Donkey Kong Country (Game Boy Color): Difference between revisions

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{{italic title|identifier=y}}
{{game infobox
{{game infobox
|title=Donkey Kong Country
|image=[[File:Donkey Kong Country GBC US box art.jpg|250px]]
|image=[[File:Donkey Kong Country GBC US box art.jpg|250px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
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|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1–2 players
|modes=1–2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|elspa=3+|cero=A}}
|platforms=[[Game Boy Color]]
|platforms=[[Game Boy Color]]
|media={{media|gbc=1}}
|media={{media|gbc=1}}
|input={{input|gbc=1}}
|input={{input|gbc=1}}
}}
}}
'''''Donkey Kong Country''''' is a 2000 [[Game Boy Color]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. While its graphics and sounds are downgraded to fit the handheld system's more limited capabilities, several new elements are also added. It acts as a spiritual successor to the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series of [[Game Boy]] games.
'''''Donkey Kong Country''''' is a 2000 [[Game Boy Color]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. While its graphics and sounds are downgraded to fit the handheld system's more limited capabilities, several new elements are also added. It acts as a spiritual successor to the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series of [[Game Boy]] games. It would later be succeeded by [[Donkey Kong Country (Game Boy Advance)|another remake]] for the [[Game Boy Advance]].
 
==Story==
==Story==
The game's manual features an abridged version of the story from the original game's manual. During a stormy night, "hero-in-training" [[Diddy Kong]] is overpowered by the [[Kremling]]s, who proceed to trap him in a [[DK Barrel|barrel]], toss him into the jungle, and steal [[Donkey Kong]]'s [[banana hoard]]. In the morning, Donkey Kong is woken up by a smug [[Cranky Kong]], and vows to find Diddy, beat the Kremlings, and reclaim his bananas.
The game's manual features an abridged version of the story from the original game's manual. During a stormy night, "hero-in-training" [[Diddy Kong]] is overpowered by the [[Kremling]]s, who proceed to trap him in a [[DK Barrel|barrel]], toss him into the jungle, and steal [[Donkey Kong]]'s [[banana hoard]]. In the morning, Donkey Kong is woken up by a smug [[Cranky Kong]], and vows to find Diddy, beat the Kremlings, and reclaim his bananas.
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===The Kongs===
===The Kongs===
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12%|Image
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|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|-
|-
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12%|Image
!width=12%|Image
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===The Good Guys===
===The Good Guys===
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[File:Expresso DKCGBC sprite.png]]
|style="text-align:center"|[[File:Expresso DKCGBC sprite.png]]
|style="text-align:center"|[[Expresso]]
|style="text-align:center"|[[Expresso]]
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klaptraps moving under his legs.
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klap Traps moving under his legs.
|align="center"|[[Temple Tempest]]
|align="center"|[[Temple Tempest]]
|align="center"|[[Misty Mine]]
|align="center"|[[Misty Mine]]
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|}
|}


===Enemies===
===Enemies and obstacles===
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''The Bad Guys'''
|-
!width=16%|Image
!width=16%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Gnawty DKCGBC sprite.png]]
|style="text-align:center"|[[Gnawty]]
|A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, red variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Manky Kong DKCGBC Sprite.png]]
|style="text-align:center"|[[Manky Kong]]
|Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack.
|style="text-align:center"|[[Orang-utan Gang]]
|style="text-align:center"|[[Loopy Lights]]
|-
|style="text-align:center"|[[File:MiniNecky DKCGBC sprite.png]]
|style="text-align:center"|[[Mini-Necky]]
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Necky Nutmare]]
|-
|style="text-align:center"|[[File:Necky DKCGBC perched.png]] [[File:Necky DKCGBC sprite.png]]
|style="text-align:center"|[[Necky]]
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckies can be bounced on to reach higher areas.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Slippa DKCGBC sprite.png]]
|style="text-align:center"|[[Slippa]]
|A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack.
|style="text-align:center"|[[Reptile Rumble]]
|style="text-align:center"|[[Misty Mine]]
|-
|style="text-align:center"|[[File:Zinger DKCGBC sprite.png]]
|style="text-align:center"|[[Zinger]]
|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Unlike the original, all Zingers are yellow regardless of behavior.
|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Platform Perils]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys'''
|-
!width=16%|Image
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:Bitesize - DKCGBC Sprite.png]]
|style="text-align:center"|[[File:Bitesize - DKCGBC Sprite.png]]
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|style="text-align:center"|[[Clam City]]
|style="text-align:center"|[[Clam City]]
|-
|-
|style="text-align:center"|[[File:Croctopus DKCGBC sprite.png]]
|style="text-align:center"|[[File:DKCGBC Croctopus spin.png]]
|style="text-align:center"|[[Croctopus]]
|style="text-align:center"|[[Croctopus]]
|An octopus enemy that quickly treads through water to hit the Kongs. Usually, they move in fixed patterns around blocks of coral reef, while the ones in [[Croctopus Chase]] go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated.
|An octopus enemy that quickly treads through water to hit the Kongs. Usually, they move in fixed patterns around blocks of coral reef, while the ones in [[Croctopus Chase]] go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated.
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|style="text-align:center"|[[Croctopus Chase]]
|style="text-align:center"|[[Croctopus Chase]]
|-
|-
|style="text-align:center"|[[File:Squidge DKCGBC sprite.png]]
|style="text-align:center"|[[File:Gnawty DKCGBC sprite.png]] [[File:DKCGBC Gnawty red.png]]
|style="text-align:center"|[[Squidge]]
|style="text-align:center"|[[Gnawty]]
|A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde.
|A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, red variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack.
|style="text-align:center"|[[Croctopus Chase]]
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Poison Pond]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings'''
|style="text-align:center"|[[File:Klaptrap DKCGBC sprite.png]] [[File:DKCGBC Klaptrap green.png]] [[File:DKCGBC Klaptrap brown.png]]
|-
|style="text-align:center"|[[Klaptrap|Klap Trap]]
!width=16%|Image
|Klap Traps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klap Trap by rolling into it from the front. Klap Traps can either be defeated from behind or if jumped over. They appear green in [[Boss Dumb Drum]]. Klap Traps have a rare, brown variant that jump at the same time as the Kongs do.
!width=10%|Name
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|style="text-align:center"|[[File:Klaptrap DKCGBC sprite.png]]
|style="text-align:center"|[[Klaptrap]]
|Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. They appear green in [[Boss Dumb Drum]]. Klaptraps have a rare, brown variant that jump at the same time as the Kongs do.
|style="text-align:center"|[[Stop & Go Station]]
|style="text-align:center"|[[Stop & Go Station]]
|style="text-align:center"|[[Loopy Lights]]
|style="text-align:center"|[[Loopy Lights]]
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|style="text-align:center"|[[Mine Cart Madness]]
|style="text-align:center"|[[Mine Cart Madness]]
|-
|-
|style="text-align:center"|[[File:Kritter DKCGBC sprite.png]]
|style="text-align:center"|[[File:Kritter DKCGBC sprite.png]] [[File:DKCGBC Kritter teal.png]] [[File:DKCGBC Kritter brown.png]] [[File:DKCGBC Kritter red.png]] [[File:DKCGBC Kritter green 1.png]] [[File:DKCGBC Kritter green 2.png]]
|style="text-align:center"|[[Kritter]]
|style="text-align:center"|[[Kritter]]
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, gray (green in [[Boss Dumb Drum]]) ones walk forward, while teal ones jump while moving forward. The brown ones either jump vertically without moving forward, or hop forward a few times before doing a long jump. Another type appears red in [[Bouncy Bonanza]] and green in [[Rope Bridge Rumble]] and [[Loopy Lights]], jumping left and right.
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, gray (green in [[Boss Dumb Drum]]) ones walk forward, while teal ones jump while moving forward or rarely staying in place. Some, colored brown, act similar to teal ones but do an occasional higher jump and most often stay in place, while others, also colored brown in [[Orang-utan Gang]] and gray in [[Forest Frenzy]], walk forward before doing a long forward jump. Another type appears red in [[Bouncy Bonanza]] and green in [[Rope Bridge Rumble]] and [[Loopy Lights]], jumping left and right.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Loopy Lights]]
|style="text-align:center"|[[Loopy Lights]]
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|Krushas are strong, muscular Kremlings, and there are green Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat green Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the green ones and can only be defeated from a barrel.
|Krushas are strong, muscular Kremlings, and there are green Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat green Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the green ones and can only be defeated from a barrel.
|style="text-align:center"|[[Millstone Mayhem]]
|style="text-align:center"|[[Millstone Mayhem]]
|style="text-align:center"|[[Platform Perils]]
|-
|style="text-align:center"|[[File:Manky Kong DKCGBC Sprite.png]]
|style="text-align:center"|[[Manky Kong]]
|Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack.
|style="text-align:center"|[[Orang-utan Gang]]
|style="text-align:center"|[[Loopy Lights]]
|-
|style="text-align:center"|[[File:MiniNecky DKCGBC sprite.png]]
|style="text-align:center"|[[Mini-Necky]]
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Necky Nutmare]]
|-
|style="text-align:center"|[[File:Necky DKCGBC perched.png]] [[File:Necky DKCGBC sprite.png]]
|style="text-align:center"|[[Necky]]
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
|-
|-
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|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Obstacles'''
|style="text-align:center"|[[File:Slippa DKCGBC sprite.png]]
|style="text-align:center"|[[Slippa]]
|A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack.
|style="text-align:center"|[[Reptile Rumble]]
|style="text-align:center"|[[Misty Mine]]
|-
|style="text-align:center"|[[File:Squidge DKCGBC sprite.png]]
|style="text-align:center"|[[Squidge]]
|A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde.
|style="text-align:center"|[[Croctopus Chase]]
|style="text-align:center"|[[Poison Pond]]
|-
|style="text-align:center"|[[File:Zinger DKCGBC sprite.png]]
|style="text-align:center"|[[Zinger]]
|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Unlike the original, all Zingers are yellow regardless of behavior.
|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Platform Perils]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
|-
|-
!width=16%|Image
!width=16%|Image
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!width=7%|Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:DK GBC Black Drum.png]]
|style="text-align:center"|[[File:DK GBC Black Drum.png]] [[File:DKCGBC Black drum 2.png]] [[File:DKCGBC Black drum 3.png]]
|style="text-align:center"|[[Black drum]]
|style="text-align:center"|[[Black drum]]
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum.
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Misty Mine]]
|style="text-align:center"|[[Necky Nutmare]]
|-
|style="text-align:center"|[[File:DKCGBC Cannonball.png]]
|style="text-align:center"|[[Cannonball]]
|Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack.
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]]
|-
|style="text-align:center"|[[File:DKCGBC Coconut small.png]] [[File:DKCGBC Coconut big.png]]
|style="text-align:center"|[[Coconut]]
|The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Necky's Revenge]]
|-
|style="text-align:center"|[[File:DKCGBC Crownerang.png]]
|style="text-align:center"|[[Crownerang]]
|K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks.
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]]
|-
|style="text-align:center"|[[File:DKCGBC Millstone.png]]
|style="text-align:center"|[[Millstone]]
|Millstones are enormous invulnerable stone wheels ridden upon by Gnawties.
|style="text-align:center"|[[Millstone Mayhem]]
|style="text-align:center"|[[Temple Tempest]]
|-
|-
|style="text-align:center"|[[File:Mincer DKCGBC sprite.png]]
|style="text-align:center"|[[File:Mincer DKCGBC sprite.png]]
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|style="text-align:center"|[[Manic Mincers]]
|style="text-align:center"|[[Manic Mincers]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Oil drum 1.png]] [[File:DKCGBC Oil drum 2.png]]
|style="text-align:center"|[[Oil drum]]
|style="text-align:center"|[[Oil drum]]
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them.
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them.
|style="text-align:center"|[[Torchlight Trouble]]
|style="text-align:center"|[[Torchlight Trouble]]
|style="text-align:center"|[[Necky Nutmare]]
|style="text-align:center"|[[Necky Nutmare]]
|-
|style="text-align:center"|[[File:DKCGBC Pearl.png]]
|style="text-align:center"|Pearl
|Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s.
|style="text-align:center"|[[Coral Capers]]
|style="text-align:center"|[[Clam City]]
|}
|}


===The Bosses===
===The Bosses===
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[Necky's Nuts]]
|style="text-align:center"|[[Necky's Nuts]]
|-
|-
|style="text-align:center"|[[File:Queen B - DKC GBC sprite.png]]
|style="text-align:center"|[[File:Queen B - DKC GBC sprite.png]] [[File:DKCGBC Queen B. mad.png]]
|style="text-align:center"|[[Queen B.]]
|style="text-align:center"|[[Queen B.]]
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
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|style="text-align:center"|[[File:Really Gnawty - DKC GBC sprite.png]]
|style="text-align:center"|[[File:Really Gnawty - DKC GBC sprite.png]]
|style="text-align:center"|[[Really Gnawty]]
|style="text-align:center"|[[Really Gnawty]]
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it.
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit.
|style="text-align:center"|[[Really Gnawty Rampage]]
|style="text-align:center"|[[Really Gnawty Rampage]]
|-
|-
|style="text-align:center"|[[File:Dumb Drum - DKC GBC Sprite.png]]
|style="text-align:center"|[[File:Dumb Drum - DKC GBC Sprite.png]]
|style="text-align:center"|[[Dumb Drum]]
|style="text-align:center"|[[Dumb Drum]]
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy.
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klap Traps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy.
|style="text-align:center"|[[Boss Dumb Drum]]
|style="text-align:center"|[[Boss Dumb Drum]]
|-
|-
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==Items==
==Items==
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12%|Image
!width=12%|Image
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|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|-
|-
|style="text-align:center"|[[File:DKC GBC Rambi Token.png]]
|style="text-align:center"|[[File:DKCGBC Banana green.png]]
|style="text-align:center"|[[Green banana]]s
|Green bananas appear in a few levels, marking the general location of a [[DK Sticker Pack]]. Once the DK Sticker Pack is collected, the green bananas are replaced by a normal banana bunch.
|-
|style="text-align:center"|[[File:DKCGBC Giant Banana.png]]
|style="text-align:center"|[[Giant Banana|Giant banana]]s
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|-
|style="text-align:center"|[[File:DKCGBC Animal token Enguarde.png]] [[File:DKCGBC Animal token Expresso.png]] [[File:DKC GBC Rambi Token.png]] [[File:DKCGBC Animal token Winky.png]]
|style="text-align:center"|[[Animal token]]s
|style="text-align:center"|[[Animal token]]s
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|-
|style="text-align:center"|[[File:DKCGBC Mini Animal Token Enguarde.png]] [[File:DKCGBC Mini Animal Token Expresso.png]] [[File:DKCGBC Mini Animal Token Rambi.png]] [[File:DKCGBC Mini Animal Token Winky.png]]
|style="text-align:center"|[[Mini Animal Token]]s
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
|-
|style="text-align:center"|[[File:DKCGBC Big Animal Token Enguarde.png]] [[File:DKCGBC Big Animal Token Expresso.png]] [[File:DKCGBC Big Animal Token Rambi.png]] [[File:DKCGBC Big Animal Token Winky.png]]
|style="text-align:center"|[[Big Animal Token]]s
|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
|-
|-
|style="text-align:center"|[[File:Life Balloon (red) DKC GBC.png]] [[File:DKC GBC Green Balloon.png]] [[File:DKC GBC Blue Balloon.png]]
|style="text-align:center"|[[File:Life Balloon (red) DKC GBC.png]] [[File:DKC GBC Green Balloon.png]] [[File:DKC GBC Blue Balloon.png]]
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|Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" Bonus Level challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word.
|Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" Bonus Level challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:Sticker Pad DKC GBC.png]]
|style="text-align:center"|[[DK Sticker Pack]]s
|style="text-align:center"|[[DK Sticker Pack]]s
|New items that are hidden in certain levels with their positions marked by [[green banana]]s. They unlock images in the [[Sticker Book]].
|New items that are hidden in certain levels with their positions marked by [[green banana]]s. They unlock images in the [[Sticker Book]].
|-
|style="text-align:center"|[[File:DKCGBC Coin.png]]
|style="text-align:center"|[[Banana Coin|Coin]]s
|Coins appear as the goals of [[Candy's Challenge]].
|}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
!Description
!Description
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|style="text-align:center"|[[File:Enguarde Crate - DKCGB Sprite.png]] [[File:Expresso Crate - DKCGB Sprite.png]] [[File:Rambi Crate - DKCGB Sprite.png]] [[File:Squawks Crate - DKCGB Sprite.png]] [[File:Winky Crate - DKCGB Sprite.png]]
|style="text-align:center"|[[File:Enguarde Crate - DKCGB Sprite.png]] [[File:Expresso Crate - DKCGB Sprite.png]] [[File:Rambi Crate - DKCGB Sprite.png]] [[File:Squawks Crate - DKCGB Sprite.png]] [[File:Winky Crate - DKCGB Sprite.png]]
|style="text-align:center"|[[Animal crate]]s
|style="text-align:center"|[[Animal crate]]s
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. In the Game Boy Color remake, the animal crates transform the Kongs into the pictured Animal Friend.
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. Aside from Squawks, the animal crates transform the Kongs into the pictured Animal Friend.
|-
|-
|style="text-align:center"|[[File:DKC GBC Tire.png]] [[File:DKC GBC Tire Half.png]]
|style="text-align:center"|[[File:DKCGBC Arrow Sign.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|style="text-align:center"|[[Arrow Sign]]s
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|These signs indicate the Kongs are approaching the end of a stage.
|-
|style="text-align:center"|[[File:DKCGBC Elevator stone 1.png]] [[File:DKCGBC Elevator stone 2.png]] [[File:DKCGBC Elevator temple.png]] [[File:DKCGBC Elevator basin.png]]<br>[[File:DKCGBC Elevator factory.png]] [[File:DKCGBC Elevator rail 1.png]] [[File:DKCGBC Elevator rail 2.png]]<br>[[File:DKC GBC Falling Platform.png]] [[File:DKCGBC Elevator arrow right.png]] [[File:DKCGBC Elevator arrow up.png]] [[File:DKCGBC Elevator arrow left.png]]
|style="text-align:center"|[[Lift|Elevator]]s
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Exit Sign.png]]
|style="text-align:center"|[[Rope]]s
|style="text-align:center"|[[Exit]]s
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively.
|These signs indicate the Kongs have reached the end of a stage.
|-
|-
|style="text-align:center"|[[File:DKC GBC Mine Cart.png]]
|style="text-align:center"|[[File:DKC GBC Mine Cart.png]] [[File:DKCGBC Mine Cart tipped.png]]
|style="text-align:center"|[[Mine Cart]]s
|style="text-align:center"|[[Mine Cart]]s
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|-
|-
|style="text-align:center"|[[File:DKC GBC Falling Platform.png]]
|style="text-align:center"|[[File:DKCGBC Rope.png]]
|style="text-align:center"|[[Platform]]s
|style="text-align:center"|[[Rope]]s
|Many platforms appear throughout the game. Although most of them are stationary, some move back and forth over gaps. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively.
|-
|style="text-align:center"|[[File:DKC GBC Tire.png]] [[File:DKC GBC Tire Half.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around.
|}
|}


===Barrels===
===Barrels===
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
{|class="wikitable dk"width=100%
{|class="dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[Barrel|Regular Barrels]]
|style="text-align:center"|[[Barrel|Regular Barrels]]
|Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|-
|style="text-align:center"|[[File:DKC GBC Barrel Cannon.png]] [[File:DKC GBC Blast Barrel.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|style="text-align:center"|[[File:Star Barrel DKCGBC sprite.png]]
|style="text-align:center"|[[Star Barrel|Continue Barrel]]s
|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|-
|style="text-align:center"|[[File:DK Barrel DKC GBC.png]]
|style="text-align:center"|[[File:DK Barrel DKC GBC.png]]
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|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|-
|-
|style="text-align:center"|{{no image|40px}}
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DKC GBC Barrel Cannon.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|style="text-align:center"|[[File:DKC GBC Blast Barrel.png]]
|style="text-align:center"|[[Blast Barrel]]s
|This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level.
|-
|style="text-align:center"|[[File:DKCGBC Jumbo Barrel.png]]
|style="text-align:center"|[[Jumbo Barrel]]
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|-
|style="text-align:center"|[[File:DKC GBC Blast Barrel.png]]
|style="text-align:center"|[[Spin Barrel]]
|The Spin Barrel is found at [[Candy's Challenge]], and serves as a warp to the challenge itself.
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Star Barrel DKCGBC sprite.png]]
|style="text-align:center"|[[Star Barrel|Continue Barrel]]s
|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|style="text-align:center"|[[File:DKCGBC Roulette Barrel 1.png]] [[File:DKCGBC Roulette Barrel 2.png]] [[File:DKCGBC Roulette Barrel Candy.png]]
|style="text-align:center"|{{conjectural|[[Roulette Barrel]]s}}
|Appearing in certain [[Bonus Level]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed.
|-
|style="text-align:center"|[[File:DKCGBC Stop Barrel.png]] [[File:DKCGBC Go Barrel.png]]
|style="text-align:center"|[[Stop & Go Barrel]]s
|style="text-align:center"|[[Stop & Go Barrel]]s
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC ON Barrel.png]] [[File:DKCGBC OFF Barrel.png]]
|style="text-align:center"|[[ON/OFF Barrel]]s
|style="text-align:center"|[[On & Off Barrel|ON/OFF Barrel]]s
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBC Fuel Barrel 1.png]] [[File:DKCGBC Fuel Barrel 2.png]] [[File:DKCGBC Fuel Barrel 4.png]]
|style="text-align:center"|[[Fuel Barrel]]s
|style="text-align:center"|[[Fuel Drum|Fuel canister]]s
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Jumbo Barrel]]
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|}
|}


==Supporting locations==
==Supporting locations==
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
{|class="dktable-brown"
{|class="wikitable dk"
!Name
!Name
!Description
!Description
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Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.


{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk" align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kongo Jungle|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mines|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center"|Forest Frenzy
|align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center"|{{conjectural|Forest}}
|-
|-
|align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock
|align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock
|-
|-
|align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center"|Forest Frenzy
|align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center"|{{conjectural|Forest}}
|-
|-
|align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple
|align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple
Line 508: Line 571:
|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gorilla Glacier|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"|Northern Hemispheres
|align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"|Ice Cave Chant
|align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"|Kremlantis
|-
|-
|align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"|Northern Hemispheres
|align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
|align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Chimp Caverns|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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===Crosshair Cranky===
===Crosshair Cranky===
A shooting game where the players need to hit Kremlings with [[coconut]]s.
[[Crosshair Cranky]] is a shooting game where the players need to hit Kremlings with [[coconut]]s.


===Funky's Fishing===
===Funky's Fishing===
A fishing minigame where players compete to catch fish while avoiding reeling in garbage. They can also use the fish to try sinking each other's boats.
[[Funky's Fishing]] (or just Funky Fishing) is a minigame where players compete to catch fish while avoiding reeling in garbage. They can also use the fish to try sinking each other's boats.
{{br}}
{{br}}


==Differences from original==
==Differences from original==
[[File:Necky Nutmare.png|200px|thumb|Diddy Kong in Necky Nutmare, a level exclusive to the Game Boy Color remake]]
[[File:Necky Nutmare.png|200px|thumb|Diddy Kong in Necky Nutmare, a level exclusive to the Game Boy Color remake]]
''Donkey Kong Country'' was remade for the [[Game Boy Color]] in 2000. It was released in Japan under the title ''Donkey Kong 2001'' (ドンキーコング2001) and, as the name implies, it was released there in 2001. There are several differences, some of which are because of the Game Boy Color's limited hardware capabilities. Differences include:
*The GBC version prompts the player to select a language before going to the title screen; in the SNES version the language select menu is found in the file select. Also unlike the SNES version, all of the text will be in the selected language instead of having menus still in English.
*The GBC version prompts the player to select a language before going to the title screen, in the SNES version the language select menu is found in the file select. Also unlike the SNES version, all of the text will be in the selected language instead of having menus still in English.
*There are three different title screens.
*There are three different title screens.
*There is no two-player option for adventure mode.
*There is no two-player option for adventure mode.
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*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen.
*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen.
*The level Winky's Walkway has been extended with some more enemies and a different layout.
*The level Winky's Walkway has been extended with some more enemies and a different layout.
*In Millstone Mayhem, the Gnawties sit on top of the millstones rather than in the middle.
*Millstones are much smaller, and the Gnawties don't sit in the center hole, but rather on top of the millstone.
*A new level called Necky Nutmare has been added in Chimp Caverns.
*A new level called Necky Nutmare has been added in Chimp Caverns.
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate.
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate.
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*Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]].
*Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]].
*Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion.  
*Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion.  
*Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. Its Forest Frenzy track was even entirely newly composed.
*Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. Most notably:
**"Forest Frenzy" is an entirely new composition in this game.
**"Misty Menace" was removed, with "Minecart Madness" being used in its place for the levels that used the theme.
**[[Snow Barrel Blast]] and [[Ice Age Alley]] use "Ice Cave Chant", while [[Slipslide Ride]] uses the Kremlantis theme from ''Donkey Kong Land''. "Northern Hemispheres" was removed.
**[[DK's Tree House]] uses the ''Donkey Kong Land'' title screen theme.
**The "bonus level loss" theme is similar to the ones used in ''Donkey Kong Country 2'' and ''3''.
*The warping Blast Barrel in [[Mine Cart Carnage]] was removed.
*The warping Blast Barrel in [[Mine Cart Carnage]] was removed.
*The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world.
*The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world.
*The staff credits shows various screenshots instead of taking place in [[DK's Tree House]]. The cast of characters no longer appears in the game.
*The staff credits shows various screenshots instead of taking place in DK's Treehouse. The cast of characters no longer appears in the game.


==Glitches==
==Glitches==
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==Reception==
==Reception==
The Game Boy Color remake was praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds.
The Game Boy Color remake was praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds.
 
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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{{br}}
{{br}}


==References to other games==
*''[[Donkey Kong 64]]'': The Select Screen is a digitized version of the ''Donkey Kong 64'' one.


 
==Staff==
==References to other games==
{{main|List of Donkey Kong Country staff#Game Boy Color version}}
*''[[Donkey Kong 64]]'': The Select Screen resembles the ''Donkey Kong 64'' one.


==Gallery==
==Gallery==
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==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country media}}
{{media table
{{media table
|file1=DKC GBC Theme.oga
|file1=DKC GBC Theme.oga
|title1=Theme
|title1=Theme
}}
}}
==List of pre-release and unused content==
{{more images|Mode selection and early victory animation}}
On September 9, 2020, a Game Boy Color prototype for ''Donkey Kong Country'' leaked to the internet.<ref>[[tcrf:Proto:Donkey Kong Country (Game Boy Color)|TCRF]]</ref> The file is timestamped July 17, 2000, four months before the retail release of the Game Boy Color version. The prototype has several differences from the retail version.
===Differences===
*Only the Adventure and Option modes are accessible, suggesting that the Link-Up and Bonus modes were not yet or in the process of being implemented.
*Like the original Super Nintendo version, accessing every [[bonus room]] in a level adds an exclamation mark after the level's name. In the retail Game Boy Color version, the level name is highlighted red instead.
*Diddy's victory animation involves him throwing his cap up once rather than repeatedly.
*In the prototype build, [[Donkey Kong]] and [[Diddy Kong]] can roll through crawlspaces. This was fixed in the retail version.
*[[Candy's Challenge]] is inaccessible.
*In [[Very Gnawty's Lair]], [[Very Gnawty]]'s starting position is closer to the Kongs than in the retail version.
*The moment that Very Gnawty is defeated, the [[Giant Banana]] and Kongs' victory animation is shown. In the retail version, this is only shown once Very Gnawty pants repeatedly and faints. After this, the game resets.
**Even after resetting the game and reopening the game, [[Monkey Mines]] is inaccessible, but like the retail version, once [[Kongo Jungle]] is completed, [[Gangplank Galleon]] is shown from a distant view on the world map, and Kongo Jungle is marked by a Kong head instead of a [[Kremling]] head.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=DKC GB notice prototype.png
|image2=DKC GB notice.png
|caption1=Prototype
|caption2=Final
}}
The message that is shown when booting the game in Game Boy mode is longer in the prototype than in the final version.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=DKC GBC options prototype.png
|image2=DKC GBC options.png
|caption1=Prototype
|caption2=Final
}}
The prototype version has a Title option in the Options menu. Selecting it changes the option to Title 2, 3, 4, and lastly 5 before switching back to Title 1.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=Sticker Pad JH prototype.png
|image2=Sticker Pad JH.png
|caption1=Prototype
|caption2=Final
}}
The sprite for a [[DK Sticker Pad]] is much smaller in the prototype. When either [[Kong]] collects a DK Sticker Pad, it is not added to the total, but instead floats up and offscreen.
{{multiple image
|align=center
|direction=horizontal
|width=160
|image1=Ropey Rampage bonus room 2 DKC GBC prototype.png
|image2=Ropey Rampage bonus room 2 DKC GBC final.png
|caption1=Prototype
|caption2=Final
}}
In a Stop the Barrel! minigame, after the prize stops alternating between the barrels, the red question mark sprites do not appear on-screen.
====Gallery====
<center><gallery widths=160 heights=144>
DKC GBC cartwheel through crawlspace.png|Prototype screenshot of Diddy cartwheeling under a crawlspace.
DKC GBC prototype world map.png|Prototype screenshot showing that Monkey Mines is inaccessible despite Kongo Jungle being completed.
DKC GBC Sticker Pad early sprite.png|Early sprite of a DK Sticker Pad
</gallery></center>


==Names in other languages==
==Names in other languages==
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|JapM=''Donkey Kong 2001''
|JapM=''Donkey Kong 2001''
|Ger=''Donkey Kong Country''
|Ger=''Donkey Kong Country''
|GerM=-
}}
}}


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*[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site]
*[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site]
*[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site]
{{DKC}}
{{DKC}}
{{DKC levels}}
{{DKC levels}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBC}}
{{GBC}}
 
[[Category:Donkey Kong Country (Game Boy Color)|*]]
[[Category:Donkey Kong Country|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Color games]]
[[Category:Game Boy Color games]]
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[[Category:2001 games]]
[[Category:2001 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Reissues]]
[[it:Donkey Kong Country]]
[[it:Donkey Kong Country]]
[[de:Donkey Kong Country]]
[[de:Donkey Kong Country]]
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