky Station Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Shiverburn Galaxy]]<br>[[Clockwork Ruins Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Boulder Bowl Galaxy]], [[Cloudy Court Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Clockwork Ruins Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Asset Model Fizzlit.png|x70px]]<br>'''[[Fizzlit]]'''
|align=center|[[File:SMG2 Asset Model Fizzlit.png|100x100px]]<br>'''[[Fizzlit]]'''
|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Bowser Jr.'s Fearsome Fleet]]<br>[[Space Storm Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]
|align=center|[[Cosmic Cove Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Space Storm Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Flaptack.png|x70px]]<br>'''[[Flaptack]]'''
|align=center|[[File:Flaptack.png|100x100px]]<br>'''[[Flaptack]]'''
|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Flash Black Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Cloudy Court Galaxy]], [[Flash Black Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Flomp.png|70px]]<br>[[File:SMG2 Angry Flomp.png|70px]]<br>'''[[Flomp]]'''
|align=center|[[File:SMG2 Flomp.png|100x100px]]<br>[[File:SMG2 Angry Flomp.png|100x100px]]<br>'''[[Flomp]]'''
|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|align=center|[[Bowser's Lava Lair]]<br>[[Grandmaster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Grandmaster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:GoldGummit SMG2.png|x70px]]<br>'''[[Golden Gummit]]'''
|align=center|[[File:GoldGummit SMG2.png|100x100px]]<br>'''[[Golden Gummit]]'''
|Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits.
|Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits.
|align=center|[[Freezy Flake Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|50 pts.
|align=center|50 pts.
|-
|-
|align=center|[[File:Gummit SMG2.png|x70px]]<br>'''[[Gummit]]'''
|align=center|[[File:Gummit SMG2.png|100x100px]]<br>'''[[Gummit]]'''
|Creatures like the smackable moles in the {{wp|Whac-A-Mole}}. They appear during [[The Chimp's Skating Challenge]]. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by [[skate|skating]] into Gummits and kicking them.
|Creatures like the smackable moles in the {{wp|Whac-A-Mole}}. They appear during [[The Chimp's Skating Challenge]]. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by [[skate|skating]] into Gummits and kicking them.
|align=center|[[Freezy Flake Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|10 pts.
|align=center|10 pts.
|-
|-
|align=center|[[File:Silver Chomp Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Homing Chomp]]'''
|align=center|[[File:Silver Chomp Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Homing Chomp]]'''
|[[Chain Chomp|Chomp]]s with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|[[Chain Chomp|Chomp]]s with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|align=center|[[Rolling Masterpiece Galaxy]]<br>[[Slipsand Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Slipsand Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×10
|align=center|{{chart icon|SMG2-Bit}}×10
|-
|-
|align=center|[[File:Kleptoad Art.png|x70px]]<br>'''[[Kleptoad]]'''
|align=center|[[File:Kleptoad Art.png|100x100px]]<br>'''[[Kleptoad]]'''
|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|align=center|[[Hightail Falls Galaxy]]
|align=center|[[Hightail Falls Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Smg2 icon silverstar.png|15px|link=Silver Star]]×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|-
|-
|align=center|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Magmaargh]]'''
|align=center|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaargh]]'''
|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like {{wp|:File:Hippopotamus amphibius - Karlsruhe Zoo.jpg|hippopotamuses}}. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like {{wp|:File:Hippopotamus amphibius - Karlsruhe Zoo.jpg|hippopotamuses}}. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|align=center|[[Fleet Glide Galaxy]]<br>[[Melty Monster Galaxy]]
|align=center|[[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Magmaw]]'''
|align=center|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaw]]'''
|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|align=center|[[Melty Monster Galaxy]]
|align=center|[[Melty Monster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Mattermouth art SMG2.png|x70px]]<br>'''[[Mattermouth]]'''
|align=center|[[File:Mattermouth art SMG2.png|100x100px]]<br>'''[[Mattermouth]]'''
|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|align=center|[[Bowser's Lava Lair]]<br>[[Haunty Halls Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>'''[[Mega Boo]]'''
|Enormous Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by [[Big Boo]]s. They cannot be defeated.
|align=center|[[Haunty Halls Galaxy]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Octoboo Artwork.png|x70px]]<br>'''[[Octoboo]]'''
|align=center|[[File:SMG2 Octoboo Artwork.png|100x100px]]<br>'''[[Octoboo]]'''
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|align=center|[[Haunty Halls Galaxy]]<br>[[Boo Moon Galaxy]]<br>[[Flash Black Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Pinhead Artwork.png|x70px]]<br>'''[[Pinhead]]'''
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|align=center|[[Boulder Bowl Galaxy]]<br>[[Melty Monster Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>100 pts.
|align=center|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|-
|-
|align=center|[[File:Prickly Piranha Plant.png|x70px]]<br>'''[[Prickly Piranha Plant]]'''
|align=center|[[File:Prickly Piranha Plant.png|100x100px]]<br>'''[[Prickly Piranha Plant]]'''
|A [[Spiny Piranha Plant]] with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|A [[Spiny Piranha Plant]] with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|align=center|[[Sky Station Galaxy]]
|align=center|[[Sky Station Galaxy]]
|align=center|[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|align=center|{{chart icon|SMG2-Key}}×1
|-
|-
|align=center|[[File:SMG2 Pupdozer Artwork.png|x70px]]<br>'''[[Pupdozer]]'''
|align=center|[[File:SMG2 Pupdozer Artwork.png|100x100px]]<br>'''[[Pupdozer]]'''
|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|align=center|[[Flipsville Galaxy]]
|align=center|[[Flipsville Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:RhompRoller.png|x70px]]<br>'''[[Rhomp]]'''
|align=center|[[File:RhompRoller.png|100x100px]]<br>'''[[Rhomp]]'''
|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Smeech.png|x70px]]<br>'''[[Smeech]]'''
|align=center|[[File:Smeech.png|100x100px]]<br>'''[[Smeech]]'''
|Winged creatures. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|align=center|[[Yoshi Star Galaxy]]<br>[[Hightail Falls Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Starshine Beach Galaxy]]<br>[[Sweet Mystery Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Haunty Halls Galaxy]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Snoodle.png|x70px]]<br>'''[[Snoodle]]'''
|align=center|[[File:SMG2 Snoodle.png|100x100px]]<br>'''[[Snoodle]]'''
|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|align=center|[[Cosmic Cove Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Spiky Gummit.png|x70px]]<br>'''[[Spiky Gummit]]'''
|align=center|[[File:Spiky Gummit.png|100x100px]]<br>'''[[Spiky Gummit]]'''
|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|align=center|[[Freezy Flake Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Bee Eater.png|x70px]]<br>'''[[Spindleburr]]'''
|align=center|[[File:SMG2 Bee Eater.png|100x100px]]<br>'''[[Spindleburr]]'''
|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name=weegee group=note/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name=weegee group=note/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|align=center|[[Honeybloom Galaxy]]
|align=center|[[Honeybloom Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SpinyHermits.png|x70px]]<br>'''[[Spinecone]]'''
|align=center|[[File:SpinyHermits.png|100x100px]]<br>'''[[Spinecone]]'''
|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|align=center|[[Starshine Beach Galaxy]]<br>[[Boo Moon Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Boo Moon Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Swaphopper.png|x70px]]<br>'''[[Swaphopper]]'''
|align=center|[[File:Swaphopper.png|100x100px]]<br>'''[[Swaphopper]]'''
|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[Arrow Switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[Arrow Switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|align=center|[[Rightside Down Galaxy]]<br>[[Upside Dizzy Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG2 Open Flower Mimic.png|x80px]]<br>[[File:SMG2 Closed Flower Mimic.png|x50px]]<br>'''[[Trapdragon]]'''
|align=center|[[File:SMG2 Open Flower Mimic.png|x100px]]<br>[[File:SMG2 Closed Flower Mimic.png|x70px]]<br>'''[[Trapdragon]]'''
|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|align=center|[[Honeybloom Galaxy]]<br>[[Honeyhop Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Twirlip.png|x70px]]<br>'''[[Twirlip]]'''
|align=center|[[File:Twirlip.png|100x100px]]<br>'''[[Twirlip]]'''
|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|align=center|[[Spin-Dig Galaxy]]<br>[[Flipsville Galaxy]]<br>[[Starshine Beach Galaxy]]
|align=center|[[Spin-Dig Galaxy]], [[Flipsville Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Pattan.png|x70px]]<br>'''[[Whimp]]'''
|align=center|[[File:Pattan.png|100x100px]]<br>'''[[Whimp]]'''
|Diminutive [[Whomp]]s. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The [[Whomp King]] summons them during his boss fight.
|Diminutive [[Whomp]]s. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The [[Whomp King]] summons them during his boss fight.
|align=center|[[Throwback Galaxy]]
|align=center|[[Throwback Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:ElectricPressure.png|70px]]<br>'''[[Zap Nozzle]]'''
|align=center|[[File:ElectricPressure.png|100x100px]]<br>'''[[Zap Nozzle]]'''
|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}


===Returning enemies===
===Returning enemies===
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=13%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=15%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG Asset Model Amp.png|x70px]]<br>'''[[Amp]]'''
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
|Magnetic orbs with smiling faces. They discharge electricity and shock [[Mario]] on contact. They move in a fixed direction, typically in a circular pattern.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a horizontal back-and-forth pattern.
|align=center|[[Sky Station Galaxy]]<br>[[Spin-Dig Galaxy]]<br>[[Space Storm Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BanzaiBillSMG.png|x70px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>'''[[Banzai Bill]]'''
|Giant, slow-moving missiles with {{wp|Nose art|sharkmouth}}s. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Sky Station Galaxy]]<br>[[Bowser Jr.'s Fearsome Fleet]]<br>[[Fleet Glide Galaxy]]<br>[[Bowser's Galaxy Generator]]
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Bat Artwork.png|x70px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
|Winged creatures that roost in caves and swoop down to attack Mario. They fly-in-place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp.
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Fleet Glide Galaxy]]<br>[[Slimy Spring Galaxy]]<br>
|align=center|[[Fleet Glide Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:GiantGringill.png|x70px]]<br>'''Big Gringill'''
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|Enormous Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:Big Thwomp SMG2.png|x70px]]<br>'''[[Big Thwomp]]''' ★
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMG2 Giant Wigglers.png|x70px]]<br>'''[[Big Wiggler]]''' ★
|align=center|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>'''[[Big Wiggler]]''' ★
|Giant Wigglers. They are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:BlooperSMG.png|x70px]]<br>'''[[Blooper]]'''
|align=center|[[File:BlooperSMG.png|100x100px]]<br>'''[[Blooper]]'''
|White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a projectile [[Green Shell]]. Bloopers release a cloud of ink when defeated.  
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Bob-Omb Model.png|x70px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMG Bob-Omb Model.png|100x100px]]<br>'''[[Bob-omb]]'''
|Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages and enemies. Jumping on a walking Bob-omb causes its legs to retract and become this second variant.
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode.
|align=center|[[Rolling Masterpiece Galaxy]]<br>[[Space Storm Galaxy]]<br>[[Rolling Coaster Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Space Storm Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Bomb Boo.png|x70px]]<br>'''[[Bomb Boo]]'''
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Boss Blitz Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Bomp.png|x70px]]<br>'''[[Bomp]]'''
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>'''[[Bomp]]'''
|Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center|[[Fluffy Bluff Galaxy]]<br>[[Throwback Galaxy]]
|align=center|[[Fluffy Bluff Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:BooSMG.png|x70px]]<br>'''[[Boo]]'''
|align=center|[[File:SMG2 Artwork Boo.jpg|100x100px]]<br>'''[[Boo]]'''
|Round [[ghost]]s with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light. Some can be found underwater. Mario can transform into one via the [[Boo Mushroom]].
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]].
|align=center|[[Haunty Halls Galaxy]]<br>[[Boo Moon Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG2 Boomerang Bro Artwork.png|x60px]]<br>'''[[Boomerang Bro]]''' ★
|align=center|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>'''[[Boomerang Bro]]''' ★
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|align=center|[[Bowser Jr.'s Boom Bunker]]<br>[[Bowser's Galaxy Generator]]<br>[[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|-
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|align=center|[[File:SMG Asset Model Bowser Statue.png|x60px]]<br>'''[[Bowser Statue]]''' ★
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
|align=center|[[Bowser's Lava Lair]]<br>[[Boo Moon Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Boo Moon Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|Angry-looking bullets fired from [[Bill Blaster]]s. They normally fly in a straight line, but most can change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long.
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards [[glass case]]s and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long.
|align=center|[[Bowser Jr.'s Fearsome Fleet]]<br>[[Fleet Glide Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Bowser's Galaxy Generator]]<br>[[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG2 Asset Model Grinder.png|x70px]]<br>'''[[Grinder|Buzz saw]]''' ★
|align=center|[[File:SMG2 Asset Model Grinder.png|100x100px]]<br>'''[[Grinder|Buzz saw]]''' ★
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|align=center|[[Puzzle Plank Galaxy]]<br>[[Rolling Masterpiece Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Rolling Masterpiece Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:SMG Asset Model Cannonball.png|x70px]]<br>'''[[Cannonball]]'''
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>'''[[Cannonball]]'''
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario.
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|align=center|[[Fleet Glide Galaxy]]
|align=center|[[Fleet Glide Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center| [[File:SMG Asset Model Cheep Cheep.png|x70px]]<br>'''[[Cheep Cheep]]'''
|align=center| [[File:SMG Asset Model Cheep Cheep.png|100x100px]]<br>'''[[Cheep Cheep]]'''
|Pudgy red fish that swim through water. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface.
|Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Starshine Beach Galaxy]]<br>[[Bowser's Gravity Gauntlet]]
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Bowser's Gravity Gauntlet]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Asset Model Chomp.png|x70px]]<br>'''[[Chain Chomp|Chomp]]'''
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>'''[[Chain Chomp|Chomp]]'''
|Toothy, metal monsters that roll in a set trajectory. A Chomp breaks when they make contact with an unmovable obstacle or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer [[Star Bit]]s each time and eventually stop all together. Chomps bark like dogs when in close proximity.
|Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer [[Star Bit]]s each time and eventually stop all together. They bark when in close proximity.
|align=center|[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Flipsville Galaxy]]<br>[[Chompworks Galaxy]]
|align=center|[[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
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|align=center|[[File:SMG2 Clampy Artwork.png|x60px]]<br>'''[[Clampy]]'''
|align=center|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>'''[[Clampy]]'''
|A giant clam that periodically opens and shuts its {{wp|valve (mollusc)|valves}}. Items are found within them. Snapping shut with Mario inside damages him.
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
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|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Cluckboom]]'''
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|Red [[Plurp]]s that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with [[Star Bit]]s, which leaves them dazed and open to attack.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Asset Model Crabber (Blue).png|70px]]<br>'''[[Crabber]]''' (Blue)
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>'''[[Crabber]]''' (Blue)
|Evasive, sidestepping [[crab]]s that frantically scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface seconds after.
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Boulder Bowl Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|SMG2-1Up}}×1
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|70px]]<br>'''Crabber''' (Red)
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|Offensive Crabbers. Red Crabbers actively pursue Mario, but move slowly.
|Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|align=center|[[Boulder Bowl Galaxy]]<br>[[Starshine Beach Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
|-
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|align=center|[[File:SMG Dry Bones Artwork.png|x70px]]<br>'''[[Dry Bones]]'''
|align=center|[[File:SMG Dry Bones Model.png|100x100px]]<br>'''[[Dry Bones]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. Damaging a Dry Bones causes it to crumble into a pile of bones, but it is reanimated after a few seconds. They can be permanently defeated if lured into [[lava]].
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into [[quicksand]] or [[lava]].
|align=center|[[Bowser Jr.'s Fiery Flotilla]]<br>[[Bowser's Lava Lair]]<br>[[Bowser's Gravity Gauntlet]]<br>[[Slipsand Galaxy]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Bowser's Galaxy Generator]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Firearc.png|x70px]]<br>'''[[Fire Shooter]]'''
|align=center|[[File:Firearc.png|100x100px]]<br>'''[[Fire Shooter]]'''
|Mounted flamethrowers that periodically shoot balls of flame. The flames are expelled in set intervals that can be timed.
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Galaxy Generator]]
|align=center|[[Bowser's Galaxy Generator]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Flipbug.png|70px]]<br>'''[[Flipbug]]'''
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his [[Bee Mario|bee form]], they aggressively pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Yoshi Star Galaxy]]<br>[[Puzzle Plank Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Honeyhop Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Fuzzy]]''' ★
|align=center|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Fuzzy]]''' ★
|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|align=center|[[Honeybloom Galaxy]]<br>[[Flipsville Galaxy]]
|align=center|[[Honeybloom Galaxy]], [[Flipsville Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Asset Model Big Goomba.png|x70px]]<br>'''[[Big Goomba|Giant Goomba]]'''
|align=center|[[File:SMG Asset Model Big Goomba.png|100x100px]]<br>'''[[Big Goomba|Giant Goomba]]'''
|Giant Goombas. They are too large to be stomped. They can only be defeated with a spin and a kick. [[Big Paragoomba]]s become Giant Goombas if they recover from being dazed.
|A giant Goomba. It can only be defeated with a spin and a kick. [[Big Paragoomba]]s become Giant Goombas if they recover from being dazed.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
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|align=center|[[File:GargantuaKoopa.png|x70px]]<br>'''[[Big Koopa Troopa|Giant Koopa]]''' ★
|align=center|[[File:GargantuaKoopa.png|100x100px]]<br>'''[[Big Koopa Troopa|Giant Koopa]]''' ★
|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG2 Gold Chomp Artwork.png|x70px]]<br>'''[[Gold Chomp]]'''
|align=center|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>'''[[Gold Chomp]]'''
|A rolling Chomp made of gold.
|A rolling Chomp made of gold.
|align=center|[[Chompworks Galaxy]]
|align=center|[[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|align=center|{{chart icon|SMG2-Star}}×1
|-
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|align=center|[[File:SMG Goomba Model.png|x70px]]<br>'''[[Goomba]]'''
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|align=center|[[Sky Station Galaxy]]<br>[[Yoshi Star Galaxy]]<br>[[Spin-Dig Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Cosmic Cove Galaxy]]<br>[[Honeybloom Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Haunty Halls Galaxy]]<br>[[Freezy Flake Galaxy]]<br>[[Rolling Masterpiece Galaxy]]<br>[[Beat Block Galaxy]]<br>[[Bowser's Gravity Gauntlet]]<br>[[Boo Moon Galaxy]]<br>[[Upside Dizzy Galaxy]]<br>[[Throwback Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Flash Black Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Honeybloom Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Freezy Flake Galaxy]], [[Rolling Masterpiece Galaxy]], [[Beat Block Galaxy]], [[Bowser's Gravity Gauntlet]], [[Boo Moon Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Goombeetle.png|x70px]]<br>'''[[Goombeetle]]'''
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|Goombas in metal helmets. The helmets protect them from being stomped. Spinning ito them makes them fall upside down. They can be defeated in this state.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Fiery Flotilla]]<br>[[Beat Block Galaxy]]<br>[[Chompworks Galaxy]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Gringill.png|x70px]]<br>'''[[Gringill]]'''
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|Giant eels. They nestle in caves and swim in open waters with snapping jaws. Nesting Gringills snap at Mario if he approaches the mouth of their caves. They can only be defeated with projectile shells.
|Big {{wp|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Hammer Bro Artwork.png|x70px]]<br>'''[[Hammer Bro]]''' ★
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|align=center|[[Bowser's Lava Lair]]<br>[[Bowser Jr.'s Fearsome Fleet]]<br>[[Bowser's Galaxy Generator]]<br>[[Grandmaster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|-
|-
|align=center|[[File:SMG2 Land Urchin.png|x70px]]<br>'''[[Urchin (land)|Hot Urchin]]'''
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|Red [[Urchin]]s only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava.
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by [[fireball]]s.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:JackO'GoombaSMG.png|x70px]]<br>'''[[Jack O'Goomba]]'''
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|Slow-moving Goombas wearing jack o'lanterns. They periodically leave blue flames behind them that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground-Pound. Spinning into one breaks the pumpkin and turns it into a regular Goomba.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Haunty Halls Galaxy]]<br>[[Boo Moon Galaxy]]<br>[[Clockwork Ruins Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Flash Black Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Jellyfish artwork.jpg|x70px]]<br>'''[[Jam-o'-War]]'''
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|A large [[Jammyfish]] that electrocutes Mario on contact. It idly pulsates in place and emits a low, otherworldly sound. Jam-o'-Wars can be defeated by throwing two shells at them. The first strike turns it green, but its behavior does not change.
|A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG2 Artwork Jammyfish.jpg|x70px]]<br>'''[[Jammyfish]]'''
|align=center|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>'''[[Jammyfish]]'''
|[[Jellyfish]] that idly swim in set trajectories. They damage Mario on contact, but do not actively pursue him.
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG Koopa Troopa Models.png|x70px]]<br>'''[[Koopa Troopa]]'''
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells. Mario can pick one up and use it as a projectile or as an aide for swimming.
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:Green Shell - 2D shaded.png|15px|link=Green Shell]]×1
|align=center|{{chart icon|SMG2-Shell}}×1
|-
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|align=center|[[File:SMG2 Lakitu.png|x70px]]<br>'''[[Lakitu]]''' ★
|align=center|[[File:SMG2 Lakitu.png|100x100px]]<br>'''[[Lakitu]]''' ★
|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|align=center|[[Yoshi Star Galaxy]]<br>[[Starshine Beach Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|align=center|[[File:PodobooSMG2.png|x70px]]<br>'''[[Lava Bubble]]''' ★
|Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava.
|align=center|[[Bowser's Lava Lair]]<br>[[Bowser's Gravity Gauntlet]]<br>[[Melty Monster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|x70px]]<br>'''Lava Bubble''' (Blue)
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]''' (Blue)
|Floating drops of lava that propel themselves towards Mario. They appear during the boss battle with [[King Kaliente]].  They can only be defeated by shooting them with a Star Bit and otherwise burn out on their own.
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|align=center|[[Boss Blitz Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Li'l Brrr Artwork.png|x70px]]<br>'''[[Li'l Brr]]'''
|align=center|[[File:PodobooSMG2.png|100x100px]]<br>'''Lava Bubble''' (Red) ★
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked.
|Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Freezy Flake Galaxy]]<br>[[Battle Belt Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Melty Monster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked.
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:Li'l Cinder Artwork.png|x70px]]<br>'''[[Li'l Cinder]]'''
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Bowser's Lava Lair]]<br>[[Freezy Flake Galaxy]]<br>[[Melty Monster Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Mario Squared Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|x70px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magikoopa]]'''
|Robed [[Koopa (species)|Koopa]]s that can teleport. They can summon small enemies or shoot magical projectiles at Mario with their wand. Shooting a Magikoopa with a Star Bit does not daze it, but it does make it stall.
|Robed [[Koopa (species)|Koopa]]s that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall.
|align=center|[[Yoshi Star Galaxy]]<br>[[Bowser Jr.'s Fiery Flotilla]]<br>[[Bowser's Lava Lair]]<br>[[Bowser's Gravity Gauntlet]]<br>[[Slipsand Galaxy]]<br>[[Bowser's Galaxy Generator]]
|align=center|[[Yoshi Star Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG Asset Model Mandibug.png|x70px]]<br>'''[[Mandibug]]'''
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|Large stink bug creatures. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their {{wp|Mandible (insect mouthpart)|mandibles}}. They can be defeated by Ground-Pounding their abdomens. Mandibugs cower in fear if Mario stands on their back but eventually shake him off.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but it eventually shakes him off.
|align=center|[[Puzzle Plank Galaxy]]
|align=center|[[Puzzle Plank Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|align=center|[[File:SMG2 Asset Model Big Boo.png|x60px]]<br>'''[[Big Boo|Mega Boo]]'''
|Giant Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by other Boos. They cannot be defeated.
|align=center|[[Haunty Halls Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
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|align=center|[[File:SMG Asset Model Meteor.png|x70px]]<br>'''[[Meteor]]'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|Fiery space rocks. They typically appear raining from the sky.
|Fiery space rocks. They rain from the sky.
|align=center|[[Hightail Falls Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG2 Micro Mecha Bowser Artwork.png|x70px]]<br>'''[[Mechakoopa|Micro Mecha-Bowser]]'''
|align=center|[[File:SMG2 Micro Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mechakoopa|Micro Mecha-Bowser]]'''
|Mechakoopas that breath fire. They can be defeated with a Ground-Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Flipsville Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Flipsville Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
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|align=center|[[File:SMG Underwater Mine Artwork.png|x70px]]<br>'''[[Floating Mine|Mikey Mine]]'''
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>'''[[Mikey Mine]]'''
|{{wp|Naval mine}}s that have eyes. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Microgoomba SMG.png|x70px]]<br>'''[[Mini Goomba]]'''
|align=center|[[File:Microgoomba SMG.png|100x100px]]<br>'''[[Mini Goomba]]'''
|Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Sky Station Galaxy]]<br>[[Bowser Jr.'s Fiery Flotilla]]<br>[[Cloudy Court Galaxy]]<br>[[Battle Belt Galaxy]]<br>[[Rolling Coaster Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Cloudy Court Galaxy]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
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|align=center|[[File:SMG Asset Model Octoguy.png|x70px]]<br>'''[[Octoguy]]'''
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups.
|Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Boulder Bowl Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Shiverburn Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Asset Model Octooomba.png|x70px]]<br>'''[[Octoomba]]'''
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|Goomba-like octopus aliens. They sidestep back-and-forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they fire a single rock from their siphons.
|Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp.
|align=center|[[Sky Station Galaxy]]<br>[[Yoshi Star Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Flip-Swap Galaxy]]<br>[[Puzzle Plank Galaxy]]<br>[[Beat Block Galaxy]]<br>[[Flipsville Galaxy]]<br>[[Chompworks Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Shiverburn Galaxy]]<br>[[Melty Monster Galaxy]]<br>[[Clockwork Ruins Galaxy]]<br>[[Flash Black Galaxy]]<br>[[Bowser's Galaxy Generator]]<br>[[Stone Cyclone Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG2 Paragoomba.png|x70px]]<br>'''[[Paragoomba]]''' ★
|align=center|[[File:SMG2 Paragoomba.png|100x100px]]<br>'''[[Paragoomba]]''' ★
|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|align=center|[[Sky Station Galaxy]]<br>[[Yoshi Star Galaxy]]<br>[[Spin-Dig Galaxy]]<br>[[Rightside Down Galaxy]]<br>[[Hightail Falls Galaxy]]<br>[[Cosmic Cove Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Chompworks Galaxy]]<br>[[Upside Dizzy Galaxy]]<br>[[Throwback Galaxy]]<br>[[Flash Black Galaxy]]<br>[[Slimy Spring Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Chompworks Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Piranha Plant Artwork.png|x70px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center|[[Sky Station Galaxy]]<br>[[Yoshi Star Galaxy]]<br>[[Spin-Dig Galaxy]]<br>[[Fluffy Bluff Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Throwback Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Vine}}×1
|-
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|align=center|[[File:SMG2 Pokey Sprout Artwork.png|x70px]]<br>'''[[Pokey Head]]'''
|align=center|[[File:SMG2 Pokey Sprout Artwork.png|100x100px]]<br>'''[[Pokey Head]]'''
|Disembodied [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after him. A Pokey Head gleefully bounces in-place if it successfully strikes Mario.
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
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|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|x70px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb|rubbery bulb plant]]. They can be eaten by Yoshi.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]]. They can be eaten by Yoshi.
|align=center|[[Yoshi Star Galaxy]]<br>[[Boulder Bowl Galaxy]]<br>[[Cosmic Cove Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Cloudy Court Galaxy]]<br>[[Slipsand Galaxy]]<br>[[Melty Monster Galaxy]]<br>[[Boss Blitz Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|-
|-
|align=center|[[File:SMG Ring Beam model.png|x70px]]<br>'''[[Pulse Beam]]'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Pulse Beams damages Mario.
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Shiverburn Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Octopus Artwork.png|x70px]]<br>'''[[Rocto]]'''
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|Large, stationary octopi that hide in [[barrel]]s. They shoot [[coconut]]s<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs or more.
|Stationary [[zeldawiki:Octorok|Octorok]]s that sit in [[barrel]]s. They shoot coconuts<ref name="melon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Shiverburn Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG2 Boulder Artwork.png|x70px]]<br>'''[[Boulder|Ruby Rock]]'''
|align=center|[[File:SMG2 Boulder Artwork.png|100x100px]]<br>'''[[Boulder|Ruby Rock]]'''
|Giant, rolling boulders. They are composed of cragged stones with a red gem in their centers. Ruby Rocks roll around in circles, damaging Mario on contact. Striking them in their red gem with a spin destroys them.
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them.
|align=center|[[Boulder Bowl Galaxy]]
|align=center|[[Boulder Bowl Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:LaserRobot.png|x70px]]<br>'''[[Sentry Beam]]'''
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of one temporarily prevent it from firing. They follow Mario's position when he is close.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Mario Squared Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Skeeterartwork SMG2.png|x70px]]<br>'''[[Skeeter]]''' ★
|align=center|[[File:Skeeterartwork SMG2.png|100x100px]]<br>'''[[Skeeter]]''' ★
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|align=center|[[Cosmic Cove Galaxy]]<br>[[Starshine Beach Galaxy]]<br>[[Throwback Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Slurple.png|x70px]]<br>'''[[Slurple]]'''
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|Leech-like parasites related to Octoombas. They latch onto Mario and gradually deplete his [[Health Meter|life meter]]. Slurples are easily disposed of with a spin.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them.
|align=center|[[Puzzle Plank Galaxy]]<br>[[Upside Dizzy Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
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|align=center|[[File:SMG Asset Model Mini Wanwan.png|x70px]]<br>'''[[Mini Chomp|Small Chomp]]'''
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Small Chomp]]'''
|Small Chomps that roll in circles. Small Chomps cannot be damaged directly: they are only defeated if a rubbery bulb plant is spun into them.
|Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs.
|align=center|[[Sky Station Galaxy]]<br>[[Chompworks Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|-
|-
|align=center|[[File:Mine Artwork SMG2.png|x70px]]<br>'''[[Floating Mine|Space Mine]]'''
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|Spiked bombs suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, inflicting damage. They can be safely destroyed from afar by shooting them with a Star Bit.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Bowser Jr.'s Fearsome Fleet]]<br>[[Bowser Jr.'s Boom Bunker]]<br>[[Flash Black Galaxy]]<br>[[Slimy Spring Galaxy]]<br>[[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Asset Model Spiny.png|x70px]]<br>'''[[Spiny]]''' ★
|align=center|[[File:SMG2 Asset Model Spiny.png|100x100px]]<br>'''[[Spiny]]''' ★
|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|align=center|[[Yoshi Star Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Starshine Beach Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]], [[Starshine Beach Galaxy]]
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|15px|link=Spiny Egg]]×1
|align=center|{{chart icon|SMG2-Spiny}}×1
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|x70px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|x42px]]<br>'''[[Spiny Cheep Cheep]]'''
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>'''[[Spiny Cheep Cheep]]'''
|Cheep Cheeps that look like pufferfish. They protract their spines and charge towards Mario on sight.
|Pufferfish enemies. They protract their spines and charge towards Mario on sight.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|x70px]]<br>'''[[Spiny Egg]]''' ★
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|100x100px]]<br>'''[[Spiny Egg]]''' ★
|The retracted form of Spinies. They are tossed by [[Lakitu]]s and spit out as projectiles by Yoshi. Direct contact damages Mario.
|The retracted form of Spinies. They are tossed by [[Lakitu]]s and spit out as projectiles by Yoshi. Direct contact damages Mario.
|align=center|[[Yoshi Star Galaxy]]<br>[[Starshine Beach Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Spiny Piranha Render.png|x70px]]<br>'''[[Spiny Piranha Plant]]'''
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Rightside Down Galaxy]]<br>[[Throwback Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Spoing.png|x70px]]<br>'''[[Spoing]]'''
|align=center|[[File:SMG2 Spoing.png|100x100px]]<br>'''[[Spoing]]'''
|Spiders that hop up-and-down in-place. They stop jumping and laugh if they successfully damage Mario.
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Tall Trunk Galaxy]]<br>[[Flip-Out Galaxy]]
|align=center|[[Tall Trunk Galaxy]], [[Flip-Out Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Sprangler.png|x70px]]<br>'''[[Sprangler]]'''
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|Spiders that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Yoshi Star Galaxy]]<br>[[Tall Trunk Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Spring Topman.png|x70px]]<br>'''[[Spring Topman]]'''
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
|Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Sentry Beam model.png|x70px]]<br>'''[[Spring Vault]]'''
|align=center|[[File:SMG Spring Beam model.png|100x100px]]<br>'''[[Spring Vault]]'''
|Spring-like [[Ring Beamer]]s. One can be used as a [[trampoline|spring]] after jumping on its head, allowing Mario to reach great heights.
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG2 Super Piranha Plant.png|x70px]]<br>'''[[Big Piranha Plant|Super Piranha Plant]]''' ★
|align=center|[[File:SMG2 Super Piranha Plant.png|100x100px]]<br>'''[[Big Piranha Plant|Super Piranha Plant]]''' ★
|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|align=center|[[Supermassive Galaxy]]
|align=center|[[Supermassive Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Thwomp Alternate Render.png|x70px]]<br>'''[[Thwomp]]'''
|align=center|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>'''[[Thwomp]]'''
|Giant, grimacing stones. They hang suspended in mid-air, but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively.
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively.
|align=center|[[Rightside Down Galaxy]]<br>[[Bowser Jr.'s Fiery Flotilla]]<br>[[Space Storm Galaxy]]<br>[[Fleet Glide Galaxy]]<br>[[Throwback Galaxy]]<br>[[Stone Cyclone Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Space Storm Galaxy]], [[Fleet Glide Galaxy]], [[Throwback Galaxy]], [[Stone Cyclone Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Spiky Topman.png|x70px]]<br>'''[[Spiky Topman|Topman]]'''
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Topmini.png|x70px]]<br>'''[[Topmini]]'''
|align=center|[[File:SMG Asset Model Topmini.png|100x100px]]<br>'''[[Topmini]]'''
|Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis.
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Tox Box.png|x70px]]<br>'''[[Tox Box]]'''
|align=center|[[File:SMG Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center|[[Stone Cyclone Galaxy]]
|align=center|[[Stone Cyclone Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Petapeta.png|x70px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|align=center|[[File:SMG2 Petapeta.png|100x100px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|Sandal-wearing sack creatures that turn invisible when moving. Tracks are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20
|align=center|{{chart icon|SMG2-Bit}}×20
|-
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|x70px]]<br>'''[[Undergrunt]]'''
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements.
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG2 Undergrunt Gunner.png|x70px]]<br>'''[[Undergrunt Gunner]]''' ★
|align=center|[[File:SMG2 Undergrunt Gunner.png|100x100px]]<br>'''[[Undergrunt Gunner]]''' {{hover||appeared as a boss in Super Mario Galaxy}}
|Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves.
|Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves.
|align=center|[[Bowser Jr.'s Fearsome Fleet]]<br>[[Fleet Glide Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:SMG Urchin model.png|x70px]]<br>'''[[Urchin]]'''
|align=center|[[File:SMG Urchin model.png|100x100px]]<br>'''[[Urchin]]'''
|Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Starshine Beach Galaxy]]<br>[[Slimy Spring Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:Watershooter.png|x70px]]<br>'''[[Water Shooter]]'''
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if within its trajectory and carries him with it. He is freed if he spins.
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Starshine Beach Galaxy]]<br>[[Honeyhop Galaxy]]<br>[[Space Storm Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Whomp.png|x70px]]<br>'''[[Whomp]]''' ★
|align=center|[[File:Whomp.png|100x100px]]<br>'''[[Whomp]]''' ★
|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|align=center|[[Bowser's Lava Lair]]<br>[[Bowser's Gravity Gauntlet]]<br>[[Throwback Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG2 Wiggler Artwork.png|x70px]]<br>'''[[Wiggler]]'''
|align=center|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>'''[[Wiggler]]'''
|Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them.
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center|[[Puzzle Plank Galaxy]]<br>[[Tall Trunk Galaxy]]<br>[[Throwback Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Throwback Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG2-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Big Amp.png|x70px]]<br>'''[[Big Amp|Zap Ball]]'''
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>'''[[Big Amp|Zap Ball]]'''
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|}
|}
<br>


===Bosses===
===Obstacles===
<center>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|width=80% class="wikitable"
|-style="background:#FF2400;color:white;"
!colspan="20"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!width=10%|Name
!Description
!width=19%|Locations
|-
|align=center|[[File:SMG2 Banzai Bill Blaster.png|100x100px]]<br>'''[[Banzai Bill Cannon]]'''
|Giant cannons that fire [[Banzai Bill]]s.
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|-
|align=center|[[File:SMG2 Screenshot Bars.png|100x100px]]<br>'''[[Bars (Boo Mario)|Bars]]'''
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Boo Moon Galaxy]]
|-
|align=center|[[File:SMG2 Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
|The cannons that shoot [[Bullet Bill]]s. Stand-alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters can be mounted onto the surface of planets or integrated into the walls of terrain. Many Bill Blasters are built into the body of [[Megahammer]].
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|-
|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>'''[[Black hole]]'''
|Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Puzzle Plank Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Cloudy Court Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Clockwork Ruins Galaxy]], [[Throwback Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Blizzard.png|100x100px]]<br>'''Blizzard'''
|A snowstorm that reduces visibility.
|align=center|[[Freezy Flake Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bob-omb Dispenser.png|100x100px]]<br>'''[[Bob-omb dispenser]]'''
|Depositories that release [[Bob-omb]]s.
|align=center|[[Space Storm Galaxy]]
|-
|align=center|[[File:SMG2 Asset Model Cactus.png|100x100px]]<br>'''[[Cactus]]'''
|Spiny desert plants that temporarily destroy pieces of the Sand Bird when it runs into them, creating gaps. It can also damage Mario or Luigi on contact.
|align=center|[[Slipsand Galaxy]]
|-
|-
!colspan="1"width=5% style="background:#000000"|
|align=center|[[File:SMG2 Screenshot Chomp Cannon.png|100x100px]]<br>'''[[Chomp box]]
!colspan="1"width=5% style="background:#000000"|
|Giant turrets that release [[Chain Chomp|Chomp]]s.
!colspan="1"width=5% style="background:#000000"|
|align=center|[[Rightside Down Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
|-
|-
!colspan="4"style="background:#E3728F"|{{color-link|Peewee Piranha|white}}
|align=center|[[File:SMG2 Screenshot Current 2.png|100x100px]]<br>'''[[Current]]'''
!colspan="4"style="background:#DDC301"|{{color-link|King Lakitu|white}}
|Currents that push Mario towards one direction. A rapid current in Stone Cyclone Galaxy brings him into a black hole.
!colspan="4"style="background:#916C38"|{{color-link|Digga-Leg|white}}
|align=center|[[Cosmic Cove Galaxy]], [[Stone Cyclone Galaxy]]
!colspan="4"style="background:#5ABC66"|{{color-link|Gobblegut|white}}
!colspan="4"style="background:#8459AD"|{{color-link|Mandibug Stack|white}}
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:Peewee.png|x80px]]
|align=center|[[File:SMG2 Screenshot Dark.png|100x100px]]<br>'''[[Dark]]'''
|colspan="4"align=center style="background:#FFFFFF"|[[File:GigaLakitu.png|x100px]]
|Visible light reduction. Reduces visibility.
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Digga-Leg.png|100px]]
|align=center|[[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Gobblegut.png|x100px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Stink Bug Parent.png|x100px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A [[Piranha Plant]] monster with a bulbous rear. It rushes at [[Mario]] when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. [[Spin]]ning into the shell breaks it.
|align=center|[[File:SMG2 Screenshot Dark Matter.png|100x100px]]<br>'''[[Dark matter]]'''
|colspan="4"align=center style="background:#FFFFFF"|A giant [[Lakitu]] that can discharge lightning from his [[Lakitu's Cloud|cloud]]. He throws [[Spiny Egg]]s at Mario and [[Yoshi]]. Firing the [[Spiny|Spinies]] back at him is the only way to damage him.
|A dangerous substance with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
|colspan="4"align=center style="background:#FFFFFF"|A large construction robot equipped with [[Digga]]s. A glass casing under its head is its weak point: it can only be struck with the [[Spin Drill]]. It leaps to crush Mario with its feet after he lands a hit.
|align=center|[[Cloudy Court Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|colspan="4"align=center style="background:#FFFFFF"|An {{wp|dilong|earth dragon}} that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable buldges that burst when spun into. Bursting every bulge defeats him.
|colspan="4"align=center style="background:#FFFFFF"|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound|Ground-Pound]]. Defeating the child enrages the parent and makes it harder to strike.
|-
|-
!colspan="4"style="background:#F2BCCA"|Missions
|align=center|[[File:SMG2 Electric Fence Close Up.png|100x100px]]<br>'''[[Electric rail]]'''
!colspan="4"style="background:#FEEA58"|Missions
|Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail.
!colspan="4"style="background:#C39D65"|Missions
|align=center|[[Flip-Swap Galaxy]], [[Bowser's Lava Lair]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
!colspan="4"style="background:#85CD8E"|Missions
!colspan="4"style="background:#AD91C9"|Missions
|-
|-
|colspan="4"align=center style="background:#F7D9E1"|[[Peewee Piranha's Temper Tantrum]]<br>[[Peewee Piranha's Speed Run]]
|align=center|[[File:SMG2 Screenshot Fire Bar.png|100x100px]]<br>'''[[Fire Bar]]'''
|colspan="4"align=center style="background:#FFF49F"|[[Spiny Control]]
|Rotating bars of fireballs that burn Mario on contact.
|colspan="4"align=center style="background:#DDC7A7"|[[Digga-Leg's Planet]]<br>[[Digga-Leg's Daredevil Run]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|colspan="4"align=center style="background:#BBE3C0"|[[Gobblegut's Aching Belly]]<br>[[Fiery Flotilla Speed Run]]
|colspan="4"align=center style="background:#CFBFDF"|[[The Puzzling Picture Block]]
|-
|-
!colspan="4"style="background:#50A6CC"|{{color-link|Rollodillo|white}}
|align=center|[[File:SMG2 Screenshot Fire Chain.png|100x100px]]<br>'''[[Fire Chain]]'''
!colspan="4"style="background:#32765C"|{{color-link|Giant Bowser|white|Bowser}}
|Spinning chain of fireballs that burn Mario on contact.
!colspan="4"style="background:#B2E1F8"|{{color-link|Sorbetti|white}}
|align=center|[[Bowser's Lava Lair]], [[Slipsand Galaxy]]
!colspan="4"style="background:#EA5622"|{{color-link|Megahammer|white}}
!colspan="4"style="background:#E2898D"|{{color-link|Glamdozer|white}}
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:Rollodillo Artwork - Super Mario Galaxy 2.png|x80px]]
|align=center|[[File:SMG2 Screenshot Gravity Field.png|100x100px]]<br>'''[[Gravity field]]'''
|colspan="4"align=center style="background:#FFFFFF"|[[File:Bowsersmg2.png|x100px]]
|A type of wall that controls the direction of gravity which pulls Mario or Luigi within its expanse. There are four different directions, each signified by a color: down (<font color=Blue>blue</font>), up (<font color=Red>red</font> or <font color=Pink>pink</font>), right (<font color=Green>green</font>), and left (<font color=Gray>gray</font> or <font color=Purple>purple</font>).
|colspan="4"align=center style="background:#FFFFFF"|[[File:Sorbetti Profile 2.png|x100px]]
|align=center|[[Rightside Down Galaxy]], [[Flipsville Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Megahammer Artwork - Super Mario Galaxy 2.png|x80px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Glamdozer Artwork - Super Mario Galaxy 2.png|x80px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A giant armadillo creature that rolls like [[Rock Mario]] and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes.
|align=center|[[File:SMG2 Screenshot Lava.png|100x100px]]<br>'''[[Lava]]'''
|colspan="4"align=center style="background:#FFFFFF"|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser is unnaturally large from swallowing [[Grand Star]]s. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of [[meteorite]]s with a roar. Ground-Pounding them into him is the only way to damage him.
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
|colspan="4"align=center style="background:#FFFFFF"|A malevolent [[snowman]] that frightens local [[Star Bunny|Star Bunnies]]. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Chompworks Galaxy]], [[Bowser's Gravity Gauntlet]], [[Shiverburn Galaxy]], [[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Bowser's Galaxy Generator]], [[Mario Squared Galaxy]], [[Boss Blitz Galaxy]]
|colspan="4"align=center style="background:#FFFFFF"|[[Bowser Jr.]]'s clown mech, equipped with [[Bill Blaster]]s. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it.
|colspan="4"align=center style="background:#FFFFFF"|A maternal [[Pupdozer]]. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo.
|-
|-
!colspan="4"style="background:#7DBDD9"|Missions
|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>'''[[Lava Geyser]]'''
!colspan="4"style="background:#66BE9C"|Missions
|Columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
!colspan="4"style="background:#CDECFB"|Missions
|align=center|[[Bowser's Lava Lair]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
!colspan="4"style="background:#EF855F"|Missions
!colspan="4"style="background:#EAACAF"|Missions
|-
|-
|colspan="4"align=center style="background:#A8D3E6"|[[Rock and Rollodillo]]
|align=center|[[File:SMG2 Melty Monster Magma Sea Dual Image.png|100x100px]]<br>'''[[Lava swell]]'''
|colspan="4"align=center style="background:#B6E0D0"|[[Bowser's Big Lava Power Party]]<br>[[Breaking into Bowser's Castle]]<br>[[Bowser's Fortified Fortress]]
|Lava that moves up in waves.
|colspan="4"align=center style="background:#E0F3FC"|[[Sorbetti's Chilly Reception]]
|align=center|[[Melty Monster Galaxy]]
|colspan="4"align=center style="background:#F4AA90"|[[Bowser Jr.'s Mighty Megahammer]]<br>[[Megahammer's Daredevil Bash]]
|colspan="4"align=center style="background:#F3CDCF"|[[Flip-Flopping in Flipsville]]
|-
|-
!colspan="5"style="background:#D19D24"|{{color-link|Squizzard|white}}
|align=center|[[File:SMG2 Screenshot Ledge Hammer.png|100x100px]]<br>'''[[Ledge Hammer]]'''
!colspan="5"style="background:#D35335"|{{color-link|Prince Pikante|white}}
|Giant black-and-orange hammers that can crush Mario or Luigi under their weight, defeating them instantly. Only one serves as a platform where there is a [[1-Up Mushroom]].
!colspan="5"style="background:#97C93D"|{{color-link|Boomsday Machine|white}}
|align=center|[[Clockwork Ruins Galaxy]]
!colspan="5"style="background:#AEB498"|{{color-link|Whomp King|white}}
|-
|-
|colspan="5"align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Squizzard.png|x100px]]
|align=center|[[File:SMG2 Screenshot Millstone.png|100x100px]]<br>'''[[Millstone]]'''
|colspan="5"align=center style="background:#FFFFFF"|[[File:SMG2 Prince Pikante Artwork.png|x100px]]
|Large stone rocks that roll down slants.
|colspan="5"align=center style="background:#FFFFFF"|[[File:Boomsday Machine.png|x100px]]
|align=center|[[Clockwork Ruins Galaxy]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:King Whomp.png|x100px]]
|-
|-
|colspan="5"align=center style="background:#FFFFFF"|A lizard-like {{wp|antlion}} creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two [[cannon]]s to fire balls alongside it. It can only be damaged by [[fireball]]s launched by [[Fire Mario]].
|align=center|[[File:SMG2 Screenshot Moving Sand.png|100x100px]]<br>'''[[Moving sand]]'''
|colspan="5"align=center style="background:#FFFFFF"|A wagon-riding [[Rocto]] that fires [[coconut]]s and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him.
|Rapidly flowing sand. Mario can stand on it, but it will push him in the direction of its trajectory and potentially into hazards.
|colspan="5"align=center style="background:#FFFFFF"|Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with [[Fire Bar]]s and cannons that shoot homing electrical orbs. Its lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit.
|align=center|[[Slipsand Galaxy]]
|colspan="5"align=center style="background:#FFFFFF"|The giant king of the [[Whomp]]s, who stole a [[Power Star]] from the [[Bob-omb Buddy|Bob-omb Buddies]]. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. [[Whimp]]s are summoned during the fight.
|-
|-
!colspan="5"style="background:#E3B95B"|Missions
|align=center|[[File:SMG2 Screenshot Mud.png|100x100px]]<br>'''[[Mud]]'''
!colspan="5"style="background:#DF816B"|Missions
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
!colspan="5"style="background:#B8DA7C"|Missions
|align=center|[[Boulder Bowl Galaxy]]
!colspan="5"style="background:#CACEBC"|Missions
|-
|-
|colspan="5"align=center style="background:#EBCE8D"|[[Squizzard's Sandy Sinkhole]]<br>[[Squizzard's Daredevil Run]]
|align=center|[[File:SMG2 Screenshot Quicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|colspan="5"align=center style="background:#EBB1A3"|[[Prince Pikante's Peppery Mood]]
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
|colspan="5"align=center style="background:#D2E7AB"|[[Bowser Jr.'s Boomsday Machine]]<br>[[Boomsday Machine Daredevil Run]]
|align=center|[[Slipsand Galaxy]]
|colspan="5"align=center style="background:#E1E3D9"|[[Return of the Whomp King]]
|-
|align=center|[[File:SMG2 Screenshot Raindrops.png|100x100px]]<br>'''Raindrops'''<ref name=Prima102>''Super Mario Galaxy 2: Prima Official Game Guide'', p. 102.</ref>
|Sprinkling water from the ceiling. It turns Bee Mario into his normal form if touched.
|align=center|[[Honeybloom Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Poison.png|100x100px]]<br>'''[[Poison (obstacle)|Sinking Swamp]]'''
|A bubbly, toxic sludge. Mario becomes trapped in the Sinking Swamp when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|-
|align=center|[[File:Flipsville spikes.png|100x100px]]<br>'''[[Spike Trap|Spike]]'''
|Spikes damage Mario on contact. They generally appear attached to terrain. In some galaxies, spikes protract and retract into the floor in intervals that can be timed.
|align=center|[[Flipsville Galaxy]], [[Clockwork Ruins Galaxy]], [[Flip-Out Galaxy]]
|-
|align=center|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|Gusts that are often generated by fans or windmills. It can either help or hinder Mario.
|align=center|[[Honeybloom Galaxy]], [[Cloudy Court Galaxy]], [[Boo Moon Galaxy]], [[Grandmaster Galaxy]]
|}
|}
</center>
 
<center>
===Bosses===
{|width=65% class="wikitable"
Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
!colspan="12"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Secret Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Missions
|-
!colspan=3 style="background:#FF7733;"|Main bosses
|-
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]'''
|A [[Piranha Plant]] monster with a bulbous rear. It rushes at [[Mario]] when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. [[Spin]]ning into the shell breaks it.
|align=center|[[Peewee Piranha's Temper Tantrum]], [[Peewee Piranha's Speed Run]]
|-
|align=center|[[File:GigaLakitu.png|100x100px]]<br>'''[[King Lakitu]]'''
|A giant [[Lakitu]] that can discharge lightning from his [[Lakitu's Cloud|cloud]]. He throws [[Spiny Egg]]s at Mario and [[Yoshi]]. Firing the [[Spiny|Spinies]] back at him is the only way to damage him.
|align=center|[[Spiny Control]]
|-
|align=center|[[File:SMG2 Asset Model Digga-Leg.png|100x100px]]<br>'''[[Digga-Leg]]'''
|A large construction robot equipped with [[Digga]]s. A glass casing under its head is its weak point: it can only be struck with the [[Spin Drill]]. It leaps to crush Mario with its feet after he lands a hit.
|align=center|[[Digga-Leg's Planet]], [[Digga-Leg's Daredevil Run]]
|-
|align=center|[[File:Gobblegut.png|100x100px]]<br>'''[[Gobblegut]]'''
|An {{wp|dilong|earth dragon}} that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable bulges that burst when spun into. Bursting every bulge defeats him.
|align=center|[[Gobblegut's Aching Belly]], [[Fiery Flotilla Speed Run]]
|-
|align=center|[[File:SMG2 Artwork Stink Bug Parent.png|100x100px]]<br>'''[[Mandibug Stack]]'''
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound|Ground-Pound]]. Defeating the child enrages the parent and makes it harder to strike.
|align=center|[[The Puzzling Picture Block]]
|-
|align=center|[[File:Rollodillo Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Rollodillo]]'''
|A giant armadillo creature that rolls like [[Rock Mario]] and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes.
|align=center|[[Rock and Rollodillo]]
|-
|align=center|[[File:Bowsersmg2.png|100x100px]]<br>'''[[Giant Bowser|Bowser]]'''
|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser is unnaturally large from swallowing [[Grand Star]]s. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of [[meteorite]]s with a roar. Ground-Pounding them into him is the only way to damage him.
|align=center|[[Bowser's Big Lava Power Party]], [[Breaking into Bowser's Castle]], [[Bowser's Fortified Fortress]]
|-
|align=center|[[File:Sorbetti Profile 2.png|100x100px]]<br>'''[[Sorbetti]]'''
|A malevolent [[snowman]] that frightens local [[Star Bunny|Star Bunnies]]. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice.
|align=center|[[Sorbetti's Chilly Reception]]
|-
|align=center|[[File:Megahammer Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Megahammer]]'''
|[[Bowser Jr.]]'s clown mech, equipped with [[Bill Blaster]]s. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it.
|align=center|[[Bowser Jr.'s Mighty Megahammer]], [[Megahammer's Daredevil Bash]]
|-
|align=center|[[File:Glamdozer Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Glamdozer]]'''
|A maternal [[Pupdozer]]. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo.
|align=center|[[Flip-Flopping in Flipsville]]
|-
|align=center|[[File:SMG2 Artwork Squizzard.png|100x100px]]<br>'''[[Squizzard]]'''
|A lizard-like {{wp|antlion}} creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two [[cannon]]s to fire balls alongside it. It can only be damaged by [[fireball]]s launched by [[Fire Mario]].
|align=center|[[Squizzard's Sandy Sinkhole]], [[Squizzard's Daredevil Run]]
|-
|-
!colspan="1"width=8.3% style="background:#000000"|
|align=center|[[File:SMG2 Prince Pikante Artwork.png|100x100px]]<br>'''[[Prince Pikante]]'''
!colspan="1"width=8.3% style="background:#000000"|
|A wagon-riding [[Rocto]] that fires [[coconut]]s and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him.
!colspan="1"width=8.3% style="background:#000000"|
|align=center|[[Prince Pikante's Peppery Mood]]
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
!colspan="1"width=8.3% style="background:#000000"|
|-
|-
!colspan="3"style="background:#70AB3F"|{{color-link|Bugaboom|white}}
|align=center|[[File:Boomsday Machine.png|100x100px]]<br>'''[[Boomsday Machine]]'''
!colspan="3"style="background:#CF2713"|{{color-link|Gobblegut (Black)|white}}
|Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with [[Fire Bar]]s and cannons that shoot homing electrical orbs. It is lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit.
!colspan="3"style="background:#02AC85"|{{color-link|Dino Piranha|white}}
|align=center|[[Bowser Jr.'s Boomsday Machine]], [[Boomsday Machine Daredevil Run]]
!colspan="3"style="background:#FF8E2F"|{{color-link|King Kaliente|white}}
|-
|-
|colspan="3"align=center style="background:#FFFFFF"|[[File:SMG Bugaboom Artwork.png|x80px]]
|align=center|[[File:King Whomp.png|100x100px]]<br>'''[[Whomp King]]'''
|colspan="3"align=center style="background:#FFFFFF"|[[File:Fire Gobblegut Artwork - Super Mario Galaxy 2.png|x100px]]
|The giant king of the [[Whomp]]s, who stole a [[Power Star]] from the [[Bob-omb Buddy|Bob-omb Buddies]]. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. [[Whimp]]s are summoned during the fight.
|colspan="3"align=center style="background:#FFFFFF"|[[File:DinoPiranha.png|100px]]
|align=center|[[Return of the Whomp King]]
|colspan="3"align=center style="background:#FFFFFF"|[[File:KingKalienteProfile.png|x100px]]
|-
|-
|colspan="3"align=center style="background:#FFFFFF"|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
!colspan=3 style="background:#FF7733;"|Secret bosses
|colspan="3"align=center style="background:#FFFFFF"|A fast-moving [[Gobblegut]] covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a [[Volcanic debris|rain of fireballs]] that leave pools of [[lava]] on the planet.
|colspan="3"align=center style="background:#FFFFFF"|A [[Piranha Plant]] monster with a clubbed tail. It charges down Mario when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike.
|colspan="3"align=center style="background:#FFFFFF"|A giant [[Octoomba]] that dwells in [[lava]]. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
|-
|-
!colspan="3"style="background:#9BCB73"|Missions
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
!colspan="3"style="background:#F07062"|Missions
|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground Pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
!colspan="3"style="background:#03E3AE"|Missions
|align=center|[[Bugaboom's Back]]
!colspan="3"style="background:#FFAD69"|Missions
|-
|-
|colspan="3"align=center style="background:#C5E1AD"|[[Bugaboom's Back]]
|align=center|[[File:Fire Gobblegut Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''Gobblegut''' (Black)
|colspan="3"align=center style="background:#F8BCB6"|[[Snacktime for Gobblegut]]
|A fast-moving [[Gobblegut]] covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a [[Volcanic debris|rain of fireballs]] that leave pools of [[lava]] on the planet.
|colspan="3"align=center style="background:#94FEE5"|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])<br>[[Throwback Throwdown Speed Run]]
|align=center|[[Snacktime for Gobblegut]]
|colspan="3"align=center style="background:#FFD9B9"|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])<br>[[Throwback Throwdown Speed Run]]
|-
|-
!colspan="4"style="background:#068CF5"|{{color-link|Major Burrows|white}}
|align=center|[[File:DinoPiranha.png|100x100px]]<br>'''[[Dino Piranha]]'''
!colspan="4"style="background:#E2C806"|{{color-link|Bouldergeist|white}}
|A [[Piranha Plant]] monster with a clubbed tail. It charges down Mario when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. It charges more quickly after the first strike.
!colspan="4"style="background:#CD5D05"|{{color-link|Fiery Dino Piranha|white}}
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:Major Burrows Artwork.png|x100px]]
|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>'''[[King Kaliente]]'''
|colspan="4"align=center style="background:#FFFFFF"|[[File:Bouldergeist SMG.png|x80px]]
|A giant [[Rocto]] that dwells in [[lava]]. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
|colspan="4"align=center style="background:#FFFFFF"|[[File:Firey Dino Piranha.png|100px]]
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A giant [[Undergrunt]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>'''[[Major Burrows]]'''
|colspan="4"align=center style="background:#FFFFFF"|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
|A giant [[Undergrunt]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|colspan="4"align=center style="background:#FFFFFF"|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision.
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''∙''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
!colspan="4"style="background:#96D0FC"|Missions
|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>'''[[Bouldergeist]]'''
!colspan="4"style="background:#F9DE17"|Missions
|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
!colspan="4"style="background:#FA832A"|Missions
|align=center|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]]), [[Throwback Throwdown Speed Run]]
|-
|-
|colspan="4"align=center style="background:#C6E6FE"|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 1]] '''''' [[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])<br>[[Throwback Throwdown Speed Run]]
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>'''Dino Piranha''' (Black)
|colspan="4"align=center style="background:#FCEF8C"|[[Throwback Throwdown]] ([[File:Smg2 icon greencomet.png|15px|link=Boss Blitz Galaxy#Green Star 2]])<br>[[Throwback Throwdown Speed Run]]
|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision.
|colspan="4"align=center style="background:#FCBD8E"|[[Throwback Throwdown]]<br>[[Throwback Throwdown Speed Run]]
|align=center|[[Throwback Throwdown]], [[Throwback Throwdown Speed Run]]
|}
|}
</center>


==Items and objects==
==Items and objects==
===Items===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
These are collectibles, pickups, health-restoring objects, and strikable objects that have consistent, specific contents.
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!width=38%|Description
Line 1,641: Line 1,961:
!width=38%|Description
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|x65px]]<br>[[+ Clock|Clock]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to lack any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|x65px]]<br>[[Bronze Star]]s
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|x65px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|x65px]]<br>[[Chance Cube]]s
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Die-like cubes that grant Mario access to different objects. Spinning into one causes it to launch and transform into an object based on which face of it is upward. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]]. The Lumalees on the Staship Mario will transform into a type of Chance Cube that instead grants Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. One Lumalee with transform into this Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins.
|-
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|x65px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Colorful celestial objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life. Larger concentrations of Star Bits called [[Star Piece Cluster|Star Piece Cluster Rock]]s are positioned in the path of Launch Stars and release seven Star Bits when broken.
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|x65px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|x65px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|x65px]]<br>[[Rock (Super Mario series)|Rock]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|x65px]]<br>Giant fruits<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|}
|}


===Power-ups===
===Power-ups===
The [[Ice Flower]] and [[Red Star]] are the only power-ups from the first ''[[Super Mario Galaxy]]'' to not return.
Items that transform Mario's appearance and give him unique abilities. The [[Ice Flower]] and [[Red Star]] are the only power-ups from the first ''[[Super Mario Galaxy]]'' to not return.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Power-up
!width=12%|Power-up
!width=15%|Effect
!width=15%|Effect
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|New power-ups
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Cloud Mario]]
|The Cloud Flower transforms [[Mario]] into Cloud Mario, which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|x65px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mushroom.png|100x100px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|The Cloud Flower transforms Mario into [[Cloud Mario]], which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2RockMushroomModel.png|x65px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|Touching the Rock Mushroom transforms Mario into [[Rock Mario]]. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[lantern]]s and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Returning power-ups
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|110x110px]]<br>[[Bee Mario]]
|Touching the Bee Mushroom transforms Mario into Bee Mario. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Flower (platform)|flower]]s. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x90px]]<br>[[Rainbow Mario]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|100x100px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|110x110px]]<br>[[Boo Mario]]
|Touching the Bee Mushroom transforms [[Mario]] into [[Bee Mario]]. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[flower (Super Mario Galaxy)|flower platform]]s. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|x65px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|110x110px]]<br>[[Spring Mario]]
|Making contact with the Rainbow Star transforms Mario into [[Rainbow Mario]] for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|x100px]]
|Mario is transformed into a [[Boo Mario|Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|x100px]]
|Making contact with the Spring Mushroom transforms Mario into [[Spring Mario]]. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|}
|}


===Yoshi's fruit===
===Yoshi's fruits===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
There are fruits that function as power-ups for [[Yoshi]]. When consumed, he is temporarily transformed and gains new abilities.
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!width=12%|Power-up
|-style="background:#FF2400;color:white;"
!width=12%|Fruit
!width=15%|Effect
!width=15%|Effect
!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|x65px]]<br>[[Dash Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|100x100px]]<br>[[Dash Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x90px]]<br>[[Dash Yoshi]]
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|x65px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|100x100px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|110x110px]]<br>[[Blimp Yoshi]]
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|x65px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|100x100px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|110x110px]]<br>[[Bulb Yoshi]]
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|}
|}


===Objects===
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!Description
!width=12%|Name
|-
!width=38%|Description
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|100x100px]]<br>[[Flower (grapple)|Flower]]
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|Doors that open when Mario makes contact with a [[key]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|x65px]]<br>[[Launch Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|100x100px]]<br>[[Launch Star]]
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|x65px]]<br>[[Flower (Super Mario Galaxy 2)|Flower]]s
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|x65px]]<br>[[Pull Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|100x100px]]<br>[[Leaf raft]]
|Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The leaf raft moves based on where Mario is standing in it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s
|-
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas the feature [[The Chimp]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|100x100px]]<br>[[Pull Star]]
|Floating Stars that are interacted with the [[Star Pointer]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|100x100px]]<br>[[Ramp]]
|Ramps that launch Rock Mario from one platform to another while rolling.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]s
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|100x100px]]<br>[[Sling Star]]
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|x65px]]<br>[[Pipe]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas the feature [[The Chimp]].
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball]]s
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal - a green divot - causes the Star Ball to break and release its Power Star. There is a [[Purple Coin Ball|variant]] that contains a [[Purple Coin]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|x65px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]]s
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|x65px]]<br>[[Checkpoint Flag]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|Small flags that bare [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s
|-
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Starship Mario]] to another.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when their contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|x65px]]<br>[[Leaf Raft]]s
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The Leaf Raft moves based on where Mario is standing in it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|x65px]]<br>[[Flying ? Block]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|100x100px]]<br>[[Beat Block]]
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|x65px]]<br>[[Springboard]]s
|-
|Blue springs that bounce Mario into the air when jumped on.
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block|Brick]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|x65px]]<br>[[Ice Block|Ice block]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]
|Cloche domes that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|100x100px]]<br>[[Flying ? Block]]
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|x65px]]<br>[[Drum (Super Mario Galaxy 2)|Drum]]s<ref name=Prima/>
|Trampoline-like planetoids in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|-
|-
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Empty Block|Block]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|100x100px]]<br>[[Snake Block|Pink block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|Block platforms. Standing on one generates more pink brocks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]s<ref name=Prima/>
|-
|Underwater rings. Swimming through one gives Mario a burst of speed.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|100x100px]]<br>[[Snow sculpture]]
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|100x100px]]<br>[[Treasure chest]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell|Green Shell]] is thrown at it.
|-
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bowser Statue.png|100x100px]][[File:SMG2 Screenshot Bowser Jr. Statue.png|100x100px]]<br>[[Bowser Statue]]
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|-
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube]]
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee with transform into a Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cube can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. Watermelons permanently replace coconuts once Mario accumulates 9999 Star Bits on one save file.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents. Big variants also exist.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|x65px]]<br>[[Pole]]s
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|x65px]]<br>[[Treasure chest|Treasure Chest]]s
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|Wooden treasure chests that contain items. One opens when a [[Green Shell]] is thrown at it.
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes are only found in galaxies will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]].
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|x65px]][[File:SMG2 Screenshot Pine Tree.png|x65px]]<br>[[File:SMG2 Screenshot Palm Tree.png|x65px]]<br>[[Tree]]s
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents.
|Protruding rocks that contain items. One is destroyed when rolled into by Rock Mario.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]s
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]s
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|x65px]][[File:SMG2 Screenshot Shell Circle.png|x65px]]<br>Small Stones<ref>''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/SmallStone.arc</tt>)</ref> / [[Shell Circle]]s<ref>''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/CircleShell.arc</tt>)</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|100x100px]]<br>[[Snowball]]
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Star Crystal.png|100x100px]]<br>[[Star Piece Cluster Rock]]
|Giant crystalline structures that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]s
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|x65px]]<br>[[Snowball]]s
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|x65px]]<br>[[Beat Block]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|100x100px]]<br>[[Meteorite]]
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|x65px]]<br>[[Ice sculpture]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|100x100px]]<br>[[Picture Match|Picture block]]
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|Types of puzzle pieces in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create of picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|x65px]]<br>[[Snake Block|Pink brick]]s<ref name=Prima/>
|Block platforms. Standing on one generates more pink bricks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|x65px]]<br>[[Cage]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|100x100px]]<br>Puzzle piece<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.74.</ref>
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
|Wooden blocks in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|x65px]]<br>[[Lift]]s
|Yellow moving platforms. They have a set designation marked by a transparent outline of the lift. Reaching this spot causes it to flash blue and disappear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|x65px]]<br>[[Bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|100x100px]]<br>[[Springboard]]
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|Blue springs that bounce Mario into the air when jumped on.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|x65px]]<br>{{conjectural|Rotating lifts}}
|Wooden lifts attached to a conveyer belt. It completely rotates as it reaches the apex of the conveyer belt, meaning Mario is pushed off of it if he does not jump off himself.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|x65px]]<br>Treasure Spots<ref>''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/TreasureSpot.arc</tt>)</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin.
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|x65px]]<br>[[Ice Meteor]]
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|x65px]]<br>[[Cloud Lift|Cloud]]s<ref name=Prima/>
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|cloud]] or bee forms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|x65px]]<br>{{conjectural|Puzzle blocks}}
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|Wooden planetoids in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]]s
|-
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on. Some are [[Goal Pole|flagpoles]] that bear the Jolly Roger of the [[Koopa Troop]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|x65px]]<br>[[Picture block]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|Types of puzzle blocks in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create of picture of a [[Mandibug]] and trigger the arrival of the [[Mandibug Stack]] boss.
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|x65px]]<br>[[Giant grape]]s<ref name=Prima/>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his bee form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|x65px]]<br>[[Cymbal]]<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|A planetoid in [[Cloudy Court Galaxy]]. Ground-pounding the center of the cymbal slams it together and generates 25 Star Bits on its surface.
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]]s
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|100x100px]][[File:SMG2 Screenshot Pine Tree.png|100x100px]]<br>[[Tree]]
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|-
!colspan=3 style="background:#FF7733;"|Switches
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|Flying ships under Bowser's control. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|x65px]]<br>[[Meteorite]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|x65px]]<br>[[Boo Moon Galaxy#Crescent Seesaw Planet|Teeter-totter moon]]<ref name=Prima/>
|-
|A planetoid in [[Boo Moon Galaxy]]. The moon shifts back-and-forth like a seesaw based on where Mario stands on it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|Yellow lifts. They have a set designation marked by a transparent outline of the platform. Reaching this spot causes it to flash blue and disappear.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel|Flipping panel]]
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|x65px]]<br>[[Grate]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102/>
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|x65px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]s
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|x65px]][[File:SMG Asset Model Flipswitch Panel (Yellow).png|x65px]]<br>[[Flipswitch Panel]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|x65px]]<br>[[Divot]]s<ref name=Prima/>
|Indentations in the ground for the Star Ball. The yellow divots launch the Star Ball from one planetoid to another. The green ones are the final goals for the levels. They break the Star Ball and allows Mario to collect its Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|x65px]]<br>[[Red-Blue Panel|Flipping panel]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|100x100px]]<br>[[Ice Meteor]]
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|x65px]]<br>[[Ramp]]s<ref name=Prima/>
|-
|Ramps that launch Rock Mario from one platform to another while rolling.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|100x100px]]<br>[[Lift]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Rotating, wooden lifts attached to tracks appear in Throwback Galaxy.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|x65px]]<br>[[Reversible wall|Red and blue block]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|100x100px]]<br>[[Red and blue blocks]]
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|x65px]]<br>Ice<ref name=Prima/>
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[skating]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]es
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sand Bird.png|100x100px]]<br>[[Sand Bird]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|A moving bird-shaped platform composed of [[sand block]]s. The blocks fall apart when they collide with [[cactus]]es or enemy projectiles. The blocks reform after a few seconds.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|x65px]]<br>[[Nail]]s<ref name=Prima/>
|-
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can swing from them like trapezes to reach higher areas.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|A checkerboard platform that disappears once Mario stands on it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|[[Mushroom]]-shaped starships with their own centers of gravity. They are piloted by the [[Toad Brigade]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|Rails that can roll the [[Star Ball]] without the player moving it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Waterfall.png|100x100px]]<br>Waterfall
|Water overflowing the sides of elevated drops. In [[Cosmic Cove Galaxy]], a pair of waterfalls can be frozen and [[Wall Jump|wall jumped]] between.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Signs that passively guide the player towards the intended focus of the mission they enter. In most instances, Mario can go off the intended path.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air [[bubble]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Small flags that bear [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fan.png|100x100px]][[File:SMG2 Screenshot Windmill.png|100x100px]]<br>Fan / Windmill
|Produce constant gusts of wind. The currents can carry the cloud platforms made by Cloud Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Flowers.png|100x100px]][[File:SMG2 Screenshot Pink Flower.png|100x100px]][[File:SMG2 Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flowers]] / Grass
|Plants that rustle when walked through. Some release Star Bits or Coins when disturbed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|100x100px]]<br>[[Gate (Super Mario Galaxy 2)|Gate]]
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue Switch]]es
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|Fences that bounce Rock Mario if he rolls towards them.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Windmill.png|x65px]]<br>[[Windmill (Super Mario Galaxy 2)|Windmill]]s<ref name=Prima/>
|Structures with rotating blades in Cloudy Court Galaxy. The windmills generate currents that Cloud Mario can ride using his cloud platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Sign|Signpost]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x65px]]<br>[[Board]]s
|Posted signs that contain information on actions. [[Bill Board|One of them]] is a speaking character.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]es
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|x65px]]<br>[[Star Barrier]]s
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|x65px]]<br>[[Handle (Super Mario Galaxy 2)|Handle]]s<ref name=Prima/>
|align=center style="background:#FFFFFF"|[[File:TipNetwork.png|100x100px]]<br>[[Tip Network]]
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|-
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|}
|}


==Differences from ''Super Mario Galaxy''==
==Differences from ''Super Mario Galaxy''==
===Gameplay===
===Gameplay===
*While swimming underwater, Mario and Luigi no longer spin rapidly.
*While swimming underwater, Mario and Luigi can no longer spin rapidly.
*An exploit that allowed Mario to climb up slopes was patched.
*An exploit that allowed Mario to climb up slopes was patched.
*The game now saves automatically instead of the player having to manually save after every Power Star collected.
*The game now saves automatically instead of the player having to manually save after every Power Star collected.
*If the player gets a Game Over, they return to the hub world, rather than all the way back to the title screen.
*If the player gets a Game Over, they return to the hub world, rather than being asked to save before going all the way back to the title screen.
*There are only three save files instead of six.
*There are only three save files instead of six.
**Rosalina and Luma are new save file icons.
**Rosalina and Luma are new save file icons, while Luigi's can be used as an icon from the start.
**Luigi can be used as an icon immediately.
**The player cannot copy save files like in the previous game.
*The player cannot copy save files like in the previous game.
*Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
*Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
*Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected are added to the coin collection, similar to Star Bits.
*Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected are added to the coin collection, similar to Star Bits.
*Checkpoints are now marked by a Checkpoint Flag, rather than being invisible.
*Checkpoints are now marked by a Checkpoint Flag, rather than being invisible.
*The game now records the time the player has taken to beat the level.
*The game now records the time the player has taken to beat the level.
*Luigi is now playable in the same save file as Mario, and is accessed by a secret door on the Starship Mario, rather than having to play the entire game again as Luigi.
*Luigi is now unlocked after defeating Bowser and unlocking [[World S]], instead of the player playing through the game twice as Mario and Luigi.
*Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
*Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
*The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
*The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
*Collecting a Life Mushroom while having a full six hit points now rewards a 1-Up rather than absolutely nothing.
*Collecting a Life Mushroom while having a full six hit points now rewards a [[Extra life|1-Up]] rather than nothing.
*When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
*When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
**Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
**Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
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*Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome).
*Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome).
*The galaxy icons on the World Map are much more detailed than in the first game, and some of them have more animated features, rather than being completely stationary models. Similar concepts have been used later in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''{{'}}s stage icons.
*The galaxy icons on the World Map are much more detailed than in the first game, and some of them have more animated features, rather than being completely stationary models. Similar concepts have been used later in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''{{'}}s stage icons.
====Prankster Comets====
====Prankster Comets====
*Prankster Comets are no longer categorized by type, simply leaving them as generic Prankster Comets.
*Prankster Comets are no longer categorized by type, simply leaving them as generic Prankster Comets.
*Boss galaxies now have Prankster Comets.
*Boss galaxies now have Prankster Comets.
*During Speedy and Purple Coin missions, the clock now stops after the star appears, whereas in the original, the clock ran until the star was grabbed.
*During Speedy and timed Purple Coin missions, the clock now stops and disappears after the star appears, whereas in the original, the clock continued to run until the star was grabbed.
*Some Speedy Comet missions have clocks that must be grabbed to keep the timer going.
*Some Speedy Comet missions have clocks that must be grabbed to keep the timer going.
*Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively.
*Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively.
*The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves.
*The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves.
*The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, [[Comet Tico]] and his ability to move Prankster Comets do not return.
*The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, [[Comet Tico]] and its ability to move Prankster Comets do not return.
*If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal.
*If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal.


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**The mission selection theme.
**The mission selection theme.
**The level introduction theme.
**The level introduction theme.
**The [[Power Star]] fanfare.
**The [[Power Star]] and [[Grand Star]] fanfares.
**The jingle that plays when the player returns to the hub world.
**The jingle that plays when the player returns to the hub world.
**The theme of the [[Baron Brrr]] and [[Undergrunt Gunner]] boss battle, used in the [[King Lakitu]] and [[Mandibug Stack]] battles.
**The theme of the [[Baron Brrr]] and [[Undergrunt Gunner]] boss battle, used in the [[King Lakitu]] and [[Mandibug Stack]] battles.
*When the star appears, the music changes to the soft "star appears" theme for the rest of the mission, unlike the original, which only played the theme after a boss was beaten.
*When the star appears, the music changes to the soft "star appears" theme for the rest of the mission, unlike the original, which only played the theme after a boss was beaten.
*When Mailtoad has a letter from Peach, there is no sound that constantly plays when the player is near him.
*When Mailtoad has a letter from Peach, there is no sound that constantly plays when the player is near him.
*During the egg phase of Dino Piranha and Fiery Dino Piranha's boss fights, as well as the first phase of Major Burrow's boss fight, a new soundtrack is used during those sections instead of the originals.
*During the egg phase of Dino Piranha and Fiery Dino Piranha's boss fights, as well as the first phase of Major Burrow's boss fight, a new soundtrack (namely the theme of [[Boss Blitz Galaxy]]) is used during those sections instead of the originals.
*The Mandibug Stack mini-boss now has an actual theme playing (which shares the same with King Lakitu), rather than using the same theme as the level.
*The Mandibug Stack mini-boss now has an actual theme playing (which shares the same with King Lakitu), rather than using the same theme as the level.


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*In the American version of the game, when getting an extra life, the text now shows "1UP" like the Japanese version instead of "1-UP" like the English version of the previous game. However, it's still "1-UP" in the European version.
*In the American version of the game, when getting an extra life, the text now shows "1UP" like the Japanese version instead of "1-UP" like the English version of the previous game. However, it's still "1-UP" in the European version.
*The "Game Over" text is now yellow instead of pink. The text is also slightly wider than in the previous game.
*The "Game Over" text is now yellow instead of pink. The text is also slightly wider than in the previous game.
*The first Star that the player obtains is a Power Star rather than a Grand Star.
*The first Star that the player obtains is a Power Star rather than a Grand Star. It is also guarded by a boss, when there was no boss in the first game.
*The text saying "You got a Star/Grand Star" during the star collecting victory animation as well as the text saying "TOO BAD!" during when Mario/Luigi loses a life are slightly larger than in the first game.
*The text saying "You got a Star/Grand Star" during the star collecting victory animation as well as the text saying "TOO BAD!" during when Mario/Luigi loses a life are slightly larger than in the first game.
*When the player returns to the Starship Mario after obtaining a Grand Star, the text box that appears afterwards says "You got a Grand Star", instead of "You got a Star".
*When the player returns to the Starship Mario after obtaining a Grand Star, the text box that appears afterwards says "You got a Grand Star", instead of "You got a Star".
**Similarly, when the player collects a Green Power Star, the text box says, "You got a Green Star", instead of "You got a hidden Star".
**Similarly, when the player collects a Green Power Star, the text box says, "You got a Green Star", instead of "You got a hidden Star".
*Fiery Dino Piranha's egg now has visible heatwaves around it.
*Fiery Dino Piranha's egg now has visible heatwaves around it.
==Staff==
{{main|List of Super Mario Galaxy 2 staff}}
===General Producer===
*[[Shigeru Miyamoto]]
===Producers===
*[[Yoshiaki Koizumi]]
*[[Takashi Tezuka]]
===Director===
*[[Koichi Hayashida]]
===Music===
*[[Mahito Yokota]]
*[[Ryo Nagamatsu]]
*[[Koji Kondo]]


==Development==
==Development==
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CEO of Nintendo America {{wp|Reggie Fils-Aime}} stated that ''Super Mario Galaxy 2'' would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from ''New Super Mario Bros Wii''. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
CEO of Nintendo America {{wp|Reggie Fils-Aime}} stated that ''Super Mario Galaxy 2'' would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from ''New Super Mario Bros Wii''. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
==''Super Mario Galaxy 2 Original Soundtrack''==
{{main|Super Mario Galaxy 2 Original Soundtrack}}
An official two-disc soundtrack was released exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the [[Mario Galaxy Orchestra]].


==Reception==
==Reception==
Upon its release, ''Super Mario Galaxy 2'' was met with universal acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. ''EDGE'' magazine has given the game a perfect score of 10 out of 10, being the third [[Mario (franchise)|''Mario'' game]] so far to receive such rating (the others were ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''). ''Official Nintendo Magazine'' grants it a 97%, while ''Game Informer'' has given the game 9.25 out of 10. ''[[Nintendo Power]]'' gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.  
Upon its release, ''Super Mario Galaxy 2'' was met with universal acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. ''EDGE'' magazine has given the game a perfect score of 10 out of 10, being the third [[Super Mario (franchise)|''Super Mario'' game]] so far to receive such rating (the others were ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''). ''Official Nintendo Magazine'' grants it a 97%, while ''Game Informer'' has given the game 9.25 out of 10. ''[[Nintendo Power]]'' gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.  
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|Release
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|align="left"|"''While the [[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]] games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of [[Donkey Kong (video game)|Donkey Kong]], of [[Super Mario Bros.]], of [[Super Mario 64]]. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is.''"
|align="left"|"''While the [[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]] games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of [[Donkey Kong (video game)|Donkey Kong]], of [[Super Mario Bros.]], of [[Super Mario 64]]. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is.''"
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{{br}}
{{br}}
===Sales===
===Sales===
''Super Mario Galaxy 2'' sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.<ref>https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]</ref> In North America, the game sold 650,000 copies during the month of May 2010.<ref>https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/</ref> In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.<ref>https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php</ref> As of July 16, 2010, the game has sold 1 million copies within the USA<ref>https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html</ref> and 6.36 million copies worldwide as of April 2011.<ref>https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5</ref>
''Super Mario Galaxy 2'' sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.<ref>https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]</ref> In North America, the game sold 650,000 copies during the month of May 2010.<ref>https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/</ref> In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.<ref>https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php</ref> As of July 16, 2010, the game has sold 1 million copies within the USA<ref>https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html</ref> and 6.36 million copies worldwide as of April 2011.<ref>https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5</ref>


===Awards===
===Awards===
''Super Mario Galaxy 2'' was awarded Game of the Year by ''Nintendo Power''<ref> https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/</ref> and named "Wii Game of the Year" by IGN,<ref>https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html</ref>GameSpot,<ref>https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4</ref> and 1UP<ref>https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards</ref> in 2010. In the March 2012 issue of ''Official Nintendo Magazine'', the publication named ''Super Mario Galaxy 2'' the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.<ref>https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/</ref> It was awarded Game of the Year and Best Game on Wii by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2011''.{{ref needed}}
''Super Mario Galaxy 2'' was awarded Game of the Year by ''Nintendo Power''<ref> https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/</ref> and named "Wii Game of the Year" by IGN,<ref>https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html</ref> GameSpot,<ref>https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4</ref> and 1UP<ref>https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards</ref> in 2010. In the March 2012 issue of ''Official Nintendo Magazine'', the publication named ''Super Mario Galaxy 2'' the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.<ref>https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/</ref> It was awarded Game of the Year and Best Game on Wii by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2011''.<ref>Glenday, C. 2011. ''Guinness Book of World Records Gamer's Edition 2011'', pages 12, 26.</ref>
 
==Media==
{{main-media}}
{{media table
|file1=File Select Super Mario Galaxy 2.oga
|title1=File Select
|description1=File selection theme.
|length1=0:30
|file2=Starship Mario 2 Super Mario Galaxy 2.oga
|title2=Starship Mario 2
|description2=Starship Mario theme.
|length2=0:30
|file3=SMG2 Toadbrigade.oga
|title3=[[Toad Brigade]]
|description3=Toad Brigade theme.
|length3=0:30
|file4=Bunny Super Mario Galaxy 2.oga
|title4=[[Bunny]] chasing
|description4=Chasing a bunny theme.
|length4=0:30
}}


==Quotes==
==Quotes==
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==Glitches==
==Glitches==
{{main|List of Super Mario Galaxy 2 glitches}}
{{main|List of Super Mario Galaxy 2 glitches}}
===Yoshi's infinite [[Flutter Jump]]===
===Infinite Fluttering===
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.


===Flip-Swap Superjump===   
===Red-Blue Panel jump glitch===   
In the [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>
In [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>


This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
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</gallery>
</gallery>


==Staff==
==Music==
{{main|List of Super Mario Galaxy 2 staff}}
{{main|Super Mario Galaxy 2 Original Soundtrack}}
===General Producer===
An official two-disc soundtrack was released exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the [[Mario Galaxy Orchestra]].
*[[Shigeru Miyamoto]]
===Media===
 
{{main-media}}
===Producers===
{{media table
*[[Yoshiaki Koizumi]]
|file1=File Select Super Mario Galaxy 2.oga
*[[Takashi Tezuka]]
|title1=File Select
 
|description1=File selection theme
===Director===
|length1=0:30
*[[Koichi Hayashida]]
|file2=Starship Mario 2 Super Mario Galaxy 2.oga
 
|title2=Starship Mario 2
===Music===
|description2=Starship Mario theme
*[[Mahito Yokota]]
|length2=0:30
*[[Ryo Nagamatsu]]
|file3=Fluffy Bluff Galaxy Super Mario Galaxy 2.oga
*[[Koji Kondo]]
|title3=[[Fluffy Bluff Galaxy]]
|description3=Also heard in Cloudy Court Galaxy.
|length3=0:30
|file4=Cosmic Cove Galaxy Theme Super Mario Galaxy 2.oga
|title4=[[Cosmic Cove Galaxy]]
|length4=0:30
}}


==References to other games==
==References to other games==
{{multiple image
|align=right
|direction=vertical
|width=225
|footer=A comparison between The Secret of Ricco Tower and Twisty Trials Galaxy
|image1=RiccoTowersecret.png
|alt1=The Secret of Ricco Tower
|image2=SMG2 Twisty Trials Cogs.png
|alt2=Twisty Trials Galaxy
}}
*''[[Super Mario Bros.]]'': [[Supermassive Galaxy]]'s music, which is itself a remix of [[Toy Time Galaxy]]'s music from the [[Super Mario Galaxy|first game]], originated from this game's [[Ground Theme (Super Mario Bros.)|overworld theme]]. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from ''Super Mario Galaxy'' as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
*''[[Super Mario Bros.]]'': [[Supermassive Galaxy]]'s music, which is itself a remix of [[Toy Time Galaxy]]'s music from the [[Super Mario Galaxy|first game]], originated from this game's [[Ground Theme (Super Mario Bros.)|overworld theme]]. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from ''Super Mario Galaxy'' as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
*''[[Super Mario Bros. 3]]'': [[Supermassive Galaxy]] is similar to [[Giant Land]] from this game, as the two are of massive size and feature giant versions of common items and enemies.
*''[[Super Mario Bros. 3]]'': [[Supermassive Galaxy]] is similar to [[Giant Land]] from this game, as the two are of massive size and feature giant versions of common items and enemies.
*''[[Super Mario World]]'': [[Yoshi]], who first appeared in this game, is playable in ''Super Mario Galaxy 2'', and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as [[Hightail Falls Galaxy]]'s music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the [[Ghost House]] theme returns as [[Haunty Halls Galaxy]]'s and [[Boo Moon Galaxy]]'s music. Also, the sound effect that is heard when a [[P Switch]]'s effect is about to run out is used in the bonus areas of ''Super Mario Galaxy 2'', and the sound effect heard when passing through a door in this game is used when opening a door in [[Boo Moon Galaxy]]. In Puzzle Plank Galaxy, the Rainbow Notes play the [[bonus game (Super Mario World)|bonus game]] theme from ''Super Mario World''.
*''[[Super Mario World]]'': [[Yoshi]], who first appeared in this game, is playable in ''Super Mario Galaxy 2'', and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's [[Athletic Theme (Super Mario World)|athletic theme]] returns as [[Hightail Falls Galaxy]]'s music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the [[Ghost House]] [[Obake Yashiki BGM|theme]] returns as [[Haunty Halls Galaxy]]'s and [[Boo Moon Galaxy]]'s music. Also, the sound effect that is heard when a [[P Switch]]'s effect is about to run out is used in the bonus areas of ''Super Mario Galaxy 2'', and the sound effect heard when passing through a door in this game is used when opening a door in [[Boo Moon Galaxy]]. In Puzzle Plank Galaxy, the Rainbow Notes play the [[bonus game (Super Mario World)|bonus game]] [[Bonus Men BGM|theme]] from ''Super Mario World''.
*''[[Super Mario 64]]'': The slider theme from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is remixed once again from the [[Wing Cap]] and [[Vanish Cap]] theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario 64]]'': "[[Slider]]" from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. "[[Koopa's Road]]" theme is arranged once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of "[[Super Mario 64 Main Theme]]" plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is an arrangement of "[[Super Star (theme)#Super Mario 64|Powerful Mario]]". Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario 64 DS]]'': The [[Silver Star]]s from this game return in ''Super Mario Galaxy 2''.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. [[Fuzzy|Fuzzies]], the credits cake, and [[Snake Block|pink bricks]] take design elements from Fuzzies, the Koopalings' cake, and [[Ice Snake Block]]s respectively in this game. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in ''Super Mario Galaxy 2'''s credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.


==References in later games==
==References in later media==
[[File:PuzzleSwap SMG2.png|thumb|The ''Super Mario Galaxy 2'' puzzle in the Nintendo 3DS StreetPass Mii Plaza game Puzzle Swap]]
[[File:PuzzleSwap SMG2.png|thumb|The ''Super Mario Galaxy 2'' puzzle in the Nintendo 3DS StreetPass Mii Plaza game Puzzle Swap]]
*''[[Donkey Kong Country Returns]]'': The [[Flip-Out Galaxy]]'s concept is back (but slighty changed) for the [[Switcheroo]] level.
*''[[Donkey Kong Country Returns]]'': The [[Flip-Out Galaxy]]'s concept is back (but slighty changed) for the [[Switcheroo]] level.
*''[[Super Mario 3D Land]]'': [[Star Medal]]s look similar to [[Comet Medal]]s. In addition, the theme used on bonus planets is covered for Mystery Boxes. The blue and red flipping platforms return, but they are activated by jumping. The "beat blocks" return as well. Cosmic Clones return, but they look different. An early theme for the [[Boom Boom]] battle was the same theme played when fighting [[Peewee Piranha]]. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. [[World 7-5 (Super Mario 3D Land)|World 7-5]] is similar to [[Puzzle Plank Galaxy]], and [[Special 5-1]] is similar to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the [[Goal Pole]] of [[World 4-4 (Super Mario 3D Land)| World 4-4]], which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]].
*''[[Super Mario 3D Land]]'': [[Star Medal]]s look similar to [[Comet Medal]]s. In addition, the theme used on bonus planets is covered for Mystery Boxes. The blue and red flipping platforms return, but they are activated by jumping. The "beat blocks" return as well. Cosmic Clones return, but they look different. An early theme for the [[Boom Boom]] battle was the same theme played when fighting [[Peewee Piranha]]. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. [[World 7-5 (Super Mario 3D Land)|World 7-5]] is similar to [[Puzzle Plank Galaxy]], and [[Special 5-1]] is similar to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the [[Goal Pole]] of [[World 4-4 (Super Mario 3D Land)| World 4-4]], which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]].
*''[[Mario & Sonic at the London 2012 Olympic Games]]'': The Sky Station Galaxy (under the name "Synchro Battle Galaxy") appears in the [[Dream Spacewalk]] event.
*''[[Mario & Sonic at the London 2012 Olympic Games]]'': The Sky Station Galaxy (under the name "Synchro Battle Galaxy") appears in the [[Dream Spacewalk]] event. Puzzle Plank Galaxy's music appears as an arrangement.
*''[[Fortune Street]]'': [[Starship Mario]] makes an appearance as one of the ''Mario'' series game boards.
*''[[Fortune Street]]'': [[Starship Mario]] makes an appearance as one of the ''Super Mario'' franchise game boards.
*''[[New Super Mario Bros. U]]'': [[Balloon Baby Yoshi]] and [[Glowing Baby Yoshi]]'s abilities resemble to those of Blimp Yoshi and Bulb Yoshi, respectively. Magmaarghs and Magmaws make reappearences as well.
*''[[Super Mario 3D World]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Fizzlit]]s return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for [[Bowser's Galaxy Generator]]. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]], which is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario 3D World]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Fizzlit]]s return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for [[Bowser's Galaxy Generator]]. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]], which is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]].
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Mario'' series track list.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
*''[[The Super Mario Bros. Movie]]'': Bowser is shrunken to a small size after his defeat, just like in the end credits of ''Super Mario Galaxy 2''. A [[Dash Pepper]] icon appears on a bottle of hot sauce at [[Punch-Out Pizzeria]] on [[Foreman Spike]]'s table.
*''[[Super Mario Bros. Wonder]]'': The [[Drill Mushroom]] powerup resembles and functions similarly to the Spin Drill item from ''Super Mario Galaxy 2''. Mario's Spike Ball form under the effects of the [[Wonder Flower]] functions similar to Rock Mario.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*The save data description in English is ''"Launch into a new adventure!"''
*The save data description in English is "''Launch into a new adventure!''"
**The Japanese equivalent is 「銀河を舞台にまたまた大冒険!」
**The Japanese equivalent is 「銀河を舞台にまたまた大冒険!」
*Even though ''Super Mario Galaxy 2'' is not featured in the compilation title ''[[Super Mario 3D All-Stars]]'', an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's title screen.
*Even though ''Super Mario Galaxy 2'' is not featured in the compilation title ''[[Super Mario 3D All-Stars]]'', an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's title screen.
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*[http://gamesites.nintendo.com.au/super-mario-galaxy-2/au/ Official Oceanian Website]
*[http://gamesites.nintendo.com.au/super-mario-galaxy-2/au/ Official Oceanian Website]
*[https://www.nintendo.co.uk/Games/Wii/Super-Mario-Galaxy-2-529982.html Official European Website]
*[https://www.nintendo.co.uk/Games/Wii/Super-Mario-Galaxy-2-529982.html Official European Website]
*[https://www.youtube.com/user/Wii Wii's channel on YouTube - ''Super Mario Galaxy 2'']
*[http://www.nintendo.tw/smg2/index.htm Official Chinese Website (Taiwan)]
*[http://www.nintendo.tw/smg2/index.htm Official Chinese Website (Taiwan)]
*[http://www.nintendo.com.hk/smg2/index.htm Official Chinese Website (Hong Kong)]
*[http://www.nintendo.com.hk/smg2/index.htm Official Chinese Website (Hong Kong)]
*[https://www.youtube.com/user/Wii Wii's channel on YouTube - ''Super Mario Galaxy 2'']
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy2_Eng.pdf North American manual (EN)]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy2_Fr.pdf North American manual (FR)]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy2_Sp.pdf North American manual (ES)]
{{SMG2}}
{{SMG2}}
{{Mario games}}
{{Super Mario games}}
{{Wii}}
{{Wii}}
[[de:Super Mario Galaxy 2]]
[[de:Super Mario Galaxy 2]]